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#ifndef _PLAYER_H__
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#define _PLAYER_H__
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#include "vector3.h"
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#include "transformation.h"
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#include "world.h"
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#include <cmath>
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class Player {
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public:
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Player(const Vector3f& position, float rotX = 0, float rotY = 0);
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void TurnLeftRight(float value);
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void TurnTopBottom(float value);
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Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
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void ApplyPhysics(Vector3f input, World world, float elapsedTime);
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void ApplyTransformation(Transformation& transformation, bool rel = true) const;
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Vector3f GetPosition() const;
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Vector3f GetDirection() const;
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Vector3f GetVelocity() const;
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Vector3f GetPOV() const;
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private:
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Vector3f m_position;
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Vector3f m_velocity;
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Vector3f m_direction;
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float m_rotX = 0;
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float m_rotY = 0;
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float m_POV;
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bool m_airborne;
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};
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#endif //_PLAYER_H__
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