Abstract class for custom file input streams. More...
#include <InputStream.hpp>
 
  
 | Public Member Functions | |
| virtual | ~InputStream () | 
| Virtual destructor.  More... | |
| virtual Int64 | read (void *data, Int64 size)=0 | 
| Read data from the stream.  More... | |
| virtual Int64 | seek (Int64 position)=0 | 
| Change the current reading position.  More... | |
| virtual Int64 | tell ()=0 | 
| Get the current reading position in the stream.  More... | |
| virtual Int64 | getSize ()=0 | 
| Return the size of the stream.  More... | |
Abstract class for custom file input streams.
This class allows users to define their own file input sources from which SFML can load resources.
SFML resource classes like sf::Texture and sf::SoundBuffer provide loadFromFile and loadFromMemory functions, which read data from conventional sources. However, if you have data coming from a different source (over a network, embedded, encrypted, compressed, etc) you can derive your own class from sf::InputStream and load SFML resources with their loadFromStream function.
Usage example:
Definition at line 41 of file InputStream.hpp.
| 
 | inlinevirtual | 
Virtual destructor.
Definition at line 49 of file InputStream.hpp.
| 
 | pure virtual | 
Return the size of the stream.
Implemented in sf::FileInputStream, and sf::MemoryInputStream.
| 
 | pure virtual | 
Read data from the stream.
After reading, the stream's reading position must be advanced by the amount of bytes read.
| data | Buffer where to copy the read data | 
| size | Desired number of bytes to read | 
Implemented in sf::FileInputStream, and sf::MemoryInputStream.
| 
 | pure virtual | 
Change the current reading position.
| position | The position to seek to, from the beginning | 
Implemented in sf::FileInputStream, and sf::MemoryInputStream.
| 
 | pure virtual | 
Get the current reading position in the stream.
Implemented in sf::FileInputStream, and sf::MemoryInputStream.