Push connexion multiplayer.

This commit is contained in:
mduval76 2023-12-09 00:00:52 -05:00
parent c88143c2bc
commit 09979f1e72
3 changed files with 9 additions and 37 deletions

View File

@ -41,7 +41,7 @@ enum GameState {
SPLASH,
LOBBY,
OPTIONS,
QUIT,
QUIT,
PLAY,
PAUSE
};

View File

@ -576,43 +576,8 @@ int Engine::GetOptionsChoice() {
}
void Engine::StartMultiplayerGame() {
char* ch = new char[2];
//std::cout << "Jouer en ligne? [o/N] ";
//std::cin.getline(ch, 2);
//std::cout << std::endl;
char* input = new char[32];
std::string playname, srvname;
/*if (*ch == 'o' || *ch == 'O') {
char* input = new char[32];
std::string playname, srvname;
while (playname.size() < 1) {
std::cout << "Veuillez entrer un nom de joueur: ";
std::cin.getline(input, 32);
std::cout << std::endl;
playname = input;
if (playname.size() < 1 || playname.size() > 32)
std::puts("Nom invalide.");
}
while (srvname.size() < 1) {
std::cout << "Veuillez entrer une adresse de serveur: ";
std::cin.getline(input, 32);
std::cout << std::endl;
srvname = input;
if (srvname.size() < 1 || srvname.size() > 32)
std::puts("Adresse serveur invalide.");
}
delete[] input;
}
delete[] ch;*/
if (!m_conn.Init()) {
if (!m_conn.Connect(srvname.c_str(), playname)) {
if (!m_conn.Connect(m_serverAddr.c_str(), m_username)) {
// setup jeu en reseau.
std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
@ -1228,6 +1193,10 @@ void Engine::Render(float elapsedTime) {
if (m_gamestate == GameState::LOBBY) {
DisplayLobbyMenu(elapsedTime);
if (m_multiReady) {
StartMultiplayerGame();
std::cout << "Starting multiplayer game reached" << std::endl;
}
return;
}
@ -1910,6 +1879,8 @@ void Engine::HandlePlayerInput(float elapsedTime) {
m_serverAddr = m_currentInputString;
m_currentInputString = "";
m_settingServer = false;
m_multiReady = true;
m_gamestate = GameState::PLAY;
}
}
m_keyEnter = false;

View File

@ -214,6 +214,7 @@ private:
bool m_charChanged = false;
bool m_settingUsername = false;
bool m_settingServer = false;
bool m_multiReady = false;
bool m_key1 = false;
bool m_key2 = false;