DE 🐛
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		| @@ -868,7 +868,7 @@ void Engine::DisplayInfo(float elapsedTime, BlockType bloc) { | |||||||
| 	fPosY = fPosYJump; | 	fPosY = fPosYJump; | ||||||
| 	fPosY -= charSize; | 	fPosY -= charSize; | ||||||
|  |  | ||||||
| 	ss << " Velocity  : " << m_remotePlayer.GetVelocity(); | 	ss << " Velocity  : " << m_otherplayerpos; | ||||||
| 	PrintText(fPosX, fPosY, ss.str()); | 	PrintText(fPosX, fPosY, ss.str()); | ||||||
| 	ss.str(""); | 	ss.str(""); | ||||||
| 	fPosY -= charSize; | 	fPosY -= charSize; | ||||||
| @@ -1244,6 +1244,7 @@ void Engine::Render(float elapsedTime) { | |||||||
| 		for (auto& [key, player] : m_players) { | 		for (auto& [key, player] : m_players) { | ||||||
| 			RemotePlayer* rt = (RemotePlayer*)player; | 			RemotePlayer* rt = (RemotePlayer*)player; | ||||||
| 			rt->Render(m_animeAtlas, m_shader01, all, elapsedTime); | 			rt->Render(m_animeAtlas, m_shader01, all, elapsedTime); | ||||||
|  | 			m_otherplayerpos = rt->GetPosition(); | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		//Vector3f dance = Vector3f(sin(gameTime), 0, cos(-gameTime)); | 		//Vector3f dance = Vector3f(sin(gameTime), 0, cos(-gameTime)); | ||||||
|   | |||||||
| @@ -117,6 +117,7 @@ private: | |||||||
|     Texture PauseBGTexture; |     Texture PauseBGTexture; | ||||||
|     Texture SplachScreenTexture; |     Texture SplachScreenTexture; | ||||||
|  |  | ||||||
|  |     Vector3f m_otherplayerpos = Vector3f(0, 0, 0); | ||||||
|  |  | ||||||
|     float m_scale; |     float m_scale; | ||||||
|     float m_time = 0; |     float m_time = 0; | ||||||
|   | |||||||
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