barre de vie
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@ -4,7 +4,7 @@
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Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
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m_velocity = Vector3f(0, 0, 0);
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m_airborne = true;
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m_hp = 0.75f; //TODO: Remettre à 1.0f
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m_hp = 1.0f; //TODO: Remettre à 1.0f
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m_username = "Zelda Bee-Bop56";
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}
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@ -206,3 +206,19 @@ void Player::Teleport(int& x, int& z) {
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m_position.x -= x * CHUNK_SIZE_X;
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m_position.z -= z * CHUNK_SIZE_Z;
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}
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void Player::InflictDamage(Player playerHit, float hitPoints)
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{
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playerHit.m_hp -= hitPoints;
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if (playerHit.GetHP() <= 0)
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{ // Quand l'autre joueur est mort.
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}
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}
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@ -26,6 +26,9 @@ public:
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float GetHP() const;
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void Teleport(int& x, int& z);
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void InflictDamage(Player playerHit, float hitPoints);
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private:
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Vector3f m_position;
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Vector3f m_velocity;
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@ -131,6 +131,12 @@ void Engine::LoadResource() {
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void Engine::UnloadResource() {}
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void Engine::InstantDamage()
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{
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m_player.InflictDamage(m_player, 0.10f);
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m_damage = false;
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}
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void Engine::SystemNotification(std::string systemLog) {
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std::string message = "";
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@ -536,7 +542,8 @@ void Engine::Render(float elapsedTime) {
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m_wrenderer.UpdateWorld(&m_world, m_player.GetPosition(), m_blockinfo);
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if (m_isSkybox) m_skybox.Render(skybox);
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if (m_damage)
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InstantDamage();
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ProcessNotificationQueue();
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DrawHud(elapsedTime, bloc);
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@ -604,6 +611,9 @@ void Engine::KeyPressEvent(unsigned char key) {
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break;
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case 8: // I - Ignorer
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break;
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case 9: // J - InstantDamage
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m_damage = true;
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break;
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case 17: // R - Ignorer
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break;
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case 19: // T - Ignorer
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@ -43,6 +43,7 @@ private:
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bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
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void InstantDamage();
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void SystemNotification(std::string systemLog);
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void KillNotification(Player killer, Player killed);
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void DisplayNotification(std::string message);
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@ -83,6 +84,8 @@ private:
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int m_renderCount = 0;
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int m_countdown = COUNTDOWN;
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bool m_damage = false;
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bool m_wireframe = false;
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bool m_isSkybox = true;
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bool m_block = false;
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