SQCSimulator2023/SQCSim2021/texture.h

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#ifndef TEXTURE_H__
#define TEXTURE_H__
#include "define.h"
#include <IL/il.h>
#include <string>
class Texture
{
public:
Texture(const std::string& filename = "");
~Texture();
bool Load(const std::string& filename, bool useMipMaps = true);
bool IsValid() const;
void Bind() const;
private:
GLuint m_textureId;
bool m_isValid;
};
#endif // TEXTURE_H__