Envie/.godot/editor/editor_layout.cfg

27 lines
790 B
INI

[docks]
dock_filesystem_split=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=411
dock_hsplit_3=-353
dock_hsplit_4=0
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=["res://test_level001.tscn", "res://Enemies/basic_enemy.tscn", "res://Player/player.tscn", "res://Weapons/shotgun.tscn"]
[ScriptEditor]
open_scripts=["res://Enemies/basic_enemy.gd", "res://Projectiles/basic_projectile.gd", "res://Weapons/basic_weapon.gd", "res://Player/player.gd"]
open_help=["Area2D", "CharacterBody2D", "Node2D", "RandomNumberGenerator", "RayCast2D", "RigidBody2D", "StaticBody2D", "Vector2"]
script_split_offset=70
list_split_offset=0