From d7bd36d13476aff5de8d874aacc349899d96f447 Mon Sep 17 00:00:00 2001 From: MarcEricMartel Date: Fri, 24 Nov 2023 13:05:17 -0500 Subject: [PATCH] DE :bug: --- SQCSim2021/engine.cpp | 3 ++- SQCSim2021/engine.h | 1 + 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/SQCSim2021/engine.cpp b/SQCSim2021/engine.cpp index 7e19b7c..fa82d4d 100644 --- a/SQCSim2021/engine.cpp +++ b/SQCSim2021/engine.cpp @@ -868,7 +868,7 @@ void Engine::DisplayInfo(float elapsedTime, BlockType bloc) { fPosY = fPosYJump; fPosY -= charSize; - ss << " Velocity : " << m_remotePlayer.GetVelocity(); + ss << " Velocity : " << m_otherplayerpos; PrintText(fPosX, fPosY, ss.str()); ss.str(""); fPosY -= charSize; @@ -1244,6 +1244,7 @@ void Engine::Render(float elapsedTime) { for (auto& [key, player] : m_players) { RemotePlayer* rt = (RemotePlayer*)player; rt->Render(m_animeAtlas, m_shader01, all, elapsedTime); + m_otherplayerpos = rt->GetPosition(); } //Vector3f dance = Vector3f(sin(gameTime), 0, cos(-gameTime)); diff --git a/SQCSim2021/engine.h b/SQCSim2021/engine.h index 19e985a..0da63a8 100644 --- a/SQCSim2021/engine.h +++ b/SQCSim2021/engine.h @@ -117,6 +117,7 @@ private: Texture PauseBGTexture; Texture SplachScreenTexture; + Vector3f m_otherplayerpos = Vector3f(0, 0, 0); float m_scale; float m_time = 0;