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			SQC-33_Ret
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| @@ -134,6 +134,7 @@ | ||||
|     <ClInclude Include="array2d.h" /> | ||||
|     <ClInclude Include="array3d.h" /> | ||||
|     <ClInclude Include="blockinfo.h" /> | ||||
|     <ClInclude Include="boostinfo.h" /> | ||||
|     <ClInclude Include="bullet.h" /> | ||||
|     <ClInclude Include="chunk.h" /> | ||||
|     <ClInclude Include="define.h" /> | ||||
| @@ -147,6 +148,7 @@ | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="blockinfo.cpp" /> | ||||
|     <ClCompile Include="boostinfo.cpp" /> | ||||
|     <ClCompile Include="bullet.cpp" /> | ||||
|     <ClCompile Include="chunk.cpp" /> | ||||
|     <ClCompile Include="netprotocol.cpp" /> | ||||
|   | ||||
| @@ -54,6 +54,9 @@ | ||||
|     <ClInclude Include="transformation.h"> | ||||
|       <Filter>Fichiers d%27en-tête</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="boostinfo.h"> | ||||
|       <Filter>Fichiers d%27en-tête</Filter> | ||||
|     </ClInclude> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="world.cpp"> | ||||
| @@ -80,5 +83,8 @@ | ||||
|     <ClCompile Include="transformation.cpp"> | ||||
|       <Filter>Fichiers sources</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="boostinfo.cpp"> | ||||
|       <Filter>Fichiers sources</Filter> | ||||
|     </ClCompile> | ||||
|   </ItemGroup> | ||||
| </Project> | ||||
							
								
								
									
										32
									
								
								SQCSim-common/boostinfo.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,32 @@ | ||||
| #include "boostinfo.h" | ||||
| #include <iostream> | ||||
|  | ||||
| BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur) | ||||
| { | ||||
| } | ||||
|  | ||||
| BoostInfo::~BoostInfo() | ||||
| { | ||||
| } | ||||
|  | ||||
| BoostType BoostInfo::GetType() const | ||||
| { | ||||
|     return m_type; | ||||
| } | ||||
|  | ||||
| void BoostInfo::GetTexture(float& u, float& v, float& s) | ||||
| { | ||||
|     u = m_u; | ||||
|     v = m_v; | ||||
|     s = m_s; | ||||
| } | ||||
|  | ||||
| void BoostInfo::Show() const | ||||
| { | ||||
|     std::cout << "Type: " << m_type << std::endl; | ||||
|     std::cout << "Nom: " << m_name << std::endl; | ||||
|     std::cout << "Durabilite: " << m_durability << std::endl; | ||||
|     std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl; | ||||
| } | ||||
|  | ||||
|  | ||||
							
								
								
									
										29
									
								
								SQCSim-common/boostinfo.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,29 @@ | ||||
| #ifndef BOOSTINFO_H__ | ||||
| #define BOOSTINFO_H__ | ||||
|  | ||||
| #include <string> | ||||
| #include "define.h" | ||||
|  | ||||
| class BoostInfo | ||||
| { | ||||
| public: | ||||
|     BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur); | ||||
|     ~BoostInfo(); | ||||
|  | ||||
|     BoostType GetType() const; | ||||
|  | ||||
|     void GetTexture(float& u, float& v, float& s); | ||||
|  | ||||
|     void Show() const; | ||||
|  | ||||
| private: | ||||
|     BoostType m_type; | ||||
|     float m_u; | ||||
|     float m_v; | ||||
|     float m_s; | ||||
|     std::string m_name; | ||||
|     int m_durability; | ||||
|  | ||||
| }; | ||||
|  | ||||
| #endif // BOOSTINFO_H__ | ||||
| @@ -7,7 +7,7 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur | ||||
|  | ||||
| Bullet::~Bullet() {} | ||||
|  | ||||
| bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> mapPlayer) { | ||||
| bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer) { | ||||
| 	int max = 100 / perframe; | ||||
| 	float damage = 0.057f; | ||||
| 	for (int x = 0; x < max; ++x) { | ||||
|   | ||||
| @@ -1,9 +1,9 @@ | ||||
| #ifndef BULLET_H__ | ||||
| #define BULLET_H__ | ||||
|  | ||||
| #include <unordered_map> | ||||
| #include "define.h" | ||||
| #include "vector3.h" | ||||
| #include <map> | ||||
| #include "player.h" | ||||
|  | ||||
|  | ||||
| @@ -16,7 +16,7 @@ public: | ||||
| 	Bullet(Vector3f pos, Vector3f dir, uint64_t tid); | ||||
| 	~Bullet(); | ||||
|  | ||||
| 	bool Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> m_mapPlayer); | ||||
| 	bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer); | ||||
| 	void Transpose(int& x, int& z); | ||||
| 	Vector3f getPos() const; | ||||
| 	Vector3f getVel() const; | ||||
|   | ||||
| @@ -1,133 +1,164 @@ | ||||
| #include "chunk.h" | ||||
| #include "world.h" | ||||
|  | ||||
| Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {  | ||||
|     //std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position. | ||||
|     //pos << CHUNK_PATH << x << '_' << y << ".chunk"; | ||||
|     //std::ifstream input(pos.str(), std::fstream::binary); | ||||
| Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) { | ||||
| 	//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position. | ||||
| 	//pos << CHUNK_PATH << x << '_' << y << ".chunk"; | ||||
| 	//std::ifstream input(pos.str(), std::fstream::binary); | ||||
|  | ||||
|     //if (input.fail()) { | ||||
|         OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed); | ||||
|         m_blocks.Reset(BTYPE_AIR); | ||||
| 	//if (input.fail()) { | ||||
| 	OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed); | ||||
| 	m_blocks.Reset(BTYPE_AIR); | ||||
|  | ||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes | ||||
|             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
|                 float xnoiz, ynoiz; | ||||
|                 xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.; | ||||
|                 ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.; | ||||
|                 double height = 0; | ||||
|                 for (int x = 0; x < 39; ++x) { | ||||
|                     height += simplex.eval(xnoiz, ynoiz); | ||||
|                     height *= .79; | ||||
|                     xnoiz *= 1.139; | ||||
|                     ynoiz *= 1.139; | ||||
|                 } | ||||
|                 height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.); | ||||
|                 height /= (CHUNK_SIZE_Y / 1.9); | ||||
|                 height += 15.; | ||||
|                 for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) | ||||
|                     SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); | ||||
|             } | ||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines | ||||
|             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
|                 float xnoiz, ynoiz; | ||||
|                 xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.; | ||||
|                 ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.; | ||||
|                 float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f; | ||||
|                 for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { | ||||
|                     if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
|                         SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); | ||||
|                 } | ||||
|             } | ||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs" | ||||
|             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
|                 for (int iy = 0; iy < 13; ++iy) { | ||||
|                     if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
|                         SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); | ||||
|                 } | ||||
|             } | ||||
|         //for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres" | ||||
|         //    for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
|         //        float xnoiz, ynoiz; | ||||
|         //        xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.; | ||||
|         //        ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.; | ||||
|         //        bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false; | ||||
|         //        for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy) | ||||
|         //            if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
|         //                if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS) | ||||
|         //                    if (tree) { | ||||
|         //                        for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i) | ||||
|         //                            SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr); | ||||
|         //                        break; | ||||
|         //                    } | ||||
|         //    } | ||||
|     /* } | ||||
|     else { | ||||
|         input.seekg(0, std::ios_base::end); | ||||
|         int size = input.tellg(); | ||||
|         input.seekg(0, std::ios_base::beg); | ||||
| 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes | ||||
| 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
| 			float xnoiz, ynoiz; | ||||
| 			xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.; | ||||
| 			ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.; | ||||
| 			double height = 0; | ||||
| 			for (int x = 0; x < 39; ++x) { | ||||
| 				height += simplex.eval(xnoiz, ynoiz); | ||||
| 				height *= .79; | ||||
| 				xnoiz *= 1.139; | ||||
| 				ynoiz *= 1.139; | ||||
| 			} | ||||
| 			height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.); | ||||
| 			height /= (CHUNK_SIZE_Y / 1.9); | ||||
| 			height += 15.; | ||||
| 			for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) | ||||
| 				SetBlock(ix, iy, iz, BTYPE_METAL, nullptr); | ||||
| 		} | ||||
| 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines | ||||
| 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
| 			float xnoiz, ynoiz; | ||||
| 			xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.; | ||||
| 			ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.; | ||||
| 			float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f; | ||||
| 			for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { | ||||
| 				if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
| 					SetBlock(ix, iy, iz, BTYPE_GREENGRASS, nullptr); | ||||
| 			} | ||||
| 		} | ||||
| 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs" | ||||
| 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
| 			for (int iy = 0; iy < 13; ++iy) { | ||||
| 				if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
| 					SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
|         char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; | ||||
|         input.read(data, size); | ||||
|         input.close(); | ||||
| 	int rnd = rand() % 15; | ||||
| 	if (rnd == 4) | ||||
| 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | ||||
| 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
| 				for (int iy = 0; iy < 14; ++iy) { | ||||
| 					if (ix == 3) | ||||
| 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
| 							Structure(ix, iy, iz, 2); | ||||
| 				} | ||||
| 			} | ||||
| 	if (rnd == 3) | ||||
| 		for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure | ||||
| 			for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) { | ||||
| 				for (int iy = 0; iy < 14; ++iy) { | ||||
| 					if (iz == 4) | ||||
| 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
| 							Structure(ix, iy, iz, 2); | ||||
| 				} | ||||
| 			} | ||||
| 	if (rnd == 6) | ||||
| 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | ||||
| 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
| 				for (int iy = 0; iy < 14; ++iy) { | ||||
| 					if (ix == 3) | ||||
| 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
| 							Structure(ix, iy, iz, 2); | ||||
| 				} | ||||
| 			} | ||||
|  | ||||
|         for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) | ||||
|             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) | ||||
|                 for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy) | ||||
|                     m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]); | ||||
|     }*/ | ||||
|  | ||||
| 	//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres" | ||||
| 	//    for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
| 	//        float xnoiz, ynoiz; | ||||
| 	//        xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.; | ||||
| 	//        ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.; | ||||
| 	//        bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false; | ||||
| 	//        for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy) | ||||
| 	//            if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
| 	//                if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS) | ||||
| 	//                    if (tree) { | ||||
| 	//                        for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i) | ||||
| 	//                            SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr); | ||||
| 	//                        break; | ||||
| 	//                    } | ||||
| 	//    } | ||||
| /* } | ||||
| else { | ||||
| 	input.seekg(0, std::ios_base::end); | ||||
| 	int size = input.tellg(); | ||||
| 	input.seekg(0, std::ios_base::beg); | ||||
|  | ||||
| 	char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; | ||||
| 	input.read(data, size); | ||||
| 	input.close(); | ||||
|  | ||||
| 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) | ||||
| 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) | ||||
| 			for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy) | ||||
| 				m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]); | ||||
| }*/ | ||||
| } | ||||
|  | ||||
| Chunk::~Chunk() { | ||||
|     /*if (m_isModified) { | ||||
|         char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; | ||||
| 	/*if (m_isModified) { | ||||
| 		char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; | ||||
|  | ||||
|         for (int x = 0; x < CHUNK_SIZE_X; ++x) | ||||
|             for (int z = 0; z < CHUNK_SIZE_Z; ++z) | ||||
|                 for (int y = 0; y < CHUNK_SIZE_Y; ++y) | ||||
|                     data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z); | ||||
| 		for (int x = 0; x < CHUNK_SIZE_X; ++x) | ||||
| 			for (int z = 0; z < CHUNK_SIZE_Z; ++z) | ||||
| 				for (int y = 0; y < CHUNK_SIZE_Y; ++y) | ||||
| 					data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z); | ||||
|  | ||||
|         std::ostringstream pos; | ||||
|         pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk"; | ||||
| 		std::ostringstream pos; | ||||
| 		pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk"; | ||||
|  | ||||
|         std::ofstream output(pos.str(), std::fstream::binary); | ||||
|         output.write(data, sizeof(data)); | ||||
|         output.close(); | ||||
|     }*/ | ||||
| 		std::ofstream output(pos.str(), std::fstream::binary); | ||||
| 		output.write(data, sizeof(data)); | ||||
| 		output.close(); | ||||
| 	}*/ | ||||
| } | ||||
|  | ||||
| void Chunk::RemoveBlock(int x, int y, int z, World* world) { | ||||
|     m_blocks.Set(x, y, z, BTYPE_AIR); | ||||
|     CheckNeighbors(x, y, world); | ||||
|     m_isDirty = true; | ||||
| 	m_blocks.Set(x, y, z, BTYPE_AIR); | ||||
| 	CheckNeighbors(x, y, world); | ||||
| 	m_isDirty = true; | ||||
| } | ||||
|  | ||||
| void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) { | ||||
|     m_blocks.Set(x, y, z, type); | ||||
|     if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines. | ||||
|     m_isDirty = true; | ||||
| 	m_blocks.Set(x, y, z, type); | ||||
| 	if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines. | ||||
| 	m_isDirty = true; | ||||
| } | ||||
|  | ||||
| BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); } | ||||
|  | ||||
| void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) { | ||||
|     unsigned int cx, cy; | ||||
| 	unsigned int cx, cy; | ||||
|  | ||||
|     world->GetScope(cx, cy); | ||||
| 	world->GetScope(cx, cy); | ||||
|  | ||||
|     if (x == 0 && m_posX - cx >= 0 && | ||||
|         world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) | ||||
|         world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty(); | ||||
|     else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X &&  | ||||
|         world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) | ||||
|         world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty(); | ||||
| 	if (x == 0 && m_posX - cx >= 0 && | ||||
| 		world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) | ||||
| 		world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty(); | ||||
| 	else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X && | ||||
| 		world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)) | ||||
| 		world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty(); | ||||
|  | ||||
|     if (z == 0 && m_posY - cy >= 0 &&  | ||||
|         world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)) | ||||
|         world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty(); | ||||
|     else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y && | ||||
|         world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)) | ||||
|         world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty(); | ||||
| 	if (z == 0 && m_posY - cy >= 0 && | ||||
| 		world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)) | ||||
| 		world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty(); | ||||
| 	else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y && | ||||
| 		world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)) | ||||
| 		world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty(); | ||||
| } | ||||
|  | ||||
| void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; } | ||||
| @@ -140,3 +171,31 @@ void Chunk::MakeClean() { m_isDirty = false; } | ||||
|  | ||||
| void Chunk::MakeModified() { m_isModified = true; } | ||||
|  | ||||
|  | ||||
| void Chunk::Structure(int x, int y, int z,int height) | ||||
| { | ||||
|  | ||||
|  | ||||
|  | ||||
| 	for (int i = 0; i < height; i++) | ||||
| 	{ | ||||
| 		SetBlock(x, i + y, z, BTYPE_GRASS, nullptr); | ||||
| 	} | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -28,6 +28,7 @@ class Chunk { | ||||
|         void CheckNeighbors(unsigned int x, unsigned int z, World* world); | ||||
|         void GetPosition(unsigned int& x, unsigned int& y) const; | ||||
|  | ||||
|         void Structure(int x, int y, int z, int height); | ||||
|         bool IsDirty() const; | ||||
|         void MakeDirty(); | ||||
|         void MakeClean(); | ||||
|   | ||||
| @@ -7,11 +7,11 @@ | ||||
| #define SRV_PORT 10000 | ||||
| #define CLI_PORT 10001 | ||||
|  | ||||
| #define BUFFER_LENGTH 150 | ||||
| #define BUFFER_LENGTH 1500 | ||||
|  | ||||
| #define CHUNK_SIZE_X  4 | ||||
| #define CHUNK_SIZE_X  6 | ||||
| #define CHUNK_SIZE_Y  64 | ||||
| #define CHUNK_SIZE_Z  4 | ||||
| #define CHUNK_SIZE_Z  6 | ||||
| #define MAX_SELECTION_DISTANCE 5 | ||||
| #define SEED 0 | ||||
| #define COUNTDOWN 300 | ||||
| @@ -27,14 +27,25 @@ | ||||
| #define THREADS_UPDATE_CHUNKS 6 | ||||
| #define THREADS_DELETE_CHUNKS 3 | ||||
|  | ||||
| #define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre. | ||||
| #define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre. | ||||
| #define TEXTURE_SIZE 512 | ||||
| #define MAX_BULLETS 512 | ||||
|  | ||||
| #define TIME_SPEED_BOOST 10		//secondes | ||||
| #define TIME_DAMAGE_BOOST 10	//secondes | ||||
| #define TIME_INVINCIBLE_BOOST 4	//secondes | ||||
| #define STRENGTH_SPEED_BOOST 10	//Pourcentage | ||||
| #define BULLET_TIME .1 | ||||
|  | ||||
| typedef uint8_t BlockType; | ||||
| enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST }; | ||||
| enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST }; | ||||
| typedef uint8_t BoostType; | ||||
| enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST }; | ||||
|  | ||||
| //anim  | ||||
| enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40}; | ||||
| enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST}; | ||||
|  | ||||
| typedef uint64_t Timestamp; | ||||
|  | ||||
| #ifdef _WIN32 | ||||
| @@ -46,6 +57,7 @@ typedef uint64_t Timestamp; | ||||
| #include <cstdio> | ||||
| #include <ctime> | ||||
|  | ||||
| #define poll WSAPoll | ||||
| #define flag_t u_long | ||||
| #define addrlen_t int | ||||
| #define ioctl ioctlsocket | ||||
| @@ -64,6 +76,7 @@ typedef uint64_t Timestamp; | ||||
| #include <arpa/inet.h> | ||||
| #include <netinet/in.h> | ||||
| #include <cstring> | ||||
| #include <poll.h> | ||||
|  | ||||
| #define flag_t unsigned int | ||||
| #define addrlen_t unsigned int | ||||
|   | ||||
| @@ -4,38 +4,38 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) { | ||||
| 	*buf[0] = (char)netprot::PACKET_TYPE::INPUT; | ||||
|  | ||||
| 	uint64_t time = in->timestamp; | ||||
| 	uint8_t time8[sizeof(uint64_t)] = {(uint8_t)((time >> 56) & 0xFF), | ||||
| 	uint8_t time8[sizeof(uint64_t)] = { (uint8_t)((time >> 56) & 0xFF), | ||||
| 									   (uint8_t)((time >> 48) & 0xFF), | ||||
| 									   (uint8_t)((time >> 40) & 0xFF), | ||||
| 									   (uint8_t)((time >> 32) & 0xFF), | ||||
| 									   (uint8_t)((time >> 24) & 0xFF), | ||||
| 									   (uint8_t)((time >> 16) & 0xFF), | ||||
| 									   (uint8_t)((time >> 8 ) & 0xFF), | ||||
| 									    (uint8_t)(time		  & 0xFF)}; | ||||
| 									   (uint8_t)((time >> 8) & 0xFF), | ||||
| 										(uint8_t)(time & 0xFF) }; | ||||
|  | ||||
| 	memcpy(*buf + 1, time8, sizeof(uint64_t)); | ||||
|  | ||||
| 	uint64_t sid = in->sid; | ||||
| 	uint8_t sid8[sizeof(uint64_t)] = {(uint8_t)((sid >> 56) & 0xFF), | ||||
| 	uint8_t sid8[sizeof(uint64_t)] = { (uint8_t)((sid >> 56) & 0xFF), | ||||
| 									  (uint8_t)((sid >> 48) & 0xFF), | ||||
| 									  (uint8_t)((sid >> 40) & 0xFF), | ||||
| 									  (uint8_t)((sid >> 32) & 0xFF), | ||||
| 									  (uint8_t)((sid >> 24) & 0xFF), | ||||
| 									  (uint8_t)((sid >> 16) & 0xFF), | ||||
| 									  (uint8_t)((sid >> 8 ) & 0xFF), | ||||
| 									  (uint8_t)( sid		& 0xFF)}; | ||||
| 									  (uint8_t)((sid >> 8) & 0xFF), | ||||
| 									  (uint8_t)(sid & 0xFF) }; | ||||
|  | ||||
| 	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t)); | ||||
|  | ||||
| 	Keys keys = in->keys; | ||||
| 	uint8_t keys8 = // Reste un bit. | ||||
| 		keys.forward  & 0b10000000 | | ||||
| 		keys.backward & 0b01000000 | | ||||
| 		keys.left     & 0b00100000 | | ||||
| 		keys.right    & 0b00010000 | | ||||
| 		keys.jump     & 0b00001000 | | ||||
| 		keys.shoot    & 0b00000100 | | ||||
| 		keys.block    & 0b00000010 ; | ||||
| 		(keys.forward? 0b10000000: 0) | | ||||
| 		(keys.backward? 0b01000000: 0) | | ||||
| 		(keys.left? 0b00100000: 0) | | ||||
| 		(keys.right? 0b00010000: 0) | | ||||
| 		(keys.jump? 0b00001000: 0) | | ||||
| 		(keys.shoot? 0b00000100: 0) | | ||||
| 		(keys.block? 0b00000010: 0); | ||||
|  | ||||
| 	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t)); | ||||
|  | ||||
| @@ -54,7 +54,7 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) { | ||||
| 					 (uint8_t)((vec[2] >> 24) & 0xFF), | ||||
| 					 (uint8_t)((vec[2] >> 16) & 0xFF), | ||||
| 					(uint8_t)((vec[2] >> 8) & 0xFF), | ||||
| 					 (uint8_t)(vec[2] & 0xFF)}; | ||||
| 					 (uint8_t)(vec[2] & 0xFF) }; | ||||
|  | ||||
| 	memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3); | ||||
|  | ||||
| @@ -88,7 +88,57 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) { | ||||
|  | ||||
| 	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t)); | ||||
|  | ||||
| 	// TODO: Finir ca. | ||||
| 	States states = out->states; | ||||
| 	uint8_t states8 = | ||||
| 		(states.jumping? 0b10000000: 0) | | ||||
| 		(states.shooting? 0b01000000: 0) | | ||||
| 		(states.hit? 0b00100000: 0) | | ||||
| 		(states.powerup? 0b00010000: 0) | | ||||
| 		(states.dead? 0b00001000: 0) | | ||||
| 		(states.still? 0b00000100: 0) | | ||||
| 		(states.jumpshot? 0b00000010: 0) | | ||||
| 		(states.running? 0b00000001: 0); | ||||
|  | ||||
| 	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t)); | ||||
|  | ||||
| 	uint32_t vec[3]; | ||||
| 	memcpy(vec, &out->direction, sizeof(Vector3f)); // Pour d<>naturer les floats. | ||||
|  | ||||
| 	uint8_t vec8[3 * sizeof(uint32_t)] = { | ||||
| 							(uint8_t)((vec[0] >> 24) & 0xFF), | ||||
| 							(uint8_t)((vec[0] >> 16) & 0xFF), | ||||
| 							(uint8_t)((vec[0] >> 8) & 0xFF), | ||||
| 							 (uint8_t)(vec[0] & 0xFF), | ||||
| 						(uint8_t)((vec[1] >> 24) & 0xFF), | ||||
| 						(uint8_t)((vec[1] >> 16) & 0xFF), | ||||
| 						(uint8_t)((vec[1] >> 8) & 0xFF), | ||||
| 						 (uint8_t)(vec[1] & 0xFF), | ||||
| 					 (uint8_t)((vec[2] >> 24) & 0xFF), | ||||
| 					 (uint8_t)((vec[2] >> 16) & 0xFF), | ||||
| 					(uint8_t)((vec[2] >> 8) & 0xFF), | ||||
| 					 (uint8_t)(vec[2] & 0xFF) }; | ||||
|  | ||||
| 	memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3); | ||||
|  | ||||
| 	memcpy(vec, &out->position, sizeof(Vector3f)); // Pour d<>naturer les floats. | ||||
|  | ||||
| 	uint8_t vec82[3 * sizeof(uint32_t)] = { | ||||
| 							(uint8_t)((vec[0] >> 24) & 0xFF), | ||||
| 							(uint8_t)((vec[0] >> 16) & 0xFF), | ||||
| 							(uint8_t)((vec[0] >> 8) & 0xFF), | ||||
| 							 (uint8_t)(vec[0] & 0xFF), | ||||
| 						(uint8_t)((vec[1] >> 24) & 0xFF), | ||||
| 						(uint8_t)((vec[1] >> 16) & 0xFF), | ||||
| 						(uint8_t)((vec[1] >> 8) & 0xFF), | ||||
| 						 (uint8_t)(vec[1] & 0xFF), | ||||
| 					 (uint8_t)((vec[2] >> 24) & 0xFF), | ||||
| 					 (uint8_t)((vec[2] >> 16) & 0xFF), | ||||
| 					(uint8_t)((vec[2] >> 8) & 0xFF), | ||||
| 					 (uint8_t)(vec[2] & 0xFF) }; | ||||
|  | ||||
| 	memcpy(*buf + sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3, vec82, sizeof(uint32_t) * 3); | ||||
|  | ||||
| 	*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6; | ||||
| } | ||||
|  | ||||
| void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) { | ||||
| @@ -104,7 +154,7 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) { | ||||
| 										(uint8_t)(time & 0xFF) }; | ||||
|  | ||||
| 	memcpy(*buf + 1, stamp8, sizeof(uint64_t)); | ||||
| 	 | ||||
|  | ||||
| 	uint64_t sid = sync->sid; | ||||
| 	uint8_t sid8[sizeof(uint64_t)] = { (uint8_t)((sid >> 56) & 0xFF), | ||||
| 									  (uint8_t)((sid >> 48) & 0xFF), | ||||
| @@ -118,11 +168,11 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) { | ||||
| 	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t)); | ||||
|  | ||||
| 	uint32_t timer = sync->timer; | ||||
| 	uint8_t time8[sizeof(uint32_t)] = {(uint8_t)((timer >> 24) & 0xFF), | ||||
| 	uint8_t time8[sizeof(uint32_t)] = { (uint8_t)((timer >> 24) & 0xFF), | ||||
| 									   (uint8_t)((timer >> 16) & 0xFF), | ||||
| 									   (uint8_t)((timer >> 8) & 0xFF), | ||||
| 										(uint8_t)(timer & 0xFF) }; | ||||
| 	 | ||||
|  | ||||
| 	memcpy(*buf + sizeof(uint64_t) * 2 + 1, time8, sizeof(uint32_t)); | ||||
|  | ||||
| 	uint16_t ammo = sync->ammo; | ||||
| @@ -169,8 +219,8 @@ void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) { | ||||
| 									   (uint8_t)((tid >> 32) & 0xFF), | ||||
| 									   (uint8_t)((tid >> 24) & 0xFF), | ||||
| 									   (uint8_t)((tid >> 16) & 0xFF), | ||||
| 									   (uint8_t)((tid >> 8)  & 0xFF), | ||||
| 									    (uint8_t)(tid 		 & 0xFF) | ||||
| 									   (uint8_t)((tid >> 8) & 0xFF), | ||||
| 										(uint8_t)(tid & 0xFF) | ||||
| 	}; | ||||
|  | ||||
| 	memcpy(*buf + namesize + 2, tid8, sizeof(uint64_t)); | ||||
| @@ -182,18 +232,18 @@ void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) { | ||||
| 	*buf[0] = (char)netprot::PACKET_TYPE::LOGINF; | ||||
|  | ||||
| 	size_t namesize = std::strlen(linfo->name) + 1; | ||||
| 	 | ||||
|  | ||||
| 	memcpy(*buf + 1, &linfo->name, namesize); | ||||
| 	uint64_t sid = linfo->sid; | ||||
| 	uint8_t sid8[sizeof(uint64_t)] = {  | ||||
| 	uint8_t sid8[sizeof(uint64_t)] = { | ||||
| 									   (uint8_t)((sid >> 56) & 0xFF), | ||||
| 									   (uint8_t)((sid >> 48) & 0xFF), | ||||
| 									   (uint8_t)((sid >> 40) & 0xFF), | ||||
| 									   (uint8_t)((sid >> 32) & 0xFF), | ||||
| 									   (uint8_t)((sid >> 24) & 0xFF), | ||||
| 									   (uint8_t)((sid >> 16) & 0xFF), | ||||
| 									   (uint8_t)((sid >> 8)  & 0xFF), | ||||
| 									    (uint8_t)(sid 		 & 0xFF) | ||||
| 									   (uint8_t)((sid >> 8) & 0xFF), | ||||
| 										(uint8_t)(sid & 0xFF) | ||||
| 	}; | ||||
|  | ||||
| 	memcpy(*buf + namesize + 2, sid8, sizeof(uint64_t)); | ||||
| @@ -206,8 +256,8 @@ void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) { | ||||
| 									   (uint8_t)((tid >> 32) & 0xFF), | ||||
| 									   (uint8_t)((tid >> 24) & 0xFF), | ||||
| 									   (uint8_t)((tid >> 16) & 0xFF), | ||||
| 									   (uint8_t)((tid >> 8)  & 0xFF), | ||||
| 									   (uint8_t)(tid 		 & 0xFF) | ||||
| 									   (uint8_t)((tid >> 8) & 0xFF), | ||||
| 									   (uint8_t)(tid & 0xFF) | ||||
| 	}; | ||||
|  | ||||
| 	memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t)); | ||||
| @@ -229,8 +279,8 @@ void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) { | ||||
| 									   (uint8_t)((id >> 32) & 0xFF), | ||||
| 									   (uint8_t)((id >> 24) & 0xFF), | ||||
| 									   (uint8_t)((id >> 16) & 0xFF), | ||||
| 									   (uint8_t)((id >> 8)  & 0xFF), | ||||
| 									    (uint8_t)(id 		& 0xFF) | ||||
| 									   (uint8_t)((id >> 8) & 0xFF), | ||||
| 										(uint8_t)(id & 0xFF) | ||||
| 	}; | ||||
|  | ||||
| 	memcpy(*buf + namesize + 2, id8, sizeof(uint64_t)); | ||||
| @@ -243,8 +293,8 @@ void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) { | ||||
| 									   (uint8_t)((tid >> 32) & 0xFF), | ||||
| 									   (uint8_t)((tid >> 24) & 0xFF), | ||||
| 									   (uint8_t)((tid >> 16) & 0xFF), | ||||
| 									   (uint8_t)((tid >> 8)  & 0xFF), | ||||
| 									    (uint8_t)(tid 		 & 0xFF)  | ||||
| 									   (uint8_t)((tid >> 8) & 0xFF), | ||||
| 										(uint8_t)(tid & 0xFF) | ||||
| 	}; | ||||
|  | ||||
| 	memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t)); | ||||
| @@ -263,8 +313,8 @@ void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) { | ||||
| 									   (uint8_t)((game >> 32) & 0xFF), | ||||
| 									   (uint8_t)((game >> 24) & 0xFF), | ||||
| 									   (uint8_t)((game >> 16) & 0xFF), | ||||
| 									   (uint8_t)((game >> 8)  & 0xFF), | ||||
| 									    (uint8_t)(game 		  & 0xFF) | ||||
| 									   (uint8_t)((game >> 8) & 0xFF), | ||||
| 										(uint8_t)(game & 0xFF) | ||||
| 	}; | ||||
|  | ||||
| 	memcpy(*buf + 1, seed8, sizeof(uint64_t)); | ||||
| @@ -272,27 +322,27 @@ void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) { | ||||
| 	game = ginfo->countdown; | ||||
| 	uint8_t count8[sizeof(uint64_t)] = { | ||||
| 										(uint8_t)((game >> 56) & 0xFF), | ||||
| 									    (uint8_t)((game >> 48) & 0xFF), | ||||
| 									    (uint8_t)((game >> 40) & 0xFF), | ||||
| 									    (uint8_t)((game >> 32) & 0xFF), | ||||
| 									    (uint8_t)((game >> 24) & 0xFF), | ||||
| 									    (uint8_t)((game >> 16) & 0xFF), | ||||
| 										(uint8_t)((game >> 8)  & 0xFF), | ||||
| 									     (uint8_t)(game 	   & 0xFF) | ||||
| 										(uint8_t)((game >> 48) & 0xFF), | ||||
| 										(uint8_t)((game >> 40) & 0xFF), | ||||
| 										(uint8_t)((game >> 32) & 0xFF), | ||||
| 										(uint8_t)((game >> 24) & 0xFF), | ||||
| 										(uint8_t)((game >> 16) & 0xFF), | ||||
| 										(uint8_t)((game >> 8) & 0xFF), | ||||
| 										 (uint8_t)(game & 0xFF) | ||||
| 	}; | ||||
|  | ||||
| 	memcpy(*buf + sizeof(uint64_t) + 1, count8, sizeof(uint64_t)); | ||||
|  | ||||
| 	game = ginfo->countdown; | ||||
| 	uint8_t gtype8[sizeof(uint64_t)] = { | ||||
| 									     (uint8_t)((game >> 56) & 0xFF), | ||||
| 										 (uint8_t)((game >> 56) & 0xFF), | ||||
| 									   (uint8_t)((game >> 48) & 0xFF), | ||||
| 									   (uint8_t)((game >> 40) & 0xFF), | ||||
| 									   (uint8_t)((game >> 32) & 0xFF), | ||||
| 									   (uint8_t)((game >> 24) & 0xFF), | ||||
| 									   (uint8_t)((game >> 16) & 0xFF), | ||||
| 									   (uint8_t)((game >> 8)  & 0xFF), | ||||
| 									    (uint8_t)(game 		  & 0xFF) | ||||
| 									   (uint8_t)((game >> 8) & 0xFF), | ||||
| 										(uint8_t)(game & 0xFF) | ||||
| 	}; | ||||
|  | ||||
| 	memcpy(*buf + sizeof(uint64_t) + 1, gtype8, sizeof(uint64_t)); | ||||
| @@ -311,8 +361,8 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) { | ||||
| 									   (uint8_t)((src >> 32) & 0xFF), | ||||
| 									   (uint8_t)((src >> 24) & 0xFF), | ||||
| 									   (uint8_t)((src >> 16) & 0xFF), | ||||
| 									   (uint8_t)((src >> 8)  & 0xFF), | ||||
| 									    (uint8_t)(src 		 & 0xFF) | ||||
| 									   (uint8_t)((src >> 8) & 0xFF), | ||||
| 										(uint8_t)(src & 0xFF) | ||||
| 	}; | ||||
|  | ||||
| 	memcpy(*buf + 1, src8, sizeof(uint64_t)); | ||||
| @@ -325,8 +375,8 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) { | ||||
| 									   (uint8_t)((dst >> 32) & 0xFF), | ||||
| 									   (uint8_t)((dst >> 24) & 0xFF), | ||||
| 									   (uint8_t)((dst >> 16) & 0xFF), | ||||
| 									   (uint8_t)((dst >> 8)  & 0xFF), | ||||
| 									    (uint8_t)(dst 		 & 0xFF) | ||||
| 									   (uint8_t)((dst >> 8) & 0xFF), | ||||
| 										(uint8_t)(dst & 0xFF) | ||||
| 	}; | ||||
|  | ||||
| 	memcpy(*buf + 1 + sizeof(uint64_t), dst8, sizeof(uint64_t)); | ||||
| @@ -339,10 +389,10 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) { | ||||
| 									   (uint8_t)((dstteam >> 32) & 0xFF), | ||||
| 									   (uint8_t)((dstteam >> 24) & 0xFF), | ||||
| 									   (uint8_t)((dstteam >> 16) & 0xFF), | ||||
| 									   (uint8_t)((dstteam >> 8)  & 0xFF), | ||||
| 									    (uint8_t)(dstteam 		 & 0xFF) | ||||
| 									   (uint8_t)((dstteam >> 8) & 0xFF), | ||||
| 										(uint8_t)(dstteam & 0xFF) | ||||
| 	}; | ||||
| 	 | ||||
|  | ||||
| 	memcpy(*buf + 1 + sizeof(uint64_t) * 2, dstt8, sizeof(uint64_t)); | ||||
|  | ||||
| 	size_t messize = std::strlen(chat->mess) + 1; | ||||
| @@ -366,8 +416,8 @@ void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) { | ||||
|  | ||||
|  | ||||
|  | ||||
| bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) { | ||||
| 	if (buflen <= sizeof(Input)) | ||||
| bool netprot::Deserialize(Input* in, char* buf, uint32_t *buflen) { | ||||
| 	if (*buflen <= sizeof(Input)) | ||||
| 		return false; | ||||
|  | ||||
| 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||
| @@ -381,7 +431,7 @@ bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) { | ||||
| 		(uint64_t)diff[5] << 16 | | ||||
| 		(uint64_t)diff[6] << 8 | | ||||
| 		(uint64_t)diff[7]; | ||||
|  | ||||
| 	 | ||||
| 	memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t)); | ||||
| 	in->sid = | ||||
| 		(uint64_t)diff[0] << 56 | | ||||
| @@ -395,13 +445,13 @@ bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) { | ||||
|  | ||||
| 	uint8_t keys = 0; | ||||
| 	memcpy(&keys, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t)); | ||||
| 	in->keys.forward	= keys & 0b10000000; | ||||
| 	in->keys.backward	= keys & 0b01000000; | ||||
| 	in->keys.left		= keys & 0b00100000; | ||||
| 	in->keys.right		= keys & 0b00010000; | ||||
| 	in->keys.jump		= keys & 0b00001000; | ||||
| 	in->keys.shoot		= keys & 0b00000100; | ||||
| 	in->keys.block		= keys & 0b00000010; | ||||
| 	in->keys.forward = keys & 0b10000000; | ||||
| 	in->keys.backward = keys & 0b01000000; | ||||
| 	in->keys.left = keys & 0b00100000; | ||||
| 	in->keys.right = keys & 0b00010000; | ||||
| 	in->keys.jump = keys & 0b00001000; | ||||
| 	in->keys.shoot = keys & 0b00000100; | ||||
| 	in->keys.block = keys & 0b00000010; | ||||
|  | ||||
| 	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 }; | ||||
| 	memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12); | ||||
| @@ -417,19 +467,94 @@ bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) { | ||||
| 				(uint32_t)subvec[8] << 24 | | ||||
| 				(uint32_t)subvec[9] << 16 | | ||||
| 				(uint32_t)subvec[10] << 8 | | ||||
| 				(uint32_t)subvec[11]}; | ||||
| 				(uint32_t)subvec[11] }; | ||||
|  | ||||
| 	memcpy(&in->direction, vec, sizeof(uint32_t) * 3); | ||||
|  | ||||
| 	*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3; | ||||
|  | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) { | ||||
| 	return false; | ||||
| bool netprot::Deserialize(Output* out, char* buf, uint32_t *buflen) { | ||||
| 	if (*buflen <= sizeof(Output)) | ||||
| 		return false; | ||||
|  | ||||
| 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||
| 	memcpy(diff, &buf[1], sizeof(uint64_t)); | ||||
| 	out->timestamp = | ||||
| 		(uint64_t)diff[0] << 56 | | ||||
| 		(uint64_t)diff[1] << 48 | | ||||
| 		(uint64_t)diff[2] << 40 | | ||||
| 		(uint64_t)diff[3] << 32 | | ||||
| 		(uint64_t)diff[4] << 24 | | ||||
| 		(uint64_t)diff[5] << 16 | | ||||
| 		(uint64_t)diff[6] << 8 | | ||||
| 		(uint64_t)diff[7]; | ||||
|  | ||||
| 	memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t)); | ||||
| 	out->id = | ||||
| 		(uint64_t)diff[0] << 56 | | ||||
| 		(uint64_t)diff[1] << 48 | | ||||
| 		(uint64_t)diff[2] << 40 | | ||||
| 		(uint64_t)diff[3] << 32 | | ||||
| 		(uint64_t)diff[4] << 24 | | ||||
| 		(uint64_t)diff[5] << 16 | | ||||
| 		(uint64_t)diff[6] << 8 | | ||||
| 		(uint64_t)diff[7]; | ||||
|  | ||||
| 	uint8_t states = 0; | ||||
| 	memcpy(&states, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t)); | ||||
| 	out->states.jumping = states & 0b10000000; | ||||
| 	out->states.shooting = states & 0b01000000; | ||||
| 	out->states.hit = states & 0b00100000; | ||||
| 	out->states.dead = states & 0b00010000; | ||||
| 	out->states.still = states & 0b00001000; | ||||
| 	out->states.jumpshot = states & 0b00000100; | ||||
| 	out->states.running = states & 0b00000010; | ||||
|  | ||||
| 	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 }; | ||||
| 	memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12); | ||||
| 	uint32_t vec[3] = { | ||||
| 		(uint32_t)subvec[0] << 24 | | ||||
| 		(uint32_t)subvec[1] << 16 | | ||||
| 		(uint32_t)subvec[2] << 8 | | ||||
| 		(uint32_t)subvec[3], | ||||
| 			(uint32_t)subvec[4] << 24 | | ||||
| 			(uint32_t)subvec[5] << 16 | | ||||
| 			(uint32_t)subvec[6] << 8 | | ||||
| 			(uint32_t)subvec[7], | ||||
| 				(uint32_t)subvec[8] << 24 | | ||||
| 				(uint32_t)subvec[9] << 16 | | ||||
| 				(uint32_t)subvec[10] << 8 | | ||||
| 				(uint32_t)subvec[11] }; | ||||
|  | ||||
| 	memcpy(&out->direction, vec, sizeof(uint32_t) * 3); | ||||
|  | ||||
| 	memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 3], sizeof(uint8_t) * 12); | ||||
| 	uint32_t vec2[3] = { | ||||
| 		(uint32_t)subvec[0] << 24 | | ||||
| 		(uint32_t)subvec[1] << 16 | | ||||
| 		(uint32_t)subvec[2] << 8 | | ||||
| 		(uint32_t)subvec[3], | ||||
| 			(uint32_t)subvec[4] << 24 | | ||||
| 			(uint32_t)subvec[5] << 16 | | ||||
| 			(uint32_t)subvec[6] << 8 | | ||||
| 			(uint32_t)subvec[7], | ||||
| 				(uint32_t)subvec[8] << 24 | | ||||
| 				(uint32_t)subvec[9] << 16 | | ||||
| 				(uint32_t)subvec[10] << 8 | | ||||
| 				(uint32_t)subvec[11] }; | ||||
|  | ||||
| 	memcpy(&out->position, vec2, sizeof(uint32_t) * 3); | ||||
|  | ||||
| 	*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6; | ||||
|  | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) { | ||||
| 	if (buflen <= sizeof(Sync)) | ||||
| bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) { | ||||
| 	if (*buflen <= sizeof(Sync)) | ||||
| 		return false; | ||||
|  | ||||
| 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||
| @@ -487,11 +612,13 @@ bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) { | ||||
|  | ||||
| 	memcpy(&sync->position, vec, sizeof(uint32_t) * 3); | ||||
|  | ||||
| 	*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2; | ||||
|  | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) { | ||||
| 	if (buflen <= sizeof(LoginInfo)) | ||||
| bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t *buflen) { | ||||
| 	if (*buflen <= sizeof(LoginInfo)) | ||||
| 		return false; | ||||
|  | ||||
| 	size_t namesize = std::strlen(buf) + 1; | ||||
| @@ -513,11 +640,13 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) { | ||||
| 		(uint64_t)diff[6] << 8 | | ||||
| 		(uint64_t)diff[7]; | ||||
|  | ||||
| 	*buflen = namesize + sizeof(uint64_t) + 2; | ||||
|  | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) { | ||||
| 	if (buflen <= sizeof(LoginInfo)) | ||||
| bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t *buflen) { | ||||
| 	if (*buflen <= sizeof(LoginInfo)) | ||||
| 		return false; | ||||
|  | ||||
| 	size_t namesize = std::strlen(buf) + 1; | ||||
| @@ -550,11 +679,13 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) { | ||||
| 		(uint64_t)diff[6] << 8 | | ||||
| 		(uint64_t)diff[7]; | ||||
|  | ||||
| 	*buflen = namesize + sizeof(uint64_t) * 2 + 2; | ||||
|  | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) { | ||||
| 	if (buflen <= sizeof(PlayerInfo)) | ||||
| bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t *buflen) { | ||||
| 	if (*buflen <= sizeof(PlayerInfo)) | ||||
| 		return false; | ||||
|  | ||||
| 	size_t namesize = std::strlen(buf) + 1; | ||||
| @@ -587,11 +718,13 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) { | ||||
| 		(uint64_t)diff[6] << 8 | | ||||
| 		(uint64_t)diff[7]; | ||||
|  | ||||
| 	*buflen = namesize + sizeof(uint64_t) * 2 + 2; | ||||
|  | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) { | ||||
| 	if (buflen <= sizeof(GameInfo)) | ||||
| bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t *buflen) { | ||||
| 	if (*buflen <= sizeof(GameInfo)) | ||||
| 		return false; | ||||
|  | ||||
| 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||
| @@ -628,11 +761,13 @@ bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) { | ||||
| 		(uint64_t)diff[6] << 8 | | ||||
| 		(uint64_t)diff[7]; | ||||
|  | ||||
| 	*buflen = sizeof(uint64_t) * 3 + 1; | ||||
|  | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) { | ||||
| 	if (buflen <= sizeof(Chat)) | ||||
| bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) { | ||||
| 	if (*buflen <= sizeof(Chat)) | ||||
| 		return false; | ||||
|  | ||||
| 	uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||
| @@ -677,11 +812,14 @@ bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) { | ||||
| 		return false; | ||||
|  | ||||
| 	memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize); | ||||
|  | ||||
| 	*buflen = messsize + sizeof(uint64_t) * 3 + 2; | ||||
| 	 | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) { | ||||
| 	if (buflen <= sizeof(ErrorLog)) | ||||
| bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) { | ||||
| 	if (*buflen <= sizeof(ErrorLog)) | ||||
| 		return false; | ||||
|  | ||||
| 	size_t messsize = std::strlen(buf) + 1; | ||||
| @@ -692,18 +830,22 @@ bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) { | ||||
| 	memcpy(&errlog->mess, &buf[1], messsize); | ||||
| 	memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool)); | ||||
|  | ||||
| 	*buflen = messsize + sizeof(uint64_t) * 3 + 2; | ||||
|  | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
|  | ||||
|  | ||||
| netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) { | ||||
| 	if (buflen < 1 ||  | ||||
| 		buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK ||  | ||||
| 	if (buflen < 1 || | ||||
| 		buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK || | ||||
| 		buf[0] <= (char)netprot::PACKET_TYPE::ERR) | ||||
| 		return netprot::PACKET_TYPE::ERR; | ||||
| 	return (netprot::PACKET_TYPE)buf[0]; | ||||
| } | ||||
|  | ||||
| netprot::Packet netprot::getPack(char* buf, uint32_t buflen) { | ||||
| netprot::Packet netprot::getPack(char* buf, uint32_t *buflen) { | ||||
| 	Packet pck = { nullptr, PACKET_TYPE::ERR }; | ||||
| 	Input* in = nullptr; | ||||
| 	Output* out = nullptr; | ||||
| @@ -713,7 +855,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) { | ||||
| 	ErrorLog* errlog = nullptr; | ||||
| 	LoginInfo* loginf = nullptr; | ||||
|  | ||||
| 	switch (getType(buf, buflen)) { | ||||
| 	switch (getType(buf, *buflen)) { | ||||
| 	case PACKET_TYPE::INPUT: | ||||
| 		in = new Input(); | ||||
| 		if (netprot::Deserialize(in, buf, buflen)) { | ||||
| @@ -769,8 +911,8 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) { | ||||
| 	return pck; | ||||
| } | ||||
|  | ||||
| netprot::Packet netprot::getPack(netprot::Buffer* buf) {  | ||||
| 	return netprot::getPack(buf->ptr, buf->len);  | ||||
| netprot::Packet netprot::getPack(netprot::Buffer* buf) { | ||||
| 	return netprot::getPack(buf->ptr, &buf->len); | ||||
| } | ||||
|  | ||||
| bool netprot::emptyPack(netprot::Packet pck) { | ||||
| @@ -808,133 +950,250 @@ netprot::Packet netprot::makePack(void* ptr, PACKET_TYPE type) { | ||||
| 	return pck; | ||||
| } | ||||
|  | ||||
| std::vector<netprot::Packet> netprot::recvPacks(SOCKET sock, Buffer* buf) { | ||||
| 	std::vector<Packet> lsPck; | ||||
| 	int len = 0, end = 0; | ||||
| 	bool pck_received = false; | ||||
| 	char* cursor = nullptr; | ||||
| std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf) { | ||||
| 	std::vector<char*> lsPck; | ||||
| 	int len = buf->tmp? buf->tmp - buf->ptr: 0,  | ||||
| 		end = 0; | ||||
| 	char * cursor = buf->tmp ? buf->tmp: nullptr , | ||||
| 		 * next = buf->tmp ? buf->tmp + 1: buf->ptr,  | ||||
| 		 * last = buf->tmp ? buf->tmp: buf->ptr; | ||||
| 	bool ended = true; | ||||
| 	struct pollfd fds[1]; | ||||
|  | ||||
| 	fds[0].fd = sock; | ||||
| 	fds[0].events = POLLIN; | ||||
|  | ||||
| 	while (true) { | ||||
| 		while (!pck_received) { | ||||
| 			int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0); | ||||
| 			if (bytes < 0) // si recv() retourne -1; ça veut dire qu'il y a plus rien a lire. | ||||
| 				return lsPck; | ||||
| 			len += bytes; | ||||
| 			// TODO: Voir si on trouve un footer (5 '\0' d'affilee). | ||||
| 			//		 Si oui, mettre l'index du debut du footer dans  | ||||
| 			//		 la variable "end" et mettre pck_received a true. | ||||
| 		if (!poll(fds, 1, 0)) { | ||||
| 			if (ended) | ||||
| 				buf->tmp = nullptr; | ||||
| 			return lsPck; | ||||
| 		} | ||||
| 		 | ||||
| 		int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0); | ||||
| 		if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité. | ||||
| 			if (ended) | ||||
| 				buf->tmp = nullptr; | ||||
| 			return lsPck; | ||||
| 		}  | ||||
| 		len += bytes; | ||||
| 		end = len; | ||||
|  | ||||
| 		ended = false; | ||||
|  | ||||
| 		while (true) { | ||||
| 			int cmp = 0; | ||||
|  | ||||
| 			if (cursor) | ||||
| 				end -= (cursor - buf->ptr); | ||||
|  | ||||
| 			if (end < 0) | ||||
| 				break; | ||||
|  | ||||
| 			cursor = (char*)memchr(next, '\r', end); | ||||
|  | ||||
| 			if (cursor) { | ||||
| 				next = cursor; | ||||
| 				cursor--; | ||||
|  | ||||
| 				cmp = memcmp(cursor, Footer, sizeof(uint32_t)); | ||||
| 				if (cmp == 0) { | ||||
| 					if (!outbuf) { | ||||
| 						lsPck.push_back(last); | ||||
| 						cursor += sizeof(uint32_t); | ||||
| 						last = cursor; | ||||
| 						next = cursor + 1; | ||||
| 					} | ||||
| 					else { | ||||
| 						memcpy(&outbuf->ptr[cursor - last], last, cursor - last); | ||||
| 						lsPck.push_back(&outbuf->ptr[cursor - last]); | ||||
| 						cursor += sizeof(uint32_t); | ||||
| 						last = cursor; | ||||
| 						next = cursor + 1; | ||||
| 					} | ||||
| 				} | ||||
| 			} | ||||
| 			else { | ||||
| 				if (!outbuf) | ||||
| 					buf->tmp = last; | ||||
| 				cursor = &buf->ptr[len]; | ||||
| 				next = cursor + 1; | ||||
| 				break; | ||||
| 			}; | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* outbuf) { | ||||
| 	std::vector<char*> lsPck; | ||||
| 	int len = buf->tmp ? buf->tmp - buf->ptr : 0, | ||||
| 		end = 0; | ||||
| 	char* cursor = buf->tmp ? buf->tmp : nullptr, | ||||
| 		* next = buf->tmp ? buf->tmp + 1 : buf->ptr, | ||||
| 		* last = buf->tmp ? buf->tmp : buf->ptr; | ||||
| 	bool ended = true; | ||||
| 	struct pollfd fds[1]; | ||||
| 	sockaddr_in sockad = from; | ||||
| 	addrlen_t socklen = sizeof(sockad); | ||||
|  | ||||
| 	fds[0].fd = sock; | ||||
| 	fds[0].events = POLLIN; | ||||
|  | ||||
| 	while (true) { | ||||
| 		if (!poll(fds, 1, 0)) { | ||||
| 			if (ended) | ||||
| 				buf->tmp = nullptr; | ||||
| 			return lsPck; | ||||
| 		} | ||||
|  | ||||
| 		cursor = &buf->ptr[end]; | ||||
|  | ||||
| 		lsPck.push_back(getPack(buf)); | ||||
|  | ||||
| 		while (*cursor == '\0') { | ||||
| 			cursor++; | ||||
| 			end++; | ||||
| 		int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen); | ||||
| 		if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité. | ||||
| 			if (ended) | ||||
| 				buf->tmp = nullptr; | ||||
| 			return lsPck; | ||||
| 		} | ||||
| 		len += bytes; | ||||
| 		end = len; | ||||
|  | ||||
| 		if (cursor) { // mettre le début du prochain paquet au début du buffer. | ||||
| 			memcpy(buf->ptr, cursor, buf->len - end); // et voir s'il y a en un autre | ||||
| 			len = 0; | ||||
| 			pck_received = true; | ||||
| 		ended = false; | ||||
|  | ||||
| 		while (true) { | ||||
| 			int cmp = 0; | ||||
|  | ||||
| 			if (cursor) | ||||
| 				end -= (cursor - buf->ptr); | ||||
|  | ||||
| 			if (end < 0) | ||||
| 				break; | ||||
|  | ||||
| 			cursor = (char*)memchr(next, '\r', end); | ||||
|  | ||||
| 			if (cursor) { | ||||
| 				next = cursor; | ||||
| 				cursor--; | ||||
|  | ||||
| 				cmp = memcmp(cursor, Footer, sizeof(uint32_t)); | ||||
| 				if (cmp == 0) { | ||||
| 					if (!outbuf) { | ||||
| 						lsPck.push_back(last); | ||||
| 						cursor += sizeof(uint32_t); | ||||
| 						last = cursor; | ||||
| 						next = cursor + 1; | ||||
| 					} | ||||
| 					else { | ||||
| 						memcpy(&outbuf->ptr[cursor - last], last, cursor - last); | ||||
| 						lsPck.push_back(&outbuf->ptr[cursor - last]); | ||||
| 						cursor += sizeof(uint32_t); | ||||
| 						last = cursor; | ||||
| 						next = cursor + 1; | ||||
| 					} | ||||
| 				} | ||||
| 			} | ||||
| 			else { | ||||
| 				if (!outbuf) | ||||
| 					buf->tmp = last; | ||||
| 				cursor = &buf->ptr[len]; | ||||
| 				next = cursor + 1; | ||||
| 				break; | ||||
| 			}; | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| template <> | ||||
| void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen) { | ||||
| void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf) { | ||||
| 	switch (pack->type) { | ||||
|         case PACKET_TYPE::INPUT: | ||||
| 			sendPack<Input>(sock, (Input*)pack->ptr, buf, buflen); | ||||
| 			return; | ||||
|         case PACKET_TYPE::OUTPUT: | ||||
| 			sendPack<Output>(sock, (Output*)pack->ptr, buf, buflen); | ||||
| 			return; | ||||
| 		case PACKET_TYPE::SYNC: | ||||
| 			sendPack<Sync>(sock, (Sync*)pack->ptr, buf, buflen); | ||||
| 			return; | ||||
| 		case PACKET_TYPE::TEAMINF: | ||||
| 			sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen); | ||||
| 			return; | ||||
| 		case PACKET_TYPE::PLAYINF: | ||||
| 			sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen); | ||||
| 			return; | ||||
| 		case PACKET_TYPE::LOGINF: | ||||
| 			sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen); | ||||
| 			return; | ||||
| 		case PACKET_TYPE::CHUNKMOD: | ||||
| 			//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen); | ||||
| 		case PACKET_TYPE::PLAYERMOD: | ||||
| 			//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen); | ||||
| 			return; | ||||
| 		case PACKET_TYPE::PICKUPMOD: | ||||
| 			//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen); | ||||
| 			return; | ||||
| 		case PACKET_TYPE::GAMEINFO: | ||||
| 			sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen); | ||||
| 			return; | ||||
| 		case PACKET_TYPE::ENDINFO: | ||||
| 			//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen); | ||||
| 			return; | ||||
| 		case PACKET_TYPE::CHAT: | ||||
| 			sendPack<Chat>(sock, (Chat*)pack->ptr, buf, buflen); | ||||
| 			return; | ||||
| 		case PACKET_TYPE::ERRLOG: | ||||
| 			sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen); | ||||
| 			return; | ||||
| 		case PACKET_TYPE::LAST_PACK: [[fallthrough]]; | ||||
|         case PACKET_TYPE::ERR: [[fallthrough]]; | ||||
| 		default: | ||||
| 			return; | ||||
|         } | ||||
| 	case PACKET_TYPE::INPUT: | ||||
| 		sendPack<Input>(sock, (Input*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::OUTPUT: | ||||
| 		sendPack<Output>(sock, (Output*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::SYNC: | ||||
| 		sendPack<Sync>(sock, (Sync*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::TEAMINF: | ||||
| 		sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::PLAYINF: | ||||
| 		sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::LOGINF: | ||||
| 		sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::CHUNKMOD: | ||||
| 		//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::PLAYERMOD: | ||||
| 		//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::PICKUPMOD: | ||||
| 		//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::GAMEINFO: | ||||
| 		sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::ENDINFO: | ||||
| 		//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::CHAT: | ||||
| 		sendPack<Chat>(sock, (Chat*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::ERRLOG: | ||||
| 		sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::LAST_PACK: [[fallthrough]]; | ||||
| 	case PACKET_TYPE::ERR: [[fallthrough]]; | ||||
| 	default: | ||||
| 		return; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| template <> | ||||
| void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) { | ||||
| void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf, sockaddr_in* sockad) { | ||||
| 	switch (pack->type) { | ||||
|         case PACKET_TYPE::INPUT: | ||||
| 			sendPackTo<Input>(sock, (Input*)pack->ptr, buf, buflen, sockad); | ||||
| 			return; | ||||
|         case PACKET_TYPE::OUTPUT: | ||||
| 			sendPackTo<Output>(sock, (Output*)pack->ptr, buf, buflen, sockad); | ||||
| 			return; | ||||
| 		case PACKET_TYPE::SYNC: | ||||
| 			sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, buflen, sockad); | ||||
| 			return; | ||||
| 		case PACKET_TYPE::TEAMINF: | ||||
| 			sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen, sockad); | ||||
| 			return; | ||||
| 		case PACKET_TYPE::PLAYINF: | ||||
| 			sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen, sockad); | ||||
| 			return; | ||||
| 		case PACKET_TYPE::LOGINF: | ||||
| 			sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen, sockad); | ||||
| 			return; | ||||
| 		case PACKET_TYPE::CHUNKMOD: | ||||
| 			//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen, sockad); | ||||
| 			return; | ||||
| 		case PACKET_TYPE::PLAYERMOD: | ||||
| 			//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen, sockad); | ||||
| 			return; | ||||
| 		case PACKET_TYPE::PICKUPMOD: | ||||
| 			//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen, sockad); | ||||
| 			return; | ||||
| 		case PACKET_TYPE::GAMEINFO: | ||||
| 			sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen, sockad); | ||||
| 			return; | ||||
| 		case PACKET_TYPE::ENDINFO: | ||||
| 			//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen, sockad); | ||||
| 			return; | ||||
| 		case PACKET_TYPE::CHAT: | ||||
| 			sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, buflen, sockad); | ||||
| 			return; | ||||
| 		case PACKET_TYPE::ERRLOG: | ||||
| 			sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen, sockad); | ||||
| 			return; | ||||
| 		case PACKET_TYPE::LAST_PACK: [[fallthrough]]; | ||||
|         case PACKET_TYPE::ERR: [[fallthrough]]; | ||||
| 		default: | ||||
| 			return; | ||||
|         } | ||||
| 	case PACKET_TYPE::INPUT: | ||||
| 		sendPackTo<Input>(sock, (Input*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::OUTPUT: | ||||
| 		sendPackTo<Output>(sock, (Output*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::SYNC: | ||||
| 		sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::TEAMINF: | ||||
| 		sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::PLAYINF: | ||||
| 		sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::LOGINF: | ||||
| 		sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::CHUNKMOD: | ||||
| 		//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::PLAYERMOD: | ||||
| 		//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::PICKUPMOD: | ||||
| 		//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::GAMEINFO: | ||||
| 		sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::ENDINFO: | ||||
| 		//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::CHAT: | ||||
| 		sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::ERRLOG: | ||||
| 		sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::LAST_PACK: [[fallthrough]]; | ||||
| 	case PACKET_TYPE::ERR: [[fallthrough]]; | ||||
| 	default: | ||||
| 		return; | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -7,8 +7,6 @@ | ||||
|  | ||||
| /* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */ | ||||
|  | ||||
| // Packet: packet[0] = PacketType, packet[1..n-1] = {packet} | ||||
|  | ||||
| namespace netprot { | ||||
| 	enum class PACKET_TYPE: uint8_t { | ||||
| 				ERR, INPUT, OUTPUT, SYNC, | ||||
| @@ -17,9 +15,11 @@ namespace netprot { | ||||
| 				GAMEINFO, ENDINFO , CHAT, ERRLOG, | ||||
| 				LAST_PACK | ||||
| 			}; | ||||
|  | ||||
| 	/* Structures */ | ||||
| 	 | ||||
| 	struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean. | ||||
| 		char* ptr = new char[BUFFER_LENGTH]; | ||||
| 		char* ptr = new char[BUFFER_LENGTH] { 1 }, * tmp = nullptr; | ||||
| 		uint32_t len = BUFFER_LENGTH; | ||||
|  | ||||
| 		~Buffer() { delete[] ptr; } | ||||
| @@ -31,6 +31,12 @@ namespace netprot { | ||||
| 		PACKET_TYPE type = PACKET_TYPE::ERR; | ||||
| 	}; | ||||
|  | ||||
| 	/* Constantes */ | ||||
|  | ||||
| 	inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé. | ||||
|  | ||||
| 	/* Sous-structures */ | ||||
|  | ||||
| 	struct Keys { | ||||
| 		bool forward,  | ||||
| 			 backward,  | ||||
| @@ -52,6 +58,8 @@ namespace netprot { | ||||
| 			 running; | ||||
| 	}; | ||||
|  | ||||
| 	/* Structures de paquets */ | ||||
|  | ||||
| 	struct Input {										// cli -> srv			UDP			~frame | ||||
| 		Timestamp timestamp; | ||||
| 		uint64_t sid = 0; | ||||
| @@ -67,7 +75,7 @@ namespace netprot { | ||||
| 		States states; // 0bJSH_____ bit-packing de bool. | ||||
| 	}; | ||||
|  | ||||
| 	struct Sync {										// srv -> cli			TCP			~second | ||||
| 	struct Sync {										// srv -> cli			TCP			~second				- un premier sync démarre la partie. | ||||
| 		Timestamp timestamp; | ||||
| 		uint64_t sid = 0; | ||||
| 		uint32_t timer = 0; | ||||
| @@ -98,7 +106,11 @@ namespace netprot { | ||||
| 		uint64_t id = 0, | ||||
| 				 tid = 0; | ||||
| 		PlayerInfo() {} | ||||
| 		PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { strcpy(log->name, name); } | ||||
| 		PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { | ||||
| 			strcpy(log->name, name); | ||||
| 		}; | ||||
| 		PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length()); | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once | ||||
| @@ -125,6 +137,8 @@ namespace netprot { | ||||
| 		ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); } | ||||
| 	}; | ||||
|  | ||||
| 	/* Fonctions */ | ||||
|  | ||||
| 	void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli | ||||
| 	void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv | ||||
| 	void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv | ||||
| @@ -135,24 +149,26 @@ namespace netprot { | ||||
| 	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv | ||||
| 	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv | ||||
|  | ||||
| 	bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv | ||||
| 	bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli | ||||
| 	bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli | ||||
| 	bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv | ||||
| 	bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv | ||||
| 	bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli | ||||
| 	bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli | ||||
| 	bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli | ||||
| 	bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv | ||||
| 	bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv | ||||
| 	bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli | ||||
| 	bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli | ||||
| 	bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv | ||||
| 	bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv | ||||
| 	bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli | ||||
| 	bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli | ||||
| 	bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli | ||||
| 	bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv | ||||
|  | ||||
| 	PACKET_TYPE getType(char* buf, uint32_t buflen); | ||||
|  | ||||
| 	Packet getPack(char* buf, uint32_t buflen); | ||||
| 	Packet getPack(char* buf, uint32_t *buflen); | ||||
| 	Packet getPack(Buffer* buf); | ||||
|  | ||||
| 	bool emptyPack(Packet pck); | ||||
|  | ||||
| 	Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type. | ||||
| 	 | ||||
| 	template <class T> T copyPack(Packet* pck); | ||||
|  | ||||
| 	template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen); | ||||
| 	template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad); | ||||
| @@ -160,23 +176,29 @@ namespace netprot { | ||||
| 	template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf); | ||||
| 	template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad); | ||||
| 	 | ||||
| 	std::vector<Packet> recvPacks(SOCKET sock, Buffer* buf); | ||||
| 	std::vector<char*> recvPacks(SOCKET sock, Buffer* buf, Buffer* oufbuf = nullptr); | ||||
| 	std::vector<char*> recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* oufbuf = nullptr); | ||||
|  | ||||
| 	/* Templates */ | ||||
|  | ||||
| 	template <class T> | ||||
| 	T copyPack(Packet* pck) { return T((T*)pck->ptr); } | ||||
|  | ||||
| 	template <class T> | ||||
| 	void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) { | ||||
| 		netprot::Serialize(pack, buf, buflen); | ||||
| 		memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | ||||
| 		buflen += (sizeof(uint64_t) + sizeof(uint8_t)); | ||||
| 		memcpy(*buf + *buflen, Footer, sizeof(uint32_t)); | ||||
| 		*buflen += sizeof(Footer); | ||||
| 		send(sock, *buf, *buflen, 0); | ||||
| 		*buflen = BUFFER_LENGTH; | ||||
| 	} | ||||
|  | ||||
| 	template <class T> | ||||
| 	void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) { | ||||
| 		sockaddr_in addr = *sockad; | ||||
| 		const sockaddr_in addr = *sockad; | ||||
| 		netprot::Serialize(pack, buf, buflen); | ||||
| 		memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | ||||
| 		buflen += (sizeof(uint64_t) + sizeof(uint8_t)); | ||||
| 		memcpy(*buf + *buflen, Footer, sizeof(uint32_t)); | ||||
| 		*buflen += sizeof(Footer); | ||||
| 		sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr)); | ||||
| 		*buflen = BUFFER_LENGTH; | ||||
| 	} | ||||
| @@ -184,22 +206,21 @@ namespace netprot { | ||||
| 	template <class T> | ||||
| 	void sendPack(SOCKET sock, T* pack, Buffer* buf) { | ||||
| 		netprot::Serialize(pack, &buf->ptr, &buf->len); | ||||
| 		memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | ||||
| 		buf->len += sizeof(uint64_t) + sizeof(uint8_t); | ||||
| 		memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t)); | ||||
| 		buf->len += sizeof(Footer); | ||||
| 		send(sock, buf->ptr, buf->len, 0); | ||||
| 		buf->rstLen(); | ||||
| 	} | ||||
|  | ||||
| 	template <class T> | ||||
| 	void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) { | ||||
| 		sockaddr_in addr = *sockad; | ||||
| 		const sockaddr_in addr = *sockad; | ||||
| 		netprot::Serialize(pack, &buf->ptr, &buf->len); | ||||
| 		memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | ||||
| 		buf->len += sizeof(uint64_t) + sizeof(uint8_t); | ||||
| 		memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t)); | ||||
| 		buf->len += sizeof(Footer); | ||||
| 		sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr)); | ||||
| 		buf->rstLen(); | ||||
| 	} | ||||
|  | ||||
|  | ||||
| }; | ||||
| #endif | ||||
|   | ||||
| @@ -14,43 +14,53 @@ void Player::TurnLeftRight(float value) { | ||||
| 	m_rotY += value; | ||||
| 	if (m_rotY > 360) m_rotY = 0; | ||||
| 	else if (m_rotY < -360) m_rotY = 0; | ||||
|  | ||||
| 	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... | ||||
| 	float xrotrad = (m_rotX / 57.2957795056f); | ||||
|  | ||||
| 	m_direction = Vector3f(cos(xrotrad) * sin(yrotrad), | ||||
| 		-sin(xrotrad), | ||||
| 		cos(xrotrad) * -cos(yrotrad)); | ||||
|  | ||||
| 	m_direction.Normalize(); | ||||
| } | ||||
|  | ||||
| void Player::TurnTopBottom(float value) { | ||||
| 	m_rotX += value; | ||||
| 	if (m_rotX > 80) m_rotX = 80; | ||||
| 	else if (m_rotX < -80) m_rotX = -80; | ||||
| } | ||||
|  | ||||
| Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) { | ||||
|  | ||||
| 	Vector3f delta = Vector3f(0, 0, 0); | ||||
|  | ||||
| 	float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... | ||||
| 	float xrotrad = (m_rotX / 57.2957795056f); | ||||
|  | ||||
| 	m_direction = Vector3f(cos(xrotrad) * sin(yrotrad), | ||||
| 						   -sin(xrotrad), | ||||
| 						   cos(xrotrad) * -cos(yrotrad)); | ||||
| 		-sin(xrotrad), | ||||
| 		cos(xrotrad) * -cos(yrotrad)); | ||||
|  | ||||
| 	m_direction.Normalize(); | ||||
| } | ||||
|  | ||||
| Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool shoot, float elapsedTime) { | ||||
| 	Vector3f delta = Vector3f(0, 0, 0); | ||||
|  | ||||
| 	Vector3f dir = m_direction; | ||||
|  | ||||
| 	dir.y = 0; | ||||
|  | ||||
| 	if (front) { | ||||
| 		delta.x += float(sin(yrotrad)) * elapsedTime * 10.f; | ||||
| 		delta.z += float(-cos(yrotrad)) * elapsedTime * 10.f; | ||||
| 		delta += dir; | ||||
| 	} | ||||
| 	else if (back) { | ||||
| 		delta.x += float(-sin(yrotrad)) * elapsedTime * 10.f; | ||||
| 		delta.z += float(cos(yrotrad)) * elapsedTime * 10.f; | ||||
| 		delta -= dir; | ||||
| 	} | ||||
|  | ||||
| 	if (left) { | ||||
| 		delta.x += float(-cos(yrotrad)) * elapsedTime * 10.f; | ||||
| 		delta.z += float(-sin(yrotrad)) * elapsedTime * 10.f; | ||||
| 		delta.x += dir.z; | ||||
| 		delta.z += -dir.x; | ||||
| 	} | ||||
| 	else if (right) { | ||||
| 		delta.x += float(cos(yrotrad)) * elapsedTime * 10.f; | ||||
| 		delta.z += float(sin(yrotrad)) * elapsedTime * 10.f; | ||||
| 		delta.x -= dir.z; | ||||
| 		delta.z -= -dir.x; | ||||
| 	} | ||||
|  | ||||
| 	delta.Normalize(); | ||||
| @@ -61,6 +71,11 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum | ||||
| 		delta.y += jump? .32f: shoot? .1f : 0.f; | ||||
| 		m_airborne = true; | ||||
| 	} | ||||
| 	if (boostspeed) | ||||
| 	{ | ||||
| 		delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x; | ||||
| 		delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z; | ||||
| 	} | ||||
|  | ||||
| 	if (shoot) // Recoil! | ||||
| 		TurnTopBottom(-1); | ||||
| @@ -182,18 +197,71 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi | ||||
| 	else isStep = false; | ||||
| 	m_POV = m_position.y; | ||||
| 	m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f; | ||||
|  | ||||
| 	RemoveBooster(elapsedTime); | ||||
| 	return snd; | ||||
| } | ||||
|  | ||||
| void Player::ApplyTransformation(Transformation& transformation, bool rel) const { | ||||
| void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const { | ||||
| 	transformation.ApplyRotation(-m_rotX, 1, 0, 0); | ||||
| 	transformation.ApplyRotation(-m_rotY, 0, 1, 0); | ||||
| 	if (rel) transformation.ApplyTranslation(-GetPOV()); | ||||
| 	if (!rot) { | ||||
| 		transformation.ApplyRotation(-m_rotX, 1, 0, 0); | ||||
| 		transformation.ApplyRotation(-m_rotY, 0, 1, 0); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void Player::GetBooster(Booster boosttype) | ||||
| { | ||||
| 	if (boosttype == SPEED) | ||||
| 	{ | ||||
| 		boostspeed = true; | ||||
| 		timeboostspeed = 0; | ||||
| 	} | ||||
| 	if (boosttype == HEAL) | ||||
| 	{ | ||||
| 		m_hp = 100; | ||||
| 	} | ||||
| 	if (boosttype == DAMAGE) | ||||
| 	{ | ||||
| 		boostdamage = true; | ||||
| 		timeboostdamage = 0; | ||||
| 	} | ||||
| 	if (boosttype == INVINCIBLE) | ||||
| 	{ | ||||
| 		boostinvincible = true; | ||||
| 		boostinvincible = 0; | ||||
| 	} | ||||
| } | ||||
| void Player::RemoveBooster(float elapsedtime) | ||||
| { | ||||
| 	if (boostspeed) | ||||
| 	{ | ||||
| 		timeboostspeed += elapsedtime; | ||||
| 		if (timeboostspeed >= TIME_SPEED_BOOST) | ||||
| 			boostspeed = false; | ||||
| 	} | ||||
| 	if (boostdamage) | ||||
| 	{ | ||||
| 		timeboostdamage += elapsedtime; | ||||
| 		if (timeboostdamage >= TIME_DAMAGE_BOOST) | ||||
| 			boostdamage = false; | ||||
| 	} | ||||
| 	if (boostinvincible) | ||||
| 	{ | ||||
| 		timeboostinvincible += elapsedtime; | ||||
| 		if (timeboostinvincible >= TIME_INVINCIBLE_BOOST) | ||||
| 			boostinvincible = false; | ||||
| 	} | ||||
| } | ||||
| void Player::SetDirection(Vector3f dir) { m_direction = dir; } | ||||
|  | ||||
| void Player::Move(Vector3f diff) { m_position -= diff; } | ||||
|  | ||||
| Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); } | ||||
|  | ||||
| Vector3f Player::GetPositionAbs() const { return m_position; } | ||||
|  | ||||
| Vector3f Player::GetVelocity() const { return m_velocity; } | ||||
|  | ||||
| Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPosition().z); } | ||||
|   | ||||
| @@ -5,11 +5,13 @@ | ||||
| #include "transformation.h" | ||||
| #include "vector3.h" | ||||
|  | ||||
|  | ||||
| class World;  | ||||
|  | ||||
| class Player { | ||||
| public: | ||||
| 	enum Sound { NOSOUND, STEP, FALL }; | ||||
| 	enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE }; | ||||
|  | ||||
| 	Player(const Vector3f& position, float rotX = 0, float rotY = 0); | ||||
| 	~Player(); | ||||
| @@ -18,9 +20,14 @@ public: | ||||
| 	void TurnTopBottom(float value); | ||||
| 	Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime); | ||||
| 	Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime); | ||||
| 	void ApplyTransformation(Transformation& transformation, bool rel = true) const; | ||||
| 	void GetBooster(Booster boosttype); | ||||
| 	void RemoveBooster(float elapsedtime); | ||||
| 	void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const; | ||||
|  | ||||
| 	void SetDirection(Vector3f dir); | ||||
| 	void Move(Vector3f diff); | ||||
| 	Vector3f GetPosition() const; | ||||
| 	Vector3f GetPositionAbs() const; | ||||
| 	Vector3f GetDirection() const; | ||||
| 	Vector3f GetVelocity() const; | ||||
| 	Vector3f GetPOV() const; | ||||
| @@ -45,13 +52,20 @@ protected: | ||||
| 	float m_rotX = 0;  | ||||
| 	float m_rotY = 0; | ||||
| 	float m_POV; | ||||
| 	float timeboostspeed; | ||||
| 	float timeboostdamage; | ||||
| 	float timeboostinvincible; | ||||
|  | ||||
| 	float m_hp; | ||||
|  | ||||
| 	bool m_airborne; | ||||
| 	bool boostspeed; | ||||
| 	bool boostdamage; | ||||
| 	bool boostinvincible; | ||||
|  | ||||
|  | ||||
|  | ||||
| 	Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now); | ||||
|  | ||||
| }; | ||||
| #endif //_PLAYER_H__ | ||||
|  | ||||
|   | ||||
| @@ -255,7 +255,7 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST] | ||||
| 	int threads = 0; | ||||
| 	std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS]; | ||||
| 	//std::future<void> delThList[THREADS_DELETE_CHUNKS]; | ||||
|  | ||||
| 	 | ||||
| 	if (frameGenerate > 0) --frameGenerate; | ||||
| 	if (frameUpdate > 0) --frameUpdate; | ||||
| 	if (frameDelete > 0) --frameDelete; | ||||
|   | ||||
| @@ -21,7 +21,7 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; } | ||||
|  | ||||
| std::string Connection::GetName() const { return m_loginfo.name; } | ||||
|  | ||||
| void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); } | ||||
| void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); m_input_vector.push_back(in); } | ||||
|  | ||||
| Output* Connection::getOutput(Timestamp time) { | ||||
| 	auto out = m_output_manifest.find(time); | ||||
| @@ -47,9 +47,106 @@ PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; } | ||||
|  | ||||
| sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; } | ||||
|  | ||||
| void Connection::CleanInputManifest(Timestamp time) { | ||||
| 	auto wat = m_input_manifest.find(time); | ||||
|  | ||||
| 	while (wat != m_input_manifest.begin()) | ||||
| 		m_input_manifest.erase(wat--); | ||||
| void Connection::getPacks(SOCKET sock) { | ||||
| 	std::vector<char*> lsPck; | ||||
| 	Input in; | ||||
| 	Sync sync; | ||||
| 		lsPck = recvPacksFrom(sock, &m_buf, m_addr); | ||||
| 		for (auto& pck : lsPck) { | ||||
| 			uint32_t bsize = m_buf.len - (pck - m_buf.ptr); | ||||
| 			switch (netprot::getType(pck, 1)) { | ||||
| 				using enum netprot::PACKET_TYPE; | ||||
| 			case INPUT: | ||||
| 				if (Deserialize(&in, pck, &bsize)) { | ||||
| 					m_input_manifest[in.timestamp] = in; | ||||
| 					m_input_vector.push_back(in); | ||||
| 				} | ||||
| 				break; | ||||
| 			case SYNC: | ||||
| 				if (Deserialize(&sync, pck, &bsize)) | ||||
| 					m_nsync = true; | ||||
| 				break; | ||||
| 			default: break; | ||||
| 			} | ||||
| 		} | ||||
| 		lsPck.clear(); | ||||
| } | ||||
|  | ||||
| void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) { | ||||
| 	static int outs = 0; | ||||
| 	static Timestamp last = 0; | ||||
| 	while (!m_output_vector.empty()) { | ||||
| 		Output out = m_output_vector.front(); | ||||
| 		for (auto& [key, conn] : conns) { | ||||
| 			if (m_playinfo.id == conn->GetHash(false)) | ||||
| 				continue; | ||||
| 			//std::cout << m_playinfo.id << ": " << m_playinfo.name << ": " << conn->GetName() << std::endl; | ||||
| 			//std::cout << out.id << ": " << out.position << std::endl; | ||||
|  | ||||
| 			sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr()); | ||||
| 		} | ||||
| 		++outs; | ||||
|  | ||||
| 		[[unlikely]] if (last == 0) // ! | ||||
| 			last = out.timestamp; | ||||
|  | ||||
| 		outs += out.timestamp + last; | ||||
|  | ||||
| 		if (outs >= 1000) { | ||||
| 			outs -= 1000; | ||||
| 			Sync sync; | ||||
| 			sync.hp = player.get()->GetHP(); | ||||
| 			sync.timestamp = out.timestamp; | ||||
| 			sync.position = out.position; | ||||
| 			sync.sid = m_loginfo.sid; | ||||
| 			sync.timer = timer; | ||||
| 			sync.timestamp = out.timestamp; | ||||
| 			sync.ammo = -1; | ||||
| 			sendPackTo<Sync>(sock, &sync, &m_bufout, &m_addr); | ||||
| 		} | ||||
|  | ||||
| 		m_output_vector.pop_front(); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void Connection::Run(World* world) { | ||||
| 	Input in, last; | ||||
| 	Output out; | ||||
| 	float el; | ||||
|  | ||||
| 	if (m_input_manifest.size() < 2) | ||||
| 		return; | ||||
|  | ||||
| 	while (m_last_in < m_input_vector.size() - 1) { | ||||
| 		in = m_input_vector.at(m_last_in + 1); | ||||
| 		last = m_input_vector.at(m_last_in); | ||||
|  | ||||
| 		el = (double)(in.timestamp - last.timestamp) / 1000.; | ||||
| 		std::cout << 1. / el << std::endl; | ||||
| 		player.get()->SetDirection(in.direction); | ||||
| 		std::cout << in.direction << std::endl; | ||||
| 		player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,  | ||||
| 														  in.keys.backward,  | ||||
| 														  in.keys.left,  | ||||
| 														  in.keys.right,  | ||||
| 														  in.keys.jump, false, el), world, el); | ||||
|  | ||||
| 		out.position = player.get()->GetPositionAbs(); | ||||
| 		player.get()->GetPositionAbs().Afficher(); | ||||
| 		out.direction = in.direction; | ||||
| 		out.timestamp = in.timestamp; | ||||
| 		out.id = m_playinfo.id; | ||||
|  | ||||
| 		m_output_manifest[out.timestamp] = out; | ||||
| 		m_output_vector.push_back(out); | ||||
| 		 | ||||
| 		++m_last_in; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void Connection::CleanInputManifest(Timestamp time) { | ||||
| //	auto wat = m_input_manifest.find(time); | ||||
|  | ||||
| //	while (wat != m_input_manifest.begin()) | ||||
| //		m_input_manifest.erase(wat--); | ||||
| } | ||||
|   | ||||
| @@ -2,10 +2,11 @@ | ||||
| #define CONNECTION_H__ | ||||
|  | ||||
| #include <deque> | ||||
| #include <map> | ||||
| #include <unordered_map> | ||||
| #include "../SQCSim-common/player.h" | ||||
| #include "../SQCSim-common/vector3.h" | ||||
| #include "../SQCSim-common/netprotocol.h" | ||||
| #include "../SQCSim-common/world.h" | ||||
| #include "define.h" | ||||
|  | ||||
| using namespace netprot; | ||||
| @@ -32,16 +33,31 @@ public: | ||||
| 	PlayerInfo* getInfo() const; | ||||
| 	sockaddr_in* getAddr() const; | ||||
|  | ||||
| 	void getPacks(SOCKET sock); | ||||
| 	void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer); | ||||
|  | ||||
| 	void Run(World* world); | ||||
|  | ||||
| 	void CleanInputManifest(Timestamp time); | ||||
| 	 | ||||
| 	bool m_nsync = true; | ||||
| private: | ||||
| 	std::map<Timestamp, Input> m_input_manifest; | ||||
| 	std::map<Timestamp, Output> m_output_manifest; | ||||
| 	std::map<Timestamp, Chat> m_chatlog; | ||||
| 	std::unordered_map<Timestamp, Input> m_input_manifest; | ||||
| 	std::vector<Input> m_input_vector; | ||||
| 	std::unordered_map<Timestamp, Output> m_output_manifest; | ||||
| 	std::deque<Output> m_output_vector; | ||||
| 	std::unordered_map<Timestamp, Chat> m_chatlog; | ||||
|  | ||||
| 	SOCKET m_sock; | ||||
| 	sockaddr_in m_addr; | ||||
| 	LoginInfo m_loginfo; | ||||
| 	PlayerInfo m_playinfo; | ||||
|  | ||||
| 	Timestamp m_startsync; | ||||
|  | ||||
| 	uint64_t m_last_in = 0,  | ||||
| 			 m_last_out = 0; | ||||
| 	Buffer m_buf, | ||||
| 		   m_bufout; | ||||
| }; | ||||
| #endif | ||||
|   | ||||
| @@ -20,7 +20,8 @@ Server::~Server() { | ||||
| 		closesocket(m_sock_tcp);	 | ||||
| 	for (const auto& [key, player] : m_players) | ||||
| 			closesocket(player->getSock()); | ||||
| 		m_players.clear(); | ||||
| 	m_players.clear(); | ||||
| 	delete m_world; | ||||
| #ifdef _WIN32 | ||||
| 	WSACleanup(); | ||||
| #endif | ||||
| @@ -85,7 +86,7 @@ int Server::Ready() { | ||||
| 		Log("Entrez le seed de la partie: ", false, false); | ||||
| 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||
| 		try {	 | ||||
| 			m_game.seed = std::stoi(m_buf.ptr); | ||||
| 			m_game.seed = 9370707;//std::stoi(m_buf.ptr); | ||||
| 		} catch(const std::exception& e) { | ||||
| 			Log(e.what(), true, false); | ||||
| 			m_game.seed = 0; | ||||
| @@ -129,6 +130,7 @@ int Server::Ready() { | ||||
| 			if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) { | ||||
| 				PlayerInfo play; | ||||
|  | ||||
| 				m_buf.len = BUFFER_LENGTH; | ||||
| 				Packet pck = getPack(&m_buf); | ||||
| 				if (pck.type != PACKET_TYPE::LOGINF) { | ||||
| 					Log("Paquet invalide.", true, false); | ||||
| @@ -139,29 +141,28 @@ int Server::Ready() { | ||||
| 				LoginInfo* log = (LoginInfo*)pck.ptr; | ||||
|  | ||||
| 				log->sid = getUniqueId(); | ||||
| 				log->tid = 0; // TODO: À changer si on implemente un mode en equipe. | ||||
| 				log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe. | ||||
|  | ||||
| 				Log(str.append(" Nom: ").append(log->name), false, false); | ||||
| 				str.clear(); | ||||
| 					 | ||||
| 				Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false); | ||||
|  | ||||
| 				sendPack<LoginInfo>(sock, log, &m_buf.ptr, &m_buf.len); | ||||
| 				sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad); | ||||
| 				 | ||||
| 				play.id = getUniqueId(); | ||||
| 				play.tid = log->tid; | ||||
| 				strcpy(play.name, log->name); | ||||
| 				 | ||||
|  | ||||
| 				Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]") | ||||
| 										 .append(" ID: [").append(std::to_string(play.id)).append("]") | ||||
| 									     .append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false); | ||||
| 				play.tid = log->tid; | ||||
|  | ||||
| 				sendPack<GameInfo>(sock, &m_game, &m_buf.ptr, &m_buf.len); | ||||
| 				std::unique_ptr<Connection> conn = std::make_unique<Connection>(sock, sockad, *log, play); | ||||
| 				sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad); | ||||
| 				std::cout << m_game.seed << std::endl; | ||||
| 				Connection* conn = new Connection(sock, sockad, *log, play); | ||||
|  | ||||
| 				for (auto& [key, player] : m_players) { | ||||
| 					sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s		 | ||||
| 					sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur. | ||||
| 				} | ||||
|  | ||||
| 				m_players[log->sid] = std::move(conn); | ||||
| 				m_players[log->sid] = conn; | ||||
|  | ||||
| 				delete log; | ||||
|  | ||||
| @@ -170,58 +171,101 @@ int Server::Ready() { | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	for (auto& [keyin, playin] : m_players) // Not pretty, but it works. | ||||
| 		for (auto& [keyout, playout] : m_players) { | ||||
| 			if (keyin == keyout) | ||||
| 				continue;	 | ||||
| 			sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur. | ||||
| 		} | ||||
|  | ||||
| 	return 0; | ||||
| } | ||||
|  | ||||
| void Server::Run() { | ||||
| 	bool endgame = false; | ||||
| 	Input in; | ||||
| 	sockaddr_in sockad; | ||||
| 	addrlen_t socklen = sizeof(sockad); | ||||
| 	 | ||||
|  | ||||
| 	Log("Debut de la partie...", false, false); | ||||
|  | ||||
| 	m_world = std::make_unique<World>(); | ||||
| 	int players = m_players.size(); | ||||
|  | ||||
| 	m_world = new World(); | ||||
| 	m_world->SetSeed(m_game.seed); | ||||
| 	m_world->GetChunks().Reset(nullptr); | ||||
| 	m_world->BuildWorld(); | ||||
|  | ||||
| 	for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync. | ||||
| 		conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f)); | ||||
| 		int x = rand() % (CHUNK_SIZE_X + WORLD_SIZE_X - 1), y = rand() % (CHUNK_SIZE_Y + WORLD_SIZE_Y - 1); | ||||
| 		conn->player = std::make_unique<Player>(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f)); | ||||
| 		Sync sync; | ||||
| 		sync.position = conn->player->GetPosition(); | ||||
| 		sync.position = conn->player->GetPositionAbs(); | ||||
| 		sync.hp = conn->player->GetHP(); | ||||
| 		sync.sid = key; | ||||
| 		sync.ammo = 0; | ||||
| 		sync.timestamp = 0; | ||||
| 		sync.timer = m_game.countdown; | ||||
| 		sendPack<Sync>(conn->getSock(), &sync, &m_buf); | ||||
| 	} | ||||
| 		sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr()); | ||||
|  | ||||
| 		int timer = m_game.countdown, sync_acc = 0; | ||||
| 		std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now(); | ||||
| 		Timestamp last = 0; | ||||
|  | ||||
| 		while (!endgame) { | ||||
| 			using namespace std::chrono; | ||||
| 			Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - start).count(); | ||||
|  | ||||
| 			if (last == 0) | ||||
| 				last = tstamp; | ||||
| 			sync_acc += tstamp - last; | ||||
| 			if (sync_acc >= 1000) { | ||||
| 				sync_acc -= 1000; | ||||
| 				--timer; | ||||
| 			} | ||||
|  | ||||
| 			for (auto& [key, conn] : m_players) { | ||||
| 				int deadplayers = 0; | ||||
| 				std::vector<char*> lsPck; | ||||
| 				Input in; | ||||
| 				Sync sync; | ||||
| 				lsPck = recvPacks(m_sock_udp, &m_buf); | ||||
| 				for (auto& pck : lsPck) { | ||||
| 					uint32_t bsize = m_buf.len - (pck - m_buf.ptr); | ||||
| 					switch (netprot::getType(pck, 1)) { | ||||
| 						using enum netprot::PACKET_TYPE; | ||||
| 					case INPUT: | ||||
| 						if (Deserialize(&in, pck, &bsize)) { | ||||
| 							m_players[in.sid]->AddInput(in); | ||||
| 						} | ||||
| 						break; | ||||
| 					case SYNC: | ||||
| 						if (Deserialize(&sync, pck, &bsize)) {} | ||||
| 						break; | ||||
| 					case CHAT: | ||||
| 						// TODO: Pitcher les chats à tous le monde. | ||||
| 						break; | ||||
| 					default: break; | ||||
| 					} | ||||
| 				} | ||||
| 				lsPck.clear(); | ||||
|  | ||||
| 				if (conn->m_nsync) { | ||||
| 					if (conn->player->AmIDead()) { | ||||
| 						++deadplayers; | ||||
| 						continue; | ||||
| 					} | ||||
| 					conn->Run(m_world); | ||||
| 					conn->sendPacks(m_sock_udp, m_players, timer); | ||||
| 				} | ||||
|  | ||||
| 				if (deadplayers == players - 1 || timer <= 0) | ||||
| 					endgame = true; | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 		// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game. | ||||
|  | ||||
| 	while (true) { | ||||
| 		if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) { | ||||
| 			Packet pck = getPack(&m_buf); | ||||
| 			switch (pck.type) { | ||||
| 				using enum netprot::PACKET_TYPE; | ||||
|             	case ERR:			std::puts("ERROR!");		break; | ||||
|                 case INPUT:			std::puts("INPUT!");		break; | ||||
|                 case OUTPUT:		std::puts("OUTPUT!");		break; | ||||
| 				case SYNC:			std::puts("SYNC!");			break; | ||||
|                 case TEAMINF:		std::puts("TEAMINF!");		break; | ||||
|                 case SELFINF:		std::puts("SELFINF!");		break; | ||||
|                 case PLAYINF:		std::puts("PLAYINF!");		break; | ||||
|                 case LOGINF:		std::puts("LOGINF!");		break; | ||||
|                 case CHUNKMOD:		std::puts("CHUNKMOD!");		break; | ||||
|                 case PLAYERMOD:		std::puts("PLAYERMOD!");	break; | ||||
|                 case PICKUPMOD:		std::puts("PICKUPMOD!");	break; | ||||
|                 case GAMEINFO:		std::puts("GAMEINFO!");		break; | ||||
|                 case ENDINFO:		std::puts("ENDINFO!");		break; | ||||
|                 case CHAT:			std::puts("CHAT!");			break; | ||||
|                 case ERRLOG:		std::puts("ERRLOG!");		break; | ||||
| 				case LAST_PACK:									[[falltrough]]; | ||||
| 				default:			std::puts("wtf?!");			break; | ||||
|             } | ||||
| 			netprot::emptyPack(pck); | ||||
|         } | ||||
| 	} | ||||
| } | ||||
|  | ||||
| @@ -266,6 +310,7 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) | ||||
| 		for (const auto& [key, player] : m_players) { | ||||
| 			closesocket(player->getSock()); | ||||
| 		} | ||||
| 		delete m_world; | ||||
| 		m_players.clear(); | ||||
| #ifdef _WIN32 | ||||
| 		WSACleanup(); | ||||
|   | ||||
| @@ -5,6 +5,7 @@ | ||||
| #include <vector> | ||||
| #include <set> | ||||
| #include <string> | ||||
| #include <unordered_map> | ||||
| #include "../SQCSim-common/world.h" | ||||
| #include "../SQCSim-common/netprotocol.h" | ||||
| #include "define.h" | ||||
| @@ -35,12 +36,12 @@ private: | ||||
|  | ||||
| 	Buffer m_buf; | ||||
|  | ||||
| 	std::map<uint64_t, std::unique_ptr<Connection>> m_players; | ||||
| 	std::map <Timestamp, Chat> m_chatlog; | ||||
| 	std::unordered_map<uint64_t, Connection*> m_players; | ||||
| 	std::unordered_map<Timestamp, Chat> m_chatlog; | ||||
| 	std::vector<uint64_t> m_ids; | ||||
| 	GameInfo m_game; | ||||
|  | ||||
| 	std::unique_ptr<World> m_world = nullptr; | ||||
| 	World* m_world = nullptr; | ||||
| 	const bool m_manual_setup = SRV_MANUAL_SETUP; | ||||
|  | ||||
| 	std::string LogTimestamp(); | ||||
|   | ||||
| @@ -20,6 +20,7 @@ | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClInclude Include="audio.h" /> | ||||
|     <ClInclude Include="booster.h" /> | ||||
|     <ClInclude Include="connector.h" /> | ||||
|     <ClInclude Include="define.h" /> | ||||
|     <ClInclude Include="engine.h" /> | ||||
| @@ -36,6 +37,7 @@ | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="audio.cpp" /> | ||||
|     <ClCompile Include="booster.cpp" /> | ||||
|     <ClCompile Include="connector.cpp" /> | ||||
|     <ClCompile Include="engine.cpp" /> | ||||
|     <ClCompile Include="main.cpp" /> | ||||
| @@ -170,7 +172,7 @@ | ||||
|       <FloatingPointModel>Fast</FloatingPointModel> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <SubSystem>Windows</SubSystem> | ||||
|       <SubSystem>Console</SubSystem> | ||||
|       <GenerateDebugInformation>false</GenerateDebugInformation> | ||||
|       <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||||
|       <OptimizeReferences>true</OptimizeReferences> | ||||
| @@ -192,7 +194,7 @@ | ||||
|       <FloatingPointModel>Fast</FloatingPointModel> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <SubSystem>Windows</SubSystem> | ||||
|       <SubSystem>Console</SubSystem> | ||||
|       <GenerateDebugInformation>false</GenerateDebugInformation> | ||||
|       <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||||
|       <OptimizeReferences>true</OptimizeReferences> | ||||
|   | ||||
| @@ -53,6 +53,9 @@ | ||||
|     <ClInclude Include="remoteplayer.h"> | ||||
|       <Filter>Fichiers d%27en-tête</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="booster.h"> | ||||
|       <Filter>Fichiers d%27en-tête</Filter> | ||||
|     </ClInclude> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="engine.cpp"> | ||||
| @@ -97,5 +100,8 @@ | ||||
|     <ClCompile Include="remoteplayer.cpp"> | ||||
|       <Filter>Fichiers sources</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="booster.cpp"> | ||||
|       <Filter>Fichiers sources</Filter> | ||||
|     </ClCompile> | ||||
|   </ItemGroup> | ||||
| </Project> | ||||
							
								
								
									
										46
									
								
								SQCSim2021/booster.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,46 @@ | ||||
| #include "booster.h" | ||||
|  | ||||
| void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran) | ||||
| { | ||||
| 	// | ||||
| 	//Vector3f playerToQuad = m_player.GetPosition() - m_position; | ||||
| 	//playerToQuad.Normalize(); | ||||
| 	//Vector3f targetPosition = m_player.GetPosition() + playerToQuad * 10.0f; | ||||
| 	//Matrix4f rotationMatrix; | ||||
| 	//rotationMatrix.SetLookAt(m_position, targetPosition, Vector3f(0, 1, 0)); | ||||
| 	//glMultMatrixf(rotationMatrix.GetInternalValues()); | ||||
| 	float x = pos.x; | ||||
| 	float y = pos.y; | ||||
| 	float z = pos.z; | ||||
| 	float width = 1.0f; | ||||
| 	float height = 1.0f; | ||||
| 	//Pt override les collisions.. a ce point la je sais pas quoi faire | ||||
|  | ||||
| 	//Matrix4 mat4 = tran.GetMatrix(); | ||||
| 	//mat4 VP = pMatrix * vMatrix; | ||||
| 	//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31()); | ||||
| 	//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32()); | ||||
|  | ||||
| 	//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width); | ||||
| 	//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width); | ||||
| 	//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width); | ||||
| 	//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width); | ||||
|  | ||||
| 	//tran.ApplyTranslation(m_position); | ||||
| 	float u, v, w, h; | ||||
| 	//glDisable(GL_DEPTH_TEST); | ||||
| 	shader.Use(); | ||||
| 	textureAtlas.Bind(); | ||||
| 	textureAtlas.TextureIndexToCoord(8, u, v, w, h); | ||||
| 	//glLoadIdentity(); | ||||
| 	glLoadMatrixf(tran.GetMatrix().GetInternalValues()); | ||||
| 	glBegin(GL_QUADS); | ||||
| 	glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0); | ||||
| 	glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0); | ||||
| 	glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0); | ||||
| 	glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0); | ||||
| 	glEnd(); | ||||
| 	shader.Disable(); | ||||
| 	//tran.ApplyTranslation(-m_position); | ||||
| 	//glEnable(GL_DEPTH_TEST); | ||||
| } | ||||
							
								
								
									
										14
									
								
								SQCSim2021/booster.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,14 @@ | ||||
| #ifndef BOOSTER_H__ | ||||
| #define BOOSTER_H__ | ||||
| #include "define.h" | ||||
| #include "textureatlas.h" | ||||
| #include "shader.h" | ||||
| #include "../SQCSim-common/vector3.h" | ||||
| #include "../SQCSim-common/transformation.h" | ||||
|  | ||||
|  | ||||
| class Booster { | ||||
| public: | ||||
| 	void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran); | ||||
| }; | ||||
| #endif | ||||
| @@ -28,6 +28,7 @@ include_directories( | ||||
|  | ||||
|  | ||||
| add_library(SQCSim-common | ||||
| 			"${SQCSIM_COMMON_DIR}boostinfo.cpp" | ||||
| 			"${SQCSIM_COMMON_DIR}blockinfo.cpp" | ||||
| 			"${SQCSIM_COMMON_DIR}bullet.cpp" | ||||
| 			"${SQCSIM_COMMON_DIR}chunk.cpp" | ||||
| @@ -40,6 +41,7 @@ add_library(SQCSim-common | ||||
|  | ||||
| add_executable(SQCSim-client | ||||
| 			"../audio.cpp" | ||||
| 			"../booster.cpp" | ||||
| 			"../connector.cpp" | ||||
| 			"../engine.cpp" | ||||
| 			"../mesh.cpp" | ||||
|   | ||||
| @@ -69,44 +69,53 @@ int Connector::Connect(const char* srv_addr, std::string name) { | ||||
|  | ||||
| 	netprot::sendPack(m_sock_tcp, &log, &bf); | ||||
|  | ||||
| 	//using namespace std::chrono_literals; | ||||
| 	//std::this_thread::sleep_for(100ms); | ||||
|  | ||||
| 	memset(bf.ptr, '\0', BUFFER_LENGTH); | ||||
|  | ||||
| 	bool ready = false; | ||||
| 	int errors = 0; | ||||
| 	std::vector<netprot::Packet> lsPck; | ||||
| 	std::vector<char*> lsPck; | ||||
| 	while (!ready) { | ||||
| 		lsPck = netprot::recvPacks(m_sock_tcp, &bf); | ||||
| 		lsPck = netprot::recvPacks(m_sock_udp, &bf); | ||||
|  | ||||
| 		for (auto& pck : lsPck) { | ||||
| 			bool bypass_delete = false; | ||||
| 			uint32_t bsize = bf.len - (pck - bf.ptr); | ||||
| 			netprot::PlayerInfo* pl = nullptr; | ||||
| 			switch (pck.type) { | ||||
| 			switch (netprot::getType(pck, 1)) { | ||||
| 				using enum netprot::PACKET_TYPE; | ||||
| 			case LOGINF: | ||||
| 				m_loginfo = netprot::LoginInfo((netprot::LoginInfo*)pck.ptr); | ||||
| 				if (!netprot::Deserialize(&m_loginfo, pck, &bsize)) | ||||
| 					++errors; | ||||
| 				break; | ||||
| 			case GAMEINFO: | ||||
| 				m_gameinfo = netprot::GameInfo((netprot::GameInfo*)pck.ptr); | ||||
| 				if (!netprot::Deserialize(&m_gameinfo, pck, &bsize)) | ||||
| 					++errors; | ||||
| 				break; | ||||
| 			case PLAYINF: | ||||
| 				pl = (netprot::PlayerInfo*)pck.ptr; | ||||
| 				m_players[pl->id] = pl; | ||||
| 				bypass_delete = true; | ||||
| 				pl = new netprot::PlayerInfo(); | ||||
| 				if (!netprot::Deserialize(pl, pck, &bsize)) | ||||
| 					++errors; | ||||
| 				else { | ||||
| 					m_players[pl->id] = pl; | ||||
| 				} | ||||
| 				break; | ||||
| 			case TEAMINF: | ||||
| 				// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams. | ||||
| 				break; | ||||
| 			case SYNC: | ||||
| 				m_origin = netprot::Sync((netprot::Sync*)pck.ptr); | ||||
| 				if (!netprot::Deserialize(&m_origin, pck, &bsize)) | ||||
| 					++errors; | ||||
| 				ready = true; | ||||
| 				break; | ||||
| 			default: | ||||
| 				errors++; | ||||
| 				break; | ||||
| 			} | ||||
| 			if (!bypass_delete) | ||||
| 				netprot::emptyPack(pck); | ||||
| 		} | ||||
| 		lsPck.clear(); | ||||
| 		if (errors > 100) | ||||
| 		if (errors > 1000) | ||||
| 			return 4; | ||||
| 	} | ||||
| 	return 0; | ||||
|   | ||||
| @@ -2,6 +2,7 @@ | ||||
| #define CONNECTOR_H__ | ||||
|  | ||||
| #include <stdlib.h> | ||||
| #include <unordered_map> | ||||
| #include "../SQCSim-common/netprotocol.h" | ||||
| #include "define.h" | ||||
|  | ||||
| @@ -26,13 +27,13 @@ public: | ||||
|  | ||||
| 	// void updateRemotePlayers(std::map<RemotePlayers> rplayers); | ||||
|  | ||||
| 	std::map<uint64_t, netprot::PlayerInfo> m_players; | ||||
| 	std::unordered_map<uint64_t, netprot::PlayerInfo> m_players; | ||||
| private: | ||||
| #ifdef _WIN32 | ||||
| 	WSADATA m_wsaData; | ||||
| #endif | ||||
| 	std::map<Timestamp, netprot::Input> m_inputmanifest; | ||||
| 	std::map<uint64_t, netprot::TeamInfo> m_teams; | ||||
| 	std::unordered_map<Timestamp, netprot::Input> m_inputmanifest; | ||||
| 	std::unordered_map<uint64_t, netprot::TeamInfo> m_teams; | ||||
|  | ||||
| 	netprot::LoginInfo m_loginfo; | ||||
| 	netprot::GameInfo m_gameinfo; | ||||
|   | ||||
| @@ -29,10 +29,21 @@ | ||||
| #define BASE_HEIGHT 480 | ||||
|  | ||||
|  | ||||
| #define ANIME_PATH_JUMP		"./media/textures/AssetOtherPlayer/FinalPNGJumping/" | ||||
| #define ANIME_PATH_STILL	"./media/textures/AssetOtherPlayer/FinalPNGStanding/" | ||||
|  | ||||
| //1 = jump shoot sans anim, 2 = jump shoot avec anim | ||||
| #define ANIM_PATH_JSHOOT1    "./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/" | ||||
| #define ANIM_PATH_JSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGJumpingShooting/ShootingJump/" | ||||
| //1 = shoot sans anim, 2 = shoot avec anim | ||||
| #define ANIM_PATH_SSHOOT1	"./media/textures/AssetOtherPlayer/FinalPNGShooting/" | ||||
| #define ANIM_PATH_SSHOOT2	"./media/textures/AssetOtherPlayer/FinalPNGShooting/Shooting/" | ||||
|  | ||||
| #define TEXTURE_PATH        "./media/textures/" | ||||
| #define SHADER_PATH		    "./media/shaders/" | ||||
| #define AUDIO_PATH			"./media/audio/" | ||||
| #define CHUNK_PATH			"./media/chunks/" | ||||
| #define MENU_ITEM_PATH		"./media/menu_items/" | ||||
| #define BOOSTER_TEXTURE_PATH "./media/textures/Booster/" | ||||
|  | ||||
| #endif // DEFINE_H__ | ||||
|   | ||||
| @@ -1,5 +1,7 @@ | ||||
| #include "engine.h" | ||||
|  | ||||
| #include <algorithm> | ||||
| #include <filesystem> | ||||
| #include <fstream> | ||||
| #include <iostream> | ||||
| #include <chrono> | ||||
| #include <thread> | ||||
| @@ -11,12 +13,13 @@ struct Notification { | ||||
| 	float displayStartTime = 0.0f; | ||||
| }; | ||||
|  | ||||
|  | ||||
| // Use a queue to manage notifications | ||||
| //std::queue<Notification> notificationQueue; | ||||
| // Use a vector to manage notifications | ||||
| std::vector<Notification> notifications; | ||||
|  | ||||
| Engine::Engine() {} | ||||
| Engine::Engine() : m_remotePlayer(&m_pinfo), m_pinfo(){} | ||||
|  | ||||
| Engine::~Engine() { | ||||
| 	m_world.CleanUpWorld(m_renderCount, true); | ||||
| @@ -275,20 +278,139 @@ void Engine::DrawMenu() | ||||
| 	ShowCursor(); | ||||
| } | ||||
|  | ||||
| void Engine::DrawPause() | ||||
| { | ||||
| 	static const int sTitle = 400; | ||||
| 	static const int sButton = 225; | ||||
|  | ||||
| 	glDisable(GL_LIGHTING); | ||||
|  | ||||
|  | ||||
| 	glDisable(GL_DEPTH_TEST); | ||||
| 	glDisable(GL_STENCIL_TEST); | ||||
| 	glMatrixMode(GL_PROJECTION); | ||||
| 	glPushMatrix(); | ||||
| 	glLoadIdentity(); | ||||
| 	glOrtho(0, Width(), 0, Height(), -1, 1); | ||||
| 	glMatrixMode(GL_MODELVIEW); | ||||
| 	glPushMatrix(); | ||||
|  | ||||
| 	PauseBGTexture.Bind(); | ||||
| 	glLoadIdentity(); | ||||
| 	glBegin(GL_QUADS); | ||||
| 	glTexCoord2f(0, 0); | ||||
| 	glVertex2i(0, 0); | ||||
| 	glTexCoord2f(1, 0); | ||||
| 	glVertex2i(800, 0); | ||||
| 	glTexCoord2f(1, 1); | ||||
| 	glVertex2i(800, 600); | ||||
| 	glTexCoord2f(0, 1); | ||||
| 	glVertex2i(0, 600); | ||||
| 	glEnd(); | ||||
|  | ||||
| 	glDisable(GL_BLEND); | ||||
| 	glEnable(GL_DEPTH_TEST); | ||||
| 	glMatrixMode(GL_PROJECTION); | ||||
| 	glPopMatrix(); | ||||
| 	glMatrixMode(GL_MODELVIEW); | ||||
| 	glPopMatrix(); | ||||
| 	ShowCursor(); | ||||
| } | ||||
|  | ||||
| void Engine::Init() { | ||||
|  | ||||
| 	uint64_t seed = SEED; | ||||
|  | ||||
| 	if (m_istarted) | ||||
| 		return; | ||||
| 	else m_istarted = true; | ||||
|  | ||||
| 	//  | ||||
| 	// Objet de skybox avec sa propre texture et son propre shader! | ||||
| 	m_skybox.Init(0.2f); | ||||
| 	//m_skybox2.Init(1.f); | ||||
| 	// Objet de musique! | ||||
| 	//m_audio.ToggleMusicState(); | ||||
|  | ||||
| 	// Array pour les balles. | ||||
| 	for (int x = 0; x < MAX_BULLETS; ++x) { | ||||
| 		m_bullets[x] = nullptr; | ||||
| 		m_whoosh[x] = nullptr; | ||||
| 	} | ||||
|  | ||||
| 	// Init Chunks | ||||
| 	m_world.GetChunks().Reset(nullptr); | ||||
|  | ||||
| 	char* ch = new char[2]; | ||||
|  | ||||
| 	std::cout << "Jouer en ligne? [o/N] "; | ||||
| 	std::cin.getline(ch, 2); | ||||
| 	std::cout << std::endl; | ||||
|  | ||||
| 	if (*ch == 'o' || *ch == 'O') { | ||||
| 		char* input = new char[32]; | ||||
| 		std::string playname, srvname; | ||||
|  | ||||
| 		while (playname.size() < 1) { | ||||
| 			std::cout << "Veuillez entrer un nom de joueur: "; | ||||
| 			std::cin.getline(input, 32); | ||||
| 			std::cout << std::endl; | ||||
| 			playname = input; | ||||
| 			if (playname.size() < 1 || playname.size() > 32) | ||||
| 				std::puts("Nom invalide."); | ||||
| 		} | ||||
| 		while (srvname.size() < 1) { | ||||
| 			std::cout << "Veuillez entrer une adresse de serveur: "; | ||||
| 			std::cin.getline(input, 32); | ||||
| 			std::cout << std::endl; | ||||
| 			srvname = input; | ||||
| 			if (srvname.size() < 1 || srvname.size() > 32) | ||||
| 				std::puts("Adresse serveur invalide."); | ||||
| 		} | ||||
| 		delete[] input; | ||||
|  | ||||
| 		if (!m_conn.Init()) { | ||||
| 			if (!m_conn.Connect(srvname.c_str(), playname)) { | ||||
| 				// setup jeu en reseau. | ||||
| 				std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl; | ||||
| 				//std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl; | ||||
| 				m_player = Player(m_conn.getOrigin().position); | ||||
|  | ||||
| 				for (auto& [key, player] : m_conn.m_players) { | ||||
| 					m_players[key] = new RemotePlayer(player); | ||||
| 					RemotePlayer* rt = (RemotePlayer*)m_players[key]; | ||||
| 					rt->SetPosition(Vector3f(555, 555, 555)); | ||||
| 				} | ||||
|  | ||||
| 				seed = 9370707;//m_conn.getSeed(); | ||||
| 				m_networkgame = true; | ||||
| 			} | ||||
| 			else std::cout << "Erreur de connexion." << std::endl; | ||||
| 		} | ||||
| 		else std::cout << "Erreur de creation de socket." << std::endl; | ||||
| 	} | ||||
| 	delete[] ch; | ||||
|  | ||||
| 	m_world.SetSeed(seed); | ||||
|  | ||||
| 	m_startTime = std::chrono::high_resolution_clock::now(); | ||||
|  | ||||
| 	// Gestion de souris. | ||||
| 	CenterMouse(); | ||||
| 	HideCursor(); | ||||
| } | ||||
|  | ||||
| void Engine::DeInit() {} | ||||
|  | ||||
| void Engine::LoadResource() { | ||||
| 	GLenum glewErr = glewInit(); | ||||
| 	if (glewErr != GLEW_OK) { | ||||
| 		std::cerr << " ERREUR GLEW : " << glewGetErrorString(glewErr) << std::endl; | ||||
| 		abort(); | ||||
| 	} | ||||
|  | ||||
| 	uint64_t seed = SEED; | ||||
| 	char ch; | ||||
|  | ||||
| 	glDisable(GL_FRAMEBUFFER_SRGB); | ||||
| 	glEnable(GL_DEPTH_TEST);  | ||||
| 	glEnable(GL_DEPTH_TEST); | ||||
| 	glEnable(GL_STENCIL_TEST); | ||||
| 	glEnable(GL_POINT_SMOOTH); | ||||
| 	glEnable(GL_BLEND); | ||||
| @@ -305,79 +427,9 @@ void Engine::Init() { | ||||
| 	glDisable(GL_BLEND); | ||||
| 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||||
| 	glBlendEquation(GL_FUNC_SUBTRACT); | ||||
| 	 | ||||
| 	//  | ||||
| 	// Objet de skybox avec sa propre texture et son propre shader! | ||||
| 	m_skybox.Init(0.2f); | ||||
|  | ||||
| 	// Objet de musique! | ||||
| 	//m_audio.ToggleMusicState(); | ||||
|  | ||||
| 	// Array pour les balles. | ||||
| 	for (int x = 0; x < MAX_BULLETS; ++x) { | ||||
| 		m_bullets[x] = nullptr; | ||||
| 		m_whoosh[x] = nullptr; | ||||
| 	} | ||||
|  | ||||
| 		std::cout << "Jouer en ligne? [o/N] "; | ||||
| 		std::cin >> ch; | ||||
| 		std::cout << std::endl; | ||||
|  | ||||
| 		if (ch == 'o' || ch == 'O') { | ||||
| 			char* input = new char[32]; | ||||
| 			std::string playname, srvname; | ||||
|  | ||||
| 			while (playname.size() < 1) { | ||||
| 				std::cout << "Veuillez entrer un nom de joueur: "; | ||||
| 				std::cin.ignore(); | ||||
| 				std::cin.getline(input, 32); | ||||
| 				std::cout << std::endl; | ||||
| 				playname = input; | ||||
| 				if (playname.size() < 1 || playname.size() > 32) | ||||
| 					std::puts("Nom invalide."); | ||||
| 			} | ||||
| 			while (srvname.size() < 1) { | ||||
| 				std::cout << "Veuillez entrer une adresse de serveur: "; | ||||
| 				std::cin.getline(input, 32); | ||||
| 				std::cout << std::endl; | ||||
| 				srvname = input; | ||||
| 				if (srvname.size() < 1 || srvname.size() > 32) | ||||
| 					std::puts("Adresse serveur invalide."); | ||||
| 			} | ||||
| 			delete[] input; | ||||
|  | ||||
| 			if (!m_conn.Init()) { | ||||
| 				if (!m_conn.Connect(srvname.c_str(), playname)) { | ||||
| 					// setup jeu en reseau. | ||||
| 					std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl; | ||||
| 					std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl; | ||||
| 					m_player = Player(m_conn.getOrigin().position); | ||||
|  | ||||
| 					for (auto& [key, player] : m_conn.m_players) | ||||
| 						m_players[key] = new RemotePlayer(player); | ||||
|  | ||||
| 					seed = m_conn.getSeed(); | ||||
| 					m_networkgame = true; | ||||
| 				} | ||||
| 				else std::cout << "Erreur de connexion." << std::endl; | ||||
| 			} | ||||
| 			else std::cout << "Erreur de creation de socket." << std::endl; | ||||
| 		} | ||||
|  | ||||
| 	m_world.SetSeed(seed); | ||||
|  | ||||
| 	// Init Chunks | ||||
| 	m_world.GetChunks().Reset(nullptr); | ||||
|  | ||||
| 	// Gestion de souris. | ||||
| 	CenterMouse(); | ||||
| 	HideCursor(); | ||||
| } | ||||
|  | ||||
| void Engine::DeInit() {} | ||||
|  | ||||
| void Engine::LoadResource() { | ||||
| 	LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true); | ||||
| 	//LoadTexture(m_skybox2.GetTexture(), TEXTURE_PATH "skybox.png", true); | ||||
| 	LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true); | ||||
| 	LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp", true); | ||||
| 	LoadTexture(m_textureGun, TEXTURE_PATH "gun01.png", false); | ||||
| @@ -390,14 +442,94 @@ void Engine::LoadResource() { | ||||
|  | ||||
| 	LoadTexture(MenuTitleTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png"); | ||||
| 	LoadTexture(MenuBGTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png"); | ||||
| 	LoadTexture(PauseBGTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png"); | ||||
| 	LoadTexture(SplachScreenTexture, TEXTURE_PATH "sc2.png"); | ||||
| 	LoadTexture(MenuQuitTexture, MENU_ITEM_PATH "BasicQuit.png"); | ||||
| 	LoadTexture(MenuOptionsTexture, MENU_ITEM_PATH "test.png"); | ||||
| 	LoadTexture(MenuStartTexture, MENU_ITEM_PATH "BasicPlay.png"); | ||||
|  | ||||
| 	TextureAtlas::TextureIndex texDirtIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal3.png"); | ||||
| 	TextureAtlas::TextureIndex texIceIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal2.png"); | ||||
| 	TextureAtlas::TextureIndex texGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "grass.png"); | ||||
| 	TextureAtlas::TextureIndex texMetalIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "dirt.png"); | ||||
| 	TextureAtlas::TextureIndex texGreenGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "greengrass.png"); | ||||
| 	TextureAtlas::TextureIndex texBoostHeal = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterVert.png"); | ||||
| 	TextureAtlas::TextureIndex texBoostDmg = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterRouge.png"); | ||||
| 	TextureAtlas::TextureIndex texBoostSpd = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterBleu.png"); | ||||
| 	TextureAtlas::TextureIndex texBoostInv = m_textureAtlas.AddTexture(BOOSTER_TEXTURE_PATH "BoosterJaune.png"); | ||||
|  | ||||
|  | ||||
| 	//AJOUTER LES TEXTURES DANS L'ORDRE DE L'ÉNUM  | ||||
|  | ||||
| 	//STILL//STANDING | ||||
| 	TextureAtlas::TextureIndex StillFront = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueFrontRight.png"); | ||||
| 	//TextureAtlas::TextureIndex StillQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueLeft.png"); | ||||
| 	//TextureAtlas::TextureIndex StillQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueRight.png"); | ||||
| 	//TextureAtlas::TextureIndex StillProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueProfilLeft.png"); | ||||
| 	//TextureAtlas::TextureIndex StillProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueProfilRight.png"); | ||||
| 	//TextureAtlas::TextureIndex StillQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueLeftBack.png"); | ||||
| 	//TextureAtlas::TextureIndex StillQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueRightBack.png"); | ||||
| 	//TextureAtlas::TextureIndex StillBack = m_animeAtlas.AddTexture(ANIME_PATH_STILL "BlueBackRight.png"); | ||||
|  | ||||
| 	//SHOOTINGSTILL SANS TIRER | ||||
| 	//TextureAtlas::TextureIndex StillFrontShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueFrontRightShootingRight.png"); | ||||
| 	//TextureAtlas::TextureIndex StillQuarterFrontLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueFrontRightShootingRight.png"); | ||||
| 	//TextureAtlas::TextureIndex StillQuarterFrontRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueRightShootingRight.png"); | ||||
| 	//TextureAtlas::TextureIndex StillProfiltLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueProfilShootingLeft.png"); | ||||
| 	//TextureAtlas::TextureIndex StillProfiltRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueProfilShootingRight.png"); | ||||
| 	//TextureAtlas::TextureIndex StillQuarterBackLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueBackLeftShootingLeft.png"); | ||||
| 	//TextureAtlas::TextureIndex StillQuarterBackRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueBackRightShootingRight.png"); | ||||
| 	//TextureAtlas::TextureIndex StillBackShoot = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT1 "BlueShootingBackRight.png"); | ||||
|  | ||||
| 	//SHOOTINGSTILL TIRER | ||||
| 	//TextureAtlas::TextureIndex StillFrontShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueFrontRightShootingRightShoot1.png"); | ||||
| 	//TextureAtlas::TextureIndex StillQuarterFrontLeftFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueLeftShootingLeftShoot1.png"); | ||||
| 	//TextureAtlas::TextureIndex StillQuarterFrontRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueRightShootingRightShoot1.png"); | ||||
| 	//TextureAtlas::TextureIndex StillProfiltLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueProfilShootingLeftShoot1.png"); | ||||
| 	//TextureAtlas::TextureIndex StillProfiltRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueProfilShootingRightShoot1.png"); | ||||
| 	//TextureAtlas::TextureIndex StillQuarterBackLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueBackLeftShootingLeftShoot1.png"); | ||||
| 	//TextureAtlas::TextureIndex StillQuarterBackRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueBackRightShootingRightShoot1.png"); | ||||
| 	//TextureAtlas::TextureIndex StillBackShootFire = m_animeAtlas.AddTexture(ANIM_PATH_SSHOOT2  "BlueShootingBackRightShoot1.png"); | ||||
|  | ||||
|  | ||||
| 	//JUMP | ||||
| 	//TextureAtlas::TextureIndex JumpFront = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueFrontJumpRight.png"); | ||||
| 	//TextureAtlas::TextureIndex JumpQuarterFrontLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftFrontJumpLeft.png"); | ||||
| 	//TextureAtlas::TextureIndex JumpQuarterFrontRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightFrontJumpRight.png"); | ||||
| 	//TextureAtlas::TextureIndex JumpProfiltLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpLeft.png"); | ||||
| 	//TextureAtlas::TextureIndex JumpProfiltRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueProfilJumpRight.png"); | ||||
| 	//TextureAtlas::TextureIndex JumpQuarterBackLeft = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueLeftBackJumpLeft.png"); | ||||
| 	//TextureAtlas::TextureIndex JumpQuarterBackRight = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueRightBackJumpRight.png"); | ||||
| 	//TextureAtlas::TextureIndex JumpBack = m_animeAtlas.AddTexture(ANIME_PATH_JUMP "BlueBackJumpRight.png"); | ||||
|  | ||||
|  | ||||
| 	//SHOOTINGJUMP SANS TIRER  | ||||
| 	//TextureAtlas::TextureIndex JumpFrontShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueFrontJumpRightShootingRight.png"); | ||||
| 	//TextureAtlas::TextureIndex JumpQuarterFrontLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueFrontLeftJumpLeftShootingLeft.png"); | ||||
| 	//TextureAtlas::TextureIndex JumpQuarterFrontRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueFrontRightJumpRightShootingRight.png"); | ||||
| 	//TextureAtlas::TextureIndex JumpProfiltLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueProfilLeftJumpLeftShootingLeft.png"); | ||||
| 	//TextureAtlas::TextureIndex JumpProfiltRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BluerProfilRightJumprightShootingRight.png"); | ||||
| 	//TextureAtlas::TextureIndex JumpQuarterBackLeftShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueBackLeftJumpLeftShootingLeft.png"); | ||||
| 	//TextureAtlas::TextureIndex JumpQuarterBackRightShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueBackRightJumpRightShootingRight.png"); | ||||
| 	//TextureAtlas::TextureIndex JumpBackShoot = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT1  "BlueBackJumpRightShootingRight.png"); | ||||
|  | ||||
|  | ||||
| 	//SHOOTINGJUMP TIRER | ||||
| 	//TextureAtlas::TextureIndex JumpFrontShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueFrontJumpRightShootingRightShoot1.png"); | ||||
| 	//TextureAtlas::TextureIndex JumpQuarterFrontLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueFrontLeftJumpLeftShootingLeftShoot1.png"); | ||||
| 	//TextureAtlas::TextureIndex JumpQuarterFrontRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueFrontRightJumpRightShootingRightShoot1.png"); | ||||
| 	//TextureAtlas::TextureIndex JumpProfiltLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueProfilLeftJumpLeftShootingLeftShoot1.png"); | ||||
| 	//TextureAtlas::TextureIndex JumpProfiltRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BluerProfilRightJumprightShootingRightShoot1.png"); | ||||
| 	//TextureAtlas::TextureIndex JumpQuarterBackLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueBackLeftJumpLeftShootingLeftShoot1.png"); | ||||
| 	//TextureAtlas::TextureIndex JumpQuarterBackRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueBackRightJumpRightShootingRightShoot1.png"); | ||||
| 	//TextureAtlas::TextureIndex JumpBackShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2  "BlueBackJumpRightShootingRightShoot1.png"); | ||||
| 	 | ||||
| 	 | ||||
| 	 | ||||
| 	if (!m_animeAtlas.Generate(TEXTURE_SIZE, false)) { | ||||
| 		std::cout << " Unable to generate texture atlas ..." << std::endl; | ||||
| 		abort(); | ||||
| 	} | ||||
|  | ||||
| 	if (!m_textureAtlas.Generate(TEXTURE_SIZE, false)) { | ||||
| 		std::cout << " Unable to generate texture atlas ..." << std::endl; | ||||
| @@ -413,6 +545,20 @@ void Engine::LoadResource() { | ||||
| 	m_blockinfo[BTYPE_METAL] = new BlockInfo(BTYPE_METAL, "Metal", u, v, s, 1); | ||||
| 	m_textureAtlas.TextureIndexToCoord(texIceIndex, u, v, s, s); | ||||
| 	m_blockinfo[BTYPE_ICE] = new BlockInfo(BTYPE_ICE, "Ice", u, v, s, 1); | ||||
| 	m_textureAtlas.TextureIndexToCoord(texGreenGrassIndex, u, v, s, s); | ||||
| 	m_blockinfo[BTYPE_GREENGRASS] = new BlockInfo(BTYPE_GREENGRASS, "GreenGrass", u, v, s, 1); | ||||
| 	m_textureAtlas.TextureIndexToCoord(texBoostHeal, u, v, s, s); | ||||
| 	m_boostinfo[BTYPE_HEAL] = new BoostInfo(BTYPE_HEAL, "Heal", u, v, s, 1); | ||||
| 	m_textureAtlas.TextureIndexToCoord(texBoostDmg, u, v, s, s); | ||||
| 	m_boostinfo[BTYPE_DAMAGE] = new BoostInfo(BTYPE_DAMAGE, "Dmg", u, v, s, 1); | ||||
| 	m_textureAtlas.TextureIndexToCoord(texBoostSpd, u, v, s, s); | ||||
| 	m_boostinfo[BTYPE_SPEED] = new BoostInfo(BTYPE_SPEED, "Spd", u, v, s, 1); | ||||
| 	m_textureAtlas.TextureIndexToCoord(texIceIndex, u, v, s, s); | ||||
| 	m_boostinfo[BTYPE_INVINCIBLE] = new BoostInfo(BTYPE_INVINCIBLE, "Inv", u, v, s, 1); | ||||
|  | ||||
|  | ||||
| 	 | ||||
| 	m_animeAtlas.TextureIndexToCoord(0, u, v, s, s); | ||||
|  | ||||
| 	std::cout << " Loading and compiling shaders ..." << std::endl; | ||||
| 	if (!m_shader01.Load(SHADER_PATH "shader01.vert", SHADER_PATH "shader01.frag", true)) { | ||||
| @@ -441,6 +587,7 @@ void Engine::SystemNotification(std::string systemLog) { | ||||
|  | ||||
| 	DisplayNotification(message); | ||||
| } | ||||
|  | ||||
| void Engine::KillNotification(Player killer, Player killed) { | ||||
| 	std::string message = ""; | ||||
|  | ||||
| @@ -591,6 +738,7 @@ void Engine::DisplayHud(int timer) { | ||||
| 	glBindTexture(GL_TEXTURE_2D, 0); | ||||
| 	glLoadIdentity(); | ||||
| 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||||
| 	glClear(GL_STENCIL_BUFFER_BIT); | ||||
|  | ||||
| 	float itemBackgroundWidthProportion = 0.25f; | ||||
| 	float itemBackgroundHeightProportion = 0.175f; | ||||
| @@ -728,12 +876,12 @@ void Engine::DisplayInfo(float elapsedTime, BlockType bloc) { | ||||
| 	ss.str(""); | ||||
| 	fPosY -= charSize; | ||||
|  | ||||
| 	ss << " Direction : " << m_player.GetDirection(); | ||||
| 	ss << " Player Position : " << m_player.GetPosition(); | ||||
| 	PrintText(fPosX, fPosY, ss.str()); | ||||
| 	ss.str(""); | ||||
| 	fPosY -= charSize; | ||||
|  | ||||
| 	ss << " Position  : " << m_player.GetPosition(); | ||||
| 	ss << " Remote Position  : " << m_otherplayerpos; | ||||
| 	PrintText(fPosX, fPosY, ss.str()); | ||||
| 	ss.str(""); | ||||
| 	fPosY -= charSize; | ||||
| @@ -796,6 +944,7 @@ void Engine::DisplaySingleOrMultiplayerMenu() { | ||||
|  | ||||
| 	glBindTexture(GL_TEXTURE_2D, 0); | ||||
|  | ||||
|  | ||||
| 	// Single Player and Multiplayer button background quads | ||||
| 	float buttonWidthProportion = 0.4f; | ||||
| 	float buttonHeightProportion = 0.075f; | ||||
| @@ -885,8 +1034,10 @@ void Engine::DrawHud(float elapsedTime, BlockType bloc) { | ||||
| 	int timer = GetCountdown(elapsedTime); | ||||
| 	for (int i = 1; i < WORLD_SIZE_X; i++) | ||||
| 	{ | ||||
| 		if (timer <= COUNTDOWN - m_timerReductionChunk * i) | ||||
| 		if (timer <= COUNTDOWN - m_timerReductionChunk * i) { | ||||
| 			m_world.RemoveChunk(m_nbReductionChunk * i); | ||||
| 			m_renderer.RemoveChunk(m_nbReductionChunk * i); | ||||
| 		} | ||||
| 	} | ||||
| 	if (m_keyK) { | ||||
| 		SystemNotification(m_messageNotification); | ||||
| @@ -972,11 +1123,11 @@ int Engine::GetCountdown(float elapsedTime) { | ||||
| void Engine::Render(float elapsedTime) { | ||||
| 	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | ||||
|  | ||||
| 	m_time_SplashScreen += elapsedTime; | ||||
| 	/*m_time_SplashScreen += elapsedTime; | ||||
| 	if (m_time_SplashScreen < 2) { | ||||
| 		DrawSplachScreen(); | ||||
| 	} | ||||
| 	else if (m_gamestate == GameState::PLAY) | ||||
| 	else */if (m_gamestate == GameState::PLAY) | ||||
| 	{ | ||||
| 		HideCursor(); | ||||
| 		CenterMouse(); //D<>placement de centermouse dans l'action de jouer | ||||
| @@ -985,6 +1136,7 @@ void Engine::Render(float elapsedTime) { | ||||
| 		static irrklang::ISound* step; // Pour les sons de pas. | ||||
| 		static float pollTime = 0; | ||||
| 		static float bulletTime = 0; | ||||
| 		static float gameTime = 0; | ||||
| 		static BlockType bloc = 1; | ||||
|  | ||||
| 		if (elapsedTime > 0.1f) return; | ||||
| @@ -994,6 +1146,8 @@ void Engine::Render(float elapsedTime) { | ||||
|  | ||||
| 		Transformation all; | ||||
| 		Transformation skybox; | ||||
| 		Transformation remotePlayer; | ||||
|  | ||||
| 		Vector3f vstep; | ||||
|  | ||||
| 		// Transformations initiales | ||||
| @@ -1011,11 +1165,11 @@ void Engine::Render(float elapsedTime) { | ||||
| 				if (leftright) | ||||
| 					vstep = Vector3f(m_player.GetPosition().x + m_player.GetDirection().z, m_player.GetPosition().y - 1.7f, m_player.GetPosition().z + m_player.GetDirection().x); | ||||
| 				else vstep = Vector3f(m_player.GetPosition().x - m_player.GetDirection().z, m_player.GetPosition().y - 1.7f, m_player.GetPosition().z - m_player.GetDirection().x); | ||||
| 				m_audio.Create3DAudioObj(step, AUDIO_PATH "step.wav", vstep, m_player.GetVelocity(), false,.8f); | ||||
| 				m_audio.Create3DAudioObj(step, AUDIO_PATH "step.wav", vstep, m_player.GetVelocity(), false, .8f); | ||||
| 				leftright = !leftright; | ||||
| 				break; | ||||
| 			case Player::Sound::FALL: | ||||
| 				m_audio.Create3DAudioObj(step, AUDIO_PATH "hit.wav", m_player.GetPosition(), m_player.GetVelocity(), false,1.f); | ||||
| 				m_audio.Create3DAudioObj(step, AUDIO_PATH "hit.wav", m_player.GetPosition(), m_player.GetVelocity(), false, 1.f); | ||||
| 				break; | ||||
| 			default: break; | ||||
| 			} | ||||
| @@ -1028,12 +1182,17 @@ void Engine::Render(float elapsedTime) { | ||||
|  | ||||
| 		m_player.ApplyTransformation(skybox, false); // Version d'ApplyTransformation qui ne tient compte que de la rotation  | ||||
| 		// (donc l'objet ne bouge pas relativement au joueur, ce qui est pratique pour une skybox!). | ||||
| 		 | ||||
| 		m_player.ApplyTransformation(remotePlayer, true, false); | ||||
|  | ||||
| 		if (m_key1) bloc++; | ||||
| 		else if (m_key2) bloc--; | ||||
|  | ||||
| 		if (m_mouseWU) bloc++; | ||||
| 		else if (m_mouseWD) bloc--; | ||||
| 		if (bloc == BTYPE_LAST + 1) bloc = BTYPE_AIR + 1; | ||||
| 		else if (bloc == BTYPE_AIR) bloc = BTYPE_LAST; // La selection de BTYPE_LAST <20>quipe l'arme. | ||||
| 		m_mouseWU = m_mouseWD = false; | ||||
| 		m_mouseWU = m_mouseWD = m_key1 = m_key2 = false; | ||||
|  | ||||
| 		if (m_mouseL) { | ||||
| 			if (bloc != BTYPE_LAST) | ||||
| @@ -1056,38 +1215,42 @@ void Engine::Render(float elapsedTime) { | ||||
| 					glClearColor(0.f, 0.f, 0.f, 1.f); | ||||
| 					return; | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	else if (m_mouseR) | ||||
| 		m_world.ChangeBlockAtCursor(BTYPE_AIR, m_player.GetPosition(), m_player.GetDirection(), m_block); | ||||
| 	 | ||||
| 	for (int x = 0; x < MAX_BULLETS; ++x) { // Array de bullets en jeu. | ||||
| 		if (m_bullets[x]) { | ||||
| 			for (int b = 0; b < BULLET_UPDATES_PER_FRAME; ++b) { | ||||
| 				if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME, m_players)) { | ||||
| 					m_bullets[x]->~Bullet(); | ||||
| 					if (m_whoosh[x]) | ||||
| 						m_whoosh[x]->drop(); | ||||
| 					m_bullets[x] = nullptr; | ||||
| 					m_whoosh[x] = nullptr; | ||||
| 					break; | ||||
| 				} | ||||
| 				else if (!m_whoosh[x]) { | ||||
| 					m_whoosh[x] = m_audio.Create3DAudioObj(m_whoosh[x], AUDIO_PATH "noise.wav", m_bullets[x]->getPos(), m_bullets[x]->getVel(), true, (m_bullets[x]->getPos() - m_player.GetPosition()).Length()); | ||||
| 				} | ||||
| 				else { | ||||
| 					Vector3f pos = m_bullets[x]->getPos(), vel = m_bullets[x]->getVel(); | ||||
| 					m_audio.Render3DAudioObj(m_whoosh[x], pos, vel, 5 - (m_bullets[x]->getPos() - m_player.GetPosition()).Length()); | ||||
| 		else if (m_mouseR) | ||||
| 			m_world.ChangeBlockAtCursor(BTYPE_AIR, m_player.GetPosition(), m_player.GetDirection(), m_block); | ||||
|  | ||||
| 		for (int x = 0; x < MAX_BULLETS; ++x) { // Array de bullets en jeu. | ||||
| 			if (m_bullets[x]) { | ||||
| 				for (int b = 0; b < BULLET_UPDATES_PER_FRAME; ++b) { | ||||
| 					if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME, m_players)) { | ||||
| 						m_bullets[x]->~Bullet(); | ||||
| 						if (m_whoosh[x]) | ||||
| 							m_whoosh[x]->drop(); | ||||
| 						m_bullets[x] = nullptr; | ||||
| 						m_whoosh[x] = nullptr; | ||||
| 						break; | ||||
| 					} | ||||
| 					else if (!m_whoosh[x]) { | ||||
| 						m_whoosh[x] = m_audio.Create3DAudioObj(m_whoosh[x], AUDIO_PATH "noise.wav", m_bullets[x]->getPos(), m_bullets[x]->getVel(), true, (m_bullets[x]->getPos() - m_player.GetPosition()).Length()); | ||||
| 					} | ||||
| 					else { | ||||
| 						Vector3f pos = m_bullets[x]->getPos(), vel = m_bullets[x]->getVel(); | ||||
| 						m_audio.Render3DAudioObj(m_whoosh[x], pos, vel, 5 - (m_bullets[x]->getPos() - m_player.GetPosition()).Length()); | ||||
| 					} | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 		m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas); | ||||
| 		gameTime += elapsedTime * 10; | ||||
|  | ||||
| 		m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo); | ||||
| 		m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo); | ||||
|  | ||||
| 		 | ||||
| 		//m_booster.RenderBillboard({ 195,16,195 }, m_textureAtlas, m_shader01, all); | ||||
|  | ||||
| 		m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas); | ||||
|  | ||||
| 		if (m_isSkybox) m_skybox.Render(skybox); | ||||
|  | ||||
| 		DrawHud(elapsedTime, bloc); | ||||
| @@ -1099,7 +1262,7 @@ void Engine::Render(float elapsedTime) { | ||||
| 		} | ||||
| 		static bool fell = false; | ||||
| 		if (m_player.GetPosition().y < 1.7f && !fell) { | ||||
| 			m_audio.Create3DAudioObj(m_scream, AUDIO_PATH "scream.wav", m_player.GetPOV(), m_player.GetVelocity(), false,1.f); | ||||
| 			m_audio.Create3DAudioObj(m_scream, AUDIO_PATH "scream.wav", m_player.GetPOV(), m_player.GetVelocity(), false, 1.f); | ||||
| 			fell = true; | ||||
| 		} | ||||
| 		else if (m_player.GetPosition().y < -20.f) { | ||||
| @@ -1107,15 +1270,39 @@ void Engine::Render(float elapsedTime) { | ||||
| 			fell = false; | ||||
| 		} | ||||
|  | ||||
| 		if (m_networkgame) { | ||||
| 			static char* buf = new char[BUFFER_LENGTH]; | ||||
| 			uint32_t buflen = BUFFER_LENGTH; | ||||
| 			netprot::Input input; | ||||
| 			//sockaddr_in addr = m_conn.m_srvsockaddr; | ||||
| 		if (m_networkgame) { // Pour se gerer le paquet. | ||||
| 			static bool has_synced = false; | ||||
| 			using namespace std::chrono; | ||||
| 			using namespace netprot; | ||||
| 			Timestamp tstamp = duration_cast<milliseconds>(high_resolution_clock::now() - m_startTime).count(); | ||||
| 			static Timestamp last = 0; | ||||
| 			Input input; | ||||
| 			Sync sync; | ||||
| 			uint64_t id = m_conn.getId(); | ||||
| 			static std::vector<char*> lsPck; | ||||
| 			static int sync_acc = 0; | ||||
|  | ||||
| 			if (last == 0) | ||||
| 				last = tstamp; | ||||
|  | ||||
| 			sync_acc += tstamp - last; | ||||
|  | ||||
| 			if (sync_acc >= 1000) { | ||||
| 				sync_acc -= 1000; | ||||
| 				sync.sid = id; | ||||
| 				sync.timestamp = tstamp; | ||||
| 				sync.position = m_player.GetPositionAbs(); | ||||
| 				sync.hp = m_player.GetHP(); | ||||
| 				if (!has_synced) { | ||||
| 					has_synced = true; | ||||
| 					sendPackTo<Sync>(m_conn.m_sock_udp, &sync, &m_bufout, &m_conn.m_srvsockaddr); | ||||
| 				} | ||||
| 				m_syncs[sync.timestamp] = sync; | ||||
| 			} | ||||
|  | ||||
| 			input.sid = id; | ||||
| 			input.direction = m_player.GetDirection(); | ||||
| 			input.sid = m_conn.getId(); | ||||
| 			input.timestamp = 12345; | ||||
| 			input.timestamp = tstamp; | ||||
| 			input.keys.forward = m_keyW; | ||||
| 			input.keys.backward = m_keyS; | ||||
| 			input.keys.left = m_keyA; | ||||
| @@ -1124,11 +1311,76 @@ void Engine::Render(float elapsedTime) { | ||||
| 			input.keys.block = m_mouseR; | ||||
| 			input.keys.shoot = m_mouseL; | ||||
|  | ||||
| 			//netprot::Serialize(&input, &buf, &buflen); | ||||
| 			//sendto(m_conn.m_sock_udp, buf, buflen, 0, (sockaddr*)&addr, sizeof(addr)); | ||||
| 			sendPackTo<Input>(m_conn.m_sock_udp, &input, &m_bufout, &m_conn.m_srvsockaddr); | ||||
|  | ||||
| 			netprot::sendPackTo<netprot::Input>(m_conn.m_sock_udp, &input, &buf, &buflen, &m_conn.m_srvsockaddr); | ||||
| 			lsPck = recvPacks(m_conn.m_sock_udp, &m_buf); | ||||
| 			char* prevptr = nullptr; | ||||
| 			for (auto& pck : lsPck) { // We could make a few threads out of this. | ||||
| 				Sync sync; | ||||
| 				Output out; | ||||
| 				if (!prevptr) | ||||
| 					prevptr = m_buf.ptr; | ||||
| 				uint32_t bsize = m_buf.len - (pck - prevptr); | ||||
| 				prevptr = pck; | ||||
| 				switch (getType(pck, 1)) { | ||||
| 					using enum PACKET_TYPE; | ||||
| 				case SYNC: | ||||
| 					if (Deserialize(&sync, pck, &bsize)) { | ||||
| 						if (sync.sid != m_conn.getId()) { | ||||
| 							std::cout << "syncsid be no good."; | ||||
| 							break; | ||||
| 						} | ||||
| 						if (m_syncs.count(sync.timestamp)) { | ||||
| 							Sync comp = m_syncs[sync.timestamp]; | ||||
| 							m_player.InflictDamage(sync.hp - comp.hp); | ||||
|  | ||||
| 							Vector3f diff = sync.position - comp.position; | ||||
| 							 | ||||
| 							if (diff.y < 1.) | ||||
| 								diff.y = 0; | ||||
|  | ||||
| 							//std::cout << sync.timestamp << " ms: " << comp.position << " - " << sync.position << " Diff: " << diff.Length() << std::endl; | ||||
|  | ||||
| 							if (diff.Length() > 1.5) { | ||||
| 								diff.Normalize(); | ||||
| 								m_player.Move(-diff); | ||||
| 							} | ||||
|  | ||||
| 							// TODO: Syncer sync.timer avec le timer | ||||
|  | ||||
| 							m_syncs.erase(sync.timestamp); | ||||
| 						} | ||||
| 						else std::cout << "sync be no good."; | ||||
| 					} | ||||
| 					break; | ||||
| 				case OUTPUT: | ||||
| 					if (Deserialize(&out, pck, &bsize)) { | ||||
| 						if (!m_players.contains(out.id)) { | ||||
| 							 | ||||
| 							std::cout << out.id << " is id no good." << std::endl; | ||||
| 							break; | ||||
| 						} | ||||
| 						RemotePlayer* rt = static_cast<RemotePlayer*>(m_players[out.id]); | ||||
| 						rt->Feed(out); | ||||
| 					} | ||||
| 					break; | ||||
| 				default: | ||||
| 					std::cout << "packet be no good."; | ||||
| 					break; | ||||
| 				} | ||||
| 			} | ||||
| 			lsPck.clear(); | ||||
|  | ||||
| 			glDisable(GL_CULL_FACE); | ||||
| 			for (auto& [key, player] : m_players) { | ||||
| 				RemotePlayer* rt = static_cast<RemotePlayer*>(player); | ||||
| 				glClear(GL_STENCIL_BUFFER_BIT); | ||||
| 				rt->Render(m_animeAtlas, m_shader01, all, elapsedTime); | ||||
| 				m_otherplayerpos = player->GetPosition(); // Aller chercher GetPosition des deux façon, voir si ça chie. | ||||
| 			} | ||||
| 			glEnable(GL_CULL_FACE); | ||||
| 		} | ||||
|  | ||||
| 	} | ||||
| 	else if (m_gamestate == GameState::MAIN_MENU || m_gamestate == GameState::OPTIONS) | ||||
| 	{ | ||||
| @@ -1139,6 +1391,10 @@ void Engine::Render(float elapsedTime) { | ||||
| 			DrawMenu(); | ||||
| 		} | ||||
| 	} | ||||
| 	else if (m_gamestate == GameState::PAUSE) | ||||
| 	{ | ||||
| 		DrawPause(); | ||||
| 	} | ||||
| 	else if (m_gamestate == GameState::QUIT) | ||||
| 		Stop(); | ||||
| } | ||||
| @@ -1166,7 +1422,14 @@ void Engine::KeyPressEvent(unsigned char key) { | ||||
| 		} | ||||
| 		break; | ||||
| 	case 36: // ESC - Quitter | ||||
| 		m_gamestate = GameState::MAIN_MENU; | ||||
| 		if (m_gamestate == GameState::PLAY) | ||||
| 		{ | ||||
| 			m_gamestate = GameState::PAUSE; | ||||
| 		} | ||||
| 		else if (m_gamestate == GameState::PAUSE) | ||||
| 		{ | ||||
| 			m_gamestate = GameState::PLAY; | ||||
| 		} | ||||
| 		//Stop(); | ||||
| 		break; | ||||
| 	case 57: // Space - Sauter | ||||
| @@ -1207,6 +1470,10 @@ void Engine::KeyPressEvent(unsigned char key) { | ||||
| 		break; | ||||
| 	case 24: // Y - Ignorer | ||||
| 		break; | ||||
| 	case 27: // 1 | ||||
| 		break; | ||||
| 	case 28: // 2 | ||||
| 		break; | ||||
| 	case 255: // Fn - Ignorer | ||||
| 		break; | ||||
| 	default: | ||||
| @@ -1253,7 +1520,7 @@ void Engine::KeyReleaseEvent(unsigned char key) { | ||||
| 	case 15: | ||||
| 		for (int x = 0; x < MAX_BULLETS; ++x)  // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow"). | ||||
| 			if (!m_bullets[x]) { | ||||
| 				m_bullets[x] = new Bullet(m_player.GetPOV() - Vector3f(1.f, 0.f, 1.f), Vector3f(1.f,0.f,1.f)); | ||||
| 				m_bullets[x] = new Bullet(m_player.GetPOV() - Vector3f(1.f, 0.f, 1.f), Vector3f(1.f, 0.f, 1.f)); | ||||
| 				break; | ||||
| 			} | ||||
| 			else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la premi<6D>re balle de l'array. | ||||
| @@ -1281,6 +1548,12 @@ void Engine::KeyReleaseEvent(unsigned char key) { | ||||
| 		else | ||||
| 			glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); | ||||
| 		break; | ||||
| 	case 27: // 1 | ||||
| 		m_key1 = true; | ||||
| 		break; | ||||
| 	case 28: // 2 | ||||
| 		m_key2 = true; | ||||
| 		break; | ||||
| 	case 57: // Espace - Stop sauter | ||||
| 		m_keySpace = false; | ||||
| 		break; | ||||
| @@ -1401,3 +1674,5 @@ bool Engine::LoadTexture(Texture& texture, const std::string& filename, bool use | ||||
|  | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -2,9 +2,12 @@ | ||||
| #define ENGINE_H__ | ||||
|  | ||||
| #include <algorithm> | ||||
| #include <chrono> | ||||
| #include <cmath> | ||||
| #include <unordered_map> | ||||
| #include "../SQCSim-common/array2d.h" | ||||
| #include "../SQCSim-common/blockinfo.h" | ||||
| #include "../SQCSim-common/boostinfo.h" | ||||
| #include "../SQCSim-common/bullet.h" | ||||
| #include "../SQCSim-common/chunk.h" | ||||
| #include "../SQCSim-common/world.h" | ||||
| @@ -20,12 +23,15 @@ | ||||
| #include "connector.h" | ||||
| #include "renderer.h" | ||||
| #include "remoteplayer.h" | ||||
| #include "booster.h" | ||||
|  | ||||
|  | ||||
| class Engine : public OpenglContext { | ||||
| public: | ||||
|     Engine(); | ||||
|     virtual ~Engine(); | ||||
|     virtual void DrawMenu(); | ||||
|     virtual void DrawPause(); | ||||
|     virtual void DrawSplachScreen(); | ||||
|     virtual void Init(); | ||||
|     virtual void DeInit(); | ||||
| @@ -58,13 +64,20 @@ private: | ||||
|     void DrawHud(float elapsedTime, BlockType bloc); | ||||
|     void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); | ||||
|  | ||||
|  | ||||
|      | ||||
|  | ||||
|  | ||||
|     Connector m_conn; | ||||
|     Shader m_shader01; | ||||
|     BlockInfo* m_blockinfo[BTYPE_LAST]; | ||||
|     BoostInfo* m_boostinfo[BTYPE_BOOST_LAST]; | ||||
|     TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); | ||||
|     TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST); | ||||
|  | ||||
|     World m_world = World(); | ||||
|     Renderer m_renderer = Renderer(); | ||||
|     Booster m_booster = Booster(); | ||||
|  | ||||
|     Texture m_textureCrosshair; | ||||
|     Texture m_textureFont; | ||||
| @@ -76,6 +89,8 @@ private: | ||||
|     Texture m_textureMultiText; | ||||
|     Texture m_textureTitle; | ||||
|  | ||||
|     TextureAtlas::TextureIndex texBoostHeal; | ||||
|  | ||||
|     Skybox m_skybox; | ||||
|     Audio m_audio = Audio(AUDIO_PATH "start.wav"); | ||||
|  | ||||
| @@ -87,18 +102,23 @@ private: | ||||
|      | ||||
|     Bullet* m_bullets[MAX_BULLETS]; | ||||
|  | ||||
|     std::map<uint64_t, Player*> m_players; | ||||
|     std::unordered_map<uint64_t, Player*> m_players; | ||||
|     netprot::Buffer m_buf, m_bufout; | ||||
|     std::chrono::high_resolution_clock::time_point m_startTime; | ||||
|  | ||||
|     //Menu | ||||
|     enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY }; | ||||
|     GameState m_gamestate = GameState::MAIN_MENU; | ||||
|     enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE }; | ||||
|     GameState m_gamestate = GameState::PLAY; | ||||
|     Texture MenuTitleTexture; | ||||
|     Texture MenuBGTexture; | ||||
|     Texture MenuStartTexture; | ||||
|     Texture MenuQuitTexture; | ||||
|     Texture MenuOptionsTexture; | ||||
|     Texture PauseBGTexture; | ||||
|     Texture SplachScreenTexture; | ||||
|  | ||||
|     Vector3f m_otherplayerpos = Vector3f(999, 999, 999); | ||||
|  | ||||
|     float m_scale; | ||||
|     float m_time = 0; | ||||
|     float m_time_SplashScreen = 0; | ||||
| @@ -120,11 +140,14 @@ private: | ||||
|     bool m_flash = true; | ||||
|     bool m_displayCrosshair = true; | ||||
|     bool m_displayHud = true; | ||||
|     bool m_displayInfo = false; | ||||
|     bool m_displayInfo = true; | ||||
|     bool m_resetcountdown = false; | ||||
|     bool m_soloMultiChoiceMade = false; | ||||
|     bool m_stopcountdown = false; | ||||
|      | ||||
|     bool m_key1 = false; | ||||
|     bool m_key2 = false; | ||||
|  | ||||
|     bool m_keyK = false; | ||||
|     bool m_keyL = false; | ||||
|     bool m_keyW = false; | ||||
| @@ -142,7 +165,9 @@ private: | ||||
|     float m_mousemy = 0; | ||||
|  | ||||
|     bool m_networkgame = false; | ||||
|  | ||||
|     netprot::PlayerInfo m_pinfo; | ||||
|     std::unordered_map<uint64_t, netprot::Sync> m_syncs; | ||||
|     RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f)); | ||||
|     std::string m_messageNotification = ""; | ||||
| }; | ||||
|  | ||||
|   | ||||
| @@ -5,5 +5,5 @@ | ||||
| int main() { | ||||
|     Engine engine; | ||||
|     engine.SetMaxFps(60); | ||||
|     engine.Start("Syndicat Quebecois de la Construction Simulator 2023", BASE_WIDTH, BASE_HEIGHT, false); | ||||
|     engine.Start("Syndicat Quebecois de la Construction Simulator 2023", 800, 600, false); | ||||
| } | ||||
|   | ||||
| @@ -7,7 +7,7 @@ void main() | ||||
|     texel = texture2D(tex,gl_TexCoord[0].st); | ||||
|  | ||||
|     texel *= light; | ||||
|    texel.a = 255.; | ||||
|     | ||||
|     gl_FragColor = texel; | ||||
|     | ||||
| } | ||||
|   | ||||
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