SQCSimulator2023/SQCSim-common/bullet.h

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#ifndef BULLET_H__
#define BULLET_H__
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#include <unordered_map>
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#include "define.h"
#include "vector3.h"
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#include "player.h"
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#include "netprotocol.h"
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class World;
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class Player;
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class Bullet {
public:
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Bullet(Vector3f pos, Vector3f dir);
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
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~Bullet();
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bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer, netprot::ChunkMod** chunkmod);
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void Transpose(int& x, int& z);
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Vector3f getPos() const;
Vector3f getVel() const;
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//uint64_t getTeamID();
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private:
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Vector3f m_startpos,
m_currentpos,
m_velocity;
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uint64_t m_shooter_id = 0;
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};
#endif // BULLET_H__