31 #include <SFML/Graphics/Export.hpp>    32 #include <SFML/Graphics/Rect.hpp>    33 #include <SFML/Graphics/Transform.hpp>    34 #include <SFML/System/Vector2.hpp>    43 class SFML_GRAPHICS_API 
View    81     void setCenter(
float x, 
float y);
    91     void setCenter(
const Vector2f& center);
   102     void setSize(
float width, 
float height);
   124     void setRotation(
float angle);
   141     void setViewport(
const FloatRect& viewport);
   183     float getRotation() 
const;
   204     void move(
float offsetX, 
float offsetY);
   224     void rotate(
float angle);
   241     void zoom(
float factor);
   265     const Transform& getInverseTransform() 
const;
   278     mutable bool      m_transformUpdated;    
   279     mutable bool      m_invTransformUpdated; 
   285 #endif // SFML_VIEW_HPP 2D camera that defines what region is shown on screen