SQCSimulator2023/SQCSim2021/connector.cpp

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3.1 KiB
C++
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#include "connector.h"
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Connector::Connector() {}
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Connector::~Connector() {}
int Connector::Init() {
#ifdef _WIN32
if (WSAStartup(MAKEWORD(2, 2), &m_wsaData) != 0) { /* Initialisation de l'environnement reseau (Windows only) */
std::cout << "Initialisation WinSock." << std::endl;
return 1;
}
#endif
m_sock_udp = socket(AF_INET, SOCK_DGRAM, 0);
if (m_sock_udp == INVALID_SOCKET) { /* Creation du socket UDP */
std::cout << "Creation Socket UDP." << std::endl;
return 2;
}
m_sock_tcp = socket(AF_INET, SOCK_STREAM, 0);
if (m_sock_tcp == INVALID_SOCKET) { /* Creation du socket TCP */
std::cout << "Creation Socket TCP." << std::endl;
return 3;
}
/* Creation structure donnes descripteur du socket serveur */
sockaddr_in addr;
addr.sin_family = AF_INET;
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addr.sin_port = htons(CLI_PORT);
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addr.sin_addr.s_addr = htonl(INADDR_ANY);
if (bind(m_sock_udp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket UDP au port */
std::cout << "Association Socket UDP." << std::endl;
return 4;
}
if (bind(m_sock_tcp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket TCP au port */
std::cout << "Association Socket TCP." << std::endl;
return 5;
}
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return 0;
}
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int Connector::Connect(const char* srv_addr, std::string name) {
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sockaddr_in add;
m_srvsockaddr.sin_family = AF_INET;
m_srvsockaddr.sin_port = htons(SRV_PORT);
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if (inet_pton(AF_INET, srv_addr, &m_srvsockaddr.sin_addr) <= 0) {
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std::cout << "Addresse serveur invalide." << std::endl;
return 1;
}
if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
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std::cout << "<EFBFBD>chec de la connexion." << std::endl;
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return 2;
}
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flag_t flag = 1;
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if (ioctl(m_sock_tcp, SOCK_NONBLOCK, &flag) < 0) {
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std::cout << "Impossible de mettre le socket en mode non-bloquant." << std::endl;
return 3;
}
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netprot::Buffer bf;
netprot::LoginInfo log;
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strcpy(log.name, name.c_str());
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netprot::sendPack(m_sock_tcp, &log, &bf);
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bool ready = false;
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int errors = 0;
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std::vector<netprot::Packet> lsPck;
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while (!ready) {
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lsPck = netprot::recvPacks(m_sock_tcp, &bf);
for (auto& pck : lsPck) {
bool bypass_delete = false;
netprot::PlayerInfo* pl = nullptr;
switch (pck.type) {
using enum netprot::PACKET_TYPE;
case LOGINF:
m_loginfo = netprot::LoginInfo((netprot::LoginInfo*)pck.ptr);
break;
case GAMEINFO:
m_gameinfo = netprot::GameInfo((netprot::GameInfo*)pck.ptr);
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break;
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case PLAYINF:
pl = (netprot::PlayerInfo*)pck.ptr;
m_players[pl->id] = pl;
bypass_delete = true;
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break;
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case TEAMINF:
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
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break;
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case SYNC:
m_origin = netprot::Sync((netprot::Sync*)pck.ptr);
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ready = true;
break;
default:
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errors++;
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break;
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}
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if (!bypass_delete)
netprot::emptyPack(pck);
}
lsPck.clear();
if (errors > 100)
return 4;
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}
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return 0;
}
uint64_t Connector::getId() const { return m_loginfo.sid; }
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unsigned int Connector::getSeed() const { return m_gameinfo.seed; }
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netprot::Sync Connector::getOrigin() const { return m_origin; }