Merge branch 'main' of https://github.com/MarcEricMartel/MAD
This commit is contained in:
commit
e929b2500e
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audio/dot.wav
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audio/dot.wav
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audio/gameover.wav
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audio/gameover.wav
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audio/no.wav
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audio/no.wav
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images/mushroom_cloud001.webp
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images/mushroom_cloud001.webp
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After Width: | Height: | Size: 165 KiB |
@ -1,9 +1,9 @@
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[gd_scene load_steps=8 format=3 uid="uid://cbs0x36e3ranm"]
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[ext_resource type="MeshLibrary" uid="uid://dwo1m72yajrb1" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
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[ext_resource type="MeshLibrary" uid="uid://bo7ir5us230sa" path="res://assets/tilesets/tileset.tres" id="1_l447d"]
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[ext_resource type="PackedScene" uid="uid://b5gb5paiupum" path="res://player/player.tscn" id="2_ojnju"]
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[ext_resource type="PackedScene" uid="uid://2pw0p13lcklv" path="res://buildings/kash_buildings/factory.tscn" id="3_08gdj"]
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[ext_resource type="AudioStream" uid="uid://byo1w5vecks0m" path="res://music/jazz.ogg" id="3_brvx4"]
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[ext_resource type="AudioStream" uid="uid://bba7tiqty57ek" path="res://music/jazz.ogg" id="3_brvx4"]
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[ext_resource type="PackedScene" uid="uid://c2casdi4d2o3j" path="res://shaders/water_plane.tscn" id="3_ga7wg"]
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[sub_resource type="Environment" id="Environment_lo4sd"]
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@ -12,6 +12,9 @@ public partial class start_game_menu : Control {
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private LineEdit _ip;
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private Label _error, _lip;
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[Export]
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private AudioStreamPlayer _sndBtn, _sndState;
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private string Error { set { _error.Set("text", value); } }
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private string IP_address {
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set {
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@ -24,12 +27,13 @@ public partial class start_game_menu : Control {
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if (value == _currState)
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return;
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IP_address = "";
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//_sndState.Play();
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switch (value) {
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case _state.START:
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Error = "";
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_single.Set("visible", true);
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_localMulti.Set("visible", true);
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_LANMulti.Set("visible", true);
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//_localMulti.Set("visible", true);
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//_LANMulti.Set("visible", true);
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_cancel.Set("visible", false);
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_yes.Set("visible", false);
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_no.Set("visible", false);
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@ -42,8 +46,8 @@ public partial class start_game_menu : Control {
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case _state.LAN:
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Error = "";
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_single.Set("visible", false);
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_localMulti.Set("visible", false);
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_LANMulti.Set("visible", false);
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//_localMulti.Set("visible", false);
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//_LANMulti.Set("visible", false);
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_cancel.Set("visible", true);
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_yes.Set("visible", false);
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_no.Set("visible", false);
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@ -56,8 +60,8 @@ public partial class start_game_menu : Control {
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case _state.QUIT:
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Error = "Are you sure you want to quit?";
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_single.Set("visible", false);
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_localMulti.Set("visible", false);
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_LANMulti.Set("visible", false);
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//_localMulti.Set("visible", false);
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//_LANMulti.Set("visible", false);
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_cancel.Set("visible", false);
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_yes.Set("visible", true);
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_no.Set("visible", true);
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@ -70,8 +74,8 @@ public partial class start_game_menu : Control {
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case _state.HOST:
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Error = "Waiting for peer to join...";
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_single.Set("visible", false);
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_localMulti.Set("visible", false);
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_LANMulti.Set("visible", false);
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//_localMulti.Set("visible", false);
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//_LANMulti.Set("visible", false);
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_cancel.Set("visible", true);
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_yes.Set("visible", false);
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_no.Set("visible", false);
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@ -84,8 +88,8 @@ public partial class start_game_menu : Control {
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case _state.JOIN:
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Error = "Waiting for server...";
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_single.Set("visible", false);
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_localMulti.Set("visible", false);
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_LANMulti.Set("visible", false);
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//_localMulti.Set("visible", false);
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//_LANMulti.Set("visible", false);
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_cancel.Set("visible", true);
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_yes.Set("visible", false);
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_no.Set("visible", false);
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@ -103,8 +107,8 @@ public partial class start_game_menu : Control {
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() {
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_single = GetNode<Button>(_path + "Btn_Single");
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_localMulti = GetNode<Button>(_path + "Btn_LocalMulti");
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_LANMulti = GetNode<Button>(_path + "Btn_LANMulti");
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//_localMulti = GetNode<Button>(_path + "Btn_LocalMulti");
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//_LANMulti = GetNode<Button>(_path + "Btn_LANMulti");
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_cancel = GetNode<Button>(_path + "Btn_Cancel");
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_quit = GetNode<Button>(_path + "Btn_Quit");
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_yes = GetNode<Button>(_path + "Btn_Yes");
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@ -114,14 +118,14 @@ public partial class start_game_menu : Control {
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_error = GetNode<Label>(_path + "lbl_err");
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_ip = GetNode<LineEdit>(_path + "txt_IP");
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_lip = GetNode<Label>(_path + "lbl_IP");
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_single.Pressed += () => startGame(_gameType.SINGLE);
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_localMulti.Pressed += () => startGame(_gameType.LOCAL);
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_LANMulti.Pressed += () => State = _state.LAN;
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_host.Pressed += () => setupLANMultiGame();
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_join.Pressed += () => setupLANMultiGame(false);
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_quit.Pressed += () => State = _state.QUIT;
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_cancel.Pressed += () => State = _state.START;
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_no.Pressed += () => State = _state.START;
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_single.Pressed += () => { _sndBtn.Play(); startGame(_gameType.SINGLE);};
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//_localMulti.Pressed += () => { _sndBtn.Play(); startGame(_gameType.LOCAL);};
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//_LANMulti.Pressed += () => { _sndBtn.Play(); State = _state.LAN;};
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_host.Pressed += () => { _sndBtn.Play(); setupLANMultiGame();};
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_join.Pressed += () => { _sndBtn.Play(); setupLANMultiGame(false);};
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_quit.Pressed += () => { _sndBtn.Play(); State = _state.QUIT;};
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_cancel.Pressed += () => { _sndBtn.Play(); State = _state.START;};
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_no.Pressed += () => { _sndBtn.Play(); State = _state.START;};
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_yes.Pressed += () => GetTree().Quit();
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State = _state.START;
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}
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@ -129,7 +133,10 @@ public partial class start_game_menu : Control {
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private void startGame(_gameType type, long id = 0) {
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switch (type) {
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case _gameType.SINGLE:
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var scene = GD.Load<PackedScene>("res://levels/test_level.tscn");
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var instance = scene.Instantiate();
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GetNode<Node>("/root/").AddChild(instance);
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this.QueueFree();
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break;
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case _gameType.LOCAL:
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@ -1,10 +1,19 @@
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[gd_scene load_steps=7 format=3 uid="uid://4tym1auav4yv"]
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[gd_scene load_steps=10 format=3 uid="uid://4tym1auav4yv"]
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[ext_resource type="Script" path="res://menu/start_game_menu.cs" id="1_0k2xm"]
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[ext_resource type="Texture2D" uid="uid://b44vs2lwgnh37" path="res://images/mushroom_cloud001.webp" id="2_aky60"]
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[ext_resource type="AudioStream" uid="uid://ckg5eypyrhidg" path="res://music/I Feel Grunge (Slow).wav" id="2_yw57x"]
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[ext_resource type="AudioStream" uid="uid://c8dcqkmytnyay" path="res://audio/btn.wav" id="4_fx2mk"]
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[ext_resource type="AudioStream" uid="uid://dja6tipmq1m8l" path="res://audio/dot.wav" id="5_y8gc7"]
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[sub_resource type="LabelSettings" id="LabelSettings_n38oc"]
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font_size = 290
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font_color = Color(0.815686, 0.819608, 1, 1)
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outline_size = 24
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outline_color = Color(0.533333, 0, 0.0352941, 1)
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shadow_size = 19
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shadow_color = Color(0, 0, 0, 0.662745)
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shadow_offset = Vector2(20, 20)
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[sub_resource type="InputEventKey" id="InputEventKey_x36ok"]
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pressed = true
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@ -17,7 +26,7 @@ keycode = 4194310
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[sub_resource type="Shortcut" id="Shortcut_pweny"]
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events = [SubResource("InputEventKey_x36ok"), SubResource("InputEventKey_hjkcu")]
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[node name="StartGameMenu" type="Control"]
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[node name="StartGameMenu" type="Control" node_paths=PackedStringArray("_sndBtn", "_sndState")]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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@ -25,6 +34,13 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_0k2xm")
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_sndBtn = NodePath("Button")
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_sndState = NodePath("State")
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[node name="MushroomCloud001" type="Sprite2D" parent="."]
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modulate = Color(0.317647, 0.133333, 0.137255, 1)
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position = Vector2(942, 482)
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texture = ExtResource("2_aky60")
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[node name="Lbl_Title" type="Label" parent="."]
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layout_mode = 0
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@ -46,6 +62,7 @@ text = "Single Player
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"
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[node name="Btn_LocalMulti" type="Button" parent="."]
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visible = false
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layout_mode = 0
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offset_left = 863.0
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offset_top = 672.0
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@ -54,6 +71,7 @@ offset_bottom = 703.0
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text = "Local Multiplayer"
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[node name="Btn_LANMulti" type="Button" parent="."]
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visible = false
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layout_mode = 0
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offset_left = 1097.0
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offset_top = 670.0
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@ -148,3 +166,9 @@ horizontal_alignment = 1
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[node name="Music" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("2_yw57x")
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autoplay = true
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[node name="Button" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("4_fx2mk")
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[node name="State" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("5_y8gc7")
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