From 31b41f28f07a74bcc1612fc08074f630c325da3b Mon Sep 17 00:00:00 2001 From: MarcEricMartel Date: Mon, 4 Sep 2023 13:30:42 -0400 Subject: [PATCH] Spawn dans le milieu d'un bloc au lieu de dans le coin. --- SQCSim2021/engine.cpp | 2 +- SQCSim2021/engine.h | 2 +- SQCSim2021/main.cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/SQCSim2021/engine.cpp b/SQCSim2021/engine.cpp index 611a57f..e4fa8e7 100644 --- a/SQCSim2021/engine.cpp +++ b/SQCSim2021/engine.cpp @@ -273,7 +273,7 @@ void Engine::Render(float elapsedTime) { fell = true; } else if (m_player.GetPosition().y < -20.f) { - m_player = Player(Vector3f(0, CHUNK_SIZE_Y + 1.8f, 0)); // Respawn si le bonho- joueur tombe en bas du monde. + m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); // Respawn si le bonho- joueur tombe en bas du monde. fell = false; } } diff --git a/SQCSim2021/engine.h b/SQCSim2021/engine.h index 86216b2..1540c79 100644 --- a/SQCSim2021/engine.h +++ b/SQCSim2021/engine.h @@ -57,7 +57,7 @@ private: irrklang::ISound* m_powpow; irrklang::ISound* m_scream; - Player m_player = Player(Vector3f(0, CHUNK_SIZE_Y + 1.8f, 0)); + Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); Bullet* m_bullets[MAX_BULLETS]; diff --git a/SQCSim2021/main.cpp b/SQCSim2021/main.cpp index 98dc399..c9dc3d3 100644 --- a/SQCSim2021/main.cpp +++ b/SQCSim2021/main.cpp @@ -5,5 +5,5 @@ int main() { Engine engine; engine.SetMaxFps(60); - engine.Start("Syndicat Quebecois de la Construction Simulator 2023", 1920, 1080, false); + engine.Start("Syndicat Quebecois de la Construction Simulator 2023", 640, 480, false); }