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SyndicatQuebecoisdelaConstr…/SQCSim2021/player.h
Marc-Eric Martel 959d70020b Nouvelles textures.
2021-10-02 15:00:48 -04:00

33 lines
712 B
C++

#ifndef _PLAYER_H__
#define _PLAYER_H__
#include "vector3.h"
#include "transformation.h"
#include <cmath>
class Player {
public:
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
void TurnLeftRight(float value);
void TurnTopBottom(float value);
void Move(bool front, bool back, bool left, bool right, bool jump, float elapsedTime);
void ApplyTransformation(Transformation& transformation, bool rel = true) const;
private:
Vector3f m_position;
float m_rotX = 0;
float m_rotY = 0;
float m_accWS = 0;
float m_accAD = 0;
float m_accjmp = 0;
float m_yrotrad = 0;
float m_xrotrad = 0;
bool jumped = false;
float m_topspeed = 20;
float m_jumpheight = .4;
};
#endif //_PLAYER_H__