Push connexion multiplayer.
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c88143c2bc
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09979f1e72
@ -576,43 +576,8 @@ int Engine::GetOptionsChoice() {
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}
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void Engine::StartMultiplayerGame() {
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char* ch = new char[2];
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//std::cout << "Jouer en ligne? [o/N] ";
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//std::cin.getline(ch, 2);
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//std::cout << std::endl;
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char* input = new char[32];
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std::string playname, srvname;
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/*if (*ch == 'o' || *ch == 'O') {
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char* input = new char[32];
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std::string playname, srvname;
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while (playname.size() < 1) {
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std::cout << "Veuillez entrer un nom de joueur: ";
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std::cin.getline(input, 32);
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std::cout << std::endl;
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playname = input;
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if (playname.size() < 1 || playname.size() > 32)
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std::puts("Nom invalide.");
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}
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while (srvname.size() < 1) {
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std::cout << "Veuillez entrer une adresse de serveur: ";
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std::cin.getline(input, 32);
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std::cout << std::endl;
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srvname = input;
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if (srvname.size() < 1 || srvname.size() > 32)
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std::puts("Adresse serveur invalide.");
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}
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delete[] input;
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}
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delete[] ch;*/
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if (!m_conn.Init()) {
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if (!m_conn.Connect(srvname.c_str(), playname)) {
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if (!m_conn.Connect(m_serverAddr.c_str(), m_username)) {
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// setup jeu en reseau.
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std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
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std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
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@ -1228,6 +1193,10 @@ void Engine::Render(float elapsedTime) {
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if (m_gamestate == GameState::LOBBY) {
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DisplayLobbyMenu(elapsedTime);
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if (m_multiReady) {
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StartMultiplayerGame();
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std::cout << "Starting multiplayer game reached" << std::endl;
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}
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return;
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}
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@ -1910,6 +1879,8 @@ void Engine::HandlePlayerInput(float elapsedTime) {
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m_serverAddr = m_currentInputString;
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m_currentInputString = "";
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m_settingServer = false;
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m_multiReady = true;
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m_gamestate = GameState::PLAY;
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}
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}
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m_keyEnter = false;
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@ -214,6 +214,7 @@ private:
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bool m_charChanged = false;
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bool m_settingUsername = false;
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bool m_settingServer = false;
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bool m_multiReady = false;
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bool m_key1 = false;
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bool m_key2 = false;
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