25 #ifndef SFML_SOUND_HPP    26 #define SFML_SOUND_HPP    31 #include <SFML/Audio/Export.hpp>    32 #include <SFML/Audio/SoundSource.hpp>    33 #include <SFML/System/Time.hpp>   141     void setLoop(
bool loop);
   156     void setPlayingOffset(
Time timeOffset);
   174     bool getLoop() 
const;
   184     Time getPlayingOffset() 
const;
   226 #endif // SFML_SOUND_HPP 
Regular sound that can be played in the audio environment. 
Storage for audio samples defining a sound. 
Status
Enumeration of the sound source states. 
Base class defining a sound's properties.