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Author SHA1 Message Date
Mathieu Duval
75ca13ccfc Push Optimisation mesh. Generation des Chunks à revoir. 2023-09-24 00:24:45 -04:00
111 changed files with 90 additions and 219 deletions

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@@ -110,28 +110,49 @@ void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); } BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) { NEIGHBOR_CHUNK_POSITION Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
unsigned int cx, cy; unsigned int cx, cy;
world->GetScope(cx, cy); world->GetScope(cx, cy);
if (x == 0 && m_posX - cx >= 0 && if (x == 0 && m_posX - cx >= 0 && world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) {
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty(); world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X && return X_MINUS;
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) }
else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X && world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) {
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty(); world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
return X_PLUS;
}
if (z == 0 && m_posY - cy >= 0 && if (z == 0 && m_posY - cy >= 0 && world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)) {
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z))
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty(); world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty();
else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y && return Z_MINUS;
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)) }
else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y && world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)) {
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty(); world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty();
return Z_PLUS;
}
return NONE;
} }
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; } void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
void Chunk::AddAllVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int cx, int cy, int x, int y, int z, float u, float v, float s, World* world) {
if (world->BlockAt(cx + 1, y, cy) == BTYPE_AIR) {
AddXPlusVertices(vd, count, bt, x, y, z, u, v, s);
}
if (world->BlockAt(cx - 1, y, cy) == BTYPE_AIR) {
AddXMinusVertices(vd, count, bt, x, y, z, u, v, s);
}
if (world->BlockAt(cx, y, cy + 1) == BTYPE_AIR) {
AddZPlusVertices(vd, count, bt, x, y, z, u, v, s);
}
if (world->BlockAt(cx, y, cy - 1) == BTYPE_AIR) {
AddZMinusVertices(vd, count, bt, x, y, z, u, v, s);
}
}
void Chunk::FlushMeshToVBO() { void Chunk::FlushMeshToVBO() {
m_vertexBuffer.SetMeshData(m_vd, m_vcount); m_vertexBuffer.SetMeshData(m_vd, m_vcount);
m_vcount = 0; m_vcount = 0;
@@ -181,48 +202,67 @@ void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType b
int cx = x + (m_posX - cex) * CHUNK_SIZE_X, cy = z + (m_posY - cey) * CHUNK_SIZE_Z; int cx = x + (m_posX - cex) * CHUNK_SIZE_X, cy = z + (m_posY - cey) * CHUNK_SIZE_Z;
if (y == CHUNK_SIZE_Y - 1 || GetBlock(x, y + 1, z) == BTYPE_AIR) { // y bool isOnBorder = (x == 0 || x == CHUNK_SIZE_X - 1 ||
z == 0 || z == CHUNK_SIZE_Z - 1 ||
y == 0 || y == CHUNK_SIZE_Y - 1);
NEIGHBOR_CHUNK_POSITION ncp = CheckNeighbors(x, z, world);
if (y == CHUNK_SIZE_Y - 1 || GetBlock(x, y + 1, z) == BTYPE_AIR) { // Y+
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .8f, .8f, .8f, u, v); vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .8f, .8f, .8f, u, v);
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .8f, .8f, .8f, u, v + s); vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .8f, .8f, .8f, u, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .8f, .8f, .8f, u + s, v + s); vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .8f, .8f, .8f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .8f, .8f, .8f, u + s, v); vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .8f, .8f, .8f, u + s, v);
} }
if (y == 0 || GetBlock(x, y - 1, z) == BTYPE_AIR) { // -y if (y == 0 || GetBlock(x, y - 1, z) == BTYPE_AIR) { // Y-
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .2f, .2f, .2f, u, v); vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .2f, .2f, .2f, u, v);
vd[count++] = VertexBuffer::VertexData(x, y, z, .2f, .2f, .2f, u, v + s); vd[count++] = VertexBuffer::VertexData(x, y, z, .2f, .2f, .2f, u, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .2f, .2f, .2f, u + s, v + s); vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .2f, .2f, .2f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .2f, .2f, .2f, u + s, v); vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .2f, .2f, .2f, u + s, v);
} }
if (world->BlockAt(cx + 1, y, cy) == BTYPE_AIR) { // x if (!isOnBorder || (x == CHUNK_SIZE_X - 1 && ncp == X_PLUS) || (x == CHUNK_SIZE_X - 1 && ncp == NONE)) { // X+
AddAllVertices(vd, count, bt, cx, cy, x, y, z, u, v, s, world);
}
else if (!isOnBorder || (x == 0 && ncp == X_MINUS) || (x == 0 && ncp == NONE)) { // X-
AddAllVertices(vd, count, bt, cx, cy, x, y, z, u, v, s, world);
}
else if (!isOnBorder || (z == CHUNK_SIZE_Z - 1 && ncp == Z_PLUS) || (z == CHUNK_SIZE_Z - 1 && ncp == NONE)) { // Z+
AddAllVertices(vd, count, bt, cx, cy, x, y, z, u, v, s, world);
}
else if (!isOnBorder || (z == 0 && ncp == Z_MINUS) || (z == 0 && ncp == NONE)) { // Z-
AddAllVertices(vd, count, bt, cx, cy, x, y, z, u, v, s, world);
}
}
void Chunk::AddXPlusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s) {
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .9f, .9f, .9f, u, v); vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .9f, .9f, .9f, u, v);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .9f, .9f, .9f, u, v + s); vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .9f, .9f, .9f, u, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .9f, .9f, .9f, u + s, v + s); vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .9f, .9f, .9f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .9f, .9f, .9f, u + s, v); vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .9f, .9f, .9f, u + s, v);
} }
if (world->BlockAt(cx - 1, y, cy) == BTYPE_AIR) { // -x void Chunk::AddXMinusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s) {
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .5f, .5f, .5f, u, v + s); vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .5f, .5f, .5f, u, v + s);
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .5f, .5f, .5f, u + s, v + s); vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .5f, .5f, .5f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x, y, z, .5f, .5f, .5f, u + s, v); vd[count++] = VertexBuffer::VertexData(x, y, z, .5f, .5f, .5f, u + s, v);
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .5f, .5f, .5f, u, v); vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .5f, .5f, .5f, u, v);
} }
if (world->BlockAt(cx, y, cy + 1) == BTYPE_AIR) { // z void Chunk::AddZPlusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s) {
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .4f, .4f, .4f, u, v); vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .4f, .4f, .4f, u, v);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .4f, .4f, .4f, u + s, v); vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .4f, .4f, .4f, u + s, v);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .4f, .4f, .4f, u + s, v + s); vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .4f, .4f, .4f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .4f, .4f, .4f, u, v + s); vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .4f, .4f, .4f, u, v + s);
} }
if (world->BlockAt(cx, y, cy - 1) == BTYPE_AIR) { // -z void Chunk::AddZMinusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s) {
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, 1.f, 1.f, 1.f, u, v + s); vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, 1.f, 1.f, 1.f, u, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, 1.f, 1.f, 1.f, u + s, v + s); vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, 1.f, 1.f, 1.f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, 1.f, 1.f, 1.f, u + s, v); vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, 1.f, 1.f, 1.f, u + s, v);
vd[count++] = VertexBuffer::VertexData(x, y, z, 1.f, 1.f, 1.f, u, v); vd[count++] = VertexBuffer::VertexData(x, y, z, 1.f, 1.f, 1.f, u, v);
} }
}
void Chunk::Render() const { m_vertexBuffer.Render(); } void Chunk::Render() const { m_vertexBuffer.Render(); }

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@@ -31,9 +31,14 @@ class Chunk {
void RemoveBlock(int x, int y, int z, World* world); void RemoveBlock(int x, int y, int z, World* world);
void SetBlock(int x, int y, int z, BlockType type, World* world); void SetBlock(int x, int y, int z, BlockType type, World* world);
BlockType GetBlock(int x, int y, int z); BlockType GetBlock(int x, int y, int z);
void CheckNeighbors(unsigned int x, unsigned int z, World* world); NEIGHBOR_CHUNK_POSITION CheckNeighbors(unsigned int x, unsigned int z, World* world);
void GetPosition(unsigned int& x, unsigned int& y) const; void GetPosition(unsigned int& x, unsigned int& y) const;
void AddAllVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt,int cx, int cy, int x, int y, int z, float u, float v, float s, World* world);
void AddXPlusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s);
void AddXMinusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s);
void AddZPlusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s);
void AddZMinusVertices(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s);
void Update(BlockInfo* blockinfo[BTYPE_LAST], World* world); void Update(BlockInfo* blockinfo[BTYPE_LAST], World* world);
void FlushMeshToVBO(); void FlushMeshToVBO();

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@@ -4,7 +4,6 @@
#include <SFML/Window.hpp> #include <SFML/Window.hpp>
#include <SFML/Graphics.hpp> #include <SFML/Graphics.hpp>
#include <iostream> #include <iostream>
#include <iomanip>
#ifdef _WIN32 #ifdef _WIN32
#include <windows.h> #include <windows.h>
@@ -20,8 +19,8 @@
#define SEED 12345 #define SEED 12345
#ifdef _DEBUG #ifdef _DEBUG
#define WORLD_SIZE_X 64 #define WORLD_SIZE_X 2
#define WORLD_SIZE_Y 64 #define WORLD_SIZE_Y 2
#define FRAMES_RENDER_CHUNKS 4 #define FRAMES_RENDER_CHUNKS 4
#define FRAMES_UPDATE_CHUNKS 4 #define FRAMES_UPDATE_CHUNKS 4
@@ -34,15 +33,14 @@
#define VIEW_DISTANCE 256 #define VIEW_DISTANCE 256
#define TEXTURE_SIZE 128 #define TEXTURE_SIZE 128
#define MAX_BULLETS 64 #define MAX_BULLETS 64
#define COUNTDOWN 300
#define BASE_WIDTH 640 #define BASE_WIDTH 640
#define BASE_HEIGHT 480 #define BASE_HEIGHT 480
#endif #endif
#ifdef NDEBUG #ifdef NDEBUG
#define WORLD_SIZE_X 16 #define WORLD_SIZE_X 2
#define WORLD_SIZE_Y 16 #define WORLD_SIZE_Y 2
#define FRAMES_RENDER_CHUNKS 1 #define FRAMES_RENDER_CHUNKS 1
#define FRAMES_UPDATE_CHUNKS 1 #define FRAMES_UPDATE_CHUNKS 1
@@ -60,6 +58,7 @@
typedef uint8_t BlockType; typedef uint8_t BlockType;
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST }; enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
enum NEIGHBOR_CHUNK_POSITION { NONE, X_MINUS, X_PLUS, Z_MINUS, Z_PLUS };
//#define TEXTURE_PATH "../SQCSim2021/media/textures/" //#define TEXTURE_PATH "../SQCSim2021/media/textures/"
//#define SHADER_PATH "../SQCSim2021/media/shaders/" //#define SHADER_PATH "../SQCSim2021/media/shaders/"

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@@ -4,24 +4,6 @@
#include "transformation.h" #include "transformation.h"
#include "player.h" #include "player.h"
#include <iostream>
#include <chrono>
#include <thread>
#include <queue>
// Define a structure to represent notifications
struct Notification {
std::string message;
float displayStartTime = 0.0f;
};
// Use a queue to manage notifications
//std::queue<Notification> notificationQueue;
// Use a vector to manage notifications
std::vector<Notification> notifications;
Engine::Engine() {} Engine::Engine() {}
Engine::~Engine() { Engine::~Engine() {
@@ -118,91 +100,6 @@ void Engine::LoadResource() {
void Engine::UnloadResource() {} void Engine::UnloadResource() {}
void Engine::SystemNotification(std::string systemLog) {
std::string message = "";
message = systemLog;
DisplayNotification(message);
}
void Engine::KillNotification(Player killer, Player killed) {
std::string message = "";
message = killed.GetUsername() + " killed by -> " + killer.GetUsername();
DisplayNotification(message);
}
void Engine::DisplayNotification(std::string message) {
if (message.length() > 45) {
message = message.substr(0, 45);
}
// Create a new notification and add it to the queue
Notification newNotification;
newNotification.message = message;
newNotification.displayStartTime = m_time;
notifications.push_back(newNotification);
}
// Add a method to process the notification queue
void Engine::ProcessNotificationQueue() {
m_textureFont.Bind();
float scale = GetScale() / 2.0f;
unsigned int xOffset = Width() - Width() * 0.26;
unsigned int yOffset = Height() - (Height() / 2.2);
// Iterate through the notifications and display them
for (auto it = notifications.begin(); it != notifications.end(); ) {
float timeSinceDisplay = m_time - it->displayStartTime;
// Display the notification message with vertical offset
unsigned int y = yOffset - (static_cast<unsigned int>(scale * 20) * (it - notifications.begin()));
glDisable(GL_STENCIL_TEST);
glDisable(GL_DEPTH_TEST);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glBlendEquation(GL_FUNC_ADD);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, Width(), 0, Height(), -1, 1);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
PrintText(xOffset, y, scale, it->message);
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
glBlendEquation(GL_FUNC_SUBTRACT);
glEnable(GL_STENCIL_TEST);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
// Check if it's time to remove the notification (display for 2 seconds)
if (timeSinceDisplay >= 4.0f) {
it = notifications.erase(it); // Remove the notification
}
else {
++it;
}
}
}
void Engine::DisplayCrosshair() { void Engine::DisplayCrosshair() {
m_textureCrosshair.Bind(); m_textureCrosshair.Bind();
static const int crossSize = 32; static const int crossSize = 32;
@@ -223,7 +120,7 @@ void Engine::DisplayCrosshair() {
void Engine::DisplayCurrentItem() { void Engine::DisplayCurrentItem() {
} }
void Engine::DisplayHud(int timer) { void Engine::DisplayHud() {
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, 0);
glLoadIdentity(); glLoadIdentity();
glDisable(GL_BLEND); glDisable(GL_BLEND);
@@ -289,13 +186,6 @@ void Engine::DisplayHud(int timer) {
std::ostringstream ss; std::ostringstream ss;
ss << m_player.GetUsername(); ss << m_player.GetUsername();
PrintText(fPosX, fPosY, scale, ss.str()); PrintText(fPosX, fPosY, scale, ss.str());
//Countdown
ss.str("");
ss << "Time: " << (int)(timer / 60) << ":" << std::setw(2) << std::setfill('0') << timer % 60;
PrintText(Width() - Width() * 0.15, Height() - (Height() / 19.2), scale, ss.str());
} }
void Engine::DisplayInfo(float elapsedTime, BlockType bloc) { void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
@@ -350,25 +240,13 @@ void Engine::DrawHud(float elapsedTime, BlockType bloc) {
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
glPushMatrix(); glPushMatrix();
int timer = GetCountdown(elapsedTime);
// Appel de la fonction pour l'affichage de notifications
if (m_keyK) {
SystemNotification(m_messageNotification);
m_keyK = false;
}
if (m_keyL) {
KillNotification(m_player, m_player);
m_keyL = false;
}
if (m_displayInfo) { if (m_displayInfo) {
DisplayInfo(elapsedTime, bloc); DisplayInfo(elapsedTime, bloc);
} }
if (m_displayHud) { if (m_displayHud) {
DisplayHud(timer); DisplayHud();
} }
if (m_displayCrosshair) { if (m_displayCrosshair) {
@@ -417,18 +295,6 @@ float Engine::GetScale() const {
} }
int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; } int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; }
int Engine::GetCountdown(float elapsedTime) {
if (m_resetcountdown)
{
m_countdown = m_time + COUNTDOWN;
m_resetcountdown = false;
}
if (m_countdown < m_time)
Stop();
if(!m_stopcountdown)
m_time += elapsedTime;
return m_countdown - (int)m_time;
}
void Engine::Render(float elapsedTime) { void Engine::Render(float elapsedTime) {
//static float gameTime = elapsedTime; //static float gameTime = elapsedTime;
@@ -507,7 +373,6 @@ void Engine::Render(float elapsedTime) {
if (m_isSkybox) m_skybox.Render(skybox); if (m_isSkybox) m_skybox.Render(skybox);
ProcessNotificationQueue();
DrawHud(elapsedTime, bloc); DrawHud(elapsedTime, bloc);
static bool fell = false; static bool fell = false;
@@ -559,15 +424,6 @@ void Engine::KeyPressEvent(unsigned char key) {
break; break;
case 5: // F - Ignorer case 5: // F - Ignorer
break; break;
case 10: // K - Debugging DisplayNotification()
m_keyK = true;
m_messageNotification = "notifications systeme peuvent <20>tre affich<63>";
break;
case 11: // L - Debugging DisplayNotification()
m_keyL = true;
break;
case 6: // G - Ignorer
break;
case 12: // M - Ignorer case 12: // M - Ignorer
break; break;
case 7: // H - Ignorer case 7: // H - Ignorer
@@ -576,8 +432,6 @@ void Engine::KeyPressEvent(unsigned char key) {
break; break;
case 17: // R - Ignorer case 17: // R - Ignorer
break; break;
case 19: // T - Ignorer
break;
case 24: // Y - Ignorer case 24: // Y - Ignorer
break; break;
case 255: // Fn - Ignorer case 255: // Fn - Ignorer
@@ -602,10 +456,6 @@ void Engine::KeyReleaseEvent(unsigned char key) {
case 5: // F - Toggle flash case 5: // F - Toggle flash
m_flash = !m_flash; m_flash = !m_flash;
break; break;
case 6: // G - Toggle Stop Countdown
m_stopcountdown = !m_stopcountdown;
std::cout << "STOP COUNTDOWN " << (m_stopcountdown ? "enabled" : "disabled") << std::endl;
break;
case 7: // H - Toggle HUD case 7: // H - Toggle HUD
m_displayHud = !m_displayHud; m_displayHud = !m_displayHud;
std::cout << "DISPLAY HUD " << (m_displayHud ? "enabled" : "disabled") << std::endl; std::cout << "DISPLAY HUD " << (m_displayHud ? "enabled" : "disabled") << std::endl;
@@ -614,12 +464,6 @@ void Engine::KeyReleaseEvent(unsigned char key) {
m_displayInfo = !m_displayInfo; m_displayInfo = !m_displayInfo;
std::cout << "DISPLAY INFO " << (m_displayInfo ? "enabled" : "disabled") << std::endl; std::cout << "DISPLAY INFO " << (m_displayInfo ? "enabled" : "disabled") << std::endl;
break; break;
case 10: // K
m_keyK = false;
break;
case 11: // L - Debugging DisplayNotification()
m_keyL = false;
break;
case 12: // M - Toggle music case 12: // M - Toggle music
m_audio.ToggleMusicState(); m_audio.ToggleMusicState();
break; break;
@@ -629,10 +473,6 @@ void Engine::KeyReleaseEvent(unsigned char key) {
case 18: // S - Stop reculer case 18: // S - Stop reculer
m_keyS = false; m_keyS = false;
break; break;
case 19: // T -Reset countdown
m_resetcountdown = true;
std::cout << "RESET COUNTDOWN" << std::endl;
break;
case 22: // W - Stop avancer case 22: // W - Stop avancer
m_keyW = false; m_keyW = false;
break; break;

View File

@@ -35,17 +35,12 @@ private:
float GetScale() const; float GetScale() const;
int GetFps(float elapsedTime) const; int GetFps(float elapsedTime) const;
int GetCountdown(float elapsedTime);
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true); bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
void SystemNotification(std::string systemLog);
void KillNotification(Player killer, Player killed);
void DisplayNotification(std::string message);
void ProcessNotificationQueue();
void DisplayCrosshair(); void DisplayCrosshair();
void DisplayCurrentItem(); void DisplayCurrentItem();
void DisplayHud(int timer); void DisplayHud();
void DisplayInfo(float elapsedTime, BlockType bloc); void DisplayInfo(float elapsedTime, BlockType bloc);
void DrawHud(float elapsedTime, BlockType bloc); void DrawHud(float elapsedTime, BlockType bloc);
void PrintText(float x, float y, float scale, const std::string& t); void PrintText(float x, float y, float scale, const std::string& t);
@@ -72,10 +67,8 @@ private:
Bullet* m_bullets[MAX_BULLETS]; Bullet* m_bullets[MAX_BULLETS];
float m_scale; float m_scale;
float m_time = 0;
int m_renderCount = 0; int m_renderCount = 0;
int m_countdown = COUNTDOWN;
bool m_wireframe = false; bool m_wireframe = false;
bool m_isSkybox = true; bool m_isSkybox = true;
@@ -84,11 +77,7 @@ private:
bool m_displayCrosshair = true; bool m_displayCrosshair = true;
bool m_displayHud = true; bool m_displayHud = true;
bool m_displayInfo = false; bool m_displayInfo = false;
bool m_resetcountdown = false;
bool m_stopcountdown = false;
bool m_keyK = false;
bool m_keyL = false;
bool m_keyW = false; bool m_keyW = false;
bool m_keyA = false; bool m_keyA = false;
bool m_keyS = false; bool m_keyS = false;
@@ -99,8 +88,6 @@ private:
bool m_mouseC = false; bool m_mouseC = false;
bool m_mouseWU = false; bool m_mouseWU = false;
bool m_mouseWD = false; bool m_mouseWD = false;
std::string m_messageNotification = "";
}; };
#endif // ENGINE_H__ #endif // ENGINE_H__

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