Encore du zigonnage de skybox!
This commit is contained in:
parent
a7d83c4ea6
commit
6823abe94b
@ -70,19 +70,19 @@ void Engine::Render(float elapsedTime)
|
||||
m_player.ApplyTransformation(all);
|
||||
m_player.ApplyTransformation(skybox, false); // Version d'ApplyTransformation qui ne tient compte que de la rotation (donc l'objet bouge relativement au joueur).
|
||||
|
||||
// Skybox
|
||||
// Skybox - Pas de normals pour avoir un éclairage flat.
|
||||
skybox.Use();
|
||||
m_textureSkybox.Bind();
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glBegin(GL_QUADS);
|
||||
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex3f(10.f, 10.f, 10.f);
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex3f(10.f, 10.f, 10.f);
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex3f(-10.f, 10.f, 10.f);
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex3f(-10.f, -10.f, 10.f);
|
||||
glTexCoord2f(1, 0);
|
||||
glVertex3f(-10.f, -10.f, 10.f);
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex3f(10.f, -10.f, 10.f);
|
||||
|
||||
glTexCoord2f(1, 0);
|
||||
@ -94,36 +94,28 @@ void Engine::Render(float elapsedTime)
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex3f(10.f, 10.f, -10.f);
|
||||
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex3f(-10.f, 10.f, 10.f);
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex3f(-10.f, 10.f, 10.f);
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex3f(-10.f, 10.f, -10.f);
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex3f(-10.f, -10.f, -10.f);
|
||||
glTexCoord2f(1, 0);
|
||||
glVertex3f(-10.f, -10.f, -10.f);
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex3f(-10.f, -10.f, 10.f);
|
||||
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex3f(10.f, 10.f, -10.f);
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex3f(10.f, 10.f, -10.f);
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex3f(10.f, 10.f, 10.f);
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex3f(10.f, -10.f, 10.f);
|
||||
glTexCoord2f(1, 0);
|
||||
glVertex3f(10.f, -10.f, 10.f);
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex3f(10.f, -10.f, -10.f);
|
||||
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex3f(10.f, 10.f, -10.f);
|
||||
glTexCoord2f(0, 0.1f);
|
||||
glVertex3f(10.f, 10.f, 10.f);
|
||||
glTexCoord2f(0, 0.1f);
|
||||
glVertex3f(-10.f, 10.f, 10.f);
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex3f(-10.f, 10.f, -10.f);
|
||||
glEnd();
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
all.Use();
|
||||
|
||||
// Plancher
|
||||
// Les vertex doivent etre affiches dans le sens anti-horaire (CCW)
|
||||
m_textureFloor.Bind();
|
||||
@ -139,7 +131,6 @@ void Engine::Render(float elapsedTime)
|
||||
glTexCoord2f(0, nbRep);
|
||||
glVertex3f(-100.f, -2.f, -100.f);
|
||||
glEnd();
|
||||
|
||||
|
||||
// Cube
|
||||
all.ApplyTranslation(0.f, 0.f, -10.f);
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 137 KiB After Width: | Height: | Size: 212 KiB |
BIN
SQCSim2021/media/textures/sky.png
Normal file
BIN
SQCSim2021/media/textures/sky.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 MiB |
@ -152,7 +152,7 @@ void OpenglContext::ShowCrossCursor() const
|
||||
|
||||
void OpenglContext::InitWindow(int width, int height)
|
||||
{
|
||||
m_app.create(sf::VideoMode(width, height, 32), m_title.c_str(), m_fullscreen ? sf::Style::Fullscreen : (sf::Style::Resize|sf::Style::Close), sf::ContextSettings(32, 8, 0));
|
||||
m_app.create(sf::VideoMode(width, height, 32), m_title.c_str(), m_fullscreen ? sf::Style::Fullscreen : (sf::Style::Resize|sf::Style::Close), sf::ContextSettings(32, 8, 4));
|
||||
}
|
||||
|
||||
OpenglContext::MOUSE_BUTTON OpenglContext::ConvertMouseButton(sf::Mouse::Button button) const
|
||||
|
Loading…
Reference in New Issue
Block a user