SQCSimulator2023/SQCSim2021/define.h

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#ifndef CLI_DEFINE_H__
#define CLI_DEFINE_H__
//#define SFML_STATIC true
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#include <iostream>
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#include <chrono>
#include <iomanip>
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#include <GL/glew.h>
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#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
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#include "../SQCSim-common/define.h"
#ifdef _WIN32
#include <gl/GL.h>
#include <gl/GLU.h>
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#else
#include <GL/gl.h>
#include <GL/glu.h>
#include <climits>
#endif
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#define SRV_ADDR "127.0.0.1"
#define COUNTDOWN 300
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#define BULLET_UPDATES_PER_FRAME 20
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#define BASE_WIDTH 640
#define BASE_HEIGHT 480
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#define TEXTURE_PATH "./media/textures/"
#define SHADER_PATH "./media/shaders/"
#define AUDIO_PATH "./media/audio/"
#define CHUNK_PATH "./media/chunks/"
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#define MENU_ITEM_PATH "./media/menu_items/"
#endif // DEFINE_H__