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6 Commits
SQC32_sauv
...
SQC-31
Author | SHA1 | Date | |
---|---|---|---|
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a26929fe66 | ||
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9bb8b1c9e5 | ||
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83e438583f | ||
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75a32270b5 | ||
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3ca941f0ce | ||
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4c695fbe47 |
@@ -45,18 +45,10 @@ enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DE
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enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
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typedef uint64_t Timestamp;
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enum Resolution {
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HD = 0, // 1280x720 (High Definition)
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FHD, // 1920x1080 (Full HD)
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QHD, // 2560x1440 (Quad HD)
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UHD // 3840x2160 (Ultra HD)
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};
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#ifdef _WIN32
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#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
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#pragma comment(lib,"ws2_32.lib")
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#include <ws2tcpip.h>
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#include <Windows.h>
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#include <cstdio>
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@@ -27,7 +27,6 @@
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<ClInclude Include="mesh.h" />
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<ClInclude Include="openglcontext.h" />
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<ClInclude Include="remoteplayer.h" />
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<ClInclude Include="settings.h" />
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<ClInclude Include="shader.h" />
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<ClInclude Include="skybox.h" />
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<ClInclude Include="texture.h" />
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@@ -45,7 +44,6 @@
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<ClCompile Include="mesh.cpp" />
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<ClCompile Include="openglcontext.cpp" />
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<ClCompile Include="remoteplayer.cpp" />
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<ClCompile Include="settings.cpp" />
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<ClCompile Include="shader.cpp" />
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<ClCompile Include="skybox.cpp" />
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<ClCompile Include="texture.cpp" />
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@@ -56,9 +56,6 @@
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<ClInclude Include="booster.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="settings.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="engine.cpp">
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@@ -106,8 +103,5 @@
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<ClCompile Include="booster.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="settings.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@@ -48,7 +48,3 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
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void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
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void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
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float Audio::GetMusicVolume() const {
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return m_music->getVolume();
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}
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@@ -33,8 +33,6 @@ public:
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void ToggleMusicState();
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void PauseEngine();
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float GetMusicVolume() const;
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};
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#endif // AUDIO_H__
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@@ -76,7 +76,7 @@ void Engine::DrawSplachScreen()
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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m_gamestate = GameState::OPTIONS;
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m_gamestate = GameState::MAIN_MENU;
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}
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@@ -159,7 +159,7 @@ void Engine::DrawMenu()
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glVertex2i(0, 200);
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glEnd();*/
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/*MenuOptionsTexture.Bind();
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MenuOptionsTexture.Bind();
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glTranslated(0, -100, 0);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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@@ -170,7 +170,7 @@ void Engine::DrawMenu()
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glVertex2i(sButton, 200);
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glTexCoord2f(0, 1);
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glVertex2i(0, 200);
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glEnd();*/
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glEnd();
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MenuQuitTexture.Bind();
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glTranslated(0, -100, 0);
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@@ -188,7 +188,7 @@ void Engine::DrawMenu()
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}
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else
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{
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/*MenuOptionsTexture.Bind();
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MenuOptionsTexture.Bind();
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glTranslated(200, 0, 0);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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@@ -201,7 +201,7 @@ void Engine::DrawMenu()
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glVertex2i(0, 200);
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glEnd();
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WireFrameTexture.Bind();
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/*WireFrameTexture.Bind();
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glTranslated(0, 300, 0);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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@@ -212,9 +212,9 @@ void Engine::DrawMenu()
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glVertex2i(sButton, 200);
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glTexCoord2f(0, 1);
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glVertex2i(0, 200);
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glEnd();
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glEnd();*/
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OnOffBtnTexture.Bind();
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/*OnOffBtnTexture.Bind();
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glTranslated(200, 0, 0);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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@@ -226,7 +226,7 @@ void Engine::DrawMenu()
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glTexCoord2f(0, 1);
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glVertex2i(0, 200);
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glEnd();
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glTranslated(-400, -300, 0);
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glTranslated(-400, -300, 0);*/
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MusicTexture.Bind();
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glTranslated(200, 200, 0);
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@@ -265,7 +265,7 @@ void Engine::DrawMenu()
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glVertex2i(sButton, 200);
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glTexCoord2f(0, 1);
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glVertex2i(0, 200);
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glEnd();*/
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glEnd();
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}
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//glEnable(GL_LIGHTING);
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@@ -278,7 +278,7 @@ void Engine::DrawMenu()
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ShowCursor();
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}
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void Engine::DrawPause()
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void Engine::DrawOption()
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{
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static const int sTitle = 400;
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static const int sButton = 225;
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@@ -295,19 +295,36 @@ void Engine::DrawPause()
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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PauseBGTexture.Bind();
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MenuBGTexture.Bind();
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glLoadIdentity();
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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glVertex2i(0, 0);
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glTexCoord2f(1, 0);
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glVertex2i(800, 0);
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glVertex2i(Width(), 0); //
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glTexCoord2f(1, 1);
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glVertex2i(800, 600);
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glVertex2i(Width(), Height());
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glTexCoord2f(0, 1);
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glVertex2i(0, 600);
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glVertex2i(0, Height());
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glEnd();
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendEquation(GL_FUNC_ADD);
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glEnable(GL_BLEND);
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//glEnable(GL_LIGHTING);
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glDisable(GL_BLEND);
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glEnable(GL_DEPTH_TEST);
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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ShowCursor();
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}
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void Engine::Init() {
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glDisable(GL_BLEND);
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glEnable(GL_DEPTH_TEST);
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glMatrixMode(GL_PROJECTION);
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@@ -440,7 +457,9 @@ void Engine::LoadResource() {
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LoadTexture(MenuTitleTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png");
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LoadTexture(MenuBGTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png");
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LoadTexture(PauseBGTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png");
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LoadTexture(MenuBGOptionTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png");
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LoadTexture(SplachScreenTexture, TEXTURE_PATH "sc2.png");
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LoadTexture(MenuQuitTexture, MENU_ITEM_PATH "BasicQuit.png");
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LoadTexture(MenuOptionsTexture, MENU_ITEM_PATH "test.png");
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@@ -1294,14 +1313,15 @@ void Engine::Render(float elapsedTime) {
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lsPck.clear();
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}
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}
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else if (m_gamestate == GameState::MAIN_MENU || m_gamestate == GameState::OPTIONS)
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else if (m_gamestate == GameState::MAIN_MENU)
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{
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if (!m_soloMultiChoiceMade) {
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DisplaySingleOrMultiplayerMenu();
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}
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else {
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DrawMenu();
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}
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DrawMenu();
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}
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else if (m_gamestate == GameState::SINGLEMULTI)
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DisplaySingleOrMultiplayerMenu();
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else if (m_gamestate == GameState::OPTIONS)
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{
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DrawOption();
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}
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else if (m_gamestate == GameState::PAUSE)
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{
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@@ -1514,11 +1534,13 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
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else if (m_gamestate == GameState::MAIN_MENU)
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{
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if ((m_mousemx >= 285 && m_mousemx <= 490) && (m_mousemy >= 150 && m_mousemy <= 250))
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m_gamestate = GameState::PLAY;
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m_gamestate = GameState::SINGLEMULTI;
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if ((m_mousemx >= 305 && m_mousemx <= 450) && (m_mousemy >= 300 && m_mousemy <= 400))
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m_gamestate = GameState::OPTIONS;
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if ((m_mousemx >= 305 && m_mousemx <= 450) && (m_mousemy >= 450 && m_mousemy <= 500))
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m_gamestate = GameState::QUIT;
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}
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else if (m_gamestate == GameState::OPTIONS)
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else if (m_gamestate == GameState::SINGLEMULTI)
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{
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float buttonWidthProportion = 0.4f;
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float buttonHeightProportion = 0.075f;
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@@ -24,14 +24,14 @@
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#include "renderer.h"
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#include "remoteplayer.h"
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#include "booster.h"
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#include "settings.h"
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class Engine : public OpenglContext {
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public:
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Engine();
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virtual ~Engine();
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virtual void DrawMenu();
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virtual void DrawPause();
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virtual void DrawOption();
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virtual void DrawSplachScreen();
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virtual void Init();
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virtual void DeInit();
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@@ -64,6 +64,10 @@ private:
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void DrawHud(float elapsedTime, BlockType bloc);
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void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
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Connector m_conn;
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Shader m_shader01;
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BlockInfo* m_blockinfo[BTYPE_LAST];
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@@ -95,7 +99,6 @@ private:
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irrklang::ISound *m_whoosh[MAX_BULLETS];
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Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
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Settings m_parameters = Settings(m_audio);
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Bullet* m_bullets[MAX_BULLETS];
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@@ -104,15 +107,20 @@ private:
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std::chrono::high_resolution_clock::time_point m_startTime;
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//Menu
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enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE };
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enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY,SINGLEMULTI };
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GameState m_gamestate = GameState::MAIN_MENU;
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Texture MenuTitleTexture;
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Texture MenuBGTexture;
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Texture MenuBGOptionTexture;
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Texture MenuStartTexture;
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Texture MenuQuitTexture;
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Texture MenuOptionsTexture;
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Texture PauseBGTexture;
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Texture SplachScreenTexture;
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Texture MusicTexture; //TODO
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Texture OnOffBtnTexture;//TODO
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Texture BackBtnTexture;//TODO
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float m_scale;
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@@ -120,6 +128,8 @@ private:
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float m_time_SplashScreen = 0;
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float m_titleX = 0;
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float m_titleY = 0;
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float m_Width = 0;
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float m_Height = 0;
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int m_renderCount = 0;
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int m_countdown = COUNTDOWN;
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@@ -1,146 +0,0 @@
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#include "settings.h"
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Settings::Settings(Audio& audio)
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: m_audio(audio),
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m_mainVolume(0.5f),
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m_musicVolume(0.5f),
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m_sfxVolume(0.5f),
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m_resolution(FHD),
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m_fullscreen(false),
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m_brightness(0.5f),
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m_contrast(0.5f),
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m_mouseSensitivity(0.5f) {
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ApplyResolution(m_resolution);
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}
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void Settings::SaveFile(const std::string& filename) {
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std::ofstream file(filename);
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if (!file.is_open()) {
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std::cerr << "Failed to open file for saving parameters" << std::endl;
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return;
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}
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file << m_mainVolume << '\n';
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file << m_musicVolume << '\n';
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file << m_sfxVolume << '\n';
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file << static_cast<int>(m_resolution) << '\n';
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file << m_fullscreen << '\n';
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file << m_brightness << '\n';
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file << m_contrast << '\n';
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file << m_mouseSensitivity << '\n';
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file.close();
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}
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void Settings::LoadFile(const std::string& filename) {
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std::ifstream file(filename);
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if (!file.is_open()) {
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std::cerr << "Failed to open file for loading parameters" << std::endl;
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return;
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}
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file >> m_mainVolume;
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file >> m_musicVolume;
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file >> m_sfxVolume;
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int resolutionValue;
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file >> resolutionValue;
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m_resolution = static_cast<Resolution>(resolutionValue);
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file >> m_fullscreen;
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file >> m_brightness;
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file >> m_contrast;
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file >> m_mouseSensitivity;
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file.close();
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}
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|
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float Settings::GetMainVolume() const {
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return m_mainVolume;
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}
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void Settings::SetMainVolume(float volume) {
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m_mainVolume = volume;
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}
|
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|
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void Settings::GetMusicVolume() {
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m_musicVolume = m_audio.GetMusicVolume();
|
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}
|
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|
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void Settings::SetMusicVolume(float volume) {
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m_musicVolume = volume;
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}
|
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|
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float Settings::GetSfxVolume() const {
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return m_sfxVolume;
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}
|
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void Settings::SetSfxVolume(float volume) {
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m_sfxVolume = volume;
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}
|
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|
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float Settings::GetBrightness() const {
|
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return m_brightness;
|
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}
|
||||
|
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void Settings::SetBrightness(float brightness) {
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m_brightness = brightness;
|
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}
|
||||
|
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float Settings::GetContrast() const {
|
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return m_contrast;
|
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}
|
||||
|
||||
void Settings::SetContrast(float contrast) {
|
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m_contrast = contrast;
|
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}
|
||||
|
||||
bool Settings::GetFullscreen() const {
|
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return m_fullscreen;
|
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}
|
||||
|
||||
void Settings::SetFullscreen(bool fullscreen) {
|
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m_fullscreen = fullscreen;
|
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}
|
||||
|
||||
const Resolution& Settings::GetResolution() const {
|
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return m_resolution;
|
||||
}
|
||||
|
||||
void Settings::SetResolution(const Resolution& resolution) {
|
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m_resolution = resolution;
|
||||
}
|
||||
|
||||
float Settings::GetMouseSensitivity() const {
|
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return m_mouseSensitivity;
|
||||
}
|
||||
|
||||
void Settings::SetMouseSensitivity(float sensitivity) {
|
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m_mouseSensitivity = sensitivity;
|
||||
}
|
||||
|
||||
void Settings::ApplyResolution(Resolution resolution) {
|
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switch (resolution) {
|
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case HD:
|
||||
m_rezWidth = 1280;
|
||||
m_rezHeight = 720;
|
||||
break;
|
||||
case FHD:
|
||||
m_rezWidth = 1920;
|
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m_rezHeight = 1080;
|
||||
break;
|
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case QHD:
|
||||
m_rezWidth = 2560;
|
||||
m_rezHeight = 1440;
|
||||
break;
|
||||
case UHD:
|
||||
m_rezWidth = 3840;
|
||||
m_rezHeight = 2160;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
@@ -1,70 +0,0 @@
|
||||
#ifndef SETTINGS_H__
|
||||
#define SETTINGS_H__
|
||||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
||||
#include "define.h"
|
||||
#include "audio.h"
|
||||
|
||||
class Settings {
|
||||
public:
|
||||
Settings(Audio& audio);
|
||||
|
||||
void SaveFile(const std::string& filename);
|
||||
void LoadFile(const std::string& filename);
|
||||
|
||||
// Audio
|
||||
float GetMainVolume() const;
|
||||
void SetMainVolume(float volume);
|
||||
|
||||
void GetMusicVolume();
|
||||
void SetMusicVolume(float volume);
|
||||
|
||||
float GetSfxVolume() const;
|
||||
void SetSfxVolume(float volume);
|
||||
|
||||
// Graphic
|
||||
float GetBrightness() const;
|
||||
void SetBrightness(float brightness);
|
||||
|
||||
float GetContrast() const;
|
||||
void SetContrast(float contrast);
|
||||
|
||||
bool GetFullscreen() const;
|
||||
void SetFullscreen(bool fullscreen);
|
||||
|
||||
const Resolution& GetResolution() const;
|
||||
void SetResolution(const Resolution& resolution);
|
||||
|
||||
// Gameplay
|
||||
float GetMouseSensitivity() const;
|
||||
void SetMouseSensitivity(float sensitivity);
|
||||
|
||||
void ApplyResolution(Resolution resolution);
|
||||
|
||||
private:
|
||||
|
||||
Audio& m_audio;
|
||||
// Audio
|
||||
float m_mainVolume;
|
||||
float m_musicVolume;
|
||||
float m_sfxVolume;
|
||||
|
||||
// Graphic
|
||||
Resolution m_resolution;
|
||||
bool m_fullscreen;
|
||||
int m_rezWidth;
|
||||
int m_rezHeight;
|
||||
float m_brightness;
|
||||
float m_contrast;
|
||||
|
||||
// Gameplay
|
||||
float m_mouseSensitivity;
|
||||
};
|
||||
|
||||
|
||||
#endif // PARAMETERS_H
|
Reference in New Issue
Block a user