Mennu kinda done
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@ -126,14 +126,17 @@ public partial class start_game_menu : Control {
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_quit.Pressed += () => { _sndBtn.Play(); State = _state.QUIT;};
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_cancel.Pressed += () => { _sndBtn.Play(); State = _state.START;};
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_no.Pressed += () => { _sndBtn.Play(); State = _state.START;};
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_yes.Pressed += () => { _sndBtn.Play(); GetTree().Quit();};
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_yes.Pressed += () => GetTree().Quit();
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State = _state.START;
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}
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private void startGame(_gameType type, long id = 0) {
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switch (type) {
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case _gameType.SINGLE:
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var scene = GD.Load<PackedScene>("res://levels/test_level.tscn");
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var instance = scene.Instantiate();
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GetNode<Node>("/root/").AddChild(instance);
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this.QueueFree();
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break;
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case _gameType.LOCAL:
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