Compare commits
	
		
			194 Commits
		
	
	
		
			SQC32_sauv
			...
			SQC-15_onl
		
	
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@@ -48,7 +48,7 @@
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			|||||||
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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					  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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			||||||
    <ConfigurationType>StaticLibrary</ConfigurationType>
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					    <ConfigurationType>StaticLibrary</ConfigurationType>
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			||||||
    <UseDebugLibraries>false</UseDebugLibraries>
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					    <UseDebugLibraries>false</UseDebugLibraries>
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    <PlatformToolset>v143</PlatformToolset>
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					    <PlatformToolset>ClangCL</PlatformToolset>
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			||||||
    <WholeProgramOptimization>true</WholeProgramOptimization>
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					    <WholeProgramOptimization>true</WholeProgramOptimization>
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			||||||
    <CharacterSet>Unicode</CharacterSet>
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					    <CharacterSet>Unicode</CharacterSet>
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			||||||
  </PropertyGroup>
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					  </PropertyGroup>
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			||||||
 
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@@ -3,19 +3,32 @@
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Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
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					Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
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Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
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					Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t shooter_id): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_shooter_id(shooter_id) {}
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Bullet::~Bullet() {}
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					Bullet::~Bullet() {}
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bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer) {
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					bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) {
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	int max = 100 / perframe;
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						int max = 100 / perframe;
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	float damage = 0.057f;
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						float damage = 0.057f;
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	for (int x = 0; x < max; ++x) {
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						for (int x = 0; x < max; ++x) {
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		m_currentpos += m_velocity * elapsedtime;
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							m_currentpos += m_velocity * elapsedtime;
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		for (auto& [key, player] : mapPlayer) {
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							for (auto& [key, player] : mapPlayer) {
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			if ((m_currentpos - player->GetPosition()).Length() < .4f) {
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								bool hit = false;
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								if ((m_currentpos - player->GetPosition()).Length() < .6f) {
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									hit = true;
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								}
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								if ((m_currentpos - player->GetPOV()).Length() < .2f) {
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									damage *= 2; // HEADSHOT!
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									hit = true;
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								}
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								if (hit && !player->AmIDead()) {
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				player->InflictDamage(damage);
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									player->InflictDamage(damage);
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									player->m_hit = true;
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									if (player->AmIDead())
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										player->Killer = m_shooter_id;
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				return true;
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									return true;
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			}
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								}
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		}
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							}
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@@ -23,6 +36,14 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere
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		if (!world->ChunkAt(m_currentpos))
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							if (!world->ChunkAt(m_currentpos))
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			return true;
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								return true;
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		else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
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							else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
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								if (chunkmod) {
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									using namespace netprot;
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									*chunkmod = new ChunkMod();
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									(*chunkmod)->old_b_type = world->BlockAt(m_currentpos);
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									(*chunkmod)->b_type = BTYPE_AIR;
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									(*chunkmod)->pos = m_currentpos;
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								}
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			world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
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								world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
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			return true;
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								return true;
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		}
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							}
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@@ -47,6 +68,6 @@ Vector3f Bullet::getVel() const {
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	return m_velocity;
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						return m_velocity;
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}
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					}
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uint64_t Bullet::getTeamID(){
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					//uint64_t Bullet::getTeamID(){
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	return m_tid;
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					//	return m_tid;
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}
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					//}
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@@ -5,7 +5,7 @@
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#include "define.h"
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					#include "define.h"
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#include "vector3.h"
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					#include "vector3.h"
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#include "player.h"
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					#include "player.h"
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					#include "netprotocol.h"
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class World;
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					class World;
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class Player;
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					class Player;
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@@ -16,17 +16,17 @@ public:
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	Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
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						Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
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			||||||
	~Bullet();
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						~Bullet();
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	bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer);
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						bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod);
 | 
				
			||||||
	void Transpose(int& x, int& z);
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						void Transpose(int& x, int& z);
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			||||||
	Vector3f getPos() const;
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						Vector3f getPos() const;
 | 
				
			||||||
	Vector3f getVel() const;
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						Vector3f getVel() const;
 | 
				
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	uint64_t getTeamID();
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						//uint64_t getTeamID();
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private:
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					private:
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	Vector3f m_startpos, 
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						Vector3f m_startpos, 
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			 m_currentpos, 
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								 m_currentpos, 
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			 m_velocity;
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								 m_velocity;
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	uint64_t m_tid = 0;
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						uint64_t m_shooter_id = 0;
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			||||||
	
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};
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					};
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@@ -1,54 +1,86 @@
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#include "chunk.h"
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					#include "chunk.h"
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#include "world.h"
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					#include "world.h"
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					#include <random>
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Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
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					Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
 | 
				
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	//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
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						//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
 | 
				
			||||||
	//pos << CHUNK_PATH << x << '_' << y << ".chunk";
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						//pos << CHUNK_PATH << x << '_' << y << ".chunk";
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	//std::ifstream input(pos.str(), std::fstream::binary);
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						//std::ifstream input(pos.str(), std::fstream::binary);
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			||||||
	//if (input.fail()) {
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						//if (input.fail()) {
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	OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
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						OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
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						int ratio = 0;
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						ratio = x * y % 7;
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	m_blocks.Reset(BTYPE_AIR);
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						m_blocks.Reset(BTYPE_AIR);
 | 
				
			||||||
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			||||||
	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
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					#pragma region  Montagnes et Grass des montagnes
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			||||||
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						for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
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			||||||
		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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							for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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			float xnoiz, ynoiz;
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								float xnoiz, ynoiz;
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			||||||
			xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.;
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								xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
 | 
				
			||||||
			ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.;
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								ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
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			double height = 0;
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								double height = 0;
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			for (int x = 0; x < 39; ++x) {
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								for (int x = 0; x < 39; ++x) {
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				height += simplex.eval(xnoiz, ynoiz);
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									height += simplex.eval(xnoiz, ynoiz);
 | 
				
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				height *= .79;
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									height *= .79;
 | 
				
			||||||
				xnoiz *= 1.139;
 | 
									xnoiz *= 1.1305;
 | 
				
			||||||
				ynoiz *= 1.139;
 | 
									ynoiz *= 1.1305;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
			height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
 | 
								height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
 | 
				
			||||||
			height /= (CHUNK_SIZE_Y / 1.9);
 | 
								height /= (CHUNK_SIZE_Y / 1.9);
 | 
				
			||||||
			height += 15.;
 | 
								height += 15.;
 | 
				
			||||||
			for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
 | 
								for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
 | 
				
			||||||
 | 
									if (iy < 20)
 | 
				
			||||||
 | 
									{
 | 
				
			||||||
 | 
										//std::cout << "" << ynoiz << std::endl;
 | 
				
			||||||
 | 
										SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
									else if (iy == 20 || iy == 21) {
 | 
				
			||||||
 | 
										double fractionalPart = ynoiz - static_cast<int>(ynoiz);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
										if (iy == 20) {
 | 
				
			||||||
 | 
											if (fractionalPart < 0.3) {
 | 
				
			||||||
 | 
												SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
 | 
											else {
 | 
				
			||||||
							SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
 | 
												SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
 | 
				
			||||||
						}
 | 
											}
 | 
				
			||||||
	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
 | 
										}
 | 
				
			||||||
		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
										else if (iy == 21) {
 | 
				
			||||||
			float xnoiz, ynoiz;
 | 
											if (fractionalPart < 0.6) {
 | 
				
			||||||
			xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
 | 
												SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
 | 
				
			||||||
			ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
 | 
											}
 | 
				
			||||||
			float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
 | 
											else {
 | 
				
			||||||
			for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
 | 
												SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
 | 
				
			||||||
				if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
					 | 
				
			||||||
					SetBlock(ix, iy, iz, BTYPE_GREENGRASS, nullptr);
 | 
					 | 
				
			||||||
						}
 | 
											}
 | 
				
			||||||
					}
 | 
										}
 | 
				
			||||||
	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
 | 
									}
 | 
				
			||||||
 | 
									else
 | 
				
			||||||
 | 
									{
 | 
				
			||||||
 | 
										SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					#pragma endregion
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#pragma region Lacs
 | 
				
			||||||
 | 
						for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
 | 
				
			||||||
		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
							for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
				
			||||||
			for (int iy = 0; iy < 13; ++iy) {
 | 
								for (int iy = 0; iy < 13; ++iy) {
 | 
				
			||||||
				if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
									if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
 | 
				
			||||||
 | 
										SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
									else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
 | 
				
			||||||
					SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
 | 
										SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					#pragma endregion
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	int rnd = rand() % 15;
 | 
						//int rnd = rand() % 15;
 | 
				
			||||||
	if (rnd == 4)
 | 
						if (ratio == 1)
 | 
				
			||||||
		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
 | 
							for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
 | 
				
			||||||
			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
								for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
				
			||||||
				for (int iy = 0; iy < 14; ++iy) {
 | 
									for (int iy = 0; iy < 14; ++iy) {
 | 
				
			||||||
@@ -57,16 +89,16 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
 | 
				
			|||||||
							Structure(ix, iy, iz, 2);
 | 
												Structure(ix, iy, iz, 2);
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
	if (rnd == 3)
 | 
						if (ratio == 3)
 | 
				
			||||||
		for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
 | 
							for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
 | 
				
			||||||
			for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
 | 
								for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
 | 
				
			||||||
				for (int iy = 0; iy < 14; ++iy) {
 | 
									for (int iy = 0; iy < 14; ++iy) {
 | 
				
			||||||
					if (iz == 4)
 | 
										if (iz == 4)
 | 
				
			||||||
						if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
											if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
				
			||||||
							Structure(ix, iy, iz, 2);
 | 
												Structure(ix, iy, iz, 1);
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
	if (rnd == 6)
 | 
						if (ratio == 5)
 | 
				
			||||||
		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
 | 
							for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
 | 
				
			||||||
			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
								for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
				
			||||||
				for (int iy = 0; iy < 14; ++iy) {
 | 
									for (int iy = 0; iy < 14; ++iy) {
 | 
				
			||||||
@@ -77,38 +109,146 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
 | 
				
			|||||||
			}
 | 
								}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#pragma region Arbre
 | 
				
			||||||
 | 
						double valeurRnd = 0;
 | 
				
			||||||
 | 
						int treeheight = 10;
 | 
				
			||||||
 | 
						int lastTreeX = -1;
 | 
				
			||||||
 | 
						int lastTreeZ = -1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						int minDistanceBetweenTrees = 10; // Définir la distance minimale entre les arbres
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) {
 | 
				
			||||||
 | 
							for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
				
			||||||
 | 
								if (GetBlock(ix, 0, iz) != BTYPE_ICE) {
 | 
				
			||||||
 | 
									float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
 | 
				
			||||||
 | 
									float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
 | 
				
			||||||
 | 
									double height = 0;
 | 
				
			||||||
 | 
									for (int i = 0; i < 39; ++i) {
 | 
				
			||||||
 | 
										height += simplex.eval(xnoiz, ynoiz);
 | 
				
			||||||
 | 
										height *= .79;
 | 
				
			||||||
 | 
										xnoiz *= 1.1305;
 | 
				
			||||||
 | 
										ynoiz *= 1.1305;
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
									height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
 | 
				
			||||||
 | 
									height /= (CHUNK_SIZE_Y / 1.9);
 | 
				
			||||||
 | 
									height += 15.;
 | 
				
			||||||
 | 
									if (GetBlock(ix, (int)height, iz) == BTYPE_GRASS || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) {
 | 
				
			||||||
 | 
										valeurRnd = simplex.eval(xnoiz, ynoiz);
 | 
				
			||||||
 | 
										int distanceThreshold = 20;
 | 
				
			||||||
 | 
										// Vérifie si l'emplacement n'est pas à l'intérieur des lacs
 | 
				
			||||||
 | 
										bool isInsideLake = false;
 | 
				
			||||||
 | 
										for (int iy = 0; iy < 13; ++iy) {
 | 
				
			||||||
 | 
											if (GetBlock(ix, iy, iz) == BTYPE_ICE) {
 | 
				
			||||||
 | 
												isInsideLake = true;
 | 
				
			||||||
 | 
												break;
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
										if (!isInsideLake && ((valeurRnd > -0.4 && valeurRnd < -0.38) || (valeurRnd > -0.35 && valeurRnd < -0.31)
 | 
				
			||||||
 | 
											|| (valeurRnd > 0.3 && valeurRnd < 0.32) || (valeurRnd > 0.37 && valeurRnd < 0.39))
 | 
				
			||||||
 | 
											) {
 | 
				
			||||||
 | 
											if (lastTreeX == -1 || abs(ix - lastTreeX) > minDistanceBetweenTrees || abs(iz - lastTreeZ) > minDistanceBetweenTrees) {
 | 
				
			||||||
 | 
												if (valeurRnd < 0.1)
 | 
				
			||||||
 | 
													treeheight = 10;
 | 
				
			||||||
 | 
												else {
 | 
				
			||||||
 | 
													treeheight = valeurRnd * 20;
 | 
				
			||||||
 | 
													if (treeheight < 5)
 | 
				
			||||||
 | 
														treeheight = 5;
 | 
				
			||||||
 | 
												}
 | 
				
			||||||
 | 
												PlaceTree(ix, height, iz, treeheight);
 | 
				
			||||||
 | 
												lastTreeX = ix;
 | 
				
			||||||
 | 
												lastTreeZ = iz;
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					#pragma endregion
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//else {
 | 
				
			||||||
 | 
						//	input.seekg(0, std::ios_base::end);
 | 
				
			||||||
 | 
						//	int size = input.tellg();
 | 
				
			||||||
 | 
						//	input.seekg(0, std::ios_base::beg);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//	char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
 | 
				
			||||||
 | 
						//	input.read(data, size);
 | 
				
			||||||
 | 
						//	input.close();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
 | 
				
			||||||
 | 
						//		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
 | 
				
			||||||
 | 
						//			for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
 | 
				
			||||||
 | 
						//				m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
 | 
				
			||||||
 | 
						//}*/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
 | 
				
			||||||
//	for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
					//	for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
 | 
				
			||||||
//		float xnoiz, ynoiz;
 | 
					//		float xnoiz, ynoiz;
 | 
				
			||||||
	//        xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
 | 
					//		xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
 | 
				
			||||||
	//        ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
 | 
					//		ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
 | 
				
			||||||
	//        bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
 | 
					//		float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
 | 
				
			||||||
	//        for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
 | 
					//		for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
 | 
				
			||||||
	//            if (GetBlock(ix, iy, iz) == BTYPE_AIR)
 | 
					//			if (iy < 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
 | 
				
			||||||
	//                if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
 | 
					//				SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Collines
 | 
				
			||||||
	//                    if (tree) {
 | 
					//			}
 | 
				
			||||||
	//                        for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
 | 
					//			else if (iy >= 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
 | 
				
			||||||
	//                            SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
 | 
					//				SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Grass des collines
 | 
				
			||||||
	//                        break;
 | 
					//			}
 | 
				
			||||||
//		}
 | 
					//		}
 | 
				
			||||||
//	}
 | 
					//	}
 | 
				
			||||||
/* }
 | 
					 | 
				
			||||||
else {
 | 
					 | 
				
			||||||
	input.seekg(0, std::ios_base::end);
 | 
					 | 
				
			||||||
	int size = input.tellg();
 | 
					 | 
				
			||||||
	input.seekg(0, std::ios_base::beg);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
	char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
 | 
					 | 
				
			||||||
	input.read(data, size);
 | 
					 | 
				
			||||||
	input.close();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
 | 
					 | 
				
			||||||
		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
 | 
					 | 
				
			||||||
			for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
 | 
					 | 
				
			||||||
				m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
 | 
					 | 
				
			||||||
}*/
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Chunk::PlaceTree(int x, int y, int z, int height) {
 | 
				
			||||||
 | 
						// Vérifie si les coordonnées x, y, z sont dans les limites du chunk
 | 
				
			||||||
 | 
						if (x < 0 || x >= CHUNK_SIZE_X || y < 0 || y >= CHUNK_SIZE_Y || z < 0 || z >= CHUNK_SIZE_Z) {
 | 
				
			||||||
 | 
							// Coordonnées hors limites du chunk, sortie anticipée pour éviter tout accès non valide
 | 
				
			||||||
 | 
							return;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						// Place la tige de l'arbre
 | 
				
			||||||
 | 
						for (int iy = 0; iy < height + 1; ++iy) {
 | 
				
			||||||
 | 
							if (y + iy < CHUNK_SIZE_Y) { // Vérifie si la hauteur est à l'intérieur des limites du chunk
 | 
				
			||||||
 | 
								SetBlock(x, y + iy, z, BTYPE_DIRT, nullptr);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						// Place les feuilles de l'arbre
 | 
				
			||||||
 | 
						int foliageHeight = height / 2;
 | 
				
			||||||
 | 
						for (int dy = 0; dy < foliageHeight; ++dy) {
 | 
				
			||||||
 | 
							for (int dx = -4; dx <= 4; ++dx) {
 | 
				
			||||||
 | 
								for (int dz = -4; dz <= 4; ++dz) {
 | 
				
			||||||
 | 
									// Vérifie que les coordonnées se trouvent à l'intérieur des limites du chunk
 | 
				
			||||||
 | 
									if (x + dx >= 0 && x + dx < CHUNK_SIZE_X && y + height + dy >= 0 && y + height + dy < CHUNK_SIZE_Y &&
 | 
				
			||||||
 | 
										z + dz >= 0 && z + dz < CHUNK_SIZE_Z) {
 | 
				
			||||||
 | 
										// Vérifie si le bloc est à une distance acceptable du centre des feuilles pour les placer
 | 
				
			||||||
 | 
										double distanceSquared = dx * dx + dy * dy + dz * dz;
 | 
				
			||||||
 | 
										if (distanceSquared < 20) {
 | 
				
			||||||
 | 
											SetBlock(x + dx, y + height + dy, z + dz, BTYPE_GREENGRASS, nullptr);
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Chunk::~Chunk() {
 | 
					Chunk::~Chunk() {
 | 
				
			||||||
	/*if (m_isModified) {
 | 
						/*if (m_isModified) {
 | 
				
			||||||
		char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
 | 
							char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
 | 
				
			||||||
@@ -135,7 +275,7 @@ void Chunk::RemoveBlock(int x, int y, int z, World* world) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
 | 
					void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
 | 
				
			||||||
	m_blocks.Set(x, y, z, type);
 | 
						m_blocks.Set(x, y, z, type);
 | 
				
			||||||
	if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
 | 
						if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
 | 
				
			||||||
	m_isDirty = true;
 | 
						m_isDirty = true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -163,6 +303,10 @@ void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
 | 
					void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool Chunk::IsDirty() const { return m_isDirty; }
 | 
					bool Chunk::IsDirty() const { return m_isDirty; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Chunk::MakeDirty() { m_isDirty = true; }
 | 
					void Chunk::MakeDirty() { m_isDirty = true; }
 | 
				
			||||||
@@ -174,28 +318,8 @@ void Chunk::MakeModified() { m_isModified = true; }
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void Chunk::Structure(int x, int y, int z,int height)
 | 
					void Chunk::Structure(int x, int y, int z,int height)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	for (int i = 0; i < height; i++)
 | 
						for (int i = 0; i < height; i++)
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
		SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
 | 
							SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -27,6 +27,7 @@ class Chunk {
 | 
				
			|||||||
        BlockType GetBlock(int x, int y, int z);
 | 
					        BlockType GetBlock(int x, int y, int z);
 | 
				
			||||||
        void CheckNeighbors(unsigned int x, unsigned int z, World* world);
 | 
					        void CheckNeighbors(unsigned int x, unsigned int z, World* world);
 | 
				
			||||||
        void GetPosition(unsigned int& x, unsigned int& y) const;
 | 
					        void GetPosition(unsigned int& x, unsigned int& y) const;
 | 
				
			||||||
 | 
					        void PlaceTree(int x, int y, int z, int height);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        void Structure(int x, int y, int z, int height);
 | 
					        void Structure(int x, int y, int z, int height);
 | 
				
			||||||
        bool IsDirty() const;
 | 
					        bool IsDirty() const;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -41,16 +41,12 @@ typedef uint8_t BlockType;
 | 
				
			|||||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
 | 
					enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST };
 | 
				
			||||||
typedef uint8_t BoostType;
 | 
					typedef uint8_t BoostType;
 | 
				
			||||||
enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
 | 
					enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//anim 
 | 
				
			||||||
enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
 | 
					enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40};
 | 
				
			||||||
enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
 | 
					enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST};
 | 
				
			||||||
typedef uint64_t Timestamp;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
enum Resolution {
 | 
					typedef uint64_t Timestamp;
 | 
				
			||||||
	HD = 0,		// 1280x720	 (High Definition)
 | 
					 | 
				
			||||||
	FHD,		// 1920x1080 (Full HD)
 | 
					 | 
				
			||||||
	QHD,		// 2560x1440 (Quad HD)
 | 
					 | 
				
			||||||
	UHD			// 3840x2160 (Ultra HD)
 | 
					 | 
				
			||||||
};
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef _WIN32
 | 
					#ifdef _WIN32
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -81,6 +77,7 @@ enum Resolution {
 | 
				
			|||||||
#include <arpa/inet.h>
 | 
					#include <arpa/inet.h>
 | 
				
			||||||
#include <netinet/in.h>
 | 
					#include <netinet/in.h>
 | 
				
			||||||
#include <cstring>
 | 
					#include <cstring>
 | 
				
			||||||
 | 
					#include <poll.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define flag_t unsigned int
 | 
					#define flag_t unsigned int
 | 
				
			||||||
#define addrlen_t unsigned int
 | 
					#define addrlen_t unsigned int
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -29,13 +29,13 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	Keys keys = in->keys;
 | 
						Keys keys = in->keys;
 | 
				
			||||||
	uint8_t keys8 = // Reste un bit.
 | 
						uint8_t keys8 = // Reste un bit.
 | 
				
			||||||
		keys.forward & 0b10000000 |
 | 
							(keys.forward ? 0b10000000 : 0) |
 | 
				
			||||||
		keys.backward & 0b01000000 |
 | 
							(keys.backward ? 0b01000000 : 0) |
 | 
				
			||||||
		keys.left & 0b00100000 |
 | 
							(keys.left ? 0b00100000 : 0) |
 | 
				
			||||||
		keys.right & 0b00010000 |
 | 
							(keys.right ? 0b00010000 : 0) |
 | 
				
			||||||
		keys.jump & 0b00001000 |
 | 
							(keys.jump ? 0b00001000 : 0) |
 | 
				
			||||||
		keys.shoot & 0b00000100 |
 | 
							(keys.shoot ? 0b00000100 : 0) |
 | 
				
			||||||
		keys.block & 0b00000010;
 | 
							(keys.block ? 0b00000010 : 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
 | 
						memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -90,14 +90,14 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	States states = out->states;
 | 
						States states = out->states;
 | 
				
			||||||
	uint8_t states8 =
 | 
						uint8_t states8 =
 | 
				
			||||||
		states.jumping & 0b10000000 |
 | 
							(states.jumping ? 0b10000000 : 0) |
 | 
				
			||||||
		states.shooting & 0b01000000 |
 | 
							(states.shooting ? 0b01000000 : 0) |
 | 
				
			||||||
		states.hit & 0b00100000 |
 | 
							(states.hit ? 0b00100000 : 0) |
 | 
				
			||||||
		states.powerup & 0b00010000 |
 | 
							(states.powerup ? 0b00010000 : 0) |
 | 
				
			||||||
		states.dead & 0b00001000 |
 | 
							(states.dead ? 0b00001000 : 0) |
 | 
				
			||||||
		states.still & 0b00000100 |
 | 
							(states.still ? 0b00000100 : 0) |
 | 
				
			||||||
		states.jumpshot & 0b00000010 |
 | 
							(states.jumpshot ? 0b00000010 : 0) |
 | 
				
			||||||
		states.running & 0b00000001;
 | 
							(states.running ? 0b00000001 : 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
 | 
						memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -181,8 +181,6 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + 1, ammo8, sizeof(uint16_t));
 | 
						memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + 1, ammo8, sizeof(uint16_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 1, &sync->hp, sizeof(uint8_t));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	uint32_t vec[3];
 | 
						uint32_t vec[3];
 | 
				
			||||||
	memcpy(vec, &sync->position, sizeof(Vector3f)); // Pour d<>naturer les floats.
 | 
						memcpy(vec, &sync->position, sizeof(Vector3f)); // Pour d<>naturer les floats.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -200,9 +198,21 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
					(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
										(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
				
			||||||
					 (uint8_t)(vec[2] & 0xFF) };
 | 
										 (uint8_t)(vec[2] & 0xFF) };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 2, vec8, sizeof(uint32_t) * 3);
 | 
						memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 1, vec8, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2;
 | 
						uint32_t hp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(&hp, &sync->hp, sizeof(float));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t hp8[4] = {
 | 
				
			||||||
 | 
										(uint8_t)((hp >> 24) & 0xFF),
 | 
				
			||||||
 | 
										(uint8_t)((hp >> 16) & 0xFF),
 | 
				
			||||||
 | 
										(uint8_t)((hp >> 8) & 0xFF),
 | 
				
			||||||
 | 
										(uint8_t)(hp & 0xFF) };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 1, hp8, sizeof(float));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float) + 1;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
 | 
					void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
 | 
				
			||||||
@@ -210,7 +220,8 @@ void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	size_t namesize = std::strlen(tinfo->name) + 1;
 | 
						size_t namesize = std::strlen(tinfo->name) + 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + 1, &tinfo->name, namesize);
 | 
						strcpy(*buf + 1, namesize, tinfo->name);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint64_t tid = tinfo->id;
 | 
						uint64_t tid = tinfo->id;
 | 
				
			||||||
	uint8_t tid8[sizeof(uint64_t)] = {
 | 
						uint8_t tid8[sizeof(uint64_t)] = {
 | 
				
			||||||
									   (uint8_t)((tid >> 56) & 0xFF),
 | 
														   (uint8_t)((tid >> 56) & 0xFF),
 | 
				
			||||||
@@ -233,7 +244,8 @@ void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	size_t namesize = std::strlen(linfo->name) + 1;
 | 
						size_t namesize = std::strlen(linfo->name) + 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + 1, &linfo->name, namesize);
 | 
						strcpy(*buf + 1, namesize, linfo->name);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint64_t sid = linfo->sid;
 | 
						uint64_t sid = linfo->sid;
 | 
				
			||||||
	uint8_t sid8[sizeof(uint64_t)] = {
 | 
						uint8_t sid8[sizeof(uint64_t)] = {
 | 
				
			||||||
									   (uint8_t)((sid >> 56) & 0xFF),
 | 
														   (uint8_t)((sid >> 56) & 0xFF),
 | 
				
			||||||
@@ -270,7 +282,8 @@ void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	size_t namesize = std::strlen(pinfo->name) + 1;
 | 
						size_t namesize = std::strlen(pinfo->name) + 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + 1, &pinfo->name, namesize);
 | 
						strcpy(*buf + 1, namesize, pinfo->name);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint64_t id = pinfo->id;
 | 
						uint64_t id = pinfo->id;
 | 
				
			||||||
	uint8_t id8[sizeof(uint64_t)] = {
 | 
						uint8_t id8[sizeof(uint64_t)] = {
 | 
				
			||||||
									   (uint8_t)((id >> 56) & 0xFF),
 | 
														   (uint8_t)((id >> 56) & 0xFF),
 | 
				
			||||||
@@ -397,11 +410,110 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	size_t messize = std::strlen(chat->mess) + 1;
 | 
						size_t messize = std::strlen(chat->mess) + 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(*buf + 1 + sizeof(uint64_t) * 3, &chat->mess, messize);
 | 
						strcpy(*buf + 1 + sizeof(uint64_t) * 3, messize, chat->mess);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	*buflen = messize + sizeof(uint64_t) * 3 + 2;
 | 
						*buflen = messize + sizeof(uint64_t) * 3 + 2;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void netprot::Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen) {
 | 
				
			||||||
 | 
						*buf[0] = (char)netprot::PACKET_TYPE::CHUNKMOD;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint32_t vec[3];
 | 
				
			||||||
 | 
						memcpy(vec, &chmod->pos, sizeof(Vector3f)); // Pour d<>naturer les floats.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t vec8[3 * sizeof(uint32_t)] = {
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 24) & 0xFF),
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 16) & 0xFF),
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 8) & 0xFF),
 | 
				
			||||||
 | 
												 (uint8_t)(vec[0] & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 24) & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 16) & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 8) & 0xFF),
 | 
				
			||||||
 | 
											 (uint8_t)(vec[1] & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)((vec[2] >> 24) & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)((vec[2] >> 16) & 0xFF),
 | 
				
			||||||
 | 
										(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)(vec[2] & 0xFF) };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(*buf + 1, vec8, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(*buf + sizeof(uint32_t) * 3 + 1, &chmod->b_type, sizeof(BlockType));
 | 
				
			||||||
 | 
						memcpy(*buf + sizeof(uint32_t) * 3 + 2, &chmod->old_b_type, sizeof(BlockType));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = sizeof(uint32_t) * 3 + 3;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void netprot::Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen) {
 | 
				
			||||||
 | 
						*buf[0] = (char)netprot::PACKET_TYPE::BULLET;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint64_t tstamp = bull->tstamp;
 | 
				
			||||||
 | 
						uint8_t ts8[sizeof(uint64_t)] = {
 | 
				
			||||||
 | 
														   (uint8_t)((tstamp >> 56) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tstamp >> 48) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tstamp >> 40) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tstamp >> 32) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tstamp >> 24) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tstamp >> 16) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tstamp >> 8) & 0xFF),
 | 
				
			||||||
 | 
															(uint8_t)(tstamp & 0xFF)
 | 
				
			||||||
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(*buf + 1, ts8, sizeof(uint64_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint64_t tid = bull->id;
 | 
				
			||||||
 | 
						uint8_t tid8[sizeof(uint64_t)] = {
 | 
				
			||||||
 | 
														   (uint8_t)((tid >> 56) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tid >> 48) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tid >> 40) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tid >> 32) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tid >> 24) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tid >> 16) & 0xFF),
 | 
				
			||||||
 | 
														   (uint8_t)((tid >> 8) & 0xFF),
 | 
				
			||||||
 | 
															(uint8_t)(tid & 0xFF)
 | 
				
			||||||
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(*buf + 1 + sizeof(uint64_t), tid8, sizeof(uint64_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint32_t vec[3];
 | 
				
			||||||
 | 
						memcpy(vec, &bull->pos, sizeof(Vector3f)); // Pour d<>naturer les floats.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t vec8[3 * sizeof(uint32_t)] = {
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 24) & 0xFF),
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 16) & 0xFF),
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 8) & 0xFF),
 | 
				
			||||||
 | 
												 (uint8_t)(vec[0] & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 24) & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 16) & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 8) & 0xFF),
 | 
				
			||||||
 | 
											 (uint8_t)(vec[1] & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)((vec[2] >> 24) & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)((vec[2] >> 16) & 0xFF),
 | 
				
			||||||
 | 
										(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)(vec[2] & 0xFF) };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(*buf + 1 + sizeof(uint64_t) * 2, vec8, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(vec, &bull->dir, sizeof(Vector3f)); // Pour d<>naturer les floats.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t dir8[3 * sizeof(uint32_t)] = {
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 24) & 0xFF),
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 16) & 0xFF),
 | 
				
			||||||
 | 
												(uint8_t)((vec[0] >> 8) & 0xFF),
 | 
				
			||||||
 | 
												 (uint8_t)(vec[0] & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 24) & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 16) & 0xFF),
 | 
				
			||||||
 | 
											(uint8_t)((vec[1] >> 8) & 0xFF),
 | 
				
			||||||
 | 
											 (uint8_t)(vec[1] & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)((vec[2] >> 24) & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)((vec[2] >> 16) & 0xFF),
 | 
				
			||||||
 | 
										(uint8_t)((vec[2] >> 8) & 0xFF),
 | 
				
			||||||
 | 
										 (uint8_t)(vec[2] & 0xFF) };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(*buf + 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 3, dir8, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 6;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
 | 
					void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
 | 
				
			||||||
	*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG;
 | 
						*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -508,10 +620,12 @@ bool netprot::Deserialize(Output* out, char* buf, uint32_t *buflen) {
 | 
				
			|||||||
	out->states.jumping = states & 0b10000000;
 | 
						out->states.jumping = states & 0b10000000;
 | 
				
			||||||
	out->states.shooting = states & 0b01000000;
 | 
						out->states.shooting = states & 0b01000000;
 | 
				
			||||||
	out->states.hit = states & 0b00100000;
 | 
						out->states.hit = states & 0b00100000;
 | 
				
			||||||
	out->states.dead = states & 0b00010000;
 | 
						out->states.powerup = states & 0b00010000;
 | 
				
			||||||
	out->states.still = states & 0b00001000;
 | 
						out->states.dead = states & 0b00001000;
 | 
				
			||||||
	out->states.jumpshot = states & 0b00000100;
 | 
						out->states.still = states & 0b00000100;
 | 
				
			||||||
	out->states.running = states & 0b00000010;
 | 
						out->states.jumpshot = states & 0b00000010;
 | 
				
			||||||
 | 
						out->states.running = states & 0b00000001;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
 | 
						uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
 | 
				
			||||||
	memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
 | 
						memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
 | 
				
			||||||
@@ -592,10 +706,9 @@ bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) {
 | 
				
			|||||||
		(uint16_t)diff[0] << 8 |
 | 
							(uint16_t)diff[0] << 8 |
 | 
				
			||||||
		(uint16_t)diff[1];
 | 
							(uint16_t)diff[1];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(&sync->hp, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t));
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
 | 
						uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
 | 
				
			||||||
	memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12);
 | 
						memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12);
 | 
				
			||||||
	uint32_t vec[3] = {
 | 
						uint32_t vec[3] = {
 | 
				
			||||||
		(uint32_t)subvec[0] << 24 |
 | 
							(uint32_t)subvec[0] << 24 |
 | 
				
			||||||
		(uint32_t)subvec[1] << 16 |
 | 
							(uint32_t)subvec[1] << 16 |
 | 
				
			||||||
@@ -612,7 +725,18 @@ bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	memcpy(&sync->position, vec, sizeof(uint32_t) * 3);
 | 
						memcpy(&sync->position, vec, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2;
 | 
						uint8_t hp8[4];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(&hp8, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t)], sizeof(uint32_t));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint32_t hp = (uint32_t)hp8[0] << 24 |
 | 
				
			||||||
 | 
							(uint32_t)hp8[1] << 16 |
 | 
				
			||||||
 | 
							(uint32_t)hp8[2] << 8 |
 | 
				
			||||||
 | 
							(uint32_t)hp8[3];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(&sync->hp, &hp, sizeof(float));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + sizeof(float);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return true;
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@@ -626,7 +750,7 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t *buflen) {
 | 
				
			|||||||
	if (namesize > 32)
 | 
						if (namesize > 32)
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(&tinfo->name, &buf[1], namesize);
 | 
						strcpy(tinfo->name, namesize, &buf[1]);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
						uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
				
			||||||
	memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
 | 
						memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
 | 
				
			||||||
@@ -654,7 +778,7 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t *buflen) {
 | 
				
			|||||||
	if (namesize > 32)
 | 
						if (namesize > 32)
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(&linfo->name, &buf[1], namesize);
 | 
						strcpy(linfo->name, namesize, &buf[1]);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
						uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
				
			||||||
	memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
 | 
						memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
 | 
				
			||||||
@@ -693,7 +817,7 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t *buflen) {
 | 
				
			|||||||
	if (namesize > 32)
 | 
						if (namesize > 32)
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(&pinfo->name, &buf[1], namesize);
 | 
						strcpy(pinfo->name, namesize, &buf[1]);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
						uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
				
			||||||
	memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
 | 
						memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
 | 
				
			||||||
@@ -806,14 +930,114 @@ bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) {
 | 
				
			|||||||
		(uint64_t)dstt[6] << 8 |
 | 
							(uint64_t)dstt[6] << 8 |
 | 
				
			||||||
		(uint64_t)dstt[7];
 | 
							(uint64_t)dstt[7];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	size_t messsize = std::strlen(buf + sizeof(uint64_t) * 3) + 1;
 | 
						size_t messsize = std::strlen(&buf[sizeof(uint64_t) * 3]) + 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (messsize > 140)
 | 
						if (messsize > 140)
 | 
				
			||||||
		return false;
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
 | 
						char* ciboire = &buf[1 + sizeof(uint64_t) * 3];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	*buflen = messsize + sizeof(uint64_t) * 3 + 2;
 | 
						strcpy(chat->mess, 140, ciboire);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//*buflen = messsize + sizeof(uint64_t) * 3 + 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return true;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool netprot::Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen) {
 | 
				
			||||||
 | 
						if (*buflen <= sizeof(ChunkMod))
 | 
				
			||||||
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
 | 
				
			||||||
 | 
						memcpy(subvec, &buf[1], sizeof(uint8_t) * 12);
 | 
				
			||||||
 | 
						uint32_t vec[3] = {
 | 
				
			||||||
 | 
							(uint32_t)subvec[0] << 24 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[1] << 16 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[2] << 8 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[3],
 | 
				
			||||||
 | 
								(uint32_t)subvec[4] << 24 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[5] << 16 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[6] << 8 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[7],
 | 
				
			||||||
 | 
									(uint32_t)subvec[8] << 24 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[9] << 16 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[10] << 8 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[11] };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(&chmod->pos, vec, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(&chmod->b_type, &buf[1 + sizeof(uint8_t) * 12], sizeof(BlockType));
 | 
				
			||||||
 | 
						memcpy(&chmod->old_b_type, &buf[2 + sizeof(uint8_t) * 12], sizeof(BlockType));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = sizeof(uint32_t) * 3 + 3;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return true;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool netprot::Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen) {
 | 
				
			||||||
 | 
						if (*buflen <= sizeof(BulletAdd))
 | 
				
			||||||
 | 
							return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t tst[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
 | 
				
			||||||
 | 
						memcpy(tst, &buf[1], sizeof(uint64_t));
 | 
				
			||||||
 | 
						bull->tstamp =
 | 
				
			||||||
 | 
							(uint64_t)tst[0] << 56 |
 | 
				
			||||||
 | 
							(uint64_t)tst[1] << 48 |
 | 
				
			||||||
 | 
							(uint64_t)tst[2] << 40 |
 | 
				
			||||||
 | 
							(uint64_t)tst[3] << 32 |
 | 
				
			||||||
 | 
							(uint64_t)tst[4] << 24 |
 | 
				
			||||||
 | 
							(uint64_t)tst[5] << 16 |
 | 
				
			||||||
 | 
							(uint64_t)tst[6] << 8 |
 | 
				
			||||||
 | 
							(uint64_t)tst[7];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(tst, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
 | 
				
			||||||
 | 
						bull->id =
 | 
				
			||||||
 | 
							(uint64_t)tst[0] << 56 |
 | 
				
			||||||
 | 
							(uint64_t)tst[1] << 48 |
 | 
				
			||||||
 | 
							(uint64_t)tst[2] << 40 |
 | 
				
			||||||
 | 
							(uint64_t)tst[3] << 32 |
 | 
				
			||||||
 | 
							(uint64_t)tst[4] << 24 |
 | 
				
			||||||
 | 
							(uint64_t)tst[5] << 16 |
 | 
				
			||||||
 | 
							(uint64_t)tst[6] << 8 |
 | 
				
			||||||
 | 
							(uint64_t)tst[7];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
 | 
				
			||||||
 | 
						memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
 | 
				
			||||||
 | 
						uint32_t vec[3] = {
 | 
				
			||||||
 | 
							(uint32_t)subvec[0] << 24 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[1] << 16 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[2] << 8 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[3],
 | 
				
			||||||
 | 
								(uint32_t)subvec[4] << 24 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[5] << 16 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[6] << 8 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[7],
 | 
				
			||||||
 | 
									(uint32_t)subvec[8] << 24 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[9] << 16 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[10] << 8 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[11] };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(&bull->pos, vec, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint8_t) * 12], sizeof(uint8_t) * 12);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint32_t dir[3] = {
 | 
				
			||||||
 | 
							(uint32_t)subvec[0] << 24 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[1] << 16 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[2] << 8 |
 | 
				
			||||||
 | 
							(uint32_t)subvec[3],
 | 
				
			||||||
 | 
								(uint32_t)subvec[4] << 24 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[5] << 16 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[6] << 8 |
 | 
				
			||||||
 | 
								(uint32_t)subvec[7],
 | 
				
			||||||
 | 
									(uint32_t)subvec[8] << 24 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[9] << 16 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[10] << 8 |
 | 
				
			||||||
 | 
									(uint32_t)subvec[11] };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memcpy(&bull->dir, dir, sizeof(uint32_t) * 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint8_t) * 24;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return true;
 | 
						return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@@ -911,9 +1135,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t *buflen) {
 | 
				
			|||||||
	return pck;
 | 
						return pck;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
netprot::Packet netprot::getPack(netprot::Buffer* buf) {
 | 
					netprot::Packet netprot::getPack(netprot::Buffer* buf) { return netprot::getPack(buf->ptr, &buf->len); }
 | 
				
			||||||
	return netprot::getPack(buf->ptr, &buf->len);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool netprot::emptyPack(netprot::Packet pck) {
 | 
					bool netprot::emptyPack(netprot::Packet pck) {
 | 
				
			||||||
	switch (pck.type) {
 | 
						switch (pck.type) {
 | 
				
			||||||
@@ -950,8 +1172,7 @@ netprot::Packet netprot::makePack(void* ptr, PACKET_TYPE type) {
 | 
				
			|||||||
	return pck;
 | 
						return pck;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf) {
 | 
					void netprot::recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck) {
 | 
				
			||||||
	std::vector<char*> lsPck;
 | 
					 | 
				
			||||||
	int len = buf->tmp ? buf->tmp - buf->ptr : 0,
 | 
						int len = buf->tmp ? buf->tmp - buf->ptr : 0,
 | 
				
			||||||
		end = 0;
 | 
							end = 0;
 | 
				
			||||||
	char* cursor = buf->tmp ? buf->tmp : nullptr,
 | 
						char* cursor = buf->tmp ? buf->tmp : nullptr,
 | 
				
			||||||
@@ -967,14 +1188,14 @@ std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf)
 | 
				
			|||||||
		if (!poll(fds, 1, 0)) {
 | 
							if (!poll(fds, 1, 0)) {
 | 
				
			||||||
			if (ended)
 | 
								if (ended)
 | 
				
			||||||
				buf->tmp = nullptr;
 | 
									buf->tmp = nullptr;
 | 
				
			||||||
			return lsPck;
 | 
								return;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
 | 
							int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
 | 
				
			||||||
		if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
 | 
							if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
 | 
				
			||||||
			if (ended)
 | 
								if (ended)
 | 
				
			||||||
				buf->tmp = nullptr;
 | 
									buf->tmp = nullptr;
 | 
				
			||||||
			return lsPck;
 | 
								return;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
		len += bytes;
 | 
							len += bytes;
 | 
				
			||||||
		end = len;
 | 
							end = len;
 | 
				
			||||||
@@ -998,23 +1219,13 @@ std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
				cmp = memcmp(cursor, Footer, sizeof(uint32_t));
 | 
									cmp = memcmp(cursor, Footer, sizeof(uint32_t));
 | 
				
			||||||
				if (cmp == 0) {
 | 
									if (cmp == 0) {
 | 
				
			||||||
					if (!outbuf) {
 | 
										lsPck->push_back(last);
 | 
				
			||||||
						lsPck.push_back(last);
 | 
					 | 
				
			||||||
						cursor += sizeof(uint32_t);
 | 
					 | 
				
			||||||
						last = cursor;
 | 
					 | 
				
			||||||
						next = cursor + 1;
 | 
					 | 
				
			||||||
					}
 | 
					 | 
				
			||||||
					else {
 | 
					 | 
				
			||||||
						memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
 | 
					 | 
				
			||||||
						lsPck.push_back(&outbuf->ptr[cursor - last]);
 | 
					 | 
				
			||||||
					cursor += sizeof(uint32_t);
 | 
										cursor += sizeof(uint32_t);
 | 
				
			||||||
					last = cursor;
 | 
										last = cursor;
 | 
				
			||||||
					next = cursor + 1;
 | 
										next = cursor + 1;
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
			}
 | 
					 | 
				
			||||||
			else {
 | 
								else {
 | 
				
			||||||
				if (!outbuf)
 | 
					 | 
				
			||||||
				buf->tmp = last;
 | 
									buf->tmp = last;
 | 
				
			||||||
				cursor = &buf->ptr[len];
 | 
									cursor = &buf->ptr[len];
 | 
				
			||||||
				next = cursor + 1;
 | 
									next = cursor + 1;
 | 
				
			||||||
@@ -1024,8 +1235,7 @@ std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf)
 | 
				
			|||||||
	}
 | 
						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* outbuf) {
 | 
					void netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck) {
 | 
				
			||||||
	std::vector<char*> lsPck;
 | 
					 | 
				
			||||||
	int len = buf->tmp ? buf->tmp - buf->ptr : 0,
 | 
						int len = buf->tmp ? buf->tmp - buf->ptr : 0,
 | 
				
			||||||
		end = 0;
 | 
							end = 0;
 | 
				
			||||||
	char* cursor = buf->tmp ? buf->tmp : nullptr,
 | 
						char* cursor = buf->tmp ? buf->tmp : nullptr,
 | 
				
			||||||
@@ -1043,14 +1253,14 @@ std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in
 | 
				
			|||||||
		if (!poll(fds, 1, 0)) {
 | 
							if (!poll(fds, 1, 0)) {
 | 
				
			||||||
			if (ended)
 | 
								if (ended)
 | 
				
			||||||
				buf->tmp = nullptr;
 | 
									buf->tmp = nullptr;
 | 
				
			||||||
			return lsPck;
 | 
								return;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen);
 | 
							int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen);
 | 
				
			||||||
		if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
 | 
							if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
 | 
				
			||||||
			if (ended)
 | 
								if (ended)
 | 
				
			||||||
				buf->tmp = nullptr;
 | 
									buf->tmp = nullptr;
 | 
				
			||||||
			return lsPck;
 | 
								return;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
		len += bytes;
 | 
							len += bytes;
 | 
				
			||||||
		end = len;
 | 
							end = len;
 | 
				
			||||||
@@ -1074,23 +1284,13 @@ std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
				cmp = memcmp(cursor, Footer, sizeof(uint32_t));
 | 
									cmp = memcmp(cursor, Footer, sizeof(uint32_t));
 | 
				
			||||||
				if (cmp == 0) {
 | 
									if (cmp == 0) {
 | 
				
			||||||
					if (!outbuf) {
 | 
										lsPck->push_back(last);
 | 
				
			||||||
						lsPck.push_back(last);
 | 
					 | 
				
			||||||
						cursor += sizeof(uint32_t);
 | 
					 | 
				
			||||||
						last = cursor;
 | 
					 | 
				
			||||||
						next = cursor + 1;
 | 
					 | 
				
			||||||
					}
 | 
					 | 
				
			||||||
					else {
 | 
					 | 
				
			||||||
						memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
 | 
					 | 
				
			||||||
						lsPck.push_back(&outbuf->ptr[cursor - last]);
 | 
					 | 
				
			||||||
					cursor += sizeof(uint32_t);
 | 
										cursor += sizeof(uint32_t);
 | 
				
			||||||
					last = cursor;
 | 
										last = cursor;
 | 
				
			||||||
					next = cursor + 1;
 | 
										next = cursor + 1;
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
			}
 | 
					 | 
				
			||||||
			else {
 | 
								else {
 | 
				
			||||||
				if (!outbuf)
 | 
					 | 
				
			||||||
				buf->tmp = last;
 | 
									buf->tmp = last;
 | 
				
			||||||
				cursor = &buf->ptr[len];
 | 
									cursor = &buf->ptr[len];
 | 
				
			||||||
				next = cursor + 1;
 | 
									next = cursor + 1;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -12,8 +12,8 @@ namespace netprot {
 | 
				
			|||||||
				ERR, INPUT, OUTPUT, SYNC,
 | 
									ERR, INPUT, OUTPUT, SYNC,
 | 
				
			||||||
				TEAMINF, SELFINF, PLAYINF, LOGINF,
 | 
									TEAMINF, SELFINF, PLAYINF, LOGINF,
 | 
				
			||||||
				CHUNKMOD, PLAYERMOD, PICKUPMOD,
 | 
									CHUNKMOD, PLAYERMOD, PICKUPMOD,
 | 
				
			||||||
				GAMEINFO, ENDINFO , CHAT, ERRLOG,
 | 
									GAMEINFO, ENDINFO , BULLET,
 | 
				
			||||||
				LAST_PACK
 | 
									CHAT, ERRLOG, LAST_PACK
 | 
				
			||||||
			};
 | 
								};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	/* Structures */
 | 
						/* Structures */
 | 
				
			||||||
@@ -38,24 +38,24 @@ namespace netprot {
 | 
				
			|||||||
	/* Sous-structures */
 | 
						/* Sous-structures */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct Keys {
 | 
						struct Keys {
 | 
				
			||||||
		bool forward, 
 | 
							bool forward = false,
 | 
				
			||||||
			 backward, 
 | 
								backward = false,
 | 
				
			||||||
			 left, 
 | 
								left = false,
 | 
				
			||||||
			 right, 
 | 
								right = false,
 | 
				
			||||||
			 jump, 
 | 
								jump = false,
 | 
				
			||||||
			 shoot,
 | 
								shoot = false,
 | 
				
			||||||
			 block;
 | 
								block = false;
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct States {
 | 
						struct States {
 | 
				
			||||||
		bool jumping, 
 | 
							bool jumping = false,
 | 
				
			||||||
			 shooting, 
 | 
								shooting = false,
 | 
				
			||||||
			 hit, 
 | 
								hit = false,
 | 
				
			||||||
			 powerup,
 | 
								powerup = false,
 | 
				
			||||||
			 dead,
 | 
								dead = false,
 | 
				
			||||||
			 still,
 | 
								still = false,
 | 
				
			||||||
		     jumpshot,
 | 
								jumpshot = false,
 | 
				
			||||||
			 running;
 | 
								running = false;
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	/* Structures de paquets */
 | 
						/* Structures de paquets */
 | 
				
			||||||
@@ -80,37 +80,37 @@ namespace netprot {
 | 
				
			|||||||
		uint64_t sid = 0;
 | 
							uint64_t sid = 0;
 | 
				
			||||||
		uint32_t timer = 0;
 | 
							uint32_t timer = 0;
 | 
				
			||||||
		uint16_t ammo = 0;
 | 
							uint16_t ammo = 0;
 | 
				
			||||||
		uint8_t hp = 0;
 | 
							float hp = 0;
 | 
				
			||||||
		Vector3f position;
 | 
							Vector3f position;
 | 
				
			||||||
		Sync() {}
 | 
							Sync() {}
 | 
				
			||||||
		Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {}
 | 
							Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {}
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct TeamInfo {									// cli <-> srv			TCP			once
 | 
						struct TeamInfo {									// cli <-> srv			TCP			once
 | 
				
			||||||
		char name[32];
 | 
							char *name = new char[32];
 | 
				
			||||||
		uint64_t id = 0;
 | 
							uint64_t id = 0;
 | 
				
			||||||
		TeamInfo() {}
 | 
							TeamInfo() {}
 | 
				
			||||||
		TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(tem->name, name); }
 | 
							TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(name, 32, tem->name); }
 | 
				
			||||||
 | 
							~TeamInfo() { delete[] name; }
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct LoginInfo {									// cli <-> srv			TCP			once
 | 
						struct LoginInfo {									// cli <-> srv			TCP			once
 | 
				
			||||||
		char name[32];
 | 
							char *name = new char[32];
 | 
				
			||||||
		uint64_t sid = 0, 
 | 
							uint64_t sid = 0, 
 | 
				
			||||||
			     tid = 0;
 | 
								     tid = 0;
 | 
				
			||||||
		LoginInfo() {}
 | 
							LoginInfo() {}
 | 
				
			||||||
		LoginInfo(LoginInfo* ply): sid(ply->sid), tid(ply->tid) { strcpy(ply->name, name); }
 | 
							LoginInfo(LoginInfo* log): sid(log->sid), tid(log->tid) { strcpy(name, 32, log->name); }
 | 
				
			||||||
 | 
							~LoginInfo() { delete[] name; }
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct PlayerInfo {									// cli <-> srv			TCP			once
 | 
						struct PlayerInfo {									// cli <-> srv			TCP			once
 | 
				
			||||||
		char name[32];
 | 
							char *name = new char[32];
 | 
				
			||||||
		uint64_t id = 0,
 | 
							uint64_t id = 0,
 | 
				
			||||||
				 tid = 0;
 | 
									 tid = 0;
 | 
				
			||||||
		PlayerInfo() {}
 | 
							PlayerInfo() {}
 | 
				
			||||||
		PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) {
 | 
							PlayerInfo(PlayerInfo* ply) : id(ply->id), tid(ply->tid) { strcpy(name, 32, ply->name); };
 | 
				
			||||||
			strcpy(log->name, name);
 | 
							PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { strcpy(name, 32, strname.c_str()); }
 | 
				
			||||||
		};
 | 
							~PlayerInfo() { delete[] name; }
 | 
				
			||||||
		PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length());
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once
 | 
						struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once
 | 
				
			||||||
@@ -125,16 +125,29 @@ namespace netprot {
 | 
				
			|||||||
		uint64_t src_id = 0,
 | 
							uint64_t src_id = 0,
 | 
				
			||||||
			dest_id = 0,
 | 
								dest_id = 0,
 | 
				
			||||||
			dest_team_id = 0;
 | 
								dest_team_id = 0;
 | 
				
			||||||
		char mess[140]; // Good 'nough for twitr, good 'nough for me.
 | 
							char *mess = new char[140]; // Good 'nough for twitr, good 'nough for me.
 | 
				
			||||||
		Chat() {}
 | 
							Chat() {}
 | 
				
			||||||
		Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); }
 | 
							Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(mess, 140, cha->mess); }
 | 
				
			||||||
 | 
							~Chat() { delete[] mess; }
 | 
				
			||||||
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						struct ChunkMod {
 | 
				
			||||||
 | 
							Vector3f pos;
 | 
				
			||||||
 | 
							BlockType b_type, old_b_type;
 | 
				
			||||||
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						struct BulletAdd {
 | 
				
			||||||
 | 
							Timestamp tstamp;
 | 
				
			||||||
 | 
							Vector3f pos, dir;
 | 
				
			||||||
 | 
							uint64_t id;
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	struct ErrorLog {									// srv -> cli			TCP			event
 | 
						struct ErrorLog {									// srv -> cli			TCP			event
 | 
				
			||||||
		char mess[140];
 | 
							char *mess = new char[140];
 | 
				
			||||||
		bool is_fatal;
 | 
							bool is_fatal = false;
 | 
				
			||||||
		ErrorLog() {};
 | 
							ErrorLog() {};
 | 
				
			||||||
		ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
 | 
							ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(mess, 140, err->mess); }
 | 
				
			||||||
 | 
							~ErrorLog() { delete[] mess; }
 | 
				
			||||||
	};
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	/* Fonctions */
 | 
						/* Fonctions */
 | 
				
			||||||
@@ -147,6 +160,8 @@ namespace netprot {
 | 
				
			|||||||
	void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
 | 
						void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
 | 
				
			||||||
	void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
 | 
						void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
 | 
				
			||||||
	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
 | 
						void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
 | 
				
			||||||
 | 
						void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv
 | 
				
			||||||
 | 
						void Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen); // srv
 | 
				
			||||||
	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
 | 
						void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
 | 
						bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
 | 
				
			||||||
@@ -157,6 +172,8 @@ namespace netprot {
 | 
				
			|||||||
	bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
 | 
						bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
 | 
				
			||||||
	bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
 | 
						bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
 | 
				
			||||||
	bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
 | 
						bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
 | 
				
			||||||
 | 
						bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli
 | 
				
			||||||
 | 
						bool Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen); // cli
 | 
				
			||||||
	bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
 | 
						bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	PACKET_TYPE getType(char* buf, uint32_t buflen);
 | 
						PACKET_TYPE getType(char* buf, uint32_t buflen);
 | 
				
			||||||
@@ -176,8 +193,8 @@ namespace netprot {
 | 
				
			|||||||
	template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
 | 
						template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
 | 
				
			||||||
	template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
 | 
						template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
	std::vector<char*> recvPacks(SOCKET sock, Buffer* buf, Buffer* oufbuf = nullptr);
 | 
						void recvPacks(SOCKET sock, Buffer* buf, std::vector<char*>* lsPck);
 | 
				
			||||||
	std::vector<char*> recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* oufbuf = nullptr);
 | 
						void recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, std::vector<char*>* lsPck);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	/* Templates */
 | 
						/* Templates */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -14,17 +14,6 @@ void Player::TurnLeftRight(float value) {
 | 
				
			|||||||
	m_rotY += value;
 | 
						m_rotY += value;
 | 
				
			||||||
	if (m_rotY > 360) m_rotY = 0;
 | 
						if (m_rotY > 360) m_rotY = 0;
 | 
				
			||||||
	else if (m_rotY < -360) m_rotY = 0;
 | 
						else if (m_rotY < -360) m_rotY = 0;
 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void Player::TurnTopBottom(float value) {
 | 
					 | 
				
			||||||
	m_rotX += value;
 | 
					 | 
				
			||||||
	if (m_rotX > 80) m_rotX = 80;
 | 
					 | 
				
			||||||
	else if (m_rotX < -80) m_rotX = -80;
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	Vector3f delta = Vector3f(0, 0, 0);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
 | 
						float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
 | 
				
			||||||
	float xrotrad = (m_rotX / 57.2957795056f);
 | 
						float xrotrad = (m_rotX / 57.2957795056f);
 | 
				
			||||||
@@ -34,23 +23,44 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
 | 
				
			|||||||
		cos(xrotrad) * -cos(yrotrad));
 | 
							cos(xrotrad) * -cos(yrotrad));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	m_direction.Normalize();
 | 
						m_direction.Normalize();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Player::TurnTopBottom(float value) {
 | 
				
			||||||
 | 
						m_rotX += value;
 | 
				
			||||||
 | 
						if (m_rotX > 80) m_rotX = 80;
 | 
				
			||||||
 | 
						else if (m_rotX < -80) m_rotX = -80;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
 | 
				
			||||||
 | 
						float xrotrad = (m_rotX / 57.2957795056f);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
 | 
				
			||||||
 | 
							-sin(xrotrad),
 | 
				
			||||||
 | 
							cos(xrotrad) * -cos(yrotrad));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						m_direction.Normalize();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
 | 
				
			||||||
 | 
						Vector3f delta = Vector3f(0, 0, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Vector3f dir = m_direction;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						dir.y = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (front) {
 | 
						if (front) {
 | 
				
			||||||
		delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
 | 
							delta += dir;
 | 
				
			||||||
		delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
 | 
					 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	else if (back) {
 | 
						else if (back) {
 | 
				
			||||||
		delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
 | 
							delta -= dir;
 | 
				
			||||||
		delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
 | 
					 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (left) {
 | 
						if (left) {
 | 
				
			||||||
		delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
 | 
							delta.x += dir.z;
 | 
				
			||||||
		delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
 | 
							delta.z += -dir.x;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	else if (right) {
 | 
						else if (right) {
 | 
				
			||||||
		delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
 | 
							delta.x -= dir.z;
 | 
				
			||||||
		delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
 | 
							delta.z -= -dir.x;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	delta.Normalize();
 | 
						delta.Normalize();
 | 
				
			||||||
@@ -194,11 +204,11 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
 | 
				
			|||||||
void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
 | 
					void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
 | 
				
			||||||
	transformation.ApplyRotation(-m_rotX, 1, 0, 0);
 | 
						transformation.ApplyRotation(-m_rotX, 1, 0, 0);
 | 
				
			||||||
	transformation.ApplyRotation(-m_rotY, 0, 1, 0);
 | 
						transformation.ApplyRotation(-m_rotY, 0, 1, 0);
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (rel) transformation.ApplyTranslation(-GetPOV());
 | 
						if (rel) transformation.ApplyTranslation(-GetPOV());
 | 
				
			||||||
	if (!rot) {
 | 
						
 | 
				
			||||||
		transformation.ApplyRotation(-m_rotX, 1, 0, 0);
 | 
					
 | 
				
			||||||
		transformation.ApplyRotation(-m_rotY, 0, 1, 0);
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Player::GetBooster(Booster boosttype)
 | 
					void Player::GetBooster(Booster boosttype)
 | 
				
			||||||
@@ -246,8 +256,12 @@ void Player::RemoveBooster(float elapsedtime)
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
void Player::SetDirection(Vector3f dir) { m_direction = dir; }
 | 
					void Player::SetDirection(Vector3f dir) { m_direction = dir; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Player::Move(Vector3f diff) { m_position -= diff; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
 | 
					Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Vector3f Player::GetPositionAbs() const { return m_position; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Vector3f Player::GetVelocity() const { return m_velocity; }
 | 
					Vector3f Player::GetVelocity() const { return m_velocity; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
 | 
					Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
 | 
				
			||||||
@@ -262,26 +276,24 @@ void Player::Teleport(int& x, int& z) {
 | 
				
			|||||||
	m_position.x -= x * CHUNK_SIZE_X;
 | 
						m_position.x -= x * CHUNK_SIZE_X;
 | 
				
			||||||
	m_position.z -= z * CHUNK_SIZE_Z;
 | 
						m_position.z -= z * CHUNK_SIZE_Z;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
bool Player::AmIDead()
 | 
					bool Player::GetIsAirborne() const { return m_airborne; }
 | 
				
			||||||
{
 | 
					 | 
				
			||||||
	return m_hp <= 0;
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool Player::AmIDead() { return m_hp <= 0; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Player::InflictDamage(float hitPoints)
 | 
					void Player::InflictDamage(float hitPoints) {
 | 
				
			||||||
{
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	m_hp -= hitPoints;
 | 
						m_hp -= hitPoints;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (m_hp < 0)
 | 
				
			||||||
	if (AmIDead())
 | 
							m_hp == 0;
 | 
				
			||||||
	{ // Quand le joueur est mort.
 | 
						//if (AmIDead())
 | 
				
			||||||
 | 
						//{ // Quand le joueur est mort.
 | 
				
			||||||
 | 
						//}
 | 
				
			||||||
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int Player::getScore() const { return m_score; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Player::addPoint() { ++m_score; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
uint64_t Player::getId() const { return id; }
 | 
					uint64_t Player::getId() const { return id; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -25,7 +25,9 @@ public:
 | 
				
			|||||||
	void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
 | 
						void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void SetDirection(Vector3f dir);
 | 
						void SetDirection(Vector3f dir);
 | 
				
			||||||
 | 
						void Move(Vector3f diff);
 | 
				
			||||||
	Vector3f GetPosition() const;
 | 
						Vector3f GetPosition() const;
 | 
				
			||||||
 | 
						Vector3f GetPositionAbs() const;
 | 
				
			||||||
	Vector3f GetDirection() const;
 | 
						Vector3f GetDirection() const;
 | 
				
			||||||
	Vector3f GetVelocity() const;
 | 
						Vector3f GetVelocity() const;
 | 
				
			||||||
	Vector3f GetPOV() const;
 | 
						Vector3f GetPOV() const;
 | 
				
			||||||
@@ -33,8 +35,14 @@ public:
 | 
				
			|||||||
	float GetHP() const;
 | 
						float GetHP() const;
 | 
				
			||||||
	void Teleport(int& x, int& z);
 | 
						void Teleport(int& x, int& z);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						bool GetIsAirborne() const;
 | 
				
			||||||
	bool AmIDead();
 | 
						bool AmIDead();
 | 
				
			||||||
	void InflictDamage(float hitPoints);
 | 
						void InflictDamage(float hitPoints);
 | 
				
			||||||
 | 
						int getScore() const;
 | 
				
			||||||
 | 
						void addPoint();
 | 
				
			||||||
 | 
						uint64_t Killer = 0;
 | 
				
			||||||
 | 
						std::string m_username;
 | 
				
			||||||
 | 
						bool m_hit = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
	uint64_t getId() const;
 | 
						uint64_t getId() const;
 | 
				
			||||||
@@ -44,8 +52,8 @@ protected:
 | 
				
			|||||||
	Vector3f m_velocity;
 | 
						Vector3f m_velocity;
 | 
				
			||||||
	Vector3f m_direction;
 | 
						Vector3f m_direction;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	std::string m_username;
 | 
					 | 
				
			||||||
	uint64_t id = 0;
 | 
						uint64_t id = 0;
 | 
				
			||||||
 | 
						int m_score = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	float m_rotX = 0; 
 | 
						float m_rotX = 0; 
 | 
				
			||||||
	float m_rotY = 0;
 | 
						float m_rotY = 0;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -169,31 +169,26 @@ void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, Blo
 | 
				
			|||||||
	UpdateWorld(player_pos, blockinfo);
 | 
						UpdateWorld(player_pos, blockinfo);
 | 
				
			||||||
	//TransposeWorld(player_pos, bullets);
 | 
						//TransposeWorld(player_pos, bullets);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
 | 
					 | 
				
			||||||
//	if (updates == 0 && ChunkAt(chx, 1, chy) &&
 | 
					 | 
				
			||||||
//		ChunkAt(chx, 1, chy)->IsDirty()) {
 | 
					 | 
				
			||||||
//		ChunkAt(chx, 1, chy)->Update(blockinfo, this);
 | 
					 | 
				
			||||||
//		updates = FRAMES_UPDATE_CHUNKS;
 | 
					 | 
				
			||||||
//	}
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
 | 
					netprot::ChunkMod* World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net) {
 | 
				
			||||||
	Vector3f currentPos = player_pos;
 | 
						Vector3f currentPos = player_pos;
 | 
				
			||||||
	Vector3f currentBlock = currentPos;
 | 
						Vector3f currentBlock = currentPos;
 | 
				
			||||||
	Vector3f ray = player_dir;
 | 
						Vector3f ray = player_dir;
 | 
				
			||||||
 | 
						BlockType oldbtype;
 | 
				
			||||||
 | 
						netprot::ChunkMod* cmod = nullptr;
 | 
				
			||||||
	bool found = false;
 | 
						bool found = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (block) return;
 | 
						if (block) return cmod;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
 | 
						while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
 | 
				
			||||||
		currentBlock += ray / 10.f;
 | 
							currentBlock += ray / 10.f;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		BlockType bt = BlockAt(currentBlock);
 | 
							BlockType bt = BlockAt(currentBlock);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if (bt != BTYPE_AIR)
 | 
							if (bt != BTYPE_AIR) {
 | 
				
			||||||
			found = true;
 | 
								found = true;
 | 
				
			||||||
 | 
								oldbtype = bt;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (found)
 | 
						if (found)
 | 
				
			||||||
@@ -219,21 +214,30 @@ void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos,
 | 
				
			|||||||
						(By == PyA ||
 | 
											(By == PyA ||
 | 
				
			||||||
							By == PyB ||
 | 
												By == PyB ||
 | 
				
			||||||
							By == PyC) &&
 | 
												By == PyC) &&
 | 
				
			||||||
						Bz == Pz))
 | 
											Bz == Pz)) {
 | 
				
			||||||
						found = true;
 | 
											found = true;
 | 
				
			||||||
 | 
											oldbtype = bt;
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
 | 
						if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
 | 
				
			||||||
 | 
							if (net) {
 | 
				
			||||||
 | 
								cmod = new netprot::ChunkMod();
 | 
				
			||||||
 | 
								cmod->old_b_type = oldbtype;
 | 
				
			||||||
 | 
								cmod->b_type = blockType;
 | 
				
			||||||
 | 
								cmod->pos = currentBlock;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
		int bx = (int)currentBlock.x % CHUNK_SIZE_X;
 | 
							int bx = (int)currentBlock.x % CHUNK_SIZE_X;
 | 
				
			||||||
		int by = (int)currentBlock.y % CHUNK_SIZE_Y;
 | 
							int by = (int)currentBlock.y % CHUNK_SIZE_Y;
 | 
				
			||||||
		int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
 | 
							int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
 | 
				
			||||||
 | 
					 | 
				
			||||||
		ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
 | 
							ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
 | 
				
			||||||
		ChunkAt(currentBlock)->MakeModified();
 | 
							ChunkAt(currentBlock)->MakeModified();
 | 
				
			||||||
		block = true;
 | 
							block = true;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return cmod;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
 | 
					void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -11,6 +11,7 @@
 | 
				
			|||||||
#include "array2d.h"
 | 
					#include "array2d.h"
 | 
				
			||||||
#include "bullet.h"
 | 
					#include "bullet.h"
 | 
				
			||||||
#include "chunk.h"
 | 
					#include "chunk.h"
 | 
				
			||||||
 | 
					#include "netprotocol.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class Chunk;
 | 
					class Chunk;
 | 
				
			||||||
class Bullet;
 | 
					class Bullet;
 | 
				
			||||||
@@ -37,7 +38,7 @@ public:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	void GetScope(unsigned int& x, unsigned int& y);
 | 
						void GetScope(unsigned int& x, unsigned int& y);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
 | 
						netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net);
 | 
				
			||||||
	void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
 | 
						void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
 | 
				
			||||||
	void CleanUpWorld(int& deleteframes, bool clear);
 | 
						void CleanUpWorld(int& deleteframes, bool clear);
 | 
				
			||||||
	int GettbDeleted() const;
 | 
						int GettbDeleted() const;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -48,7 +48,7 @@
 | 
				
			|||||||
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
 | 
					  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
 | 
				
			||||||
    <ConfigurationType>Application</ConfigurationType>
 | 
					    <ConfigurationType>Application</ConfigurationType>
 | 
				
			||||||
    <UseDebugLibraries>false</UseDebugLibraries>
 | 
					    <UseDebugLibraries>false</UseDebugLibraries>
 | 
				
			||||||
    <PlatformToolset>v143</PlatformToolset>
 | 
					    <PlatformToolset>ClangCL</PlatformToolset>
 | 
				
			||||||
    <WholeProgramOptimization>true</WholeProgramOptimization>
 | 
					    <WholeProgramOptimization>true</WholeProgramOptimization>
 | 
				
			||||||
    <CharacterSet>Unicode</CharacterSet>
 | 
					    <CharacterSet>Unicode</CharacterSet>
 | 
				
			||||||
  </PropertyGroup>
 | 
					  </PropertyGroup>
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -4,16 +4,18 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
Connection::Connection(SOCKET sock,
 | 
					Connection::Connection(SOCKET sock,
 | 
				
			||||||
	sockaddr_in sockaddr,
 | 
						sockaddr_in sockaddr,
 | 
				
			||||||
					   LoginInfo log, 
 | 
						LoginInfo *log,
 | 
				
			||||||
					   PlayerInfo play):
 | 
						PlayerInfo *play) :
 | 
				
			||||||
	m_sock(sock),
 | 
						m_sock(sock),
 | 
				
			||||||
	m_addr(sockaddr),
 | 
						m_addr(sockaddr),
 | 
				
			||||||
	m_loginfo(log), 
 | 
						m_loginfo(*log),
 | 
				
			||||||
	m_playinfo(play) {
 | 
						m_playinfo(*play) {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Connection::~Connection() { closesocket(m_sock); }
 | 
					Connection::~Connection() { 
 | 
				
			||||||
 | 
						delete player;
 | 
				
			||||||
 | 
						closesocket(m_sock); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; }
 | 
					uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -21,7 +23,7 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
std::string Connection::GetName() const { return m_loginfo.name; }
 | 
					std::string Connection::GetName() const { return m_loginfo.name; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); }
 | 
					void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Output* Connection::getOutput(Timestamp time) {
 | 
					Output* Connection::getOutput(Timestamp time) {
 | 
				
			||||||
	auto out = m_output_manifest.find(time);
 | 
						auto out = m_output_manifest.find(time);
 | 
				
			||||||
@@ -50,70 +52,157 @@ sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
 | 
				
			|||||||
void Connection::getPacks(SOCKET sock) {
 | 
					void Connection::getPacks(SOCKET sock) {
 | 
				
			||||||
	std::vector<char*> lsPck;
 | 
						std::vector<char*> lsPck;
 | 
				
			||||||
	Input in;
 | 
						Input in;
 | 
				
			||||||
	while (true) {
 | 
						Sync sync;
 | 
				
			||||||
		lsPck = recvPacksFrom(sock, &m_buf, m_addr);
 | 
						recvPacksFrom(sock, &m_buf, m_addr, &lsPck);
 | 
				
			||||||
 | 
					 | 
				
			||||||
	for (auto& pck : lsPck) {
 | 
						for (auto& pck : lsPck) {
 | 
				
			||||||
		uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
 | 
							uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
 | 
				
			||||||
		switch (netprot::getType(pck, 1)) {
 | 
							switch (netprot::getType(pck, 1)) {
 | 
				
			||||||
			using enum netprot::PACKET_TYPE;
 | 
								using enum netprot::PACKET_TYPE;
 | 
				
			||||||
		case INPUT:
 | 
							case INPUT:
 | 
				
			||||||
				if (Deserialize(&in, pck, &bsize))
 | 
								if (Deserialize(&in, pck, &bsize)) {
 | 
				
			||||||
				m_input_manifest[in.timestamp] = in;
 | 
									m_input_manifest[in.timestamp] = in;
 | 
				
			||||||
 | 
									m_input_vector.push_back(in);
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								break;
 | 
				
			||||||
 | 
							case SYNC:
 | 
				
			||||||
 | 
								if (Deserialize(&sync, pck, &bsize))
 | 
				
			||||||
 | 
									m_nsync = true;
 | 
				
			||||||
			break;
 | 
								break;
 | 
				
			||||||
		default: break;
 | 
							default: break;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	lsPck.clear();
 | 
						lsPck.clear();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns) {
 | 
					 | 
				
			||||||
	while (m_last_out < m_output_manifest.size()) {
 | 
					 | 
				
			||||||
		Output out = m_output_manifest.at(m_last_out++);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
 | 
				
			||||||
 | 
						static int outs = 0;
 | 
				
			||||||
 | 
						static Timestamp last = 0;
 | 
				
			||||||
 | 
						while (!m_output_vector.empty()) {
 | 
				
			||||||
 | 
							Output out = m_output_vector.front();
 | 
				
			||||||
		for (auto& [key, conn] : conns) {
 | 
							for (auto& [key, conn] : conns) {
 | 
				
			||||||
			if (m_playinfo.id == conn->GetHash(true))
 | 
								if (m_playinfo.id == conn->GetHash(false))
 | 
				
			||||||
				continue;
 | 
									continue;
 | 
				
			||||||
			sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
 | 
								sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
							++outs;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							[[unlikely]] if (last == 0) // !
 | 
				
			||||||
 | 
								last = out.timestamp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							outs += out.timestamp + last;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (outs >= 1000) {
 | 
				
			||||||
 | 
								outs -= 1000;
 | 
				
			||||||
 | 
								Sync sync;
 | 
				
			||||||
 | 
								sync.hp = player->GetHP();
 | 
				
			||||||
 | 
								sync.timestamp = out.timestamp;
 | 
				
			||||||
 | 
								sync.position = out.position;
 | 
				
			||||||
 | 
								sync.sid = m_loginfo.sid;
 | 
				
			||||||
 | 
								sync.timer = timer;
 | 
				
			||||||
 | 
								sync.timestamp = out.timestamp;
 | 
				
			||||||
 | 
								sync.ammo = -1;
 | 
				
			||||||
 | 
								sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							m_output_vector.pop_front();
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Connection::Run(World* world) {
 | 
					Timestamp Connection::Run(World* world) {
 | 
				
			||||||
	Input in, last;
 | 
						Input in, last;
 | 
				
			||||||
	Output out;
 | 
						Output out;
 | 
				
			||||||
 | 
						Timestamp tstamp = 0;
 | 
				
			||||||
	float el;
 | 
						float el;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (m_input_manifest.size() < 2)
 | 
						if (m_input_manifest.size() < 2)
 | 
				
			||||||
		return;
 | 
							return tstamp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	while (m_last_in < m_input_manifest.size()) {
 | 
						if (player->AmIDead()) {
 | 
				
			||||||
		in = m_input_manifest.at(m_last_in + 1);
 | 
							m_input_manifest.clear();
 | 
				
			||||||
		last = m_input_manifest.at(m_last_in);
 | 
							return tstamp;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		el = (float)(in.timestamp - last.timestamp) / 1000.;
 | 
						while (m_last_in < m_input_vector.size() - 1) {
 | 
				
			||||||
		player.get()->SetDirection(in.direction);
 | 
							in = m_input_vector.at(m_last_in + 1);
 | 
				
			||||||
		player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward, 
 | 
							last = m_input_vector.at(m_last_in);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							el = (double)(in.timestamp - last.timestamp) / 1000.;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (m_shoot_acc > 0.) {
 | 
				
			||||||
 | 
								m_shoot_acc -= el;
 | 
				
			||||||
 | 
								if (m_shoot_acc < 0.)
 | 
				
			||||||
 | 
									m_shoot_acc = 0;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							player->SetDirection(in.direction);
 | 
				
			||||||
 | 
							player->ApplyPhysics(player->GetInput(in.keys.forward,
 | 
				
			||||||
			in.keys.backward,
 | 
								in.keys.backward,
 | 
				
			||||||
			in.keys.left,
 | 
								in.keys.left,
 | 
				
			||||||
			in.keys.right,
 | 
								in.keys.right,
 | 
				
			||||||
			in.keys.jump, false, el), world, el);
 | 
								in.keys.jump, false, el), world, el);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		out.position = player.get()->GetPosition();
 | 
							if (player->GetPosition().y < -20.) {
 | 
				
			||||||
 | 
								player->InflictDamage(9000.);
 | 
				
			||||||
 | 
								player->Killer = GetHash(true);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							out.states.jumping = player->GetIsAirborne();
 | 
				
			||||||
 | 
							out.states.running = player->GetVelocity().Length() > .5f;
 | 
				
			||||||
 | 
							out.states.still = !out.states.running && !out.states.jumping;
 | 
				
			||||||
 | 
							out.states.hit = player->m_hit;
 | 
				
			||||||
 | 
							player->m_hit = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (player->AmIDead()) {
 | 
				
			||||||
 | 
								in.keys.shoot = false;
 | 
				
			||||||
 | 
								in.keys.block = false;
 | 
				
			||||||
 | 
								out.states.dead = true;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							static bool toggle = false;
 | 
				
			||||||
 | 
							if (in.keys.block) {
 | 
				
			||||||
 | 
								if (!toggle) {
 | 
				
			||||||
 | 
									toggle = true;
 | 
				
			||||||
 | 
									bool block = false;
 | 
				
			||||||
 | 
									ChunkMod* cmod = world->ChangeBlockAtCursor(BLOCK_TYPE::BTYPE_METAL,
 | 
				
			||||||
 | 
										player->GetPosition(),
 | 
				
			||||||
 | 
										player->GetDirection(),
 | 
				
			||||||
 | 
										block, true);
 | 
				
			||||||
 | 
									if (cmod)
 | 
				
			||||||
 | 
										ChunkDiffs.push_back(std::move(cmod));
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else toggle = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							out.states.shooting = in.keys.shoot;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (out.states.jumping && out.states.shooting)
 | 
				
			||||||
 | 
								out.states.jumpshot = true;
 | 
				
			||||||
 | 
							else out.states.jumpshot = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (in.keys.shoot && m_shoot_acc <= 0.) {
 | 
				
			||||||
 | 
								Bullets.push_back(std::move(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true))));
 | 
				
			||||||
 | 
								m_shoot_acc = BULLET_TIME;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							out.position = player->GetPositionAbs();
 | 
				
			||||||
		out.direction = in.direction;
 | 
							out.direction = in.direction;
 | 
				
			||||||
		out.timestamp = in.timestamp;
 | 
							out.timestamp = in.timestamp;
 | 
				
			||||||
		out.id = m_playinfo.id;
 | 
							out.id = m_playinfo.id;
 | 
				
			||||||
 | 
					 | 
				
			||||||
		m_output_manifest[out.timestamp] = out;
 | 
							m_output_manifest[out.timestamp] = out;
 | 
				
			||||||
 | 
							m_output_vector.push_back(out);
 | 
				
			||||||
 | 
							tstamp = out.timestamp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		++m_last_in;
 | 
							++m_last_in;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return tstamp;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Connection::CleanInputManifest(Timestamp time) {
 | 
					void Connection::CleanInputManifest(Timestamp time) {
 | 
				
			||||||
	auto wat = m_input_manifest.find(time);
 | 
						//	auto wat = m_input_manifest.find(time);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	while (wat != m_input_manifest.begin())
 | 
						//	while (wat != m_input_manifest.begin())
 | 
				
			||||||
		m_input_manifest.erase(wat--);
 | 
						//		m_input_manifest.erase(wat--);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Timestamp Connection::GetTStamp() const { return m_tstamp; }
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -16,11 +16,11 @@ public:
 | 
				
			|||||||
	Connection(
 | 
						Connection(
 | 
				
			||||||
		SOCKET sock,
 | 
							SOCKET sock,
 | 
				
			||||||
		sockaddr_in sockaddr,
 | 
							sockaddr_in sockaddr,
 | 
				
			||||||
		LoginInfo log,
 | 
							LoginInfo *log,
 | 
				
			||||||
		PlayerInfo play);
 | 
							PlayerInfo *play);
 | 
				
			||||||
	~Connection();
 | 
						~Connection();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	std::unique_ptr<Player> player = nullptr;
 | 
						Player* player = nullptr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint64_t GetHash(bool self = true) const;
 | 
						uint64_t GetHash(bool self = true) const;
 | 
				
			||||||
	uint64_t GetTeamHash() const;
 | 
						uint64_t GetTeamHash() const;
 | 
				
			||||||
@@ -34,16 +34,29 @@ public:
 | 
				
			|||||||
	sockaddr_in* getAddr() const;
 | 
						sockaddr_in* getAddr() const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void getPacks(SOCKET sock);
 | 
						void getPacks(SOCKET sock);
 | 
				
			||||||
	void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns);
 | 
						void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void Run(World* world);
 | 
						Timestamp Run(World* world);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void CleanInputManifest(Timestamp time);
 | 
						void CleanInputManifest(Timestamp time);
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						bool m_nsync = true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						std::vector<Bullet*> Bullets;
 | 
				
			||||||
 | 
						std::vector<ChunkMod*> ChunkDiffs;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Timestamp GetTStamp() const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
	std::unordered_map<Timestamp, Input> m_input_manifest;
 | 
						std::unordered_map<Timestamp, Input> m_input_manifest;
 | 
				
			||||||
 | 
						std::vector<Input> m_input_vector;
 | 
				
			||||||
	std::unordered_map<Timestamp, Output> m_output_manifest;
 | 
						std::unordered_map<Timestamp, Output> m_output_manifest;
 | 
				
			||||||
 | 
						std::deque<Output> m_output_vector;
 | 
				
			||||||
	std::unordered_map<Timestamp, Chat> m_chatlog;
 | 
						std::unordered_map<Timestamp, Chat> m_chatlog;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						float m_shoot_acc = 0;
 | 
				
			||||||
 | 
						Timestamp m_tstamp = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	SOCKET m_sock;
 | 
						SOCKET m_sock;
 | 
				
			||||||
	sockaddr_in m_addr;
 | 
						sockaddr_in m_addr;
 | 
				
			||||||
	LoginInfo m_loginfo;
 | 
						LoginInfo m_loginfo;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -11,4 +11,20 @@
 | 
				
			|||||||
#define ID_LIST_SIZE 127
 | 
					#define ID_LIST_SIZE 127
 | 
				
			||||||
#define SRV_MANUAL_SETUP true
 | 
					#define SRV_MANUAL_SETUP true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// @ = Dead guy, $ = Killer.
 | 
				
			||||||
 | 
					const std::vector<std::string> DEATHMESSAGES = { "@ has gone to meet their maker.",
 | 
				
			||||||
 | 
								   								     "@ has bit the dust, if you know what I mean.",
 | 
				
			||||||
 | 
																	 "@ has ceased to be.",
 | 
				
			||||||
 | 
																	 "@ is no more.",
 | 
				
			||||||
 | 
																	 "@ is like, super dead.",
 | 
				
			||||||
 | 
																	 "Requiescat In Pace, @.",
 | 
				
			||||||
 | 
																	 "So long, @, and thanks for all the lols!", 
 | 
				
			||||||
 | 
																	 "@ has a bad case of being dead.",
 | 
				
			||||||
 | 
																	 "@ has finally seen the light!",
 | 
				
			||||||
 | 
																	 "Thought @ was hot; guess what? He's not. He is dead, dead, dead.",
 | 
				
			||||||
 | 
																	 "@ did not want to live forever.",
 | 
				
			||||||
 | 
																	 "$ made @ die for their country.",
 | 
				
			||||||
 | 
																	 "$ has become death, destroyer of @.",
 | 
				
			||||||
 | 
																	 "$ did not make @ feel lucky." };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -3,6 +3,11 @@
 | 
				
			|||||||
int main() {
 | 
					int main() {
 | 
				
			||||||
	std::unique_ptr<Server> server = std::make_unique<Server>();
 | 
						std::unique_ptr<Server> server = std::make_unique<Server>();
 | 
				
			||||||
	if (server->Init() == 0)
 | 
						if (server->Init() == 0)
 | 
				
			||||||
		if (server->Ready() == 0)
 | 
							while (server->Ready() == 0) {
 | 
				
			||||||
			server->Run();
 | 
								server->Run();
 | 
				
			||||||
 | 
								if (!server->NewGameRequested())
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
								server->Cleanup();
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						server->DeInit();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@@ -18,9 +18,10 @@ Server::~Server() {
 | 
				
			|||||||
		closesocket(m_sock_udp);
 | 
							closesocket(m_sock_udp);
 | 
				
			||||||
	if (m_sock_tcp)
 | 
						if (m_sock_tcp)
 | 
				
			||||||
		closesocket(m_sock_tcp);
 | 
							closesocket(m_sock_tcp);
 | 
				
			||||||
	for (const auto& [key, player] : m_players)
 | 
						for (const auto& [key, player] : m_conns)
 | 
				
			||||||
		closesocket(player->getSock());
 | 
							closesocket(player->getSock());
 | 
				
			||||||
		m_players.clear();
 | 
						m_conns.clear();
 | 
				
			||||||
 | 
						delete m_world;
 | 
				
			||||||
#ifdef _WIN32
 | 
					#ifdef _WIN32
 | 
				
			||||||
	WSACleanup();
 | 
						WSACleanup();
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
@@ -76,27 +77,31 @@ int Server::Ready() {
 | 
				
			|||||||
		std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
							std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
				
			||||||
		try {
 | 
							try {
 | 
				
			||||||
			m_game.countdown = std::stoi(m_buf.ptr);
 | 
								m_game.countdown = std::stoi(m_buf.ptr);
 | 
				
			||||||
		} catch(const std::exception& e) {
 | 
							}
 | 
				
			||||||
 | 
							catch (const std::exception& e) {
 | 
				
			||||||
			Log(e.what(), true, false);
 | 
								Log(e.what(), true, false);
 | 
				
			||||||
			m_game.countdown = 0;
 | 
								m_game.countdown = 0;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	} while (m_game.countdown < 1);
 | 
						} while (m_game.countdown < 1);
 | 
				
			||||||
	do {
 | 
						m_game.seed = 9370707;
 | 
				
			||||||
 | 
						/*do {
 | 
				
			||||||
		Log("Entrez le seed de la partie: ", false, false);
 | 
							Log("Entrez le seed de la partie: ", false, false);
 | 
				
			||||||
		std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
							std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
				
			||||||
		try {
 | 
							try {
 | 
				
			||||||
			m_game.seed = std::stoi(m_buf.ptr);
 | 
								std::stoi(m_buf.ptr);
 | 
				
			||||||
		} catch(const std::exception& e) {
 | 
							}
 | 
				
			||||||
 | 
							catch (const std::exception& e) {
 | 
				
			||||||
			Log(e.what(), true, false);
 | 
								Log(e.what(), true, false);
 | 
				
			||||||
			m_game.seed = 0;
 | 
								m_game.seed = 0;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	} while (m_game.seed < 1);
 | 
						} while (m_game.seed < 1);*/
 | 
				
			||||||
	do {
 | 
						do {
 | 
				
			||||||
		Log("Entrez le nombre de joueurs: ", false, false);
 | 
							Log("Entrez le nombre de joueurs: ", false, false);
 | 
				
			||||||
		std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
							std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
 | 
				
			||||||
		try {
 | 
							try {
 | 
				
			||||||
			nbrjoueurs = std::stoi(m_buf.ptr);
 | 
								nbrjoueurs = std::stoi(m_buf.ptr);
 | 
				
			||||||
		} catch(const std::exception& e) {
 | 
							}
 | 
				
			||||||
 | 
							catch (const std::exception& e) {
 | 
				
			||||||
			Log(e.what(), true, false);
 | 
								Log(e.what(), true, false);
 | 
				
			||||||
			nbrjoueurs = 0;
 | 
								nbrjoueurs = 0;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
@@ -127,7 +132,7 @@ int Server::Ready() {
 | 
				
			|||||||
			str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
 | 
								str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
 | 
								if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
 | 
				
			||||||
				PlayerInfo play;
 | 
									PlayerInfo* play = new PlayerInfo();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				m_buf.len = BUFFER_LENGTH;
 | 
									m_buf.len = BUFFER_LENGTH;
 | 
				
			||||||
				Packet pck = getPack(&m_buf);
 | 
									Packet pck = getPack(&m_buf);
 | 
				
			||||||
@@ -145,32 +150,35 @@ int Server::Ready() {
 | 
				
			|||||||
				Log(str.append(" Nom: ").append(log->name), false, false);
 | 
									Log(str.append(" Nom: ").append(log->name), false, false);
 | 
				
			||||||
				str.clear();
 | 
									str.clear();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
				sendPack<LoginInfo>(sock, log, &m_buf);
 | 
									sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				play.id = getUniqueId();
 | 
									play->id = getUniqueId();
 | 
				
			||||||
				strcpy(play.name, log->name);
 | 
									play->tid = log->tid;
 | 
				
			||||||
 | 
									strcpy(play->name, 32, log->name);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				play.tid = log->tid;
 | 
									Log(str.append(play->name).append(" SID: [").append(std::to_string(log->sid)).append("]")
 | 
				
			||||||
 | 
										.append(" ID: [").append(std::to_string(play->id)).append("]")
 | 
				
			||||||
 | 
										.append(" TID: [").append(std::to_string(play->tid)).append("]"), false, false);
 | 
				
			||||||
 | 
									play->tid = log->tid;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				sendPack<GameInfo>(sock, &m_game, &m_buf);
 | 
									sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
 | 
				
			||||||
				Connection* conn = new Connection(sock, sockad, *log, play);
 | 
									Connection* conn = new Connection(sock, sockad, log, play);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				for (auto& [key, player] : m_players) {
 | 
									m_conns[log->sid] = conn;
 | 
				
			||||||
					sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s		
 | 
					 | 
				
			||||||
					sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur.
 | 
					 | 
				
			||||||
				}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				m_players[log->sid] = std::move(conn);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				delete log;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
				if (++nbrconn >= nbrjoueurs)
 | 
									if (++nbrconn >= nbrjoueurs)
 | 
				
			||||||
					readystart = true;
 | 
										readystart = true;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
						for (auto& [keyin, playin] : m_conns) // Not pretty, but it works.
 | 
				
			||||||
 | 
							for (auto& [keyout, playout] : m_conns) {
 | 
				
			||||||
 | 
								if (keyin == keyout)
 | 
				
			||||||
 | 
									continue;
 | 
				
			||||||
 | 
								sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur.
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return 0;
 | 
						return 0;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -182,62 +190,229 @@ void Server::Run() {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	Log("Debut de la partie...", false, false);
 | 
						Log("Debut de la partie...", false, false);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	int players = m_players.size();
 | 
						int players = m_conns.size();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	m_world = new World();
 | 
						m_world = new World();
 | 
				
			||||||
	m_world->SetSeed(m_game.seed);
 | 
						m_world->SetSeed(m_game.seed);
 | 
				
			||||||
	m_world->GetChunks().Reset(nullptr);
 | 
						m_world->GetChunks().Reset(nullptr);
 | 
				
			||||||
	m_world->BuildWorld();
 | 
						m_world->BuildWorld();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
 | 
						for (auto& [key, conn] : m_conns) { // Creation des instances de joueurs et premier sync.
 | 
				
			||||||
		conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f));
 | 
							if (!conn) {
 | 
				
			||||||
 | 
								m_conns.erase(key);
 | 
				
			||||||
 | 
								continue;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2)) / 8,
 | 
				
			||||||
 | 
								y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2)) / 8;
 | 
				
			||||||
 | 
							conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f));
 | 
				
			||||||
 | 
							conn->player->m_username = conn->GetName();
 | 
				
			||||||
 | 
							m_players[key] = conn->player;
 | 
				
			||||||
		Sync sync;
 | 
							Sync sync;
 | 
				
			||||||
		sync.position = conn->player->GetPosition();
 | 
							sync.position = conn->player->GetPositionAbs();
 | 
				
			||||||
		sync.hp = conn->player->GetHP();
 | 
							sync.hp = conn->player->GetHP();
 | 
				
			||||||
		sync.sid = key;
 | 
							sync.sid = key;
 | 
				
			||||||
		sync.ammo = 0;
 | 
							sync.ammo = 0;
 | 
				
			||||||
		sync.timestamp = 0;
 | 
							sync.timestamp = 0;
 | 
				
			||||||
		sync.timer = m_game.countdown;
 | 
							sync.timer = m_game.countdown;
 | 
				
			||||||
		sendPack<Sync>(conn->getSock(), &sync, &m_buf);
 | 
							sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
 | 
						int timer = m_game.countdown, sync_acc = 0, deadplayers = 0;
 | 
				
			||||||
 | 
						std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
 | 
				
			||||||
 | 
						Timestamp last = 0;
 | 
				
			||||||
 | 
						std::vector<Chat*> chatlog;
 | 
				
			||||||
 | 
						std::vector<ChunkMod*> chunkdiffs;
 | 
				
			||||||
 | 
						std::vector<Bullet*> bullets;
 | 
				
			||||||
 | 
						std::vector<std::vector<Bullet*>::iterator> bullit;
 | 
				
			||||||
 | 
						std::vector<BulletAdd*> netbull;
 | 
				
			||||||
 | 
						std::vector<char*> lsPck;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Chat* startchat = new Chat();
 | 
				
			||||||
 | 
						startchat->src_id = 0;
 | 
				
			||||||
 | 
						char startmess[] = "How would -YOU- like to die today, motherf-words?";
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						strcpy(startchat->mess, 140, startmess);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						chatlog.emplace_back(startchat);
 | 
				
			||||||
 | 
							
 | 
				
			||||||
	while (!endgame) {
 | 
						while (!endgame) {
 | 
				
			||||||
		for (auto& [key, conn] : m_players) {
 | 
							using namespace std::chrono;
 | 
				
			||||||
			conn->getPacks(m_sock_udp);
 | 
							Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count();
 | 
				
			||||||
			conn->Run(m_world);
 | 
					
 | 
				
			||||||
			conn->sendPacks(m_sock_udp, m_players);
 | 
							if (last == 0)
 | 
				
			||||||
 | 
								last = tstamp;
 | 
				
			||||||
 | 
							sync_acc += tstamp - last;
 | 
				
			||||||
 | 
							if (sync_acc >= 1000) {
 | 
				
			||||||
 | 
								while (sync_acc >= 1000)
 | 
				
			||||||
 | 
									sync_acc -= 1000;
 | 
				
			||||||
 | 
								--timer;
 | 
				
			||||||
 | 
								std::string str = "Timer: ";
 | 
				
			||||||
 | 
								Log(str.append(std::to_string(timer)), false, false);
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
							last = tstamp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							for (auto& [key, conn] : m_conns) {				
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								/* In */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								Input in; Sync sync;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								recvPacks(m_sock_udp, &m_buf, &lsPck);
 | 
				
			||||||
 | 
								for (auto& pck : lsPck) {
 | 
				
			||||||
 | 
									uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
 | 
				
			||||||
 | 
									switch (netprot::getType(pck, 1)) {
 | 
				
			||||||
 | 
										using enum netprot::PACKET_TYPE;
 | 
				
			||||||
 | 
									case INPUT:
 | 
				
			||||||
 | 
										if (Deserialize(&in, pck, &bsize)) {
 | 
				
			||||||
 | 
											if (m_conns.count(in.sid))
 | 
				
			||||||
 | 
												m_conns[in.sid]->AddInput(in);
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
										break;
 | 
				
			||||||
 | 
									case SYNC:
 | 
				
			||||||
 | 
										if (Deserialize(&sync, pck, &bsize)) {}
 | 
				
			||||||
 | 
										break;
 | 
				
			||||||
 | 
									default: break;
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								lsPck.clear();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								/* Process */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if (conn->m_nsync) {
 | 
				
			||||||
 | 
									Timestamp tstamp = conn->Run(m_world);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									if (conn->player->AmIDead()) {
 | 
				
			||||||
 | 
										Chat* chat = new Chat();
 | 
				
			||||||
 | 
										chat->dest_id = chat->dest_team_id =  chat->src_id = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
										std::string killer = m_conns.at(conn->player->Killer)->player->GetUsername();
 | 
				
			||||||
 | 
										
 | 
				
			||||||
 | 
										std::string mess = getDeathMessage(conn->player->GetUsername(), killer);
 | 
				
			||||||
 | 
										
 | 
				
			||||||
 | 
										strcpy(chat->mess, 140, mess.c_str());
 | 
				
			||||||
 | 
										chatlog.emplace_back(chat);
 | 
				
			||||||
 | 
										++deadplayers;
 | 
				
			||||||
 | 
										conn->m_nsync = false;
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
									else {
 | 
				
			||||||
 | 
										for (auto& chmo : conn->ChunkDiffs)
 | 
				
			||||||
 | 
											chunkdiffs.emplace_back(std::move(chmo));
 | 
				
			||||||
 | 
										conn->ChunkDiffs.clear();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
										for (auto& bull : conn->Bullets) {
 | 
				
			||||||
 | 
											bullets.emplace_back(bull);
 | 
				
			||||||
 | 
											//Log("POW!", false, false);
 | 
				
			||||||
 | 
											BulletAdd* nbul = new BulletAdd();
 | 
				
			||||||
 | 
											nbul->pos = bull->getPos();
 | 
				
			||||||
 | 
											nbul->dir = bull->getVel();
 | 
				
			||||||
 | 
											nbul->id = key;
 | 
				
			||||||
 | 
											nbul->tstamp = tstamp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
											netbull.emplace_back(std::move(nbul));
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
										conn->Bullets.clear();
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	//while (true) {
 | 
									/* Out */
 | 
				
			||||||
	//	if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
 | 
					
 | 
				
			||||||
	//		Packet pck = getPack(&m_buf);
 | 
									conn->sendPacks(m_sock_udp, m_conns, timer);
 | 
				
			||||||
	//		switch (pck.type) {
 | 
								}
 | 
				
			||||||
	//			using enum netprot::PACKET_TYPE;
 | 
								if ((deadplayers == players - 1 && deadplayers != 0) || timer <= 0)
 | 
				
			||||||
 //           	case ERR:			std::puts("ERROR!");		break;
 | 
									endgame = true;
 | 
				
			||||||
 //               case INPUT:			std::puts("INPUT!");		break;
 | 
							}
 | 
				
			||||||
 //               case OUTPUT:		std::puts("OUTPUT!");		break;
 | 
							
 | 
				
			||||||
	//			case SYNC:			std::puts("SYNC!");			break;
 | 
							for (auto& bull : netbull) {
 | 
				
			||||||
 //               case TEAMINF:		std::puts("TEAMINF!");		break;
 | 
								for (auto& [key, conn] : m_conns)
 | 
				
			||||||
 //               case SELFINF:		std::puts("SELFINF!");		break;
 | 
									if (bull->id != conn->GetHash(false)) // Pour pas repitcher au joueur sa propre balle.
 | 
				
			||||||
 //               case PLAYINF:		std::puts("PLAYINF!");		break;
 | 
										sendPackTo<BulletAdd>(m_sock_udp, bull, &m_buf, conn->getAddr());
 | 
				
			||||||
 //               case LOGINF:		std::puts("LOGINF!");		break;
 | 
								delete bull;
 | 
				
			||||||
 //               case CHUNKMOD:		std::puts("CHUNKMOD!");		break;
 | 
							}
 | 
				
			||||||
 //               case PLAYERMOD:		std::puts("PLAYERMOD!");	break;
 | 
							netbull.clear();
 | 
				
			||||||
 //               case PICKUPMOD:		std::puts("PICKUPMOD!");	break;
 | 
							
 | 
				
			||||||
 //               case GAMEINFO:		std::puts("GAMEINFO!");		break;
 | 
							for (auto bull = bullets.begin(); bull != bullets.end(); ++bull) {
 | 
				
			||||||
 //               case ENDINFO:		std::puts("ENDINFO!");		break;
 | 
								ChunkMod* cmod = nullptr;
 | 
				
			||||||
 //               case CHAT:			std::puts("CHAT!");			break;
 | 
								Bullet* bullet = *bull;
 | 
				
			||||||
 //               case ERRLOG:		std::puts("ERRLOG!");		break;
 | 
								if (bullet->Update(m_world, (1. / 60.), 20, m_players, &cmod)) {
 | 
				
			||||||
	//			case LAST_PACK:									[[falltrough]];
 | 
									if (cmod)
 | 
				
			||||||
	//			default:			std::puts("wtf?!");			break;
 | 
										chunkdiffs.emplace_back(cmod);
 | 
				
			||||||
 //           }
 | 
									bullit.push_back(bull);
 | 
				
			||||||
	//		netprot::emptyPack(pck);
 | 
									delete bullet;
 | 
				
			||||||
 //       }
 | 
								}
 | 
				
			||||||
	//}
 | 
							}
 | 
				
			||||||
 | 
							for (auto& bull: bullit)
 | 
				
			||||||
 | 
								bullets.erase(bull);
 | 
				
			||||||
 | 
							bullit.clear();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							for (auto& chat : chatlog) {
 | 
				
			||||||
 | 
									Log(chat->mess, false, false);
 | 
				
			||||||
 | 
								for (auto& [key, conn] : m_conns) 
 | 
				
			||||||
 | 
									sendPackTo<Chat>(m_sock_udp, chat, &m_buf, conn->getAddr());
 | 
				
			||||||
 | 
								delete chat;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							chatlog.clear();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							for (auto& chmo : chunkdiffs) {
 | 
				
			||||||
 | 
								for (auto& [key, conn] : m_conns)
 | 
				
			||||||
 | 
									sendPackTo<ChunkMod>(m_sock_udp, chmo, &m_buf, conn->getAddr());
 | 
				
			||||||
 | 
								delete chmo;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							chunkdiffs.clear();
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Chat end;
 | 
				
			||||||
 | 
						end.src_id = 0;
 | 
				
			||||||
 | 
						char endmess[] = "Game over, man. Game over.";
 | 
				
			||||||
 | 
						strcpy(end.mess, 140, endmess);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						for (auto& [key, conn] : m_conns) {
 | 
				
			||||||
 | 
							std::string str = conn->player->GetUsername();
 | 
				
			||||||
 | 
							Log(str.append(" ").append(std::to_string(conn->player->GetHP())), false, false);
 | 
				
			||||||
		
 | 
							
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						for (auto& [key, conn] : m_conns)
 | 
				
			||||||
 | 
							sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						char* ch = new char[2];
 | 
				
			||||||
 | 
						std::cout << "Nouvelle partie? [o/N] ";
 | 
				
			||||||
 | 
						std::cin.getline(ch, 2);
 | 
				
			||||||
 | 
						std::cout << std::endl;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						m_exit = true;
 | 
				
			||||||
 | 
						if (ch[0] == 'o' || ch[0] == 'O')
 | 
				
			||||||
 | 
							m_exit = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						delete[] ch;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Server::Cleanup() {
 | 
				
			||||||
 | 
						for (auto& [key, conn] : m_conns)
 | 
				
			||||||
 | 
							delete conn;
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						m_conns.clear();
 | 
				
			||||||
 | 
						m_players.clear();
 | 
				
			||||||
 | 
						delete m_world;
 | 
				
			||||||
 | 
						m_world = nullptr;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Server::DeInit() {
 | 
				
			||||||
 | 
						if (m_logfile.is_open())
 | 
				
			||||||
 | 
							m_logfile.close();
 | 
				
			||||||
 | 
						if (m_sock_udp)
 | 
				
			||||||
 | 
							closesocket(m_sock_udp);
 | 
				
			||||||
 | 
						if (m_sock_tcp)
 | 
				
			||||||
 | 
							closesocket(m_sock_tcp);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifdef _WIN32
 | 
				
			||||||
 | 
						WSACleanup();
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool Server::NewGameRequested() const { return !m_exit; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
inline std::string Server::LogTimestamp() {
 | 
					inline std::string Server::LogTimestamp() {
 | 
				
			||||||
	time_t rawtime;
 | 
						time_t rawtime;
 | 
				
			||||||
	tm timeinfo;
 | 
						tm timeinfo;
 | 
				
			||||||
@@ -276,10 +451,11 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
 | 
				
			|||||||
			closesocket(m_sock_udp);
 | 
								closesocket(m_sock_udp);
 | 
				
			||||||
		if (m_sock_tcp)
 | 
							if (m_sock_tcp)
 | 
				
			||||||
			closesocket(m_sock_tcp);
 | 
								closesocket(m_sock_tcp);
 | 
				
			||||||
		for (const auto& [key, player] : m_players) {
 | 
							for (const auto& [key, player] : m_conns)
 | 
				
			||||||
			closesocket(player->getSock());
 | 
								closesocket(player->getSock());
 | 
				
			||||||
		}
 | 
							
 | 
				
			||||||
		m_players.clear();
 | 
							delete m_world;
 | 
				
			||||||
 | 
							m_conns.clear();
 | 
				
			||||||
#ifdef _WIN32
 | 
					#ifdef _WIN32
 | 
				
			||||||
		WSACleanup();
 | 
							WSACleanup();
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
@@ -302,3 +478,34 @@ uint64_t Server::getUniqueId() {
 | 
				
			|||||||
	m_ids.pop_back();
 | 
						m_ids.pop_back();
 | 
				
			||||||
	return id;
 | 
						return id;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					std::string Server::getDeathMessage(std::string username, std::string killer) const {
 | 
				
			||||||
 | 
						std::string mess;
 | 
				
			||||||
 | 
						std::string temp = DEATHMESSAGES.at(rand() % DEATHMESSAGES.size());
 | 
				
			||||||
 | 
						size_t ind = temp.find('@');
 | 
				
			||||||
 | 
						size_t indk = temp.find('$');
 | 
				
			||||||
 | 
						bool bypass = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (indk == std::string::npos)
 | 
				
			||||||
 | 
							bypass = true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (ind < indk || bypass) {
 | 
				
			||||||
 | 
							mess.append(temp.substr(0, ind));
 | 
				
			||||||
 | 
							mess.append(username);
 | 
				
			||||||
 | 
							if (!bypass) {
 | 
				
			||||||
 | 
								mess.append(temp.substr(ind + 1, indk - 1));
 | 
				
			||||||
 | 
								mess.append(killer);
 | 
				
			||||||
 | 
								mess.append(temp.substr(indk + 1));
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else mess.append(temp.substr(ind + 1));
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else {
 | 
				
			||||||
 | 
							mess.append(temp.substr(0, indk));
 | 
				
			||||||
 | 
							mess.append(killer);
 | 
				
			||||||
 | 
							mess.append(temp.substr(indk + 1, ind - 1));
 | 
				
			||||||
 | 
							mess.append(username);
 | 
				
			||||||
 | 
							mess.append(temp.substr(ind + 1));
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return mess;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,6 +1,7 @@
 | 
				
			|||||||
#ifndef SERVER_H__
 | 
					#ifndef SERVER_H__
 | 
				
			||||||
#define SERVER_H__
 | 
					#define SERVER_H__
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <cstdlib>
 | 
				
			||||||
#include <fstream>
 | 
					#include <fstream>
 | 
				
			||||||
#include <vector>
 | 
					#include <vector>
 | 
				
			||||||
#include <set>
 | 
					#include <set>
 | 
				
			||||||
@@ -23,6 +24,9 @@ public:
 | 
				
			|||||||
	int Init();
 | 
						int Init();
 | 
				
			||||||
	int Ready();
 | 
						int Ready();
 | 
				
			||||||
	void Run();
 | 
						void Run();
 | 
				
			||||||
 | 
						void Cleanup();
 | 
				
			||||||
 | 
						void DeInit();
 | 
				
			||||||
 | 
						bool NewGameRequested() const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -36,19 +40,21 @@ private:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	Buffer m_buf;
 | 
						Buffer m_buf;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	std::unordered_map<uint64_t, Connection*> m_players;
 | 
						std::unordered_map<uint64_t, Player*> m_players;
 | 
				
			||||||
 | 
						std::unordered_map<uint64_t, Connection*> m_conns;
 | 
				
			||||||
	std::unordered_map<Timestamp, Chat> m_chatlog;
 | 
						std::unordered_map<Timestamp, Chat> m_chatlog;
 | 
				
			||||||
	std::vector<uint64_t> m_ids;
 | 
						std::vector<uint64_t> m_ids;
 | 
				
			||||||
	GameInfo m_game;
 | 
						GameInfo m_game;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	World* m_world = nullptr;
 | 
						World* m_world = nullptr;
 | 
				
			||||||
	const bool m_manual_setup = SRV_MANUAL_SETUP;
 | 
						bool m_exit = true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	std::string LogTimestamp();
 | 
						std::string LogTimestamp();
 | 
				
			||||||
	void Log(std::string str, bool is_error, bool is_fatal);
 | 
						void Log(std::string str, bool is_error, bool is_fatal);
 | 
				
			||||||
	void buildIdList(size_t size);
 | 
						void buildIdList(size_t size);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint64_t getUniqueId(); 	
 | 
						uint64_t getUniqueId(); 	
 | 
				
			||||||
 | 
						std::string getDeathMessage(std::string username, std::string killer) const;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -91,7 +91,7 @@
 | 
				
			|||||||
    <UseDebugLibraries>false</UseDebugLibraries>
 | 
					    <UseDebugLibraries>false</UseDebugLibraries>
 | 
				
			||||||
    <WholeProgramOptimization>true</WholeProgramOptimization>
 | 
					    <WholeProgramOptimization>true</WholeProgramOptimization>
 | 
				
			||||||
    <CharacterSet>Unicode</CharacterSet>
 | 
					    <CharacterSet>Unicode</CharacterSet>
 | 
				
			||||||
    <PlatformToolset>v143</PlatformToolset>
 | 
					    <PlatformToolset>ClangCL</PlatformToolset>
 | 
				
			||||||
  </PropertyGroup>
 | 
					  </PropertyGroup>
 | 
				
			||||||
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
 | 
					  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
 | 
				
			||||||
  <ImportGroup Label="ExtensionSettings">
 | 
					  <ImportGroup Label="ExtensionSettings">
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -14,7 +14,7 @@ Audio::Audio(const char * music) {
 | 
				
			|||||||
	m_engine->setRolloffFactor(2);
 | 
						m_engine->setRolloffFactor(2);
 | 
				
			||||||
	m_engine->setDefault3DSoundMinDistance(.1);
 | 
						m_engine->setDefault3DSoundMinDistance(.1);
 | 
				
			||||||
	m_engine->setDefault3DSoundMaxDistance(1000);
 | 
						m_engine->setDefault3DSoundMaxDistance(1000);
 | 
				
			||||||
	m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
 | 
						m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Audio::~Audio() { 
 | 
					Audio::~Audio() { 
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,4 +1,4 @@
 | 
				
			|||||||
#include "booster.h";
 | 
					#include "booster.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran)
 | 
					void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -28,6 +28,7 @@ include_directories(
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
add_library(SQCSim-common
 | 
					add_library(SQCSim-common
 | 
				
			||||||
 | 
								"${SQCSIM_COMMON_DIR}boostinfo.cpp"
 | 
				
			||||||
			"${SQCSIM_COMMON_DIR}blockinfo.cpp"
 | 
								"${SQCSIM_COMMON_DIR}blockinfo.cpp"
 | 
				
			||||||
			"${SQCSIM_COMMON_DIR}bullet.cpp"
 | 
								"${SQCSIM_COMMON_DIR}bullet.cpp"
 | 
				
			||||||
			"${SQCSIM_COMMON_DIR}chunk.cpp"
 | 
								"${SQCSIM_COMMON_DIR}chunk.cpp"
 | 
				
			||||||
@@ -40,6 +41,7 @@ add_library(SQCSim-common
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
add_executable(SQCSim-client
 | 
					add_executable(SQCSim-client
 | 
				
			||||||
			"../audio.cpp"
 | 
								"../audio.cpp"
 | 
				
			||||||
 | 
								"../booster.cpp"
 | 
				
			||||||
			"../connector.cpp"
 | 
								"../connector.cpp"
 | 
				
			||||||
			"../engine.cpp"
 | 
								"../engine.cpp"
 | 
				
			||||||
			"../mesh.cpp"
 | 
								"../mesh.cpp"
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -65,20 +65,15 @@ int Connector::Connect(const char* srv_addr, std::string name) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	netprot::Buffer bf;
 | 
						netprot::Buffer bf;
 | 
				
			||||||
	netprot::LoginInfo log;
 | 
						netprot::LoginInfo log;
 | 
				
			||||||
	strcpy(log.name, name.c_str());
 | 
						strcpy(log.name, 32, name.c_str());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	netprot::sendPack(m_sock_tcp, &log, &bf);
 | 
						netprot::sendPack(m_sock_tcp, &log, &bf);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	//using namespace std::chrono_literals;
 | 
					 | 
				
			||||||
	//std::this_thread::sleep_for(100ms);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	memset(bf.ptr, '\0', BUFFER_LENGTH);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	bool ready = false;
 | 
						bool ready = false;
 | 
				
			||||||
	int errors = 0;
 | 
						int errors = 0;
 | 
				
			||||||
	std::vector<char*> lsPck;
 | 
						std::vector<char*> lsPck;
 | 
				
			||||||
	while (!ready) {
 | 
						while (!ready) {
 | 
				
			||||||
		lsPck = netprot::recvPacks(m_sock_tcp, &bf);
 | 
							netprot::recvPacks(m_sock_udp, &bf, &lsPck);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		for (auto& pck : lsPck) {
 | 
							for (auto& pck : lsPck) {
 | 
				
			||||||
			uint32_t bsize = bf.len - (pck - bf.ptr);
 | 
								uint32_t bsize = bf.len - (pck - bf.ptr);
 | 
				
			||||||
@@ -97,7 +92,10 @@ int Connector::Connect(const char* srv_addr, std::string name) {
 | 
				
			|||||||
				pl = new netprot::PlayerInfo();
 | 
									pl = new netprot::PlayerInfo();
 | 
				
			||||||
				if (!netprot::Deserialize(pl, pck, &bsize))
 | 
									if (!netprot::Deserialize(pl, pck, &bsize))
 | 
				
			||||||
					++errors;
 | 
										++errors;
 | 
				
			||||||
				else m_players[pl->id] = pl;
 | 
									else {
 | 
				
			||||||
 | 
										m_players[pl->id] = pl;
 | 
				
			||||||
 | 
										std::cout << "A challenger appears! " << pl->name << std::endl;
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
				break;
 | 
									break;
 | 
				
			||||||
			case TEAMINF:
 | 
								case TEAMINF:
 | 
				
			||||||
				// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
 | 
									// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -28,13 +28,38 @@
 | 
				
			|||||||
#define BASE_WIDTH 640
 | 
					#define BASE_WIDTH 640
 | 
				
			||||||
#define BASE_HEIGHT 480
 | 
					#define BASE_HEIGHT 480
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define ANIME_PATH_JUMP		"./media/textures/AssetOtherPlayer/FinalPNGJumping/"
 | 
					#define ANIME_PATH_JUMP		"./media/textures/AssetOtherPlayer/FinalPNGJumping/"
 | 
				
			||||||
#define ANIME_PATH_STILL	"./media/textures/AssetOtherPlayer/FinalPNGStanding/"
 | 
					#define ANIME_PATH_STILL	"./media/textures/AssetOtherPlayer/FinalPNGStanding/"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//1 = jump shoot sans anim, 2 = jump shoot avec anim
 | 
				
			||||||
 | 
					#define ANIM_PATH_JSHOOT1    "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/"
 | 
				
			||||||
 | 
					#define ANIM_PATH_JSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/"
 | 
				
			||||||
 | 
					//1 = shoot sans anim, 2 = shoot avec anim
 | 
				
			||||||
 | 
					#define ANIM_PATH_SSHOOT1	"./media/textures/AssetOtherPlayer/FinalPNGShooting/"
 | 
				
			||||||
 | 
					#define ANIM_PATH_SSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define TEXTURE_PATH        "./media/textures/"
 | 
					#define TEXTURE_PATH        "./media/textures/"
 | 
				
			||||||
#define SHADER_PATH		    "./media/shaders/"
 | 
					#define SHADER_PATH		    "./media/shaders/"
 | 
				
			||||||
#define AUDIO_PATH			"./media/audio/"
 | 
					#define AUDIO_PATH			"./media/audio/"
 | 
				
			||||||
#define CHUNK_PATH			"./media/chunks/"
 | 
					#define CHUNK_PATH			"./media/chunks/"
 | 
				
			||||||
#define MENU_ITEM_PATH		"./media/menu_items/"
 | 
					 | 
				
			||||||
#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
 | 
					#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					enum GameState { 
 | 
				
			||||||
 | 
						MAIN_MENU, 
 | 
				
			||||||
 | 
						SPLASH,
 | 
				
			||||||
 | 
						LOBBY,
 | 
				
			||||||
 | 
						OPTIONS,
 | 
				
			||||||
 | 
						QUIT,
 | 
				
			||||||
 | 
						PLAY, 
 | 
				
			||||||
 | 
						PAUSE
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					enum Resolution {
 | 
				
			||||||
 | 
						HD = 0,		// 1280x720	 (High Definition)
 | 
				
			||||||
 | 
						FHD,		// 1920x1080 (Full HD)
 | 
				
			||||||
 | 
						QHD,		// 2560x1440 (Quad HD)
 | 
				
			||||||
 | 
						UHD			// 3840x2160 (Ultra HD)
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#endif // DEFINE_H__
 | 
					#endif // DEFINE_H__
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/docs/doc_dev.docx
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -5,6 +5,7 @@
 | 
				
			|||||||
#include <chrono>
 | 
					#include <chrono>
 | 
				
			||||||
#include <cmath>
 | 
					#include <cmath>
 | 
				
			||||||
#include <unordered_map>
 | 
					#include <unordered_map>
 | 
				
			||||||
 | 
					#include <set>
 | 
				
			||||||
#include "../SQCSim-common/array2d.h"
 | 
					#include "../SQCSim-common/array2d.h"
 | 
				
			||||||
#include "../SQCSim-common/blockinfo.h"
 | 
					#include "../SQCSim-common/blockinfo.h"
 | 
				
			||||||
#include "../SQCSim-common/boostinfo.h"
 | 
					#include "../SQCSim-common/boostinfo.h"
 | 
				
			||||||
@@ -30,9 +31,6 @@ class Engine : public OpenglContext {
 | 
				
			|||||||
public:
 | 
					public:
 | 
				
			||||||
    Engine();
 | 
					    Engine();
 | 
				
			||||||
    virtual ~Engine();
 | 
					    virtual ~Engine();
 | 
				
			||||||
    virtual void DrawMenu();
 | 
					 | 
				
			||||||
    virtual void DrawPause();
 | 
					 | 
				
			||||||
    virtual void DrawSplachScreen();
 | 
					 | 
				
			||||||
    virtual void Init();
 | 
					    virtual void Init();
 | 
				
			||||||
    virtual void DeInit();
 | 
					    virtual void DeInit();
 | 
				
			||||||
    virtual void LoadResource();
 | 
					    virtual void LoadResource();
 | 
				
			||||||
@@ -47,77 +45,125 @@ public:
 | 
				
			|||||||
private:
 | 
					private:
 | 
				
			||||||
    int GetFps(float elapsedTime) const;
 | 
					    int GetFps(float elapsedTime) const;
 | 
				
			||||||
    int GetCountdown(float elapsedTime);
 | 
					    int GetCountdown(float elapsedTime);
 | 
				
			||||||
 | 
					    int GetOptionsChoice();
 | 
				
			||||||
 | 
					    bool StartMultiplayerGame();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
 | 
					    bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void InstantDamage();
 | 
					    void InstantDamage();
 | 
				
			||||||
    void SystemNotification(std::string systemLog);
 | 
					    void SystemNotification(std::string systemLog);
 | 
				
			||||||
    void KillNotification(Player killer, Player killed);
 | 
					    void KillNotification(Player killer, Player killed);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void DisplayNotification(std::string message);
 | 
					    void DisplayNotification(std::string message);
 | 
				
			||||||
    void ProcessNotificationQueue();
 | 
					 | 
				
			||||||
    void DisplayCrosshair();
 | 
					    void DisplayCrosshair();
 | 
				
			||||||
    void DisplayPovGun();
 | 
					    void DisplayPovGun();
 | 
				
			||||||
    void DisplayCurrentItem();
 | 
					    void DisplayCurrentItem();
 | 
				
			||||||
    void DisplayHud(int timer);
 | 
					    void DisplayHud(int timer);
 | 
				
			||||||
    void DisplayInfo(float elapsedTime, BlockType bloc);
 | 
					 | 
				
			||||||
    void DisplaySingleOrMultiplayerMenu();
 | 
					 | 
				
			||||||
    void DrawHud(float elapsedTime, BlockType bloc);
 | 
					    void DrawHud(float elapsedTime, BlockType bloc);
 | 
				
			||||||
    void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
 | 
					    void DisplayInfo(float elapsedTime, BlockType bloc);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Connector m_conn;
 | 
					    void DisplaySplashScreen();
 | 
				
			||||||
    Shader m_shader01;
 | 
					
 | 
				
			||||||
 | 
					    void DisplayMainMenu();
 | 
				
			||||||
 | 
					    void DrawButtonBackgrounds(float centerX, float centerY, int iterations);
 | 
				
			||||||
 | 
					    void DrawMainMenuButtons(float centerX, float centerY);
 | 
				
			||||||
 | 
					    void DrawSingleMultiButtons(float centerX, float centerY);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void DisplayLobbyMenu(float elapsedTime);
 | 
				
			||||||
 | 
					    void SetPlayerUsername(float elapsedTime);
 | 
				
			||||||
 | 
					    void SetServerAddress(float elapsedTime);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void DisplayOptionsMenu();
 | 
				
			||||||
 | 
					    void DisplayAudioMenu(float centerX, float centerY);
 | 
				
			||||||
 | 
					    void DisplayGraphicsMenu(float centerX, float centerY);
 | 
				
			||||||
 | 
					    void DisplayGameplayMenu(float centerX, float centerY);
 | 
				
			||||||
 | 
					    void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue);
 | 
				
			||||||
 | 
					    void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value);
 | 
				
			||||||
 | 
					    void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
 | 
				
			||||||
 | 
					    void ProcessNotificationQueue();
 | 
				
			||||||
 | 
					    char SimulateKeyboard(unsigned char key);
 | 
				
			||||||
 | 
					    void HandlePlayerInput(float elapsedTime);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    //udio m_menuaudio = Audio(AUDIO_PATH "menumusic.wav");
 | 
				
			||||||
 | 
					    Audio m_audio = Audio(AUDIO_PATH "music01.wav");
 | 
				
			||||||
 | 
					    irrklang::ISound* m_powpow, * m_scream;
 | 
				
			||||||
 | 
					    irrklang::ISound* m_whoosh[MAX_BULLETS];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Bullet* m_bullets[MAX_BULLETS];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    //Menu
 | 
				
			||||||
 | 
					    Vector3f m_otherplayerpos = Vector3f(999, 999, 999);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    World m_world = World();
 | 
				
			||||||
 | 
					    Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Renderer m_renderer = Renderer();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Booster m_booster = Booster();
 | 
				
			||||||
    BlockInfo* m_blockinfo[BTYPE_LAST];
 | 
					    BlockInfo* m_blockinfo[BTYPE_LAST];
 | 
				
			||||||
    BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
 | 
					    BoostInfo* m_boostinfo[BTYPE_BOOST_LAST];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    GameState m_gamestate = GameState::SPLASH;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Shader m_shader01;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Skybox m_skybox;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
 | 
					    TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
 | 
				
			||||||
    TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
 | 
					    TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    World m_world = World();
 | 
					    TextureAtlas::TextureIndex texBoostHeal;
 | 
				
			||||||
    Renderer m_renderer = Renderer();
 | 
					 | 
				
			||||||
    Booster m_booster = Booster();
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Texture m_textureCrosshair;
 | 
					    Texture m_textureCrosshair;
 | 
				
			||||||
    Texture m_textureFont;
 | 
					    Texture m_textureFont;
 | 
				
			||||||
    Texture m_textureGun;
 | 
					    Texture m_textureGun;
 | 
				
			||||||
    Texture m_texturePovGun;
 | 
					    Texture m_texturePovGun;
 | 
				
			||||||
    Texture m_textureSkybox;
 | 
					    Texture m_textureSkybox;
 | 
				
			||||||
    Texture m_textureSoloMultiMenu;
 | 
					 | 
				
			||||||
    Texture m_textureSoloText;
 | 
					 | 
				
			||||||
    Texture m_textureMultiText;
 | 
					 | 
				
			||||||
    Texture m_textureTitle;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    TextureAtlas::TextureIndex texBoostHeal;
 | 
					    Texture m_textureLobbyMenu;
 | 
				
			||||||
 | 
					    Texture m_textureMainMenu;
 | 
				
			||||||
 | 
					    Texture m_textureOptionsMenu;
 | 
				
			||||||
 | 
					    Texture m_texturePauseMenu;
 | 
				
			||||||
 | 
					    Texture m_textureSplashScreen;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Skybox m_skybox;
 | 
					    Texture m_textureHd;
 | 
				
			||||||
    Audio m_audio = Audio(AUDIO_PATH "start.wav");
 | 
					    Texture m_textureFhd;
 | 
				
			||||||
 | 
					    Texture m_textureQhd;
 | 
				
			||||||
 | 
					    Texture m_textureUhd;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    irrklang::ISound* m_powpow,
 | 
					    Texture m_textureLobbyServer;
 | 
				
			||||||
        * m_scream;
 | 
					    Texture m_textureLobbyIdentify;
 | 
				
			||||||
    irrklang::ISound *m_whoosh[MAX_BULLETS];
 | 
					    Texture m_textureCheck;
 | 
				
			||||||
 | 
					    Texture m_textureChecked;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
 | 
					    Texture m_textureOptAudio;
 | 
				
			||||||
    Settings m_parameters = Settings(m_audio);
 | 
					    Texture m_textureOptBack;
 | 
				
			||||||
 | 
					    Texture m_textureOptGameplay;
 | 
				
			||||||
 | 
					    Texture m_textureOptGraphics;
 | 
				
			||||||
 | 
					    Texture m_textureOptMain;
 | 
				
			||||||
 | 
					    Texture m_textureOptMusic;
 | 
				
			||||||
 | 
					    Texture m_textureOptOptions;
 | 
				
			||||||
 | 
					    Texture m_textureOptResolution;
 | 
				
			||||||
 | 
					    Texture m_textureOptSensitivity;
 | 
				
			||||||
 | 
					    Texture m_textureOptSfx;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Bullet* m_bullets[MAX_BULLETS];
 | 
					    Texture m_textureMenuBack;
 | 
				
			||||||
 | 
					    Texture m_textureMenuMulti;
 | 
				
			||||||
 | 
					    Texture m_textureMenuOptions;
 | 
				
			||||||
 | 
					    Texture m_textureMenuPlay;
 | 
				
			||||||
 | 
					    Texture m_textureMenuQuit;
 | 
				
			||||||
 | 
					    Texture m_textureMenuSingle;
 | 
				
			||||||
 | 
					    Texture m_textureMenuTitle;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    std::unordered_map<uint64_t, Player*> m_players;
 | 
					    Settings m_options = Settings(m_audio);
 | 
				
			||||||
    netprot::Buffer m_buf, m_bufout;
 | 
					 | 
				
			||||||
    std::chrono::high_resolution_clock::time_point m_startTime;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    //Menu
 | 
					 | 
				
			||||||
    enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE };
 | 
					 | 
				
			||||||
    GameState m_gamestate = GameState::MAIN_MENU;
 | 
					 | 
				
			||||||
    Texture MenuTitleTexture;
 | 
					 | 
				
			||||||
    Texture MenuBGTexture;
 | 
					 | 
				
			||||||
    Texture MenuStartTexture;
 | 
					 | 
				
			||||||
    Texture MenuQuitTexture;
 | 
					 | 
				
			||||||
    Texture MenuOptionsTexture;
 | 
					 | 
				
			||||||
    Texture PauseBGTexture;
 | 
					 | 
				
			||||||
    Texture SplachScreenTexture;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Resolution m_resolution = HD;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    float m_splashTime = 2.0f;
 | 
				
			||||||
    float m_scale;
 | 
					    float m_scale;
 | 
				
			||||||
    float m_time = 0;
 | 
					    float m_time = 0;
 | 
				
			||||||
    float m_time_SplashScreen = 0;
 | 
					 | 
				
			||||||
    float m_titleX = 0;
 | 
					    float m_titleX = 0;
 | 
				
			||||||
    float m_titleY = 0;
 | 
					    float m_titleY = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -126,6 +172,18 @@ private:
 | 
				
			|||||||
    int m_nbReductionChunk = 4;
 | 
					    int m_nbReductionChunk = 4;
 | 
				
			||||||
    int m_timerReductionChunk = 30;
 | 
					    int m_timerReductionChunk = 30;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    float m_volPrincipal = 0.0f;
 | 
				
			||||||
 | 
					    float m_volMusique = 0.0f;
 | 
				
			||||||
 | 
					    float m_volEffets = 0.0f;
 | 
				
			||||||
 | 
					    float m_volSensible = 0.0f;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    int m_selectedOption = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    bool m_selectedOptAudioMainBar = false;
 | 
				
			||||||
 | 
					    bool m_selectedOptAudioMusicBar = false;
 | 
				
			||||||
 | 
						bool m_selectedOptAudioSfxBar = false;
 | 
				
			||||||
 | 
					    bool m_selectedGameplaySensitivityBar = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    bool m_damage = false;
 | 
					    bool m_damage = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    bool m_wireframe = false;
 | 
					    bool m_wireframe = false;
 | 
				
			||||||
@@ -139,28 +197,52 @@ private:
 | 
				
			|||||||
    bool m_soloMultiChoiceMade = false;
 | 
					    bool m_soloMultiChoiceMade = false;
 | 
				
			||||||
    bool m_stopcountdown = false;
 | 
					    bool m_stopcountdown = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    bool m_selectedPlayOptions = false;
 | 
				
			||||||
 | 
					    bool m_selectedOptions = false;
 | 
				
			||||||
 | 
					    bool m_selectedQuit = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    std::string m_currentInputString;
 | 
				
			||||||
 | 
					    std::string m_username;
 | 
				
			||||||
 | 
					    std::string m_serverAddr;
 | 
				
			||||||
 | 
					    char m_inputChar = 0;
 | 
				
			||||||
 | 
					    bool m_invalidChar = false;
 | 
				
			||||||
 | 
					    bool m_charChanged = false;
 | 
				
			||||||
 | 
					    bool m_settingUsername = false;
 | 
				
			||||||
 | 
					    bool m_settingServer = false;
 | 
				
			||||||
 | 
					    bool m_multiReady = false;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
    bool m_key1 = false;
 | 
					    bool m_key1 = false;
 | 
				
			||||||
    bool m_key2 = false;
 | 
					    bool m_key2 = false;
 | 
				
			||||||
 | 
					 | 
				
			||||||
    bool m_keyK = false;
 | 
					    bool m_keyK = false;
 | 
				
			||||||
    bool m_keyL = false;
 | 
					    bool m_keyL = false;
 | 
				
			||||||
    bool m_keyW = false;
 | 
					    bool m_keyW = false;
 | 
				
			||||||
    bool m_keyA = false;
 | 
					    bool m_keyA = false;
 | 
				
			||||||
    bool m_keyS = false;
 | 
					    bool m_keyS = false;
 | 
				
			||||||
    bool m_keyD = false;
 | 
					    bool m_keyD = false;
 | 
				
			||||||
 | 
					    bool m_keyEnter = false;
 | 
				
			||||||
    bool m_keySpace = false;
 | 
					    bool m_keySpace = false;
 | 
				
			||||||
 | 
					    bool m_keyShift = false;
 | 
				
			||||||
 | 
					    bool m_keyBackspace = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    bool m_mouseL = false;
 | 
					    bool m_mouseL = false;
 | 
				
			||||||
    bool m_mouseR = false;
 | 
					    bool m_mouseR = false;
 | 
				
			||||||
    bool m_mouseC = false;
 | 
					    bool m_mouseC = false;
 | 
				
			||||||
    bool m_mouseWU = false;
 | 
					    bool m_mouseWU = false;
 | 
				
			||||||
    bool m_mouseWD = false;
 | 
					    bool m_mouseWD = false;
 | 
				
			||||||
    //Pour trouver ou est la souris
 | 
					
 | 
				
			||||||
    float m_mousemx = 0;
 | 
					    float m_mousemx = 0;
 | 
				
			||||||
    float m_mousemy = 0;
 | 
					    float m_mousemy = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    bool m_networkgame = false;
 | 
					    bool m_networkgame = false;
 | 
				
			||||||
    netprot::PlayerInfo m_pinfo;
 | 
					    
 | 
				
			||||||
    RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
 | 
					    Connector m_conn;
 | 
				
			||||||
 | 
					    std::deque<netprot::ChunkMod*> m_chunkmod_manifest;
 | 
				
			||||||
 | 
					    std::chrono::high_resolution_clock::time_point m_startTime;
 | 
				
			||||||
 | 
					    std::unordered_map<uint64_t, Player*> m_players;
 | 
				
			||||||
 | 
					    netprot::Buffer m_buf, m_bufout;
 | 
				
			||||||
 | 
					    netprot::ChunkMod* m_chunkmod = nullptr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    std::unordered_map<uint64_t, netprot::Sync> m_syncs;
 | 
				
			||||||
    std::string m_messageNotification = "";
 | 
					    std::string m_messageNotification = "";
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
| 
		 Before Width: | Height: | Size: 7.8 KiB  | 
| 
		 Before Width: | Height: | Size: 8.6 KiB  | 
| 
		 Before Width: | Height: | Size: 6.5 MiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/backgrounds/bgLobby.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 505 KiB  | 
| 
		 Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.3 MiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/backgrounds/bgOptions.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 674 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/backgrounds/bgPause.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 562 KiB  | 
| 
		 Before Width: | Height: | Size: 195 KiB After Width: | Height: | Size: 195 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/buttons/main/mainBack.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 3.0 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/buttons/main/mainMulti.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 4.4 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/buttons/main/mainOptions.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 2.5 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/buttons/main/mainPlay.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 2.3 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/buttons/main/mainQuit.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 1.0 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/buttons/main/mainSingle.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 4.7 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/buttons/options/optAudio.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 5.2 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/buttons/options/optBack.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 6.9 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/buttons/options/optGameplay.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 11 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/buttons/options/optGraphics.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 9.1 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/buttons/options/optMain.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 5.5 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/buttons/options/optMusic.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 5.9 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/buttons/options/optOptions.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 6.0 KiB  | 
| 
		 After Width: | Height: | Size: 6.8 KiB  | 
| 
		 After Width: | Height: | Size: 12 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/buttons/options/optSfx.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 5.9 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/labels/labelFhd.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 10 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/labels/labelHd.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 13 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/labels/labelIdentify.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 17 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/labels/labelQhd.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 12 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/labels/labelServer.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 11 KiB  | 
| 
		 Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 30 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/labels/labelUhd.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 12 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/others/check.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 2.2 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								SQCSim2021/media/textures/menus/others/checked.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 9.8 KiB  | 
| 
		 Before Width: | Height: | Size: 1.8 KiB  | 
| 
		 Before Width: | Height: | Size: 2.1 KiB  | 
@@ -16,8 +16,8 @@ bool OpenglContext::Start(const std::string& title, int width, int height, bool
 | 
				
			|||||||
    m_fullscreen = fullscreen;
 | 
					    m_fullscreen = fullscreen;
 | 
				
			||||||
    InitWindow(width, height);
 | 
					    InitWindow(width, height);
 | 
				
			||||||
    
 | 
					    
 | 
				
			||||||
    Init();
 | 
					 | 
				
			||||||
    LoadResource();
 | 
					    LoadResource();
 | 
				
			||||||
 | 
					    Init();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    sf::Clock clock;
 | 
					    sf::Clock clock;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -10,14 +10,10 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
RemotePlayer::RemotePlayer(netprot::PlayerInfo pinfo) : m_pinfo(pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous(), m_texture_front(), Player(Vector3f(0, 0, 0)){
 | 
					RemotePlayer::RemotePlayer(netprot::PlayerInfo pinfo) : m_pinfo(pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous(), m_texture_front(), Player(Vector3f(0, 0, 0)){
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	LoadTexture(m_texture_front, TEXTURE_PATH "AssetOtherPlayer/FinalPNGStanding/BlueFrontRight.png", false, false);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
RemotePlayer::RemotePlayer(netprot::PlayerInfo pinfo, const Vector3f& pos) : m_pinfo(pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous(), m_texture_front(), Player(pos) {
 | 
					RemotePlayer::RemotePlayer(netprot::PlayerInfo pinfo, const Vector3f& pos) : m_pinfo(pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous(), m_texture_front(), Player(pos) {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	LoadTexture(m_texture_front, TEXTURE_PATH "AssetOtherPlayer/FinalPNGStanding/BlueFrontRight.png", false, false);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -33,6 +29,11 @@ void RemotePlayer::Init()
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void RemotePlayer::Feed(const netprot::Output out) {
 | 
					void RemotePlayer::Feed(const netprot::Output out) {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						m_position = Vector3f(out.position);
 | 
				
			||||||
 | 
						m_direction = Vector3f(out.direction);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						current.states = out.states;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	//current.position = out.position;
 | 
						//current.position = out.position;
 | 
				
			||||||
	//current.direction = out.direction;
 | 
						//current.direction = out.direction;
 | 
				
			||||||
	//current.states = out.states;
 | 
						//current.states = out.states;
 | 
				
			||||||
@@ -75,35 +76,232 @@ void RemotePlayer::Feed(const netprot::Output out) {
 | 
				
			|||||||
	//previous.position = current.position;
 | 
						//previous.position = current.position;
 | 
				
			||||||
	//previous.states = current.states;
 | 
						//previous.states = current.states;
 | 
				
			||||||
	//previous.id = current.id;
 | 
						//previous.id = current.id;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//m_direction = current.direction;
 | 
				
			||||||
 | 
						//m_position = current.position;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime)
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime, Player& camera)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	float x = GetPosition().x;
 | 
					 | 
				
			||||||
	float y = GetPosition().y;
 | 
					 | 
				
			||||||
	float z = GetPosition().z;
 | 
					 | 
				
			||||||
	float width = 1.f;
 | 
						float width = 1.f;
 | 
				
			||||||
	float height = 1.7f;
 | 
						float height = 1.7f;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Vector3f DiffCam = GetPosition() - camera.GetPosition();
 | 
				
			||||||
 | 
						Vector3f UpCam = Vector3f(0.f, 1.f, 0.f);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Vector3f CrossA = DiffCam.Cross(UpCam);
 | 
				
			||||||
 | 
						Vector3f CrossB = DiffCam.Cross(CrossA);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						CrossA.Normalize();
 | 
				
			||||||
 | 
						CrossB.Normalize();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Vector3f playerPosition = GetPosition() + Vector3f(0.f, -.75f, 0.f);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Vector3f v2 = (playerPosition + CrossA * 0.5 * width + CrossB * 0.5 * height);
 | 
				
			||||||
 | 
						Vector3f v1 = (playerPosition - CrossA * 0.5 * width + CrossB * 0.5 * height);
 | 
				
			||||||
 | 
						Vector3f v3 = (playerPosition + CrossA * 0.5 * width - CrossB * 0.5 * height);
 | 
				
			||||||
 | 
						Vector3f v4 = (playerPosition - CrossA * 0.5 * width - CrossB * 0.5 * height);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						Vector3f angleRemote = GetDirection();
 | 
				
			||||||
 | 
						Vector3f angleCam = (v1 - v2).Cross(v3 - v2);
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						angleCam.y = 0;
 | 
				
			||||||
 | 
						angleRemote.y = 0;
 | 
				
			||||||
 | 
						angleCam.Normalize();
 | 
				
			||||||
 | 
						angleRemote.Normalize();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						float angle = angleRemote.Dot(angleCam);
 | 
				
			||||||
 | 
						int index = 0;
 | 
				
			||||||
 | 
						angle = -angle;
 | 
				
			||||||
 | 
						Vector3f side = angleRemote.Cross(angleCam);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						static float time = 0.f;
 | 
				
			||||||
 | 
						static bool Shooting = false;
 | 
				
			||||||
 | 
						bool isLeft = side.y > 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						time += elapsedTime;
 | 
				
			||||||
 | 
						if (time >= 200)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
								time -= 200;
 | 
				
			||||||
 | 
							if (!current.states.shooting)
 | 
				
			||||||
 | 
								Shooting = false;
 | 
				
			||||||
 | 
							else 
 | 
				
			||||||
 | 
								Shooting = !Shooting;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (angle >= 0.75) //Face - side positif
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if(current.states.shooting){
 | 
				
			||||||
 | 
								if (Shooting)
 | 
				
			||||||
 | 
									index = 17;
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
									index = 9;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else if (current.states.jumpshot) {
 | 
				
			||||||
 | 
								if (Shooting)
 | 
				
			||||||
 | 
									index = 41;
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
									index = 33;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else if (current.states.jumping)
 | 
				
			||||||
 | 
								index = 25;
 | 
				
			||||||
 | 
							else if (current.states.running && current.states.still)
 | 
				
			||||||
 | 
								index = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else if (angle >= 0.25 && isLeft) //Frontleft
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (current.states.shooting) {
 | 
				
			||||||
 | 
								if (Shooting)
 | 
				
			||||||
 | 
									index = 18;
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
									index = 10;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else if (current.states.jumpshot) {
 | 
				
			||||||
 | 
								if (Shooting)
 | 
				
			||||||
 | 
									index = 42;
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
									index = 34;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else if (current.states.jumping )
 | 
				
			||||||
 | 
								index = 26;
 | 
				
			||||||
 | 
							else if (current.states.running && current.states.still)
 | 
				
			||||||
 | 
								index = 1;
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else if (angle >= -0.25 && isLeft) //ProfileLeft
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (current.states.shooting) {
 | 
				
			||||||
 | 
								if (Shooting)
 | 
				
			||||||
 | 
									index = 20;
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
									index = 12;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else if (current.states.jumpshot ) {
 | 
				
			||||||
 | 
								if (Shooting)
 | 
				
			||||||
 | 
									index = 44;
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
									index = 36;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else if (current.states.jumping )
 | 
				
			||||||
 | 
								index = 28;
 | 
				
			||||||
 | 
							else if (current.states.running && current.states.still)
 | 
				
			||||||
 | 
								index = 3;
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else if (angle >= -0.75 && isLeft) //BackLeft
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (current.states.shooting) {
 | 
				
			||||||
 | 
								if (Shooting)
 | 
				
			||||||
 | 
									index = 22;
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
									index = 14;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else if (current.states.jumpshot) {
 | 
				
			||||||
 | 
								if (Shooting)
 | 
				
			||||||
 | 
									index = 46;
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
									index = 38;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else if (current.states.jumping)
 | 
				
			||||||
 | 
								index = 30;
 | 
				
			||||||
 | 
							else if (current.states.running && current.states.still)
 | 
				
			||||||
 | 
								index = 5;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else if (angle < -0.75) //Dos - side n<>gatif
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (current.states.shooting) {
 | 
				
			||||||
 | 
								if (Shooting)
 | 
				
			||||||
 | 
									index = 24;
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
									index = 16;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else if (current.states.jumpshot) {
 | 
				
			||||||
 | 
								if (Shooting)
 | 
				
			||||||
 | 
									index = 48;
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
									index = 40;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else if (current.states.jumping )
 | 
				
			||||||
 | 
								index = 32;
 | 
				
			||||||
 | 
							else if (current.states.running && current.states.still)
 | 
				
			||||||
 | 
								index = 7;
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else if (angle >= 0.25 && !isLeft) //FrontRight
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (current.states.shooting) {
 | 
				
			||||||
 | 
								if (Shooting)
 | 
				
			||||||
 | 
									index = 19;
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
									index = 11;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else if (current.states.jumpshot) {
 | 
				
			||||||
 | 
								if (Shooting)
 | 
				
			||||||
 | 
									index = 43;
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
									index = 35;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else if (current.states.jumping)
 | 
				
			||||||
 | 
								index = 27;
 | 
				
			||||||
 | 
							else if (current.states.running && current.states.still)
 | 
				
			||||||
 | 
								index = 2;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else if (angle >= -0.25 && !isLeft) //ProfileRight
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (current.states.shooting) {
 | 
				
			||||||
 | 
								if (Shooting)
 | 
				
			||||||
 | 
									index = 21;
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
									index = 13;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else if (current.states.jumpshot) {
 | 
				
			||||||
 | 
								if (Shooting)
 | 
				
			||||||
 | 
									index = 45;
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
									index = 37;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else if (current.states.jumping)
 | 
				
			||||||
 | 
								index = 29;
 | 
				
			||||||
 | 
							else if (current.states.running && current.states.still)
 | 
				
			||||||
 | 
								index = 4;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else if (angle >= -0.75 && !isLeft) //BackRight
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (current.states.shooting) {
 | 
				
			||||||
 | 
								if (Shooting)
 | 
				
			||||||
 | 
									index = 23;
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
									index = 15;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else if (current.states.jumpshot) {
 | 
				
			||||||
 | 
								if (Shooting)
 | 
				
			||||||
 | 
									index = 47;
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
									index = 39;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else if (current.states.jumping)
 | 
				
			||||||
 | 
								index = 31;
 | 
				
			||||||
 | 
							else if (current.states.running && current.states.still)
 | 
				
			||||||
 | 
								index = 6;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
		
 | 
							
 | 
				
			||||||
	//Matrix4 mat4 = tran.GetMatrix();
 | 
					 | 
				
			||||||
	//mat4 VP = pMatrix * vMatrix;
 | 
					 | 
				
			||||||
	//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31());
 | 
					 | 
				
			||||||
	//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32());
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
	//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width);
 | 
					 | 
				
			||||||
	//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width);
 | 
					 | 
				
			||||||
	//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width);
 | 
					 | 
				
			||||||
	//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
	//tran.ApplyTranslation(m_position);
 | 
					 | 
				
			||||||
	float u, v, w, h;
 | 
						float u, v, w, h;
 | 
				
			||||||
	//glDisable(GL_DEPTH_TEST);
 | 
					
 | 
				
			||||||
	shader.Use();
 | 
						shader.Use();
 | 
				
			||||||
	atlas.Bind();
 | 
						atlas.Bind();
 | 
				
			||||||
	atlas.TextureIndexToCoord(0, u, v, w, h);
 | 
						atlas.TextureIndexToCoord(index, u, v, w, h);
 | 
				
			||||||
	//glLoadIdentity();
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
	glEnable(GL_BLEND);
 | 
						glEnable(GL_BLEND);
 | 
				
			||||||
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | 
						glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | 
				
			||||||
@@ -111,20 +309,19 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	glLoadMatrixf(tran.GetMatrix().GetInternalValues());
 | 
						glLoadMatrixf(tran.GetMatrix().GetInternalValues());
 | 
				
			||||||
	glBegin(GL_QUADS);
 | 
						glBegin(GL_QUADS);
 | 
				
			||||||
	glTexCoord2f(u, v); glVertex3f(x - width/2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0);
 | 
						glTexCoord2f(u, v); glVertex3f(v1.x, v1.y, v1.z);
 | 
				
			||||||
	glTexCoord2f(u + w, v); glVertex3f(x+width/2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0);
 | 
						glTexCoord2f(u + w, v); glVertex3f(v2.x, v2.y, v2.z);
 | 
				
			||||||
	glTexCoord2f(u + w, v + h); glVertex3f(x+width/2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0);
 | 
						glTexCoord2f(u + w, v + h); glVertex3f(v3.x, v3.y, v3.z);
 | 
				
			||||||
	glTexCoord2f(u, v + h); glVertex3f(x-width/2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0);
 | 
						glTexCoord2f(u, v + h); glVertex3f(v4.x, v4.y, v4.z);
 | 
				
			||||||
	glEnd();
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						glEnd();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
 | 
						glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
 | 
				
			||||||
	glBlendEquation(GL_FUNC_SUBTRACT);
 | 
						glBlendEquation(GL_FUNC_SUBTRACT);
 | 
				
			||||||
	glDisable(GL_BLEND);
 | 
						glDisable(GL_BLEND);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	shader.Disable();
 | 
						shader.Disable();
 | 
				
			||||||
	//tran.ApplyTranslation(-m_position);
 | 
					
 | 
				
			||||||
	//glEnable(GL_DEPTH_TEST);
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
bool RemotePlayer::LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps, bool stopOnError)
 | 
					bool RemotePlayer::LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps, bool stopOnError)
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -21,7 +21,7 @@ public:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	void Init();
 | 
						void Init();
 | 
				
			||||||
	void Feed(const netprot::Output out);
 | 
						void Feed(const netprot::Output out);
 | 
				
			||||||
	void Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime);
 | 
						void Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime, Player& camera);
 | 
				
			||||||
	bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps, bool stopOnError);
 | 
						bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps, bool stopOnError);
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
	void SetPosition(Vector3f pos) { m_position = pos; }
 | 
						void SetPosition(Vector3f pos) { m_position = pos; }
 | 
				
			||||||
 
 | 
				
			|||||||