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			SQC32_sauv
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			sqc-15_onl
		
	
	| Author | SHA1 | Date | |
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|  | 06a5bb67d3 | 
| @@ -41,22 +41,17 @@ typedef uint8_t BlockType; | |||||||
| enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST }; | enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST }; | ||||||
| typedef uint8_t BoostType; | typedef uint8_t BoostType; | ||||||
| enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST }; | enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST }; | ||||||
|  |  | ||||||
|  | //anim  | ||||||
| enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40}; | enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40}; | ||||||
| enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST}; | enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST}; | ||||||
| typedef uint64_t Timestamp; |  | ||||||
|  |  | ||||||
| enum Resolution { | typedef uint64_t Timestamp; | ||||||
| 	HD = 0,		// 1280x720	 (High Definition) |  | ||||||
| 	FHD,		// 1920x1080 (Full HD) |  | ||||||
| 	QHD,		// 2560x1440 (Quad HD) |  | ||||||
| 	UHD			// 3840x2160 (Ultra HD) |  | ||||||
| }; |  | ||||||
|  |  | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
|  |  | ||||||
| #pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject | #pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject | ||||||
| #pragma comment(lib,"ws2_32.lib") | #pragma comment(lib,"ws2_32.lib") | ||||||
|  |  | ||||||
| #include <ws2tcpip.h> | #include <ws2tcpip.h> | ||||||
| #include <Windows.h> | #include <Windows.h> | ||||||
| #include <cstdio> | #include <cstdio> | ||||||
| @@ -81,6 +76,7 @@ enum Resolution { | |||||||
| #include <arpa/inet.h> | #include <arpa/inet.h> | ||||||
| #include <netinet/in.h> | #include <netinet/in.h> | ||||||
| #include <cstring> | #include <cstring> | ||||||
|  | #include <poll.h> | ||||||
|  |  | ||||||
| #define flag_t unsigned int | #define flag_t unsigned int | ||||||
| #define addrlen_t unsigned int | #define addrlen_t unsigned int | ||||||
|   | |||||||
| @@ -29,13 +29,13 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) { | |||||||
|  |  | ||||||
| 	Keys keys = in->keys; | 	Keys keys = in->keys; | ||||||
| 	uint8_t keys8 = // Reste un bit. | 	uint8_t keys8 = // Reste un bit. | ||||||
| 		keys.forward & 0b10000000 | | 		(keys.forward? 0b10000000: 0) | | ||||||
| 		keys.backward & 0b01000000 | | 		(keys.backward? 0b01000000: 0) | | ||||||
| 		keys.left & 0b00100000 | | 		(keys.left? 0b00100000: 0) | | ||||||
| 		keys.right & 0b00010000 | | 		(keys.right? 0b00010000: 0) | | ||||||
| 		keys.jump & 0b00001000 | | 		(keys.jump? 0b00001000: 0) | | ||||||
| 		keys.shoot & 0b00000100 | | 		(keys.shoot? 0b00000100: 0) | | ||||||
| 		keys.block & 0b00000010; | 		(keys.block? 0b00000010: 0); | ||||||
|  |  | ||||||
| 	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t)); | 	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t)); | ||||||
|  |  | ||||||
| @@ -90,14 +90,14 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) { | |||||||
|  |  | ||||||
| 	States states = out->states; | 	States states = out->states; | ||||||
| 	uint8_t states8 = | 	uint8_t states8 = | ||||||
| 		states.jumping & 0b10000000 | | 		(states.jumping? 0b10000000: 0) | | ||||||
| 		states.shooting & 0b01000000 | | 		(states.shooting? 0b01000000: 0) | | ||||||
| 		states.hit & 0b00100000 | | 		(states.hit? 0b00100000: 0) | | ||||||
| 		states.powerup & 0b00010000 | | 		(states.powerup? 0b00010000: 0) | | ||||||
| 		states.dead & 0b00001000 | | 		(states.dead? 0b00001000: 0) | | ||||||
| 		states.still & 0b00000100 | | 		(states.still? 0b00000100: 0) | | ||||||
| 		states.jumpshot & 0b00000010 | | 		(states.jumpshot? 0b00000010: 0) | | ||||||
| 		states.running & 0b00000001; | 		(states.running? 0b00000001: 0); | ||||||
|  |  | ||||||
| 	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t)); | 	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t)); | ||||||
|  |  | ||||||
|   | |||||||
| @@ -14,17 +14,6 @@ void Player::TurnLeftRight(float value) { | |||||||
| 	m_rotY += value; | 	m_rotY += value; | ||||||
| 	if (m_rotY > 360) m_rotY = 0; | 	if (m_rotY > 360) m_rotY = 0; | ||||||
| 	else if (m_rotY < -360) m_rotY = 0; | 	else if (m_rotY < -360) m_rotY = 0; | ||||||
| } |  | ||||||
|  |  | ||||||
| void Player::TurnTopBottom(float value) { |  | ||||||
| 	m_rotX += value; |  | ||||||
| 	if (m_rotX > 80) m_rotX = 80; |  | ||||||
| 	else if (m_rotX < -80) m_rotX = -80; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) { |  | ||||||
|  |  | ||||||
| 	Vector3f delta = Vector3f(0, 0, 0); |  | ||||||
|  |  | ||||||
| 	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... | 	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... | ||||||
| 	float xrotrad = (m_rotX / 57.2957795056f); | 	float xrotrad = (m_rotX / 57.2957795056f); | ||||||
| @@ -34,23 +23,44 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum | |||||||
| 		cos(xrotrad) * -cos(yrotrad)); | 		cos(xrotrad) * -cos(yrotrad)); | ||||||
|  |  | ||||||
| 	m_direction.Normalize(); | 	m_direction.Normalize(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Player::TurnTopBottom(float value) { | ||||||
|  | 	m_rotX += value; | ||||||
|  | 	if (m_rotX > 80) m_rotX = 80; | ||||||
|  | 	else if (m_rotX < -80) m_rotX = -80; | ||||||
|  |  | ||||||
|  | 	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... | ||||||
|  | 	float xrotrad = (m_rotX / 57.2957795056f); | ||||||
|  |  | ||||||
|  | 	m_direction = Vector3f(cos(xrotrad) * sin(yrotrad), | ||||||
|  | 		-sin(xrotrad), | ||||||
|  | 		cos(xrotrad) * -cos(yrotrad)); | ||||||
|  |  | ||||||
|  | 	m_direction.Normalize(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) { | ||||||
|  | 	Vector3f delta = Vector3f(0, 0, 0); | ||||||
|  |  | ||||||
|  | 	Vector3f dir = m_direction; | ||||||
|  |  | ||||||
|  | 	dir.y = 0; | ||||||
|  |  | ||||||
| 	if (front) { | 	if (front) { | ||||||
| 		delta.x += float(sin(yrotrad)) * elapsedTime * 10.f; | 		delta += dir; | ||||||
| 		delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f; |  | ||||||
| 	} | 	} | ||||||
| 	else if (back) { | 	else if (back) { | ||||||
| 		delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f; | 		delta -= dir; | ||||||
| 		delta.z += float(cos(yrotrad)) * elapsedTime * 10.f; |  | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	if (left) { | 	if (left) { | ||||||
| 		delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f; | 		delta.x += dir.z; | ||||||
| 		delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f; | 		delta.z += -dir.x; | ||||||
| 	} | 	} | ||||||
| 	else if (right) { | 	else if (right) { | ||||||
| 		delta.x += float(cos(yrotrad)) * elapsedTime * 10.f; | 		delta.x -= dir.z; | ||||||
| 		delta.z += float(sin(yrotrad)) * elapsedTime * 10.f; | 		delta.z -= -dir.x; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	delta.Normalize(); | 	delta.Normalize(); | ||||||
| @@ -246,8 +256,12 @@ void Player::RemoveBooster(float elapsedtime) | |||||||
| } | } | ||||||
| void Player::SetDirection(Vector3f dir) { m_direction = dir; } | void Player::SetDirection(Vector3f dir) { m_direction = dir; } | ||||||
|  |  | ||||||
|  | void Player::Move(Vector3f diff) { m_position -= diff; } | ||||||
|  |  | ||||||
| Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); } | Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); } | ||||||
|  |  | ||||||
|  | Vector3f Player::GetPositionAbs() const { return m_position; } | ||||||
|  |  | ||||||
| Vector3f Player::GetVelocity() const { return m_velocity; } | Vector3f Player::GetVelocity() const { return m_velocity; } | ||||||
|  |  | ||||||
| Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); } | Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); } | ||||||
|   | |||||||
| @@ -25,7 +25,9 @@ public: | |||||||
| 	void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const; | 	void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const; | ||||||
|  |  | ||||||
| 	void SetDirection(Vector3f dir); | 	void SetDirection(Vector3f dir); | ||||||
|  | 	void Move(Vector3f diff); | ||||||
| 	Vector3f GetPosition() const; | 	Vector3f GetPosition() const; | ||||||
|  | 	Vector3f GetPositionAbs() const; | ||||||
| 	Vector3f GetDirection() const; | 	Vector3f GetDirection() const; | ||||||
| 	Vector3f GetVelocity() const; | 	Vector3f GetVelocity() const; | ||||||
| 	Vector3f GetPOV() const; | 	Vector3f GetPOV() const; | ||||||
|   | |||||||
| @@ -21,7 +21,7 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; } | |||||||
|  |  | ||||||
| std::string Connection::GetName() const { return m_loginfo.name; } | std::string Connection::GetName() const { return m_loginfo.name; } | ||||||
|  |  | ||||||
| void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); } | void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); } | ||||||
|  |  | ||||||
| Output* Connection::getOutput(Timestamp time) { | Output* Connection::getOutput(Timestamp time) { | ||||||
| 	auto out = m_output_manifest.find(time); | 	auto out = m_output_manifest.find(time); | ||||||
| @@ -50,33 +50,62 @@ sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; } | |||||||
| void Connection::getPacks(SOCKET sock) { | void Connection::getPacks(SOCKET sock) { | ||||||
| 	std::vector<char*> lsPck; | 	std::vector<char*> lsPck; | ||||||
| 	Input in; | 	Input in; | ||||||
| 	while (true) { | 	Sync sync; | ||||||
| 		lsPck = recvPacksFrom(sock, &m_buf, m_addr); | 		lsPck = recvPacksFrom(sock, &m_buf, m_addr); | ||||||
|  |  | ||||||
| 		for (auto& pck : lsPck) { | 		for (auto& pck : lsPck) { | ||||||
| 			uint32_t bsize = m_buf.len - (pck - m_buf.ptr); | 			uint32_t bsize = m_buf.len - (pck - m_buf.ptr); | ||||||
| 			switch (netprot::getType(pck, 1)) { | 			switch (netprot::getType(pck, 1)) { | ||||||
| 				using enum netprot::PACKET_TYPE; | 				using enum netprot::PACKET_TYPE; | ||||||
| 			case INPUT: | 			case INPUT: | ||||||
| 				if (Deserialize(&in, pck, &bsize)) | 				if (Deserialize(&in, pck, &bsize)) { | ||||||
| 					m_input_manifest[in.timestamp] = in; | 					m_input_manifest[in.timestamp] = in; | ||||||
|  | 					m_input_vector.push_back(in); | ||||||
|  | 				} | ||||||
|  | 				break; | ||||||
|  | 			case SYNC: | ||||||
|  | 				if (Deserialize(&sync, pck, &bsize)) | ||||||
|  | 					m_nsync = true; | ||||||
| 				break; | 				break; | ||||||
| 			default: break; | 			default: break; | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 		lsPck.clear(); | 		lsPck.clear(); | ||||||
| 	} |  | ||||||
| } | } | ||||||
|  |  | ||||||
| void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns) { | void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) { | ||||||
| 	while (m_last_out < m_output_manifest.size()) { | 	static int outs = 0; | ||||||
| 		Output out = m_output_manifest.at(m_last_out++); | 	static Timestamp last = 0; | ||||||
|  | 	while (!m_output_vector.empty()) { | ||||||
|  | 		Output out = m_output_vector.front(); | ||||||
| 		for (auto& [key, conn] : conns) { | 		for (auto& [key, conn] : conns) { | ||||||
| 			if (m_playinfo.id == conn->GetHash(true)) | 			if (m_playinfo.id == conn->GetHash(false)) | ||||||
| 				continue; | 				continue; | ||||||
|  | 			//std::cout << m_playinfo.id << ": " << m_playinfo.name << ": " << conn->GetName() << std::endl; | ||||||
|  | 			//std::cout << out.id << ": " << out.position << std::endl; | ||||||
|  |  | ||||||
| 			sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr()); | 			sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr()); | ||||||
| 		} | 		} | ||||||
|  | 		++outs; | ||||||
|  |  | ||||||
|  | 		[[unlikely]] if (last == 0) // ! | ||||||
|  | 			last = out.timestamp; | ||||||
|  |  | ||||||
|  | 		outs += out.timestamp + last; | ||||||
|  |  | ||||||
|  | 		if (outs >= 1000) { | ||||||
|  | 			outs -= 1000; | ||||||
|  | 			Sync sync; | ||||||
|  | 			sync.hp = player.get()->GetHP(); | ||||||
|  | 			sync.timestamp = out.timestamp; | ||||||
|  | 			sync.position = out.position; | ||||||
|  | 			sync.sid = m_loginfo.sid; | ||||||
|  | 			sync.timer = timer; | ||||||
|  | 			sync.timestamp = out.timestamp; | ||||||
|  | 			sync.ammo = -1; | ||||||
|  | 			sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr); | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		m_output_vector.pop_front(); | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| @@ -88,32 +117,36 @@ void Connection::Run(World* world) { | |||||||
| 	if (m_input_manifest.size() < 2) | 	if (m_input_manifest.size() < 2) | ||||||
| 		return; | 		return; | ||||||
|  |  | ||||||
| 	while (m_last_in < m_input_manifest.size()) { | 	while (m_last_in < m_input_vector.size() - 1) { | ||||||
| 		in = m_input_manifest.at(m_last_in + 1); | 		in = m_input_vector.at(m_last_in + 1); | ||||||
| 		last = m_input_manifest.at(m_last_in); | 		last = m_input_vector.at(m_last_in); | ||||||
|  |  | ||||||
| 		el = (float)(in.timestamp - last.timestamp) / 1000.; | 		el = (double)(in.timestamp - last.timestamp) / 1000.; | ||||||
|  | 		std::cout << 1. / el << std::endl; | ||||||
| 		player.get()->SetDirection(in.direction); | 		player.get()->SetDirection(in.direction); | ||||||
|  | 		std::cout << in.direction << std::endl; | ||||||
| 		player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,  | 		player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,  | ||||||
| 														  in.keys.backward,  | 														  in.keys.backward,  | ||||||
| 														  in.keys.left,  | 														  in.keys.left,  | ||||||
| 														  in.keys.right,  | 														  in.keys.right,  | ||||||
| 														  in.keys.jump, false, el), world, el); | 														  in.keys.jump, false, el), world, el); | ||||||
|  |  | ||||||
| 		out.position = player.get()->GetPosition(); | 		out.position = player.get()->GetPositionAbs(); | ||||||
|  | 		player.get()->GetPositionAbs().Afficher(); | ||||||
| 		out.direction = in.direction; | 		out.direction = in.direction; | ||||||
| 		out.timestamp = in.timestamp; | 		out.timestamp = in.timestamp; | ||||||
| 		out.id = m_playinfo.id; | 		out.id = m_playinfo.id; | ||||||
|  |  | ||||||
| 		m_output_manifest[out.timestamp] = out; | 		m_output_manifest[out.timestamp] = out; | ||||||
|  | 		m_output_vector.push_back(out); | ||||||
| 		 | 		 | ||||||
| 		++m_last_in; | 		++m_last_in; | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| void Connection::CleanInputManifest(Timestamp time) { | void Connection::CleanInputManifest(Timestamp time) { | ||||||
| 	auto wat = m_input_manifest.find(time); | //	auto wat = m_input_manifest.find(time); | ||||||
|  |  | ||||||
| 	while (wat != m_input_manifest.begin()) | //	while (wat != m_input_manifest.begin()) | ||||||
| 		m_input_manifest.erase(wat--); | //		m_input_manifest.erase(wat--); | ||||||
| } | } | ||||||
|   | |||||||
| @@ -34,14 +34,18 @@ public: | |||||||
| 	sockaddr_in* getAddr() const; | 	sockaddr_in* getAddr() const; | ||||||
|  |  | ||||||
| 	void getPacks(SOCKET sock); | 	void getPacks(SOCKET sock); | ||||||
| 	void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns); | 	void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer); | ||||||
|  |  | ||||||
| 	void Run(World* world); | 	void Run(World* world); | ||||||
|  |  | ||||||
| 	void CleanInputManifest(Timestamp time); | 	void CleanInputManifest(Timestamp time); | ||||||
|  | 	 | ||||||
|  | 	bool m_nsync = true; | ||||||
| private: | private: | ||||||
| 	std::unordered_map<Timestamp, Input> m_input_manifest; | 	std::unordered_map<Timestamp, Input> m_input_manifest; | ||||||
|  | 	std::vector<Input> m_input_vector; | ||||||
| 	std::unordered_map<Timestamp, Output> m_output_manifest; | 	std::unordered_map<Timestamp, Output> m_output_manifest; | ||||||
|  | 	std::deque<Output> m_output_vector; | ||||||
| 	std::unordered_map<Timestamp, Chat> m_chatlog; | 	std::unordered_map<Timestamp, Chat> m_chatlog; | ||||||
|  |  | ||||||
| 	SOCKET m_sock; | 	SOCKET m_sock; | ||||||
|   | |||||||
| @@ -21,6 +21,7 @@ Server::~Server() { | |||||||
| 	for (const auto& [key, player] : m_players) | 	for (const auto& [key, player] : m_players) | ||||||
| 			closesocket(player->getSock()); | 			closesocket(player->getSock()); | ||||||
| 	m_players.clear(); | 	m_players.clear(); | ||||||
|  | 	delete m_world; | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 	WSACleanup(); | 	WSACleanup(); | ||||||
| #endif | #endif | ||||||
| @@ -85,7 +86,7 @@ int Server::Ready() { | |||||||
| 		Log("Entrez le seed de la partie: ", false, false); | 		Log("Entrez le seed de la partie: ", false, false); | ||||||
| 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||||
| 		try {	 | 		try {	 | ||||||
| 			m_game.seed = std::stoi(m_buf.ptr); | 			m_game.seed = 9370707;//std::stoi(m_buf.ptr); | ||||||
| 		} catch(const std::exception& e) { | 		} catch(const std::exception& e) { | ||||||
| 			Log(e.what(), true, false); | 			Log(e.what(), true, false); | ||||||
| 			m_game.seed = 0; | 			m_game.seed = 0; | ||||||
| @@ -145,24 +146,23 @@ int Server::Ready() { | |||||||
| 				Log(str.append(" Nom: ").append(log->name), false, false); | 				Log(str.append(" Nom: ").append(log->name), false, false); | ||||||
| 				str.clear(); | 				str.clear(); | ||||||
| 					 | 					 | ||||||
| 				Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false); |  | ||||||
|  |  | ||||||
| 				sendPack<LoginInfo>(sock, log, &m_buf); | 				sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad); | ||||||
| 				 | 				 | ||||||
| 				play.id = getUniqueId(); | 				play.id = getUniqueId(); | ||||||
|  | 				play.tid = log->tid; | ||||||
| 				strcpy(play.name, log->name); | 				strcpy(play.name, log->name); | ||||||
|  |  | ||||||
|  | 				Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]") | ||||||
|  | 										 .append(" ID: [").append(std::to_string(play.id)).append("]") | ||||||
|  | 									     .append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false); | ||||||
| 				play.tid = log->tid; | 				play.tid = log->tid; | ||||||
|  |  | ||||||
| 				sendPack<GameInfo>(sock, &m_game, &m_buf); | 				sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad); | ||||||
|  | 				std::cout << m_game.seed << std::endl; | ||||||
| 				Connection* conn = new Connection(sock, sockad, *log, play); | 				Connection* conn = new Connection(sock, sockad, *log, play); | ||||||
|  |  | ||||||
| 				for (auto& [key, player] : m_players) { | 				m_players[log->sid] = conn; | ||||||
| 					sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s		 |  | ||||||
| 					sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur. |  | ||||||
| 				} |  | ||||||
|  |  | ||||||
| 				m_players[log->sid] = std::move(conn); |  | ||||||
|  |  | ||||||
| 				delete log; | 				delete log; | ||||||
|  |  | ||||||
| @@ -171,6 +171,13 @@ int Server::Ready() { | |||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
|  | 	for (auto& [keyin, playin] : m_players) // Not pretty, but it works. | ||||||
|  | 		for (auto& [keyout, playout] : m_players) { | ||||||
|  | 			if (keyin == keyout) | ||||||
|  | 				continue;	 | ||||||
|  | 			sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur. | ||||||
|  | 		} | ||||||
|  |  | ||||||
| 	return 0; | 	return 0; | ||||||
| } | } | ||||||
|  |  | ||||||
| @@ -190,52 +197,76 @@ void Server::Run() { | |||||||
| 	m_world->BuildWorld(); | 	m_world->BuildWorld(); | ||||||
|  |  | ||||||
| 	for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync. | 	for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync. | ||||||
| 		conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f)); | 		int x = rand() % (CHUNK_SIZE_X + WORLD_SIZE_X - 1), y = rand() % (CHUNK_SIZE_Y + WORLD_SIZE_Y - 1); | ||||||
|  | 		conn->player = std::make_unique<Player>(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f)); | ||||||
| 		Sync sync; | 		Sync sync; | ||||||
| 		sync.position = conn->player->GetPosition(); | 		sync.position = conn->player->GetPositionAbs(); | ||||||
| 		sync.hp = conn->player->GetHP(); | 		sync.hp = conn->player->GetHP(); | ||||||
| 		sync.sid = key; | 		sync.sid = key; | ||||||
| 		sync.ammo = 0; | 		sync.ammo = 0; | ||||||
| 		sync.timestamp = 0; | 		sync.timestamp = 0; | ||||||
| 		sync.timer = m_game.countdown; | 		sync.timer = m_game.countdown; | ||||||
| 		sendPack<Sync>(conn->getSock(), &sync, &m_buf); | 		sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr()); | ||||||
| 	} |  | ||||||
|  | 		int timer = m_game.countdown, sync_acc = 0; | ||||||
|  | 		std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now(); | ||||||
|  | 		Timestamp last = 0; | ||||||
|  |  | ||||||
| 		while (!endgame) { | 		while (!endgame) { | ||||||
|  | 			using namespace std::chrono; | ||||||
|  | 			Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count(); | ||||||
|  |  | ||||||
|  | 			if (last == 0) | ||||||
|  | 				last = tstamp; | ||||||
|  | 			sync_acc += tstamp - last; | ||||||
|  | 			if (sync_acc >= 1000) { | ||||||
|  | 				sync_acc -= 1000; | ||||||
|  | 				--timer; | ||||||
|  | 			} | ||||||
|  |  | ||||||
| 			for (auto& [key, conn] : m_players) { | 			for (auto& [key, conn] : m_players) { | ||||||
| 			conn->getPacks(m_sock_udp); | 				int deadplayers = 0; | ||||||
|  | 				std::vector<char*> lsPck; | ||||||
|  | 				Input in; | ||||||
|  | 				Sync sync; | ||||||
|  | 				lsPck = recvPacks(m_sock_udp, &m_buf); | ||||||
|  | 				for (auto& pck : lsPck) { | ||||||
|  | 					uint32_t bsize = m_buf.len - (pck - m_buf.ptr); | ||||||
|  | 					switch (netprot::getType(pck, 1)) { | ||||||
|  | 						using enum netprot::PACKET_TYPE; | ||||||
|  | 					case INPUT: | ||||||
|  | 						if (Deserialize(&in, pck, &bsize)) { | ||||||
|  | 							m_players[in.sid]->AddInput(in); | ||||||
|  | 						} | ||||||
|  | 						break; | ||||||
|  | 					case SYNC: | ||||||
|  | 						if (Deserialize(&sync, pck, &bsize)) {} | ||||||
|  | 						break; | ||||||
|  | 					case CHAT: | ||||||
|  | 						// TODO: Pitcher les chats à tous le monde. | ||||||
|  | 						break; | ||||||
|  | 					default: break; | ||||||
|  | 					} | ||||||
|  | 				} | ||||||
|  | 				lsPck.clear(); | ||||||
|  |  | ||||||
|  | 				if (conn->m_nsync) { | ||||||
|  | 					if (conn->player->AmIDead()) { | ||||||
|  | 						++deadplayers; | ||||||
|  | 						continue; | ||||||
|  | 					} | ||||||
| 					conn->Run(m_world); | 					conn->Run(m_world); | ||||||
| 			conn->sendPacks(m_sock_udp, m_players); | 					conn->sendPacks(m_sock_udp, m_players, timer); | ||||||
|  | 				} | ||||||
|  |  | ||||||
|  | 				if (deadplayers == players - 1 || timer <= 0) | ||||||
|  | 					endgame = true; | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 	//while (true) { | 		// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game. | ||||||
| 	//	if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) { |  | ||||||
| 	//		Packet pck = getPack(&m_buf); |  | ||||||
| 	//		switch (pck.type) { |  | ||||||
| 	//			using enum netprot::PACKET_TYPE; |  | ||||||
|  //           	case ERR:			std::puts("ERROR!");		break; |  | ||||||
|  //               case INPUT:			std::puts("INPUT!");		break; |  | ||||||
|  //               case OUTPUT:		std::puts("OUTPUT!");		break; |  | ||||||
| 	//			case SYNC:			std::puts("SYNC!");			break; |  | ||||||
|  //               case TEAMINF:		std::puts("TEAMINF!");		break; |  | ||||||
|  //               case SELFINF:		std::puts("SELFINF!");		break; |  | ||||||
|  //               case PLAYINF:		std::puts("PLAYINF!");		break; |  | ||||||
|  //               case LOGINF:		std::puts("LOGINF!");		break; |  | ||||||
|  //               case CHUNKMOD:		std::puts("CHUNKMOD!");		break; |  | ||||||
|  //               case PLAYERMOD:		std::puts("PLAYERMOD!");	break; |  | ||||||
|  //               case PICKUPMOD:		std::puts("PICKUPMOD!");	break; |  | ||||||
|  //               case GAMEINFO:		std::puts("GAMEINFO!");		break; |  | ||||||
|  //               case ENDINFO:		std::puts("ENDINFO!");		break; |  | ||||||
|  //               case CHAT:			std::puts("CHAT!");			break; |  | ||||||
|  //               case ERRLOG:		std::puts("ERRLOG!");		break; |  | ||||||
| 	//			case LAST_PACK:									[[falltrough]]; |  | ||||||
| 	//			default:			std::puts("wtf?!");			break; |  | ||||||
|  //           } |  | ||||||
| 	//		netprot::emptyPack(pck); |  | ||||||
|  //       } |  | ||||||
| 	//} |  | ||||||
|  |  | ||||||
|  | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| inline std::string Server::LogTimestamp() { | inline std::string Server::LogTimestamp() { | ||||||
| @@ -279,6 +310,7 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) | |||||||
| 		for (const auto& [key, player] : m_players) { | 		for (const auto& [key, player] : m_players) { | ||||||
| 			closesocket(player->getSock()); | 			closesocket(player->getSock()); | ||||||
| 		} | 		} | ||||||
|  | 		delete m_world; | ||||||
| 		m_players.clear(); | 		m_players.clear(); | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 		WSACleanup(); | 		WSACleanup(); | ||||||
|   | |||||||
| @@ -27,7 +27,6 @@ | |||||||
|     <ClInclude Include="mesh.h" /> |     <ClInclude Include="mesh.h" /> | ||||||
|     <ClInclude Include="openglcontext.h" /> |     <ClInclude Include="openglcontext.h" /> | ||||||
|     <ClInclude Include="remoteplayer.h" /> |     <ClInclude Include="remoteplayer.h" /> | ||||||
|     <ClInclude Include="settings.h" /> |  | ||||||
|     <ClInclude Include="shader.h" /> |     <ClInclude Include="shader.h" /> | ||||||
|     <ClInclude Include="skybox.h" /> |     <ClInclude Include="skybox.h" /> | ||||||
|     <ClInclude Include="texture.h" /> |     <ClInclude Include="texture.h" /> | ||||||
| @@ -45,7 +44,6 @@ | |||||||
|     <ClCompile Include="mesh.cpp" /> |     <ClCompile Include="mesh.cpp" /> | ||||||
|     <ClCompile Include="openglcontext.cpp" /> |     <ClCompile Include="openglcontext.cpp" /> | ||||||
|     <ClCompile Include="remoteplayer.cpp" /> |     <ClCompile Include="remoteplayer.cpp" /> | ||||||
|     <ClCompile Include="settings.cpp" /> |  | ||||||
|     <ClCompile Include="shader.cpp" /> |     <ClCompile Include="shader.cpp" /> | ||||||
|     <ClCompile Include="skybox.cpp" /> |     <ClCompile Include="skybox.cpp" /> | ||||||
|     <ClCompile Include="texture.cpp" /> |     <ClCompile Include="texture.cpp" /> | ||||||
|   | |||||||
| @@ -56,9 +56,6 @@ | |||||||
|     <ClInclude Include="booster.h"> |     <ClInclude Include="booster.h"> | ||||||
|       <Filter>Fichiers d%27en-tête</Filter> |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|     </ClInclude> |     </ClInclude> | ||||||
|     <ClInclude Include="settings.h"> |  | ||||||
|       <Filter>Fichiers d%27en-tête</Filter> |  | ||||||
|     </ClInclude> |  | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClCompile Include="engine.cpp"> |     <ClCompile Include="engine.cpp"> | ||||||
| @@ -106,8 +103,5 @@ | |||||||
|     <ClCompile Include="booster.cpp"> |     <ClCompile Include="booster.cpp"> | ||||||
|       <Filter>Fichiers sources</Filter> |       <Filter>Fichiers sources</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <ClCompile Include="settings.cpp"> |  | ||||||
|       <Filter>Fichiers sources</Filter> |  | ||||||
|     </ClCompile> |  | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
| </Project> | </Project> | ||||||
| @@ -48,7 +48,3 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v | |||||||
| void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); } | void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); } | ||||||
|  |  | ||||||
| void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); } | void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); } | ||||||
|  |  | ||||||
| float Audio::GetMusicVolume() const { |  | ||||||
| 	return m_music->getVolume(); |  | ||||||
| } |  | ||||||
|   | |||||||
| @@ -33,8 +33,6 @@ public: | |||||||
| 	void ToggleMusicState(); | 	void ToggleMusicState(); | ||||||
|  |  | ||||||
| 	void PauseEngine(); | 	void PauseEngine(); | ||||||
|  |  | ||||||
| 	float GetMusicVolume() const; |  | ||||||
| }; | }; | ||||||
|  |  | ||||||
| #endif // AUDIO_H__ | #endif // AUDIO_H__ | ||||||
|   | |||||||
| @@ -1,4 +1,4 @@ | |||||||
| #include "booster.h"; | #include "booster.h" | ||||||
|  |  | ||||||
| void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran) | void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran) | ||||||
| { | { | ||||||
|   | |||||||
| @@ -28,6 +28,7 @@ include_directories( | |||||||
|  |  | ||||||
|  |  | ||||||
| add_library(SQCSim-common | add_library(SQCSim-common | ||||||
|  | 			"${SQCSIM_COMMON_DIR}boostinfo.cpp" | ||||||
| 			"${SQCSIM_COMMON_DIR}blockinfo.cpp" | 			"${SQCSIM_COMMON_DIR}blockinfo.cpp" | ||||||
| 			"${SQCSIM_COMMON_DIR}bullet.cpp" | 			"${SQCSIM_COMMON_DIR}bullet.cpp" | ||||||
| 			"${SQCSIM_COMMON_DIR}chunk.cpp" | 			"${SQCSIM_COMMON_DIR}chunk.cpp" | ||||||
| @@ -40,6 +41,7 @@ add_library(SQCSim-common | |||||||
|  |  | ||||||
| add_executable(SQCSim-client | add_executable(SQCSim-client | ||||||
| 			"../audio.cpp" | 			"../audio.cpp" | ||||||
|  | 			"../booster.cpp" | ||||||
| 			"../connector.cpp" | 			"../connector.cpp" | ||||||
| 			"../engine.cpp" | 			"../engine.cpp" | ||||||
| 			"../mesh.cpp" | 			"../mesh.cpp" | ||||||
|   | |||||||
| @@ -78,7 +78,7 @@ int Connector::Connect(const char* srv_addr, std::string name) { | |||||||
| 	int errors = 0; | 	int errors = 0; | ||||||
| 	std::vector<char*> lsPck; | 	std::vector<char*> lsPck; | ||||||
| 	while (!ready) { | 	while (!ready) { | ||||||
| 		lsPck = netprot::recvPacks(m_sock_tcp, &bf); | 		lsPck = netprot::recvPacks(m_sock_udp, &bf); | ||||||
|  |  | ||||||
| 		for (auto& pck : lsPck) { | 		for (auto& pck : lsPck) { | ||||||
| 			uint32_t bsize = bf.len - (pck - bf.ptr); | 			uint32_t bsize = bf.len - (pck - bf.ptr); | ||||||
| @@ -97,7 +97,9 @@ int Connector::Connect(const char* srv_addr, std::string name) { | |||||||
| 				pl = new netprot::PlayerInfo(); | 				pl = new netprot::PlayerInfo(); | ||||||
| 				if (!netprot::Deserialize(pl, pck, &bsize)) | 				if (!netprot::Deserialize(pl, pck, &bsize)) | ||||||
| 					++errors; | 					++errors; | ||||||
| 				else m_players[pl->id] = pl; | 				else { | ||||||
|  | 					m_players[pl->id] = pl; | ||||||
|  | 				} | ||||||
| 				break; | 				break; | ||||||
| 			case TEAMINF: | 			case TEAMINF: | ||||||
| 				// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams. | 				// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams. | ||||||
|   | |||||||
| @@ -28,8 +28,17 @@ | |||||||
| #define BASE_WIDTH 640 | #define BASE_WIDTH 640 | ||||||
| #define BASE_HEIGHT 480 | #define BASE_HEIGHT 480 | ||||||
|  |  | ||||||
|  |  | ||||||
| #define ANIME_PATH_JUMP		"./media/textures/AssetOtherPlayer/FinalPNGJumping/" | #define ANIME_PATH_JUMP		"./media/textures/AssetOtherPlayer/FinalPNGJumping/" | ||||||
| #define ANIME_PATH_STILL	"./media/textures/AssetOtherPlayer/FinalPNGStanding/" | #define ANIME_PATH_STILL	"./media/textures/AssetOtherPlayer/FinalPNGStanding/" | ||||||
|  |  | ||||||
|  | //1 = jump shoot sans anim, 2 = jump shoot avec anim | ||||||
|  | #define ANIM_PATH_JSHOOT1    "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/" | ||||||
|  | #define ANIM_PATH_JSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/" | ||||||
|  | //1 = shoot sans anim, 2 = shoot avec anim | ||||||
|  | #define ANIM_PATH_SSHOOT1	"./media/textures/AssetOtherPlayer/FinalPNGShooting/" | ||||||
|  | #define ANIM_PATH_SSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/" | ||||||
|  |  | ||||||
| #define TEXTURE_PATH        "./media/textures/" | #define TEXTURE_PATH        "./media/textures/" | ||||||
| #define SHADER_PATH		    "./media/shaders/" | #define SHADER_PATH		    "./media/shaders/" | ||||||
| #define AUDIO_PATH			"./media/audio/" | #define AUDIO_PATH			"./media/audio/" | ||||||
|   | |||||||
| @@ -319,33 +319,8 @@ void Engine::DrawPause() | |||||||
|  |  | ||||||
| void Engine::Init() { | void Engine::Init() { | ||||||
|  |  | ||||||
| 	GLenum glewErr = glewInit(); |  | ||||||
| 	if (glewErr != GLEW_OK) { |  | ||||||
| 		std::cerr << " ERREUR GLEW : " << glewGetErrorString(glewErr) << std::endl; |  | ||||||
| 		abort(); |  | ||||||
| 	} |  | ||||||
|  |  | ||||||
| 	uint64_t seed = SEED; | 	uint64_t seed = SEED; | ||||||
|  |  | ||||||
| 	glDisable(GL_FRAMEBUFFER_SRGB); |  | ||||||
| 	glEnable(GL_DEPTH_TEST); |  | ||||||
| 	glEnable(GL_STENCIL_TEST); |  | ||||||
| 	glEnable(GL_POINT_SMOOTH); |  | ||||||
| 	glEnable(GL_BLEND); |  | ||||||
| 	//glEnable(GL_CULL_FACE); |  | ||||||
| 	glEnable(GL_TEXTURE_2D); |  | ||||||
|  |  | ||||||
| 	glMatrixMode(GL_PROJECTION); |  | ||||||
| 	glLoadIdentity(); |  | ||||||
|  |  | ||||||
| 	gluPerspective(45.0f, (float)Width() / (float)Height(), 0.1f, VIEW_DISTANCE); |  | ||||||
| 	glShadeModel(GL_SMOOTH); |  | ||||||
|  |  | ||||||
| 	glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); |  | ||||||
| 	glDisable(GL_BLEND); |  | ||||||
| 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |  | ||||||
| 	glBlendEquation(GL_FUNC_SUBTRACT); |  | ||||||
|  |  | ||||||
| 	if (m_istarted) | 	if (m_istarted) | ||||||
| 		return; | 		return; | ||||||
| 	else m_istarted = true; | 	else m_istarted = true; | ||||||
| @@ -363,6 +338,9 @@ void Engine::Init() { | |||||||
| 		m_whoosh[x] = nullptr; | 		m_whoosh[x] = nullptr; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  | 	// Init Chunks | ||||||
|  | 	m_world.GetChunks().Reset(nullptr); | ||||||
|  |  | ||||||
| 	char* ch = new char[2]; | 	char* ch = new char[2]; | ||||||
|  |  | ||||||
| 	std::cout << "Jouer en ligne? [o/N] "; | 	std::cout << "Jouer en ligne? [o/N] "; | ||||||
| @@ -395,13 +373,16 @@ void Engine::Init() { | |||||||
| 			if (!m_conn.Connect(srvname.c_str(), playname)) { | 			if (!m_conn.Connect(srvname.c_str(), playname)) { | ||||||
| 				// setup jeu en reseau. | 				// setup jeu en reseau. | ||||||
| 				std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl; | 				std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl; | ||||||
| 				std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl; | 				//std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl; | ||||||
| 				m_player = Player(m_conn.getOrigin().position); | 				m_player = Player(m_conn.getOrigin().position); | ||||||
|  |  | ||||||
| 				for (auto& [key, player] : m_conn.m_players) | 				for (auto& [key, player] : m_conn.m_players) { | ||||||
| 					m_players[key] = new RemotePlayer(player); | 					m_players[key] = new RemotePlayer(player); | ||||||
|  | 					RemotePlayer* rt = (RemotePlayer*)m_players[key]; | ||||||
|  | 					rt->SetPosition(Vector3f(555, 555, 555)); | ||||||
|  | 				} | ||||||
|  |  | ||||||
| 				seed = m_conn.getSeed(); | 				seed = 9370707;//m_conn.getSeed(); | ||||||
| 				m_networkgame = true; | 				m_networkgame = true; | ||||||
| 			} | 			} | ||||||
| 			else std::cout << "Erreur de connexion." << std::endl; | 			else std::cout << "Erreur de connexion." << std::endl; | ||||||
| @@ -412,12 +393,8 @@ void Engine::Init() { | |||||||
|  |  | ||||||
| 	m_world.SetSeed(seed); | 	m_world.SetSeed(seed); | ||||||
|  |  | ||||||
| 	// Init Chunks |  | ||||||
| 	m_world.GetChunks().Reset(nullptr); |  | ||||||
|  |  | ||||||
| 	m_startTime = std::chrono::high_resolution_clock::now(); | 	m_startTime = std::chrono::high_resolution_clock::now(); | ||||||
|  |  | ||||||
| 	m_remotePlayer.SetPosition(Vector3f(.5,CHUNK_SIZE_Y + 10., .5)); |  | ||||||
| 	// Gestion de souris. | 	// Gestion de souris. | ||||||
| 	CenterMouse(); | 	CenterMouse(); | ||||||
| 	HideCursor(); | 	HideCursor(); | ||||||
| @@ -426,6 +403,31 @@ void Engine::Init() { | |||||||
| void Engine::DeInit() {} | void Engine::DeInit() {} | ||||||
|  |  | ||||||
| void Engine::LoadResource() { | void Engine::LoadResource() { | ||||||
|  | 	GLenum glewErr = glewInit(); | ||||||
|  | 	if (glewErr != GLEW_OK) { | ||||||
|  | 		std::cerr << " ERREUR GLEW : " << glewGetErrorString(glewErr) << std::endl; | ||||||
|  | 		abort(); | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	glDisable(GL_FRAMEBUFFER_SRGB); | ||||||
|  | 	glEnable(GL_DEPTH_TEST); | ||||||
|  | 	glEnable(GL_STENCIL_TEST); | ||||||
|  | 	glEnable(GL_POINT_SMOOTH); | ||||||
|  | 	glEnable(GL_BLEND); | ||||||
|  | 	glEnable(GL_CULL_FACE); | ||||||
|  | 	glEnable(GL_TEXTURE_2D); | ||||||
|  |  | ||||||
|  | 	glMatrixMode(GL_PROJECTION); | ||||||
|  | 	glLoadIdentity(); | ||||||
|  |  | ||||||
|  | 	gluPerspective(45.0f, (float)Width() / (float)Height(), 0.1f, VIEW_DISTANCE); | ||||||
|  | 	glShadeModel(GL_SMOOTH); | ||||||
|  |  | ||||||
|  | 	glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); | ||||||
|  | 	glDisable(GL_BLEND); | ||||||
|  | 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||||||
|  | 	glBlendEquation(GL_FUNC_SUBTRACT); | ||||||
|  |  | ||||||
| 	LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true); | 	LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true); | ||||||
| 	//LoadTexture(m_skybox2.GetTexture(), TEXTURE_PATH "skybox.png", true); | 	//LoadTexture(m_skybox2.GetTexture(), TEXTURE_PATH "skybox.png", true); | ||||||
| 	LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true); | 	LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true); | ||||||
| @@ -459,28 +461,70 @@ void Engine::LoadResource() { | |||||||
|  |  | ||||||
| 	//AJOUTER LES TEXTURES DANS L'ORDRE DE L'ÉNUM  | 	//AJOUTER LES TEXTURES DANS L'ORDRE DE L'ÉNUM  | ||||||
|  |  | ||||||
|  | 	//STILL//STANDING | ||||||
|  | 	TextureAtlas::TextureIndex StillFront = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueFrontRight.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueLeft.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueRight.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueProfilLeft.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueProfilRight.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueLeftBack.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueRightBack.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillBack = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueBackRight.png"); | ||||||
|  |  | ||||||
|  | 	//SHOOTINGSTILL SANS TIRER | ||||||
|  | 	//TextureAtlas::TextureIndex StillFrontShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueFrontRightShootingRight.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillQuarterFrontLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueFrontRightShootingRight.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillQuarterFrontRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueRightShootingRight.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillProfiltLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueProfilShootingLeft.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillProfiltRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueProfilShootingRight.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillQuarterBackLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueBackLeftShootingLeft.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillQuarterBackRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueBackRightShootingRight.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillBackShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueShootingBackRight.png"); | ||||||
|  |  | ||||||
|  | 	//SHOOTINGSTILL TIRER | ||||||
|  | 	//TextureAtlas::TextureIndex StillFrontShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueFrontRightShootingRightShoot1.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillQuarterFrontLeftFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueLeftShootingLeftShoot1.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillQuarterFrontRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueRightShootingRightShoot1.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillProfiltLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueProfilShootingLeftShoot1.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillProfiltRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueProfilShootingRightShoot1.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillQuarterBackLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueBackLeftShootingLeftShoot1.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillQuarterBackRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueBackRightShootingRightShoot1.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex StillBackShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueShootingBackRightShoot1.png"); | ||||||
|  |  | ||||||
|  |  | ||||||
| 	//JUMP | 	//JUMP | ||||||
| 	//TextureAtlas::TextureIndex JumpBack = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueBackJumpRight.png"); |  | ||||||
| 	//TextureAtlas::TextureIndex JumpFront = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueFrontJumpRight.png"); | 	//TextureAtlas::TextureIndex JumpFront = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueFrontJumpRight.png"); | ||||||
| 	//TextureAtlas::TextureIndex JumpQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftBackJumpLeft.png"); |  | ||||||
| 	//TextureAtlas::TextureIndex JumpQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightBackJumpRight.png"); |  | ||||||
| 	//TextureAtlas::TextureIndex JumpProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpLeft.png"); |  | ||||||
| 	//TextureAtlas::TextureIndex JumpProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpRight.png"); |  | ||||||
| 	//TextureAtlas::TextureIndex JumpQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftFrontJumpLeft.png"); | 	//TextureAtlas::TextureIndex JumpQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftFrontJumpLeft.png"); | ||||||
| 	//TextureAtlas::TextureIndex JumpQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightFrontJumpRight.png"); | 	//TextureAtlas::TextureIndex JumpQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightFrontJumpRight.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpLeft.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpRight.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftBackJumpLeft.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightBackJumpRight.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpBack = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueBackJumpRight.png"); | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	//SHOOTINGJUMP SANS TIRER  | ||||||
|  | 	//TextureAtlas::TextureIndex JumpFrontShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueFrontJumpRightShootingRight.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpQuarterFrontLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueFrontLeftJumpLeftShootingLeft.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpQuarterFrontRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueFrontRightJumpRightShootingRight.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpProfiltLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueProfilLeftJumpLeftShootingLeft.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpProfiltRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BluerProfilRightJumprightShootingRight.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpQuarterBackLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueBackLeftJumpLeftShootingLeft.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpQuarterBackRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueBackRightJumpRightShootingRight.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpBackShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueBackJumpRightShootingRight.png"); | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	//SHOOTINGJUMP TIRER | ||||||
|  | 	//TextureAtlas::TextureIndex JumpFrontShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueFrontJumpRightShootingRightShoot1.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpQuarterFrontLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueFrontLeftJumpLeftShootingLeftShoot1.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpQuarterFrontRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueFrontRightJumpRightShootingRightShoot1.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpProfiltLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueProfilLeftJumpLeftShootingLeftShoot1.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpProfiltRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BluerProfilRightJumprightShootingRightShoot1.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpQuarterBackLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueBackLeftJumpLeftShootingLeftShoot1.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpQuarterBackRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueBackRightJumpRightShootingRightShoot1.png"); | ||||||
|  | 	//TextureAtlas::TextureIndex JumpBackShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueBackJumpRightShootingRightShoot1.png"); | ||||||
| 	 | 	 | ||||||
| 	//STILL |  | ||||||
| 	//TextureAtlas::TextureIndex StillBack = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueBackRight.png"); |  | ||||||
| 	TextureAtlas::TextureIndex StillFront = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueFrontRight.png"); |  | ||||||
| 	//TextureAtlas::TextureIndex StillQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftBack.png"); |  | ||||||
| 	//TextureAtlas::TextureIndex StillQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightBack.png"); |  | ||||||
| 	//TextureAtlas::TextureIndex StillProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilLeft.png"); |  | ||||||
| 	//TextureAtlas::TextureIndex StillProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilRight.png"); |  | ||||||
| 	//TextureAtlas::TextureIndex StillQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeft.png"); |  | ||||||
| 	//TextureAtlas::TextureIndex StillQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRight.png"); |  | ||||||
| 	 | 	 | ||||||
| 	//SHOOTINGSTILL |  | ||||||
| 	//SHOOTINGJUMP |  | ||||||
| 	 | 	 | ||||||
| 	if (!m_animeAtlas.Generate(TEXTURE_SIZE, false)) { | 	if (!m_animeAtlas.Generate(TEXTURE_SIZE, false)) { | ||||||
| 		std::cout << " Unable to generate texture atlas ..." << std::endl; | 		std::cout << " Unable to generate texture atlas ..." << std::endl; | ||||||
| @@ -694,6 +738,7 @@ void Engine::DisplayHud(int timer) { | |||||||
| 	glBindTexture(GL_TEXTURE_2D, 0); | 	glBindTexture(GL_TEXTURE_2D, 0); | ||||||
| 	glLoadIdentity(); | 	glLoadIdentity(); | ||||||
| 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||||||
|  | 	glClear(GL_STENCIL_BUFFER_BIT); | ||||||
|  |  | ||||||
| 	float itemBackgroundWidthProportion = 0.25f; | 	float itemBackgroundWidthProportion = 0.25f; | ||||||
| 	float itemBackgroundHeightProportion = 0.175f; | 	float itemBackgroundHeightProportion = 0.175f; | ||||||
| @@ -826,7 +871,7 @@ void Engine::DisplayInfo(float elapsedTime, BlockType bloc) { | |||||||
| 	fPosY = fPosYJump; | 	fPosY = fPosYJump; | ||||||
| 	fPosY -= charSize; | 	fPosY -= charSize; | ||||||
|  |  | ||||||
| 	ss << " Velocity  : " << m_remotePlayer.GetVelocity(); | 	ss << " Velocity  : " << m_player.GetVelocity(); | ||||||
| 	PrintText(fPosX, fPosY, ss.str()); | 	PrintText(fPosX, fPosY, ss.str()); | ||||||
| 	ss.str(""); | 	ss.str(""); | ||||||
| 	fPosY -= charSize; | 	fPosY -= charSize; | ||||||
| @@ -836,7 +881,7 @@ void Engine::DisplayInfo(float elapsedTime, BlockType bloc) { | |||||||
| 	ss.str(""); | 	ss.str(""); | ||||||
| 	fPosY -= charSize; | 	fPosY -= charSize; | ||||||
|  |  | ||||||
| 	ss << " Remote Position  : " << m_remotePlayer.GetPosition();//m_player.GetPosition(); | 	ss << " Remote Position  : " << m_otherplayerpos; | ||||||
| 	PrintText(fPosX, fPosY, ss.str()); | 	PrintText(fPosX, fPosY, ss.str()); | ||||||
| 	ss.str(""); | 	ss.str(""); | ||||||
| 	fPosY -= charSize; | 	fPosY -= charSize; | ||||||
| @@ -1078,11 +1123,11 @@ int Engine::GetCountdown(float elapsedTime) { | |||||||
| void Engine::Render(float elapsedTime) { | void Engine::Render(float elapsedTime) { | ||||||
| 	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | 	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | ||||||
|  |  | ||||||
| 	m_time_SplashScreen += elapsedTime; | 	/*m_time_SplashScreen += elapsedTime; | ||||||
| 	if (m_time_SplashScreen < 2) { | 	if (m_time_SplashScreen < 2) { | ||||||
| 		DrawSplachScreen(); | 		DrawSplachScreen(); | ||||||
| 	} | 	} | ||||||
| 	else if (m_gamestate == GameState::PLAY) | 	else */if (m_gamestate == GameState::PLAY) | ||||||
| 	{ | 	{ | ||||||
| 		HideCursor(); | 		HideCursor(); | ||||||
| 		CenterMouse(); //D<>placement de centermouse dans l'action de jouer | 		CenterMouse(); //D<>placement de centermouse dans l'action de jouer | ||||||
| @@ -1199,18 +1244,10 @@ void Engine::Render(float elapsedTime) { | |||||||
|  |  | ||||||
| 		gameTime += elapsedTime * 10; | 		gameTime += elapsedTime * 10; | ||||||
|  |  | ||||||
| 		Vector3f dance = Vector3f(sin(gameTime), 0, cos(-gameTime)); |  | ||||||
| 		dance.Normalize(); |  | ||||||
| 		m_remotePlayer.ApplyPhysics(dance, &m_world, elapsedTime); |  | ||||||
| 		m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo); | 		m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo); | ||||||
| 		m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo); | 		m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo); | ||||||
| 		m_remotePlayer.Render(m_animeAtlas, m_shader01, all, elapsedTime); |  | ||||||
| 		m_booster.RenderBillboard({ 195,16,195 }, m_textureAtlas, m_shader01, all); |  | ||||||
|  |  | ||||||
| 		if (m_isSkybox) m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas); | 		//m_booster.RenderBillboard({ 195,16,195 }, m_textureAtlas, m_shader01, all); | ||||||
|  |  | ||||||
| 		//glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |  | ||||||
| 		//m_remotePlayer.Render(m_textureAtlas, m_shader01, all, elapsedTime); |  | ||||||
|  |  | ||||||
| 		m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas); | 		m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas); | ||||||
|  |  | ||||||
| @@ -1234,20 +1271,33 @@ void Engine::Render(float elapsedTime) { | |||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		if (m_networkgame) { // Pour se gerer le paquet. | 		if (m_networkgame) { // Pour se gerer le paquet. | ||||||
|  | 			static bool has_synced = false; | ||||||
| 			using namespace std::chrono; | 			using namespace std::chrono; | ||||||
| 			using namespace netprot; | 			using namespace netprot; | ||||||
| 			Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - m_startTime).count(); | 			Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - m_startTime).count(); | ||||||
|  | 			static Timestamp last = 0; | ||||||
| 			Input input; | 			Input input; | ||||||
| 			Sync sync; | 			Sync sync; | ||||||
| 			uint64_t id = m_conn.getId(); | 			uint64_t id = m_conn.getId(); | ||||||
| 			static std::vector<char*> lsPck; | 			static std::vector<char*> lsPck; | ||||||
|  | 			static int sync_acc = 0; | ||||||
|  |  | ||||||
| 			if (false) { // TODO: Faire un checkup pour chaque ~1000ms. | 			if (last == 0) | ||||||
|  | 				last = tstamp; | ||||||
|  |  | ||||||
|  | 			sync_acc += tstamp - last; | ||||||
|  |  | ||||||
|  | 			if (sync_acc >= 1000) { | ||||||
|  | 				sync_acc -= 1000; | ||||||
| 				sync.sid = id; | 				sync.sid = id; | ||||||
| 				sync.timestamp = tstamp; | 				sync.timestamp = tstamp; | ||||||
| 				sync.position = m_player.GetPosition(); | 				sync.position = m_player.GetPositionAbs(); | ||||||
| 				sync.hp = m_player.GetHP(); | 				sync.hp = m_player.GetHP(); | ||||||
| 				// TODO: Garrocher ca quelque-part.  | 				if (!has_synced) { | ||||||
|  | 					has_synced = true; | ||||||
|  | 					sendPackTo<Sync>(m_conn.m_sock_udp, &sync, &m_bufout, &m_conn.m_srvsockaddr); | ||||||
|  | 				} | ||||||
|  | 				m_syncs[sync.timestamp] = sync; | ||||||
| 			} | 			} | ||||||
|  |  | ||||||
| 			input.sid = id; | 			input.sid = id; | ||||||
| @@ -1276,23 +1326,61 @@ void Engine::Render(float elapsedTime) { | |||||||
| 					using enum PACKET_TYPE; | 					using enum PACKET_TYPE; | ||||||
| 				case SYNC: | 				case SYNC: | ||||||
| 					if (Deserialize(&sync, pck, &bsize)) { | 					if (Deserialize(&sync, pck, &bsize)) { | ||||||
| 						if (sync.sid != m_conn.getId()) | 						if (sync.sid != m_conn.getId()) { | ||||||
|  | 							std::cout << "syncsid be no good."; | ||||||
| 							break; | 							break; | ||||||
| 						// TODO: Vérifier si les positions concordent au sync local. | 						} | ||||||
|  | 						if (m_syncs.count(sync.timestamp)) { | ||||||
|  | 							Sync comp = m_syncs[sync.timestamp]; | ||||||
|  | 							m_player.InflictDamage(sync.hp - comp.hp); | ||||||
|  |  | ||||||
|  | 							Vector3f diff = sync.position - comp.position; | ||||||
|  | 							 | ||||||
|  | 							if (diff.y < 1.) | ||||||
|  | 								diff.y = 0; | ||||||
|  |  | ||||||
|  | 							//std::cout << sync.timestamp << " ms: " << comp.position << " - " << sync.position << " Diff: " << diff.Length() << std::endl; | ||||||
|  |  | ||||||
|  | 							if (diff.Length() > 1.5) { | ||||||
|  | 								diff.Normalize(); | ||||||
|  | 								m_player.Move(-diff); | ||||||
|  | 							} | ||||||
|  |  | ||||||
|  | 							// TODO: Syncer sync.timer avec le timer | ||||||
|  |  | ||||||
|  | 							m_syncs.erase(sync.timestamp); | ||||||
|  | 						} | ||||||
|  | 						else std::cout << "sync be no good."; | ||||||
| 					} | 					} | ||||||
| 					break; | 					break; | ||||||
| 				case OUTPUT: | 				case OUTPUT: | ||||||
| 					if (Deserialize(&out, pck, &bsize)) { | 					if (Deserialize(&out, pck, &bsize)) { | ||||||
| 						RemotePlayer* r = (RemotePlayer*)m_players[out.id]; | 						if (!m_players.contains(out.id)) { | ||||||
| 						r->Feed(out); | 							 | ||||||
|  | 							std::cout << out.id << " is id no good." << std::endl; | ||||||
|  | 							break; | ||||||
|  | 						} | ||||||
|  | 						RemotePlayer* rt = static_cast<RemotePlayer*>(m_players[out.id]); | ||||||
|  | 						rt->Feed(out); | ||||||
| 					} | 					} | ||||||
| 					break; | 					break; | ||||||
| 				default: | 				default: | ||||||
|  | 					std::cout << "packet be no good."; | ||||||
| 					break; | 					break; | ||||||
| 				} | 				} | ||||||
| 			} | 			} | ||||||
| 			lsPck.clear(); | 			lsPck.clear(); | ||||||
|  |  | ||||||
|  | 			glDisable(GL_CULL_FACE); | ||||||
|  | 			for (auto& [key, player] : m_players) { | ||||||
|  | 				RemotePlayer* rt = static_cast<RemotePlayer*>(player); | ||||||
|  | 				glClear(GL_STENCIL_BUFFER_BIT); | ||||||
|  | 				rt->Render(m_animeAtlas, m_shader01, all, elapsedTime); | ||||||
|  | 				m_otherplayerpos = player->GetPosition(); // Aller chercher GetPosition des deux façon, voir si ça chie. | ||||||
| 			} | 			} | ||||||
|  | 			glEnable(GL_CULL_FACE); | ||||||
|  | 		} | ||||||
|  |  | ||||||
| 	} | 	} | ||||||
| 	else if (m_gamestate == GameState::MAIN_MENU || m_gamestate == GameState::OPTIONS) | 	else if (m_gamestate == GameState::MAIN_MENU || m_gamestate == GameState::OPTIONS) | ||||||
| 	{ | 	{ | ||||||
|   | |||||||
| @@ -24,7 +24,7 @@ | |||||||
| #include "renderer.h" | #include "renderer.h" | ||||||
| #include "remoteplayer.h" | #include "remoteplayer.h" | ||||||
| #include "booster.h" | #include "booster.h" | ||||||
| #include "settings.h" |  | ||||||
|  |  | ||||||
| class Engine : public OpenglContext { | class Engine : public OpenglContext { | ||||||
| public: | public: | ||||||
| @@ -64,6 +64,10 @@ private: | |||||||
|     void DrawHud(float elapsedTime, BlockType bloc); |     void DrawHud(float elapsedTime, BlockType bloc); | ||||||
|     void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); |     void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); | ||||||
|  |  | ||||||
|  |  | ||||||
|  |      | ||||||
|  |  | ||||||
|  |  | ||||||
|     Connector m_conn; |     Connector m_conn; | ||||||
|     Shader m_shader01; |     Shader m_shader01; | ||||||
|     BlockInfo* m_blockinfo[BTYPE_LAST]; |     BlockInfo* m_blockinfo[BTYPE_LAST]; | ||||||
| @@ -95,7 +99,6 @@ private: | |||||||
|     irrklang::ISound *m_whoosh[MAX_BULLETS]; |     irrklang::ISound *m_whoosh[MAX_BULLETS]; | ||||||
|  |  | ||||||
|     Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); |     Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); | ||||||
|     Settings m_parameters = Settings(m_audio); |  | ||||||
|      |      | ||||||
|     Bullet* m_bullets[MAX_BULLETS]; |     Bullet* m_bullets[MAX_BULLETS]; | ||||||
|  |  | ||||||
| @@ -105,7 +108,7 @@ private: | |||||||
|  |  | ||||||
|     //Menu |     //Menu | ||||||
|     enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE }; |     enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE }; | ||||||
|     GameState m_gamestate = GameState::MAIN_MENU; |     GameState m_gamestate = GameState::PLAY; | ||||||
|     Texture MenuTitleTexture; |     Texture MenuTitleTexture; | ||||||
|     Texture MenuBGTexture; |     Texture MenuBGTexture; | ||||||
|     Texture MenuStartTexture; |     Texture MenuStartTexture; | ||||||
| @@ -114,12 +117,15 @@ private: | |||||||
|     Texture PauseBGTexture; |     Texture PauseBGTexture; | ||||||
|     Texture SplachScreenTexture; |     Texture SplachScreenTexture; | ||||||
|  |  | ||||||
|  |     Vector3f m_otherplayerpos = Vector3f(999, 999, 999); | ||||||
|  |  | ||||||
|     float m_scale; |     float m_scale; | ||||||
|     float m_time = 0; |     float m_time = 0; | ||||||
|     float m_time_SplashScreen = 0; |     float m_time_SplashScreen = 0; | ||||||
|     float m_titleX = 0; |     float m_titleX = 0; | ||||||
|     float m_titleY = 0; |     float m_titleY = 0; | ||||||
|  |     float m_Width = 0; | ||||||
|  |     float m_Height = 0; | ||||||
|  |  | ||||||
|     int m_renderCount = 0; |     int m_renderCount = 0; | ||||||
|     int m_countdown = COUNTDOWN; |     int m_countdown = COUNTDOWN; | ||||||
| @@ -160,6 +166,7 @@ private: | |||||||
|  |  | ||||||
|     bool m_networkgame = false; |     bool m_networkgame = false; | ||||||
|     netprot::PlayerInfo m_pinfo; |     netprot::PlayerInfo m_pinfo; | ||||||
|  |     std::unordered_map<uint64_t, netprot::Sync> m_syncs; | ||||||
|     RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f)); |     RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f)); | ||||||
|     std::string m_messageNotification = ""; |     std::string m_messageNotification = ""; | ||||||
| }; | }; | ||||||
|   | |||||||
| @@ -5,5 +5,5 @@ | |||||||
| int main() { | int main() { | ||||||
|     Engine engine; |     Engine engine; | ||||||
|     engine.SetMaxFps(60); |     engine.SetMaxFps(60); | ||||||
|     engine.Start("Syndicat Quebecois de la Construction Simulator 2023", BASE_WIDTH, BASE_HEIGHT, false); |     engine.Start("Syndicat Quebecois de la Construction Simulator 2023", 800, 600, false); | ||||||
| } | } | ||||||
|   | |||||||
| Before Width: | Height: | Size: 264 KiB | 
| Before Width: | Height: | Size: 320 KiB | 
| Before Width: | Height: | Size: 337 KiB | 
| Before Width: | Height: | Size: 360 KiB | 
| Before Width: | Height: | Size: 394 KiB | 
| Before Width: | Height: | Size: 339 KiB | 
| Before Width: | Height: | Size: 374 KiB | 
| Before Width: | Height: | Size: 656 KiB | 
| Before Width: | Height: | Size: 653 KiB | 
| Before Width: | Height: | Size: 656 KiB | 
| Before Width: | Height: | Size: 652 KiB | 
| Before Width: | Height: | Size: 485 KiB | 
| Before Width: | Height: | Size: 512 KiB | 
| Before Width: | Height: | Size: 575 KiB | 
| Before Width: | Height: | Size: 512 KiB | 
| Before Width: | Height: | Size: 575 KiB | 
| Before Width: | Height: | Size: 716 KiB | 
| Before Width: | Height: | Size: 732 KiB | 
| Before Width: | Height: | Size: 715 KiB | 
| Before Width: | Height: | Size: 731 KiB | 
| Before Width: | Height: | Size: 629 KiB | 
| Before Width: | Height: | Size: 649 KiB | 
| Before Width: | Height: | Size: 644 KiB | 
| Before Width: | Height: | Size: 646 KiB | 
| Before Width: | Height: | Size: 326 KiB | 
| Before Width: | Height: | Size: 268 KiB | 
| Before Width: | Height: | Size: 660 KiB | 
| Before Width: | Height: | Size: 680 KiB | 
| Before Width: | Height: | Size: 659 KiB | 
| Before Width: | Height: | Size: 680 KiB | 
| Before Width: | Height: | Size: 486 KiB | 
| Before Width: | Height: | Size: 494 KiB | 
| Before Width: | Height: | Size: 517 KiB | 
| Before Width: | Height: | Size: 493 KiB | 
| Before Width: | Height: | Size: 517 KiB | 
| Before Width: | Height: | Size: 695 KiB | 
| Before Width: | Height: | Size: 710 KiB | 
| Before Width: | Height: | Size: 701 KiB | 
| Before Width: | Height: | Size: 728 KiB | 
| Before Width: | Height: | Size: 696 KiB | 
| Before Width: | Height: | Size: 732 KiB | 
| Before Width: | Height: | Size: 694 KiB | 
| Before Width: | Height: | Size: 710 KiB | 
| Before Width: | Height: | Size: 410 KiB | 
| Before Width: | Height: | Size: 402 KiB | 
| Before Width: | Height: | Size: 413 KiB | 
| Before Width: | Height: | Size: 402 KiB | 
| Before Width: | Height: | Size: 413 KiB | 
| @@ -16,8 +16,8 @@ bool OpenglContext::Start(const std::string& title, int width, int height, bool | |||||||
|     m_fullscreen = fullscreen; |     m_fullscreen = fullscreen; | ||||||
|     InitWindow(width, height); |     InitWindow(width, height); | ||||||
|      |      | ||||||
|     Init(); |  | ||||||
|     LoadResource(); |     LoadResource(); | ||||||
|  |     Init(); | ||||||
|  |  | ||||||
|     sf::Clock clock; |     sf::Clock clock; | ||||||
|  |  | ||||||
|   | |||||||
| @@ -33,6 +33,7 @@ void RemotePlayer::Init() | |||||||
|  |  | ||||||
| void RemotePlayer::Feed(const netprot::Output out) { | void RemotePlayer::Feed(const netprot::Output out) { | ||||||
|  |  | ||||||
|  | 	m_position = Vector3f(out.position); | ||||||
| 	//current.position = out.position; | 	//current.position = out.position; | ||||||
| 	//current.direction = out.direction; | 	//current.direction = out.direction; | ||||||
| 	//current.states = out.states; | 	//current.states = out.states; | ||||||
| @@ -75,18 +76,19 @@ void RemotePlayer::Feed(const netprot::Output out) { | |||||||
| 	//previous.position = current.position; | 	//previous.position = current.position; | ||||||
| 	//previous.states = current.states; | 	//previous.states = current.states; | ||||||
| 	//previous.id = current.id; | 	//previous.id = current.id; | ||||||
|  |  | ||||||
|  | 	//m_direction = current.direction; | ||||||
|  | 	//m_position = current.position; | ||||||
| } | } | ||||||
|  |  | ||||||
| void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime) | void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime) | ||||||
| { | { | ||||||
|  |  | ||||||
| 	float x = GetPosition().x; | 	float x = GetPosition().x; | ||||||
| 	float y = GetPosition().y; | 	float y = GetPosition().y; | ||||||
| 	float z = GetPosition().z; | 	float z = GetPosition().z; | ||||||
| 	float width = 1.f; | 	float width = 1.f; | ||||||
| 	float height = 1.7f; | 	float height = 1.7f; | ||||||
| 	 | 	 | ||||||
| 	 |  | ||||||
| 	//Matrix4 mat4 = tran.GetMatrix(); | 	//Matrix4 mat4 = tran.GetMatrix(); | ||||||
| 	//mat4 VP = pMatrix * vMatrix; | 	//mat4 VP = pMatrix * vMatrix; | ||||||
| 	//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31()); | 	//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31()); | ||||||
|   | |||||||
| @@ -1,146 +0,0 @@ | |||||||
| #include "settings.h" |  | ||||||
|  |  | ||||||
| Settings::Settings(Audio& audio) |  | ||||||
|     : m_audio(audio), |  | ||||||
|     m_mainVolume(0.5f), |  | ||||||
|     m_musicVolume(0.5f), |  | ||||||
|     m_sfxVolume(0.5f), |  | ||||||
|     m_resolution(FHD), |  | ||||||
|     m_fullscreen(false), |  | ||||||
|     m_brightness(0.5f), |  | ||||||
|     m_contrast(0.5f), |  | ||||||
|     m_mouseSensitivity(0.5f) { |  | ||||||
|     ApplyResolution(m_resolution); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| void Settings::SaveFile(const std::string& filename) { |  | ||||||
|     std::ofstream file(filename); |  | ||||||
|     if (!file.is_open()) { |  | ||||||
|         std::cerr << "Failed to open file for saving parameters" << std::endl; |  | ||||||
|         return; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     file << m_mainVolume << '\n'; |  | ||||||
|     file << m_musicVolume << '\n'; |  | ||||||
|     file << m_sfxVolume << '\n'; |  | ||||||
|  |  | ||||||
|     file << static_cast<int>(m_resolution) << '\n'; |  | ||||||
|     file << m_fullscreen << '\n'; |  | ||||||
|     file << m_brightness << '\n'; |  | ||||||
|     file << m_contrast << '\n'; |  | ||||||
|  |  | ||||||
|     file << m_mouseSensitivity << '\n'; |  | ||||||
|  |  | ||||||
|     file.close(); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| void Settings::LoadFile(const std::string& filename) { |  | ||||||
|     std::ifstream file(filename); |  | ||||||
|     if (!file.is_open()) { |  | ||||||
|         std::cerr << "Failed to open file for loading parameters" << std::endl; |  | ||||||
|         return; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     file >> m_mainVolume; |  | ||||||
|     file >> m_musicVolume; |  | ||||||
|     file >> m_sfxVolume; |  | ||||||
|  |  | ||||||
|     int resolutionValue; |  | ||||||
|     file >> resolutionValue; |  | ||||||
|     m_resolution = static_cast<Resolution>(resolutionValue); |  | ||||||
|  |  | ||||||
|     file >> m_fullscreen; |  | ||||||
|     file >> m_brightness; |  | ||||||
|     file >> m_contrast; |  | ||||||
|  |  | ||||||
|     file >> m_mouseSensitivity; |  | ||||||
|  |  | ||||||
|     file.close(); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| float Settings::GetMainVolume() const { |  | ||||||
|     return m_mainVolume; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| void Settings::SetMainVolume(float volume) { |  | ||||||
|     m_mainVolume = volume; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| void Settings::GetMusicVolume() { |  | ||||||
|     m_musicVolume = m_audio.GetMusicVolume(); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| void Settings::SetMusicVolume(float volume) { |  | ||||||
|     m_musicVolume = volume; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| float Settings::GetSfxVolume() const { |  | ||||||
|     return m_sfxVolume; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| void Settings::SetSfxVolume(float volume) { |  | ||||||
|     m_sfxVolume = volume; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| float Settings::GetBrightness() const { |  | ||||||
|     return m_brightness; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| void Settings::SetBrightness(float brightness) { |  | ||||||
|     m_brightness = brightness; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| float Settings::GetContrast() const { |  | ||||||
|     return m_contrast; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| void Settings::SetContrast(float contrast) { |  | ||||||
|     m_contrast = contrast; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| bool Settings::GetFullscreen() const { |  | ||||||
|     return m_fullscreen; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| void Settings::SetFullscreen(bool fullscreen) { |  | ||||||
|     m_fullscreen = fullscreen; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| const Resolution& Settings::GetResolution() const { |  | ||||||
|     return m_resolution; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| void Settings::SetResolution(const Resolution& resolution) { |  | ||||||
|     m_resolution = resolution; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| float Settings::GetMouseSensitivity() const { |  | ||||||
|     return m_mouseSensitivity; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| void Settings::SetMouseSensitivity(float sensitivity) { |  | ||||||
|     m_mouseSensitivity = sensitivity; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| void Settings::ApplyResolution(Resolution resolution) { |  | ||||||
|     switch (resolution) { |  | ||||||
|     case HD: |  | ||||||
|         m_rezWidth = 1280; |  | ||||||
|         m_rezHeight = 720; |  | ||||||
|         break; |  | ||||||
|     case FHD: |  | ||||||
|         m_rezWidth = 1920; |  | ||||||
|         m_rezHeight = 1080; |  | ||||||
|         break; |  | ||||||
|     case QHD: |  | ||||||
|         m_rezWidth = 2560; |  | ||||||
|         m_rezHeight = 1440; |  | ||||||
|         break; |  | ||||||
|     case UHD: |  | ||||||
|         m_rezWidth = 3840; |  | ||||||
|         m_rezHeight = 2160; |  | ||||||
|         break; |  | ||||||
|     default: |  | ||||||
|         break; |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,70 +0,0 @@ | |||||||
| #ifndef SETTINGS_H__ |  | ||||||
| #define SETTINGS_H__ |  | ||||||
|  |  | ||||||
| #include <iostream> |  | ||||||
| #include <fstream> |  | ||||||
| #include <sstream> |  | ||||||
| #include <string> |  | ||||||
| #include <map> |  | ||||||
|  |  | ||||||
| #include "define.h" |  | ||||||
| #include "audio.h" |  | ||||||
|  |  | ||||||
| class Settings { |  | ||||||
| public: |  | ||||||
| 	Settings(Audio& audio); |  | ||||||
|  |  | ||||||
| 	void SaveFile(const std::string& filename); |  | ||||||
| 	void LoadFile(const std::string& filename); |  | ||||||
|  |  | ||||||
| 	// Audio |  | ||||||
| 	float GetMainVolume() const; |  | ||||||
| 	void SetMainVolume(float volume); |  | ||||||
|  |  | ||||||
| 	void GetMusicVolume(); |  | ||||||
| 	void SetMusicVolume(float volume); |  | ||||||
|  |  | ||||||
| 	float GetSfxVolume() const; |  | ||||||
| 	void SetSfxVolume(float volume); |  | ||||||
|  |  | ||||||
| 	// Graphic |  | ||||||
| 	float GetBrightness() const; |  | ||||||
| 	void SetBrightness(float brightness); |  | ||||||
|  |  | ||||||
| 	float GetContrast() const; |  | ||||||
| 	void SetContrast(float contrast); |  | ||||||
|  |  | ||||||
| 	bool GetFullscreen() const; |  | ||||||
| 	void SetFullscreen(bool fullscreen); |  | ||||||
|  |  | ||||||
| 	const Resolution& GetResolution() const; |  | ||||||
| 	void SetResolution(const Resolution& resolution); |  | ||||||
|  |  | ||||||
| 	// Gameplay |  | ||||||
| 	float GetMouseSensitivity() const; |  | ||||||
| 	void SetMouseSensitivity(float sensitivity); |  | ||||||
|  |  | ||||||
| 	void ApplyResolution(Resolution resolution); |  | ||||||
|  |  | ||||||
| private: |  | ||||||
|  |  | ||||||
| 	Audio& m_audio; |  | ||||||
| 	// Audio |  | ||||||
| 	float m_mainVolume; |  | ||||||
| 	float m_musicVolume; |  | ||||||
| 	float m_sfxVolume; |  | ||||||
|  |  | ||||||
| 	// Graphic |  | ||||||
| 	Resolution m_resolution; |  | ||||||
| 	bool m_fullscreen; |  | ||||||
| 	int m_rezWidth; |  | ||||||
| 	int m_rezHeight; |  | ||||||
| 	float m_brightness; |  | ||||||
| 	float m_contrast; |  | ||||||
|  |  | ||||||
| 	// Gameplay |  | ||||||
| 	float m_mouseSensitivity; |  | ||||||
| }; |  | ||||||
|  |  | ||||||
|  |  | ||||||
| #endif // PARAMETERS_H |  | ||||||