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@ -116,7 +116,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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float angle = angleRemote.Dot(angleCam);
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float angle = angleRemote.Dot(angleCam);
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int index = 0;
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int index = 0;
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angle = -angle;
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//angle = -angle;
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Vector3f side = angleRemote.Cross(angleCam);
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Vector3f side = angleRemote.Cross(angleCam);
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static float time = 0.f;
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static float time = 0.f;
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