Architecture générale
This commit is contained in:
parent
54c25e6f78
commit
183c5f186a
@ -8,6 +8,8 @@ Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(po
|
|||||||
m_username = "Zelda Bee-Bop56";
|
m_username = "Zelda Bee-Bop56";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Player::~Player() {}
|
||||||
|
|
||||||
void Player::TurnLeftRight(float value) {
|
void Player::TurnLeftRight(float value) {
|
||||||
m_rotY += value;
|
m_rotY += value;
|
||||||
if (m_rotY > 360) m_rotY = 0;
|
if (m_rotY > 360) m_rotY = 0;
|
||||||
@ -206,3 +208,7 @@ void Player::Teleport(int& x, int& z) {
|
|||||||
m_position.x -= x * CHUNK_SIZE_X;
|
m_position.x -= x * CHUNK_SIZE_X;
|
||||||
m_position.z -= z * CHUNK_SIZE_Z;
|
m_position.z -= z * CHUNK_SIZE_Z;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Vector3f Player::InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now) {
|
||||||
|
return Vector3f();
|
||||||
|
}
|
||||||
|
@ -12,6 +12,8 @@ public:
|
|||||||
enum Sound { NOSOUND, STEP, FALL };
|
enum Sound { NOSOUND, STEP, FALL };
|
||||||
|
|
||||||
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
|
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
|
||||||
|
~Player();
|
||||||
|
|
||||||
void TurnLeftRight(float value);
|
void TurnLeftRight(float value);
|
||||||
void TurnTopBottom(float value);
|
void TurnTopBottom(float value);
|
||||||
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
||||||
@ -26,12 +28,13 @@ public:
|
|||||||
float GetHP() const;
|
float GetHP() const;
|
||||||
void Teleport(int& x, int& z);
|
void Teleport(int& x, int& z);
|
||||||
|
|
||||||
private:
|
protected:
|
||||||
Vector3f m_position;
|
Vector3f m_position;
|
||||||
Vector3f m_velocity;
|
Vector3f m_velocity;
|
||||||
Vector3f m_direction;
|
Vector3f m_direction;
|
||||||
|
|
||||||
std::string m_username;
|
std::string m_username;
|
||||||
|
uint64_t id = 0;
|
||||||
|
|
||||||
float m_rotX = 0;
|
float m_rotX = 0;
|
||||||
float m_rotY = 0;
|
float m_rotY = 0;
|
||||||
@ -40,6 +43,9 @@ private:
|
|||||||
float m_hp;
|
float m_hp;
|
||||||
|
|
||||||
bool m_airborne;
|
bool m_airborne;
|
||||||
|
|
||||||
|
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
|
||||||
|
|
||||||
};
|
};
|
||||||
#endif //_PLAYER_H__
|
#endif //_PLAYER_H__
|
||||||
|
|
||||||
|
@ -25,13 +25,14 @@
|
|||||||
<ClInclude Include="engine.h" />
|
<ClInclude Include="engine.h" />
|
||||||
<ClInclude Include="mesh.h" />
|
<ClInclude Include="mesh.h" />
|
||||||
<ClInclude Include="openglcontext.h" />
|
<ClInclude Include="openglcontext.h" />
|
||||||
|
<ClInclude Include="remoteplayer.h" />
|
||||||
<ClInclude Include="shader.h" />
|
<ClInclude Include="shader.h" />
|
||||||
<ClInclude Include="skybox.h" />
|
<ClInclude Include="skybox.h" />
|
||||||
<ClInclude Include="texture.h" />
|
<ClInclude Include="texture.h" />
|
||||||
<ClInclude Include="textureatlas.h" />
|
<ClInclude Include="textureatlas.h" />
|
||||||
<ClInclude Include="tool.h" />
|
<ClInclude Include="tool.h" />
|
||||||
<ClInclude Include="vertexbuffer.h" />
|
<ClInclude Include="vertexbuffer.h" />
|
||||||
<ClInclude Include="worldrenderer.h" />
|
<ClInclude Include="renderer.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="audio.cpp" />
|
<ClCompile Include="audio.cpp" />
|
||||||
@ -46,7 +47,7 @@
|
|||||||
<ClCompile Include="textureatlas.cpp" />
|
<ClCompile Include="textureatlas.cpp" />
|
||||||
<ClCompile Include="tool.cpp" />
|
<ClCompile Include="tool.cpp" />
|
||||||
<ClCompile Include="vertexbuffer.cpp" />
|
<ClCompile Include="vertexbuffer.cpp" />
|
||||||
<ClCompile Include="worldrenderer.cpp" />
|
<ClCompile Include="renderer.cpp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
|
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
|
||||||
|
@ -47,7 +47,10 @@
|
|||||||
<ClInclude Include="mesh.h">
|
<ClInclude Include="mesh.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="worldrenderer.h">
|
<ClInclude Include="renderer.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="remoteplayer.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
@ -88,7 +91,7 @@
|
|||||||
<ClCompile Include="mesh.cpp">
|
<ClCompile Include="mesh.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="worldrenderer.cpp">
|
<ClCompile Include="renderer.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
@ -17,6 +17,8 @@ public:
|
|||||||
|
|
||||||
//void SendInput();
|
//void SendInput();
|
||||||
//int Sync();
|
//int Sync();
|
||||||
|
|
||||||
|
// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
|
||||||
private:
|
private:
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
WSADATA m_wsaData;
|
WSADATA m_wsaData;
|
||||||
|
@ -531,9 +531,9 @@ void Engine::Render(float elapsedTime) {
|
|||||||
m_bullets[x] = nullptr;
|
m_bullets[x] = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_wrenderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
|
m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
|
||||||
m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
|
m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
|
||||||
m_wrenderer.UpdateWorld(&m_world, m_player.GetPosition(), m_blockinfo);
|
m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
|
||||||
|
|
||||||
if (m_isSkybox) m_skybox.Render(skybox);
|
if (m_isSkybox) m_skybox.Render(skybox);
|
||||||
|
|
||||||
|
@ -18,7 +18,7 @@
|
|||||||
#include "audio.h"
|
#include "audio.h"
|
||||||
#include "textureatlas.h"
|
#include "textureatlas.h"
|
||||||
#include "connector.h"
|
#include "connector.h"
|
||||||
#include "worldrenderer.h"
|
#include "renderer.h"
|
||||||
|
|
||||||
class Engine : public OpenglContext {
|
class Engine : public OpenglContext {
|
||||||
public:
|
public:
|
||||||
@ -60,7 +60,7 @@ private:
|
|||||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||||
|
|
||||||
World m_world = World();
|
World m_world = World();
|
||||||
WorldRenderer m_wrenderer = WorldRenderer();
|
Renderer m_renderer = Renderer();
|
||||||
|
|
||||||
Texture m_textureSkybox;
|
Texture m_textureSkybox;
|
||||||
Texture m_textureFont;
|
Texture m_textureFont;
|
||||||
|
25
SQCSim2021/remoteplayer.h
Normal file
25
SQCSim2021/remoteplayer.h
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
#ifndef REMOTEPLAYER_H__
|
||||||
|
#define REMOTEPLAYER_H__
|
||||||
|
#include "../SQCSim-common/player.h"
|
||||||
|
#include "../SQCSim-common/netprotocol.h"
|
||||||
|
#include "define.h"
|
||||||
|
#include "textureatlas.h"
|
||||||
|
#include "shader.h"
|
||||||
|
|
||||||
|
class RemotePlayer : public Player {
|
||||||
|
public:
|
||||||
|
enum Anim { STILL, RUNNING, JUMPING, SHOOTING, JUMPSHOOT, DEAD };
|
||||||
|
|
||||||
|
RemotePlayer();
|
||||||
|
|
||||||
|
void Init();
|
||||||
|
void Feed(const netprot::Output out);
|
||||||
|
|
||||||
|
private:
|
||||||
|
netprot::Output current, next;
|
||||||
|
float m_aminacc;
|
||||||
|
Anim m_animstate;
|
||||||
|
uint64_t m_team_id;
|
||||||
|
|
||||||
|
};
|
||||||
|
#endif
|
@ -1,13 +1,13 @@
|
|||||||
#include "worldrenderer.h"
|
#include "renderer.h"
|
||||||
|
|
||||||
WorldRenderer::WorldRenderer() {
|
Renderer::Renderer() {
|
||||||
m_meshes.Reset(nullptr);
|
m_meshes.Reset(nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
WorldRenderer::~WorldRenderer() {
|
Renderer::~Renderer() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldRenderer::RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation& world, Shader& shader, TextureAtlas& atlas) {
|
void Renderer::RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation& world, Shader& shader, TextureAtlas& atlas) const {
|
||||||
rendercount = 0;
|
rendercount = 0;
|
||||||
Vector3f angle;
|
Vector3f angle;
|
||||||
Vector3f cursor;
|
Vector3f cursor;
|
||||||
@ -107,7 +107,7 @@ void WorldRenderer::RenderWorld(World* origin, int& rendercount, const Vector3f&
|
|||||||
glStencilFunc(GL_GREATER, 1, 0xFF);
|
glStencilFunc(GL_GREATER, 1, 0xFF);
|
||||||
};
|
};
|
||||||
|
|
||||||
void WorldRenderer::UpdateWorld(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]) {
|
void Renderer::UpdateMesh(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||||
int cx = player.x;
|
int cx = player.x;
|
||||||
int cy = player.z;
|
int cy = player.z;
|
||||||
static int frameUpdate = 2;
|
static int frameUpdate = 2;
|
||||||
@ -211,3 +211,9 @@ void WorldRenderer::UpdateWorld(World* origin, const Vector3f& player, BlockInfo
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Renderer::RenderPlayer(Player* player, Transformation tran) const {
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::RenderPlayer(RemotePlayer* rplayer, const Vector3f& player_pos, const Vector3f& player_dir) const {
|
||||||
|
}
|
30
SQCSim2021/renderer.h
Normal file
30
SQCSim2021/renderer.h
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
#ifndef RENDERER_H__
|
||||||
|
#define RENDERER_H__
|
||||||
|
#include <future>
|
||||||
|
#include <thread>
|
||||||
|
#include "../SQCSim-common/world.h"
|
||||||
|
#include "../SQCSim-common/transformation.h"
|
||||||
|
#include "define.h"
|
||||||
|
#include "mesh.h"
|
||||||
|
#include "textureatlas.h"
|
||||||
|
#include "shader.h"
|
||||||
|
#include "remoteplayer.h"
|
||||||
|
|
||||||
|
class Renderer {
|
||||||
|
private:
|
||||||
|
Array2d<Mesh*> m_meshes = Array2d<Mesh*>(WORLD_SIZE_X, WORLD_SIZE_Y);
|
||||||
|
|
||||||
|
TextureAtlas* m_playertext = nullptr;
|
||||||
|
Shader* m_playershader = nullptr;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Renderer();
|
||||||
|
~Renderer();
|
||||||
|
|
||||||
|
void UpdateMesh(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||||
|
|
||||||
|
void RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation& world, Shader& shader, TextureAtlas& atlas) const;
|
||||||
|
void RenderPlayer(Player* player, Transformation tran) const;
|
||||||
|
void RenderPlayer(RemotePlayer* rplayer, const Vector3f& player_pos, const Vector3f& player_dir) const;
|
||||||
|
};
|
||||||
|
#endif
|
@ -1,23 +0,0 @@
|
|||||||
#ifndef WORLDRENDERER_H__
|
|
||||||
#define WORLDRENDERER_H__
|
|
||||||
#include <future>
|
|
||||||
#include <thread>
|
|
||||||
#include "../SQCSim-common/world.h"
|
|
||||||
#include "../SQCSim-common/transformation.h"
|
|
||||||
#include "define.h"
|
|
||||||
#include "mesh.h"
|
|
||||||
#include "textureatlas.h"
|
|
||||||
#include "shader.h"
|
|
||||||
|
|
||||||
class WorldRenderer {
|
|
||||||
private:
|
|
||||||
Array2d<Mesh*> m_meshes = Array2d<Mesh*>(WORLD_SIZE_X, WORLD_SIZE_Y);
|
|
||||||
|
|
||||||
public:
|
|
||||||
WorldRenderer();
|
|
||||||
~WorldRenderer();
|
|
||||||
|
|
||||||
void RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation& world, Shader& shader, TextureAtlas& atlas);
|
|
||||||
void UpdateWorld(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
|
||||||
};
|
|
||||||
#endif
|
|
Loading…
Reference in New Issue
Block a user