SQCSimulator2023/SQCSim2021/connector.h

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#ifndef CONNECTOR_H__
#define CONNECTOR_H__
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#include <stdlib.h>
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#include "../SQCSim-common/netprotocol.h"
#include "define.h"
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class Connector {
public:
Connector();
~Connector();
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int Init();
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int Connect(const char* srv_addr, std::string name);
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uint64_t getId() const;
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unsigned int getSeed() const;
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netprot::Sync getOrigin() const;
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//void SendInput();
//int Sync();
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SOCKET m_sock_udp = 0,
m_sock_tcp = 0;
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sockaddr_in m_srvsockaddr;
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// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
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std::map<uint64_t, netprot::PlayerInfo> m_players;
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private:
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#ifdef _WIN32
WSADATA m_wsaData;
#endif
std::map<Timestamp, netprot::Input> m_inputmanifest;
std::map<uint64_t, netprot::TeamInfo> m_teams;
netprot::LoginInfo m_loginfo;
netprot::GameInfo m_gameinfo;
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netprot::Sync m_origin;
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};
#endif