Re-Changement des textures.
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bb100fd5cb
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@ -35,14 +35,14 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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if (iy < 20)
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if (iy < 20)
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{
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{
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//std::cout << "" << ynoiz << std::endl;
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//std::cout << "" << ynoiz << std::endl;
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SetBlock(ix, iy, iz, BTYPE_GREENGRASS, nullptr);
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SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
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}
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}
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else if (iy == 20 || iy == 21) {
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else if (iy == 20 || iy == 21) {
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double fractionalPart = ynoiz - static_cast<int>(ynoiz);
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double fractionalPart = ynoiz - static_cast<int>(ynoiz);
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if (iy == 20) {
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if (iy == 20) {
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if (fractionalPart < 0.3) {
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if (fractionalPart < 0.3) {
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SetBlock(ix, iy, iz, BTYPE_GREENGRASS, nullptr);
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SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
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}
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}
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else {
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else {
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SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
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SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
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@ -50,7 +50,7 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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}
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}
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else if (iy == 21) {
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else if (iy == 21) {
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if (fractionalPart < 0.6) {
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if (fractionalPart < 0.6) {
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SetBlock(ix, iy, iz, BTYPE_GREENGRASS, nullptr);
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SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
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}
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}
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else {
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else {
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SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
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SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
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@ -138,7 +138,7 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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height /= (CHUNK_SIZE_Y / 1.9);
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height /= (CHUNK_SIZE_Y / 1.9);
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height += 15.;
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height += 15.;
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if (GetBlock(ix, (int)height, iz) == BTYPE_GREENGRASS || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) {
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if (GetBlock(ix, (int)height, iz) == BTYPE_DIRT || (GetBlock(ix, (int)height, iz) == BTYPE_METAL)) {
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valeurRnd = simplex.eval(xnoiz, ynoiz);
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valeurRnd = simplex.eval(xnoiz, ynoiz);
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int distanceThreshold = 20;
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int distanceThreshold = 20;
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@ -222,7 +222,7 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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void Chunk::PlaceTree(int x, int y, int z, int height) {
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void Chunk::PlaceTree(int x, int y, int z, int height) {
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for (int iy = 0; iy < height + 1; ++iy) {
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for (int iy = 0; iy < height + 1; ++iy) {
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SetBlock(x, y + iy, z, BTYPE_GRASS, nullptr);
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SetBlock(x, y + iy, z, BTYPE_DIRT, nullptr);
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}
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}
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int foliageHeight = height / 2;
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int foliageHeight = height / 2;
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@ -231,7 +231,7 @@ void Chunk::PlaceTree(int x, int y, int z, int height) {
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for (int dx = -3; dx <= 3; ++dx) {
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for (int dx = -3; dx <= 3; ++dx) {
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for (int dz = -3; dz <= 3; ++dz) {
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for (int dz = -3; dz <= 3; ++dz) {
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if (dx * dx + dy * dy + dz * dz < 10) {
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if (dx * dx + dy * dy + dz * dz < 10) {
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SetBlock(x + dx, y + height + dy, z + dz, BTYPE_DIRT, nullptr);
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SetBlock(x + dx, y + height + dy, z + dz, BTYPE_GREENGRASS, nullptr);
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}
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}
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}
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}
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}
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}
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