25 #ifndef SFML_SOUNDSTREAM_HPP    26 #define SFML_SOUNDSTREAM_HPP    31 #include <SFML/Audio/Export.hpp>    32 #include <SFML/Audio/SoundSource.hpp>    33 #include <SFML/System/Thread.hpp>    34 #include <SFML/System/Time.hpp>    35 #include <SFML/System/Mutex.hpp>   110     unsigned int getChannelCount() 
const;
   121     unsigned int getSampleRate() 
const;
   129     Status getStatus() 
const;
   144     void setPlayingOffset(
Time timeOffset);
   154     Time getPlayingOffset() 
const;
   169     void setLoop(
bool loop);
   179     bool getLoop() 
const;
   210     void initialize(
unsigned int channelCount, 
unsigned int sampleRate);
   229     virtual bool onGetData(Chunk& data) = 0;
   240     virtual void onSeek(
Time timeOffset) = 0;
   252     virtual Int64 onLoop();
   279     bool fillAndPushBuffer(
unsigned int bufferNum, 
bool immediateLoop = 
false);
   310     mutable Mutex m_threadMutex;              
   311     Status        m_threadStartState;         
   313     unsigned int  m_buffers[BufferCount];     
   314     unsigned int  m_channelCount;             
   315     unsigned int  m_sampleRate;               
   318     Uint64        m_samplesProcessed;         
   319     Int64         m_bufferSeeks[BufferCount]; 
   325 #endif // SFML_SOUNDSTREAM_HPP Structure defining a chunk of audio data to stream. 
const Int16 * samples
Pointer to the audio samples. 
Abstract base class for streamed audio sources. 
std::size_t sampleCount
Number of samples pointed by Samples. 
Base class defining a sound's properties.