Spawn dans le milieu d'un bloc au lieu de dans le coin.
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80be6575a4
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@ -273,7 +273,7 @@ void Engine::Render(float elapsedTime) {
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fell = true;
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fell = true;
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}
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}
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else if (m_player.GetPosition().y < -20.f) {
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else if (m_player.GetPosition().y < -20.f) {
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m_player = Player(Vector3f(0, CHUNK_SIZE_Y + 1.8f, 0)); // Respawn si le bonho- joueur tombe en bas du monde.
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m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); // Respawn si le bonho- joueur tombe en bas du monde.
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fell = false;
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fell = false;
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}
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}
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}
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}
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@ -57,7 +57,7 @@ private:
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irrklang::ISound* m_powpow;
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irrklang::ISound* m_powpow;
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irrklang::ISound* m_scream;
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irrklang::ISound* m_scream;
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Player m_player = Player(Vector3f(0, CHUNK_SIZE_Y + 1.8f, 0));
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Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
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Bullet* m_bullets[MAX_BULLETS];
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Bullet* m_bullets[MAX_BULLETS];
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@ -5,5 +5,5 @@
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int main() {
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int main() {
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Engine engine;
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Engine engine;
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engine.SetMaxFps(60);
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engine.SetMaxFps(60);
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engine.Start("Syndicat Quebecois de la Construction Simulator 2023", 1920, 1080, false);
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engine.Start("Syndicat Quebecois de la Construction Simulator 2023", 640, 480, false);
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}
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}
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