#include "chunk.h" #include "world.h" #include Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) { //std::ostringstream pos; // Vérifie l'existence d'un fichier .chunk avec sa position. //pos << CHUNK_PATH << x << '_' << y << ".chunk"; //std::ifstream input(pos.str(), std::fstream::binary); //if (input.fail()) { OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed); m_blocks.Reset(BTYPE_AIR); #pragma region Montagnes et Grass des montagnes for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { float xnoiz, ynoiz; xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4796.; ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4796.; double height = 0; for (int x = 0; x < 39; ++x) { height += simplex.eval(xnoiz, ynoiz); height *= .79; xnoiz *= 1.1305; ynoiz *= 1.1305; } height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.); height /= (CHUNK_SIZE_Y / 1.9); height += 15.; for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { if (iy < 20) { //std::cout << "" << ynoiz << std::endl; SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Blocs de montagnes } else if (iy == 20 || iy == 21) { // Utilisez la partie décimale de la valeur de ynoiz pour déterminer le type de bloc double fractionalPart = ynoiz - static_cast(ynoiz); // Variation pour iy égal à 24 if (iy == 20) { if (fractionalPart < 0.3) { SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Blocs de montagnes - Grass } else { SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Blocs de montagnes - Metal } } // Variation pour iy égal à 25 else if (iy == 21) { if (fractionalPart < 0.6) { SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Blocs de montagnes - Grass } else { SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Blocs de montagnes - Metal } } } else { SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Grass des montagnes } } } #pragma endregion #pragma region Lacs for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs" for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { for (int iy = 0; iy < 13; ++iy) { if (iy < 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) { SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); // Partie inférieure du lac } else if (iy >= 5 && GetBlock(ix, iy, iz) == BTYPE_AIR) { SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); // Partie supérieure du lac (simulée avec de l'eau) } } } #pragma endregion #pragma region Arbre for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) { for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { // Vérifiez d'abord que le bloc n'est pas un lac if (GetBlock(ix, 0, iz) != BTYPE_ICE) { // Recalculez la hauteur en fonction de la topographie du terrain float xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 5096.; float ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 5096.; double height = 0; for (int i = 0; i < 39; ++i) { height += simplex.eval(xnoiz, ynoiz); height *= .79; xnoiz *= 1.1305; ynoiz *= 1.1305; } height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.); height /= (CHUNK_SIZE_Y / 1.9); height += 15.; double minInput = 3068.84; double maxInput = 3074.7; double minOutput = 0.0; double maxOutput = 100.0; double valeurRnd = ((ynoiz - minInput) * (maxOutput - minOutput)) / (maxInput - minInput); //std::cout << valeurRnd << std::endl; // Ajout des arbres uniquement sur des blocs de type BTYPE_GRASS et avec une probabilité réduite if (GetBlock(ix, 0, iz) != BTYPE_ICE && GetBlock(ix, (int)height, iz) == BTYPE_GRASS) { // Vérifiez si vous souhaitez placer un arbre en fonction de votre logique de génération if (valeurRnd < 20) { // Calculez la position et la hauteur de l'arbre // Exemple : Place un arbre à la position calculée avec une hauteur donnée // //PlaceTree(ix, height, iz, 10, 5 <= 5); } } } } } #pragma endregion //else { // input.seekg(0, std::ios_base::end); // int size = input.tellg(); // input.seekg(0, std::ios_base::beg); // char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; // input.read(data, size); // input.close(); // for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) // for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy) // m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]); //}*/ //for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines // for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { // float xnoiz, ynoiz; // xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.; // ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.; // float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f; // for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { // if (iy < 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) { // SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); // Collines // } // else if (iy >= 10 && GetBlock(ix, iy, iz) == BTYPE_AIR) { // SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); // Grass des collines // } // } // } } void Chunk::PlaceTree(int x, int y, int z, int height, int valeurRnd) { // Place le tronc for (int iy = 0; iy < height; ++iy) { SetBlock(x, y + iy, z, BTYPE_LAST, nullptr); } // Place les feuilles autour du tronc int foliageHeight = height - 2; for (int dy = 1; dy < foliageHeight; ++dy) { for (int dx = -2; dx <= 2; ++dx) { for (int dz = -2; dz <= 2; ++dz) { if (valeurRnd < 50) { SetBlock(x + dx, y + height + dy, z + dz, BTYPE_DIRT, nullptr); } } } } } Chunk::~Chunk() { /*if (m_isModified) { char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; for (int x = 0; x < CHUNK_SIZE_X; ++x) for (int z = 0; z < CHUNK_SIZE_Z; ++z) for (int y = 0; y < CHUNK_SIZE_Y; ++y) data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z); std::ostringstream pos; pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk"; std::ofstream output(pos.str(), std::fstream::binary); output.write(data, sizeof(data)); output.close(); }*/ } void Chunk::RemoveBlock(int x, int y, int z, World* world) { m_blocks.Set(x, y, z, BTYPE_AIR); CheckNeighbors(x, y, world); m_isDirty = true; } void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) { m_blocks.Set(x, y, z, type); if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas vérifier les chunks voisines. m_isDirty = true; } BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); } void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) { unsigned int cx, cy; world->GetScope(cx, cy); if (x == 0 && m_posX - cx >= 0 && world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty(); else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X && world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty(); if (z == 0 && m_posY - cy >= 0 && world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)) world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty(); else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y && world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)) world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty(); } void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; } bool Chunk::IsDirty() const { return m_isDirty; } void Chunk::MakeDirty() { m_isDirty = true; } void Chunk::MakeClean() { m_isDirty = false; } void Chunk::MakeModified() { m_isModified = true; }