265 lines
8.0 KiB
C++
265 lines
8.0 KiB
C++
#include "chunk.h"
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#include "world.h"
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#include <random>
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Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
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//std::ostringstream pos; // Vérifie l'existence d'un fichier .chunk avec sa position.
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//pos << CHUNK_PATH << x << '_' << y << ".chunk";
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//std::ifstream input(pos.str(), std::fstream::binary);
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//if (input.fail()) {
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OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
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m_blocks.Reset(BTYPE_AIR);
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#pragma region Montagnes et Grass des montagnes
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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float xnoiz, ynoiz;
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xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.;
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ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.;
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double height = 0;
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for (int x = 0; x < 39; ++x) {
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height += simplex.eval(xnoiz, ynoiz);
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height *= .79;
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xnoiz *= 1.1305;
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ynoiz *= 1.1305;
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}
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height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
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height /= (CHUNK_SIZE_Y / 1.9);
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height += 15.;
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for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
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if (iy < 20)
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{
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//std::cout << "" << ynoiz << std::endl;
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SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Blocs de montagnes
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}
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else if (iy == 20 || iy == 21) {
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// Utilisez la partie décimale de la valeur de ynoiz pour déterminer le type de bloc
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double fractionalPart = ynoiz - static_cast<int>(ynoiz);
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// Variation pour iy égal à 24
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if (iy == 20) {
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if (fractionalPart < 0.3) {
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SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Blocs de montagnes - Grass
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}
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else {
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SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Blocs de montagnes - Metal
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}
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}
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// Variation pour iy égal à 25
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else if (iy == 21) {
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if (fractionalPart < 0.6) {
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SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Blocs de montagnes - Grass
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}
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else {
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SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Blocs de montagnes - Metal
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}
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}
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}
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else
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{
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SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Grass des montagnes
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}
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}
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}
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#pragma endregion
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#pragma region Lacs
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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for (int iy = 0; iy < 13; ++iy) {
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if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
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SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); // Partie inférieure du lac
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}
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else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
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SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); // Partie supérieure du lac (simulée avec de l'eau)
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}
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}
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}
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#pragma endregion
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#pragma region Arbre
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) {
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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// Vérifiez d'abord que le bloc n'est pas un lac
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if (GetBlock(ix, 0, iz) != BTYPE_ICE) {
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// Recalculez la hauteur en fonction de la topographie du terrain
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float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 5096.;
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float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 5096.;
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double height = 0;
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for (int i = 0; i < 39; ++i) {
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height += simplex.eval(xnoiz, ynoiz);
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height *= .79;
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xnoiz *= 1.1305;
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ynoiz *= 1.1305;
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}
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height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
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height /= (CHUNK_SIZE_Y / 1.9);
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height += 15.;
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double minInput = 3068.84;
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double maxInput = 3074.7;
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double minOutput = 0.0;
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double maxOutput = 100.0;
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double valeurRnd = ((ynoiz - minInput) * (maxOutput - minOutput)) / (maxInput - minInput);
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//std::cout << valeurRnd << std::endl;
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// Ajout des arbres uniquement sur des blocs de type BTYPE_GRASS et avec une probabilité réduite
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if (GetBlock(ix, 0, iz) != BTYPE_ICE && GetBlock(ix, (int)height, iz) == BTYPE_GRASS) {
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// Vérifiez si vous souhaitez placer un arbre en fonction de votre logique de génération
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if (valeurRnd < 20) {
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// Calculez la position et la hauteur de l'arbre
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// Exemple : Place un arbre à la position calculée avec une hauteur donnée
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//
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//PlaceTree(ix, height, iz, 10, 5 <= 5);
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}
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}
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}
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}
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}
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#pragma endregion
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//else {
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// input.seekg(0, std::ios_base::end);
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// int size = input.tellg();
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// input.seekg(0, std::ios_base::beg);
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// char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
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// input.read(data, size);
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// input.close();
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// for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
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// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
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// for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
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// m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
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//}*/
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//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
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// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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// float xnoiz, ynoiz;
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// xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
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// ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
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// float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
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// for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
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// if (iy < 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
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// SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Collines
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// }
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// else if (iy >= 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) {
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// SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Grass des collines
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// }
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// }
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// }
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}
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void Chunk::PlaceTree(int x, int y, int z, int height, int valeurRnd)
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{
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// Place le tronc
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for (int iy = 0; iy < height; ++iy) {
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SetBlock(x, y + iy, z, BTYPE_LAST, nullptr);
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}
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// Place les feuilles autour du tronc
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int foliageHeight = height - 2;
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for (int dy = 1; dy < foliageHeight; ++dy) {
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for (int dx = -2; dx <= 2; ++dx) {
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for (int dz = -2; dz <= 2; ++dz) {
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if (valeurRnd < 50) {
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SetBlock(x + dx, y + height + dy, z + dz, BTYPE_DIRT, nullptr);
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}
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}
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}
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}
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}
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Chunk::~Chunk() {
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/*if (m_isModified) {
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char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
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for (int x = 0; x < CHUNK_SIZE_X; ++x)
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for (int z = 0; z < CHUNK_SIZE_Z; ++z)
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for (int y = 0; y < CHUNK_SIZE_Y; ++y)
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data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z);
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std::ostringstream pos;
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pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk";
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std::ofstream output(pos.str(), std::fstream::binary);
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output.write(data, sizeof(data));
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output.close();
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}*/
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}
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void Chunk::RemoveBlock(int x, int y, int z, World* world) {
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m_blocks.Set(x, y, z, BTYPE_AIR);
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CheckNeighbors(x, y, world);
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m_isDirty = true;
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}
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void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
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m_blocks.Set(x, y, z, type);
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if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas vérifier les chunks voisines.
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m_isDirty = true;
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}
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BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
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void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
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unsigned int cx, cy;
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world->GetScope(cx, cy);
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if (x == 0 && m_posX - cx >= 0 &&
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world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
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world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
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else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X &&
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world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
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world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
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if (z == 0 && m_posY - cy >= 0 &&
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world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z))
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world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty();
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else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y &&
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world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z))
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world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty();
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}
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void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
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bool Chunk::IsDirty() const { return m_isDirty; }
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void Chunk::MakeDirty() { m_isDirty = true; }
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void Chunk::MakeClean() { m_isDirty = false; }
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void Chunk::MakeModified() { m_isModified = true; }
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