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#ifndef WORLD_H__
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#define WORLD_H__
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#include "define.h"
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#include "chunk.h"
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#include "array2d.h"
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#include "vector3.h"
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#include "player.h"
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#include "transformation.h"
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2021-11-30 19:55:11 -05:00
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#include <fstream>
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#include <string>
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#include <vector>
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class Chunk;
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class Player;
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2021-11-15 20:58:13 -05:00
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class World {
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public:
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World();
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~World();
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Array2d<Chunk*>& GetChunks();
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2021-11-15 21:39:50 -05:00
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Chunk* ChunkAt(float x, float y, float z) const;
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Chunk* ChunkAt(const Vector3f& pos) const;
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BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
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BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
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void TransposeWorld(Player& player);
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private:
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Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y);
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std::vector<Chunk*> m_tbDeleted;
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int m_center[2] = {INT16_MAX / 2, INT16_MAX / 2};
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};
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2021-11-16 20:48:52 -05:00
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#endif // WORLD_H__
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