Nouvelles textures.
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@@ -2,6 +2,7 @@
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#define _PLAYER_H__
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#include "vector3.h"
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#include "transformation.h"
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#include <cmath>
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class Player {
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public:
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@@ -18,7 +19,14 @@ private:
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float m_accWS = 0;
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float m_accAD = 0;
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float m_accjmp = 0;
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float m_yrotrad = 0;
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float m_xrotrad = 0;
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bool jumped = false;
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float m_topspeed = 20;
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float m_jumpheight = .4;
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};
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#endif //_PLAYER_H__
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