Compare commits
5 Commits
SQC32_sauv
...
SQC-15_ani
Author | SHA1 | Date | |
---|---|---|---|
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2e30995f1b | ||
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9572a7d6fd | ||
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f22c405915 | ||
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bc7127ef7d | ||
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06a5bb67d3 |
@@ -41,22 +41,17 @@ typedef uint8_t BlockType;
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
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typedef uint8_t BoostType;
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enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
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//anim
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enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
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enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
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typedef uint64_t Timestamp;
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enum Resolution {
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HD = 0, // 1280x720 (High Definition)
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FHD, // 1920x1080 (Full HD)
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QHD, // 2560x1440 (Quad HD)
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UHD // 3840x2160 (Ultra HD)
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};
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typedef uint64_t Timestamp;
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#ifdef _WIN32
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#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
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#pragma comment(lib,"ws2_32.lib")
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#include <ws2tcpip.h>
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#include <Windows.h>
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#include <cstdio>
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@@ -248,6 +248,8 @@ void Player::SetDirection(Vector3f dir) { m_direction = dir; }
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Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
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Vector3f Player::GetPositionAbs() const { return m_position; }
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Vector3f Player::GetVelocity() const { return m_velocity; }
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Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
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@@ -26,6 +26,7 @@ public:
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void SetDirection(Vector3f dir);
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Vector3f GetPosition() const;
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Vector3f GetPositionAbs() const;
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Vector3f GetDirection() const;
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Vector3f GetVelocity() const;
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Vector3f GetPOV() const;
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@@ -100,7 +100,7 @@ void Connection::Run(World* world) {
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in.keys.right,
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in.keys.jump, false, el), world, el);
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out.position = player.get()->GetPosition();
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out.position = player.get()->GetPositionAbs();
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out.direction = in.direction;
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out.timestamp = in.timestamp;
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out.id = m_playinfo.id;
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@@ -27,7 +27,6 @@
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<ClInclude Include="mesh.h" />
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<ClInclude Include="openglcontext.h" />
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<ClInclude Include="remoteplayer.h" />
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<ClInclude Include="settings.h" />
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<ClInclude Include="shader.h" />
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<ClInclude Include="skybox.h" />
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<ClInclude Include="texture.h" />
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@@ -45,7 +44,6 @@
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<ClCompile Include="mesh.cpp" />
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<ClCompile Include="openglcontext.cpp" />
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<ClCompile Include="remoteplayer.cpp" />
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<ClCompile Include="settings.cpp" />
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<ClCompile Include="shader.cpp" />
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<ClCompile Include="skybox.cpp" />
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<ClCompile Include="texture.cpp" />
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@@ -56,9 +56,6 @@
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<ClInclude Include="booster.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="settings.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="engine.cpp">
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@@ -106,8 +103,5 @@
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<ClCompile Include="booster.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="settings.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@@ -48,7 +48,3 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
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void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
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void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
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float Audio::GetMusicVolume() const {
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return m_music->getVolume();
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}
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@@ -33,8 +33,6 @@ public:
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void ToggleMusicState();
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void PauseEngine();
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float GetMusicVolume() const;
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};
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#endif // AUDIO_H__
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@@ -28,8 +28,17 @@
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#define BASE_WIDTH 640
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#define BASE_HEIGHT 480
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#define ANIME_PATH_JUMP "./media/textures/AssetOtherPlayer/FinalPNGJumping/"
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#define ANIME_PATH_STILL "./media/textures/AssetOtherPlayer/FinalPNGStanding/"
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//1 = jump shoot sans anim, 2 = jump shoot avec anim
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#define ANIM_PATH_JSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
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#define ANIM_PATH_JSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
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//1 = shoot sans anim, 2 = shoot avec anim
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#define ANIM_PATH_SSHOOT1 "./media/textures/AssetOtherPlayer/FinalPNGShooting/"
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#define ANIM_PATH_SSHOOT2 "./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
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#define TEXTURE_PATH "./media/textures/"
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#define SHADER_PATH "./media/shaders/"
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#define AUDIO_PATH "./media/audio/"
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@@ -459,29 +459,71 @@ void Engine::LoadResource() {
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//AJOUTER LES TEXTURES DANS L'ORDRE DE L'ÉNUM
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//STILL//STANDING
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TextureAtlas::TextureIndex StillFront = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueFrontRight.png");
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//TextureAtlas::TextureIndex StillQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueLeft.png");
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//TextureAtlas::TextureIndex StillQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueRight.png");
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//TextureAtlas::TextureIndex StillProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueProfilLeft.png");
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//TextureAtlas::TextureIndex StillProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueProfilRight.png");
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//TextureAtlas::TextureIndex StillQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueLeftBack.png");
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//TextureAtlas::TextureIndex StillQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueRightBack.png");
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//TextureAtlas::TextureIndex StillBack = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueBackRight.png");
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//SHOOTINGSTILL SANS TIRER
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//TextureAtlas::TextureIndex StillFrontShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueFrontRightShootingRight.png");
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//TextureAtlas::TextureIndex StillQuarterFrontLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueFrontRightShootingRight.png");
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//TextureAtlas::TextureIndex StillQuarterFrontRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueRightShootingRight.png");
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//TextureAtlas::TextureIndex StillProfiltLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueProfilShootingLeft.png");
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//TextureAtlas::TextureIndex StillProfiltRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueProfilShootingRight.png");
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//TextureAtlas::TextureIndex StillQuarterBackLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueBackLeftShootingLeft.png");
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//TextureAtlas::TextureIndex StillQuarterBackRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueBackRightShootingRight.png");
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//TextureAtlas::TextureIndex StillBackShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueShootingBackRight.png");
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//SHOOTINGSTILL TIRER
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//TextureAtlas::TextureIndex StillFrontShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueFrontRightShootingRightShoot1.png");
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//TextureAtlas::TextureIndex StillQuarterFrontLeftFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueLeftShootingLeftShoot1.png");
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//TextureAtlas::TextureIndex StillQuarterFrontRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueRightShootingRightShoot1.png");
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//TextureAtlas::TextureIndex StillProfiltLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueProfilShootingLeftShoot1.png");
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//TextureAtlas::TextureIndex StillProfiltRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueProfilShootingRightShoot1.png");
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//TextureAtlas::TextureIndex StillQuarterBackLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueBackLeftShootingLeftShoot1.png");
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//TextureAtlas::TextureIndex StillQuarterBackRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueBackRightShootingRightShoot1.png");
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//TextureAtlas::TextureIndex StillBackShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2 "BlueShootingBackRightShoot1.png");
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//JUMP
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//TextureAtlas::TextureIndex JumpBack = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueBackJumpRight.png");
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//TextureAtlas::TextureIndex JumpFront = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueFrontJumpRight.png");
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//TextureAtlas::TextureIndex JumpQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftBackJumpLeft.png");
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//TextureAtlas::TextureIndex JumpQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightBackJumpRight.png");
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//TextureAtlas::TextureIndex JumpProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpLeft.png");
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//TextureAtlas::TextureIndex JumpProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpRight.png");
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//TextureAtlas::TextureIndex JumpQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftFrontJumpLeft.png");
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//TextureAtlas::TextureIndex JumpQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightFrontJumpRight.png");
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//TextureAtlas::TextureIndex JumpProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpLeft.png");
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//TextureAtlas::TextureIndex JumpProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpRight.png");
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//TextureAtlas::TextureIndex JumpQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftBackJumpLeft.png");
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//TextureAtlas::TextureIndex JumpQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightBackJumpRight.png");
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//TextureAtlas::TextureIndex JumpBack = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueBackJumpRight.png");
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//STILL
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//TextureAtlas::TextureIndex StillBack = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueBackRight.png");
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TextureAtlas::TextureIndex StillFront = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueFrontRight.png");
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//TextureAtlas::TextureIndex StillQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftBack.png");
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//TextureAtlas::TextureIndex StillQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightBack.png");
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//TextureAtlas::TextureIndex StillProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilLeft.png");
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//TextureAtlas::TextureIndex StillProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilRight.png");
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//TextureAtlas::TextureIndex StillQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeft.png");
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//TextureAtlas::TextureIndex StillQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRight.png");
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//SHOOTINGSTILL
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//SHOOTINGJUMP
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//SHOOTINGJUMP SANS TIRER
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//TextureAtlas::TextureIndex JumpFrontShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueFrontJumpRightShootingRight.png");
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//TextureAtlas::TextureIndex JumpQuarterFrontLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueFrontLeftJumpLeftShootingLeft.png");
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//TextureAtlas::TextureIndex JumpQuarterFrontRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueFrontRightJumpRightShootingRight.png");
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//TextureAtlas::TextureIndex JumpProfiltLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueProfilLeftJumpLeftShootingLeft.png");
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//TextureAtlas::TextureIndex JumpProfiltRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BluerProfilRightJumprightShootingRight.png");
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//TextureAtlas::TextureIndex JumpQuarterBackLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueBackLeftJumpLeftShootingLeft.png");
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//TextureAtlas::TextureIndex JumpQuarterBackRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueBackRightJumpRightShootingRight.png");
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//TextureAtlas::TextureIndex JumpBackShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1 "BlueBackJumpRightShootingRight.png");
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//SHOOTINGJUMP TIRER
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//TextureAtlas::TextureIndex JumpFrontShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueFrontJumpRightShootingRightShoot1.png");
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//TextureAtlas::TextureIndex JumpQuarterFrontLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueFrontLeftJumpLeftShootingLeftShoot1.png");
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//TextureAtlas::TextureIndex JumpQuarterFrontRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueFrontRightJumpRightShootingRightShoot1.png");
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//TextureAtlas::TextureIndex JumpProfiltLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueProfilLeftJumpLeftShootingLeftShoot1.png");
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//TextureAtlas::TextureIndex JumpProfiltRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BluerProfilRightJumprightShootingRightShoot1.png");
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//TextureAtlas::TextureIndex JumpQuarterBackLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackLeftJumpLeftShootingLeftShoot1.png");
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//TextureAtlas::TextureIndex JumpQuarterBackRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackRightJumpRightShootingRightShoot1.png");
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//TextureAtlas::TextureIndex JumpBackShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackJumpRightShootingRightShoot1.png");
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if (!m_animeAtlas.Generate(TEXTURE_SIZE, false)) {
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std::cout << " Unable to generate texture atlas ..." << std::endl;
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abort();
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@@ -1241,12 +1283,16 @@ void Engine::Render(float elapsedTime) {
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Sync sync;
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uint64_t id = m_conn.getId();
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static std::vector<char*> lsPck;
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static uint64_t sync_acc = 0;
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sync_acc += tstamp;
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if (false) { // TODO: Faire un checkup pour chaque ~1000ms.
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if (sync_acc >= 1000) {
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sync_acc -= 1000;
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sync.sid = id;
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sync.timestamp = tstamp;
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sync.position = m_player.GetPosition();
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sync.position = m_player.GetPositionAbs();
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sync.hp = m_player.GetHP();
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// TODO: Garrocher ca quelque-part.
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}
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@@ -24,7 +24,7 @@
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#include "renderer.h"
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#include "remoteplayer.h"
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#include "booster.h"
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#include "settings.h"
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class Engine : public OpenglContext {
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public:
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@@ -64,6 +64,10 @@ private:
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void DrawHud(float elapsedTime, BlockType bloc);
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void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
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Connector m_conn;
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Shader m_shader01;
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BlockInfo* m_blockinfo[BTYPE_LAST];
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@@ -95,7 +99,6 @@ private:
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irrklang::ISound *m_whoosh[MAX_BULLETS];
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Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
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Settings m_parameters = Settings(m_audio);
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Bullet* m_bullets[MAX_BULLETS];
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@@ -120,6 +123,8 @@ private:
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float m_time_SplashScreen = 0;
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float m_titleX = 0;
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float m_titleY = 0;
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float m_Width = 0;
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float m_Height = 0;
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int m_renderCount = 0;
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int m_countdown = COUNTDOWN;
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Before Width: | Height: | Size: 320 KiB |
Before Width: | Height: | Size: 337 KiB |
Before Width: | Height: | Size: 360 KiB |
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Before Width: | Height: | Size: 656 KiB |
Before Width: | Height: | Size: 653 KiB |
Before Width: | Height: | Size: 656 KiB |
Before Width: | Height: | Size: 652 KiB |
Before Width: | Height: | Size: 485 KiB |
Before Width: | Height: | Size: 512 KiB |
Before Width: | Height: | Size: 575 KiB |
Before Width: | Height: | Size: 512 KiB |
Before Width: | Height: | Size: 575 KiB |
Before Width: | Height: | Size: 716 KiB |
Before Width: | Height: | Size: 732 KiB |
Before Width: | Height: | Size: 715 KiB |
Before Width: | Height: | Size: 731 KiB |
Before Width: | Height: | Size: 629 KiB |
Before Width: | Height: | Size: 649 KiB |
Before Width: | Height: | Size: 644 KiB |
Before Width: | Height: | Size: 646 KiB |
Before Width: | Height: | Size: 326 KiB |
Before Width: | Height: | Size: 268 KiB |
Before Width: | Height: | Size: 660 KiB |
Before Width: | Height: | Size: 680 KiB |
Before Width: | Height: | Size: 659 KiB |
Before Width: | Height: | Size: 680 KiB |
Before Width: | Height: | Size: 486 KiB |
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Before Width: | Height: | Size: 517 KiB |
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Before Width: | Height: | Size: 695 KiB |
Before Width: | Height: | Size: 710 KiB |
Before Width: | Height: | Size: 701 KiB |
Before Width: | Height: | Size: 728 KiB |
Before Width: | Height: | Size: 696 KiB |
Before Width: | Height: | Size: 732 KiB |
Before Width: | Height: | Size: 694 KiB |
Before Width: | Height: | Size: 710 KiB |
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Before Width: | Height: | Size: 413 KiB |
@@ -33,48 +33,51 @@ void RemotePlayer::Init()
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void RemotePlayer::Feed(const netprot::Output out) {
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//current.position = out.position;
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//current.direction = out.direction;
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//current.states = out.states;
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//current.id = out.id;
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current.position = out.position;
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current.direction = out.direction;
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current.states = out.states;
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current.id = out.id;
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//if (current.position != previous.position)
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//{
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// Vector3f positionDelta = current.position - previous.position;
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// m_position = current.position + positionDelta;
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// m_direction = current.direction;
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if (current.position != previous.position)
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{
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Vector3f positionDelta = current.position - previous.position;
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m_position = current.position + positionDelta;
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m_direction = current.direction;
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//}
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}
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//if(current.direction != previous.direction)
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//{
|
||||
// m_direction = current.direction;
|
||||
// current.direction = current.direction;
|
||||
//}
|
||||
if(current.direction != previous.direction)
|
||||
{
|
||||
m_direction = current.direction;
|
||||
current.direction = current.direction;
|
||||
}
|
||||
|
||||
//if (current.states.shooting) {
|
||||
// m_animstate = Anim::SHOOTING;
|
||||
//}
|
||||
//else if (current.states.jumping) {
|
||||
// m_animstate = Anim::JUMPING;
|
||||
//}
|
||||
//else if (current.states.dead) {
|
||||
// m_animstate = Anim::DEAD;
|
||||
//}
|
||||
//else if(current.states.powerup){
|
||||
// m_animstate = Anim::POWERUP;
|
||||
//}
|
||||
//else if (current.states.still) {
|
||||
// m_animstate = Anim::STILL;
|
||||
//}
|
||||
//else if (current.states.running) {
|
||||
// m_animstate = Anim::RUNNING;
|
||||
//}
|
||||
if (current.states.shooting) {
|
||||
m_animstate = Anim::SHOOTING;
|
||||
}
|
||||
else if (current.states.jumping) {
|
||||
m_animstate = Anim::JUMPING;
|
||||
}
|
||||
else if (current.states.dead) {
|
||||
m_animstate = Anim::DEAD;
|
||||
}
|
||||
else if(current.states.powerup){
|
||||
m_animstate = Anim::POWERUP;
|
||||
}
|
||||
else if (current.states.still) {
|
||||
m_animstate = Anim::STILL;
|
||||
}
|
||||
else if (current.states.running) {
|
||||
m_animstate = Anim::RUNNING;
|
||||
}
|
||||
|
||||
//previous.direction = current.direction;
|
||||
//previous.position = current.position;
|
||||
//previous.states = current.states;
|
||||
//previous.id = current.id;
|
||||
previous.direction = current.direction;
|
||||
previous.position = current.position;
|
||||
previous.states = current.states;
|
||||
previous.id = current.id;
|
||||
|
||||
m_direction = current.direction;
|
||||
m_position = current.position;
|
||||
}
|
||||
|
||||
void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime)
|
||||
|
@@ -1,146 +0,0 @@
|
||||
#include "settings.h"
|
||||
|
||||
Settings::Settings(Audio& audio)
|
||||
: m_audio(audio),
|
||||
m_mainVolume(0.5f),
|
||||
m_musicVolume(0.5f),
|
||||
m_sfxVolume(0.5f),
|
||||
m_resolution(FHD),
|
||||
m_fullscreen(false),
|
||||
m_brightness(0.5f),
|
||||
m_contrast(0.5f),
|
||||
m_mouseSensitivity(0.5f) {
|
||||
ApplyResolution(m_resolution);
|
||||
}
|
||||
|
||||
void Settings::SaveFile(const std::string& filename) {
|
||||
std::ofstream file(filename);
|
||||
if (!file.is_open()) {
|
||||
std::cerr << "Failed to open file for saving parameters" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
file << m_mainVolume << '\n';
|
||||
file << m_musicVolume << '\n';
|
||||
file << m_sfxVolume << '\n';
|
||||
|
||||
file << static_cast<int>(m_resolution) << '\n';
|
||||
file << m_fullscreen << '\n';
|
||||
file << m_brightness << '\n';
|
||||
file << m_contrast << '\n';
|
||||
|
||||
file << m_mouseSensitivity << '\n';
|
||||
|
||||
file.close();
|
||||
}
|
||||
|
||||
void Settings::LoadFile(const std::string& filename) {
|
||||
std::ifstream file(filename);
|
||||
if (!file.is_open()) {
|
||||
std::cerr << "Failed to open file for loading parameters" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
file >> m_mainVolume;
|
||||
file >> m_musicVolume;
|
||||
file >> m_sfxVolume;
|
||||
|
||||
int resolutionValue;
|
||||
file >> resolutionValue;
|
||||
m_resolution = static_cast<Resolution>(resolutionValue);
|
||||
|
||||
file >> m_fullscreen;
|
||||
file >> m_brightness;
|
||||
file >> m_contrast;
|
||||
|
||||
file >> m_mouseSensitivity;
|
||||
|
||||
file.close();
|
||||
}
|
||||
|
||||
float Settings::GetMainVolume() const {
|
||||
return m_mainVolume;
|
||||
}
|
||||
|
||||
void Settings::SetMainVolume(float volume) {
|
||||
m_mainVolume = volume;
|
||||
}
|
||||
|
||||
void Settings::GetMusicVolume() {
|
||||
m_musicVolume = m_audio.GetMusicVolume();
|
||||
}
|
||||
|
||||
void Settings::SetMusicVolume(float volume) {
|
||||
m_musicVolume = volume;
|
||||
}
|
||||
|
||||
float Settings::GetSfxVolume() const {
|
||||
return m_sfxVolume;
|
||||
}
|
||||
|
||||
void Settings::SetSfxVolume(float volume) {
|
||||
m_sfxVolume = volume;
|
||||
}
|
||||
|
||||
float Settings::GetBrightness() const {
|
||||
return m_brightness;
|
||||
}
|
||||
|
||||
void Settings::SetBrightness(float brightness) {
|
||||
m_brightness = brightness;
|
||||
}
|
||||
|
||||
float Settings::GetContrast() const {
|
||||
return m_contrast;
|
||||
}
|
||||
|
||||
void Settings::SetContrast(float contrast) {
|
||||
m_contrast = contrast;
|
||||
}
|
||||
|
||||
bool Settings::GetFullscreen() const {
|
||||
return m_fullscreen;
|
||||
}
|
||||
|
||||
void Settings::SetFullscreen(bool fullscreen) {
|
||||
m_fullscreen = fullscreen;
|
||||
}
|
||||
|
||||
const Resolution& Settings::GetResolution() const {
|
||||
return m_resolution;
|
||||
}
|
||||
|
||||
void Settings::SetResolution(const Resolution& resolution) {
|
||||
m_resolution = resolution;
|
||||
}
|
||||
|
||||
float Settings::GetMouseSensitivity() const {
|
||||
return m_mouseSensitivity;
|
||||
}
|
||||
|
||||
void Settings::SetMouseSensitivity(float sensitivity) {
|
||||
m_mouseSensitivity = sensitivity;
|
||||
}
|
||||
|
||||
void Settings::ApplyResolution(Resolution resolution) {
|
||||
switch (resolution) {
|
||||
case HD:
|
||||
m_rezWidth = 1280;
|
||||
m_rezHeight = 720;
|
||||
break;
|
||||
case FHD:
|
||||
m_rezWidth = 1920;
|
||||
m_rezHeight = 1080;
|
||||
break;
|
||||
case QHD:
|
||||
m_rezWidth = 2560;
|
||||
m_rezHeight = 1440;
|
||||
break;
|
||||
case UHD:
|
||||
m_rezWidth = 3840;
|
||||
m_rezHeight = 2160;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
@@ -1,70 +0,0 @@
|
||||
#ifndef SETTINGS_H__
|
||||
#define SETTINGS_H__
|
||||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
||||
#include "define.h"
|
||||
#include "audio.h"
|
||||
|
||||
class Settings {
|
||||
public:
|
||||
Settings(Audio& audio);
|
||||
|
||||
void SaveFile(const std::string& filename);
|
||||
void LoadFile(const std::string& filename);
|
||||
|
||||
// Audio
|
||||
float GetMainVolume() const;
|
||||
void SetMainVolume(float volume);
|
||||
|
||||
void GetMusicVolume();
|
||||
void SetMusicVolume(float volume);
|
||||
|
||||
float GetSfxVolume() const;
|
||||
void SetSfxVolume(float volume);
|
||||
|
||||
// Graphic
|
||||
float GetBrightness() const;
|
||||
void SetBrightness(float brightness);
|
||||
|
||||
float GetContrast() const;
|
||||
void SetContrast(float contrast);
|
||||
|
||||
bool GetFullscreen() const;
|
||||
void SetFullscreen(bool fullscreen);
|
||||
|
||||
const Resolution& GetResolution() const;
|
||||
void SetResolution(const Resolution& resolution);
|
||||
|
||||
// Gameplay
|
||||
float GetMouseSensitivity() const;
|
||||
void SetMouseSensitivity(float sensitivity);
|
||||
|
||||
void ApplyResolution(Resolution resolution);
|
||||
|
||||
private:
|
||||
|
||||
Audio& m_audio;
|
||||
// Audio
|
||||
float m_mainVolume;
|
||||
float m_musicVolume;
|
||||
float m_sfxVolume;
|
||||
|
||||
// Graphic
|
||||
Resolution m_resolution;
|
||||
bool m_fullscreen;
|
||||
int m_rezWidth;
|
||||
int m_rezHeight;
|
||||
float m_brightness;
|
||||
float m_contrast;
|
||||
|
||||
// Gameplay
|
||||
float m_mouseSensitivity;
|
||||
};
|
||||
|
||||
|
||||
#endif // PARAMETERS_H
|