SQCSimulator2023/SQCSim2021/engine.h

105 lines
2.8 KiB
C
Raw Permalink Normal View History

#ifndef ENGINE_H__
#define ENGINE_H__
2023-09-25 08:23:52 -04:00
#include <algorithm>
#include <cmath>
2023-09-29 12:04:08 -04:00
#include "../SQCSim-common/array2d.h"
#include "../SQCSim-common/blockinfo.h"
2023-09-29 17:02:57 -04:00
#include "../SQCSim-common/bullet.h"
2023-09-30 14:46:54 -04:00
#include "../SQCSim-common/chunk.h"
#include "../SQCSim-common/world.h"
#include "../SQCSim-common/transformation.h"
#include "../SQCSim-common/player.h"
#include "define.h"
#include "openglcontext.h"
#include "texture.h"
2021-10-26 17:28:37 -04:00
#include "shader.h"
2021-10-12 15:58:54 -04:00
#include "skybox.h"
2021-10-19 10:27:59 -04:00
#include "audio.h"
2021-10-26 17:28:37 -04:00
#include "textureatlas.h"
2023-09-25 08:23:52 -04:00
#include "connector.h"
2023-09-30 14:46:54 -04:00
#include "worldrenderer.h"
2021-11-15 20:58:13 -05:00
class Engine : public OpenglContext {
public:
Engine();
virtual ~Engine();
virtual void Init();
virtual void DeInit();
virtual void LoadResource();
virtual void UnloadResource();
virtual void Render(float elapsedTime);
virtual void KeyPressEvent(unsigned char key);
virtual void KeyReleaseEvent(unsigned char key);
virtual void MouseMoveEvent(int x, int y);
virtual void MousePressEvent(const MOUSE_BUTTON &button, int x, int y);
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
private:
float GetScale() const;
int GetFps(float elapsedTime) const;
int GetCountdown(float elapsedTime);
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
void DisplayCrosshair();
void DisplayCurrentItem();
void DisplayHud(int timer);
void DisplayInfo(float elapsedTime, BlockType bloc);
void DrawHud(float elapsedTime, BlockType bloc);
void PrintText(float x, float y, float scale, const std::string& t);
2023-09-25 17:17:17 -04:00
Connector m_conn;
2021-12-02 18:12:35 -05:00
Shader m_shader01;
2021-10-31 00:31:08 -04:00
BlockInfo* m_blockinfo[BTYPE_LAST];
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
2021-12-02 18:12:35 -05:00
2021-11-15 20:58:13 -05:00
World m_world = World();
2023-09-30 14:46:54 -04:00
WorldRenderer m_wrenderer = WorldRenderer();
2021-11-26 11:59:02 -05:00
Texture m_textureSkybox;
2021-10-26 17:28:37 -04:00
Texture m_textureFont;
Texture m_textureCrosshair;
Texture m_textureGun;
2021-10-12 15:58:54 -04:00
Skybox m_skybox;
Audio m_audio = Audio(AUDIO_PATH "start.wav");
2021-10-19 10:27:59 -04:00
2021-12-07 18:59:50 -05:00
irrklang::ISound* m_powpow;
irrklang::ISound* m_scream;
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
2021-09-27 13:15:57 -04:00
2021-12-07 18:59:50 -05:00
Bullet* m_bullets[MAX_BULLETS];
float m_scale;
float m_time = 0;
int m_renderCount = 0;
int m_countdown = COUNTDOWN;
bool m_wireframe = false;
bool m_isSkybox = true;
bool m_block = false;
bool m_flash = true;
bool m_displayCrosshair = true;
bool m_displayHud = true;
bool m_displayInfo = false;
bool m_resetcountdown = false;
bool m_stopcountdown = false;
bool m_keyW = false;
bool m_keyA = false;
bool m_keyS = false;
bool m_keyD = false;
2021-10-01 10:52:33 -04:00
bool m_keySpace = false;
2021-11-26 11:59:02 -05:00
bool m_mouseL = false;
bool m_mouseR = false;
bool m_mouseC = false;
bool m_mouseWU = false;
bool m_mouseWD = false;
};
#endif // ENGINE_H__