systeme pour avoir plusieurs armes et un shotgun thingy
This commit is contained in:
parent
1d5435b0b5
commit
96581c5f60
@ -16,11 +16,11 @@ dock_5="Inspector,Node,History"
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[EditorNode]
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[EditorNode]
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open_scenes=["res://test_level001.tscn", "res://Enemies/basic_enemy.tscn", "res://Player/player.tscn", "res://Weapons/basic_weapon.tscn", "res://Projectiles/basic_projectile.tscn"]
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open_scenes=["res://test_level001.tscn", "res://Enemies/basic_enemy.tscn", "res://Player/player.tscn", "res://Weapons/shotgun.tscn"]
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[ScriptEditor]
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[ScriptEditor]
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open_scripts=["res://Enemies/basic_enemy.gd", "res://Projectiles/basic_projectile.gd", "res://Weapons/basic_weapon.gd", "res://Player/player.gd"]
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open_scripts=["res://Enemies/basic_enemy.gd", "res://Projectiles/basic_projectile.gd", "res://Weapons/basic_weapon.gd", "res://Player/player.gd"]
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open_help=["Area2D", "CharacterBody2D", "Node2D", "RayCast2D", "RigidBody2D", "StaticBody2D", "Vector2"]
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open_help=["Area2D", "CharacterBody2D", "Node2D", "RandomNumberGenerator", "RayCast2D", "RigidBody2D", "StaticBody2D", "Vector2"]
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script_split_offset=70
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script_split_offset=70
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list_split_offset=0
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list_split_offset=0
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@ -1,10 +1,10 @@
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0b7126e0c6e86d3ec295a72f5aa6e0bd
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0b7126e0c6e86d3ec295a72f5aa6e0bd
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::res://::1673754772
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::res://::1673759153
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README.md::TextFile::-1::1673744149::0::1::::<><>::
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README.md::TextFile::-1::1673744149::0::1::::<><>::
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||||||
test_level001.tscn::PackedScene::278447013021769396::1673754607::0::1::::<><>::uid://xev8p1td1icx<>uid://d3y4rna66nylu<>uid://c661br4lh30r8
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test_level001.tscn::PackedScene::278447013021769396::1673758831::0::1::::<><>::uid://xev8p1td1icx<>uid://d3y4rna66nylu<>uid://c661br4lh30r8
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::res://Enemies/::1673754607
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::res://Enemies/::1673758831
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basic_enemy.gd::GDScript::-1::1673753048::0::1::::<>CharacterBody2D<>::
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basic_enemy.gd::GDScript::-1::1673757641::0::1::::<>CharacterBody2D<>::
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basic_enemy.tscn::PackedScene::7014272596353446583::1673754607::0::1::::<><>::res://Enemies/basic_enemy.gd<>uid://ds4uvvrcxoay1
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basic_enemy.tscn::PackedScene::7014272596353446583::1673758831::0::1::::<><>::res://Enemies/basic_enemy.gd<>uid://ds4uvvrcxoay1
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::res://Levels/::1673744149
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::res://Levels/::1673744149
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level.tscn::PackedScene::4739050375457527030::1673744149::0::1::::<><>::
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level.tscn::PackedScene::4739050375457527030::1673744149::0::1::::<><>::
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::res://Music/::1673744196
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::res://Music/::1673744196
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@ -13,19 +13,21 @@ School_BDClave.ogg::AudioStreamOggVorbis::2352609159460477887::1673744149::16737
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School_Brass.ogg::AudioStreamOggVorbis::8423202159412100063::1673744149::1673744196::1::::<><>::
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School_Brass.ogg::AudioStreamOggVorbis::8423202159412100063::1673744149::1673744196::1::::<><>::
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School_Flute.ogg::AudioStreamOggVorbis::6100788483817358773::1673744149::1673744196::1::::<><>::
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School_Flute.ogg::AudioStreamOggVorbis::6100788483817358773::1673744149::1673744196::1::::<><>::
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School_Snare.ogg::AudioStreamOggVorbis::6764331197145035365::1673744149::1673744196::1::::<><>::
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School_Snare.ogg::AudioStreamOggVorbis::6764331197145035365::1673744149::1673744196::1::::<><>::
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::res://Player/::1673754607
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::res://Player/::1673758831
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player.gd::GDScript::-1::1673753856::0::1::::<>CharacterBody2D<>::
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player.gd::GDScript::-1::1673758741::0::1::::<>CharacterBody2D<>::
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player.tscn::PackedScene::1623935731621421531::1673754607::0::1::::<><>::res://Player/player.gd<>uid://cmtuq84761y0i<>uid://wkeakqjvu3gg
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player.tscn::PackedScene::1623935731621421531::1673758831::0::1::::<><>::res://Player/player.gd<>uid://cmtuq84761y0i<>uid://wkeakqjvu3gg
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::res://Projectiles/::1673754624
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::res://Projectiles/::1673757957
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basic_projectile.gd::GDScript::-1::1673754606::0::1::::<>Area2D<>::
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basic_projectile.gd::GDScript::-1::1673757658::0::1::::<>Area2D<>::
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basic_projectile.tscn::PackedScene::5856608848916302392::1673754624::0::1::::<><>::res://Projectiles/basic_projectile.gd<>uid://gqotbni355f
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basic_projectile.tscn::PackedScene::5856608848916302392::1673757957::0::1::::<><>::res://Projectiles/basic_projectile.gd<>uid://gqotbni355f
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::res://Sprites/::1673744680
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::res://Sprites/::1673758613
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placeholder_enemy.png::CompressedTexture2D::8483781162333137450::1673744660::1673744680::1::::<><>::
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placeholder_enemy.png::CompressedTexture2D::8483781162333137450::1673744660::1673744680::1::::<><>::
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placeholder_player.png::CompressedTexture2D::1565041755936548690::1673744149::1673744500::1::::<><>::
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placeholder_player.png::CompressedTexture2D::1565041755936548690::1673744149::1673744500::1::::<><>::
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placeholder_projectile.png::CompressedTexture2D::13383739614235193::1673744149::1673744515::1::::<><>::
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placeholder_projectile.png::CompressedTexture2D::13383739614235193::1673744149::1673744515::1::::<><>::
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placeholder_shotgun.png::CompressedTexture2D::1210666365428533629::1673758421::1673758613::1::::<><>::
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placeholder_weapon.png::CompressedTexture2D::7577871081029115281::1673744149::1673744508::1::::<><>::
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placeholder_weapon.png::CompressedTexture2D::7577871081029115281::1673744149::1673744508::1::::<><>::
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::res://TileSets/::1673744149
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::res://TileSets/::1673744149
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Tiles Set GameJam.png::CompressedTexture2D::9175886574582270754::1673744149::1673744149::1::::<><>::
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Tiles Set GameJam.png::CompressedTexture2D::9175886574582270754::1673744149::1673744149::1::::<><>::
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::res://Weapons/::1673754607
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::res://Weapons/::1673759002
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basic_weapon.gd::GDScript::-1::1673754590::0::1::::<>Node2D<>::
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basic_weapon.gd::GDScript::-1::1673757935::0::1::::<>Node2D<>::
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basic_weapon.tscn::PackedScene::5655575360493827386::1673754607::0::1::::<><>::res://Weapons/basic_weapon.gd<>uid://df71outtqfcu0<>uid://cpo8qy3y0fuui
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basic_weapon.tscn::PackedScene::5655575360493827386::1673757957::0::1::::<><>::res://Weapons/basic_weapon.gd<>uid://df71outtqfcu0<>uid://cpo8qy3y0fuui
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shotgun.tscn::PackedScene::2587411923144706110::1673759002::0::1::::<><>::uid://cmtuq84761y0i<>uid://ripq64urxouv
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@ -1,6 +1,5 @@
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res://Projectiles/basic_projectile.gd
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res://Weapons/shotgun.tscn
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res://Projectiles/basic_projectile.tscn
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res://test_level001.tscn
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res://test_level001.tscn
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res://Enemies/basic_enemy.tscn
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res://Enemies/basic_enemy.tscn
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res://Player/player.tscn
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res://Player/player.tscn
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res://Weapons/basic_weapon.tscn
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res://Weapons/basic_weapon.gd
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@ -11,8 +11,8 @@ run_reload_scripts=true
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[recent_files]
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[recent_files]
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scenes=["res://Projectiles/basic_projectile.tscn", "res://Weapons/basic_weapon.tscn", "res://Player/player.tscn", "res://Enemies/basic_enemy.tscn", "res://test_level001.tscn", "res://Enemies/basic_enemie.tscn", "res://player.tscn"]
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scenes=["res://Weapons/shotgun.tscn", "res://Player/player.tscn", "res://Enemies/basic_enemy.tscn", "res://test_level001.tscn", "res://Weapons/basic_weapon.tscn", "res://Projectiles/basic_projectile.tscn", "res://Enemies/basic_enemie.tscn", "res://player.tscn"]
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scripts=["Vector2", "StaticBody2D", "RigidBody2D", "RayCast2D", "Node2D", "CharacterBody2D", "Area2D", "res://Projectiles/basic_projectile.gd", "res://Weapons/basic_weapon.gd", "res://Enemies/basic_enemy.gd"]
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scripts=["Vector2", "StaticBody2D", "RigidBody2D", "RayCast2D", "RandomNumberGenerator", "Node2D", "CharacterBody2D", "Area2D", "res://Weapons/shotgun.gd", "res://Projectiles/basic_projectile.gd"]
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[script_setup]
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[script_setup]
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@ -1,3 +1,4 @@
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res://Weapons
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res://Enemies
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res://Enemies
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res://
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res://
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res://Levels
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res://Levels
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@ -3,11 +3,11 @@
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state={
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state={
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"bookmarks": PackedInt32Array(),
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 8,
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"column": 36,
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"folded_lines": [],
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"folded_lines": [],
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"h_scroll_position": 0,
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"h_scroll_position": 0,
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"row": 26,
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"row": 40,
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"scroll_position": 0.0,
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"scroll_position": 3.0,
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"selection": false,
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"selection": false,
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"syntax_highlighter": "GDScript"
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"syntax_highlighter": "GDScript"
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}
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}
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@ -17,11 +17,11 @@ state={
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state={
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state={
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"bookmarks": PackedInt32Array(),
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 44,
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"column": 24,
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"folded_lines": [],
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"folded_lines": [],
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"h_scroll_position": 0,
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"h_scroll_position": 0,
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"row": 10,
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"row": 7,
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"scroll_position": 8.0,
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"scroll_position": 0.0,
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"selection": false,
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"selection": false,
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"syntax_highlighter": "GDScript"
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"syntax_highlighter": "GDScript"
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}
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}
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@ -31,10 +31,10 @@ state={
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state={
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state={
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"bookmarks": PackedInt32Array(),
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 25,
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"column": 130,
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"folded_lines": [],
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"folded_lines": [],
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"h_scroll_position": 0,
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"h_scroll_position": 0,
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"row": 3,
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"row": 27,
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"scroll_position": 0.0,
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"scroll_position": 0.0,
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"selection": false,
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"selection": false,
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"syntax_highlighter": "GDScript"
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"syntax_highlighter": "GDScript"
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@ -45,10 +45,10 @@ state={
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state={
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state={
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"bookmarks": PackedInt32Array(),
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"bookmarks": PackedInt32Array(),
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||||||
"breakpoints": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 32,
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"column": 23,
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"folded_lines": [],
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"folded_lines": [],
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"h_scroll_position": 0,
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"h_scroll_position": 0,
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"row": 23,
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"row": 2,
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"scroll_position": 0.0,
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"scroll_position": 0.0,
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"selection": false,
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"selection": false,
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||||||
"syntax_highlighter": "GDScript"
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"syntax_highlighter": "GDScript"
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Binary file not shown.
@ -3,9 +3,9 @@ extends CharacterBody2D
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@export var MAX_SPEED = 300.0;
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@export var MAX_SPEED = 300.0;
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@export var ACCELERATION = 1000.0;
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@export var ACCELERATION = 1000.0;
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@export var FRICTION = 1500.0;
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@export var FRICTION = 1500.0;
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@export var HP = 1;
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@export var HP = 20;
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@export var DAMAGE = 1;
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@export var DAMAGE = 34;
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@export var COOLDOWN = 1;
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@export var COOLDOWN = 2;
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@onready var raycast = $RayCast2D;
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@onready var raycast = $RayCast2D;
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@onready var cooldown_timer = $CooldownTimer;
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@onready var cooldown_timer = $CooldownTimer;
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extends CharacterBody2D
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extends CharacterBody2D
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@export var MAX_SPEED = 600.0;
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@export var MAX_SPEED = 400.0;
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@export var ACCELERATION = 2000.0;
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@export var ACCELERATION = 2000.0;
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@export var FRICTION = 3000.0;
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@export var FRICTION = 3000.0;
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@export var HP = 3;
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@export var HP = 100;
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@export var STARTING_WEAPON : PackedScene;
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@export var STARTING_WEAPON : PackedScene;
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@onready var raycast = $RayCast2D;
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@onready var raycast = $RayCast2D;
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var current_weapon = null;
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var current_weapon = null;
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var weapons = [null,null,null];
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func _ready():
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func _ready():
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call_deferred("call_set_player");
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call_deferred("call_set_player");
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current_weapon = STARTING_WEAPON.instantiate();
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weapons[0] = STARTING_WEAPON.instantiate();
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weapons[1] = load("res://Weapons/shotgun.tscn").instantiate();
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current_weapon = weapons[0];
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raycast.add_child(current_weapon);
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raycast.add_child(current_weapon);
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func _physics_process(delta):
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func _physics_process(delta):
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@ -26,9 +29,19 @@ func _physics_process(delta):
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if Input.is_action_pressed("shoot"):
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if Input.is_action_pressed("shoot"):
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attack();
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attack();
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if Input.is_action_just_pressed("weapon_01"):change_weapon(0);
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if Input.is_action_just_pressed("weapon_02"):change_weapon(1);
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if Input.is_action_just_pressed("weapon_03"):change_weapon(2);
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func change_weapon(position):
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if weapons[position]:
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raycast.remove_child(current_weapon);
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current_weapon = weapons[position];
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raycast.add_child(current_weapon);
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func attack():
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func attack():
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if current_weapon: current_weapon.fire();
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if current_weapon: current_weapon.fire(velocity);
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func take_damage(damage):
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func take_damage(damage):
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HP = HP - damage;
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HP = HP - damage;
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@ -1,8 +1,8 @@
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extends Area2D
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extends Area2D
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@export var DAMAGE = 1;
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@export var DAMAGE = 10;
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@export var SPEED = 800;
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@export var SPEED = 700;
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@export var LIFETIME = 3;
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@export var LIFETIME = 1;
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@onready var life_timer = $LifeTimer;
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@onready var life_timer = $LifeTimer;
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@ -12,14 +12,19 @@ func _process(delta):
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if velocity != Vector2.ZERO:
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if velocity != Vector2.ZERO:
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transform.origin += velocity * delta;
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transform.origin += velocity * delta;
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func launch(direction):
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func launch(direction, based_velocity):
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life_timer.start(LIFETIME);
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life_timer.start(LIFETIME);
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velocity = direction * SPEED;
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velocity = based_velocity + direction * SPEED;
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func _on_life_timer_timeout():
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func _on_life_timer_timeout():
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queue_free();
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queue_free();
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func _on_body_entered(body):
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func _on_body_entered(body):
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if body.name != "Player":
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if body.is_in_group("enemies"):
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if body.is_in_group("enemies"):
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body.take_damage(DAMAGE);
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body.take_damage(DAMAGE);
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explode();
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func explode():
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#animation and stuff
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queue_free();
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@ -4,13 +4,12 @@
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[ext_resource type="Texture2D" uid="uid://gqotbni355f" path="res://Sprites/placeholder_projectile.png" id="1_o7jy1"]
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[ext_resource type="Texture2D" uid="uid://gqotbni355f" path="res://Sprites/placeholder_projectile.png" id="1_o7jy1"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_pp7ve"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_pp7ve"]
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size = Vector2(10, 10)
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[node name="basic_projectile" type="Area2D"]
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[node name="basic_projectile" type="Area2D"]
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script = ExtResource("1_l2kyf")
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script = ExtResource("1_l2kyf")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(5, 5)
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scale = Vector2(10, 10)
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texture = ExtResource("1_o7jy1")
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texture = ExtResource("1_o7jy1")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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BIN
Sprites/placeholder_shotgun.png
Normal file
BIN
Sprites/placeholder_shotgun.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
34
Sprites/placeholder_shotgun.png.import
Normal file
34
Sprites/placeholder_shotgun.png.import
Normal file
@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ripq64urxouv"
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path="res://.godot/imported/placeholder_shotgun.png-f2c583770e939587baeb7f4ce07244b6.ctex"
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metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Sprites/placeholder_shotgun.png"
|
||||||
|
dest_files=["res://.godot/imported/placeholder_shotgun.png-f2c583770e939587baeb7f4ce07244b6.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/bptc_ldr=0
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
@ -1,23 +1,32 @@
|
|||||||
extends Node2D
|
extends Node2D
|
||||||
|
|
||||||
@export var PROJECTILE : PackedScene;
|
@export var PROJECTILE : PackedScene;
|
||||||
|
@export var PROJECTILE_AMOUNT = 1;
|
||||||
@export var COOLDOWN = .5;
|
@export var COOLDOWN = .5;
|
||||||
@export var SPREAD = 10;
|
@export var SPREAD = .2;
|
||||||
|
@export var RANGE_MOD = 0;
|
||||||
|
|
||||||
@onready var raycast = $RayCast2D;
|
@onready var raycast = $RayCast2D;
|
||||||
@onready var cooldown_timer = $CooldownTimer;
|
@onready var cooldown_timer = $CooldownTimer;
|
||||||
|
|
||||||
var is_on_cooldown = false;
|
var is_on_cooldown = false;
|
||||||
|
var rng = RandomNumberGenerator.new();
|
||||||
|
|
||||||
func fire():
|
func _ready():
|
||||||
|
rng.randomize();
|
||||||
|
|
||||||
|
func fire(wielder_velocity):
|
||||||
if !is_on_cooldown:
|
if !is_on_cooldown:
|
||||||
is_on_cooldown = true;
|
is_on_cooldown = true;
|
||||||
cooldown_timer.start(COOLDOWN);
|
cooldown_timer.start(COOLDOWN);
|
||||||
|
|
||||||
|
for i in PROJECTILE_AMOUNT:
|
||||||
var current_projectile : Area2D = PROJECTILE.instantiate();
|
var current_projectile : Area2D = PROJECTILE.instantiate();
|
||||||
get_node("/root").add_child(current_projectile);
|
get_node("/root").add_child(current_projectile);
|
||||||
|
|
||||||
current_projectile.transform = raycast.get_global_transform()
|
current_projectile.transform = raycast.get_global_transform() ;
|
||||||
current_projectile.launch((get_global_mouse_position() - global_position).normalized());
|
current_projectile.transform.origin += (get_global_mouse_position() - global_position).normalized() * (rng.randf() * RANGE_MOD);
|
||||||
|
current_projectile.launch((get_global_mouse_position() - global_position).rotated(rng.randf_range(SPREAD,-SPREAD)).normalized(), wielder_velocity);
|
||||||
|
|
||||||
|
|
||||||
func _on_cooldown_timer_timeout():
|
func _on_cooldown_timer_timeout():
|
||||||
|
15
Weapons/shotgun.tscn
Normal file
15
Weapons/shotgun.tscn
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
[gd_scene load_steps=3 format=3 uid="uid://bc4mkctxjnugk"]
|
||||||
|
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cmtuq84761y0i" path="res://Weapons/basic_weapon.tscn" id="1_0nefe"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://ripq64urxouv" path="res://Sprites/placeholder_shotgun.png" id="2_r5age"]
|
||||||
|
|
||||||
|
[node name="shotgun" instance=ExtResource("1_0nefe")]
|
||||||
|
PROJECTILE_AMOUNT = 4
|
||||||
|
COOLDOWN = 1.0
|
||||||
|
SPREAD = 0.3
|
||||||
|
RANGE_MOD = 40
|
||||||
|
|
||||||
|
[node name="Sprite2D" parent="." index="0"]
|
||||||
|
position = Vector2(18, 3)
|
||||||
|
scale = Vector2(1.71875, 1.71875)
|
||||||
|
texture = ExtResource("2_r5age")
|
@ -139,4 +139,22 @@ position = Vector2(67.9902, 68.8737)
|
|||||||
polygon = PackedVector2Array(409, 497, 687, 497, 687, 367, 1681, 367, 1683, 639, 1967, 643, 1963, 85, 415, 85)
|
polygon = PackedVector2Array(409, 497, 687, 497, 687, 367, 1681, 367, 1683, 639, 1967, 643, 1963, 85, 415, 85)
|
||||||
|
|
||||||
[node name="BasicEnemy" parent="." instance=ExtResource("3_e1d3p")]
|
[node name="BasicEnemy" parent="." instance=ExtResource("3_e1d3p")]
|
||||||
position = Vector2(846, 494)
|
position = Vector2(843, 709)
|
||||||
|
|
||||||
|
[node name="BasicEnemy2" parent="." instance=ExtResource("3_e1d3p")]
|
||||||
|
position = Vector2(1555, 856)
|
||||||
|
|
||||||
|
[node name="BasicEnemy3" parent="." instance=ExtResource("3_e1d3p")]
|
||||||
|
position = Vector2(1034, 520)
|
||||||
|
|
||||||
|
[node name="BasicEnemy4" parent="." instance=ExtResource("3_e1d3p")]
|
||||||
|
position = Vector2(774, -108)
|
||||||
|
|
||||||
|
[node name="BasicEnemy5" parent="." instance=ExtResource("3_e1d3p")]
|
||||||
|
position = Vector2(1383, -193)
|
||||||
|
|
||||||
|
[node name="BasicEnemy6" parent="." instance=ExtResource("3_e1d3p")]
|
||||||
|
position = Vector2(948, 660)
|
||||||
|
|
||||||
|
[node name="BasicEnemy7" parent="." instance=ExtResource("3_e1d3p")]
|
||||||
|
position = Vector2(1322, 618)
|
||||||
|
Loading…
Reference in New Issue
Block a user