Compare commits
7 Commits
e2fa4fea7c
...
sqc-14_cla
Author | SHA1 | Date | |
---|---|---|---|
|
889884490b | ||
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bd817f9f7d | ||
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57d60e02a7 | ||
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ae201846b1 | ||
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67a49a4cad | ||
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d7e55c8446 | ||
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183c5f186a |
7
.gitignore
vendored
@@ -373,8 +373,5 @@ FodyWeavers.xsd
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/x64/Release/SQCSim2023.exe
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/x64/Debug/SQCSim2023.exe
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/x64/Debug/SQCSim2021.pdb
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/SQCSim-srv/cmake/*
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!/SQCSim-srv/cmake/CMakeLists.txt
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/SQCSim2021/cmake/*
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!/SQCSim2021/cmake/CMakeLists.txt
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/SQCSim2021/SQCSim-client
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SQCSim2021/SQCSim2021.vcxproj.filters
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SQCSim2021/SQCSim2021.vcxproj
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|
@@ -7,9 +7,8 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur
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Bullet::~Bullet() {}
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bool Bullet::Update(World* world, float elapsedtime, int perframe) {
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int max = 100 / perframe;
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for (int x = 0; x < max; ++x) {
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bool Bullet::Update(World* world, float elapsedtime) {
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for (int x = 0; x < 1000; ++x) {
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m_currentpos += m_velocity * elapsedtime;
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if (!world->ChunkAt(m_currentpos))
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@@ -31,14 +30,10 @@ void Bullet::Transpose(int& x, int& z) {
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m_startpos.z -= z * CHUNK_SIZE_Z;
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}
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Vector3f Bullet::getPos() const {
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Vector3f Bullet::getPos() {
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return m_currentpos;
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}
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Vector3f Bullet::getVel() const {
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return m_velocity;
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}
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uint64_t Bullet::getTeamID(){
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return m_tid;
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}
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@@ -12,10 +12,9 @@ public:
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Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
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~Bullet();
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bool Update(World* world, float elapsedtime, int perframe);
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bool Update(World* world, float elapsedtime);
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void Transpose(int& x, int& z);
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Vector3f getPos() const;
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Vector3f getVel() const;
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Vector3f getPos();
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uint64_t getTeamID();
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private:
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|
@@ -53,7 +53,6 @@ typedef uint64_t Timestamp;
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#include <sys/socket.h>
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#include <arpa/inet.h>
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#include <netinet/in.h>
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#include <cstring>
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#define SOCKET int
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#define INVALID_SOCKET -1
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|
@@ -33,7 +33,11 @@ namespace netprot {
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bool jumping,
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shooting,
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hit,
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powerup;
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powerup,
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dead,
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still,
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jumpshot,
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running;
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};
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struct Input { // cli -> srv UDP ~frame
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|
@@ -8,6 +8,8 @@ Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(po
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m_username = "Zelda Bee-Bop56";
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}
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Player::~Player() {}
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void Player::TurnLeftRight(float value) {
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m_rotY += value;
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if (m_rotY > 360) m_rotY = 0;
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@@ -206,3 +208,9 @@ void Player::Teleport(int& x, int& z) {
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m_position.x -= x * CHUNK_SIZE_X;
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m_position.z -= z * CHUNK_SIZE_Z;
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}
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uint64_t Player::getId() const { return id; }
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Vector3f Player::InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now) {
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return Vector3f();
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}
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@@ -12,6 +12,8 @@ public:
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enum Sound { NOSOUND, STEP, FALL };
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Player(const Vector3f& position, float rotX = 0, float rotY = 0);
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~Player();
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void TurnLeftRight(float value);
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void TurnTopBottom(float value);
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Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
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@@ -26,12 +28,13 @@ public:
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float GetHP() const;
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void Teleport(int& x, int& z);
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private:
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protected:
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Vector3f m_position;
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Vector3f m_velocity;
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Vector3f m_direction;
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std::string m_username;
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uint64_t id = 0;
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float m_rotX = 0;
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float m_rotY = 0;
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@@ -40,6 +43,9 @@ private:
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float m_hp;
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bool m_airborne;
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Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
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};
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#endif //_PLAYER_H__
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@@ -130,7 +130,7 @@ void World::GetScope(unsigned int& x, unsigned int& y) {
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y = m_center[1];
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}
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void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
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void World::Update(Bullet* bullets[MAX_BULLETS], Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
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UpdateWorld(player_pos, blockinfo);
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//TransposeWorld(player_pos, bullets);
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}
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@@ -407,4 +407,4 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]
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}*/
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}
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int World::GettbDeleted() const { return m_tbDeleted.size(); }
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int World::GettbDeleted() const { return m_tbDeleted.size(); }
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@@ -30,7 +30,7 @@ public:
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BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
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BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
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void Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]);
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void Update(Bullet* bullets[MAX_BULLETS], Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]);
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void GetScope(unsigned int& x, unsigned int& y);
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@@ -1,30 +0,0 @@
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cmake_minimum_required(VERSION 3.18.4)
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project(SQCSim-Server VERSION 0.1)
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add_compile_options("-Wno-narrowing")
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_STANDARD_REQUIRED True)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out")
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set(SQCSIM_COMMON_DIR "../../SQCSim-common/")
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add_library(SQCSim-common
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"${SQCSIM_COMMON_DIR}blockinfo.cpp"
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"${SQCSIM_COMMON_DIR}bullet.cpp"
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"${SQCSIM_COMMON_DIR}chunk.cpp"
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"${SQCSIM_COMMON_DIR}netprotocol.cpp"
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"${SQCSIM_COMMON_DIR}opensimplex.cpp"
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"${SQCSIM_COMMON_DIR}player.cpp"
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"${SQCSIM_COMMON_DIR}transformation.cpp"
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"${SQCSIM_COMMON_DIR}world.cpp"
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)
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add_executable(SQCSim-server
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"../connection.cpp"
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"../server.cpp"
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"../main.cpp"
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)
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target_link_libraries(SQCSim-server PUBLIC SQCSim-common)
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@@ -14,4 +14,4 @@
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typedef unsigned char LogDest;
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enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST };
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#endif
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#endif
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@@ -85,7 +85,7 @@ int Server::Ready() {
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while (!readystart) {
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sockaddr_in sockad;
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unsigned int addrlen = sizeof(sockad);
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int addrlen = sizeof(sockad);
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SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
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if (sock < 0)
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@@ -140,7 +140,7 @@ void Server::Run() {
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Log("Partie en cours...", false, false);
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}
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inline std::string Server::LogTimestamp() {
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inline std::string Server::Timestamp() {
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time_t rawtime;
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struct tm timeinfo;
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char buffer[80];
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@@ -162,11 +162,11 @@ inline std::string Server::LogTimestamp() {
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void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
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switch (m_log) {
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case LOG_DEST::LOGFILE:
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m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
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m_logfile << Timestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
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break;
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case LOG_DEST::CONSOLE:
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default:
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std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
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std::cout << Timestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
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break;
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}
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@@ -35,7 +35,7 @@ private:
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World* m_world = nullptr;
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std::string LogTimestamp();
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std::string Timestamp();
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void Log(std::string str, bool is_error, bool is_fatal);
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void buildIdList(size_t size);
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@@ -25,13 +25,14 @@
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<ClInclude Include="engine.h" />
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<ClInclude Include="mesh.h" />
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<ClInclude Include="openglcontext.h" />
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<ClInclude Include="remoteplayer.h" />
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<ClInclude Include="shader.h" />
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<ClInclude Include="skybox.h" />
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<ClInclude Include="texture.h" />
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<ClInclude Include="textureatlas.h" />
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<ClInclude Include="tool.h" />
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<ClInclude Include="vertexbuffer.h" />
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<ClInclude Include="worldrenderer.h" />
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<ClInclude Include="renderer.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="audio.cpp" />
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@@ -40,13 +41,14 @@
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<ClCompile Include="main.cpp" />
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<ClCompile Include="mesh.cpp" />
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<ClCompile Include="openglcontext.cpp" />
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<ClCompile Include="remoteplayer.cpp" />
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<ClCompile Include="shader.cpp" />
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<ClCompile Include="skybox.cpp" />
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<ClCompile Include="texture.cpp" />
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<ClCompile Include="textureatlas.cpp" />
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<ClCompile Include="tool.cpp" />
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<ClCompile Include="vertexbuffer.cpp" />
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<ClCompile Include="worldrenderer.cpp" />
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<ClCompile Include="renderer.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
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|
@@ -47,7 +47,10 @@
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<ClInclude Include="mesh.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="worldrenderer.h">
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<ClInclude Include="renderer.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="remoteplayer.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ItemGroup>
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@@ -88,7 +91,10 @@
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<ClCompile Include="mesh.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="worldrenderer.cpp">
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<ClCompile Include="renderer.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="remoteplayer.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ItemGroup>
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|
@@ -2,17 +2,17 @@
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Audio::Audio() {
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m_engine = irrklang::createIrrKlangDevice();
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m_engine->setDopplerEffectParameters(10);
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m_engine->setRolloffFactor(2);
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m_engine->setDefault3DSoundMinDistance(.1);
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m_engine->setDopplerEffectParameters(1);
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m_engine->setRolloffFactor(1);
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m_engine->setDefault3DSoundMinDistance(1);
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m_engine->setDefault3DSoundMaxDistance(1000);
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}
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Audio::Audio(const char * music) {
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m_engine = irrklang::createIrrKlangDevice();
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m_engine->setDopplerEffectParameters(1);
|
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m_engine->setRolloffFactor(2);
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m_engine->setDefault3DSoundMinDistance(.1);
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m_engine->setRolloffFactor(1);
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m_engine->setDefault3DSoundMinDistance(1);
|
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m_engine->setDefault3DSoundMaxDistance(1000);
|
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m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
|
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}
|
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@@ -28,11 +28,10 @@ void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
|
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irrklang::vec3df(vel.x, vel.y, vel.z));
|
||||
}
|
||||
|
||||
irrklang::ISound* Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped = false, float volume = 1) {
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sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, false, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true);
|
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void Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume = 1) {
|
||||
sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), false, false, true, irrklang::ESM_NO_STREAMING, true);
|
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sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z));
|
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sound->setVolume(volume);
|
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return sound;
|
||||
}
|
||||
|
||||
void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume = 1) {
|
||||
|
@@ -1,30 +1,24 @@
|
||||
#ifndef AUDIO_H__
|
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#define AUDIO_H__
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <irrKlang.h>
|
||||
#include <ik_ISoundSource.h>
|
||||
#else
|
||||
#include "./external/irrKlang-64bit-1.6.0/include/irrKlang.h"
|
||||
#include "./external/irrKlang-64bit-1.6.0/include/ik_ISoundSource.h"
|
||||
#endif
|
||||
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
#include "define.h"
|
||||
|
||||
class Audio {
|
||||
private:
|
||||
irrklang::ISoundEngine* m_engine;
|
||||
irrklang::ISound* m_music;
|
||||
|
||||
public:
|
||||
Audio();
|
||||
Audio(const char* music);
|
||||
~Audio();
|
||||
irrklang::ISoundEngine* m_engine;
|
||||
|
||||
void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed);
|
||||
|
||||
irrklang::ISound* Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped, float volume);
|
||||
void Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume);
|
||||
|
||||
void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
|
||||
|
||||
@@ -35,4 +29,4 @@ public:
|
||||
void PauseEngine();
|
||||
};
|
||||
|
||||
#endif // AUDIO_H__
|
||||
#endif // AUDIO_H__
|
@@ -1,68 +0,0 @@
|
||||
cmake_minimum_required(VERSION 3.18.4)
|
||||
|
||||
project(SQCSim-Client VERSION 0.8)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_STANDARD_REQUIRED True)
|
||||
|
||||
set(CMAKE_BUILD_DIRECTORY "./build")
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../")
|
||||
|
||||
set(SQCSIM_COMMON_DIR "../../SQCSim-common/")
|
||||
set(SQCSIM_EXTERN_DIR "../external/")
|
||||
|
||||
find_package(SFML COMPONENTS system window graphics REQUIRED)
|
||||
find_package(DevIL REQUIRED)
|
||||
find_package(OpenGL REQUIRED)
|
||||
find_package(GLEW REQUIRED)
|
||||
|
||||
find_library(IRRKLANG_LIBRARY
|
||||
NAMES libIrrKlang.so
|
||||
PATHS "${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/lib/linux-gcc-64/")
|
||||
|
||||
include_directories(
|
||||
${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/include/
|
||||
${SFML_INCLUDE_DIRS}
|
||||
${IL_INCLUDE_DIR}
|
||||
)
|
||||
|
||||
|
||||
add_library(SQCSim-common
|
||||
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
||||
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
||||
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
||||
"${SQCSIM_COMMON_DIR}netprotocol.cpp"
|
||||
"${SQCSIM_COMMON_DIR}opensimplex.cpp"
|
||||
"${SQCSIM_COMMON_DIR}player.cpp"
|
||||
"${SQCSIM_COMMON_DIR}transformation.cpp"
|
||||
"${SQCSIM_COMMON_DIR}world.cpp"
|
||||
)
|
||||
|
||||
add_executable(SQCSim-client
|
||||
"../audio.cpp"
|
||||
"../connector.cpp"
|
||||
"../engine.cpp"
|
||||
"../mesh.cpp"
|
||||
"../openglcontext.cpp"
|
||||
"../shader.cpp"
|
||||
"../skybox.cpp"
|
||||
"../texture.cpp"
|
||||
"../textureatlas.cpp"
|
||||
"../tool.cpp"
|
||||
"../vertexbuffer.cpp"
|
||||
"../worldrenderer.cpp"
|
||||
"../main.cpp"
|
||||
)
|
||||
|
||||
target_link_libraries(SQCSim-client PUBLIC SQCSim-common
|
||||
${IRRKLANG_LIBRARY}
|
||||
sfml-system
|
||||
sfml-window
|
||||
sfml-graphics
|
||||
GL
|
||||
GLU
|
||||
GLEW
|
||||
${IL_LIBRARIES}
|
||||
${ILU_LIBRARIES}
|
||||
)
|
||||
|
@@ -17,6 +17,8 @@ public:
|
||||
|
||||
//void SendInput();
|
||||
//int Sync();
|
||||
|
||||
// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
|
||||
private:
|
||||
#ifdef _WIN32
|
||||
WSADATA m_wsaData;
|
||||
|
@@ -6,34 +6,26 @@
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
#include <iomanip>
|
||||
#include <GL/glew.h>
|
||||
#include <SFML/Window.hpp>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include "../SQCSim-common/define.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <GL/glew.h>
|
||||
#include <gl/GL.h>
|
||||
#include <gl/GLU.h>
|
||||
#else
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#include <climits>
|
||||
#endif
|
||||
|
||||
#define NETWORK_TEST false
|
||||
#define SRV_ADDR "127.0.0.1"
|
||||
#define COUNTDOWN 300
|
||||
|
||||
#define BULLET_UPDATES_PER_FRAME 20
|
||||
|
||||
#define BASE_WIDTH 640
|
||||
#define BASE_HEIGHT 480
|
||||
|
||||
#define BASE_WIDTH 1920
|
||||
#define BASE_HEIGHT 1080
|
||||
|
||||
#define TEXTURE_PATH "./media/textures/"
|
||||
#define SHADER_PATH "./media/shaders/"
|
||||
#define AUDIO_PATH "./media/audio/"
|
||||
#define CHUNK_PATH "./media/chunks/"
|
||||
#define MENU_ITEM_PATH "./media/menu_items/"
|
||||
|
||||
#endif // DEFINE_H__
|
||||
|
@@ -1 +0,0 @@
|
||||
|
@@ -18,14 +18,12 @@
|
||||
#include "audio.h"
|
||||
#include "textureatlas.h"
|
||||
#include "connector.h"
|
||||
#include "worldrenderer.h"
|
||||
#include "renderer.h"
|
||||
|
||||
class Engine : public OpenglContext {
|
||||
public:
|
||||
Engine();
|
||||
virtual ~Engine();
|
||||
virtual void DrawMenu();
|
||||
virtual void DrawSplachScreen();
|
||||
virtual void Init();
|
||||
virtual void DeInit();
|
||||
virtual void LoadResource();
|
||||
@@ -38,7 +36,7 @@ public:
|
||||
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
|
||||
|
||||
private:
|
||||
std::pair<float, float> GetScale() const;
|
||||
float GetScale() const;
|
||||
|
||||
int GetFps(float elapsedTime) const;
|
||||
int GetCountdown(float elapsedTime);
|
||||
@@ -50,13 +48,11 @@ private:
|
||||
void DisplayNotification(std::string message);
|
||||
void ProcessNotificationQueue();
|
||||
void DisplayCrosshair();
|
||||
void DisplayPovGun();
|
||||
void DisplayCurrentItem();
|
||||
void DisplayHud(int timer);
|
||||
void DisplayInfo(float elapsedTime, BlockType bloc);
|
||||
void DisplaySingleOrMultiplayerMenu();
|
||||
void DrawHud(float elapsedTime, BlockType bloc);
|
||||
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
||||
void PrintText(float x, float y, float scale, const std::string& t);
|
||||
|
||||
Connector m_conn;
|
||||
Shader m_shader01;
|
||||
@@ -64,42 +60,25 @@ private:
|
||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||
|
||||
World m_world = World();
|
||||
WorldRenderer m_wrenderer = WorldRenderer();
|
||||
Renderer m_renderer = Renderer();
|
||||
|
||||
Texture m_textureCrosshair;
|
||||
Texture m_textureFont;
|
||||
Texture m_textureGun;
|
||||
Texture m_texturePovGun;
|
||||
Texture m_textureSkybox;
|
||||
Texture m_textureSoloMultiMenu;
|
||||
Texture m_textureTitle;
|
||||
Texture m_textureFont;
|
||||
Texture m_textureCrosshair;
|
||||
Texture m_textureGun;
|
||||
|
||||
Skybox m_skybox;
|
||||
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
||||
|
||||
irrklang::ISound* m_powpow,
|
||||
* m_scream;
|
||||
irrklang::ISound *m_whoosh[MAX_BULLETS];
|
||||
irrklang::ISound* m_powpow;
|
||||
irrklang::ISound* m_scream;
|
||||
|
||||
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
||||
|
||||
Bullet* m_bullets[MAX_BULLETS];
|
||||
|
||||
//Menu
|
||||
enum class GameState { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
|
||||
GameState m_gamestate = GameState::MAIN_MENU;
|
||||
Texture MenuTitleTexture;
|
||||
Texture MenuBGTexture;
|
||||
Texture MenuStartTexture;
|
||||
Texture MenuQuitTexture;
|
||||
Texture MenuOptionsTexture;
|
||||
Texture SplachScreenTexture;
|
||||
|
||||
float m_scale;
|
||||
float m_time = 0;
|
||||
float m_time_SplashScreen = 0;
|
||||
float m_Width = 0;
|
||||
float m_Height = 0;
|
||||
|
||||
int m_renderCount = 0;
|
||||
int m_countdown = COUNTDOWN;
|
||||
@@ -112,7 +91,6 @@ private:
|
||||
bool m_displayHud = true;
|
||||
bool m_displayInfo = false;
|
||||
bool m_resetcountdown = false;
|
||||
bool m_soloMultiChoiceMade = true;
|
||||
bool m_stopcountdown = false;
|
||||
|
||||
bool m_keyK = false;
|
||||
@@ -127,9 +105,6 @@ private:
|
||||
bool m_mouseC = false;
|
||||
bool m_mouseWU = false;
|
||||
bool m_mouseWD = false;
|
||||
//Pour trouver ou est la souris
|
||||
float m_mousemx = 0;
|
||||
float m_mousemy = 0;
|
||||
|
||||
std::string m_messageNotification = "";
|
||||
};
|
||||
|
Before Width: | Height: | Size: 7.9 KiB |
Before Width: | Height: | Size: 8.6 KiB |
Before Width: | Height: | Size: 289 KiB |
@@ -7,7 +7,7 @@ void main()
|
||||
texel = texture2D(tex,gl_TexCoord[0].st);
|
||||
|
||||
texel *= light;
|
||||
texel.a = 255.;
|
||||
texel.a = 255;
|
||||
gl_FragColor = texel;
|
||||
|
||||
}
|
||||
|
Before Width: | Height: | Size: 6.5 MiB |
Before Width: | Height: | Size: 195 KiB |
Before Width: | Height: | Size: 1.3 MiB |
Before Width: | Height: | Size: 4.3 MiB |
Before Width: | Height: | Size: 30 KiB |
@@ -9,7 +9,6 @@ OpenglContext::~OpenglContext()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
bool OpenglContext::Start(const std::string& title, int width, int height, bool fullscreen)
|
||||
{
|
||||
m_title = title;
|
||||
@@ -23,14 +22,13 @@ bool OpenglContext::Start(const std::string& title, int width, int height, bool
|
||||
|
||||
while (m_app.isOpen())
|
||||
{
|
||||
clock.restart();
|
||||
|
||||
clock.restart();
|
||||
|
||||
sf::Event Event;
|
||||
while (m_app.pollEvent(Event))
|
||||
sf::Event Event;
|
||||
while (m_app.pollEvent(Event))
|
||||
{
|
||||
switch(Event.type)
|
||||
{
|
||||
switch (Event.type)
|
||||
{
|
||||
case sf::Event::Closed:
|
||||
m_app.close();
|
||||
break;
|
||||
@@ -53,29 +51,29 @@ bool OpenglContext::Start(const std::string& title, int width, int height, bool
|
||||
MouseReleaseEvent(ConvertMouseButton(Event.mouseButton.button), Event.mouseButton.x, Event.mouseButton.y);
|
||||
break;
|
||||
case sf::Event::MouseWheelMoved:
|
||||
if (Event.mouseWheel.delta > 0)
|
||||
if(Event.mouseWheel.delta > 0)
|
||||
MousePressEvent(MOUSE_BUTTON_WHEEL_UP, Event.mouseButton.x, Event.mouseButton.y);
|
||||
else
|
||||
MousePressEvent(MOUSE_BUTTON_WHEEL_DOWN, Event.mouseButton.x, Event.mouseButton.y);
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_app.setActive();
|
||||
Render(m_lastFrameTime);
|
||||
m_app.display();
|
||||
m_app.setActive();
|
||||
Render(m_lastFrameTime);
|
||||
m_app.display();
|
||||
|
||||
m_lastFrameTime = clock.getElapsedTime().asSeconds();
|
||||
|
||||
// Handle ourself frame rate limit, sf::Window::setFramerateLimit doesn't seems to work
|
||||
float waitTime = (1.f / m_maxFps) - m_lastFrameTime;
|
||||
if(waitTime > 0)
|
||||
{
|
||||
sf::sleep(sf::seconds(waitTime));
|
||||
|
||||
m_lastFrameTime = clock.getElapsedTime().asSeconds();
|
||||
|
||||
// Handle ourself frame rate limit, sf::Window::setFramerateLimit doesn't seems to work
|
||||
float waitTime = (1.f / m_maxFps) - m_lastFrameTime;
|
||||
if (waitTime > 0)
|
||||
{
|
||||
sf::sleep(sf::seconds(waitTime));
|
||||
|
||||
m_lastFrameTime = clock.getElapsedTime().asSeconds();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UnloadResource();
|
||||
|
@@ -4,7 +4,6 @@
|
||||
#include <string>
|
||||
#include <SFML/Window.hpp>
|
||||
#include "define.h"
|
||||
#include "texture.h"
|
||||
|
||||
// Documentation de SFML: http://www.sfml-dev.org/documentation/index-fr.php
|
||||
class OpenglContext
|
||||
@@ -32,6 +31,7 @@ public:
|
||||
virtual void MousePressEvent(const MOUSE_BUTTON &button, int x, int y) = 0;
|
||||
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y) = 0;
|
||||
|
||||
|
||||
bool Start(const std::string& title, int width, int height, bool fullscreen);
|
||||
bool Stop();
|
||||
|
||||
|
70
SQCSim2021/remoteplayer.cpp
Normal file
@@ -0,0 +1,70 @@
|
||||
#include "remoteplayer.h"
|
||||
#include <iostream>
|
||||
#include <cstring>
|
||||
|
||||
|
||||
RemotePlayer::RemotePlayer() : Player(Vector3f(0, 0, 0), 0, 0), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous() {
|
||||
|
||||
}
|
||||
|
||||
void RemotePlayer::Init() {
|
||||
|
||||
}
|
||||
|
||||
void RemotePlayer::Feed(const netprot::Output out) {
|
||||
|
||||
current.position = out.position;
|
||||
current.direction = out.direction;
|
||||
current.states = out.states;
|
||||
current.id = out.id;
|
||||
|
||||
//a revoir pour le jump et le shoot en meme temps lorsque les test seront possible
|
||||
|
||||
if (current.position != previous.position)
|
||||
{
|
||||
Vector3f positionDelta = current.position - previous.position;
|
||||
m_position = current.position + positionDelta;
|
||||
m_direction = current.direction;
|
||||
|
||||
}
|
||||
|
||||
if(current.direction != previous.direction)
|
||||
{
|
||||
m_direction = current.direction;
|
||||
current.direction = current.direction;
|
||||
}
|
||||
|
||||
if (current.states.shooting) {
|
||||
//true;
|
||||
m_animstate = Anim::SHOOTING;
|
||||
}
|
||||
else if (current.states.jumping) {
|
||||
//true;
|
||||
m_animstate = Anim::JUMPING;
|
||||
}
|
||||
else if (current.states.dead) {
|
||||
//true;
|
||||
m_animstate = Anim::DEAD;
|
||||
}
|
||||
else if(current.states.powerup){
|
||||
//true;
|
||||
m_animstate = Anim::POWERUP;
|
||||
}
|
||||
else if (current.states.still) {
|
||||
//true;
|
||||
m_animstate = Anim::STILL;
|
||||
}
|
||||
else if (current.states.running) {
|
||||
//true;
|
||||
m_animstate = Anim::RUNNING;
|
||||
}
|
||||
|
||||
|
||||
previous.direction = current.direction;
|
||||
previous.position = current.position;
|
||||
previous.states = current.states;
|
||||
previous.id = current.id;
|
||||
|
||||
|
||||
|
||||
}
|
25
SQCSim2021/remoteplayer.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#ifndef REMOTEPLAYER_H__
|
||||
#define REMOTEPLAYER_H__
|
||||
#include "../SQCSim-common/player.h"
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "define.h"
|
||||
#include "textureatlas.h"
|
||||
#include "shader.h"
|
||||
|
||||
class RemotePlayer : public Player {
|
||||
public:
|
||||
enum Anim { STILL = 1, RUNNING = 2, JUMPING = 4, SHOOTING = 8, POWERUP = 16, DEAD = 32 };
|
||||
|
||||
RemotePlayer();
|
||||
|
||||
void Init();
|
||||
void Feed(const netprot::Output out);
|
||||
|
||||
private:
|
||||
netprot::Output current, previous;
|
||||
float m_aminacc;
|
||||
Anim m_animstate;
|
||||
uint64_t m_team_id;
|
||||
|
||||
};
|
||||
#endif
|
@@ -1,13 +1,13 @@
|
||||
#include "worldrenderer.h"
|
||||
#include "renderer.h"
|
||||
|
||||
WorldRenderer::WorldRenderer() {
|
||||
Renderer::Renderer() {
|
||||
m_meshes.Reset(nullptr);
|
||||
}
|
||||
|
||||
WorldRenderer::~WorldRenderer() {
|
||||
Renderer::~Renderer() {
|
||||
}
|
||||
|
||||
void WorldRenderer::RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation& world, Shader& shader, TextureAtlas& atlas) {
|
||||
void Renderer::RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation& world, Shader& shader, TextureAtlas& atlas) const {
|
||||
rendercount = 0;
|
||||
Vector3f angle;
|
||||
Vector3f cursor;
|
||||
@@ -107,7 +107,7 @@ void WorldRenderer::RenderWorld(World* origin, int& rendercount, const Vector3f&
|
||||
glStencilFunc(GL_GREATER, 1, 0xFF);
|
||||
};
|
||||
|
||||
void WorldRenderer::UpdateWorld(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
void Renderer::UpdateMesh(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
int cx = player.x;
|
||||
int cy = player.z;
|
||||
static int frameUpdate = 2;
|
||||
@@ -212,3 +212,8 @@ void WorldRenderer::UpdateWorld(World* origin, const Vector3f& player, BlockInfo
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::RenderPlayer(Player* player, Transformation tran) const {
|
||||
}
|
||||
|
||||
void Renderer::RenderPlayer(RemotePlayer* rplayer, const Vector3f& player_pos, const Vector3f& player_dir) const {
|
||||
}
|
30
SQCSim2021/renderer.h
Normal file
@@ -0,0 +1,30 @@
|
||||
#ifndef RENDERER_H__
|
||||
#define RENDERER_H__
|
||||
#include <future>
|
||||
#include <thread>
|
||||
#include "../SQCSim-common/world.h"
|
||||
#include "../SQCSim-common/transformation.h"
|
||||
#include "define.h"
|
||||
#include "mesh.h"
|
||||
#include "textureatlas.h"
|
||||
#include "shader.h"
|
||||
#include "remoteplayer.h"
|
||||
|
||||
class Renderer {
|
||||
private:
|
||||
Array2d<Mesh*> m_meshes = Array2d<Mesh*>(WORLD_SIZE_X, WORLD_SIZE_Y);
|
||||
|
||||
TextureAtlas* m_playertext = nullptr;
|
||||
Shader* m_playershader = nullptr;
|
||||
|
||||
public:
|
||||
Renderer();
|
||||
~Renderer();
|
||||
|
||||
void UpdateMesh(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
|
||||
void RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation& world, Shader& shader, TextureAtlas& atlas) const;
|
||||
void RenderPlayer(Player* player, Transformation tran) const;
|
||||
void RenderPlayer(RemotePlayer* rplayer, const Vector3f& player_pos, const Vector3f& player_dir) const;
|
||||
};
|
||||
#endif
|
@@ -8,30 +8,30 @@ void Skybox::Init(float size){
|
||||
int count = 0;
|
||||
VertexBuffer::VertexData* vd = new VertexBuffer::VertexData[24];
|
||||
|
||||
vd[count++] = VertexBuffer::VertexData(-size, -size, size, 1.f, 1.f, 1.f, .25f, .5f);
|
||||
vd[count++] = VertexBuffer::VertexData(-size, size, size, 1.f, 1.f, 1.f, .25f, .75f);
|
||||
vd[count++] = VertexBuffer::VertexData(size, size, size, 1.f, 1.f, 1.f, 0.f, .75f);
|
||||
vd[count++] = VertexBuffer::VertexData(size, -size, size, 1.f, 1.f, 1.f, 0.f, .5f);
|
||||
|
||||
vd[count++] = VertexBuffer::VertexData(-size, -size, -size, 1.f, 1.f, 1.f, .5f, .5f);
|
||||
vd[count++] = VertexBuffer::VertexData(-size, size, -size, 1.f, 1.f, 1.f, .5f, .75f);
|
||||
vd[count++] = VertexBuffer::VertexData(-size, size, size, 1.f, 1.f, 1.f, .25f, .75f);
|
||||
vd[count++] = VertexBuffer::VertexData(-size, -size, size, 1.f, 1.f, 1.f, .25f, .5f);
|
||||
|
||||
vd[count++] = VertexBuffer::VertexData(size, -size, -size, 1.f, 1.f, 1.f, .75f, .5f);
|
||||
vd[count++] = VertexBuffer::VertexData(size, size, -size, 1.f, 1.f, 1.f, .75f, .75f);
|
||||
vd[count++] = VertexBuffer::VertexData(-size, size, -size, 1.f, 1.f, 1.f, .5f, .75f);
|
||||
vd[count++] = VertexBuffer::VertexData(-size, -size, -size, 1.f, 1.f, 1.f, .5f, .5f);
|
||||
|
||||
vd[count++] = VertexBuffer::VertexData(size, -size, size, 1.f, 1.f, 1.f, 1.f, .5f);
|
||||
vd[count++] = VertexBuffer::VertexData(size, size, size, 1.f, 1.f, 1.f, 1.f, .75f);
|
||||
vd[count++] = VertexBuffer::VertexData(size, size, -size, 1.f, 1.f, 1.f, .75f, .75f);
|
||||
vd[count++] = VertexBuffer::VertexData(size, -size, -size, 1.f, 1.f, 1.f, .75f, .5f);
|
||||
|
||||
vd[count++] = VertexBuffer::VertexData(size, size, size, 1.f, 1.f, 1.f, .25f, 1.f);
|
||||
vd[count++] = VertexBuffer::VertexData(size, -size, size, 1.f, 1.f, 1.f, 0.f, .5f);
|
||||
vd[count++] = VertexBuffer::VertexData(-size, -size, size, 1.f, 1.f, 1.f, .25f, .5f);
|
||||
vd[count++] = VertexBuffer::VertexData(-size, size, size, 1.f, 1.f, 1.f, .25f, .75f);
|
||||
vd[count++] = VertexBuffer::VertexData(size, size, size, 1.f, 1.f, 1.f, 0.f, .75f);
|
||||
|
||||
vd[count++] = VertexBuffer::VertexData(-size, -size, size, 1.f, 1.f, 1.f, .25f, .5f);
|
||||
vd[count++] = VertexBuffer::VertexData(-size, -size, -size, 1.f, 1.f, 1.f, .5f, .5f);
|
||||
vd[count++] = VertexBuffer::VertexData(-size, size, -size, 1.f, 1.f, 1.f, .5f, .75f);
|
||||
vd[count++] = VertexBuffer::VertexData(size, size, -size, 1.f, 1.f, 1.f, .5f, 1.f);
|
||||
vd[count++] = VertexBuffer::VertexData(-size, size, size, 1.f, 1.f, 1.f, .25f, .75f);
|
||||
|
||||
vd[count++] = VertexBuffer::VertexData(-size, -size, -size, 1.f, 1.f, 1.f, .5f, .5f);
|
||||
vd[count++] = VertexBuffer::VertexData(size, -size, -size, 1.f, 1.f, 1.f, .75f, .5f);
|
||||
vd[count++] = VertexBuffer::VertexData(size, size, -size, 1.f, 1.f, 1.f, .75f, .75f);
|
||||
vd[count++] = VertexBuffer::VertexData(-size, size, -size, 1.f, 1.f, 1.f, .5f, .75f);
|
||||
|
||||
vd[count++] = VertexBuffer::VertexData(size, -size, -size, 1.f, 1.f, 1.f, .75f, .5f);
|
||||
vd[count++] = VertexBuffer::VertexData(size, -size, size, 1.f, 1.f, 1.f, 1.f, .5f);
|
||||
vd[count++] = VertexBuffer::VertexData(size, size, size, 1.f, 1.f, 1.f, 1.f, .75f);
|
||||
vd[count++] = VertexBuffer::VertexData(size, size, -size, 1.f, 1.f, 1.f, .75f, .75f);
|
||||
|
||||
vd[count++] = VertexBuffer::VertexData(size, size, -size, 1.f, 1.f, 1.f, .25f, 1.f);
|
||||
vd[count++] = VertexBuffer::VertexData(size, size, size, 1.f, 1.f, 1.f, .5f, 1.f);
|
||||
vd[count++] = VertexBuffer::VertexData(-size, size, size, 1.f, 1.f, 1.f, .5f, .75f);
|
||||
vd[count++] = VertexBuffer::VertexData(-size, size, -size, 1.f, 1.f, 1.f, .25f, .75f);
|
||||
|
||||
vd[count++] = VertexBuffer::VertexData(-size, -size, size, 1.f, 1.f, 1.f, .5f, .25f);
|
||||
vd[count++] = VertexBuffer::VertexData(size, -size, size, 1.f, 1.f, 1.f, .75f, .25f);
|
||||
|
@@ -1,23 +0,0 @@
|
||||
#ifndef WORLDRENDERER_H__
|
||||
#define WORLDRENDERER_H__
|
||||
#include <future>
|
||||
#include <thread>
|
||||
#include "../SQCSim-common/world.h"
|
||||
#include "../SQCSim-common/transformation.h"
|
||||
#include "define.h"
|
||||
#include "mesh.h"
|
||||
#include "textureatlas.h"
|
||||
#include "shader.h"
|
||||
|
||||
class WorldRenderer {
|
||||
private:
|
||||
Array2d<Mesh*> m_meshes = Array2d<Mesh*>(WORLD_SIZE_X, WORLD_SIZE_Y);
|
||||
|
||||
public:
|
||||
WorldRenderer();
|
||||
~WorldRenderer();
|
||||
|
||||
void RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation& world, Shader& shader, TextureAtlas& atlas);
|
||||
void UpdateWorld(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
};
|
||||
#endif
|