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Author SHA1 Message Date
Mathieu Duval
75ca13ccfc Push Optimisation mesh. Generation des Chunks à revoir. 2023-09-24 00:24:45 -04:00
151 changed files with 263 additions and 2510 deletions

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@@ -1,27 +0,0 @@
#ifndef BULLET_H__
#define BULLET_H__
#include "define.h"
#include "vector3.h"
class World;
class Bullet {
public:
Bullet(Vector3f pos, Vector3f dir);
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
~Bullet();
bool Update(World* world, float elapsedtime);
void Transpose(int& x, int& z);
Vector3f getPos();
uint64_t getTeamID();
private:
Vector3f m_startpos,
m_currentpos,
m_velocity;
uint64_t m_tid = 0;
};
#endif // BULLET_H__

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@@ -1,111 +0,0 @@
#include "chunk.h"
#include "world.h"
Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {
//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
//std::ifstream input(pos.str(), std::fstream::binary);
//if (input.fail()) {
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(SEED);
m_blocks.Reset(BTYPE_AIR);
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
float xnoiz, ynoiz;
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.;
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.;
double height = 0;
for (int x = 0; x < 39; ++x) {
height += simplex.eval(xnoiz, ynoiz);
height *= .79;
xnoiz *= 1.139;
ynoiz *= 1.139;
}
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
height /= (CHUNK_SIZE_Y / 1.9);
height += 15.;
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
}
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
float xnoiz, ynoiz;
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
}
}
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
for (int iy = 0; iy < 13; ++iy) {
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
}
}
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
// float xnoiz, ynoiz;
// xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
// ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
// bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
// for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
// if (GetBlock(ix, iy, iz) == BTYPE_AIR)
// if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
// if (tree) {
// for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
// SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
// break;
// }
// }
/* }
else {
input.seekg(0, std::ios_base::end);
int size = input.tellg();
input.seekg(0, std::ios_base::beg);
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
input.read(data, size);
input.close();
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
}*/
}
Chunk::~Chunk() {
/*if (m_isModified) {
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
for (int x = 0; x < CHUNK_SIZE_X; ++x)
for (int z = 0; z < CHUNK_SIZE_Z; ++z)
for (int y = 0; y < CHUNK_SIZE_Y; ++y)
data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z);
std::ostringstream pos;
pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk";
std::ofstream output(pos.str(), std::fstream::binary);
output.write(data, sizeof(data));
output.close();
}*/
}
void Chunk::RemoveBlock(int x, int y, int z, World* world) {
m_blocks.Set(x, y, z, BTYPE_AIR);
}
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
m_blocks.Set(x, y, z, type);
}
BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
void Chunk::MakeModified() { m_isModified = true; }

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@@ -1,31 +0,0 @@
#ifndef CHUNK_H__
#define CHUNK_H__
#include "define.h"
#include "array3d.h"
#include "array2d.h"
#include "blockinfo.h"
#include "opensimplex.h"
class World;
class Chunk {
protected:
Array3d<BlockType> m_blocks = Array3d<BlockType>(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z);
bool m_isModified = false;
unsigned int m_posX; // Position du chunk dans l'array constituant le monde.
unsigned int m_posY;
public:
Chunk(unsigned int x, unsigned int y);
~Chunk();
void RemoveBlock(int x, int y, int z, World* world);
void SetBlock(int x, int y, int z, BlockType type, World* world);
BlockType GetBlock(int x, int y, int z);
void GetPosition(unsigned int& x, unsigned int& y) const;
void MakeModified();
};
#endif // CHUNK_H__

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@@ -1,56 +0,0 @@
#ifndef DEFINE_H__
#define DEFINE_H__
#include <iostream>
#include <chrono>
#define SRV_PORT 1025
#define CLI_PORT 1026
#define CHUNK_SIZE_X 4
#define CHUNK_SIZE_Y 64
#define CHUNK_SIZE_Z 4
#define MAX_SELECTION_DISTANCE 5
#define SEED 0
#define COUNTDOWN 300
#define WORLD_SIZE_X 64
#define WORLD_SIZE_Y 64
#define VIEW_DISTANCE 512
#define TEXTURE_SIZE 512
#define MAX_BULLETS 512
typedef uint8_t BlockType;
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
typedef uint64_t Timestamp;
#ifdef _WIN32
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
#pragma comment(lib,"ws2_32.lib")
#include <ws2tcpip.h>
#include <Windows.h>
#include <cstdio>
#include <ctime>
#define popen _popen
#define pclose _pclose
#else // Pas _WIN32
#include <unistd.h>
#include <time.h>
#include <stdio.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#define SOCKET int
#define INVALID_SOCKET -1
#define closesocket close
#endif // _WIN32
#endif // DEFINE_H__

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@@ -1,506 +0,0 @@
#include "netprotocol.h"
void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::INPUT;
uint64_t time = in->timestamp;
uint8_t time8[sizeof(uint64_t)] = {(time >> 56) & 0xFF,
(time >> 48) & 0xFF,
(time >> 40) & 0xFF,
(time >> 32) & 0xFF,
(time >> 24) & 0xFF,
(time >> 16) & 0xFF,
(time >> 8 ) & 0xFF,
time & 0xFF};
memcpy(*buf + 1, time8, sizeof(uint64_t));
uint64_t sid = in->sid;
uint8_t sid8[sizeof(uint64_t)] = {(sid >> 56) & 0xFF,
(sid >> 48) & 0xFF,
(sid >> 40) & 0xFF,
(sid >> 32) & 0xFF,
(sid >> 24) & 0xFF,
(sid >> 16) & 0xFF,
(sid >> 8 ) & 0xFF,
sid & 0xFF};
memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
Keys keys = in->keys;
uint8_t keys8 = // Reste un bit.
keys.forward & 0b10000000 |
keys.backward & 0b01000000 |
keys.left & 0b00100000 |
keys.right & 0b00010000 |
keys.jump & 0b00001000 |
keys.shoot & 0b00000100 |
keys.block & 0b00000010 ;
memcpy(*buf + sizeof(uint64_t) + 2, &keys8, sizeof(uint8_t));
uint32_t vec[3];
memcpy(vec, &in->direction, sizeof(Vector3f)); // Pour d<>naturer les floats.
uint8_t vec8[3 * sizeof(uint32_t)] = {
(vec[0] >> 24) & 0xFF,
(vec[0] >> 16) & 0xFF,
(vec[0] >> 8) & 0xFF,
vec[0] & 0xFF,
(vec[1] >> 24) & 0xFF,
(vec[1] >> 16) & 0xFF,
(vec[1] >> 8) & 0xFF,
vec[1] & 0xFF,
(vec[2] >> 24) & 0xFF,
(vec[2] >> 16) & 0xFF,
(vec[2] >> 8) & 0xFF,
vec[2] & 0xFF};
memcpy(*buf + sizeof(uint64_t) + 3, vec8, sizeof(uint32_t) * 3);
*buflen = sizeof(uint64_t) + 3 + sizeof(uint32_t) * 3;
}
void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
}
void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
}
void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::TEAMINF;
size_t namesize = std::strlen(tinfo->name) + 1;
memcpy(*buf + 1, &tinfo->name, namesize);
uint64_t tid = tinfo->id;
uint8_t tid8[sizeof(uint64_t)] = {
(tid >> 56) & 0xFF,
(tid >> 48) & 0xFF,
(tid >> 40) & 0xFF,
(tid >> 32) & 0xFF,
(tid >> 24) & 0xFF,
(tid >> 16) & 0xFF,
(tid >> 8) & 0xFF,
tid & 0xFF
};
memcpy(*buf + namesize + 2, tid8, sizeof(uint64_t));
*buflen = namesize + sizeof(uint64_t) + 2;
}
void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::LOGINF;
size_t namesize = std::strlen(linfo->name) + 1;
memcpy(*buf + 1, &linfo->name, namesize);
uint64_t sid = linfo->sid;
uint8_t sid8[sizeof(uint64_t)] = {
(sid >> 56) & 0xFF,
(sid >> 48) & 0xFF,
(sid >> 40) & 0xFF,
(sid >> 32) & 0xFF,
(sid >> 24) & 0xFF,
(sid >> 16) & 0xFF,
(sid >> 8) & 0xFF,
sid & 0xFF
};
memcpy(*buf + namesize + 2, sid8, sizeof(uint64_t));
uint64_t tid = linfo->tid;
uint8_t tid8[sizeof(uint64_t)] = {
(tid >> 56) & 0xFF,
(tid >> 48) & 0xFF,
(tid >> 40) & 0xFF,
(tid >> 32) & 0xFF,
(tid >> 24) & 0xFF,
(tid >> 16) & 0xFF,
(tid >> 8) & 0xFF,
tid & 0xFF
};
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
}
void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::PLAYINF;
size_t namesize = std::strlen(pinfo->name) + 1;
memcpy(*buf + 1, &pinfo->name, namesize);
uint64_t id = pinfo->id;
uint8_t id8[sizeof(uint64_t)] = {
(id >> 56) & 0xFF,
(id >> 48) & 0xFF,
(id >> 40) & 0xFF,
(id >> 32) & 0xFF,
(id >> 24) & 0xFF,
(id >> 16) & 0xFF,
(id >> 8) & 0xFF,
id & 0xFF
};
memcpy(*buf + namesize + 2, id8, sizeof(uint64_t));
uint64_t tid = pinfo->tid;
uint8_t tid8[sizeof(uint64_t)] = {
(tid >> 56) & 0xFF,
(tid >> 48) & 0xFF,
(tid >> 40) & 0xFF,
(tid >> 32) & 0xFF,
(tid >> 24) & 0xFF,
(tid >> 16) & 0xFF,
(tid >> 8) & 0xFF,
tid & 0xFF
};
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
}
void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::GAMEINFO;
uint64_t game = ginfo->seed;
uint8_t seed8[sizeof(uint64_t)] = {
(game >> 56) & 0xFF,
(game >> 48) & 0xFF,
(game >> 40) & 0xFF,
(game >> 32) & 0xFF,
(game >> 24) & 0xFF,
(game >> 16) & 0xFF,
(game >> 8) & 0xFF,
game & 0xFF
};
memcpy(*buf + 1, seed8, sizeof(uint64_t));
game = ginfo->countdown;
uint8_t count8[sizeof(uint64_t)] = {
(game >> 56) & 0xFF,
(game >> 48) & 0xFF,
(game >> 40) & 0xFF,
(game >> 32) & 0xFF,
(game >> 24) & 0xFF,
(game >> 16) & 0xFF,
(game >> 8) & 0xFF,
game & 0xFF
};
memcpy(*buf + sizeof(uint64_t) + 1, count8, sizeof(uint64_t));
game = ginfo->countdown;
uint8_t gtype8[sizeof(uint64_t)] = {
(game >> 56) & 0xFF,
(game >> 48) & 0xFF,
(game >> 40) & 0xFF,
(game >> 32) & 0xFF,
(game >> 24) & 0xFF,
(game >> 16) & 0xFF,
(game >> 8) & 0xFF,
game & 0xFF
};
memcpy(*buf + sizeof(uint64_t) + 1, gtype8, sizeof(uint64_t));
*buflen = sizeof(uint64_t) * 3 + 1;
}
void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::CHAT;
uint64_t src = chat->src_id;
uint8_t src8[sizeof(uint64_t)] = {
(src >> 56) & 0xFF,
(src >> 48) & 0xFF,
(src >> 40) & 0xFF,
(src >> 32) & 0xFF,
(src >> 24) & 0xFF,
(src >> 16) & 0xFF,
(src >> 8) & 0xFF,
src & 0xFF
};
memcpy(*buf + 1, src8, sizeof(uint64_t));
uint64_t dst = chat->dest_id;
uint8_t dst8[sizeof(uint64_t)] = {
(dst >> 56) & 0xFF,
(dst >> 48) & 0xFF,
(dst >> 40) & 0xFF,
(dst >> 32) & 0xFF,
(dst >> 24) & 0xFF,
(dst >> 16) & 0xFF,
(dst >> 8) & 0xFF,
dst & 0xFF
};
memcpy(*buf + 1 + sizeof(uint64_t), dst8, sizeof(uint64_t));
uint64_t dstteam = chat->dest_id;
uint8_t dstt8[sizeof(uint64_t)] = {
(dstteam >> 56) & 0xFF,
(dstteam >> 48) & 0xFF,
(dstteam >> 40) & 0xFF,
(dstteam >> 32) & 0xFF,
(dstteam >> 24) & 0xFF,
(dstteam >> 16) & 0xFF,
(dstteam >> 8) & 0xFF,
dstteam & 0xFF
};
memcpy(*buf + 1 + sizeof(uint64_t) * 2, dstt8, sizeof(uint64_t));
size_t messize = std::strlen(chat->mess) + 1;
memcpy(*buf + 1 + sizeof(uint64_t) * 3, &chat->mess, messize);
*buflen = messize + sizeof(uint64_t) * 3 + 2;
}
void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::ERRLOG;
size_t messize = std::strlen(errlog->mess) + 1;
memcpy(*buf + 1, &errlog->mess, messize);
memcpy(*buf + 1 + messize, &errlog->is_fatal, sizeof(bool));
*buflen = messize + sizeof(bool) + 1;
}
bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
return false;
}
bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) {
return false;
}
bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
return false;
}
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(LoginInfo))
return false;
size_t namesize = std::strlen(buf) + 1;
if (namesize > 32)
return false;
memcpy(&tinfo->name, &buf[1], namesize);
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
tinfo->id =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
return true;
}
bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(LoginInfo))
return false;
size_t namesize = std::strlen(buf) + 1;
if (namesize > 32)
return false;
memcpy(&linfo->name, &buf[1], namesize);
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
linfo->sid =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
memcpy(diff, &buf[namesize + sizeof(uint64_t) + 1], sizeof(uint64_t));
linfo->tid =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
return true;
}
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(PlayerInfo))
return false;
size_t namesize = std::strlen(buf) + 1;
if (namesize > 32)
return false;
memcpy(&pinfo->name, &buf[1], namesize);
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
pinfo->id =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
memcpy(diff, &buf[namesize + sizeof(uint64_t) + 1], sizeof(uint64_t));
pinfo->tid =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
return true;
}
bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(GameInfo))
return false;
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[1], sizeof(uint64_t));
ginfo->seed =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
memcpy(diff, &buf[sizeof(uint64_t) + 1], sizeof(uint64_t));
ginfo->countdown =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
memcpy(diff, &buf[sizeof(uint64_t) * 2 + 1], sizeof(uint64_t));
ginfo->gameType =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
return true;
}
bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(Chat))
return false;
uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(src, &buf[1], sizeof(uint64_t));
chat->src_id =
(uint64_t)src[0] << 56 |
(uint64_t)src[1] << 48 |
(uint64_t)src[2] << 40 |
(uint64_t)src[3] << 32 |
(uint64_t)src[4] << 24 |
(uint64_t)src[5] << 16 |
(uint64_t)src[6] << 8 |
(uint64_t)src[7];
uint8_t dst[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(dst, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
chat->dest_id =
(uint64_t)dst[0] << 56 |
(uint64_t)dst[1] << 48 |
(uint64_t)dst[2] << 40 |
(uint64_t)dst[3] << 32 |
(uint64_t)dst[4] << 24 |
(uint64_t)dst[5] << 16 |
(uint64_t)dst[6] << 8 |
(uint64_t)dst[7];
uint8_t dstt[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(dstt, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint64_t));
chat->dest_team_id =
(uint64_t)dstt[0] << 56 |
(uint64_t)dstt[1] << 48 |
(uint64_t)dstt[2] << 40 |
(uint64_t)dstt[3] << 32 |
(uint64_t)dstt[4] << 24 |
(uint64_t)dstt[5] << 16 |
(uint64_t)dstt[6] << 8 |
(uint64_t)dstt[7];
size_t messsize = std::strlen(buf + sizeof(uint64_t) * 3) + 1;
if (messsize > 140)
return false;
memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
return true;
}
bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(ErrorLog))
return false;
size_t messsize = std::strlen(buf) + 1;
if (messsize > 140)
return false;
memcpy(&errlog->mess, &buf[1], messsize);
memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool));
return true;
}
netprot::PacketType netprot::getType(char* buf, const uint32_t buflen) {
if (buflen < 1 ||
buf[0] >= netprot::PACKET_TYPE::LAST_PACK ||
buf[0] <= netprot::PACKET_TYPE::ERR)
return netprot::PACKET_TYPE::ERR;
return buf[0];
}

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@@ -1,119 +0,0 @@
#ifndef NETPROTOCOL_H__
#define NETPROTOCOL_H__
#include "define.h"
#include <string>
#include "vector3.h"
/* Protocole Particulier de Partie <20> Plusieurs Personnes (PPPPP) */
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
namespace netprot {
typedef uint8_t PacketType;
enum PACKET_TYPE {
ERR, INPUT, OUTPUT, SYNC,
TEAMINF, SELFINF, PLAYINF, LOGINF,
CHUNKMOD, PLAYERMOD, PICKUPMOD,
GAMEINFO, ENDINFO , CHAT, ERRLOG,
LAST_PACK
};
struct Keys {
bool forward,
backward,
left,
right,
jump,
shoot,
block;
};
struct States {
bool jumping,
shooting,
hit,
powerup;
};
struct Input { // cli -> srv UDP ~frame
Timestamp timestamp;
uint64_t sid = 0;
Keys keys; // 0bFBLRJS__ bit-packing de bool.
Vector3f direction;
};
struct Output { // srv -> cli UDP ~frame
Timestamp timestamp;
uint64_t id = 0;
Vector3f position,
direction;
States states; // 0bJSH_____ bit-packing de bool.
};
struct Sync { // srv -> cli TCP ~second
Timestamp timestamp;
uint64_t sid = 0;
uint32_t timer = 0;
uint16_t ammo = 0;
uint8_t hp = 0;
Vector3f position;
};
struct TeamInfo { // cli <-> srv TCP once
char name[32];
uint64_t id = 0;
};
struct LoginInfo { // cli <-> srv TCP once
char name[32];
uint64_t sid = 0,
tid = 0;
};
struct PlayerInfo { // cli <-> srv TCP once
char name[32];
uint64_t id = 0,
tid = 0;
};
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
uint64_t seed;
uint32_t countdown;
uint8_t gameType; // TOOD: enum.
};
struct Chat { // cli <-> srv TCP event
uint64_t src_id = 0,
dest_id = 0,
dest_team_id = 0;
char mess[140]; // Good 'nough for twitr, good 'nough for me.
};
struct ErrorLog { // srv -> cli TCP event
char mess[140];
bool is_fatal;
};
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
void Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
PacketType getType(char* buf, uint32_t buflen); // srv/cli
}
#endif

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@@ -1,176 +0,0 @@
#include "player.h"
#include "world.h"
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
m_velocity = Vector3f(0, 0, 0);
m_airborne = true;
}
void Player::TurnLeftRight(float value) {
m_rotY += value;
if (m_rotY > 360) m_rotY = 0;
else if (m_rotY < -360) m_rotY = 0;
}
void Player::TurnTopBottom(float value) {
m_rotX += value;
if (m_rotX > 80) m_rotX = 80;
else if (m_rotX < -80) m_rotX = -80;
}
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) {
Vector3f delta = Vector3f(0, 0, 0);
float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
float xrotrad = (m_rotX / 57.2957795056f);
m_direction = Vector3f(cos(xrotrad) * sin(yrotrad),
-sin(xrotrad),
cos(xrotrad) * -cos(yrotrad));
m_direction.Normalize();
if (front) {
delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f;
}
else if (back) {
delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f;
delta.z += float(cos(yrotrad)) * elapsedTime * 10.f;
}
if (left) {
delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f;
delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f;
}
else if (right) {
delta.x += float(cos(yrotrad)) * elapsedTime * 10.f;
delta.z += float(sin(yrotrad)) * elapsedTime * 10.f;
}
delta.Normalize();
delta.x *= .6f;
delta.z *= .6f;
if ((jump || shoot ) && !m_airborne) {
delta.y += jump? .32f: shoot? .1f : 0.f;
m_airborne = true;
}
if (shoot) // Recoil!
TurnTopBottom(-1);
return delta;
}
void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
static float timing = 0.f;
/* Gestion de collisions */
BlockType bt1, bt2, bt3;
bt1 = world->BlockAt(GetPosition().x, GetPosition().y + input.y, GetPosition().z);
bt2 = world->BlockAt(GetPosition().x, GetPosition().y + input.y - 0.9f, GetPosition().z);
bt3 = world->BlockAt(GetPosition().x, GetPosition().y + input.y - 1.7f, GetPosition().z);
if ((bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) && m_position.y < 129.7f) {
bt1 = world->BlockAt(GetPosition().x, GetPosition().y + .3f, GetPosition().z);
if (bt1 == BTYPE_AIR) m_position.y = (int)m_position.y + .7f;
m_velocity.y = input.y = 0;
m_airborne = false;
}
else {
if (abs(m_velocity.y) < 1.1f) m_velocity.y += input.y - 1.1f * elapsedTime;
bt3 = world->BlockAt(GetPosition().x, GetPosition().y + m_velocity.y - 1.7f, GetPosition().z);
bt1 = world->BlockAt(GetPosition().x, GetPosition().y + .3f, GetPosition().z);
if (bt3 != BTYPE_AIR) {
m_velocity.y = 0;
if (timing == 0.f) {
timing = .3f;
}
m_airborne = false;
}
else if (bt1 != BTYPE_AIR) {
m_velocity.y = -.1f;
}
else m_airborne = true;
}
if (timing > 0.f) timing -= elapsedTime;
if (timing < 0.f) timing = 0.f;
bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z);
bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
if (input.x > 0)
input.x = m_velocity.x = 0.5f;
else
input.x = m_velocity.x = -0.5f;
m_velocity.y = 0.3;
m_velocity.z *= .5f;
}
else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
input.x = m_velocity.x = 0;
m_velocity.z *= .5f;
}
bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z);
bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
if (input.z > 0)
input.z = m_velocity.z = 0.5f;
else
input.z = m_velocity.z = -0.5f;
m_velocity.y = 0.3;
m_velocity.x *= .5f;
}
else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
input.z = m_velocity.z = 0;
m_velocity.x *= .5f;
}
/* Fin gestion de collisions */
/* Gestion de la friction */
if (!m_airborne) {
m_velocity.x += input.x * 2.f * elapsedTime;
m_velocity.z += input.z * 2.f * elapsedTime;
if (input.x == 0.f)
m_velocity.x *= .8f;
if (input.z == 0.f)
m_velocity.z *= .8f;
}
else {
m_velocity.x += input.x * .4f * elapsedTime; // Techniquement contre les lois de la physique, mais c'est beaucoup moins chiant pour grimper sur les blocs.
m_velocity.z += input.z * .4f * elapsedTime;
m_velocity.x *= .99f;
m_velocity.z *= .99f;
}
/* Fin gestion de la friction */
float vy = m_velocity.y;
m_velocity.y = 1.f; // Padding pour limiter le x et z lors du Normalize().
if (m_velocity.Length() >= 1.f) m_velocity.Normalize(); // Limiteur de vitesse en x/z.
m_velocity.y = 0;
if (m_velocity.Length() < .005f) m_velocity.Zero(); // Threshold en x/z.
m_velocity.y = vy;
m_position += m_velocity;
}
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
Vector3f Player::GetVelocity() const { return m_velocity; }
Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); }
Vector3f Player::GetDirection() const { return m_direction; }
void Player::Teleport(int& x, int& z) {
m_position.x -= x * CHUNK_SIZE_X;
m_position.z -= z * CHUNK_SIZE_Z;
}

View File

@@ -1,34 +0,0 @@
#ifndef _PLAYER_H__
#define _PLAYER_H__
#include "vector3.h"
#include <cmath>
class World;
class Player {
public:
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
void TurnLeftRight(float value);
void TurnTopBottom(float value);
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
void ApplyPhysics(Vector3f input, World* world, float elapsedTime);
Vector3f GetPosition() const;
Vector3f GetDirection() const;
Vector3f GetVelocity() const;
Vector3f GetPOV() const;
void Teleport(int& x, int& z);
protected:
Vector3f m_position;
Vector3f m_velocity;
Vector3f m_direction;
float m_rotX = 0;
float m_rotY = 0;
float m_POV;
bool m_airborne;
};
#endif //_PLAYER_H__

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@@ -1,109 +0,0 @@
#include "world.h"
World::World() {}
World::~World() {}
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
Chunk* World::ChunkAt(float x, float y, float z) const {
int cx = (int)x / CHUNK_SIZE_X;
int cz = (int)z / CHUNK_SIZE_Z;
if (x < 0 || y < 0 || z < 0 ||
x >= WORLD_SIZE_X * CHUNK_SIZE_X ||
z >= CHUNK_SIZE_Z * WORLD_SIZE_Y ||
y > CHUNK_SIZE_Y)
return 0;
return m_chunks.Get(cx, cz);
}
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
Chunk* c = ChunkAt(x, y, z);
if (!c)
return defaultBlockType;
int bx = (int)x % CHUNK_SIZE_X;
int by = (int)y % CHUNK_SIZE_Y;
int bz = (int)z % CHUNK_SIZE_Z;
return c->GetBlock(bx, by, bz);
}
BlockType World::BlockAt(const Vector3f& pos, BlockType defaultBlockType) const {
return BlockAt(pos.x, pos.y, pos.z, defaultBlockType);
}
void World::GetScope(unsigned int& x, unsigned int& y) {
x = m_center[0];
y = m_center[1];
}
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
int bx = (int)pos.x % CHUNK_SIZE_X;
int by = (int)pos.y % CHUNK_SIZE_Y;
int bz = (int)pos.z % CHUNK_SIZE_Z;
ChunkAt(pos)->SetBlock(bx, by, bz, blockType, this);
}
void World::ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block) {
Vector3f currentPos = player.GetPosition();
Vector3f currentBlock = currentPos;
Vector3f ray = player.GetDirection();
bool found = false;
if (block) return;
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
currentBlock += ray / 10.f;
BlockType bt = BlockAt(currentBlock);
if (bt != BTYPE_AIR)
found = true;
}
if (found)
if (blockType != BTYPE_AIR) {
found = false;
while ((currentPos - currentBlock).Length() >= 1.7f && !found) {
currentBlock -= ray / 10.f;
BlockType bt = BlockAt(currentBlock);
if (bt == BTYPE_AIR) { // V?rification pour ?tre s?r que le bloc ? changer n'est pas dans le joueur.
int Bx = (int)currentBlock.x;
int By = (int)currentBlock.y;
int Bz = (int)currentBlock.z;
int Px = (int)currentPos.x;
int PyA = (int)currentPos.y;
int PyB = (int)(currentPos.y - .9f);
int PyC = (int)(currentPos.y - 1.7f);
int Pz = (int)currentPos.z;
if (!(Bx == Px &&
(By == PyA ||
By == PyB ||
By == PyC) &&
Bz == Pz))
found = true;
}
}
}
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
int bx = (int)currentBlock.x % CHUNK_SIZE_X;
int by = (int)currentBlock.y % CHUNK_SIZE_Y;
int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
ChunkAt(currentBlock)->MakeModified();
block = true;
}
}

View File

@@ -1,45 +0,0 @@
#ifndef WORLD_H__
#define WORLD_H__
#include <fstream>
#include <string>
#include <vector>
#include <future>
#include <thread>
#include "define.h"
#include "chunk.h"
#include "array2d.h"
#include "vector3.h"
#include "player.h"
#include "bullet.h"
class Chunk;
class Player;
class Bullet;
class World {
public:
World();
~World();
Array2d<Chunk*>& GetChunks();
Chunk* ChunkAt(float x, float y, float z) const;
Chunk* ChunkAt(const Vector3f& pos) const;
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
void GetScope(unsigned int& x, unsigned int& y);
void ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block);
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
private:
Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y);
std::vector<Chunk*> m_tbDeleted;
unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
};
#endif // WORLD_H__

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@@ -1,148 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{d3bb3300-25f0-42bf-a934-fac33b5c7d25}</ProjectGuid>
<RootNamespace>SQCSimsrv</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
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<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<LanguageStandard>Default</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
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<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="connection.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="server.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="connection.h" />
<ClInclude Include="define.h" />
<ClInclude Include="server.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
<Project>{ee91ab12-4225-4a4d-931d-69d72f6d91fb}</Project>
</ProjectReference>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -1,39 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Fichiers sources">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Fichiers d%27en-tête">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Fichiers de ressources">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="server.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="connection.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="define.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="server.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="connection.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@@ -1,54 +0,0 @@
#include "connection.h"
Connection::Connection(SOCKET sock,
sockaddr_in sockaddr,
netprot::LoginInfo log,
netprot::PlayerInfo play):
m_sock(sock),
m_addr(sockaddr),
m_loginfo(log),
m_playinfo(play) {
}
Connection::~Connection() {
closesocket(m_sock);
}
uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; }
uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
std::string Connection::GetName() const { return m_loginfo.name; }
void Connection::AddInput(netprot::Input in) {
m_input_manifest.insert({ in.timestamp, in });
}
netprot::Output* Connection::getOutput(Timestamp time) {
auto out = m_output_manifest.find(time);
if (out != m_output_manifest.end())
return &out->second;
return nullptr;
}
netprot::Sync Connection::getSync(Timestamp time) {
netprot::Sync sync;
auto out = m_output_manifest.find(time);
if (out != m_output_manifest.end()) {
sync.timestamp = out->second.timestamp;
sync.position = out->second.position;
sync.sid = m_loginfo.sid;
}
return sync;
}
void Connection::CleanInputManifest(Timestamp time) {
auto wat = m_input_manifest.find(time);
while (wat != m_input_manifest.begin())
m_input_manifest.erase(wat--);
}

View File

@@ -1,41 +0,0 @@
#ifndef CONNECTION_H__
#define CONNECTION_H__
#include <deque>
#include <map>
#include "../SQCSim-common/player.h"
#include "../SQCSim-common/vector3.h"
#include "../SQCSim-common/netprotocol.h"
#include "define.h"
class Connection {
public:
Connection(
SOCKET sock,
sockaddr_in sockaddr,
netprot::LoginInfo log,
netprot::PlayerInfo play);
~Connection();
Player* player = nullptr;
uint64_t GetHash(bool self = true) const;
uint64_t GetTeamHash() const;
std::string GetName() const;
void AddInput(netprot::Input in);
netprot::Output* getOutput(Timestamp time);
netprot::Sync getSync(Timestamp time);
void CleanInputManifest(Timestamp time);
private:
std::map<Timestamp, netprot::Input> m_input_manifest;
std::map<Timestamp, netprot::Output> m_output_manifest;
std::map<Timestamp, netprot::Chat> m_chatlog;
SOCKET m_sock;
sockaddr_in m_addr;
netprot::LoginInfo m_loginfo;
netprot::PlayerInfo m_playinfo;
};
#endif

View File

@@ -1,17 +0,0 @@
#ifndef SRV_DEFINE_H__
#define SRV_DEFINE_H__
#include "../SQCSim-common/define.h"
#include <iostream>
#include <sstream>
#include <cctype>
#include <string>
#define MAX_CONNECTIONS 16
#define ID_LIST_SIZE 127
#define BUFFER_LENGTH 150
typedef unsigned char LogDest;
enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST };
#endif

View File

@@ -1,9 +0,0 @@
#include "server.h"
int main() {
Server* server = new Server();
if (server->Init() == 0)
if (server->Ready() == 0)
server->Run();
delete server;
}

View File

@@ -1,327 +0,0 @@
#include "server.h"
Server::Server(LogDest log) {
m_log = log;
if (log == LOG_DEST::LOGFILE) {
m_logfile = std::ofstream("server.log", std::ofstream::out);
if (!m_logfile.is_open()) {
m_log = LOG_DEST::CONSOLE; // Fallback console.
Log("Ouverture fichier log: repli vers console.", true, false);
}
}
}
Server::~Server() {
if (m_logfile.is_open())
m_logfile.close();
if (m_sock_udp)
closesocket(m_sock_udp);
if (m_sock_tcp)
closesocket(m_sock_tcp);
#ifdef _WIN32
WSACleanup();
#endif
}
int Server::Init() {
Log("Initialisation du serveur...", false, false);
#ifdef _WIN32
if (WSAStartup(MAKEWORD(2, 2), &m_wsaData) != 0) { /* Initialisation de l'environnement reseau (Windows only) */
Log("Initialisation WinSock.", true, true);
return 1;
}
#endif
m_sock_udp = socket(AF_INET, SOCK_DGRAM, 0);
if (m_sock_udp == INVALID_SOCKET) { /* Creation du socket UDP */
Log("Creation Socket UDP.", true, true);
return 2;
}
m_sock_tcp = socket(AF_INET, SOCK_STREAM, 0);
if (m_sock_tcp == INVALID_SOCKET) { /* Creation du socket TCP */
Log("Creation Socket TCP.", true, true);
return 3;
}
/* Creation structure donnes descripteur du socket serveur */
sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_port = htons(SRV_PORT);
addr.sin_addr.s_addr = htonl(INADDR_ANY);
if (bind(m_sock_udp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket UDP au port */
Log("Association Socket UDP.", true, true);
return 4;
}
if (bind(m_sock_tcp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket TCP au port */
Log("Association Socket TCP.", true, true);
return 5;
}
return 0;
}
int Server::Ready() {
if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
Log("<EFBFBD>coute sur le port TCP.", true, true);
return 1;
}
char* buf = new char[150];
uint32_t buflen = 150;
bool readystart = false;
srand(time(NULL));
Log("<EFBFBD> l'<27>coute sur le port: " + std::to_string(SRV_PORT), false, false);
buildIdList(ID_LIST_SIZE);
m_game.countdown = 360;
m_game.gameType = 1;
m_game.seed = 9370707;
while (!readystart) {
sockaddr_in sockad;
int addrlen = sizeof(sockad);
SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
if (sock < 0)
Log("Erreur de connexion", true, false);
else if (sock > 0) {
std::string str = "Nouvelle connection provenant de: ";
char* strbuf = new char[BUFFER_LENGTH];
uint32_t strbuflen = BUFFER_LENGTH;
str.append(inet_ntop(AF_INET, &sockad.sin_addr, strbuf, strbuflen)).append(": ").append(std::to_string(sockad.sin_port));
if (recv(sock, buf, buflen, 0) > 0) {
netprot::LoginInfo log;
netprot::PlayerInfo play;
if (netprot::Deserialize(&log, buf, buflen)) {
log.sid = getUniqueId();
log.tid = 0;
str.append(" Nom: ").append(log.name);
Log(str, false, false);
str = "";
str.append(log.name).append(" SID: [").append(std::to_string(log.sid).append("]"));
Log(str, false, false);
//netprot::Serialize(&log, &buf, &buflen);
//send(sock, buf, buflen, 0);
//buflen = 150;
sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen);
play.id = getUniqueId();
memcpy(play.name, log.name, std::strlen(log.name) + 1);
play.tid = log.tid;
//netprot::Serialize(&m_game, &buf, &buflen);
//send(sock, buf, buflen, 0);
sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen);
Connection* conn = new Connection(sock, sockad, log, play);
m_players[log.sid] = conn;
readystart = true;
}
}
}
}
return 0;
}
void Server::Run() {
Log("Partie en cours...", false, false);
}
inline std::string Server::Timestamp() {
time_t rawtime;
struct tm timeinfo;
char buffer[80];
time(&rawtime);
#ifdef _WIN32
localtime_s(&timeinfo, &rawtime);
#else
localtime_r(&rawtime, &timeinfo);
#endif
strftime(buffer, sizeof(buffer), "%d-%m-%Y %H:%M:%S", &timeinfo);
std::string str(buffer);
return "[" + str + "] ";
}
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
switch (m_log) {
case LOG_DEST::LOGFILE:
m_logfile << Timestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
break;
case LOG_DEST::CONSOLE:
default:
std::cout << Timestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
break;
}
if (is_fatal) {
if (m_sock_udp)
closesocket(m_sock_udp);
if (m_sock_tcp)
closesocket(m_sock_tcp);
#ifdef _WIN32
WSACleanup();
#endif
}
}
void Server::buildIdList(size_t size) {
std::set<uint64_t> lst;
do lst.insert(((uint64_t)rand() << 25) % 8675309); // EIGHT SIX SEVENFIVE THREE AUGHT NIIIIIIiIIiiIiINE!
while (lst.size() < size);
m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
}
uint64_t Server::getUniqueId() {
uint64_t id = m_ids.back();
m_ids.pop_back();
return id;
}
// Test serialize/deserialize:
/*
netprot::LoginInfo log, log2;
std::cout << "Nom? ";
std::cin.getline(log.name, 32); // NO! STD::CIN >> VARIABLE;! EVEEEEEERRRR!!!
log.sid = 12345;
char* buf = new char[150];
uint32_t buflen = 150;
netprot::Serialize(&log, &buf, &buflen);
bool is_work = netprot::Deserialize(&log2, buf, buflen);
std::string str;
str.append(is_work ? "Y " : "N ").append(log2.name).append(": ").append(std::to_string(log2.sid));
Log(str, false, false);
*/
///* Recevoir paquet */
//while (true) {
// char buffer[2048];
// sockaddr_in client;
//
//#ifdef _WIN32 // Mais pourquoi?
// int clen = sizeof(client);
//#else
// unsigned int clen = sizeof(client);
//#endif
//
// int count = recvfrom(socket_udp, buffer, sizeof(buffer) - 1, 0, (sockaddr*)&client, &clen);
//
// if (count < 0) {
// Log("Erreur de reception de paquet.", socket_udp);
// return 4;
// }
//
// buffer[count] = '\0';
//
// /* G<>rer le paquet re<72>u */
// std::string commande(buffer);
//
// if (commande.find("echo ") == 0) { /* ECHO */
// std::string::size_type pos = commande.find(' ');
// std::string parametres = commande.substr(pos + 1);
//
// sendto(socket_udp, parametres.c_str(), parametres.length(), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("date ") == 0) { /* DATE */
// time_t rawtime;
// struct tm* timeinfo = new tm();
// char tbuffer[80];
//
// time(&rawtime);
//
//#ifdef _WIN32
// localtime_s(timeinfo, &rawtime);
//#else
// localtime_r(&rawtime, timeinfo);
//#endif
//
// strftime(tbuffer, 80, "%a %b %e %T %G", timeinfo);
//
// sendto(socket_udp, tbuffer, sizeof(tbuffer), 0, (const sockaddr*)&client, sizeof(client));
// delete timeinfo;
// }
// else if (commande.find("ping ") == 0) { /* PING */
// sendto(socket_udp, "pong", sizeof("pong"), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("usager ") == 0) { /* USAGER */
// std::string user;
//
//#ifdef _WIN32
// wchar_t userbuf[30];
// DWORD usersize = 30;
//
// GetUserNameW(userbuf, &usersize);
//
// std::wstring wuser = userbuf;
// user = std::string(wuser.begin(), wuser.end());
//#else
// char ptr[30];
// getlogin_r(ptr, sizeof(ptr) - 1);
// user = std::string(ptr);
//#endif
//
// sendto(socket_udp, user.c_str(), user.length(), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("exec ") == 0) { /* EXEC */
// std::string::size_type pos = commande.find(' ');
// std::string parametres = commande.substr(pos + 1);
//
// FILE* pipe = nullptr;
// char buffer[301]; // 300 caract<63>res + '\0'
// std::string reponse;
//
// pipe = popen(parametres.c_str(), "r");
//
// if (!pipe)
// reponse = "Erreur de commande!";
// else while (!feof(pipe)) {
// if (fgets(buffer, sizeof(buffer) - 1, pipe))
// reponse += buffer;
// }
//
// if (pipe)
// pclose(pipe);
//
// if (reponse.length() > 300)
// reponse = reponse.substr(0, 300);
// else if (reponse.length() < 1)
// reponse = "OK!";
//
// sendto(socket_udp, reponse.c_str(), reponse.length(), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("bye ") == 0) { /* BYE */
// Log("", 0); // Message d'erreur pas de message d'erreur!
// return 0;
// }
// else sendto(socket_udp, "huh?", sizeof("huh?"), 0, (const sockaddr*)&client, sizeof(client)); /* DEFAULT */
//}
//
///* Ce bout de code ne devrait theoriquement jamais etre atteint, mais au cas. */
//Log("", 0);
//return 0;
//return false;
//}
//

View File

@@ -1,54 +0,0 @@
#ifndef SERVER_H__
#define SERVER_H__
#include <fstream>
#include <vector>
#include <set>
#include <string>
#include "../SQCSim-common/world.h"
#include "../SQCSim-common/netprotocol.h"
#include "define.h"
#include "connection.h"
class Server {
public:
Server(LogDest log = LOG_DEST::CONSOLE);
~Server();
int Init();
int Ready();
void Run();
private:
#ifdef _WIN32
WSADATA m_wsaData;
#endif
SOCKET m_sock_udp = 0,
m_sock_tcp = 0;
LogDest m_log;
std::ofstream m_logfile;
std::map<uint64_t, Connection*> m_players;
std::map <Timestamp, netprot::Chat> m_chatlog;
std::vector<uint64_t> m_ids;
netprot::GameInfo m_game;
World* m_world = nullptr;
std::string Timestamp();
void Log(std::string str, bool is_error, bool is_fatal);
void buildIdList(size_t size);
uint64_t getUniqueId();
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
};
template <class T>
void Server::sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
netprot::Serialize(pack, buf, buflen);
send(sock, *buf, *buflen, 0);
*buflen = BUFFER_LENGTH;
}
#endif

View File

@@ -19,12 +19,17 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="array2d.h" />
<ClInclude Include="array3d.h" />
<ClInclude Include="audio.h" />
<ClInclude Include="blockinfo.h" />
<ClInclude Include="bullet.h" />
<ClInclude Include="chunk.h" />
<ClInclude Include="connector.h" />
<ClInclude Include="define.h" />
<ClInclude Include="engine.h" />
<ClInclude Include="matrix4.h" />
<ClInclude Include="openglcontext.h" />
<ClInclude Include="opensimplex.h" />
<ClInclude Include="player.h" />
<ClInclude Include="shader.h" />
<ClInclude Include="skybox.h" />
@@ -32,16 +37,19 @@
<ClInclude Include="textureatlas.h" />
<ClInclude Include="tool.h" />
<ClInclude Include="transformation.h" />
<ClInclude Include="vector3.h" />
<ClInclude Include="vertexbuffer.h" />
<ClInclude Include="world.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="audio.cpp" />
<ClCompile Include="blockinfo.cpp" />
<ClCompile Include="bullet.cpp" />
<ClCompile Include="chunk.cpp" />
<ClCompile Include="connector.cpp" />
<ClCompile Include="engine.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="openglcontext.cpp" />
<ClCompile Include="opensimplex.cpp" />
<ClCompile Include="player.cpp" />
<ClCompile Include="shader.cpp" />
<ClCompile Include="skybox.cpp" />
@@ -52,11 +60,6 @@
<ClCompile Include="vertexbuffer.cpp" />
<ClCompile Include="world.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
<Project>{ee91ab12-4225-4a4d-931d-69d72f6d91fb}</Project>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{A21FD938-1FEA-4687-AB86-0EABAC30877B}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
@@ -109,8 +112,8 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>external\irrKlang-1.6.0\include;external\glew210\include;external\devil178\include;external\sfml251\include;$(IncludePath)</IncludePath>
<LibraryPath>external\glew210\lib;external\sfml251\lib;external\devil178\lib;external\irrKlang-1.6.0\lib\Win32-visualStudio;$(LibraryPath)</LibraryPath>
<IncludePath>external\irrKlang-1.6.0\include;external\glew170\include;external\devil178\include;external\sfml23\include;$(IncludePath)</IncludePath>
<LibraryPath>external\glew170\lib;external\devil178\lib;external\sfml23\lib;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
@@ -119,8 +122,8 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>external\devil180\include;external\irrKlang-1.6.0\include;external\sfml251\include;external\glew210\include;$(IncludePath)</IncludePath>
<LibraryPath>external\sfml251\lib;external\devil180\lib\x86\Release;external\glew210\lib\Release\Win32;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
<IncludePath>external\irrKlang-1.6.0\include;external\sfml23\include;external\devil178\include;external\glew170\include;$(IncludePath)</IncludePath>
<LibraryPath>external\sfml23\lib;external\devil178\lib;external\glew170\lib;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>

View File

@@ -11,6 +11,12 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="array3d.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="blockinfo.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="chunk.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
@@ -20,21 +26,36 @@
<ClInclude Include="engine.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="matrix4.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="openglcontext.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="texture.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="transformation.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="vector3.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="player.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="shader.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="tool.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="vertexbuffer.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="array2d.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="skybox.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
@@ -47,17 +68,17 @@
<ClInclude Include="world.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="connector.h">
<ClInclude Include="bullet.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="openglcontext.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="tool.h">
<ClInclude Include="opensimplex.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="blockinfo.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="chunk.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
@@ -82,6 +103,9 @@
<ClCompile Include="shader.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="tool.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="vertexbuffer.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
@@ -97,10 +121,10 @@
<ClCompile Include="world.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="connector.cpp">
<ClCompile Include="bullet.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="tool.cpp">
<ClCompile Include="opensimplex.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>

View File

@@ -4,7 +4,7 @@
#include <irrKlang.h>
#include <ik_ISoundSource.h>
#include "define.h"
#include "../SQCSim-common/vector3.h"
#include "vector3.h"
class Audio {
private:

View File

@@ -1,13 +1,14 @@
#include "bullet.h"
#include "world.h"
Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
Bullet::Bullet(Player& player) {
m_startpos = m_currentpos = player.GetPOV() + player.GetDirection();
m_velocity = player.GetDirection();
}
Bullet::~Bullet() {}
bool Bullet::Update(World* world, float elapsedtime) {
bool Bullet::Update(World* world, Transformation& tran, float elapsedtime) {
for (int x = 0; x < 1000; ++x) {
m_currentpos += m_velocity * elapsedtime;
@@ -29,11 +30,3 @@ void Bullet::Transpose(int& x, int& z) {
m_startpos.x -= x * CHUNK_SIZE_X;
m_startpos.z -= z * CHUNK_SIZE_Z;
}
Vector3f Bullet::getPos() {
return m_currentpos;
}
uint64_t Bullet::getTeamID(){
return m_tid;
}

27
SQCSim2021/bullet.h Normal file
View File

@@ -0,0 +1,27 @@
#ifndef BULLET_H__
#define BULLET_H__
#include "audio.h"
#include "player.h"
#include "vertexbuffer.h"
#include "texture.h"
class World;
class Bullet {
public:
Bullet(Player& player);
~Bullet();
bool Update(World* world, Transformation& tran, float elapsedtime);
void Transpose(int& x, int& z);
private:
Vector3f m_startpos;
Vector3f m_currentpos;
Vector3f m_velocity;
};
#endif // BULLET_H__

View File

@@ -1,13 +1,13 @@
#include "chunk.h"
#include "world.h"
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {
//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
//std::ifstream input(pos.str(), std::fstream::binary);
//if (input.fail()) {
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(SEED);
m_blocks.Reset(BTYPE_AIR);
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
@@ -110,28 +110,49 @@ void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
NEIGHBOR_CHUNK_POSITION Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
unsigned int cx, cy;
world->GetScope(cx, cy);
if (x == 0 && m_posX - cx >= 0 &&
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
if (x == 0 && m_posX - cx >= 0 && world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) {
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X &&
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
return X_MINUS;
}
else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X && world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) {
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
return X_PLUS;
}
if (z == 0 && m_posY - cy >= 0 &&
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z))
if (z == 0 && m_posY - cy >= 0 && world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)) {
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty();
else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y &&
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z))
return Z_MINUS;
}
else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y && world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)) {
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty();
return Z_PLUS;
}
return NONE;
}
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
void Chunk::AddAllVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int cx, int cy, int x, int y, int z, float u, float v, float s, World* world) {
if (world->BlockAt(cx + 1, y, cy) == BTYPE_AIR) {
AddXPlusVertices(vd, count, bt, x, y, z, u, v, s);
}
if (world->BlockAt(cx - 1, y, cy) == BTYPE_AIR) {
AddXMinusVertices(vd, count, bt, x, y, z, u, v, s);
}
if (world->BlockAt(cx, y, cy + 1) == BTYPE_AIR) {
AddZPlusVertices(vd, count, bt, x, y, z, u, v, s);
}
if (world->BlockAt(cx, y, cy - 1) == BTYPE_AIR) {
AddZMinusVertices(vd, count, bt, x, y, z, u, v, s);
}
}
void Chunk::FlushMeshToVBO() {
m_vertexBuffer.SetMeshData(m_vd, m_vcount);
m_vcount = 0;
@@ -181,47 +202,66 @@ void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType b
int cx = x + (m_posX - cex) * CHUNK_SIZE_X, cy = z + (m_posY - cey) * CHUNK_SIZE_Z;
if (y == CHUNK_SIZE_Y - 1 || GetBlock(x, y + 1, z) == BTYPE_AIR) { // y
bool isOnBorder = (x == 0 || x == CHUNK_SIZE_X - 1 ||
z == 0 || z == CHUNK_SIZE_Z - 1 ||
y == 0 || y == CHUNK_SIZE_Y - 1);
NEIGHBOR_CHUNK_POSITION ncp = CheckNeighbors(x, z, world);
if (y == CHUNK_SIZE_Y - 1 || GetBlock(x, y + 1, z) == BTYPE_AIR) { // Y+
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .8f, .8f, .8f, u, v);
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .8f, .8f, .8f, u, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .8f, .8f, .8f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .8f, .8f, .8f, u + s, v);
}
if (y == 0 || GetBlock(x, y - 1, z) == BTYPE_AIR) { // -y
if (y == 0 || GetBlock(x, y - 1, z) == BTYPE_AIR) { // Y-
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .2f, .2f, .2f, u, v);
vd[count++] = VertexBuffer::VertexData(x, y, z, .2f, .2f, .2f, u, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .2f, .2f, .2f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .2f, .2f, .2f, u + s, v);
}
if (world->BlockAt(cx + 1, y, cy) == BTYPE_AIR) { // x
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .9f, .9f, .9f, u, v);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .9f, .9f, .9f, u, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .9f, .9f, .9f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .9f, .9f, .9f, u + s, v);
if (!isOnBorder || (x == CHUNK_SIZE_X - 1 && ncp == X_PLUS) || (x == CHUNK_SIZE_X - 1 && ncp == NONE)) { // X+
AddAllVertices(vd, count, bt, cx, cy, x, y, z, u, v, s, world);
}
else if (!isOnBorder || (x == 0 && ncp == X_MINUS) || (x == 0 && ncp == NONE)) { // X-
AddAllVertices(vd, count, bt, cx, cy, x, y, z, u, v, s, world);
}
else if (!isOnBorder || (z == CHUNK_SIZE_Z - 1 && ncp == Z_PLUS) || (z == CHUNK_SIZE_Z - 1 && ncp == NONE)) { // Z+
AddAllVertices(vd, count, bt, cx, cy, x, y, z, u, v, s, world);
}
else if (!isOnBorder || (z == 0 && ncp == Z_MINUS) || (z == 0 && ncp == NONE)) { // Z-
AddAllVertices(vd, count, bt, cx, cy, x, y, z, u, v, s, world);
}
}
if (world->BlockAt(cx - 1, y, cy) == BTYPE_AIR) { // -x
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .5f, .5f, .5f, u, v + s);
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .5f, .5f, .5f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x, y, z, .5f, .5f, .5f, u + s, v);
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .5f, .5f, .5f, u, v);
}
void Chunk::AddXPlusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s) {
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .9f, .9f, .9f, u, v);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .9f, .9f, .9f, u, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .9f, .9f, .9f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .9f, .9f, .9f, u + s, v);
}
if (world->BlockAt(cx, y, cy + 1) == BTYPE_AIR) { // z
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .4f, .4f, .4f, u, v);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .4f, .4f, .4f, u + s, v);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .4f, .4f, .4f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .4f, .4f, .4f, u, v + s);
}
void Chunk::AddXMinusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s) {
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .5f, .5f, .5f, u, v + s);
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .5f, .5f, .5f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x, y, z, .5f, .5f, .5f, u + s, v);
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .5f, .5f, .5f, u, v);
}
if (world->BlockAt(cx, y, cy - 1) == BTYPE_AIR) { // -z
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, 1.f, 1.f, 1.f, u, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, 1.f, 1.f, 1.f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z , 1.f, 1.f, 1.f, u + s, v);
vd[count++] = VertexBuffer::VertexData(x, y, z , 1.f, 1.f, 1.f, u, v);
}
void Chunk::AddZPlusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s) {
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .4f, .4f, .4f, u, v);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .4f, .4f, .4f, u + s, v);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .4f, .4f, .4f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .4f, .4f, .4f, u, v + s);
}
void Chunk::AddZMinusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s) {
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, 1.f, 1.f, 1.f, u, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, 1.f, 1.f, 1.f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, 1.f, 1.f, 1.f, u + s, v);
vd[count++] = VertexBuffer::VertexData(x, y, z, 1.f, 1.f, 1.f, u, v);
}
void Chunk::Render() const { m_vertexBuffer.Render(); }

View File

@@ -1,11 +1,11 @@
#ifndef CHUNK_H__
#define CHUNK_H__
#include "define.h"
#include "../SQCSim-common/array2d.h"
#include "../SQCSim-common/array3d.h"
#include "../SQCSim-common/blockinfo.h"
#include "../SQCSim-common/opensimplex.h"
#include "array3d.h"
#include "array2d.h"
#include "vertexbuffer.h"
#include "blockinfo.h"
#include "opensimplex.h"
class World;
@@ -25,15 +25,20 @@ class Chunk {
void AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s, World* world);
public:
Chunk(unsigned int x, unsigned int y, int64_t seed);
Chunk(unsigned int x, unsigned int y);
~Chunk();
void RemoveBlock(int x, int y, int z, World* world);
void SetBlock(int x, int y, int z, BlockType type, World* world);
BlockType GetBlock(int x, int y, int z);
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
NEIGHBOR_CHUNK_POSITION CheckNeighbors(unsigned int x, unsigned int z, World* world);
void GetPosition(unsigned int& x, unsigned int& y) const;
void AddAllVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt,int cx, int cy, int x, int y, int z, float u, float v, float s, World* world);
void AddXPlusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s);
void AddXMinusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s);
void AddZPlusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s);
void AddZMinusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s);
void Update(BlockInfo* blockinfo[BTYPE_LAST], World* world);
void FlushMeshToVBO();

View File

@@ -1,101 +0,0 @@
#include "connector.h"
Connector::Connector() {}
Connector::~Connector() {}
int Connector::Init() {
#ifdef _WIN32
if (WSAStartup(MAKEWORD(2, 2), &m_wsaData) != 0) { /* Initialisation de l'environnement reseau (Windows only) */
std::cout << "Initialisation WinSock." << std::endl;
return 1;
}
#endif
m_sock_udp = socket(AF_INET, SOCK_DGRAM, 0);
if (m_sock_udp == INVALID_SOCKET) { /* Creation du socket UDP */
std::cout << "Creation Socket UDP." << std::endl;
return 2;
}
m_sock_tcp = socket(AF_INET, SOCK_STREAM, 0);
if (m_sock_tcp == INVALID_SOCKET) { /* Creation du socket TCP */
std::cout << "Creation Socket TCP." << std::endl;
return 3;
}
/* Creation structure donnes descripteur du socket serveur */
sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_port = htons(CLI_PORT);
addr.sin_addr.s_addr = htonl(INADDR_ANY);
if (bind(m_sock_udp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket UDP au port */
std::cout << "Association Socket UDP." << std::endl;
return 4;
}
if (bind(m_sock_tcp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket TCP au port */
std::cout << "Association Socket TCP." << std::endl;
return 5;
}
return 0;
}
int Connector::Connect(char* srv_addr, std::string name) {
sockaddr_in add;
m_srvsockaddr.sin_family = AF_INET;
m_srvsockaddr.sin_port = htons(SRV_PORT);
if (inet_pton(AF_INET, srv_addr, &m_srvsockaddr.sin_addr) <= 0) {
std::cout << "Addresse serveur invalide." << std::endl;
return 1;
}
if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
std::cout << "<EFBFBD>chec de la connexion." << std::endl;
}
char* buf = new char[150];
uint32_t buflen = 150;
netprot::LoginInfo log;
memcpy(&log.name, name.c_str(), name.size() + 1);
netprot::Serialize(&log, &buf, &buflen);
int se = send(m_sock_tcp, buf, buflen, 0);
delete[] buf;
buf = new char[150] {0};
buflen = 150;
int rpack = 0;
while (rpack < 2) {
recv(m_sock_tcp, buf, buflen, 0);
switch (netprot::getType(buf, buflen)) {
case netprot::PACKET_TYPE::LOGINF:
if (!netprot::Deserialize(&m_loginfo, buf, buflen)) {
std::cout << "Packet LoginInfo invalide." << std::endl;
return 2;
}
++rpack;
break;
case netprot::PACKET_TYPE::GAMEINFO:
if (!netprot::Deserialize(&m_gameinfo, buf, buflen)) {
std::cout << "Packet GameInfo invalide." << std::endl;
return 3;
}
++rpack;
break;
default:
std::cout << "Packet invalide." << std::endl;
break;
}
}
return 0;
}
uint64_t Connector::getId() const { return m_loginfo.sid; }
unsigned int Connector::getSeed() const { return m_gameinfo.seed; }

View File

@@ -1,36 +0,0 @@
#ifndef CONNECTOR_H__
#define CONNECTOR_H__
#include <stdlib.h>
#include "../SQCSim-common/netprotocol.h"
#include "define.h"
class Connector {
public:
Connector();
~Connector();
int Init();
int Connect(char* srv_addr, std::string name);
uint64_t getId() const;
unsigned int getSeed() const;
//void SendInput();
//int Sync();
private:
#ifdef _WIN32
WSADATA m_wsaData;
#endif
std::map<Timestamp, netprot::Input> m_inputmanifest;
std::map<uint64_t, netprot::PlayerInfo> m_players;
std::map<uint64_t, netprot::TeamInfo> m_teams;
netprot::LoginInfo m_loginfo;
netprot::GameInfo m_gameinfo;
sockaddr_in m_srvsockaddr;
SOCKET m_sock_udp = 0,
m_sock_tcp = 0;
};
#endif

View File

@@ -1,33 +1,69 @@
#ifndef CLI_DEFINE_H__
#define CLI_DEFINE_H__
#ifndef DEFINE_H__
#define DEFINE_H__
#include <iostream>
#include <chrono>
#include <iomanip>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include "../SQCSim-common/define.h"
#include <iostream>
#ifdef _WIN32
#include <windows.h>
#include <GL/glew.h>
#include <gl/GL.h>
#include <gl/GLU.h>
#endif
#define NETWORK_TEST false
#define SRV_ADDR "127.0.0.1"
#define COUNTDOWN 300
#define CHUNK_SIZE_X 16
#define CHUNK_SIZE_Y 128
#define CHUNK_SIZE_Z 16
#define MAX_SELECTION_DISTANCE 5
#define SEED 12345
#ifdef _DEBUG
#define WORLD_SIZE_X 2
#define WORLD_SIZE_Y 2
#define FRAMES_RENDER_CHUNKS 4
#define FRAMES_UPDATE_CHUNKS 4
#define FRAMES_DELETE_CHUNKS 4
#define THREADS_GENERATE_CHUNKS 1
#define THREADS_UPDATE_CHUNKS 1
#define THREADS_DELETE_CHUNKS 1
#define VIEW_DISTANCE 256
#define TEXTURE_SIZE 128
#define MAX_BULLETS 64
#define BASE_WIDTH 640
#define BASE_HEIGHT 480
#endif
#ifdef NDEBUG
#define WORLD_SIZE_X 2
#define WORLD_SIZE_Y 2
#define FRAMES_RENDER_CHUNKS 1
#define FRAMES_UPDATE_CHUNKS 1
#define FRAMES_DELETE_CHUNKS 1
#define THREADS_GENERATE_CHUNKS 8
#define THREADS_UPDATE_CHUNKS 3
#define THREADS_DELETE_CHUNKS 3
#define THREADS_GENERATE_CHUNKS 12
#define THREADS_UPDATE_CHUNKS 5
#define THREADS_DELETE_CHUNKS 2
#define BASE_WIDTH 640
#define BASE_HEIGHT 480
#define VIEW_DISTANCE 1024
#define TEXTURE_SIZE 512
#define MAX_BULLETS 512
#endif
typedef uint8_t BlockType;
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
enum NEIGHBOR_CHUNK_POSITION { NONE, X_MINUS, X_PLUS, Z_MINUS, Z_PLUS };
//#define TEXTURE_PATH "../SQCSim2021/media/textures/"
//#define SHADER_PATH "../SQCSim2021/media/shaders/"
//#define AUDIO_PATH "../SQCSim2021/media/audio/"
//#define CHUNK_PATH "../SQCSim2021/media/chunks/"
#define TEXTURE_PATH "./media/textures/"
#define SHADER_PATH "./media/shaders/"

View File

@@ -1,4 +1,8 @@
#include "engine.h"
#include <algorithm>
#include <cmath>
#include "transformation.h"
#include "player.h"
Engine::Engine() {}
@@ -40,29 +44,12 @@ void Engine::Init() {
m_skybox.Init(0.2f);
// Objet de musique!
//m_audio.ToggleMusicState();
m_audio.ToggleMusicState();
// Array pour les balles.
for (int x = 0; x < MAX_BULLETS; ++x)
m_bullets[x] = nullptr;
uint64_t seed = SEED;
std::string playname = "La Chienne <20> Jacques";
if (NETWORK_TEST) { // Test connexion r<>seau.
if (!m_conn.Init()) {
if (!m_conn.Connect(SRV_ADDR, playname)) {
// setup jeu en r<>seau.
std::cout << "ID re<72>u du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
std::cout << "Seed re<72>u du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
seed = m_conn.getSeed();
}
else std::cout << "Erreur de connexion." << std::endl;
}
else std::cout << "Erreur de cr<63>ation de socket." << std::endl;
}
m_world.SetSeed(seed);
// Init Chunks
m_world.GetChunks().Reset(nullptr);
@@ -133,7 +120,7 @@ void Engine::DisplayCrosshair() {
void Engine::DisplayCurrentItem() {
}
void Engine::DisplayHud(int timer) {
void Engine::DisplayHud() {
glBindTexture(GL_TEXTURE_2D, 0);
glLoadIdentity();
glDisable(GL_BLEND);
@@ -199,12 +186,6 @@ void Engine::DisplayHud(int timer) {
std::ostringstream ss;
ss << m_player.GetUsername();
PrintText(fPosX, fPosY, scale, ss.str());
//Countdown
ss.str("");
ss << "Time: " << (int)(timer / 60) << ":" << std::setw(2) << std::setfill('0') << timer % 60;
PrintText(Width() - Width() * 0.15, Height() - (Height() / 19.2), scale, ss.str());
}
void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
@@ -259,14 +240,13 @@ void Engine::DrawHud(float elapsedTime, BlockType bloc) {
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
int timer = GetCountdown(elapsedTime);
if (m_displayInfo) {
DisplayInfo(elapsedTime, bloc);
}
if (m_displayHud) {
DisplayHud(timer);
DisplayHud();
}
if (m_displayCrosshair) {
@@ -315,18 +295,6 @@ float Engine::GetScale() const {
}
int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; }
int Engine::GetCountdown(float elapsedTime) {
if (m_resetcountdown)
{
m_countdown = m_time + COUNTDOWN;
m_resetcountdown = false;
}
if (m_countdown < m_time)
Stop();
if(!m_stopcountdown)
m_time += elapsedTime;
return m_countdown - (int)m_time;
}
void Engine::Render(float elapsedTime) {
//static float gameTime = elapsedTime;
@@ -374,12 +342,12 @@ void Engine::Render(float elapsedTime) {
else if (bulletTime <= 0.f) {
for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").
if (!m_bullets[x]) {
m_bullets[x] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
m_bullets[x] = new Bullet(m_player);
break;
}
else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la premi<6D>re balle de l'array.
m_bullets[0]->~Bullet();
m_bullets[0] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
m_bullets[0] = new Bullet(m_player);
}
bulletTime = .1f;
m_audio.Create3DAudioObj(m_powpow, AUDIO_PATH "windowsaccount.wav", m_player.GetPOV(), m_player.GetDirection() * 10, .5f);
@@ -396,7 +364,7 @@ void Engine::Render(float elapsedTime) {
for (int x = 0; x < MAX_BULLETS; ++x) // Array de bullets en jeu.
if (m_bullets[x])
if (m_bullets[x]->Update(&m_world, elapsedTime)) {
if (m_bullets[x]->Update(&m_world, all, elapsedTime)) {
m_bullets[x]->~Bullet();
m_bullets[x] = nullptr;
}
@@ -456,8 +424,6 @@ void Engine::KeyPressEvent(unsigned char key) {
break;
case 5: // F - Ignorer
break;
case 6: // G - Ignorer
break;
case 12: // M - Ignorer
break;
case 7: // H - Ignorer
@@ -466,8 +432,6 @@ void Engine::KeyPressEvent(unsigned char key) {
break;
case 17: // R - Ignorer
break;
case 19: // T - Ignorer
break;
case 24: // Y - Ignorer
break;
case 255: // Fn - Ignorer
@@ -492,10 +456,6 @@ void Engine::KeyReleaseEvent(unsigned char key) {
case 5: // F - Toggle flash
m_flash = !m_flash;
break;
case 6: // G - Toggle Stop Countdown
m_stopcountdown = !m_stopcountdown;
std::cout << "STOP COUNTDOWN " << (m_stopcountdown ? "enabled" : "disabled") << std::endl;
break;
case 7: // H - Toggle HUD
m_displayHud = !m_displayHud;
std::cout << "DISPLAY HUD " << (m_displayHud ? "enabled" : "disabled") << std::endl;
@@ -513,10 +473,6 @@ void Engine::KeyReleaseEvent(unsigned char key) {
case 18: // S - Stop reculer
m_keyS = false;
break;
case 19: // T -Reset countdown
m_resetcountdown = true;
std::cout << "RESET COUNTDOWN" << std::endl;
break;
case 22: // W - Stop avancer
m_keyW = false;
break;

View File

@@ -1,11 +1,6 @@
#ifndef ENGINE_H__
#define ENGINE_H__
#include <algorithm>
#include <cmath>
#include "../SQCSim-common/array2d.h"
#include "../SQCSim-common/blockinfo.h"
#include "../SQCSim-common/bullet.h"
#include "define.h"
#include "openglcontext.h"
#include "texture.h"
@@ -16,8 +11,10 @@
#include "skybox.h"
#include "audio.h"
#include "textureatlas.h"
#include "blockinfo.h"
#include "array2d.h"
#include "world.h"
#include "connector.h"
#include "bullet.h"
class Engine : public OpenglContext {
public:
@@ -38,18 +35,16 @@ private:
float GetScale() const;
int GetFps(float elapsedTime) const;
int GetCountdown(float elapsedTime);
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
void DisplayCrosshair();
void DisplayCurrentItem();
void DisplayHud(int timer);
void DisplayHud();
void DisplayInfo(float elapsedTime, BlockType bloc);
void DrawHud(float elapsedTime, BlockType bloc);
void PrintText(float x, float y, float scale, const std::string& t);
Connector m_conn;
Shader m_shader01;
BlockInfo* m_blockinfo[BTYPE_LAST];
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
@@ -72,10 +67,8 @@ private:
Bullet* m_bullets[MAX_BULLETS];
float m_scale;
float m_time = 0;
int m_renderCount = 0;
int m_countdown = COUNTDOWN;
bool m_wireframe = false;
bool m_isSkybox = true;
@@ -84,8 +77,6 @@ private:
bool m_displayCrosshair = true;
bool m_displayHud = true;
bool m_displayInfo = false;
bool m_resetcountdown = false;
bool m_stopcountdown = false;
bool m_keyW = false;
bool m_keyA = false;

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