SQCSimulator2023/SQCSim2021/player.h

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#ifndef _PLAYER_H__
#define _PLAYER_H__
#include "vector3.h"
#include "transformation.h"
class Player {
public:
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
void TurnLeftRight(float value);
void TurnTopBottom(float value);
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void Move(bool front, bool back, bool left, bool right, bool jump, float elapsedTime);
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void ApplyTransformation(Transformation& transformation, bool rel = true) const;
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private:
Vector3f m_position;
float m_rotX = 0;
float m_rotY = 0;
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float m_accWS = 0;
float m_accAD = 0;
float m_accjmp = 0;
bool jumped = false;
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};
#endif //_PLAYER_H__