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| @@ -134,6 +134,7 @@ | ||||
|     <ClInclude Include="array2d.h" /> | ||||
|     <ClInclude Include="array3d.h" /> | ||||
|     <ClInclude Include="blockinfo.h" /> | ||||
|     <ClInclude Include="boostinfo.h" /> | ||||
|     <ClInclude Include="bullet.h" /> | ||||
|     <ClInclude Include="chunk.h" /> | ||||
|     <ClInclude Include="define.h" /> | ||||
| @@ -147,6 +148,7 @@ | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="blockinfo.cpp" /> | ||||
|     <ClCompile Include="boostinfo.cpp" /> | ||||
|     <ClCompile Include="bullet.cpp" /> | ||||
|     <ClCompile Include="chunk.cpp" /> | ||||
|     <ClCompile Include="netprotocol.cpp" /> | ||||
|   | ||||
| @@ -54,6 +54,9 @@ | ||||
|     <ClInclude Include="transformation.h"> | ||||
|       <Filter>Fichiers d%27en-tête</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="boostinfo.h"> | ||||
|       <Filter>Fichiers d%27en-tête</Filter> | ||||
|     </ClInclude> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="world.cpp"> | ||||
| @@ -80,5 +83,8 @@ | ||||
|     <ClCompile Include="transformation.cpp"> | ||||
|       <Filter>Fichiers sources</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="boostinfo.cpp"> | ||||
|       <Filter>Fichiers sources</Filter> | ||||
|     </ClCompile> | ||||
|   </ItemGroup> | ||||
| </Project> | ||||
							
								
								
									
										32
									
								
								SQCSim-common/boostinfo.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,32 @@ | ||||
| #include "boostinfo.h" | ||||
| #include <iostream> | ||||
|  | ||||
| BoostInfo::BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur) | ||||
| { | ||||
| } | ||||
|  | ||||
| BoostInfo::~BoostInfo() | ||||
| { | ||||
| } | ||||
|  | ||||
| BoostType BoostInfo::GetType() const | ||||
| { | ||||
|     return m_type; | ||||
| } | ||||
|  | ||||
| void BoostInfo::GetTexture(float& u, float& v, float& s) | ||||
| { | ||||
|     u = m_u; | ||||
|     v = m_v; | ||||
|     s = m_s; | ||||
| } | ||||
|  | ||||
| void BoostInfo::Show() const | ||||
| { | ||||
|     std::cout << "Type: " << m_type << std::endl; | ||||
|     std::cout << "Nom: " << m_name << std::endl; | ||||
|     std::cout << "Durabilite: " << m_durability << std::endl; | ||||
|     std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl; | ||||
| } | ||||
|  | ||||
|  | ||||
							
								
								
									
										29
									
								
								SQCSim-common/boostinfo.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,29 @@ | ||||
| #ifndef BOOSTINFO_H__ | ||||
| #define BOOSTINFO_H__ | ||||
|  | ||||
| #include <string> | ||||
| #include "define.h" | ||||
|  | ||||
| class BoostInfo | ||||
| { | ||||
| public: | ||||
|     BoostInfo(BoostType type, const std::string& name, float u, float v, float s, int dur); | ||||
|     ~BoostInfo(); | ||||
|  | ||||
|     BoostType GetType() const; | ||||
|  | ||||
|     void GetTexture(float& u, float& v, float& s); | ||||
|  | ||||
|     void Show() const; | ||||
|  | ||||
| private: | ||||
|     BoostType m_type; | ||||
|     float m_u; | ||||
|     float m_v; | ||||
|     float m_s; | ||||
|     std::string m_name; | ||||
|     int m_durability; | ||||
|  | ||||
| }; | ||||
|  | ||||
| #endif // BOOSTINFO_H__ | ||||
| @@ -7,7 +7,7 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur | ||||
|  | ||||
| Bullet::~Bullet() {} | ||||
|  | ||||
| bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> mapPlayer) { | ||||
| bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer) { | ||||
| 	int max = 100 / perframe; | ||||
| 	float damage = 0.057f; | ||||
| 	for (int x = 0; x < max; ++x) { | ||||
|   | ||||
| @@ -1,9 +1,9 @@ | ||||
| #ifndef BULLET_H__ | ||||
| #define BULLET_H__ | ||||
|  | ||||
| #include <unordered_map> | ||||
| #include "define.h" | ||||
| #include "vector3.h" | ||||
| #include <map> | ||||
| #include "player.h" | ||||
|  | ||||
|  | ||||
| @@ -16,7 +16,7 @@ public: | ||||
| 	Bullet(Vector3f pos, Vector3f dir, uint64_t tid); | ||||
| 	~Bullet(); | ||||
|  | ||||
| 	bool Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> m_mapPlayer); | ||||
| 	bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer); | ||||
| 	void Transpose(int& x, int& z); | ||||
| 	Vector3f getPos() const; | ||||
| 	Vector3f getVel() const; | ||||
|   | ||||
| @@ -9,6 +9,10 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y | ||||
| 	//if (input.fail()) { | ||||
| 	OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed); | ||||
| 	m_blocks.Reset(BTYPE_AIR); | ||||
| 	int ratio = 0; | ||||
|  | ||||
| 	ratio = x * y % 7; | ||||
|  | ||||
|  | ||||
| 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes | ||||
| 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
| @@ -36,7 +40,7 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y | ||||
| 			float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f; | ||||
| 			for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) { | ||||
| 				if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
|                         SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr); | ||||
| 					SetBlock(ix, iy, iz, BTYPE_GREENGRASS, nullptr); | ||||
| 			} | ||||
| 		} | ||||
| 	for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs" | ||||
| @@ -46,6 +50,37 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y | ||||
| 					SetBlock(ix, iy, iz, BTYPE_ICE, nullptr); | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 	//int rnd = rand() % 15; | ||||
| 	if (ratio == 1) | ||||
| 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | ||||
| 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
| 				for (int iy = 0; iy < 14; ++iy) { | ||||
| 					if (ix == 3) | ||||
| 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
| 							Structure(ix, iy, iz, 2); | ||||
| 				} | ||||
| 			} | ||||
| 	if (ratio == 3) | ||||
| 		for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure | ||||
| 			for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) { | ||||
| 				for (int iy = 0; iy < 14; ++iy) { | ||||
| 					if (iz == 4) | ||||
| 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
| 							Structure(ix, iy, iz, 1); | ||||
| 				} | ||||
| 			} | ||||
| 	if (ratio == 5) | ||||
| 		for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure | ||||
| 			for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
| 				for (int iy = 0; iy < 14; ++iy) { | ||||
| 					if (ix == 3) | ||||
| 						if (GetBlock(ix, iy, iz) == BTYPE_AIR) | ||||
| 							Structure(ix, iy, iz, 2); | ||||
| 				} | ||||
| 			} | ||||
|  | ||||
|  | ||||
| 	//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres" | ||||
| 	//    for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) { | ||||
| 	//        float xnoiz, ynoiz; | ||||
| @@ -61,8 +96,8 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y | ||||
| 	//                        break; | ||||
| 	//                    } | ||||
| 	//    } | ||||
|     /* } | ||||
|     else { | ||||
| /* } | ||||
| else { | ||||
| 	input.seekg(0, std::ios_base::end); | ||||
| 	int size = input.tellg(); | ||||
| 	input.seekg(0, std::ios_base::beg); | ||||
| @@ -75,7 +110,7 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y | ||||
| 		for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) | ||||
| 			for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy) | ||||
| 				m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]); | ||||
|     }*/ | ||||
| }*/ | ||||
| } | ||||
|  | ||||
| Chunk::~Chunk() { | ||||
| @@ -140,3 +175,31 @@ void Chunk::MakeClean() { m_isDirty = false; } | ||||
|  | ||||
| void Chunk::MakeModified() { m_isModified = true; } | ||||
|  | ||||
|  | ||||
| void Chunk::Structure(int x, int y, int z,int height) | ||||
| { | ||||
|  | ||||
|  | ||||
|  | ||||
| 	for (int i = 0; i < height; i++) | ||||
| 	{ | ||||
| 		SetBlock(x, i + y, z, BTYPE_GRASS, nullptr); | ||||
| 	} | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -28,6 +28,7 @@ class Chunk { | ||||
|         void CheckNeighbors(unsigned int x, unsigned int z, World* world); | ||||
|         void GetPosition(unsigned int& x, unsigned int& y) const; | ||||
|  | ||||
|         void Structure(int x, int y, int z, int height); | ||||
|         bool IsDirty() const; | ||||
|         void MakeDirty(); | ||||
|         void MakeClean(); | ||||
|   | ||||
| @@ -7,11 +7,11 @@ | ||||
| #define SRV_PORT 10000 | ||||
| #define CLI_PORT 10001 | ||||
|  | ||||
| #define BUFFER_LENGTH 150 | ||||
| #define BUFFER_LENGTH 1500 | ||||
|  | ||||
| #define CHUNK_SIZE_X  4 | ||||
| #define CHUNK_SIZE_X  6 | ||||
| #define CHUNK_SIZE_Y  64 | ||||
| #define CHUNK_SIZE_Z  4 | ||||
| #define CHUNK_SIZE_Z  6 | ||||
| #define MAX_SELECTION_DISTANCE 5 | ||||
| #define SEED 0 | ||||
| #define COUNTDOWN 300 | ||||
| @@ -27,25 +27,35 @@ | ||||
| #define THREADS_UPDATE_CHUNKS 6 | ||||
| #define THREADS_DELETE_CHUNKS 3 | ||||
|  | ||||
| #define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre. | ||||
| #define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre. | ||||
| #define TEXTURE_SIZE 512 | ||||
| #define MAX_BULLETS 512 | ||||
|  | ||||
| #define TIME_SPEED_BOOST 10		//secondes | ||||
| #define TIME_DAMAGE_BOOST 10	//secondes | ||||
| #define TIME_INVINCIBLE_BOOST 4	//secondes | ||||
| #define STRENGTH_SPEED_BOOST 10	//Pourcentage | ||||
| #define BULLET_TIME .1 | ||||
|  | ||||
| typedef uint8_t BlockType; | ||||
| enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST }; | ||||
| enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_GREENGRASS, BTYPE_LAST }; | ||||
| typedef uint8_t BoostType; | ||||
| enum BOOST_TYPE { BTYPE_SPEED, BTYPE_HEAL, BTYPE_DAMAGE, BTYPE_INVINCIBLE, BTYPE_BOOST_LAST }; | ||||
| enum ANIM_TYPE { STILL = 0, SHOOTING = 8, JUMPING = 16, JUMPINGSHOOTING = 24, DEAD = 32, TYPE_LAST = 40}; | ||||
| enum ANIM_POS {FRONT, QUARTER_FRONT_LEFT, QUATER_FRONT_RIGHT, PROFIL_LEFT, PROFIL_RIGHT, QUARTER_BACK_LEFT, QUARTER_BACK_RIGHT, BACK , POS_LAST}; | ||||
| typedef uint64_t Timestamp; | ||||
|  | ||||
| #ifdef _WIN32 | ||||
|  | ||||
| #pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject | ||||
| #pragma comment(lib,"ws2_32.lib") | ||||
|  | ||||
| #include <ws2tcpip.h> | ||||
| #include <Windows.h> | ||||
| #include <cstdio> | ||||
| #include <ctime> | ||||
|  | ||||
| #define poll WSAPoll | ||||
| #define flag_t u_long | ||||
| #define addrlen_t int | ||||
| #define ioctl ioctlsocket | ||||
|   | ||||
| @@ -4,26 +4,26 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) { | ||||
| 	*buf[0] = (char)netprot::PACKET_TYPE::INPUT; | ||||
|  | ||||
| 	uint64_t time = in->timestamp; | ||||
| 	uint8_t time8[sizeof(uint64_t)] = {(uint8_t)((time >> 56) & 0xFF), | ||||
| 	uint8_t time8[sizeof(uint64_t)] = { (uint8_t)((time >> 56) & 0xFF), | ||||
| 									   (uint8_t)((time >> 48) & 0xFF), | ||||
| 									   (uint8_t)((time >> 40) & 0xFF), | ||||
| 									   (uint8_t)((time >> 32) & 0xFF), | ||||
| 									   (uint8_t)((time >> 24) & 0xFF), | ||||
| 									   (uint8_t)((time >> 16) & 0xFF), | ||||
| 									   (uint8_t)((time >> 8 ) & 0xFF), | ||||
| 									    (uint8_t)(time		  & 0xFF)}; | ||||
| 									   (uint8_t)((time >> 8) & 0xFF), | ||||
| 										(uint8_t)(time & 0xFF) }; | ||||
|  | ||||
| 	memcpy(*buf + 1, time8, sizeof(uint64_t)); | ||||
|  | ||||
| 	uint64_t sid = in->sid; | ||||
| 	uint8_t sid8[sizeof(uint64_t)] = {(uint8_t)((sid >> 56) & 0xFF), | ||||
| 	uint8_t sid8[sizeof(uint64_t)] = { (uint8_t)((sid >> 56) & 0xFF), | ||||
| 									  (uint8_t)((sid >> 48) & 0xFF), | ||||
| 									  (uint8_t)((sid >> 40) & 0xFF), | ||||
| 									  (uint8_t)((sid >> 32) & 0xFF), | ||||
| 									  (uint8_t)((sid >> 24) & 0xFF), | ||||
| 									  (uint8_t)((sid >> 16) & 0xFF), | ||||
| 									  (uint8_t)((sid >> 8 ) & 0xFF), | ||||
| 									  (uint8_t)( sid		& 0xFF)}; | ||||
| 									  (uint8_t)((sid >> 8) & 0xFF), | ||||
| 									  (uint8_t)(sid & 0xFF) }; | ||||
|  | ||||
| 	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t)); | ||||
|  | ||||
| @@ -35,7 +35,7 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) { | ||||
| 		keys.right & 0b00010000 | | ||||
| 		keys.jump & 0b00001000 | | ||||
| 		keys.shoot & 0b00000100 | | ||||
| 		keys.block    & 0b00000010 ; | ||||
| 		keys.block & 0b00000010; | ||||
|  | ||||
| 	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t)); | ||||
|  | ||||
| @@ -54,7 +54,7 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) { | ||||
| 					 (uint8_t)((vec[2] >> 24) & 0xFF), | ||||
| 					 (uint8_t)((vec[2] >> 16) & 0xFF), | ||||
| 					(uint8_t)((vec[2] >> 8) & 0xFF), | ||||
| 					 (uint8_t)(vec[2] & 0xFF)}; | ||||
| 					 (uint8_t)(vec[2] & 0xFF) }; | ||||
|  | ||||
| 	memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3); | ||||
|  | ||||
| @@ -88,7 +88,57 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) { | ||||
|  | ||||
| 	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t)); | ||||
|  | ||||
| 	// TODO: Finir ca. | ||||
| 	States states = out->states; | ||||
| 	uint8_t states8 = | ||||
| 		states.jumping & 0b10000000 | | ||||
| 		states.shooting & 0b01000000 | | ||||
| 		states.hit & 0b00100000 | | ||||
| 		states.powerup & 0b00010000 | | ||||
| 		states.dead & 0b00001000 | | ||||
| 		states.still & 0b00000100 | | ||||
| 		states.jumpshot & 0b00000010 | | ||||
| 		states.running & 0b00000001; | ||||
|  | ||||
| 	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t)); | ||||
|  | ||||
| 	uint32_t vec[3]; | ||||
| 	memcpy(vec, &out->direction, sizeof(Vector3f)); // Pour d<>naturer les floats. | ||||
|  | ||||
| 	uint8_t vec8[3 * sizeof(uint32_t)] = { | ||||
| 							(uint8_t)((vec[0] >> 24) & 0xFF), | ||||
| 							(uint8_t)((vec[0] >> 16) & 0xFF), | ||||
| 							(uint8_t)((vec[0] >> 8) & 0xFF), | ||||
| 							 (uint8_t)(vec[0] & 0xFF), | ||||
| 						(uint8_t)((vec[1] >> 24) & 0xFF), | ||||
| 						(uint8_t)((vec[1] >> 16) & 0xFF), | ||||
| 						(uint8_t)((vec[1] >> 8) & 0xFF), | ||||
| 						 (uint8_t)(vec[1] & 0xFF), | ||||
| 					 (uint8_t)((vec[2] >> 24) & 0xFF), | ||||
| 					 (uint8_t)((vec[2] >> 16) & 0xFF), | ||||
| 					(uint8_t)((vec[2] >> 8) & 0xFF), | ||||
| 					 (uint8_t)(vec[2] & 0xFF) }; | ||||
|  | ||||
| 	memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3); | ||||
|  | ||||
| 	memcpy(vec, &out->position, sizeof(Vector3f)); // Pour d<>naturer les floats. | ||||
|  | ||||
| 	uint8_t vec82[3 * sizeof(uint32_t)] = { | ||||
| 							(uint8_t)((vec[0] >> 24) & 0xFF), | ||||
| 							(uint8_t)((vec[0] >> 16) & 0xFF), | ||||
| 							(uint8_t)((vec[0] >> 8) & 0xFF), | ||||
| 							 (uint8_t)(vec[0] & 0xFF), | ||||
| 						(uint8_t)((vec[1] >> 24) & 0xFF), | ||||
| 						(uint8_t)((vec[1] >> 16) & 0xFF), | ||||
| 						(uint8_t)((vec[1] >> 8) & 0xFF), | ||||
| 						 (uint8_t)(vec[1] & 0xFF), | ||||
| 					 (uint8_t)((vec[2] >> 24) & 0xFF), | ||||
| 					 (uint8_t)((vec[2] >> 16) & 0xFF), | ||||
| 					(uint8_t)((vec[2] >> 8) & 0xFF), | ||||
| 					 (uint8_t)(vec[2] & 0xFF) }; | ||||
|  | ||||
| 	memcpy(*buf + sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3, vec82, sizeof(uint32_t) * 3); | ||||
|  | ||||
| 	*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6; | ||||
| } | ||||
|  | ||||
| void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) { | ||||
| @@ -118,7 +168,7 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) { | ||||
| 	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t)); | ||||
|  | ||||
| 	uint32_t timer = sync->timer; | ||||
| 	uint8_t time8[sizeof(uint32_t)] = {(uint8_t)((timer >> 24) & 0xFF), | ||||
| 	uint8_t time8[sizeof(uint32_t)] = { (uint8_t)((timer >> 24) & 0xFF), | ||||
| 									   (uint8_t)((timer >> 16) & 0xFF), | ||||
| 									   (uint8_t)((timer >> 8) & 0xFF), | ||||
| 										(uint8_t)(timer & 0xFF) }; | ||||
| @@ -366,8 +416,8 @@ void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) { | ||||
|  | ||||
|  | ||||
|  | ||||
| bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) { | ||||
| 	if (buflen <= sizeof(Input)) | ||||
| bool netprot::Deserialize(Input* in, char* buf, uint32_t *buflen) { | ||||
| 	if (*buflen <= sizeof(Input)) | ||||
| 		return false; | ||||
|  | ||||
| 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||
| @@ -417,19 +467,94 @@ bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) { | ||||
| 				(uint32_t)subvec[8] << 24 | | ||||
| 				(uint32_t)subvec[9] << 16 | | ||||
| 				(uint32_t)subvec[10] << 8 | | ||||
| 				(uint32_t)subvec[11]}; | ||||
| 				(uint32_t)subvec[11] }; | ||||
|  | ||||
| 	memcpy(&in->direction, vec, sizeof(uint32_t) * 3); | ||||
|  | ||||
| 	*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3; | ||||
|  | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) { | ||||
| bool netprot::Deserialize(Output* out, char* buf, uint32_t *buflen) { | ||||
| 	if (*buflen <= sizeof(Output)) | ||||
| 		return false; | ||||
|  | ||||
| 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||
| 	memcpy(diff, &buf[1], sizeof(uint64_t)); | ||||
| 	out->timestamp = | ||||
| 		(uint64_t)diff[0] << 56 | | ||||
| 		(uint64_t)diff[1] << 48 | | ||||
| 		(uint64_t)diff[2] << 40 | | ||||
| 		(uint64_t)diff[3] << 32 | | ||||
| 		(uint64_t)diff[4] << 24 | | ||||
| 		(uint64_t)diff[5] << 16 | | ||||
| 		(uint64_t)diff[6] << 8 | | ||||
| 		(uint64_t)diff[7]; | ||||
|  | ||||
| 	memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t)); | ||||
| 	out->id = | ||||
| 		(uint64_t)diff[0] << 56 | | ||||
| 		(uint64_t)diff[1] << 48 | | ||||
| 		(uint64_t)diff[2] << 40 | | ||||
| 		(uint64_t)diff[3] << 32 | | ||||
| 		(uint64_t)diff[4] << 24 | | ||||
| 		(uint64_t)diff[5] << 16 | | ||||
| 		(uint64_t)diff[6] << 8 | | ||||
| 		(uint64_t)diff[7]; | ||||
|  | ||||
| 	uint8_t states = 0; | ||||
| 	memcpy(&states, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t)); | ||||
| 	out->states.jumping = states & 0b10000000; | ||||
| 	out->states.shooting = states & 0b01000000; | ||||
| 	out->states.hit = states & 0b00100000; | ||||
| 	out->states.dead = states & 0b00010000; | ||||
| 	out->states.still = states & 0b00001000; | ||||
| 	out->states.jumpshot = states & 0b00000100; | ||||
| 	out->states.running = states & 0b00000010; | ||||
|  | ||||
| 	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 }; | ||||
| 	memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12); | ||||
| 	uint32_t vec[3] = { | ||||
| 		(uint32_t)subvec[0] << 24 | | ||||
| 		(uint32_t)subvec[1] << 16 | | ||||
| 		(uint32_t)subvec[2] << 8 | | ||||
| 		(uint32_t)subvec[3], | ||||
| 			(uint32_t)subvec[4] << 24 | | ||||
| 			(uint32_t)subvec[5] << 16 | | ||||
| 			(uint32_t)subvec[6] << 8 | | ||||
| 			(uint32_t)subvec[7], | ||||
| 				(uint32_t)subvec[8] << 24 | | ||||
| 				(uint32_t)subvec[9] << 16 | | ||||
| 				(uint32_t)subvec[10] << 8 | | ||||
| 				(uint32_t)subvec[11] }; | ||||
|  | ||||
| 	memcpy(&out->direction, vec, sizeof(uint32_t) * 3); | ||||
|  | ||||
| 	memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 3], sizeof(uint8_t) * 12); | ||||
| 	uint32_t vec2[3] = { | ||||
| 		(uint32_t)subvec[0] << 24 | | ||||
| 		(uint32_t)subvec[1] << 16 | | ||||
| 		(uint32_t)subvec[2] << 8 | | ||||
| 		(uint32_t)subvec[3], | ||||
| 			(uint32_t)subvec[4] << 24 | | ||||
| 			(uint32_t)subvec[5] << 16 | | ||||
| 			(uint32_t)subvec[6] << 8 | | ||||
| 			(uint32_t)subvec[7], | ||||
| 				(uint32_t)subvec[8] << 24 | | ||||
| 				(uint32_t)subvec[9] << 16 | | ||||
| 				(uint32_t)subvec[10] << 8 | | ||||
| 				(uint32_t)subvec[11] }; | ||||
|  | ||||
| 	memcpy(&out->position, vec2, sizeof(uint32_t) * 3); | ||||
|  | ||||
| 	*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6; | ||||
|  | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) { | ||||
| 	if (buflen <= sizeof(Sync)) | ||||
| bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) { | ||||
| 	if (*buflen <= sizeof(Sync)) | ||||
| 		return false; | ||||
|  | ||||
| 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||
| @@ -487,11 +612,13 @@ bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) { | ||||
|  | ||||
| 	memcpy(&sync->position, vec, sizeof(uint32_t) * 3); | ||||
|  | ||||
| 	*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2; | ||||
|  | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) { | ||||
| 	if (buflen <= sizeof(LoginInfo)) | ||||
| bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t *buflen) { | ||||
| 	if (*buflen <= sizeof(LoginInfo)) | ||||
| 		return false; | ||||
|  | ||||
| 	size_t namesize = std::strlen(buf) + 1; | ||||
| @@ -513,11 +640,13 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) { | ||||
| 		(uint64_t)diff[6] << 8 | | ||||
| 		(uint64_t)diff[7]; | ||||
|  | ||||
| 	*buflen = namesize + sizeof(uint64_t) + 2; | ||||
|  | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) { | ||||
| 	if (buflen <= sizeof(LoginInfo)) | ||||
| bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t *buflen) { | ||||
| 	if (*buflen <= sizeof(LoginInfo)) | ||||
| 		return false; | ||||
|  | ||||
| 	size_t namesize = std::strlen(buf) + 1; | ||||
| @@ -550,11 +679,13 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) { | ||||
| 		(uint64_t)diff[6] << 8 | | ||||
| 		(uint64_t)diff[7]; | ||||
|  | ||||
| 	*buflen = namesize + sizeof(uint64_t) * 2 + 2; | ||||
|  | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) { | ||||
| 	if (buflen <= sizeof(PlayerInfo)) | ||||
| bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t *buflen) { | ||||
| 	if (*buflen <= sizeof(PlayerInfo)) | ||||
| 		return false; | ||||
|  | ||||
| 	size_t namesize = std::strlen(buf) + 1; | ||||
| @@ -587,11 +718,13 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) { | ||||
| 		(uint64_t)diff[6] << 8 | | ||||
| 		(uint64_t)diff[7]; | ||||
|  | ||||
| 	*buflen = namesize + sizeof(uint64_t) * 2 + 2; | ||||
|  | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) { | ||||
| 	if (buflen <= sizeof(GameInfo)) | ||||
| bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t *buflen) { | ||||
| 	if (*buflen <= sizeof(GameInfo)) | ||||
| 		return false; | ||||
|  | ||||
| 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||
| @@ -628,11 +761,13 @@ bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) { | ||||
| 		(uint64_t)diff[6] << 8 | | ||||
| 		(uint64_t)diff[7]; | ||||
|  | ||||
| 	*buflen = sizeof(uint64_t) * 3 + 1; | ||||
|  | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) { | ||||
| 	if (buflen <= sizeof(Chat)) | ||||
| bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) { | ||||
| 	if (*buflen <= sizeof(Chat)) | ||||
| 		return false; | ||||
|  | ||||
| 	uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||
| @@ -677,11 +812,14 @@ bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) { | ||||
| 		return false; | ||||
|  | ||||
| 	memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize); | ||||
|  | ||||
| 	*buflen = messsize + sizeof(uint64_t) * 3 + 2; | ||||
| 	 | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) { | ||||
| 	if (buflen <= sizeof(ErrorLog)) | ||||
| bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) { | ||||
| 	if (*buflen <= sizeof(ErrorLog)) | ||||
| 		return false; | ||||
|  | ||||
| 	size_t messsize = std::strlen(buf) + 1; | ||||
| @@ -692,9 +830,13 @@ bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) { | ||||
| 	memcpy(&errlog->mess, &buf[1], messsize); | ||||
| 	memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool)); | ||||
|  | ||||
| 	*buflen = messsize + sizeof(uint64_t) * 3 + 2; | ||||
|  | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
|  | ||||
|  | ||||
| netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) { | ||||
| 	if (buflen < 1 || | ||||
| 		buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK || | ||||
| @@ -703,7 +845,7 @@ netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) { | ||||
| 	return (netprot::PACKET_TYPE)buf[0]; | ||||
| } | ||||
|  | ||||
| netprot::Packet netprot::getPack(char* buf, uint32_t buflen) { | ||||
| netprot::Packet netprot::getPack(char* buf, uint32_t *buflen) { | ||||
| 	Packet pck = { nullptr, PACKET_TYPE::ERR }; | ||||
| 	Input* in = nullptr; | ||||
| 	Output* out = nullptr; | ||||
| @@ -713,7 +855,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) { | ||||
| 	ErrorLog* errlog = nullptr; | ||||
| 	LoginInfo* loginf = nullptr; | ||||
|  | ||||
| 	switch (getType(buf, buflen)) { | ||||
| 	switch (getType(buf, *buflen)) { | ||||
| 	case PACKET_TYPE::INPUT: | ||||
| 		in = new Input(); | ||||
| 		if (netprot::Deserialize(in, buf, buflen)) { | ||||
| @@ -770,7 +912,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) { | ||||
| } | ||||
|  | ||||
| netprot::Packet netprot::getPack(netprot::Buffer* buf) { | ||||
| 	return netprot::getPack(buf->ptr, buf->len);  | ||||
| 	return netprot::getPack(buf->ptr, &buf->len); | ||||
| } | ||||
|  | ||||
| bool netprot::emptyPack(netprot::Packet pck) { | ||||
| @@ -808,80 +950,197 @@ netprot::Packet netprot::makePack(void* ptr, PACKET_TYPE type) { | ||||
| 	return pck; | ||||
| } | ||||
|  | ||||
| std::vector<netprot::Packet> netprot::recvPacks(SOCKET sock, Buffer* buf) { | ||||
| 	std::vector<Packet> lsPck; | ||||
| 	int len = 0, end = 0; | ||||
| 	bool pck_received = false; | ||||
| 	char* cursor = nullptr; | ||||
| std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf) { | ||||
| 	std::vector<char*> lsPck; | ||||
| 	int len = buf->tmp? buf->tmp - buf->ptr: 0,  | ||||
| 		end = 0; | ||||
| 	char * cursor = buf->tmp ? buf->tmp: nullptr , | ||||
| 		 * next = buf->tmp ? buf->tmp + 1: buf->ptr,  | ||||
| 		 * last = buf->tmp ? buf->tmp: buf->ptr; | ||||
| 	bool ended = true; | ||||
| 	struct pollfd fds[1]; | ||||
|  | ||||
| 	fds[0].fd = sock; | ||||
| 	fds[0].events = POLLIN; | ||||
|  | ||||
| 	while (true) { | ||||
| 		while (!pck_received) { | ||||
| 			int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0); | ||||
| 			if (bytes < 0) // si recv() retourne -1; ça veut dire qu'il y a plus rien a lire. | ||||
| 		if (!poll(fds, 1, 0)) { | ||||
| 			if (ended) | ||||
| 				buf->tmp = nullptr; | ||||
| 			return lsPck; | ||||
| 		} | ||||
| 		 | ||||
| 		int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0); | ||||
| 		if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité. | ||||
| 			if (ended) | ||||
| 				buf->tmp = nullptr; | ||||
| 			return lsPck; | ||||
| 		}  | ||||
| 		len += bytes; | ||||
| 			// TODO: Voir si on trouve un footer (5 '\0' d'affilee). | ||||
| 			//		 Si oui, mettre l'index du debut du footer dans  | ||||
| 			//		 la variable "end" et mettre pck_received a true. | ||||
| 		end = len; | ||||
|  | ||||
| 		ended = false; | ||||
|  | ||||
| 		while (true) { | ||||
| 			int cmp = 0; | ||||
|  | ||||
| 			if (cursor) | ||||
| 				end -= (cursor - buf->ptr); | ||||
|  | ||||
| 			if (end < 0) | ||||
| 				break; | ||||
|  | ||||
| 			cursor = (char*)memchr(next, '\r', end); | ||||
|  | ||||
| 			if (cursor) { | ||||
| 				next = cursor; | ||||
| 				cursor--; | ||||
|  | ||||
| 				cmp = memcmp(cursor, Footer, sizeof(uint32_t)); | ||||
| 				if (cmp == 0) { | ||||
| 					if (!outbuf) { | ||||
| 						lsPck.push_back(last); | ||||
| 						cursor += sizeof(uint32_t); | ||||
| 						last = cursor; | ||||
| 						next = cursor + 1; | ||||
| 					} | ||||
| 					else { | ||||
| 						memcpy(&outbuf->ptr[cursor - last], last, cursor - last); | ||||
| 						lsPck.push_back(&outbuf->ptr[cursor - last]); | ||||
| 						cursor += sizeof(uint32_t); | ||||
| 						last = cursor; | ||||
| 						next = cursor + 1; | ||||
| 					} | ||||
| 				} | ||||
| 			} | ||||
| 			else { | ||||
| 				if (!outbuf) | ||||
| 					buf->tmp = last; | ||||
| 				cursor = &buf->ptr[len]; | ||||
| 				next = cursor + 1; | ||||
| 				break; | ||||
| 			}; | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* outbuf) { | ||||
| 	std::vector<char*> lsPck; | ||||
| 	int len = buf->tmp ? buf->tmp - buf->ptr : 0, | ||||
| 		end = 0; | ||||
| 	char* cursor = buf->tmp ? buf->tmp : nullptr, | ||||
| 		* next = buf->tmp ? buf->tmp + 1 : buf->ptr, | ||||
| 		* last = buf->tmp ? buf->tmp : buf->ptr; | ||||
| 	bool ended = true; | ||||
| 	struct pollfd fds[1]; | ||||
| 	sockaddr_in sockad = from; | ||||
| 	addrlen_t socklen = sizeof(sockad); | ||||
|  | ||||
| 	fds[0].fd = sock; | ||||
| 	fds[0].events = POLLIN; | ||||
|  | ||||
| 	while (true) { | ||||
| 		if (!poll(fds, 1, 0)) { | ||||
| 			if (ended) | ||||
| 				buf->tmp = nullptr; | ||||
| 			return lsPck; | ||||
| 		} | ||||
|  | ||||
| 		cursor = &buf->ptr[end]; | ||||
|  | ||||
| 		lsPck.push_back(getPack(buf)); | ||||
|  | ||||
| 		while (*cursor == '\0') { | ||||
| 			cursor++; | ||||
| 			end++; | ||||
| 		int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen); | ||||
| 		if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité. | ||||
| 			if (ended) | ||||
| 				buf->tmp = nullptr; | ||||
| 			return lsPck; | ||||
| 		} | ||||
| 		len += bytes; | ||||
| 		end = len; | ||||
|  | ||||
| 		if (cursor) { // mettre le début du prochain paquet au début du buffer. | ||||
| 			memcpy(buf->ptr, cursor, buf->len - end); // et voir s'il y a en un autre | ||||
| 			len = 0; | ||||
| 			pck_received = true; | ||||
| 		ended = false; | ||||
|  | ||||
| 		while (true) { | ||||
| 			int cmp = 0; | ||||
|  | ||||
| 			if (cursor) | ||||
| 				end -= (cursor - buf->ptr); | ||||
|  | ||||
| 			if (end < 0) | ||||
| 				break; | ||||
|  | ||||
| 			cursor = (char*)memchr(next, '\r', end); | ||||
|  | ||||
| 			if (cursor) { | ||||
| 				next = cursor; | ||||
| 				cursor--; | ||||
|  | ||||
| 				cmp = memcmp(cursor, Footer, sizeof(uint32_t)); | ||||
| 				if (cmp == 0) { | ||||
| 					if (!outbuf) { | ||||
| 						lsPck.push_back(last); | ||||
| 						cursor += sizeof(uint32_t); | ||||
| 						last = cursor; | ||||
| 						next = cursor + 1; | ||||
| 					} | ||||
| 					else { | ||||
| 						memcpy(&outbuf->ptr[cursor - last], last, cursor - last); | ||||
| 						lsPck.push_back(&outbuf->ptr[cursor - last]); | ||||
| 						cursor += sizeof(uint32_t); | ||||
| 						last = cursor; | ||||
| 						next = cursor + 1; | ||||
| 					} | ||||
| 				} | ||||
| 			} | ||||
| 			else { | ||||
| 				if (!outbuf) | ||||
| 					buf->tmp = last; | ||||
| 				cursor = &buf->ptr[len]; | ||||
| 				next = cursor + 1; | ||||
| 				break; | ||||
| 			}; | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| template <> | ||||
| void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen) { | ||||
| void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf) { | ||||
| 	switch (pack->type) { | ||||
| 	case PACKET_TYPE::INPUT: | ||||
| 			sendPack<Input>(sock, (Input*)pack->ptr, buf, buflen); | ||||
| 		sendPack<Input>(sock, (Input*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::OUTPUT: | ||||
| 			sendPack<Output>(sock, (Output*)pack->ptr, buf, buflen); | ||||
| 		sendPack<Output>(sock, (Output*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::SYNC: | ||||
| 			sendPack<Sync>(sock, (Sync*)pack->ptr, buf, buflen); | ||||
| 		sendPack<Sync>(sock, (Sync*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::TEAMINF: | ||||
| 			sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen); | ||||
| 		sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::PLAYINF: | ||||
| 			sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen); | ||||
| 		sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::LOGINF: | ||||
| 			sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen); | ||||
| 		sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::CHUNKMOD: | ||||
| 			//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen); | ||||
| 		//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::PLAYERMOD: | ||||
| 			//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen); | ||||
| 		//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::PICKUPMOD: | ||||
| 			//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen); | ||||
| 		//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::GAMEINFO: | ||||
| 			sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen); | ||||
| 		sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::ENDINFO: | ||||
| 			//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen); | ||||
| 		//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::CHAT: | ||||
| 			sendPack<Chat>(sock, (Chat*)pack->ptr, buf, buflen); | ||||
| 		sendPack<Chat>(sock, (Chat*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::ERRLOG: | ||||
| 			sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen); | ||||
| 		sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::LAST_PACK: [[fallthrough]]; | ||||
| 	case PACKET_TYPE::ERR: [[fallthrough]]; | ||||
| @@ -891,46 +1150,46 @@ void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, u | ||||
| } | ||||
|  | ||||
| template <> | ||||
| void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) { | ||||
| void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf, sockaddr_in* sockad) { | ||||
| 	switch (pack->type) { | ||||
| 	case PACKET_TYPE::INPUT: | ||||
| 			sendPackTo<Input>(sock, (Input*)pack->ptr, buf, buflen, sockad); | ||||
| 		sendPackTo<Input>(sock, (Input*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::OUTPUT: | ||||
| 			sendPackTo<Output>(sock, (Output*)pack->ptr, buf, buflen, sockad); | ||||
| 		sendPackTo<Output>(sock, (Output*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::SYNC: | ||||
| 			sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, buflen, sockad); | ||||
| 		sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::TEAMINF: | ||||
| 			sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen, sockad); | ||||
| 		sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::PLAYINF: | ||||
| 			sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen, sockad); | ||||
| 		sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::LOGINF: | ||||
| 			sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen, sockad); | ||||
| 		sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::CHUNKMOD: | ||||
| 			//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen, sockad); | ||||
| 		//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::PLAYERMOD: | ||||
| 			//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen, sockad); | ||||
| 		//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::PICKUPMOD: | ||||
| 			//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen, sockad); | ||||
| 		//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::GAMEINFO: | ||||
| 			sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen, sockad); | ||||
| 		sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::ENDINFO: | ||||
| 			//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen, sockad); | ||||
| 		//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::CHAT: | ||||
| 			sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, buflen, sockad); | ||||
| 		sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::ERRLOG: | ||||
| 			sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen, sockad); | ||||
| 		sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, sockad); | ||||
| 		return; | ||||
| 	case PACKET_TYPE::LAST_PACK: [[fallthrough]]; | ||||
| 	case PACKET_TYPE::ERR: [[fallthrough]]; | ||||
|   | ||||
| @@ -7,8 +7,6 @@ | ||||
|  | ||||
| /* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */ | ||||
|  | ||||
| // Packet: packet[0] = PacketType, packet[1..n-1] = {packet} | ||||
|  | ||||
| namespace netprot { | ||||
| 	enum class PACKET_TYPE: uint8_t { | ||||
| 				ERR, INPUT, OUTPUT, SYNC, | ||||
| @@ -18,8 +16,10 @@ namespace netprot { | ||||
| 				LAST_PACK | ||||
| 			}; | ||||
|  | ||||
| 	/* Structures */ | ||||
| 	 | ||||
| 	struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean. | ||||
| 		char* ptr = new char[BUFFER_LENGTH]; | ||||
| 		char* ptr = new char[BUFFER_LENGTH] { 1 }, * tmp = nullptr; | ||||
| 		uint32_t len = BUFFER_LENGTH; | ||||
|  | ||||
| 		~Buffer() { delete[] ptr; } | ||||
| @@ -31,6 +31,12 @@ namespace netprot { | ||||
| 		PACKET_TYPE type = PACKET_TYPE::ERR; | ||||
| 	}; | ||||
|  | ||||
| 	/* Constantes */ | ||||
|  | ||||
| 	inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé. | ||||
|  | ||||
| 	/* Sous-structures */ | ||||
|  | ||||
| 	struct Keys { | ||||
| 		bool forward,  | ||||
| 			 backward,  | ||||
| @@ -52,6 +58,8 @@ namespace netprot { | ||||
| 			 running; | ||||
| 	}; | ||||
|  | ||||
| 	/* Structures de paquets */ | ||||
|  | ||||
| 	struct Input {										// cli -> srv			UDP			~frame | ||||
| 		Timestamp timestamp; | ||||
| 		uint64_t sid = 0; | ||||
| @@ -67,7 +75,7 @@ namespace netprot { | ||||
| 		States states; // 0bJSH_____ bit-packing de bool. | ||||
| 	}; | ||||
|  | ||||
| 	struct Sync {										// srv -> cli			TCP			~second | ||||
| 	struct Sync {										// srv -> cli			TCP			~second				- un premier sync démarre la partie. | ||||
| 		Timestamp timestamp; | ||||
| 		uint64_t sid = 0; | ||||
| 		uint32_t timer = 0; | ||||
| @@ -98,7 +106,11 @@ namespace netprot { | ||||
| 		uint64_t id = 0, | ||||
| 				 tid = 0; | ||||
| 		PlayerInfo() {} | ||||
| 		PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { strcpy(log->name, name); } | ||||
| 		PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { | ||||
| 			strcpy(log->name, name); | ||||
| 		}; | ||||
| 		PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length()); | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once | ||||
| @@ -125,6 +137,8 @@ namespace netprot { | ||||
| 		ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); } | ||||
| 	}; | ||||
|  | ||||
| 	/* Fonctions */ | ||||
|  | ||||
| 	void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli | ||||
| 	void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv | ||||
| 	void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv | ||||
| @@ -135,48 +149,56 @@ namespace netprot { | ||||
| 	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv | ||||
| 	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv | ||||
|  | ||||
| 	bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv | ||||
| 	bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli | ||||
| 	bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli | ||||
| 	bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv | ||||
| 	bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv | ||||
| 	bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli | ||||
| 	bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli | ||||
| 	bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli | ||||
| 	bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv | ||||
| 	bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv | ||||
| 	bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli | ||||
| 	bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli | ||||
| 	bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv | ||||
| 	bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv | ||||
| 	bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli | ||||
| 	bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli | ||||
| 	bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli | ||||
| 	bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv | ||||
|  | ||||
| 	PACKET_TYPE getType(char* buf, uint32_t buflen); | ||||
|  | ||||
| 	Packet getPack(char* buf, uint32_t buflen); | ||||
| 	Packet getPack(char* buf, uint32_t *buflen); | ||||
| 	Packet getPack(Buffer* buf); | ||||
|  | ||||
| 	bool emptyPack(Packet pck); | ||||
|  | ||||
| 	Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type. | ||||
| 	 | ||||
| 	template <class T> T copyPack(Packet* pck); | ||||
|  | ||||
| 	template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen); | ||||
| 	template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad); | ||||
|  | ||||
| 	template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf); | ||||
| 	template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad); | ||||
| 	 | ||||
| 	std::vector<Packet> recvPacks(SOCKET sock, Buffer* buf); | ||||
| 	std::vector<char*> recvPacks(SOCKET sock, Buffer* buf, Buffer* oufbuf = nullptr); | ||||
| 	std::vector<char*> recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* oufbuf = nullptr); | ||||
|  | ||||
| 	/* Templates */ | ||||
|  | ||||
| 	template <class T> | ||||
| 	T copyPack(Packet* pck) { return T((T*)pck->ptr); } | ||||
|  | ||||
| 	template <class T> | ||||
| 	void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) { | ||||
| 		netprot::Serialize(pack, buf, buflen); | ||||
| 		memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | ||||
| 		buflen += (sizeof(uint64_t) + sizeof(uint8_t)); | ||||
| 		memcpy(*buf + *buflen, Footer, sizeof(uint32_t)); | ||||
| 		*buflen += sizeof(Footer); | ||||
| 		send(sock, *buf, *buflen, 0); | ||||
| 		*buflen = BUFFER_LENGTH; | ||||
| 	} | ||||
|  | ||||
| 	template <class T> | ||||
| 	void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) { | ||||
| 		sockaddr_in addr = *sockad; | ||||
| 		const sockaddr_in addr = *sockad; | ||||
| 		netprot::Serialize(pack, buf, buflen); | ||||
| 		memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | ||||
| 		buflen += (sizeof(uint64_t) + sizeof(uint8_t)); | ||||
| 		memcpy(*buf + *buflen, Footer, sizeof(uint32_t)); | ||||
| 		*buflen += sizeof(Footer); | ||||
| 		sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr)); | ||||
| 		*buflen = BUFFER_LENGTH; | ||||
| 	} | ||||
| @@ -184,22 +206,21 @@ namespace netprot { | ||||
| 	template <class T> | ||||
| 	void sendPack(SOCKET sock, T* pack, Buffer* buf) { | ||||
| 		netprot::Serialize(pack, &buf->ptr, &buf->len); | ||||
| 		memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | ||||
| 		buf->len += sizeof(uint64_t) + sizeof(uint8_t); | ||||
| 		memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t)); | ||||
| 		buf->len += sizeof(Footer); | ||||
| 		send(sock, buf->ptr, buf->len, 0); | ||||
| 		buf->rstLen(); | ||||
| 	} | ||||
|  | ||||
| 	template <class T> | ||||
| 	void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) { | ||||
| 		sockaddr_in addr = *sockad; | ||||
| 		const sockaddr_in addr = *sockad; | ||||
| 		netprot::Serialize(pack, &buf->ptr, &buf->len); | ||||
| 		memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | ||||
| 		buf->len += sizeof(uint64_t) + sizeof(uint8_t); | ||||
| 		memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t)); | ||||
| 		buf->len += sizeof(Footer); | ||||
| 		sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr)); | ||||
| 		buf->rstLen(); | ||||
| 	} | ||||
|  | ||||
|  | ||||
| }; | ||||
| #endif | ||||
|   | ||||
| @@ -61,6 +61,11 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum | ||||
| 		delta.y += jump? .32f: shoot? .1f : 0.f; | ||||
| 		m_airborne = true; | ||||
| 	} | ||||
| 	if (boostspeed) | ||||
| 	{ | ||||
| 		delta.x += STRENGTH_SPEED_BOOST / 100 * delta.x; | ||||
| 		delta.z += STRENGTH_SPEED_BOOST / 100 * delta.z; | ||||
| 	} | ||||
|  | ||||
| 	if (shoot) // Recoil! | ||||
| 		TurnTopBottom(-1); | ||||
| @@ -182,16 +187,65 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi | ||||
| 	else isStep = false; | ||||
| 	m_POV = m_position.y; | ||||
| 	m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f; | ||||
|  | ||||
| 	RemoveBooster(elapsedTime); | ||||
| 	return snd; | ||||
| } | ||||
|  | ||||
| void Player::ApplyTransformation(Transformation& transformation, bool rel) const { | ||||
| void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const { | ||||
| 	transformation.ApplyRotation(-m_rotX, 1, 0, 0); | ||||
| 	transformation.ApplyRotation(-m_rotY, 0, 1, 0); | ||||
| 	if (rel) transformation.ApplyTranslation(-GetPOV()); | ||||
| 	if (!rot) { | ||||
| 		transformation.ApplyRotation(-m_rotX, 1, 0, 0); | ||||
| 		transformation.ApplyRotation(-m_rotY, 0, 1, 0); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void Player::GetBooster(Booster boosttype) | ||||
| { | ||||
| 	if (boosttype == SPEED) | ||||
| 	{ | ||||
| 		boostspeed = true; | ||||
| 		timeboostspeed = 0; | ||||
| 	} | ||||
| 	if (boosttype == HEAL) | ||||
| 	{ | ||||
| 		m_hp = 100; | ||||
| 	} | ||||
| 	if (boosttype == DAMAGE) | ||||
| 	{ | ||||
| 		boostdamage = true; | ||||
| 		timeboostdamage = 0; | ||||
| 	} | ||||
| 	if (boosttype == INVINCIBLE) | ||||
| 	{ | ||||
| 		boostinvincible = true; | ||||
| 		boostinvincible = 0; | ||||
| 	} | ||||
| } | ||||
| void Player::RemoveBooster(float elapsedtime) | ||||
| { | ||||
| 	if (boostspeed) | ||||
| 	{ | ||||
| 		timeboostspeed += elapsedtime; | ||||
| 		if (timeboostspeed >= TIME_SPEED_BOOST) | ||||
| 			boostspeed = false; | ||||
| 	} | ||||
| 	if (boostdamage) | ||||
| 	{ | ||||
| 		timeboostdamage += elapsedtime; | ||||
| 		if (timeboostdamage >= TIME_DAMAGE_BOOST) | ||||
| 			boostdamage = false; | ||||
| 	} | ||||
| 	if (boostinvincible) | ||||
| 	{ | ||||
| 		timeboostinvincible += elapsedtime; | ||||
| 		if (timeboostinvincible >= TIME_INVINCIBLE_BOOST) | ||||
| 			boostinvincible = false; | ||||
| 	} | ||||
| } | ||||
| void Player::SetDirection(Vector3f dir) { m_direction = dir; } | ||||
|  | ||||
| Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); } | ||||
|  | ||||
| Vector3f Player::GetVelocity() const { return m_velocity; } | ||||
|   | ||||
| @@ -5,11 +5,13 @@ | ||||
| #include "transformation.h" | ||||
| #include "vector3.h" | ||||
|  | ||||
|  | ||||
| class World;  | ||||
|  | ||||
| class Player { | ||||
| public: | ||||
| 	enum Sound { NOSOUND, STEP, FALL }; | ||||
| 	enum Booster { SPEED, HEAL, DAMAGE, INVINCIBLE }; | ||||
|  | ||||
| 	Player(const Vector3f& position, float rotX = 0, float rotY = 0); | ||||
| 	~Player(); | ||||
| @@ -18,8 +20,11 @@ public: | ||||
| 	void TurnTopBottom(float value); | ||||
| 	Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime); | ||||
| 	Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime); | ||||
| 	void ApplyTransformation(Transformation& transformation, bool rel = true) const; | ||||
| 	void GetBooster(Booster boosttype); | ||||
| 	void RemoveBooster(float elapsedtime); | ||||
| 	void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const; | ||||
|  | ||||
| 	void SetDirection(Vector3f dir); | ||||
| 	Vector3f GetPosition() const; | ||||
| 	Vector3f GetDirection() const; | ||||
| 	Vector3f GetVelocity() const; | ||||
| @@ -45,13 +50,20 @@ protected: | ||||
| 	float m_rotX = 0;  | ||||
| 	float m_rotY = 0; | ||||
| 	float m_POV; | ||||
| 	float timeboostspeed; | ||||
| 	float timeboostdamage; | ||||
| 	float timeboostinvincible; | ||||
|  | ||||
| 	float m_hp; | ||||
|  | ||||
| 	bool m_airborne; | ||||
| 	bool boostspeed; | ||||
| 	bool boostdamage; | ||||
| 	bool boostinvincible; | ||||
|  | ||||
|  | ||||
|  | ||||
| 	Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now); | ||||
|  | ||||
| }; | ||||
| #endif //_PLAYER_H__ | ||||
|  | ||||
|   | ||||
| @@ -47,6 +47,70 @@ PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; } | ||||
|  | ||||
| sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; } | ||||
|  | ||||
| void Connection::getPacks(SOCKET sock) { | ||||
| 	std::vector<char*> lsPck; | ||||
| 	Input in; | ||||
| 	while (true) { | ||||
| 		lsPck = recvPacksFrom(sock, &m_buf, m_addr); | ||||
|  | ||||
| 		for (auto& pck : lsPck) { | ||||
| 			uint32_t bsize = m_buf.len - (pck - m_buf.ptr); | ||||
| 			switch (netprot::getType(pck, 1)) { | ||||
| 				using enum netprot::PACKET_TYPE; | ||||
| 			case INPUT: | ||||
| 				if (Deserialize(&in, pck, &bsize)) | ||||
| 					m_input_manifest[in.timestamp] = in; | ||||
| 				break; | ||||
| 			default: break; | ||||
| 			} | ||||
| 		} | ||||
| 		lsPck.clear(); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns) { | ||||
| 	while (m_last_out < m_output_manifest.size()) { | ||||
| 		Output out = m_output_manifest.at(m_last_out++); | ||||
|  | ||||
| 		for (auto& [key, conn] : conns) { | ||||
| 			if (m_playinfo.id == conn->GetHash(true)) | ||||
| 				continue; | ||||
| 			sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr()); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void Connection::Run(World* world) { | ||||
| 	Input in, last; | ||||
| 	Output out; | ||||
| 	float el; | ||||
|  | ||||
| 	if (m_input_manifest.size() < 2) | ||||
| 		return; | ||||
|  | ||||
| 	while (m_last_in < m_input_manifest.size()) { | ||||
| 		in = m_input_manifest.at(m_last_in + 1); | ||||
| 		last = m_input_manifest.at(m_last_in); | ||||
|  | ||||
| 		el = (float)(in.timestamp - last.timestamp) / 1000.; | ||||
| 		player.get()->SetDirection(in.direction); | ||||
| 		player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,  | ||||
| 														  in.keys.backward,  | ||||
| 														  in.keys.left,  | ||||
| 														  in.keys.right,  | ||||
| 														  in.keys.jump, false, el), world, el); | ||||
|  | ||||
| 		out.position = player.get()->GetPosition(); | ||||
| 		out.direction = in.direction; | ||||
| 		out.timestamp = in.timestamp; | ||||
| 		out.id = m_playinfo.id; | ||||
|  | ||||
| 		m_output_manifest[out.timestamp] = out; | ||||
|  | ||||
| 		++m_last_in; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void Connection::CleanInputManifest(Timestamp time) { | ||||
| 	auto wat = m_input_manifest.find(time); | ||||
|  | ||||
|   | ||||
| @@ -2,10 +2,11 @@ | ||||
| #define CONNECTION_H__ | ||||
|  | ||||
| #include <deque> | ||||
| #include <map> | ||||
| #include <unordered_map> | ||||
| #include "../SQCSim-common/player.h" | ||||
| #include "../SQCSim-common/vector3.h" | ||||
| #include "../SQCSim-common/netprotocol.h" | ||||
| #include "../SQCSim-common/world.h" | ||||
| #include "define.h" | ||||
|  | ||||
| using namespace netprot; | ||||
| @@ -32,16 +33,27 @@ public: | ||||
| 	PlayerInfo* getInfo() const; | ||||
| 	sockaddr_in* getAddr() const; | ||||
|  | ||||
| 	void getPacks(SOCKET sock); | ||||
| 	void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns); | ||||
|  | ||||
| 	void Run(World* world); | ||||
|  | ||||
| 	void CleanInputManifest(Timestamp time); | ||||
| private: | ||||
| 	std::map<Timestamp, Input> m_input_manifest; | ||||
| 	std::map<Timestamp, Output> m_output_manifest; | ||||
| 	std::map<Timestamp, Chat> m_chatlog; | ||||
| 	std::unordered_map<Timestamp, Input> m_input_manifest; | ||||
| 	std::unordered_map<Timestamp, Output> m_output_manifest; | ||||
| 	std::unordered_map<Timestamp, Chat> m_chatlog; | ||||
|  | ||||
| 	SOCKET m_sock; | ||||
| 	sockaddr_in m_addr; | ||||
| 	LoginInfo m_loginfo; | ||||
| 	PlayerInfo m_playinfo; | ||||
|  | ||||
| 	Timestamp m_startsync; | ||||
|  | ||||
| 	uint64_t m_last_in = 0,  | ||||
| 			 m_last_out = 0; | ||||
| 	Buffer m_buf, | ||||
| 		   m_bufout; | ||||
| }; | ||||
| #endif | ||||
|   | ||||
| @@ -129,6 +129,7 @@ int Server::Ready() { | ||||
| 			if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) { | ||||
| 				PlayerInfo play; | ||||
|  | ||||
| 				m_buf.len = BUFFER_LENGTH; | ||||
| 				Packet pck = getPack(&m_buf); | ||||
| 				if (pck.type != PACKET_TYPE::LOGINF) { | ||||
| 					Log("Paquet invalide.", true, false); | ||||
| @@ -139,22 +140,22 @@ int Server::Ready() { | ||||
| 				LoginInfo* log = (LoginInfo*)pck.ptr; | ||||
|  | ||||
| 				log->sid = getUniqueId(); | ||||
| 				log->tid = 0; // TODO: À changer si on implemente un mode en equipe. | ||||
| 				log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe. | ||||
|  | ||||
| 				Log(str.append(" Nom: ").append(log->name), false, false); | ||||
| 				str.clear(); | ||||
| 					 | ||||
| 				Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false); | ||||
|  | ||||
| 				sendPack<LoginInfo>(sock, log, &m_buf.ptr, &m_buf.len); | ||||
| 				sendPack<LoginInfo>(sock, log, &m_buf); | ||||
| 				 | ||||
| 				play.id = getUniqueId(); | ||||
| 				strcpy(play.name, log->name); | ||||
| 				 | ||||
| 				play.tid = log->tid; | ||||
|  | ||||
| 				sendPack<GameInfo>(sock, &m_game, &m_buf.ptr, &m_buf.len); | ||||
| 				std::unique_ptr<Connection> conn = std::make_unique<Connection>(sock, sockad, *log, play); | ||||
| 				sendPack<GameInfo>(sock, &m_game, &m_buf); | ||||
| 				Connection* conn = new Connection(sock, sockad, *log, play); | ||||
|  | ||||
| 				for (auto& [key, player] : m_players) { | ||||
| 					sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s		 | ||||
| @@ -174,13 +175,16 @@ int Server::Ready() { | ||||
| } | ||||
|  | ||||
| void Server::Run() { | ||||
| 	bool endgame = false; | ||||
| 	Input in; | ||||
| 	sockaddr_in sockad; | ||||
| 	addrlen_t socklen = sizeof(sockad); | ||||
| 	 | ||||
| 	Log("Debut de la partie...", false, false); | ||||
|  | ||||
| 	m_world = std::make_unique<World>(); | ||||
| 	int players = m_players.size(); | ||||
|  | ||||
| 	m_world = new World(); | ||||
| 	m_world->SetSeed(m_game.seed); | ||||
| 	m_world->GetChunks().Reset(nullptr); | ||||
| 	m_world->BuildWorld(); | ||||
| @@ -197,32 +201,41 @@ void Server::Run() { | ||||
| 		sendPack<Sync>(conn->getSock(), &sync, &m_buf); | ||||
| 	} | ||||
|  | ||||
| 	while (true) { | ||||
| 		if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) { | ||||
| 			Packet pck = getPack(&m_buf); | ||||
| 			switch (pck.type) { | ||||
| 				using enum netprot::PACKET_TYPE; | ||||
|             	case ERR:			std::puts("ERROR!");		break; | ||||
|                 case INPUT:			std::puts("INPUT!");		break; | ||||
|                 case OUTPUT:		std::puts("OUTPUT!");		break; | ||||
| 				case SYNC:			std::puts("SYNC!");			break; | ||||
|                 case TEAMINF:		std::puts("TEAMINF!");		break; | ||||
|                 case SELFINF:		std::puts("SELFINF!");		break; | ||||
|                 case PLAYINF:		std::puts("PLAYINF!");		break; | ||||
|                 case LOGINF:		std::puts("LOGINF!");		break; | ||||
|                 case CHUNKMOD:		std::puts("CHUNKMOD!");		break; | ||||
|                 case PLAYERMOD:		std::puts("PLAYERMOD!");	break; | ||||
|                 case PICKUPMOD:		std::puts("PICKUPMOD!");	break; | ||||
|                 case GAMEINFO:		std::puts("GAMEINFO!");		break; | ||||
|                 case ENDINFO:		std::puts("ENDINFO!");		break; | ||||
|                 case CHAT:			std::puts("CHAT!");			break; | ||||
|                 case ERRLOG:		std::puts("ERRLOG!");		break; | ||||
| 				case LAST_PACK:									[[falltrough]]; | ||||
| 				default:			std::puts("wtf?!");			break; | ||||
|             } | ||||
| 			netprot::emptyPack(pck); | ||||
| 	while (!endgame) { | ||||
| 		for (auto& [key, conn] : m_players) { | ||||
| 			conn->getPacks(m_sock_udp); | ||||
| 			conn->Run(m_world); | ||||
| 			conn->sendPacks(m_sock_udp, m_players); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	//while (true) { | ||||
| 	//	if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) { | ||||
| 	//		Packet pck = getPack(&m_buf); | ||||
| 	//		switch (pck.type) { | ||||
| 	//			using enum netprot::PACKET_TYPE; | ||||
|  //           	case ERR:			std::puts("ERROR!");		break; | ||||
|  //               case INPUT:			std::puts("INPUT!");		break; | ||||
|  //               case OUTPUT:		std::puts("OUTPUT!");		break; | ||||
| 	//			case SYNC:			std::puts("SYNC!");			break; | ||||
|  //               case TEAMINF:		std::puts("TEAMINF!");		break; | ||||
|  //               case SELFINF:		std::puts("SELFINF!");		break; | ||||
|  //               case PLAYINF:		std::puts("PLAYINF!");		break; | ||||
|  //               case LOGINF:		std::puts("LOGINF!");		break; | ||||
|  //               case CHUNKMOD:		std::puts("CHUNKMOD!");		break; | ||||
|  //               case PLAYERMOD:		std::puts("PLAYERMOD!");	break; | ||||
|  //               case PICKUPMOD:		std::puts("PICKUPMOD!");	break; | ||||
|  //               case GAMEINFO:		std::puts("GAMEINFO!");		break; | ||||
|  //               case ENDINFO:		std::puts("ENDINFO!");		break; | ||||
|  //               case CHAT:			std::puts("CHAT!");			break; | ||||
|  //               case ERRLOG:		std::puts("ERRLOG!");		break; | ||||
| 	//			case LAST_PACK:									[[falltrough]]; | ||||
| 	//			default:			std::puts("wtf?!");			break; | ||||
|  //           } | ||||
| 	//		netprot::emptyPack(pck); | ||||
|  //       } | ||||
| 	//} | ||||
|  | ||||
| } | ||||
|  | ||||
| inline std::string Server::LogTimestamp() { | ||||
|   | ||||
| @@ -5,6 +5,7 @@ | ||||
| #include <vector> | ||||
| #include <set> | ||||
| #include <string> | ||||
| #include <unordered_map> | ||||
| #include "../SQCSim-common/world.h" | ||||
| #include "../SQCSim-common/netprotocol.h" | ||||
| #include "define.h" | ||||
| @@ -35,12 +36,12 @@ private: | ||||
|  | ||||
| 	Buffer m_buf; | ||||
|  | ||||
| 	std::map<uint64_t, std::unique_ptr<Connection>> m_players; | ||||
| 	std::map <Timestamp, Chat> m_chatlog; | ||||
| 	std::unordered_map<uint64_t, Connection*> m_players; | ||||
| 	std::unordered_map<Timestamp, Chat> m_chatlog; | ||||
| 	std::vector<uint64_t> m_ids; | ||||
| 	GameInfo m_game; | ||||
|  | ||||
| 	std::unique_ptr<World> m_world = nullptr; | ||||
| 	World* m_world = nullptr; | ||||
| 	const bool m_manual_setup = SRV_MANUAL_SETUP; | ||||
|  | ||||
| 	std::string LogTimestamp(); | ||||
|   | ||||
| @@ -20,12 +20,14 @@ | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClInclude Include="audio.h" /> | ||||
|     <ClInclude Include="booster.h" /> | ||||
|     <ClInclude Include="connector.h" /> | ||||
|     <ClInclude Include="define.h" /> | ||||
|     <ClInclude Include="engine.h" /> | ||||
|     <ClInclude Include="mesh.h" /> | ||||
|     <ClInclude Include="openglcontext.h" /> | ||||
|     <ClInclude Include="remoteplayer.h" /> | ||||
|     <ClInclude Include="settings.h" /> | ||||
|     <ClInclude Include="shader.h" /> | ||||
|     <ClInclude Include="skybox.h" /> | ||||
|     <ClInclude Include="texture.h" /> | ||||
| @@ -36,12 +38,14 @@ | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="audio.cpp" /> | ||||
|     <ClCompile Include="booster.cpp" /> | ||||
|     <ClCompile Include="connector.cpp" /> | ||||
|     <ClCompile Include="engine.cpp" /> | ||||
|     <ClCompile Include="main.cpp" /> | ||||
|     <ClCompile Include="mesh.cpp" /> | ||||
|     <ClCompile Include="openglcontext.cpp" /> | ||||
|     <ClCompile Include="remoteplayer.cpp" /> | ||||
|     <ClCompile Include="settings.cpp" /> | ||||
|     <ClCompile Include="shader.cpp" /> | ||||
|     <ClCompile Include="skybox.cpp" /> | ||||
|     <ClCompile Include="texture.cpp" /> | ||||
| @@ -170,7 +174,7 @@ | ||||
|       <FloatingPointModel>Fast</FloatingPointModel> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <SubSystem>Windows</SubSystem> | ||||
|       <SubSystem>Console</SubSystem> | ||||
|       <GenerateDebugInformation>false</GenerateDebugInformation> | ||||
|       <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||||
|       <OptimizeReferences>true</OptimizeReferences> | ||||
| @@ -192,7 +196,7 @@ | ||||
|       <FloatingPointModel>Fast</FloatingPointModel> | ||||
|     </ClCompile> | ||||
|     <Link> | ||||
|       <SubSystem>Windows</SubSystem> | ||||
|       <SubSystem>Console</SubSystem> | ||||
|       <GenerateDebugInformation>false</GenerateDebugInformation> | ||||
|       <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||||
|       <OptimizeReferences>true</OptimizeReferences> | ||||
|   | ||||
| @@ -53,6 +53,12 @@ | ||||
|     <ClInclude Include="remoteplayer.h"> | ||||
|       <Filter>Fichiers d%27en-tête</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="booster.h"> | ||||
|       <Filter>Fichiers d%27en-tête</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="settings.h"> | ||||
|       <Filter>Fichiers d%27en-tête</Filter> | ||||
|     </ClInclude> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="engine.cpp"> | ||||
| @@ -97,5 +103,11 @@ | ||||
|     <ClCompile Include="remoteplayer.cpp"> | ||||
|       <Filter>Fichiers sources</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="booster.cpp"> | ||||
|       <Filter>Fichiers sources</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="settings.cpp"> | ||||
|       <Filter>Fichiers sources</Filter> | ||||
|     </ClCompile> | ||||
|   </ItemGroup> | ||||
| </Project> | ||||
| @@ -48,3 +48,7 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v | ||||
| void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); } | ||||
|  | ||||
| void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); } | ||||
|  | ||||
| float Audio::GetMusicVolume() const { | ||||
| 	return m_music->getVolume(); | ||||
| } | ||||
|   | ||||
| @@ -33,6 +33,8 @@ public: | ||||
| 	void ToggleMusicState(); | ||||
|  | ||||
| 	void PauseEngine(); | ||||
|  | ||||
| 	float GetMusicVolume() const; | ||||
| }; | ||||
|  | ||||
| #endif // AUDIO_H__ | ||||
|   | ||||
							
								
								
									
										46
									
								
								SQCSim2021/booster.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,46 @@ | ||||
| #include "booster.h"; | ||||
|  | ||||
| void Booster::RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran) | ||||
| { | ||||
| 	// | ||||
| 	//Vector3f playerToQuad = m_player.GetPosition() - m_position; | ||||
| 	//playerToQuad.Normalize(); | ||||
| 	//Vector3f targetPosition = m_player.GetPosition() + playerToQuad * 10.0f; | ||||
| 	//Matrix4f rotationMatrix; | ||||
| 	//rotationMatrix.SetLookAt(m_position, targetPosition, Vector3f(0, 1, 0)); | ||||
| 	//glMultMatrixf(rotationMatrix.GetInternalValues()); | ||||
| 	float x = pos.x; | ||||
| 	float y = pos.y; | ||||
| 	float z = pos.z; | ||||
| 	float width = 1.0f; | ||||
| 	float height = 1.0f; | ||||
| 	//Pt override les collisions.. a ce point la je sais pas quoi faire | ||||
|  | ||||
| 	//Matrix4 mat4 = tran.GetMatrix(); | ||||
| 	//mat4 VP = pMatrix * vMatrix; | ||||
| 	//Vector3f CameraRight = Vector3f(mat4.Get11(), mat4.Get21(), mat4.Get31()); | ||||
| 	//Vector3f CameraUp = Vector3f(mat4.Get12(), mat4.Get22(), mat4.Get32()); | ||||
|  | ||||
| 	//Vector3f v1 = (m_position + CameraRight * 0.5 * width + CameraUp * -0.5 * width); | ||||
| 	//Vector3f v2 = (m_position + CameraRight * 0.5 * width + CameraUp * 0.5 * width); | ||||
| 	//Vector3f v4 = (m_position + CameraRight * -0.5 * width + CameraUp * -0.5 * width); | ||||
| 	//Vector3f v3 = (m_position + CameraRight * -0.5 * width + CameraUp * 0.5 * width); | ||||
|  | ||||
| 	//tran.ApplyTranslation(m_position); | ||||
| 	float u, v, w, h; | ||||
| 	//glDisable(GL_DEPTH_TEST); | ||||
| 	shader.Use(); | ||||
| 	textureAtlas.Bind(); | ||||
| 	textureAtlas.TextureIndexToCoord(8, u, v, w, h); | ||||
| 	//glLoadIdentity(); | ||||
| 	glLoadMatrixf(tran.GetMatrix().GetInternalValues()); | ||||
| 	glBegin(GL_QUADS); | ||||
| 	glTexCoord2f(u, v); glVertex3f(x - width / 2., y - height, z); //glVertex3f(v4.x, v4.y, v4.z);//glVertex3f(0, 50, 0); | ||||
| 	glTexCoord2f(u + w, v); glVertex3f(x + width / 2., y - height, z); //glVertex3f(v3.x, v3.y, v3.z); //glVertex3f(50,50, 0); | ||||
| 	glTexCoord2f(u + w, v + h); glVertex3f(x + width / 2., y, z); //glVertex3f(v2.x, v2.y, v2.z); //glVertex3f(50, 0, 0); | ||||
| 	glTexCoord2f(u, v + h); glVertex3f(x - width / 2., y, z); //glVertex3f(v1.x, v1.y, v1.z);// glVertex3f(0, 0, 0); | ||||
| 	glEnd(); | ||||
| 	shader.Disable(); | ||||
| 	//tran.ApplyTranslation(-m_position); | ||||
| 	//glEnable(GL_DEPTH_TEST); | ||||
| } | ||||
							
								
								
									
										14
									
								
								SQCSim2021/booster.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,14 @@ | ||||
| #ifndef BOOSTER_H__ | ||||
| #define BOOSTER_H__ | ||||
| #include "define.h" | ||||
| #include "textureatlas.h" | ||||
| #include "shader.h" | ||||
| #include "../SQCSim-common/vector3.h" | ||||
| #include "../SQCSim-common/transformation.h" | ||||
|  | ||||
|  | ||||
| class Booster { | ||||
| public: | ||||
| 	void RenderBillboard(const Vector3f pos, TextureAtlas& textureAtlas,  Shader& shader, Transformation tran); | ||||
| }; | ||||
| #endif | ||||
| @@ -69,44 +69,51 @@ int Connector::Connect(const char* srv_addr, std::string name) { | ||||
|  | ||||
| 	netprot::sendPack(m_sock_tcp, &log, &bf); | ||||
|  | ||||
| 	//using namespace std::chrono_literals; | ||||
| 	//std::this_thread::sleep_for(100ms); | ||||
|  | ||||
| 	memset(bf.ptr, '\0', BUFFER_LENGTH); | ||||
|  | ||||
| 	bool ready = false; | ||||
| 	int errors = 0; | ||||
| 	std::vector<netprot::Packet> lsPck; | ||||
| 	std::vector<char*> lsPck; | ||||
| 	while (!ready) { | ||||
| 		lsPck = netprot::recvPacks(m_sock_tcp, &bf); | ||||
|  | ||||
| 		for (auto& pck : lsPck) { | ||||
| 			bool bypass_delete = false; | ||||
| 			uint32_t bsize = bf.len - (pck - bf.ptr); | ||||
| 			netprot::PlayerInfo* pl = nullptr; | ||||
| 			switch (pck.type) { | ||||
| 			switch (netprot::getType(pck, 1)) { | ||||
| 				using enum netprot::PACKET_TYPE; | ||||
| 			case LOGINF: | ||||
| 				m_loginfo = netprot::LoginInfo((netprot::LoginInfo*)pck.ptr); | ||||
| 				if (!netprot::Deserialize(&m_loginfo, pck, &bsize)) | ||||
| 					++errors; | ||||
| 				break; | ||||
| 			case GAMEINFO: | ||||
| 				m_gameinfo = netprot::GameInfo((netprot::GameInfo*)pck.ptr); | ||||
| 				if (!netprot::Deserialize(&m_gameinfo, pck, &bsize)) | ||||
| 					++errors; | ||||
| 				break; | ||||
| 			case PLAYINF: | ||||
| 				pl = (netprot::PlayerInfo*)pck.ptr; | ||||
| 				m_players[pl->id] = pl; | ||||
| 				bypass_delete = true; | ||||
| 				pl = new netprot::PlayerInfo(); | ||||
| 				if (!netprot::Deserialize(pl, pck, &bsize)) | ||||
| 					++errors; | ||||
| 				else m_players[pl->id] = pl; | ||||
| 				break; | ||||
| 			case TEAMINF: | ||||
| 				// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams. | ||||
| 				break; | ||||
| 			case SYNC: | ||||
| 				m_origin = netprot::Sync((netprot::Sync*)pck.ptr); | ||||
| 				if (!netprot::Deserialize(&m_origin, pck, &bsize)) | ||||
| 					++errors; | ||||
| 				ready = true; | ||||
| 				break; | ||||
| 			default: | ||||
| 				errors++; | ||||
| 				break; | ||||
| 			} | ||||
| 			if (!bypass_delete) | ||||
| 				netprot::emptyPack(pck); | ||||
| 		} | ||||
| 		lsPck.clear(); | ||||
| 		if (errors > 100) | ||||
| 		if (errors > 1000) | ||||
| 			return 4; | ||||
| 	} | ||||
| 	return 0; | ||||
|   | ||||
| @@ -2,6 +2,7 @@ | ||||
| #define CONNECTOR_H__ | ||||
|  | ||||
| #include <stdlib.h> | ||||
| #include <unordered_map> | ||||
| #include "../SQCSim-common/netprotocol.h" | ||||
| #include "define.h" | ||||
|  | ||||
| @@ -26,13 +27,13 @@ public: | ||||
|  | ||||
| 	// void updateRemotePlayers(std::map<RemotePlayers> rplayers); | ||||
|  | ||||
| 	std::map<uint64_t, netprot::PlayerInfo> m_players; | ||||
| 	std::unordered_map<uint64_t, netprot::PlayerInfo> m_players; | ||||
| private: | ||||
| #ifdef _WIN32 | ||||
| 	WSADATA m_wsaData; | ||||
| #endif | ||||
| 	std::map<Timestamp, netprot::Input> m_inputmanifest; | ||||
| 	std::map<uint64_t, netprot::TeamInfo> m_teams; | ||||
| 	std::unordered_map<Timestamp, netprot::Input> m_inputmanifest; | ||||
| 	std::unordered_map<uint64_t, netprot::TeamInfo> m_teams; | ||||
|  | ||||
| 	netprot::LoginInfo m_loginfo; | ||||
| 	netprot::GameInfo m_gameinfo; | ||||
|   | ||||
| @@ -28,11 +28,29 @@ | ||||
| #define BASE_WIDTH 640 | ||||
| #define BASE_HEIGHT 480 | ||||
|  | ||||
|  | ||||
| #define ANIME_PATH_JUMP		"./media/textures/AssetOtherPlayer/FinalPNGJumping/" | ||||
| #define ANIME_PATH_STILL	"./media/textures/AssetOtherPlayer/FinalPNGStanding/" | ||||
| #define TEXTURE_PATH        "./media/textures/" | ||||
| #define SHADER_PATH		    "./media/shaders/" | ||||
| #define AUDIO_PATH			"./media/audio/" | ||||
| #define CHUNK_PATH			"./media/chunks/" | ||||
| #define MENU_ITEM_PATH		"./media/menu_items/" | ||||
| #define BOOSTER_TEXTURE_PATH "./media/textures/Booster/" | ||||
|  | ||||
| enum GameState {  | ||||
| 	MAIN_MENU,  | ||||
| 	SPLASH, | ||||
| 	LOBBY, | ||||
| 	OPTIONS, | ||||
| 	QUIT, | ||||
| 	PLAY,  | ||||
| 	PAUSE | ||||
| }; | ||||
|  | ||||
| enum Resolution { | ||||
| 	HD = 0,		// 1280x720	 (High Definition) | ||||
| 	FHD,		// 1920x1080 (Full HD) | ||||
| 	QHD,		// 2560x1440 (Quad HD) | ||||
| 	UHD			// 3840x2160 (Ultra HD) | ||||
| }; | ||||
|  | ||||
| #endif // DEFINE_H__ | ||||
|   | ||||
| @@ -2,9 +2,12 @@ | ||||
| #define ENGINE_H__ | ||||
|  | ||||
| #include <algorithm> | ||||
| #include <chrono> | ||||
| #include <cmath> | ||||
| #include <unordered_map> | ||||
| #include "../SQCSim-common/array2d.h" | ||||
| #include "../SQCSim-common/blockinfo.h" | ||||
| #include "../SQCSim-common/boostinfo.h" | ||||
| #include "../SQCSim-common/bullet.h" | ||||
| #include "../SQCSim-common/chunk.h" | ||||
| #include "../SQCSim-common/world.h" | ||||
| @@ -20,13 +23,13 @@ | ||||
| #include "connector.h" | ||||
| #include "renderer.h" | ||||
| #include "remoteplayer.h" | ||||
| #include "booster.h" | ||||
| #include "settings.h" | ||||
|  | ||||
| class Engine : public OpenglContext { | ||||
| public: | ||||
|     Engine(); | ||||
|     virtual ~Engine(); | ||||
|     virtual void DrawMenu(); | ||||
|     virtual void DrawSplachScreen(); | ||||
|     virtual void Init(); | ||||
|     virtual void DeInit(); | ||||
|     virtual void LoadResource(); | ||||
| @@ -41,77 +44,151 @@ public: | ||||
| private: | ||||
|     int GetFps(float elapsedTime) const; | ||||
|     int GetCountdown(float elapsedTime); | ||||
|     int GetOptionsChoice(); | ||||
|     void StartMultiplayerGame(); | ||||
|  | ||||
|     bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true); | ||||
|  | ||||
|     void InstantDamage(); | ||||
|     void SystemNotification(std::string systemLog); | ||||
|     void KillNotification(Player killer, Player killed); | ||||
|  | ||||
|     void DisplayNotification(std::string message); | ||||
|     void ProcessNotificationQueue(); | ||||
|     void DisplayCrosshair(); | ||||
|     void DisplayPovGun(); | ||||
|     void DisplayCurrentItem(); | ||||
|     void DisplayHud(int timer); | ||||
|     void DisplayInfo(float elapsedTime, BlockType bloc); | ||||
|     void DisplaySingleOrMultiplayerMenu(); | ||||
|     void DrawHud(float elapsedTime, BlockType bloc); | ||||
|     void DisplayInfo(float elapsedTime, BlockType bloc); | ||||
|  | ||||
|     void DisplaySplashScreen(); | ||||
|  | ||||
|     void DisplayMainMenu(); | ||||
|     void DrawButtonBackgrounds(float centerX, float centerY, int iterations); | ||||
|     void DrawMainMenuButtons(float centerX, float centerY); | ||||
|     void DrawSingleMultiButtons(float centerX, float centerY); | ||||
|  | ||||
|     void DisplayLobbyMenu(float elapsedTime); | ||||
|     void SetPlayerUsername(float elapsedTime); | ||||
|     void SetServerAddress(float elapsedTime); | ||||
|  | ||||
|     void DisplayOptionsMenu(); | ||||
|     void DisplayAudioMenu(float centerX, float centerY); | ||||
|     void DisplayGraphicsMenu(float centerX, float centerY); | ||||
|     void DisplayGameplayMenu(float centerX, float centerY); | ||||
|     void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue); | ||||
|     void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value); | ||||
|     void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue); | ||||
|  | ||||
|     void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); | ||||
|     void ProcessNotificationQueue(); | ||||
|     char SimulateKeyboard(unsigned char key); | ||||
|     void HandlePlayerInput(float elapsedTime); | ||||
|  | ||||
|     Connector m_conn; | ||||
|     Shader m_shader01; | ||||
|     BlockInfo* m_blockinfo[BTYPE_LAST]; | ||||
|     TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); | ||||
|  | ||||
|     Audio m_audio = Audio(AUDIO_PATH "start.wav"); | ||||
|     irrklang::ISound* m_powpow, * m_scream; | ||||
|     irrklang::ISound* m_whoosh[MAX_BULLETS]; | ||||
|  | ||||
|     Bullet* m_bullets[MAX_BULLETS]; | ||||
|  | ||||
|     std::chrono::high_resolution_clock::time_point m_startTime; | ||||
|     std::unordered_map<uint64_t, Player*> m_players; | ||||
|     netprot::Buffer m_buf, m_bufout; | ||||
|  | ||||
|     netprot::PlayerInfo m_pinfo; | ||||
|     RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(), Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f)); | ||||
|     std::string m_messageNotification = ""; | ||||
|  | ||||
|     World m_world = World(); | ||||
|     Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); | ||||
|  | ||||
|     Renderer m_renderer = Renderer(); | ||||
|  | ||||
|     Booster m_booster = Booster(); | ||||
|     BlockInfo* m_blockinfo[BTYPE_LAST]; | ||||
|     BoostInfo* m_boostinfo[BTYPE_BOOST_LAST]; | ||||
|  | ||||
|     GameState m_gamestate = GameState::SPLASH; | ||||
|  | ||||
|     Shader m_shader01; | ||||
|  | ||||
|     Skybox m_skybox; | ||||
|  | ||||
|     TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); | ||||
|     TextureAtlas m_animeAtlas = TextureAtlas(TYPE_LAST + POS_LAST); | ||||
|  | ||||
|     TextureAtlas::TextureIndex texBoostHeal; | ||||
|  | ||||
|     Texture m_textureCrosshair; | ||||
|     Texture m_textureFont; | ||||
|     Texture m_textureGun; | ||||
|     Texture m_texturePovGun; | ||||
|     Texture m_textureSkybox; | ||||
|     Texture m_textureSoloMultiMenu; | ||||
|     Texture m_textureSoloText; | ||||
|     Texture m_textureMultiText; | ||||
|     Texture m_textureTitle; | ||||
|  | ||||
|     Skybox m_skybox; | ||||
|     Audio m_audio = Audio(AUDIO_PATH "start.wav"); | ||||
|     Texture m_textureLobbyMenu; | ||||
|     Texture m_textureMainMenu; | ||||
|     Texture m_textureOptionsMenu; | ||||
|     Texture m_texturePauseMenu; | ||||
|     Texture m_textureSplashScreen; | ||||
|  | ||||
|     irrklang::ISound* m_powpow, | ||||
|         * m_scream; | ||||
|     irrklang::ISound *m_whoosh[MAX_BULLETS]; | ||||
|     Texture m_textureHd; | ||||
|     Texture m_textureFhd; | ||||
|     Texture m_textureQhd; | ||||
|     Texture m_textureUhd; | ||||
|  | ||||
|     Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f)); | ||||
|     Texture m_textureLobbyServer; | ||||
|     Texture m_textureLobbyIdentify; | ||||
|     Texture m_textureCheck; | ||||
|     Texture m_textureChecked; | ||||
|  | ||||
|     Bullet* m_bullets[MAX_BULLETS]; | ||||
|     Texture m_textureOptAudio; | ||||
|     Texture m_textureOptBack; | ||||
|     Texture m_textureOptGameplay; | ||||
|     Texture m_textureOptGraphics; | ||||
|     Texture m_textureOptMain; | ||||
|     Texture m_textureOptMusic; | ||||
|     Texture m_textureOptOptions; | ||||
|     Texture m_textureOptResolution; | ||||
|     Texture m_textureOptSensitivity; | ||||
|     Texture m_textureOptSfx; | ||||
|  | ||||
|     std::map<uint64_t, Player*> m_players; | ||||
|     Texture m_textureMenuBack; | ||||
|     Texture m_textureMenuMulti; | ||||
|     Texture m_textureMenuOptions; | ||||
|     Texture m_textureMenuPlay; | ||||
|     Texture m_textureMenuQuit; | ||||
|     Texture m_textureMenuSingle; | ||||
|     Texture m_textureMenuTitle; | ||||
|  | ||||
|     //Menu | ||||
|     enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY }; | ||||
|     GameState m_gamestate = GameState::MAIN_MENU; | ||||
|     Texture MenuTitleTexture; | ||||
|     Texture MenuBGTexture; | ||||
|     Texture MenuStartTexture; | ||||
|     Texture MenuQuitTexture; | ||||
|     Texture MenuOptionsTexture; | ||||
|     Texture SplachScreenTexture; | ||||
|     Settings m_options = Settings(m_audio); | ||||
|  | ||||
|     Resolution m_resolution = HD; | ||||
|  | ||||
|     float m_splashTime = 2.0f; | ||||
|     float m_scale; | ||||
|     float m_time = 0; | ||||
|     float m_time_SplashScreen = 0; | ||||
|     float m_titleX = 0; | ||||
|     float m_titleY = 0; | ||||
|     float m_Width = 0; | ||||
|     float m_Height = 0; | ||||
|  | ||||
|     int m_renderCount = 0; | ||||
|     int m_countdown = COUNTDOWN; | ||||
|     int m_nbReductionChunk = 4; | ||||
|     int m_timerReductionChunk = 30; | ||||
|  | ||||
|     float m_volPrincipal = 0.0f; | ||||
|     float m_volMusique = 0.0f; | ||||
|     float m_volEffets = 0.0f; | ||||
|     float m_volSensible = 0.0f; | ||||
|  | ||||
|     int m_selectedOption = 0; | ||||
|  | ||||
|     bool m_selectedOptAudioMainBar = false; | ||||
|     bool m_selectedOptAudioMusicBar = false; | ||||
| 	bool m_selectedOptAudioSfxBar = false; | ||||
|     bool m_selectedGameplaySensitivityBar = false; | ||||
|  | ||||
|     bool m_damage = false; | ||||
|  | ||||
|     bool m_wireframe = false; | ||||
| @@ -120,30 +197,48 @@ private: | ||||
|     bool m_flash = true; | ||||
|     bool m_displayCrosshair = true; | ||||
|     bool m_displayHud = true; | ||||
|     bool m_displayInfo = false; | ||||
|     bool m_displayInfo = true; | ||||
|     bool m_resetcountdown = false; | ||||
|     bool m_soloMultiChoiceMade = false; | ||||
|     bool m_stopcountdown = false; | ||||
|  | ||||
|     bool m_selectedPlayOptions = false; | ||||
|     bool m_selectedOptions = false; | ||||
|     bool m_selectedQuit = false; | ||||
|  | ||||
|     std::string m_currentInputString; | ||||
|     std::string m_username; | ||||
|     std::string m_serverAddr; | ||||
|     char m_inputChar = 0; | ||||
|     bool m_invalidChar = false; | ||||
|     bool m_charChanged = false; | ||||
|     bool m_settingUsername = false; | ||||
|     bool m_settingServer = false; | ||||
|     bool m_multiReady = false; | ||||
|      | ||||
|     bool m_key1 = false; | ||||
|     bool m_key2 = false; | ||||
|     bool m_keyK = false; | ||||
|     bool m_keyL = false; | ||||
|     bool m_keyW = false; | ||||
|     bool m_keyA = false; | ||||
|     bool m_keyS = false; | ||||
|     bool m_keyD = false; | ||||
|     bool m_keyEnter = false; | ||||
|     bool m_keySpace = false; | ||||
|     bool m_keyShift = false; | ||||
|     bool m_keyBackspace = false; | ||||
|  | ||||
|     bool m_mouseL = false; | ||||
|     bool m_mouseR = false; | ||||
|     bool m_mouseC = false; | ||||
|     bool m_mouseWU = false; | ||||
|     bool m_mouseWD = false; | ||||
|     //Pour trouver ou est la souris | ||||
|  | ||||
|     float m_mousemx = 0; | ||||
|     float m_mousemy = 0; | ||||
|  | ||||
|     bool m_networkgame = false; | ||||
|  | ||||
|     std::string m_messageNotification = ""; | ||||
| }; | ||||
|  | ||||
| #endif // ENGINE_H__ | ||||
|   | ||||
| @@ -7,7 +7,7 @@ void main() | ||||
|     texel = texture2D(tex,gl_TexCoord[0].st); | ||||
|  | ||||
|     texel *= light; | ||||
|    texel.a = 255.; | ||||
|     | ||||
|     gl_FragColor = texel; | ||||
|     | ||||
| } | ||||
|   | ||||
| Before Width: | Height: | Size: 262 KiB | 
| Before Width: | Height: | Size: 261 KiB After Width: | Height: | Size: 270 KiB | 
| Before Width: | Height: | Size: 363 KiB | 
| Before Width: | Height: | Size: 363 KiB After Width: | Height: | Size: 367 KiB | 
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| Before Width: | Height: | Size: 249 KiB After Width: | Height: | Size: 255 KiB | 
| Before Width: | Height: | Size: 308 KiB After Width: | Height: | Size: 314 KiB | 
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| Before Width: | Height: | Size: 255 KiB After Width: | Height: | Size: 264 KiB | 
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| Before Width: | Height: | Size: 501 KiB After Width: | Height: | Size: 512 KiB | 
| Before Width: | Height: | Size: 563 KiB After Width: | Height: | Size: 575 KiB | 
| Before Width: | Height: | Size: 473 KiB After Width: | Height: | Size: 484 KiB | 
| Before Width: | Height: | Size: 500 KiB After Width: | Height: | Size: 512 KiB | 
| Before Width: | Height: | Size: 563 KiB After Width: | Height: | Size: 575 KiB | 
| Before Width: | Height: | Size: 698 KiB After Width: | Height: | Size: 694 KiB | 
| Before Width: | Height: | Size: 719 KiB After Width: | Height: | Size: 716 KiB | 
| Before Width: | Height: | Size: 735 KiB After Width: | Height: | Size: 732 KiB | 
| Before Width: | Height: | Size: 698 KiB After Width: | Height: | Size: 694 KiB | 
| Before Width: | Height: | Size: 719 KiB After Width: | Height: | Size: 715 KiB | 
| Before Width: | Height: | Size: 735 KiB After Width: | Height: | Size: 731 KiB | 
| Before Width: | Height: | Size: 760 KiB After Width: | Height: | Size: 598 KiB | 
| Before Width: | Height: | Size: 783 KiB After Width: | Height: | Size: 629 KiB | 
| Before Width: | Height: | Size: 804 KiB After Width: | Height: | Size: 649 KiB | 
| Before Width: | Height: | Size: 760 KiB After Width: | Height: | Size: 584 KiB | 
| Before Width: | Height: | Size: 783 KiB After Width: | Height: | Size: 644 KiB | 
| Before Width: | Height: | Size: 804 KiB After Width: | Height: | Size: 646 KiB | 
| Before Width: | Height: | Size: 276 KiB After Width: | Height: | Size: 284 KiB | 
| Before Width: | Height: | Size: 276 KiB After Width: | Height: | Size: 283 KiB | 
| Before Width: | Height: | Size: 315 KiB After Width: | Height: | Size: 326 KiB | 
| Before Width: | Height: | Size: 315 KiB After Width: | Height: | Size: 326 KiB | 
| Before Width: | Height: | Size: 338 KiB After Width: | Height: | Size: 342 KiB | 
| Before Width: | Height: | Size: 395 KiB After Width: | Height: | Size: 392 KiB | 
| Before Width: | Height: | Size: 395 KiB After Width: | Height: | Size: 391 KiB | 
| Before Width: | Height: | Size: 338 KiB After Width: | Height: | Size: 342 KiB | 
| Before Width: | Height: | Size: 258 KiB After Width: | Height: | Size: 268 KiB | 
| Before Width: | Height: | Size: 258 KiB After Width: | Height: | Size: 268 KiB | 
| Before Width: | Height: | Size: 655 KiB After Width: | Height: | Size: 657 KiB | 
| Before Width: | Height: | Size: 658 KiB After Width: | Height: | Size: 660 KiB | 
| Before Width: | Height: | Size: 679 KiB After Width: | Height: | Size: 680 KiB | 
| Before Width: | Height: | Size: 654 KiB After Width: | Height: | Size: 656 KiB | 
| Before Width: | Height: | Size: 657 KiB After Width: | Height: | Size: 659 KiB | 
| Before Width: | Height: | Size: 678 KiB After Width: | Height: | Size: 680 KiB | 
| Before Width: | Height: | Size: 473 KiB After Width: | Height: | Size: 486 KiB | 
| Before Width: | Height: | Size: 481 KiB After Width: | Height: | Size: 494 KiB | 
| Before Width: | Height: | Size: 504 KiB After Width: | Height: | Size: 517 KiB | 
| Before Width: | Height: | Size: 474 KiB After Width: | Height: | Size: 486 KiB | 
| Before Width: | Height: | Size: 481 KiB After Width: | Height: | Size: 493 KiB | 
| Before Width: | Height: | Size: 505 KiB After Width: | Height: | Size: 517 KiB | 
| Before Width: | Height: | Size: 688 KiB After Width: | Height: | Size: 680 KiB |