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12 Commits
HUD
...
affichage_
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0c79d55a84 |
@@ -4,6 +4,7 @@
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#include <SFML/Window.hpp>
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#include <SFML/Graphics.hpp>
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#include <iostream>
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#include <iomanip>
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#ifdef _WIN32
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#include <windows.h>
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@@ -33,6 +34,7 @@
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#define VIEW_DISTANCE 256
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#define TEXTURE_SIZE 128
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#define MAX_BULLETS 64
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#define COUNTDOWN 300
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#define BASE_WIDTH 640
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#define BASE_HEIGHT 480
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@@ -4,6 +4,24 @@
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#include "transformation.h"
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#include "player.h"
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#include <iostream>
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#include <chrono>
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#include <thread>
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#include <queue>
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// Define a structure to represent notifications
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struct Notification {
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std::string message;
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float displayStartTime = 0.0f;
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};
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// Use a queue to manage notifications
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//std::queue<Notification> notificationQueue;
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// Use a vector to manage notifications
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std::vector<Notification> notifications;
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Engine::Engine() {}
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Engine::~Engine() {
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@@ -100,6 +118,91 @@ void Engine::LoadResource() {
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void Engine::UnloadResource() {}
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void Engine::SystemNotification(std::string systemLog) {
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std::string message = "";
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message = systemLog;
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DisplayNotification(message);
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}
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void Engine::KillNotification(Player killer, Player killed) {
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std::string message = "";
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message = killed.GetUsername() + " killed by -> " + killer.GetUsername();
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DisplayNotification(message);
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}
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void Engine::DisplayNotification(std::string message) {
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if (message.length() > 45) {
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message = message.substr(0, 45);
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}
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// Create a new notification and add it to the queue
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Notification newNotification;
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newNotification.message = message;
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newNotification.displayStartTime = m_time;
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notifications.push_back(newNotification);
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}
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// Add a method to process the notification queue
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void Engine::ProcessNotificationQueue() {
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m_textureFont.Bind();
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float scale = GetScale() / 2.0f;
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unsigned int xOffset = Width() - Width() * 0.26;
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unsigned int yOffset = Height() - (Height() / 2.2);
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// Iterate through the notifications and display them
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for (auto it = notifications.begin(); it != notifications.end(); ) {
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float timeSinceDisplay = m_time - it->displayStartTime;
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// Display the notification message with vertical offset
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unsigned int y = yOffset - (static_cast<unsigned int>(scale * 20) * (it - notifications.begin()));
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_DEPTH_TEST);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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glBlendEquation(GL_FUNC_ADD);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0, Width(), 0, Height(), -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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PrintText(xOffset, y, scale, it->message);
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glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
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glBlendEquation(GL_FUNC_SUBTRACT);
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glEnable(GL_STENCIL_TEST);
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glEnable(GL_DEPTH_TEST);
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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// Check if it's time to remove the notification (display for 2 seconds)
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if (timeSinceDisplay >= 4.0f) {
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it = notifications.erase(it); // Remove the notification
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}
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else {
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++it;
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}
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}
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}
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void Engine::DisplayCrosshair() {
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m_textureCrosshair.Bind();
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static const int crossSize = 32;
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@@ -120,7 +223,7 @@ void Engine::DisplayCrosshair() {
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void Engine::DisplayCurrentItem() {
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}
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void Engine::DisplayHud() {
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void Engine::DisplayHud(int timer) {
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glBindTexture(GL_TEXTURE_2D, 0);
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glLoadIdentity();
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glDisable(GL_BLEND);
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@@ -186,6 +289,13 @@ void Engine::DisplayHud() {
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std::ostringstream ss;
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ss << m_player.GetUsername();
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PrintText(fPosX, fPosY, scale, ss.str());
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//Countdown
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ss.str("");
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ss << "Time: " << (int)(timer / 60) << ":" << std::setw(2) << std::setfill('0') << timer % 60;
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PrintText(Width() - Width() * 0.15, Height() - (Height() / 19.2), scale, ss.str());
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}
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void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
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@@ -240,13 +350,25 @@ void Engine::DrawHud(float elapsedTime, BlockType bloc) {
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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int timer = GetCountdown(elapsedTime);
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// Appel de la fonction pour l'affichage de notifications
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if (m_keyK) {
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SystemNotification(m_messageNotification);
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m_keyK = false;
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}
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if (m_keyL) {
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KillNotification(m_player, m_player);
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m_keyL = false;
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}
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if (m_displayInfo) {
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DisplayInfo(elapsedTime, bloc);
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}
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if (m_displayHud) {
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DisplayHud();
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DisplayHud(timer);
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}
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if (m_displayCrosshair) {
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@@ -295,6 +417,18 @@ float Engine::GetScale() const {
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}
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int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; }
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int Engine::GetCountdown(float elapsedTime) {
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if (m_resetcountdown)
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{
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m_countdown = m_time + COUNTDOWN;
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m_resetcountdown = false;
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}
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if (m_countdown < m_time)
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Stop();
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if(!m_stopcountdown)
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m_time += elapsedTime;
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return m_countdown - (int)m_time;
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}
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void Engine::Render(float elapsedTime) {
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//static float gameTime = elapsedTime;
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@@ -373,6 +507,7 @@ void Engine::Render(float elapsedTime) {
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if (m_isSkybox) m_skybox.Render(skybox);
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ProcessNotificationQueue();
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DrawHud(elapsedTime, bloc);
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static bool fell = false;
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@@ -424,6 +559,15 @@ void Engine::KeyPressEvent(unsigned char key) {
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break;
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case 5: // F - Ignorer
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break;
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case 10: // K - Debugging DisplayNotification()
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m_keyK = true;
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m_messageNotification = "notifications systeme peuvent <20>tre affich<63>";
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break;
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case 11: // L - Debugging DisplayNotification()
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m_keyL = true;
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break;
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case 6: // G - Ignorer
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break;
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case 12: // M - Ignorer
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break;
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case 7: // H - Ignorer
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@@ -432,6 +576,8 @@ void Engine::KeyPressEvent(unsigned char key) {
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break;
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case 17: // R - Ignorer
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break;
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case 19: // T - Ignorer
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break;
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case 24: // Y - Ignorer
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break;
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case 255: // Fn - Ignorer
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@@ -456,6 +602,10 @@ void Engine::KeyReleaseEvent(unsigned char key) {
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case 5: // F - Toggle flash
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m_flash = !m_flash;
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break;
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case 6: // G - Toggle Stop Countdown
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m_stopcountdown = !m_stopcountdown;
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std::cout << "STOP COUNTDOWN " << (m_stopcountdown ? "enabled" : "disabled") << std::endl;
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break;
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case 7: // H - Toggle HUD
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m_displayHud = !m_displayHud;
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std::cout << "DISPLAY HUD " << (m_displayHud ? "enabled" : "disabled") << std::endl;
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@@ -464,6 +614,12 @@ void Engine::KeyReleaseEvent(unsigned char key) {
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m_displayInfo = !m_displayInfo;
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std::cout << "DISPLAY INFO " << (m_displayInfo ? "enabled" : "disabled") << std::endl;
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break;
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case 10: // K
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m_keyK = false;
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break;
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case 11: // L - Debugging DisplayNotification()
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m_keyL = false;
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break;
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case 12: // M - Toggle music
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m_audio.ToggleMusicState();
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break;
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@@ -473,6 +629,10 @@ void Engine::KeyReleaseEvent(unsigned char key) {
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case 18: // S - Stop reculer
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m_keyS = false;
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break;
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case 19: // T -Reset countdown
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m_resetcountdown = true;
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std::cout << "RESET COUNTDOWN" << std::endl;
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break;
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case 22: // W - Stop avancer
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m_keyW = false;
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break;
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@@ -35,12 +35,17 @@ private:
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float GetScale() const;
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int GetFps(float elapsedTime) const;
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int GetCountdown(float elapsedTime);
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bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
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void SystemNotification(std::string systemLog);
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void KillNotification(Player killer, Player killed);
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void DisplayNotification(std::string message);
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void ProcessNotificationQueue();
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void DisplayCrosshair();
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void DisplayCurrentItem();
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void DisplayHud();
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void DisplayHud(int timer);
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void DisplayInfo(float elapsedTime, BlockType bloc);
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void DrawHud(float elapsedTime, BlockType bloc);
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void PrintText(float x, float y, float scale, const std::string& t);
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@@ -63,12 +68,14 @@ private:
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irrklang::ISound* m_scream;
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Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
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Bullet* m_bullets[MAX_BULLETS];
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float m_scale;
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float m_time = 0;
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int m_renderCount = 0;
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int m_countdown = COUNTDOWN;
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bool m_wireframe = false;
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bool m_isSkybox = true;
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@@ -77,7 +84,11 @@ private:
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bool m_displayCrosshair = true;
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bool m_displayHud = true;
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bool m_displayInfo = false;
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bool m_resetcountdown = false;
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bool m_stopcountdown = false;
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bool m_keyK = false;
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bool m_keyL = false;
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bool m_keyW = false;
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bool m_keyA = false;
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bool m_keyS = false;
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@@ -88,6 +99,8 @@ private:
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bool m_mouseC = false;
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bool m_mouseWU = false;
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bool m_mouseWD = false;
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std::string m_messageNotification = "";
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};
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#endif // ENGINE_H__
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