SQCSimulator2023/SQCSim2021/openglcontext.cpp
2021-09-28 15:33:49 -04:00

173 lines
4.2 KiB
C++

#include "openglcontext.h"
#include "define.h"
OpenglContext::OpenglContext() : m_maxFps(999999), m_fullscreen(false), m_title(""), m_lastFrameTime(0)
{
}
OpenglContext::~OpenglContext()
{
}
bool OpenglContext::Start(const std::string& title, int width, int height, bool fullscreen)
{
m_title = title;
m_fullscreen = fullscreen;
InitWindow(width, height);
Init();
LoadResource();
sf::Clock clock;
while (m_app.isOpen())
{
clock.restart();
sf::Event Event;
while (m_app.pollEvent(Event))
{
switch(Event.type)
{
case sf::Event::Closed:
m_app.close();
break;
case sf::Event::Resized:
glViewport(0, 0, Event.size.width, Event.size.height);
break;
case sf::Event::KeyPressed:
KeyPressEvent(Event.key.code);
break;
case sf::Event::KeyReleased:
KeyReleaseEvent(Event.key.code);
break;
case sf::Event::MouseMoved:
MouseMoveEvent(Event.mouseMove.x, Event.mouseMove.y);
break;
case sf::Event::MouseButtonPressed:
MousePressEvent(ConvertMouseButton(Event.mouseButton.button), Event.mouseButton.x, Event.mouseButton.y);
break;
case sf::Event::MouseButtonReleased:
MouseReleaseEvent(ConvertMouseButton(Event.mouseButton.button), Event.mouseButton.x, Event.mouseButton.y);
break;
case sf::Event::MouseWheelMoved:
if(Event.mouseWheel.delta > 0)
MousePressEvent(MOUSE_BUTTON_WHEEL_UP, Event.mouseButton.x, Event.mouseButton.y);
else
MousePressEvent(MOUSE_BUTTON_WHEEL_DOWN, Event.mouseButton.x, Event.mouseButton.y);
break;
}
}
m_app.setActive();
Render(m_lastFrameTime);
m_app.display();
m_lastFrameTime = clock.getElapsedTime().asSeconds();
// Handle ourself frame rate limit, sf::Window::setFramerateLimit doesn't seems to work
float waitTime = (1.f / m_maxFps) - m_lastFrameTime;
if(waitTime > 0)
{
sf::sleep(sf::seconds(waitTime));
m_lastFrameTime = clock.getElapsedTime().asSeconds();
}
}
UnloadResource();
DeInit();
return true;
}
bool OpenglContext::Stop()
{
m_app.close();
return true;
}
void OpenglContext::CenterMouse()
{
sf::Mouse::setPosition(sf::Vector2i(Width() / 2, Height() / 2), m_app);
}
int OpenglContext::Width() const
{
return m_app.getSize().x;
}
int OpenglContext::Height() const
{
return m_app.getSize().y;
}
void OpenglContext::SetMaxFps(int maxFps)
{
m_maxFps = maxFps;
m_app.setFramerateLimit(maxFps);
}
int OpenglContext::GetMaxFps() const
{
return m_maxFps;
}
void OpenglContext::SetFullscreen(bool fullscreen)
{
if(m_fullscreen == fullscreen)
return;
m_fullscreen = !m_fullscreen;
DeInit();
InitWindow(Width(), Height());
Init();
}
bool OpenglContext::IsFullscreen() const
{
return m_fullscreen;
}
void OpenglContext::MakeRelativeToCenter(int& x, int& y) const
{
x = x - (Width() / 2);
y = y - (Height() / 2);
}
void OpenglContext::ShowCursor()
{
m_app.setMouseCursorVisible(true);
}
void OpenglContext::HideCursor()
{
m_app.setMouseCursorVisible(false);
}
void OpenglContext::ShowCrossCursor() const
{
}
void OpenglContext::InitWindow(int width, int height)
{
m_app.create(sf::VideoMode(width, height, 32), m_title.c_str(), m_fullscreen ? sf::Style::Fullscreen : (sf::Style::Resize|sf::Style::Close), sf::ContextSettings(32, 8, 4));
}
OpenglContext::MOUSE_BUTTON OpenglContext::ConvertMouseButton(sf::Mouse::Button button) const
{
switch(button)
{
case sf::Mouse::Left:
return MOUSE_BUTTON_LEFT;
case sf::Mouse::Middle:
return MOUSE_BUTTON_MIDDLE;
case sf::Mouse::Right:
return MOUSE_BUTTON_RIGHT;
default:
return MOUSE_BUTTON_NONE;
}
}