SQCSimulator2023/SQCSim2021/remoteplayer.h

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#ifndef REMOTEPLAYER_H__
#define REMOTEPLAYER_H__
#include "../SQCSim-common/player.h"
#include "../SQCSim-common/netprotocol.h"
#include "define.h"
#include "textureatlas.h"
#include "shader.h"
class RemotePlayer : public Player {
public:
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enum Anim: uint8_t { STILL = 1, RUNNING = 2, JUMPING = 4, SHOOTING = 8, POWERUP = 16, DEAD = 32 };
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RemotePlayer(netprot::PlayerInfo pinfo);
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void Init();
void Feed(const netprot::Output out);
private:
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netprot::Output current, previous;
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std::map<uint64_t, netprot::Output> m_outbuf;
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netprot::PlayerInfo m_pinfo;
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float m_aminacc;
Anim m_animstate;
uint64_t m_team_id;
};
#endif