25 #ifndef SFML_MOUSE_HPP    26 #define SFML_MOUSE_HPP    31 #include <SFML/Window/Export.hpp>    32 #include <SFML/System/Vector2.hpp>    80     static bool isButtonPressed(Button button);
   115     static void setPosition(
const Vector2i& position);
   127     static void setPosition(
const Vector2i& position, 
const Window& relativeTo);
   133 #endif // SFML_MOUSE_HPP The vertical mouse wheel. 
Window that serves as a target for OpenGL rendering. 
The first extra mouse button. 
Give access to the real-time state of the mouse. 
The middle (wheel) mouse button. 
Utility template class for manipulating 2-dimensional vectors. 
The second extra mouse button.