Ajout du Reset() dans le constructeur du chunk.
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@ -1,8 +1,8 @@
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#include "chunk.h"
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#include "chunk.h"
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Chunk::Chunk() {}
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Chunk::Chunk() { m_blocks.Reset(BTYPE_AIR); }
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Chunk::~Chunk() {}
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Chunk::~Chunk() { }
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void Chunk::RemoveBlock(int x, int y, int z) {
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void Chunk::RemoveBlock(int x, int y, int z) {
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m_blocks.Set(x, y, z, BTYPE_AIR);
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m_blocks.Set(x, y, z, BTYPE_AIR);
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