- sf
- Context
Class holding a valid drawing context. More...
#include <Context.hpp>
 
  
 | Public Member Functions | |
| Context () | |
| Default constructor.  More... | |
| ~Context () | |
| Destructor.  More... | |
| bool | setActive (bool active) | 
| Activate or deactivate explicitly the context.  More... | |
| const ContextSettings & | getSettings () const | 
| Get the settings of the context.  More... | |
| Context (const ContextSettings &settings, unsigned int width, unsigned int height) | |
| Construct a in-memory context.  More... | |
| Static Public Member Functions | |
| static bool | isExtensionAvailable (const char *name) | 
| Check whether a given OpenGL extension is available.  More... | |
| static GlFunctionPointer | getFunction (const char *name) | 
| Get the address of an OpenGL function.  More... | |
| static const Context * | getActiveContext () | 
| Get the currently active context.  More... | |
| static Uint64 | getActiveContextId () | 
| Get the currently active context's ID.  More... | |
| Static Private Member Functions | |
| static void | registerContextDestroyCallback (ContextDestroyCallback callback, void *arg) | 
| Register a function to be called when a context is destroyed.  More... | |
Class holding a valid drawing context.
If you need to make OpenGL calls without having an active window (like in a thread), you can use an instance of this class to get a valid context.
Having a valid context is necessary for every OpenGL call.
Note that a context is only active in its current thread, if you create a new thread it will have no valid context by default.
To use a sf::Context instance, just construct it and let it live as long as you need a valid context. No explicit activation is needed, all it has to do is to exist. Its destructor will take care of deactivating and freeing all the attached resources.
Usage example:
Definition at line 50 of file Context.hpp.
| sf::Context::Context | ( | ) | 
Default constructor.
The constructor creates and activates the context
| sf::Context::~Context | ( | ) | 
Destructor.
The destructor deactivates and destroys the context
| sf::Context::Context | ( | const ContextSettings & | settings, | 
| unsigned int | width, | ||
| unsigned int | height | ||
| ) | 
Construct a in-memory context.
This constructor is for internal use, you don't need to bother with it.
| settings | Creation parameters | 
| width | Back buffer width | 
| height | Back buffer height | 
| 
 | static | 
Get the currently active context.
This function will only return sf::Context objects. Contexts created e.g. by RenderTargets or for internal use will not be returned by this function.
| 
 | static | 
Get the currently active context's ID.
The context ID is used to identify contexts when managing unshareable OpenGL resources.
| 
 | static | 
Get the address of an OpenGL function.
| name | Name of the function to get the address of | 
| const ContextSettings& sf::Context::getSettings | ( | ) | const | 
Get the settings of the context.
Note that these settings may be different than the ones passed to the constructor; they are indeed adjusted if the original settings are not directly supported by the system.
| 
 | static | 
Check whether a given OpenGL extension is available.
| name | Name of the extension to check for | 
| bool sf::Context::setActive | ( | bool | active | ) | 
Activate or deactivate explicitly the context.
| active | True to activate, false to deactivate |