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SQC-18_Mec
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7
.gitignore
vendored
7
.gitignore
vendored
@@ -373,3 +373,10 @@ FodyWeavers.xsd
|
||||
/x64/Release/SQCSim2023.exe
|
||||
/x64/Debug/SQCSim2023.exe
|
||||
/x64/Debug/SQCSim2021.pdb
|
||||
/SQCSim-srv/cmake/*
|
||||
!/SQCSim-srv/cmake/CMakeLists.txt
|
||||
/SQCSim2021/cmake/*
|
||||
!/SQCSim2021/cmake/CMakeLists.txt
|
||||
/SQCSim2021/SQCSim-client
|
||||
SQCSim2021/SQCSim2021.vcxproj.filters
|
||||
SQCSim2021/SQCSim2021.vcxproj
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||||
|
BIN
Debug/glew32.dll
BIN
Debug/glew32.dll
Binary file not shown.
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Binary file not shown.
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161
SQCSim-common/SQCSim-common.vcxproj
Normal file
161
SQCSim-common/SQCSim-common.vcxproj
Normal file
@@ -0,0 +1,161 @@
|
||||
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<ProjectConfiguration Include="Release|Win32">
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<PropertyGroup Label="Globals">
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<ClInclude Include="chunk.h" />
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<ClInclude Include="matrix4.h" />
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<ClInclude Include="opensimplex.h" />
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<ClInclude Include="player.h" />
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<ClInclude Include="netprotocol.h" />
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<ClInclude Include="transformation.h" />
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<ClCompile Include="bullet.cpp" />
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84
SQCSim-common/SQCSim-common.vcxproj.filters
Normal file
84
SQCSim-common/SQCSim-common.vcxproj.filters
Normal file
@@ -0,0 +1,84 @@
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<?xml version="1.0" encoding="utf-8"?>
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|
52
SQCSim-common/bullet.cpp
Normal file
52
SQCSim-common/bullet.cpp
Normal file
@@ -0,0 +1,52 @@
|
||||
#include "bullet.h"
|
||||
#include "world.h"
|
||||
|
||||
Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
|
||||
|
||||
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
|
||||
|
||||
Bullet::~Bullet() {}
|
||||
|
||||
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> mapPlayer) {
|
||||
int max = 100 / perframe;
|
||||
float damage = 0.057f;
|
||||
for (int x = 0; x < max; ++x) {
|
||||
m_currentpos += m_velocity * elapsedtime;
|
||||
|
||||
for (auto& [key, player] : mapPlayer) {
|
||||
if ((m_currentpos - player->GetPosition()).Length() < .4f) {
|
||||
player->InflictDamage(damage);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!world->ChunkAt(m_currentpos))
|
||||
return true;
|
||||
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
|
||||
world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
|
||||
return true;
|
||||
}
|
||||
else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Bullet::Transpose(int& x, int& z) {
|
||||
m_currentpos.x -= x * CHUNK_SIZE_X;
|
||||
m_currentpos.z -= z * CHUNK_SIZE_Z;
|
||||
m_startpos.x -= x * CHUNK_SIZE_X;
|
||||
m_startpos.z -= z * CHUNK_SIZE_Z;
|
||||
}
|
||||
|
||||
Vector3f Bullet::getPos() const {
|
||||
return m_currentpos;
|
||||
}
|
||||
|
||||
Vector3f Bullet::getVel() const {
|
||||
return m_velocity;
|
||||
}
|
||||
|
||||
uint64_t Bullet::getTeamID(){
|
||||
return m_tid;
|
||||
}
|
35
SQCSim-common/bullet.h
Normal file
35
SQCSim-common/bullet.h
Normal file
@@ -0,0 +1,35 @@
|
||||
#ifndef BULLET_H__
|
||||
#define BULLET_H__
|
||||
|
||||
#include "define.h"
|
||||
#include "vector3.h"
|
||||
#include <map>
|
||||
#include "player.h"
|
||||
|
||||
|
||||
class World;
|
||||
class Player;
|
||||
|
||||
class Bullet {
|
||||
public:
|
||||
Bullet(Vector3f pos, Vector3f dir);
|
||||
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
|
||||
~Bullet();
|
||||
|
||||
bool Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> m_mapPlayer);
|
||||
void Transpose(int& x, int& z);
|
||||
Vector3f getPos() const;
|
||||
Vector3f getVel() const;
|
||||
uint64_t getTeamID();
|
||||
|
||||
private:
|
||||
Vector3f m_startpos,
|
||||
m_currentpos,
|
||||
m_velocity;
|
||||
uint64_t m_tid = 0;
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif // BULLET_H__
|
||||
|
@@ -1,13 +1,13 @@
|
||||
#include "chunk.h"
|
||||
#include "world.h"
|
||||
|
||||
Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {
|
||||
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
|
||||
//std::ostringstream pos; // Vérifie l'existence d'un fichier .chunk avec sa position.
|
||||
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
|
||||
//std::ifstream input(pos.str(), std::fstream::binary);
|
||||
|
||||
//if (input.fail()) {
|
||||
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(SEED);
|
||||
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
|
||||
m_blocks.Reset(BTYPE_AIR);
|
||||
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
|
||||
@@ -132,103 +132,11 @@ void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
|
||||
|
||||
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
|
||||
|
||||
void Chunk::FlushMeshToVBO() {
|
||||
m_vertexBuffer.SetMeshData(m_vd, m_vcount);
|
||||
m_vcount = 0;
|
||||
delete[] m_vd;
|
||||
}
|
||||
|
||||
void Chunk::FlushVBO() {
|
||||
m_vertexBuffer.Flush();
|
||||
}
|
||||
|
||||
void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
float u, v, s;
|
||||
// Update mesh
|
||||
if (m_isDirty) {
|
||||
int maxVertexCount = (CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z) * (6 * 4);
|
||||
m_vd = new VertexBuffer::VertexData[maxVertexCount];
|
||||
m_vcount = 0;
|
||||
for (int x = 0; x < CHUNK_SIZE_X; ++x) {
|
||||
for (int z = 0; z < CHUNK_SIZE_Z; ++z) {
|
||||
for (int y = 0; y < CHUNK_SIZE_Y; ++y) {
|
||||
if (m_vcount > USHRT_MAX)
|
||||
break;
|
||||
|
||||
BlockType bt = GetBlock(x, y, z);
|
||||
|
||||
if (bt != BTYPE_AIR) {
|
||||
blockinfo[bt]->GetTexture(u, v, s);
|
||||
AddBlockToMesh(m_vd, m_vcount, bt, x, y, z, u, v, s, world);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (m_vcount > USHRT_MAX) {
|
||||
m_vcount = USHRT_MAX;
|
||||
std::cout << "[ Chunk :: Update ] Chunk data truncaned , too much vertices to have a 16 bit index " << std::endl;
|
||||
}
|
||||
}
|
||||
m_isDirty = false;
|
||||
}
|
||||
|
||||
void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt,
|
||||
int x, int y, int z, float u, float v, float s, World* world) {
|
||||
|
||||
unsigned int cex, cey;
|
||||
|
||||
world->GetScope(cex, cey);
|
||||
|
||||
int cx = x + (m_posX - cex) * CHUNK_SIZE_X, cy = z + (m_posY - cey) * CHUNK_SIZE_Z;
|
||||
|
||||
if (y == CHUNK_SIZE_Y - 1 || GetBlock(x, y + 1, z) == BTYPE_AIR) { // y
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .8f, .8f, .8f, u, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .8f, .8f, .8f, u, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .8f, .8f, .8f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .8f, .8f, .8f, u + s, v);
|
||||
}
|
||||
|
||||
if (y == 0 || GetBlock(x, y - 1, z) == BTYPE_AIR) { // -y
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .2f, .2f, .2f, u, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z, .2f, .2f, .2f, u, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .2f, .2f, .2f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .2f, .2f, .2f, u + s, v);
|
||||
}
|
||||
|
||||
if (world->BlockAt(cx + 1, y, cy) == BTYPE_AIR) { // x
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .9f, .9f, .9f, u, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .9f, .9f, .9f, u, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .9f, .9f, .9f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .9f, .9f, .9f, u + s, v);
|
||||
}
|
||||
|
||||
if (world->BlockAt(cx - 1, y, cy) == BTYPE_AIR) { // -x
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .5f, .5f, .5f, u, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .5f, .5f, .5f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z, .5f, .5f, .5f, u + s, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .5f, .5f, .5f, u, v);
|
||||
}
|
||||
|
||||
if (world->BlockAt(cx, y, cy + 1) == BTYPE_AIR) { // z
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .4f, .4f, .4f, u, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .4f, .4f, .4f, u + s, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .4f, .4f, .4f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .4f, .4f, .4f, u, v + s);
|
||||
}
|
||||
|
||||
if (world->BlockAt(cx, y, cy - 1) == BTYPE_AIR) { // -z
|
||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, 1.f, 1.f, 1.f, u, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, 1.f, 1.f, 1.f, u + s, v + s);
|
||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z , 1.f, 1.f, 1.f, u + s, v);
|
||||
vd[count++] = VertexBuffer::VertexData(x, y, z , 1.f, 1.f, 1.f, u, v);
|
||||
}
|
||||
}
|
||||
|
||||
void Chunk::Render() const { m_vertexBuffer.Render(); }
|
||||
|
||||
bool Chunk::IsDirty() const { return m_isDirty; }
|
||||
|
||||
void Chunk::MakeDirty() { m_isDirty = true; }
|
||||
|
||||
void Chunk::MakeClean() { m_isDirty = false; }
|
||||
|
||||
void Chunk::MakeModified() { m_isModified = true; }
|
||||
|
@@ -1,9 +1,9 @@
|
||||
#ifndef CHUNK_H__
|
||||
#define CHUNK_H__
|
||||
|
||||
#include "define.h"
|
||||
#include "array3d.h"
|
||||
#include "array2d.h"
|
||||
#include "vertexbuffer.h"
|
||||
#include "array3d.h"
|
||||
#include "blockinfo.h"
|
||||
#include "opensimplex.h"
|
||||
|
||||
@@ -12,20 +12,14 @@ class World;
|
||||
class Chunk {
|
||||
private:
|
||||
Array3d<BlockType> m_blocks = Array3d<BlockType>(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z);
|
||||
VertexBuffer m_vertexBuffer;
|
||||
bool m_isDirty = true;
|
||||
bool m_isModified = false;
|
||||
|
||||
unsigned int m_posX; // Position du chunk dans l'array constituant le monde.
|
||||
unsigned int m_posY;
|
||||
|
||||
VertexBuffer::VertexData* m_vd;
|
||||
int m_vcount;
|
||||
|
||||
void AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s, World* world);
|
||||
|
||||
public:
|
||||
Chunk(unsigned int x, unsigned int y);
|
||||
Chunk(unsigned int x, unsigned int y, int64_t seed);
|
||||
~Chunk();
|
||||
|
||||
void RemoveBlock(int x, int y, int z, World* world);
|
||||
@@ -34,15 +28,9 @@ class Chunk {
|
||||
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
|
||||
void GetPosition(unsigned int& x, unsigned int& y) const;
|
||||
|
||||
|
||||
void Update(BlockInfo* blockinfo[BTYPE_LAST], World* world);
|
||||
void FlushMeshToVBO();
|
||||
|
||||
void FlushVBO();
|
||||
|
||||
void Render() const;
|
||||
bool IsDirty() const;
|
||||
void MakeDirty();
|
||||
void MakeClean();
|
||||
void MakeModified();
|
||||
};
|
||||
|
77
SQCSim-common/define.h
Normal file
77
SQCSim-common/define.h
Normal file
@@ -0,0 +1,77 @@
|
||||
#ifndef DEFINE_H__
|
||||
#define DEFINE_H__
|
||||
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
|
||||
#define SRV_PORT 10000
|
||||
#define CLI_PORT 10001
|
||||
|
||||
#define BUFFER_LENGTH 150
|
||||
|
||||
#define CHUNK_SIZE_X 4
|
||||
#define CHUNK_SIZE_Y 64
|
||||
#define CHUNK_SIZE_Z 4
|
||||
#define MAX_SELECTION_DISTANCE 5
|
||||
#define SEED 0
|
||||
#define COUNTDOWN 300
|
||||
|
||||
#define WORLD_SIZE_X 64
|
||||
#define WORLD_SIZE_Y 64
|
||||
|
||||
#define FRAMES_RENDER_CHUNKS 1
|
||||
#define FRAMES_UPDATE_CHUNKS 1
|
||||
#define FRAMES_DELETE_CHUNKS 1
|
||||
|
||||
#define THREADS_GENERATE_CHUNKS 8
|
||||
#define THREADS_UPDATE_CHUNKS 6
|
||||
#define THREADS_DELETE_CHUNKS 3
|
||||
|
||||
#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
|
||||
#define TEXTURE_SIZE 512
|
||||
#define MAX_BULLETS 512
|
||||
|
||||
#define BULLET_TIME .1
|
||||
|
||||
typedef uint8_t BlockType;
|
||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
|
||||
typedef uint64_t Timestamp;
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
|
||||
#pragma comment(lib,"ws2_32.lib")
|
||||
#include <ws2tcpip.h>
|
||||
#include <Windows.h>
|
||||
#include <cstdio>
|
||||
#include <ctime>
|
||||
|
||||
#define flag_t u_long
|
||||
#define addrlen_t int
|
||||
#define ioctl ioctlsocket
|
||||
#define SOCK_NONBLOCK FIONBIO
|
||||
#define strcpy strcpy_s
|
||||
#define popen _popen
|
||||
#define pclose _pclose
|
||||
|
||||
#else // Pas _WIN32
|
||||
|
||||
#include <unistd.h>
|
||||
#include <time.h>
|
||||
#include <stdio.h>
|
||||
#include <sys/socket.h>
|
||||
#include <sys/ioctl.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <netinet/in.h>
|
||||
#include <cstring>
|
||||
|
||||
#define flag_t unsigned int
|
||||
#define addrlen_t unsigned int
|
||||
#define SOCKET int
|
||||
#define INVALID_SOCKET -1
|
||||
#define closesocket close
|
||||
|
||||
#endif // _WIN32
|
||||
|
||||
|
||||
#endif // DEFINE_H__
|
940
SQCSim-common/netprotocol.cpp
Normal file
940
SQCSim-common/netprotocol.cpp
Normal file
@@ -0,0 +1,940 @@
|
||||
#include "netprotocol.h"
|
||||
|
||||
void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = (char)netprot::PACKET_TYPE::INPUT;
|
||||
|
||||
uint64_t time = in->timestamp;
|
||||
uint8_t time8[sizeof(uint64_t)] = {(uint8_t)((time >> 56) & 0xFF),
|
||||
(uint8_t)((time >> 48) & 0xFF),
|
||||
(uint8_t)((time >> 40) & 0xFF),
|
||||
(uint8_t)((time >> 32) & 0xFF),
|
||||
(uint8_t)((time >> 24) & 0xFF),
|
||||
(uint8_t)((time >> 16) & 0xFF),
|
||||
(uint8_t)((time >> 8 ) & 0xFF),
|
||||
(uint8_t)(time & 0xFF)};
|
||||
|
||||
memcpy(*buf + 1, time8, sizeof(uint64_t));
|
||||
|
||||
uint64_t sid = in->sid;
|
||||
uint8_t sid8[sizeof(uint64_t)] = {(uint8_t)((sid >> 56) & 0xFF),
|
||||
(uint8_t)((sid >> 48) & 0xFF),
|
||||
(uint8_t)((sid >> 40) & 0xFF),
|
||||
(uint8_t)((sid >> 32) & 0xFF),
|
||||
(uint8_t)((sid >> 24) & 0xFF),
|
||||
(uint8_t)((sid >> 16) & 0xFF),
|
||||
(uint8_t)((sid >> 8 ) & 0xFF),
|
||||
(uint8_t)( sid & 0xFF)};
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
|
||||
|
||||
Keys keys = in->keys;
|
||||
uint8_t keys8 = // Reste un bit.
|
||||
keys.forward & 0b10000000 |
|
||||
keys.backward & 0b01000000 |
|
||||
keys.left & 0b00100000 |
|
||||
keys.right & 0b00010000 |
|
||||
keys.jump & 0b00001000 |
|
||||
keys.shoot & 0b00000100 |
|
||||
keys.block & 0b00000010 ;
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
|
||||
|
||||
uint32_t vec[3];
|
||||
memcpy(vec, &in->direction, sizeof(Vector3f)); // Pour d<>naturer les floats.
|
||||
|
||||
uint8_t vec8[3 * sizeof(uint32_t)] = {
|
||||
(uint8_t)((vec[0] >> 24) & 0xFF),
|
||||
(uint8_t)((vec[0] >> 16) & 0xFF),
|
||||
(uint8_t)((vec[0] >> 8) & 0xFF),
|
||||
(uint8_t)(vec[0] & 0xFF),
|
||||
(uint8_t)((vec[1] >> 24) & 0xFF),
|
||||
(uint8_t)((vec[1] >> 16) & 0xFF),
|
||||
(uint8_t)((vec[1] >> 8) & 0xFF),
|
||||
(uint8_t)(vec[1] & 0xFF),
|
||||
(uint8_t)((vec[2] >> 24) & 0xFF),
|
||||
(uint8_t)((vec[2] >> 16) & 0xFF),
|
||||
(uint8_t)((vec[2] >> 8) & 0xFF),
|
||||
(uint8_t)(vec[2] & 0xFF)};
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3);
|
||||
|
||||
*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3;
|
||||
}
|
||||
|
||||
void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = (char)netprot::PACKET_TYPE::OUTPUT;
|
||||
|
||||
uint64_t time = out->timestamp;
|
||||
uint8_t time8[sizeof(uint64_t)] = { (uint8_t)((time >> 56) & 0xFF),
|
||||
(uint8_t)((time >> 48) & 0xFF),
|
||||
(uint8_t)((time >> 40) & 0xFF),
|
||||
(uint8_t)((time >> 32) & 0xFF),
|
||||
(uint8_t)((time >> 24) & 0xFF),
|
||||
(uint8_t)((time >> 16) & 0xFF),
|
||||
(uint8_t)((time >> 8) & 0xFF),
|
||||
(uint8_t)(time & 0xFF) };
|
||||
|
||||
memcpy(*buf + 1, time8, sizeof(uint64_t));
|
||||
|
||||
uint64_t sid = out->id;
|
||||
uint8_t sid8[sizeof(uint64_t)] = { (uint8_t)((sid >> 56) & 0xFF),
|
||||
(uint8_t)((sid >> 48) & 0xFF),
|
||||
(uint8_t)((sid >> 40) & 0xFF),
|
||||
(uint8_t)((sid >> 32) & 0xFF),
|
||||
(uint8_t)((sid >> 24) & 0xFF),
|
||||
(uint8_t)((sid >> 16) & 0xFF),
|
||||
(uint8_t)((sid >> 8) & 0xFF),
|
||||
(uint8_t)(sid & 0xFF) };
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
|
||||
|
||||
// TODO: Finir ca.
|
||||
}
|
||||
|
||||
void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = (char)netprot::PACKET_TYPE::SYNC;
|
||||
uint64_t time = sync->timestamp;
|
||||
uint8_t stamp8[sizeof(uint64_t)] = { (uint8_t)((time >> 56) & 0xFF),
|
||||
(uint8_t)((time >> 48) & 0xFF),
|
||||
(uint8_t)((time >> 40) & 0xFF),
|
||||
(uint8_t)((time >> 32) & 0xFF),
|
||||
(uint8_t)((time >> 24) & 0xFF),
|
||||
(uint8_t)((time >> 16) & 0xFF),
|
||||
(uint8_t)((time >> 8) & 0xFF),
|
||||
(uint8_t)(time & 0xFF) };
|
||||
|
||||
memcpy(*buf + 1, stamp8, sizeof(uint64_t));
|
||||
|
||||
uint64_t sid = sync->sid;
|
||||
uint8_t sid8[sizeof(uint64_t)] = { (uint8_t)((sid >> 56) & 0xFF),
|
||||
(uint8_t)((sid >> 48) & 0xFF),
|
||||
(uint8_t)((sid >> 40) & 0xFF),
|
||||
(uint8_t)((sid >> 32) & 0xFF),
|
||||
(uint8_t)((sid >> 24) & 0xFF),
|
||||
(uint8_t)((sid >> 16) & 0xFF),
|
||||
(uint8_t)((sid >> 8) & 0xFF),
|
||||
(uint8_t)(sid & 0xFF) };
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
|
||||
|
||||
uint32_t timer = sync->timer;
|
||||
uint8_t time8[sizeof(uint32_t)] = {(uint8_t)((timer >> 24) & 0xFF),
|
||||
(uint8_t)((timer >> 16) & 0xFF),
|
||||
(uint8_t)((timer >> 8) & 0xFF),
|
||||
(uint8_t)(timer & 0xFF) };
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) * 2 + 1, time8, sizeof(uint32_t));
|
||||
|
||||
uint16_t ammo = sync->ammo;
|
||||
uint8_t ammo8[sizeof(uint16_t)] = { (uint8_t)((ammo >> 8) & 0xFF),
|
||||
(uint8_t)(ammo & 0xFF) };
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + 1, ammo8, sizeof(uint16_t));
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 1, &sync->hp, sizeof(uint8_t));
|
||||
|
||||
uint32_t vec[3];
|
||||
memcpy(vec, &sync->position, sizeof(Vector3f)); // Pour d<>naturer les floats.
|
||||
|
||||
uint8_t vec8[3 * sizeof(uint32_t)] = {
|
||||
(uint8_t)((vec[0] >> 24) & 0xFF),
|
||||
(uint8_t)((vec[0] >> 16) & 0xFF),
|
||||
(uint8_t)((vec[0] >> 8) & 0xFF),
|
||||
(uint8_t)(vec[0] & 0xFF),
|
||||
(uint8_t)((vec[1] >> 24) & 0xFF),
|
||||
(uint8_t)((vec[1] >> 16) & 0xFF),
|
||||
(uint8_t)((vec[1] >> 8) & 0xFF),
|
||||
(uint8_t)(vec[1] & 0xFF),
|
||||
(uint8_t)((vec[2] >> 24) & 0xFF),
|
||||
(uint8_t)((vec[2] >> 16) & 0xFF),
|
||||
(uint8_t)((vec[2] >> 8) & 0xFF),
|
||||
(uint8_t)(vec[2] & 0xFF) };
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 2, vec8, sizeof(uint32_t) * 3);
|
||||
|
||||
*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2;
|
||||
}
|
||||
|
||||
void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = (char)netprot::PACKET_TYPE::TEAMINF;
|
||||
|
||||
size_t namesize = std::strlen(tinfo->name) + 1;
|
||||
|
||||
memcpy(*buf + 1, &tinfo->name, namesize);
|
||||
uint64_t tid = tinfo->id;
|
||||
uint8_t tid8[sizeof(uint64_t)] = {
|
||||
(uint8_t)((tid >> 56) & 0xFF),
|
||||
(uint8_t)((tid >> 48) & 0xFF),
|
||||
(uint8_t)((tid >> 40) & 0xFF),
|
||||
(uint8_t)((tid >> 32) & 0xFF),
|
||||
(uint8_t)((tid >> 24) & 0xFF),
|
||||
(uint8_t)((tid >> 16) & 0xFF),
|
||||
(uint8_t)((tid >> 8) & 0xFF),
|
||||
(uint8_t)(tid & 0xFF)
|
||||
};
|
||||
|
||||
memcpy(*buf + namesize + 2, tid8, sizeof(uint64_t));
|
||||
|
||||
*buflen = namesize + sizeof(uint64_t) + 2;
|
||||
}
|
||||
|
||||
void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = (char)netprot::PACKET_TYPE::LOGINF;
|
||||
|
||||
size_t namesize = std::strlen(linfo->name) + 1;
|
||||
|
||||
memcpy(*buf + 1, &linfo->name, namesize);
|
||||
uint64_t sid = linfo->sid;
|
||||
uint8_t sid8[sizeof(uint64_t)] = {
|
||||
(uint8_t)((sid >> 56) & 0xFF),
|
||||
(uint8_t)((sid >> 48) & 0xFF),
|
||||
(uint8_t)((sid >> 40) & 0xFF),
|
||||
(uint8_t)((sid >> 32) & 0xFF),
|
||||
(uint8_t)((sid >> 24) & 0xFF),
|
||||
(uint8_t)((sid >> 16) & 0xFF),
|
||||
(uint8_t)((sid >> 8) & 0xFF),
|
||||
(uint8_t)(sid & 0xFF)
|
||||
};
|
||||
|
||||
memcpy(*buf + namesize + 2, sid8, sizeof(uint64_t));
|
||||
|
||||
uint64_t tid = linfo->tid;
|
||||
uint8_t tid8[sizeof(uint64_t)] = {
|
||||
(uint8_t)((tid >> 56) & 0xFF),
|
||||
(uint8_t)((tid >> 48) & 0xFF),
|
||||
(uint8_t)((tid >> 40) & 0xFF),
|
||||
(uint8_t)((tid >> 32) & 0xFF),
|
||||
(uint8_t)((tid >> 24) & 0xFF),
|
||||
(uint8_t)((tid >> 16) & 0xFF),
|
||||
(uint8_t)((tid >> 8) & 0xFF),
|
||||
(uint8_t)(tid & 0xFF)
|
||||
};
|
||||
|
||||
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
|
||||
|
||||
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
|
||||
}
|
||||
|
||||
void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = (char)netprot::PACKET_TYPE::PLAYINF;
|
||||
|
||||
size_t namesize = std::strlen(pinfo->name) + 1;
|
||||
|
||||
memcpy(*buf + 1, &pinfo->name, namesize);
|
||||
uint64_t id = pinfo->id;
|
||||
uint8_t id8[sizeof(uint64_t)] = {
|
||||
(uint8_t)((id >> 56) & 0xFF),
|
||||
(uint8_t)((id >> 48) & 0xFF),
|
||||
(uint8_t)((id >> 40) & 0xFF),
|
||||
(uint8_t)((id >> 32) & 0xFF),
|
||||
(uint8_t)((id >> 24) & 0xFF),
|
||||
(uint8_t)((id >> 16) & 0xFF),
|
||||
(uint8_t)((id >> 8) & 0xFF),
|
||||
(uint8_t)(id & 0xFF)
|
||||
};
|
||||
|
||||
memcpy(*buf + namesize + 2, id8, sizeof(uint64_t));
|
||||
|
||||
uint64_t tid = pinfo->tid;
|
||||
uint8_t tid8[sizeof(uint64_t)] = {
|
||||
(uint8_t)((tid >> 56) & 0xFF),
|
||||
(uint8_t)((tid >> 48) & 0xFF),
|
||||
(uint8_t)((tid >> 40) & 0xFF),
|
||||
(uint8_t)((tid >> 32) & 0xFF),
|
||||
(uint8_t)((tid >> 24) & 0xFF),
|
||||
(uint8_t)((tid >> 16) & 0xFF),
|
||||
(uint8_t)((tid >> 8) & 0xFF),
|
||||
(uint8_t)(tid & 0xFF)
|
||||
};
|
||||
|
||||
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
|
||||
|
||||
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
|
||||
}
|
||||
|
||||
void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = (char)netprot::PACKET_TYPE::GAMEINFO;
|
||||
|
||||
uint64_t game = ginfo->seed;
|
||||
uint8_t seed8[sizeof(uint64_t)] = {
|
||||
(uint8_t)((game >> 56) & 0xFF),
|
||||
(uint8_t)((game >> 48) & 0xFF),
|
||||
(uint8_t)((game >> 40) & 0xFF),
|
||||
(uint8_t)((game >> 32) & 0xFF),
|
||||
(uint8_t)((game >> 24) & 0xFF),
|
||||
(uint8_t)((game >> 16) & 0xFF),
|
||||
(uint8_t)((game >> 8) & 0xFF),
|
||||
(uint8_t)(game & 0xFF)
|
||||
};
|
||||
|
||||
memcpy(*buf + 1, seed8, sizeof(uint64_t));
|
||||
|
||||
game = ginfo->countdown;
|
||||
uint8_t count8[sizeof(uint64_t)] = {
|
||||
(uint8_t)((game >> 56) & 0xFF),
|
||||
(uint8_t)((game >> 48) & 0xFF),
|
||||
(uint8_t)((game >> 40) & 0xFF),
|
||||
(uint8_t)((game >> 32) & 0xFF),
|
||||
(uint8_t)((game >> 24) & 0xFF),
|
||||
(uint8_t)((game >> 16) & 0xFF),
|
||||
(uint8_t)((game >> 8) & 0xFF),
|
||||
(uint8_t)(game & 0xFF)
|
||||
};
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) + 1, count8, sizeof(uint64_t));
|
||||
|
||||
game = ginfo->countdown;
|
||||
uint8_t gtype8[sizeof(uint64_t)] = {
|
||||
(uint8_t)((game >> 56) & 0xFF),
|
||||
(uint8_t)((game >> 48) & 0xFF),
|
||||
(uint8_t)((game >> 40) & 0xFF),
|
||||
(uint8_t)((game >> 32) & 0xFF),
|
||||
(uint8_t)((game >> 24) & 0xFF),
|
||||
(uint8_t)((game >> 16) & 0xFF),
|
||||
(uint8_t)((game >> 8) & 0xFF),
|
||||
(uint8_t)(game & 0xFF)
|
||||
};
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) + 1, gtype8, sizeof(uint64_t));
|
||||
|
||||
*buflen = sizeof(uint64_t) * 3 + 1;
|
||||
}
|
||||
|
||||
void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = (char)netprot::PACKET_TYPE::CHAT;
|
||||
|
||||
uint64_t src = chat->src_id;
|
||||
uint8_t src8[sizeof(uint64_t)] = {
|
||||
(uint8_t)((src >> 56) & 0xFF),
|
||||
(uint8_t)((src >> 48) & 0xFF),
|
||||
(uint8_t)((src >> 40) & 0xFF),
|
||||
(uint8_t)((src >> 32) & 0xFF),
|
||||
(uint8_t)((src >> 24) & 0xFF),
|
||||
(uint8_t)((src >> 16) & 0xFF),
|
||||
(uint8_t)((src >> 8) & 0xFF),
|
||||
(uint8_t)(src & 0xFF)
|
||||
};
|
||||
|
||||
memcpy(*buf + 1, src8, sizeof(uint64_t));
|
||||
|
||||
uint64_t dst = chat->dest_id;
|
||||
uint8_t dst8[sizeof(uint64_t)] = {
|
||||
(uint8_t)((dst >> 56) & 0xFF),
|
||||
(uint8_t)((dst >> 48) & 0xFF),
|
||||
(uint8_t)((dst >> 40) & 0xFF),
|
||||
(uint8_t)((dst >> 32) & 0xFF),
|
||||
(uint8_t)((dst >> 24) & 0xFF),
|
||||
(uint8_t)((dst >> 16) & 0xFF),
|
||||
(uint8_t)((dst >> 8) & 0xFF),
|
||||
(uint8_t)(dst & 0xFF)
|
||||
};
|
||||
|
||||
memcpy(*buf + 1 + sizeof(uint64_t), dst8, sizeof(uint64_t));
|
||||
|
||||
uint64_t dstteam = chat->dest_id;
|
||||
uint8_t dstt8[sizeof(uint64_t)] = {
|
||||
(uint8_t)((dstteam >> 56) & 0xFF),
|
||||
(uint8_t)((dstteam >> 48) & 0xFF),
|
||||
(uint8_t)((dstteam >> 40) & 0xFF),
|
||||
(uint8_t)((dstteam >> 32) & 0xFF),
|
||||
(uint8_t)((dstteam >> 24) & 0xFF),
|
||||
(uint8_t)((dstteam >> 16) & 0xFF),
|
||||
(uint8_t)((dstteam >> 8) & 0xFF),
|
||||
(uint8_t)(dstteam & 0xFF)
|
||||
};
|
||||
|
||||
memcpy(*buf + 1 + sizeof(uint64_t) * 2, dstt8, sizeof(uint64_t));
|
||||
|
||||
size_t messize = std::strlen(chat->mess) + 1;
|
||||
|
||||
memcpy(*buf + 1 + sizeof(uint64_t) * 3, &chat->mess, messize);
|
||||
|
||||
*buflen = messize + sizeof(uint64_t) * 3 + 2;
|
||||
}
|
||||
|
||||
void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG;
|
||||
|
||||
size_t messize = std::strlen(errlog->mess) + 1;
|
||||
|
||||
memcpy(*buf + 1, &errlog->mess, messize);
|
||||
|
||||
memcpy(*buf + 1 + messize, &errlog->is_fatal, sizeof(bool));
|
||||
|
||||
*buflen = messize + sizeof(bool) + 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(Input))
|
||||
return false;
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(diff, &buf[1], sizeof(uint64_t));
|
||||
in->timestamp =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
|
||||
in->sid =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
uint8_t keys = 0;
|
||||
memcpy(&keys, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t));
|
||||
in->keys.forward = keys & 0b10000000;
|
||||
in->keys.backward = keys & 0b01000000;
|
||||
in->keys.left = keys & 0b00100000;
|
||||
in->keys.right = keys & 0b00010000;
|
||||
in->keys.jump = keys & 0b00001000;
|
||||
in->keys.shoot = keys & 0b00000100;
|
||||
in->keys.block = keys & 0b00000010;
|
||||
|
||||
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
|
||||
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
|
||||
uint32_t vec[3] = {
|
||||
(uint32_t)subvec[0] << 24 |
|
||||
(uint32_t)subvec[1] << 16 |
|
||||
(uint32_t)subvec[2] << 8 |
|
||||
(uint32_t)subvec[3],
|
||||
(uint32_t)subvec[4] << 24 |
|
||||
(uint32_t)subvec[5] << 16 |
|
||||
(uint32_t)subvec[6] << 8 |
|
||||
(uint32_t)subvec[7],
|
||||
(uint32_t)subvec[8] << 24 |
|
||||
(uint32_t)subvec[9] << 16 |
|
||||
(uint32_t)subvec[10] << 8 |
|
||||
(uint32_t)subvec[11]};
|
||||
|
||||
memcpy(&in->direction, vec, sizeof(uint32_t) * 3);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(Sync))
|
||||
return false;
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(diff, &buf[1], sizeof(uint64_t));
|
||||
sync->timestamp =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
|
||||
sync->sid =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
memcpy(diff, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint32_t));
|
||||
sync->timer =
|
||||
(uint32_t)diff[0] << 24 |
|
||||
(uint32_t)diff[1] << 16 |
|
||||
(uint32_t)diff[2] << 8 |
|
||||
(uint32_t)diff[3];
|
||||
|
||||
memcpy(diff, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t)], sizeof(uint16_t));
|
||||
sync->ammo =
|
||||
(uint16_t)diff[0] << 8 |
|
||||
(uint16_t)diff[1];
|
||||
|
||||
memcpy(&sync->hp, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t));
|
||||
|
||||
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
|
||||
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12);
|
||||
uint32_t vec[3] = {
|
||||
(uint32_t)subvec[0] << 24 |
|
||||
(uint32_t)subvec[1] << 16 |
|
||||
(uint32_t)subvec[2] << 8 |
|
||||
(uint32_t)subvec[3],
|
||||
(uint32_t)subvec[4] << 24 |
|
||||
(uint32_t)subvec[5] << 16 |
|
||||
(uint32_t)subvec[6] << 8 |
|
||||
(uint32_t)subvec[7],
|
||||
(uint32_t)subvec[8] << 24 |
|
||||
(uint32_t)subvec[9] << 16 |
|
||||
(uint32_t)subvec[10] << 8 |
|
||||
(uint32_t)subvec[11] };
|
||||
|
||||
memcpy(&sync->position, vec, sizeof(uint32_t) * 3);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(LoginInfo))
|
||||
return false;
|
||||
|
||||
size_t namesize = std::strlen(buf) + 1;
|
||||
|
||||
if (namesize > 32)
|
||||
return false;
|
||||
|
||||
memcpy(&tinfo->name, &buf[1], namesize);
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||
tinfo->id =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(LoginInfo))
|
||||
return false;
|
||||
|
||||
size_t namesize = std::strlen(buf) + 1;
|
||||
|
||||
if (namesize > 32)
|
||||
return false;
|
||||
|
||||
memcpy(&linfo->name, &buf[1], namesize);
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||
linfo->sid =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
memcpy(diff, &buf[namesize + sizeof(uint64_t) + 1], sizeof(uint64_t));
|
||||
linfo->tid =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(PlayerInfo))
|
||||
return false;
|
||||
|
||||
size_t namesize = std::strlen(buf) + 1;
|
||||
|
||||
if (namesize > 32)
|
||||
return false;
|
||||
|
||||
memcpy(&pinfo->name, &buf[1], namesize);
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||
pinfo->id =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
memcpy(diff, &buf[namesize + sizeof(uint64_t) + 1], sizeof(uint64_t));
|
||||
pinfo->tid =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(GameInfo))
|
||||
return false;
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(diff, &buf[1], sizeof(uint64_t));
|
||||
ginfo->seed =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
memcpy(diff, &buf[sizeof(uint64_t) + 1], sizeof(uint64_t));
|
||||
ginfo->countdown =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
memcpy(diff, &buf[sizeof(uint64_t) * 2 + 1], sizeof(uint64_t));
|
||||
ginfo->gameType =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(Chat))
|
||||
return false;
|
||||
|
||||
uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(src, &buf[1], sizeof(uint64_t));
|
||||
chat->src_id =
|
||||
(uint64_t)src[0] << 56 |
|
||||
(uint64_t)src[1] << 48 |
|
||||
(uint64_t)src[2] << 40 |
|
||||
(uint64_t)src[3] << 32 |
|
||||
(uint64_t)src[4] << 24 |
|
||||
(uint64_t)src[5] << 16 |
|
||||
(uint64_t)src[6] << 8 |
|
||||
(uint64_t)src[7];
|
||||
|
||||
uint8_t dst[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(dst, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
|
||||
chat->dest_id =
|
||||
(uint64_t)dst[0] << 56 |
|
||||
(uint64_t)dst[1] << 48 |
|
||||
(uint64_t)dst[2] << 40 |
|
||||
(uint64_t)dst[3] << 32 |
|
||||
(uint64_t)dst[4] << 24 |
|
||||
(uint64_t)dst[5] << 16 |
|
||||
(uint64_t)dst[6] << 8 |
|
||||
(uint64_t)dst[7];
|
||||
|
||||
uint8_t dstt[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(dstt, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint64_t));
|
||||
chat->dest_team_id =
|
||||
(uint64_t)dstt[0] << 56 |
|
||||
(uint64_t)dstt[1] << 48 |
|
||||
(uint64_t)dstt[2] << 40 |
|
||||
(uint64_t)dstt[3] << 32 |
|
||||
(uint64_t)dstt[4] << 24 |
|
||||
(uint64_t)dstt[5] << 16 |
|
||||
(uint64_t)dstt[6] << 8 |
|
||||
(uint64_t)dstt[7];
|
||||
|
||||
size_t messsize = std::strlen(buf + sizeof(uint64_t) * 3) + 1;
|
||||
|
||||
if (messsize > 140)
|
||||
return false;
|
||||
|
||||
memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(ErrorLog))
|
||||
return false;
|
||||
|
||||
size_t messsize = std::strlen(buf) + 1;
|
||||
|
||||
if (messsize > 140)
|
||||
return false;
|
||||
|
||||
memcpy(&errlog->mess, &buf[1], messsize);
|
||||
memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
|
||||
if (buflen < 1 ||
|
||||
buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK ||
|
||||
buf[0] <= (char)netprot::PACKET_TYPE::ERR)
|
||||
return netprot::PACKET_TYPE::ERR;
|
||||
return (netprot::PACKET_TYPE)buf[0];
|
||||
}
|
||||
|
||||
netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
|
||||
Packet pck = { nullptr, PACKET_TYPE::ERR };
|
||||
Input* in = nullptr;
|
||||
Output* out = nullptr;
|
||||
Sync* sync = nullptr;
|
||||
Chat* chat = nullptr;
|
||||
GameInfo* ginfo = nullptr;
|
||||
ErrorLog* errlog = nullptr;
|
||||
LoginInfo* loginf = nullptr;
|
||||
|
||||
switch (getType(buf, buflen)) {
|
||||
case PACKET_TYPE::INPUT:
|
||||
in = new Input();
|
||||
if (netprot::Deserialize(in, buf, buflen)) {
|
||||
pck.type = PACKET_TYPE::INPUT;
|
||||
pck.ptr = (void*)in;
|
||||
}
|
||||
break;
|
||||
case PACKET_TYPE::OUTPUT:
|
||||
out = new Output();
|
||||
if (netprot::Deserialize(out, buf, buflen)) {
|
||||
pck.type = PACKET_TYPE::OUTPUT;
|
||||
pck.ptr = (void*)out;
|
||||
}
|
||||
break;
|
||||
case PACKET_TYPE::SYNC:
|
||||
sync = new Sync();
|
||||
if (netprot::Deserialize(sync, buf, buflen)) {
|
||||
pck.type = PACKET_TYPE::SYNC;
|
||||
pck.ptr = (void*)sync;
|
||||
}
|
||||
break;
|
||||
case PACKET_TYPE::CHAT:
|
||||
chat = new Chat();
|
||||
if (netprot::Deserialize(chat, buf, buflen)) {
|
||||
pck.type = PACKET_TYPE::CHAT;
|
||||
pck.ptr = (void*)chat;
|
||||
}
|
||||
break;
|
||||
case PACKET_TYPE::GAMEINFO:
|
||||
ginfo = new GameInfo();
|
||||
if (netprot::Deserialize(ginfo, buf, buflen)) {
|
||||
pck.type = PACKET_TYPE::GAMEINFO;
|
||||
pck.ptr = (void*)ginfo;
|
||||
}
|
||||
break;
|
||||
case PACKET_TYPE::ERRLOG:
|
||||
errlog = new ErrorLog();
|
||||
if (netprot::Deserialize(errlog, buf, buflen)) {
|
||||
pck.type = PACKET_TYPE::ERRLOG;
|
||||
pck.ptr = (void*)errlog;
|
||||
}
|
||||
break;
|
||||
case PACKET_TYPE::LOGINF:
|
||||
loginf = new LoginInfo();
|
||||
if (netprot::Deserialize(loginf, buf, buflen)) {
|
||||
pck.type = PACKET_TYPE::LOGINF;
|
||||
pck.ptr = (void*)loginf;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return pck;
|
||||
}
|
||||
|
||||
netprot::Packet netprot::getPack(netprot::Buffer* buf) {
|
||||
return netprot::getPack(buf->ptr, buf->len);
|
||||
}
|
||||
|
||||
bool netprot::emptyPack(netprot::Packet pck) {
|
||||
switch (pck.type) {
|
||||
case PACKET_TYPE::INPUT:
|
||||
delete (Input*)pck.ptr;
|
||||
return true;
|
||||
case PACKET_TYPE::OUTPUT:
|
||||
delete (Output*)pck.ptr;
|
||||
return true;
|
||||
case PACKET_TYPE::SYNC:
|
||||
delete (Sync*)pck.ptr;
|
||||
return true;
|
||||
case PACKET_TYPE::CHAT:
|
||||
delete (Chat*)pck.ptr;
|
||||
return true;
|
||||
case PACKET_TYPE::GAMEINFO:
|
||||
delete (GameInfo*)pck.ptr;
|
||||
return true;
|
||||
case PACKET_TYPE::ERRLOG:
|
||||
delete (ErrorLog*)pck.ptr;
|
||||
return true;
|
||||
case PACKET_TYPE::LOGINF:
|
||||
delete (LoginInfo*)pck.ptr;
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
netprot::Packet netprot::makePack(void* ptr, PACKET_TYPE type) {
|
||||
Packet pck;
|
||||
pck.ptr = ptr;
|
||||
pck.type = type;
|
||||
return pck;
|
||||
}
|
||||
|
||||
std::vector<netprot::Packet> netprot::recvPacks(SOCKET sock, Buffer* buf) {
|
||||
std::vector<Packet> lsPck;
|
||||
int len = 0, end = 0;
|
||||
bool pck_received = false;
|
||||
char* cursor = nullptr;
|
||||
|
||||
while (true) {
|
||||
while (!pck_received) {
|
||||
int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
|
||||
if (bytes < 0) // si recv() retourne -1; ça veut dire qu'il y a plus rien a lire.
|
||||
return lsPck;
|
||||
len += bytes;
|
||||
// TODO: Voir si on trouve un footer (5 '\0' d'affilee).
|
||||
// Si oui, mettre l'index du debut du footer dans
|
||||
// la variable "end" et mettre pck_received a true.
|
||||
}
|
||||
|
||||
cursor = &buf->ptr[end];
|
||||
|
||||
lsPck.push_back(getPack(buf));
|
||||
|
||||
while (*cursor == '\0') {
|
||||
cursor++;
|
||||
end++;
|
||||
}
|
||||
|
||||
if (cursor) { // mettre le début du prochain paquet au début du buffer.
|
||||
memcpy(buf->ptr, cursor, buf->len - end); // et voir s'il y a en un autre
|
||||
len = 0;
|
||||
pck_received = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <>
|
||||
void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen) {
|
||||
switch (pack->type) {
|
||||
case PACKET_TYPE::INPUT:
|
||||
sendPack<Input>(sock, (Input*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::OUTPUT:
|
||||
sendPack<Output>(sock, (Output*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::SYNC:
|
||||
sendPack<Sync>(sock, (Sync*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::TEAMINF:
|
||||
sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::PLAYINF:
|
||||
sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::LOGINF:
|
||||
sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::CHUNKMOD:
|
||||
//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen);
|
||||
case PACKET_TYPE::PLAYERMOD:
|
||||
//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::PICKUPMOD:
|
||||
//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::GAMEINFO:
|
||||
sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::ENDINFO:
|
||||
//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::CHAT:
|
||||
sendPack<Chat>(sock, (Chat*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::ERRLOG:
|
||||
sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen);
|
||||
return;
|
||||
case PACKET_TYPE::LAST_PACK: [[fallthrough]];
|
||||
case PACKET_TYPE::ERR: [[fallthrough]];
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
template <>
|
||||
void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
|
||||
switch (pack->type) {
|
||||
case PACKET_TYPE::INPUT:
|
||||
sendPackTo<Input>(sock, (Input*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::OUTPUT:
|
||||
sendPackTo<Output>(sock, (Output*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::SYNC:
|
||||
sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::TEAMINF:
|
||||
sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::PLAYINF:
|
||||
sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::LOGINF:
|
||||
sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::CHUNKMOD:
|
||||
//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::PLAYERMOD:
|
||||
//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::PICKUPMOD:
|
||||
//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::GAMEINFO:
|
||||
sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::ENDINFO:
|
||||
//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::CHAT:
|
||||
sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::ERRLOG:
|
||||
sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen, sockad);
|
||||
return;
|
||||
case PACKET_TYPE::LAST_PACK: [[fallthrough]];
|
||||
case PACKET_TYPE::ERR: [[fallthrough]];
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
205
SQCSim-common/netprotocol.h
Normal file
205
SQCSim-common/netprotocol.h
Normal file
@@ -0,0 +1,205 @@
|
||||
#ifndef NETPROTOCOL_H__
|
||||
#define NETPROTOCOL_H__
|
||||
|
||||
#include <string>
|
||||
#include "define.h"
|
||||
#include "vector3.h"
|
||||
|
||||
/* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
|
||||
|
||||
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
|
||||
|
||||
namespace netprot {
|
||||
enum class PACKET_TYPE: uint8_t {
|
||||
ERR, INPUT, OUTPUT, SYNC,
|
||||
TEAMINF, SELFINF, PLAYINF, LOGINF,
|
||||
CHUNKMOD, PLAYERMOD, PICKUPMOD,
|
||||
GAMEINFO, ENDINFO , CHAT, ERRLOG,
|
||||
LAST_PACK
|
||||
};
|
||||
|
||||
struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
|
||||
char* ptr = new char[BUFFER_LENGTH];
|
||||
uint32_t len = BUFFER_LENGTH;
|
||||
|
||||
~Buffer() { delete[] ptr; }
|
||||
void rstLen() { len = BUFFER_LENGTH; }
|
||||
};
|
||||
|
||||
struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread.
|
||||
void* ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile.
|
||||
PACKET_TYPE type = PACKET_TYPE::ERR;
|
||||
};
|
||||
|
||||
struct Keys {
|
||||
bool forward,
|
||||
backward,
|
||||
left,
|
||||
right,
|
||||
jump,
|
||||
shoot,
|
||||
block;
|
||||
};
|
||||
|
||||
struct States {
|
||||
bool jumping,
|
||||
shooting,
|
||||
hit,
|
||||
powerup,
|
||||
dead,
|
||||
still,
|
||||
jumpshot,
|
||||
running;
|
||||
};
|
||||
|
||||
struct Input { // cli -> srv UDP ~frame
|
||||
Timestamp timestamp;
|
||||
uint64_t sid = 0;
|
||||
Keys keys; // 0bFBLRJS__ bit-packing de bool.
|
||||
Vector3f direction;
|
||||
};
|
||||
|
||||
struct Output { // srv -> cli UDP ~frame
|
||||
Timestamp timestamp;
|
||||
uint64_t id = 0;
|
||||
Vector3f position,
|
||||
direction;
|
||||
States states; // 0bJSH_____ bit-packing de bool.
|
||||
};
|
||||
|
||||
struct Sync { // srv -> cli TCP ~second
|
||||
Timestamp timestamp;
|
||||
uint64_t sid = 0;
|
||||
uint32_t timer = 0;
|
||||
uint16_t ammo = 0;
|
||||
uint8_t hp = 0;
|
||||
Vector3f position;
|
||||
Sync() {}
|
||||
Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {}
|
||||
};
|
||||
|
||||
struct TeamInfo { // cli <-> srv TCP once
|
||||
char name[32];
|
||||
uint64_t id = 0;
|
||||
TeamInfo() {}
|
||||
TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(tem->name, name); }
|
||||
};
|
||||
|
||||
struct LoginInfo { // cli <-> srv TCP once
|
||||
char name[32];
|
||||
uint64_t sid = 0,
|
||||
tid = 0;
|
||||
LoginInfo() {}
|
||||
LoginInfo(LoginInfo* ply): sid(ply->sid), tid(ply->tid) { strcpy(ply->name, name); }
|
||||
};
|
||||
|
||||
struct PlayerInfo { // cli <-> srv TCP once
|
||||
char name[32];
|
||||
uint64_t id = 0,
|
||||
tid = 0;
|
||||
PlayerInfo() {}
|
||||
PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { strcpy(log->name, name); }
|
||||
};
|
||||
|
||||
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
|
||||
uint64_t seed;
|
||||
uint32_t countdown;
|
||||
uint8_t gameType; // TODD: enum.
|
||||
GameInfo() {}
|
||||
GameInfo(GameInfo* gam) : seed(gam->seed), countdown(gam->countdown), gameType(gam->gameType) {}
|
||||
};
|
||||
|
||||
struct Chat { // cli <-> srv TCP event
|
||||
uint64_t src_id = 0,
|
||||
dest_id = 0,
|
||||
dest_team_id = 0;
|
||||
char mess[140]; // Good 'nough for twitr, good 'nough for me.
|
||||
Chat() {}
|
||||
Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); }
|
||||
};
|
||||
|
||||
struct ErrorLog { // srv -> cli TCP event
|
||||
char mess[140];
|
||||
bool is_fatal;
|
||||
ErrorLog() {};
|
||||
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
|
||||
};
|
||||
|
||||
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
|
||||
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
|
||||
|
||||
bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
|
||||
bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
|
||||
bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
|
||||
bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
|
||||
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
|
||||
|
||||
PACKET_TYPE getType(char* buf, uint32_t buflen);
|
||||
|
||||
Packet getPack(char* buf, uint32_t buflen);
|
||||
Packet getPack(Buffer* buf);
|
||||
|
||||
bool emptyPack(Packet pck);
|
||||
|
||||
Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
|
||||
|
||||
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
|
||||
template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
|
||||
|
||||
template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
|
||||
template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
|
||||
|
||||
std::vector<Packet> recvPacks(SOCKET sock, Buffer* buf);
|
||||
|
||||
template <class T>
|
||||
void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
|
||||
netprot::Serialize(pack, buf, buflen);
|
||||
memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
|
||||
buflen += (sizeof(uint64_t) + sizeof(uint8_t));
|
||||
send(sock, *buf, *buflen, 0);
|
||||
*buflen = BUFFER_LENGTH;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
|
||||
sockaddr_in addr = *sockad;
|
||||
netprot::Serialize(pack, buf, buflen);
|
||||
memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
|
||||
buflen += (sizeof(uint64_t) + sizeof(uint8_t));
|
||||
sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
|
||||
*buflen = BUFFER_LENGTH;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void sendPack(SOCKET sock, T* pack, Buffer* buf) {
|
||||
netprot::Serialize(pack, &buf->ptr, &buf->len);
|
||||
memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t));
|
||||
buf->len += sizeof(uint64_t) + sizeof(uint8_t);
|
||||
send(sock, buf->ptr, buf->len, 0);
|
||||
buf->rstLen();
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
|
||||
sockaddr_in addr = *sockad;
|
||||
netprot::Serialize(pack, &buf->ptr, &buf->len);
|
||||
memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t));
|
||||
buf->len += sizeof(uint64_t) + sizeof(uint8_t);
|
||||
sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
|
||||
buf->rstLen();
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
#endif
|
@@ -4,10 +4,12 @@
|
||||
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
|
||||
m_velocity = Vector3f(0, 0, 0);
|
||||
m_airborne = true;
|
||||
m_hp = 0.75f; //TODO: Remettre à 1.0f
|
||||
m_username = "Zelda Bee-Bop";
|
||||
m_hp = 1.0f; //TODO: Remettre <EFBFBD> 1.0f
|
||||
m_username = "Zelda Bee-Bop56";
|
||||
}
|
||||
|
||||
Player::~Player() {}
|
||||
|
||||
void Player::TurnLeftRight(float value) {
|
||||
m_rotY += value;
|
||||
if (m_rotY > 360) m_rotY = 0;
|
||||
@@ -66,8 +68,8 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
|
||||
return delta;
|
||||
}
|
||||
|
||||
void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio* audio) {
|
||||
static irrklang::ISound* step; // Pour les sons de pas.
|
||||
Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
|
||||
Player::Sound snd = Player::Sound::NOSOUND;
|
||||
static float timing = 0.f;
|
||||
/* Gestion de collisions */
|
||||
BlockType bt1, bt2, bt3;
|
||||
@@ -88,7 +90,7 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio
|
||||
if (bt3 != BTYPE_AIR) {
|
||||
m_velocity.y = 0;
|
||||
if (timing == 0.f) {
|
||||
if (m_airborne) audio->Create3DAudioObj(step, AUDIO_PATH "hit.wav", GetPosition(), GetVelocity(), 1.f);
|
||||
if (m_airborne) snd = Player::Sound::FALL;
|
||||
timing = .3f;
|
||||
}
|
||||
m_airborne = false;
|
||||
@@ -105,7 +107,15 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio
|
||||
bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z);
|
||||
bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
|
||||
bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
|
||||
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||
if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
|
||||
if (input.x > 0)
|
||||
input.x = m_velocity.x = 0.5f;
|
||||
else
|
||||
input.x = m_velocity.x = -0.5f;
|
||||
m_velocity.y = 0.3;
|
||||
m_velocity.z *= .5f;
|
||||
}
|
||||
else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||
input.x = m_velocity.x = 0;
|
||||
m_velocity.z *= .5f;
|
||||
}
|
||||
@@ -113,7 +123,15 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio
|
||||
bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z);
|
||||
bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
|
||||
bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
|
||||
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||
if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
|
||||
if (input.z > 0)
|
||||
input.z = m_velocity.z = 0.5f;
|
||||
else
|
||||
input.z = m_velocity.z = -0.5f;
|
||||
m_velocity.y = 0.3;
|
||||
m_velocity.x *= .5f;
|
||||
}
|
||||
else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||
input.z = m_velocity.z = 0;
|
||||
m_velocity.x *= .5f;
|
||||
}
|
||||
@@ -149,26 +167,23 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio
|
||||
|
||||
m_position += m_velocity;
|
||||
|
||||
static float bobbingtime = 0; // Gestion de la caméra
|
||||
static float bobbingtime = 0; // Gestion de la cam<EFBFBD>ra
|
||||
static bool leftright = false;
|
||||
static bool isStep = false;
|
||||
if (bobbingtime <= 360.f)
|
||||
bobbingtime += elapsedTime * 20.f; else bobbingtime = 0;
|
||||
|
||||
if ((sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) < -.2f && !m_airborne) {
|
||||
Vector3f vstep;
|
||||
if (leftright)
|
||||
vstep = Vector3f(GetPosition().x + GetDirection().z, GetPosition().y - 1.7f, GetPosition().z + GetDirection().x);
|
||||
else vstep = Vector3f(GetPosition().x - GetDirection().z, GetPosition().y - 1.7f, GetPosition().z - GetDirection().x);
|
||||
if (!isStep) {
|
||||
audio->Create3DAudioObj(step, AUDIO_PATH "step.wav", vstep, GetVelocity(), .8f);
|
||||
leftright = !leftright;
|
||||
snd = Player::Sound::STEP;
|
||||
}
|
||||
isStep = true;
|
||||
}
|
||||
else isStep = false;
|
||||
m_POV = m_position.y;
|
||||
m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
|
||||
|
||||
return snd;
|
||||
}
|
||||
|
||||
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
|
||||
@@ -193,3 +208,29 @@ void Player::Teleport(int& x, int& z) {
|
||||
m_position.x -= x * CHUNK_SIZE_X;
|
||||
m_position.z -= z * CHUNK_SIZE_Z;
|
||||
}
|
||||
bool Player::AmIDead()
|
||||
{
|
||||
return m_hp <= 0;
|
||||
}
|
||||
|
||||
|
||||
void Player::InflictDamage(float hitPoints)
|
||||
{
|
||||
|
||||
m_hp -= hitPoints;
|
||||
|
||||
|
||||
if (AmIDead())
|
||||
{ // Quand le joueur est mort.
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
uint64_t Player::getId() const { return id; }
|
||||
|
||||
Vector3f Player::InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now) {
|
||||
return Vector3f();
|
||||
}
|
@@ -1,19 +1,23 @@
|
||||
#ifndef _PLAYER_H__
|
||||
#define _PLAYER_H__
|
||||
#include "vector3.h"
|
||||
#include "transformation.h"
|
||||
#include "audio.h"
|
||||
#ifndef PLAYER_H__
|
||||
#define PLAYER_H__
|
||||
|
||||
#include <cmath>
|
||||
#include "transformation.h"
|
||||
#include "vector3.h"
|
||||
|
||||
class World;
|
||||
|
||||
class Player {
|
||||
public:
|
||||
enum Sound { NOSOUND, STEP, FALL };
|
||||
|
||||
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
|
||||
~Player();
|
||||
|
||||
void TurnLeftRight(float value);
|
||||
void TurnTopBottom(float value);
|
||||
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
||||
void ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio* audio);
|
||||
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
|
||||
void ApplyTransformation(Transformation& transformation, bool rel = true) const;
|
||||
|
||||
Vector3f GetPosition() const;
|
||||
@@ -24,12 +28,19 @@ public:
|
||||
float GetHP() const;
|
||||
void Teleport(int& x, int& z);
|
||||
|
||||
bool AmIDead();
|
||||
void InflictDamage(float hitPoints);
|
||||
|
||||
private:
|
||||
uint64_t getId() const;
|
||||
|
||||
protected:
|
||||
Vector3f m_position;
|
||||
Vector3f m_velocity;
|
||||
Vector3f m_direction;
|
||||
|
||||
std::string m_username;
|
||||
uint64_t id = 0;
|
||||
|
||||
float m_rotX = 0;
|
||||
float m_rotY = 0;
|
||||
@@ -38,6 +49,9 @@ private:
|
||||
float m_hp;
|
||||
|
||||
bool m_airborne;
|
||||
|
||||
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
|
||||
|
||||
};
|
||||
#endif //_PLAYER_H__
|
||||
|
@@ -51,10 +51,10 @@ void Transformation::ApplyScale(const Vector3f& v)
|
||||
ApplyScale(v.x, v.y, v.z);
|
||||
}
|
||||
|
||||
void Transformation::Use() const
|
||||
{
|
||||
glLoadMatrixf(m_stack.top().GetInternalValues());
|
||||
}
|
||||
//void Transformation::Use() const
|
||||
//{
|
||||
// glLoadMatrixf(m_stack.top().GetInternalValues());
|
||||
//}
|
||||
|
||||
const Matrix4f& Transformation::GetMatrix() const
|
||||
{
|
@@ -1,9 +1,10 @@
|
||||
#ifndef TRANSFORMATION_H__
|
||||
#define TRANSFORMATION_H__
|
||||
|
||||
#include <stack>
|
||||
#include "define.h"
|
||||
#include "matrix4.h"
|
||||
#include "vector3.h"
|
||||
#include <stack>
|
||||
|
||||
class Transformation
|
||||
{
|
||||
@@ -24,7 +25,7 @@ class Transformation
|
||||
void ApplyScale(float x, float y, float z);
|
||||
void ApplyScale(const Vector3f& v);
|
||||
|
||||
void Use() const;
|
||||
//void Use() const;
|
||||
|
||||
const Matrix4f& GetMatrix() const;
|
||||
|
416
SQCSim-common/world.cpp
Normal file
416
SQCSim-common/world.cpp
Normal file
@@ -0,0 +1,416 @@
|
||||
#include "world.h"
|
||||
|
||||
World::World() {}
|
||||
|
||||
World::~World() {}
|
||||
|
||||
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
|
||||
|
||||
void World::BuildWorld() {
|
||||
for (int x = 0; x < WORLD_SIZE_X; ++x)
|
||||
for (int y = 0; y < WORLD_SIZE_Y; ++y)
|
||||
m_chunks.Set(x, y, new Chunk(x + m_center[0], y + m_center[1], m_seed));
|
||||
}
|
||||
|
||||
void World::SetSeed(uint64_t seed) {
|
||||
m_seed = seed;
|
||||
}
|
||||
|
||||
Chunk* World::ChunkAt(float x, float y, float z) const {
|
||||
int cx = (int)x / CHUNK_SIZE_X;
|
||||
int cz = (int)z / CHUNK_SIZE_Z;
|
||||
|
||||
if (x < 0 || y < 0 || z < 0 ||
|
||||
x >= WORLD_SIZE_X * CHUNK_SIZE_X ||
|
||||
z >= CHUNK_SIZE_Z * WORLD_SIZE_Y ||
|
||||
y > CHUNK_SIZE_Y)
|
||||
return 0;
|
||||
|
||||
return m_chunks.Get(cx, cz);
|
||||
}
|
||||
|
||||
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
|
||||
|
||||
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
|
||||
Chunk* c = ChunkAt(x, y, z);
|
||||
|
||||
if (!c)
|
||||
return defaultBlockType;
|
||||
|
||||
int bx = (int)x % CHUNK_SIZE_X;
|
||||
int by = (int)y % CHUNK_SIZE_Y;
|
||||
int bz = (int)z % CHUNK_SIZE_Z;
|
||||
|
||||
return c->GetBlock(bx, by, bz);
|
||||
}
|
||||
|
||||
BlockType World::BlockAt(const Vector3f& pos, BlockType defaultBlockType) const {
|
||||
return BlockAt(pos.x, pos.y, pos.z, defaultBlockType);
|
||||
}
|
||||
|
||||
void World::TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]) {
|
||||
int x = 0, y = 0;
|
||||
|
||||
if (player.x > (WORLD_SIZE_X * CHUNK_SIZE_X) * .6f) ++x;
|
||||
else if (player.x < (WORLD_SIZE_X * CHUNK_SIZE_X) * .4f) --x;
|
||||
if (player.z > (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .6f) ++y;
|
||||
else if (player.z < (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .4f) --y;
|
||||
|
||||
if (!x && !y) return;
|
||||
|
||||
if (x > 0) {
|
||||
for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
|
||||
for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
|
||||
if (ax - x >= 0) {
|
||||
m_chunks.Set(ax - x, ay,
|
||||
m_chunks.Remove(ax, ay));
|
||||
if (ax == WORLD_SIZE_X - 1 && m_chunks.Get(ax - x, ay))
|
||||
m_chunks.Get(ax - x, ay)->MakeDirty();
|
||||
}
|
||||
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||
}
|
||||
else if (x < 0) {
|
||||
for (int ax = WORLD_SIZE_X - 1; ax >= 0; --ax)
|
||||
for (int ay = WORLD_SIZE_Y - 1; ay >= 0; --ay)
|
||||
if (ax - x < WORLD_SIZE_X) {
|
||||
m_chunks.Set(ax - x, ay,
|
||||
m_chunks.Remove(ax, ay));
|
||||
if (ax == 0 && m_chunks.Get(ax - x, ay))
|
||||
m_chunks.Get(ax - x, ay)->MakeDirty();
|
||||
}
|
||||
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||
}
|
||||
|
||||
if (y > 0) {
|
||||
for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
|
||||
for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
|
||||
if (ay - y >= 0) {
|
||||
m_chunks.Set(ax, ay - y,
|
||||
m_chunks.Remove(ax, ay));
|
||||
if (ay == WORLD_SIZE_Y - 1 && m_chunks.Get(ax, ay - y))
|
||||
m_chunks.Get(ax, ay - y)->MakeDirty();
|
||||
}
|
||||
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||
}
|
||||
else if (y < 0) {
|
||||
for (int ax = WORLD_SIZE_X - 1; ax >= 0; --ax)
|
||||
for (int ay = WORLD_SIZE_Y - 1; ay >= 0; --ay)
|
||||
if (ay - y < WORLD_SIZE_Y) {
|
||||
m_chunks.Set(ax, ay - y,
|
||||
m_chunks.Remove(ax, ay));
|
||||
if (ay == 0 && m_chunks.Get(ax, ay - y))
|
||||
m_chunks.Get(ax, ay - y)->MakeDirty();
|
||||
}
|
||||
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||
}
|
||||
|
||||
m_center[0] += x; m_center[1] += y;
|
||||
player.x -= x * CHUNK_SIZE_X;
|
||||
player.z -= y * CHUNK_SIZE_Z;
|
||||
|
||||
for (int index = 0; index < MAX_BULLETS; ++index)
|
||||
if (bullets[index]) bullets[index]->Transpose(x, y);
|
||||
}
|
||||
|
||||
void World::CleanUpWorld(int& deleteframes, bool clear = false) {
|
||||
if (clear) {
|
||||
while (m_tbDeleted.size() > 0) {
|
||||
delete m_tbDeleted.back();
|
||||
m_tbDeleted.pop_back();
|
||||
}
|
||||
}
|
||||
if (!m_tbDeleted.empty() && !deleteframes) {
|
||||
int deleted = 0;
|
||||
while (deleted < THREADS_DELETE_CHUNKS) {
|
||||
|
||||
|
||||
}
|
||||
delete m_tbDeleted.back();
|
||||
m_tbDeleted.pop_back();
|
||||
deleteframes = FRAMES_DELETE_CHUNKS;
|
||||
}
|
||||
}
|
||||
|
||||
void World::GetScope(unsigned int& x, unsigned int& y) {
|
||||
x = m_center[0];
|
||||
y = m_center[1];
|
||||
}
|
||||
|
||||
void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
UpdateWorld(player_pos, blockinfo);
|
||||
//TransposeWorld(player_pos, bullets);
|
||||
}
|
||||
//
|
||||
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
// if (updates == 0 && ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// ChunkAt(chx, 1, chy)->Update(blockinfo, this);
|
||||
// updates = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
//
|
||||
//}
|
||||
|
||||
void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
|
||||
Vector3f currentPos = player_pos;
|
||||
Vector3f currentBlock = currentPos;
|
||||
Vector3f ray = player_dir;
|
||||
bool found = false;
|
||||
|
||||
if (block) return;
|
||||
|
||||
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
|
||||
currentBlock += ray / 10.f;
|
||||
|
||||
BlockType bt = BlockAt(currentBlock);
|
||||
|
||||
if (bt != BTYPE_AIR)
|
||||
found = true;
|
||||
}
|
||||
|
||||
if (found)
|
||||
if (blockType != BTYPE_AIR) {
|
||||
found = false;
|
||||
while ((currentPos - currentBlock).Length() >= 1.7f && !found) {
|
||||
currentBlock -= ray / 10.f;
|
||||
|
||||
BlockType bt = BlockAt(currentBlock);
|
||||
|
||||
if (bt == BTYPE_AIR) { // V<>rification pour <20>tre s<>r que le bloc <20> changer n'est pas dans le joueur.
|
||||
int Bx = (int)currentBlock.x;
|
||||
int By = (int)currentBlock.y;
|
||||
int Bz = (int)currentBlock.z;
|
||||
|
||||
int Px = (int)currentPos.x;
|
||||
int PyA = (int)currentPos.y;
|
||||
int PyB = (int)(currentPos.y - .9f);
|
||||
int PyC = (int)(currentPos.y - 1.7f);
|
||||
int Pz = (int)currentPos.z;
|
||||
|
||||
if (!(Bx == Px &&
|
||||
(By == PyA ||
|
||||
By == PyB ||
|
||||
By == PyC) &&
|
||||
Bz == Pz))
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
|
||||
int bx = (int)currentBlock.x % CHUNK_SIZE_X;
|
||||
int by = (int)currentBlock.y % CHUNK_SIZE_Y;
|
||||
int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
|
||||
|
||||
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
|
||||
ChunkAt(currentBlock)->MakeModified();
|
||||
block = true;
|
||||
}
|
||||
}
|
||||
|
||||
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
|
||||
int bx = (int)pos.x % CHUNK_SIZE_X;
|
||||
int by = (int)pos.y % CHUNK_SIZE_Y;
|
||||
int bz = (int)pos.z % CHUNK_SIZE_Z;
|
||||
|
||||
ChunkAt(pos)->SetBlock(bx, by, bz, blockType, this);
|
||||
ChunkAt(pos)->MakeModified();
|
||||
}
|
||||
|
||||
void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
int cx = player.x;
|
||||
int cy = player.z;
|
||||
static int frameGenerate = 1;
|
||||
static int frameUpdate = 2;
|
||||
static int frameDelete = 3;
|
||||
int side = 0;
|
||||
int threads = 0;
|
||||
std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
|
||||
//std::future<void> delThList[THREADS_DELETE_CHUNKS];
|
||||
|
||||
if (frameGenerate > 0) --frameGenerate;
|
||||
if (frameUpdate > 0) --frameUpdate;
|
||||
if (frameDelete > 0) --frameDelete;
|
||||
|
||||
if (!frameGenerate)
|
||||
while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2 + CHUNK_SIZE_X) {
|
||||
int tx = -side, ty = -side;
|
||||
int chx = 0;
|
||||
int chy = 0;
|
||||
|
||||
for (; tx <= side; ++tx) {
|
||||
if (frameGenerate)
|
||||
break;
|
||||
chx = cx + tx * CHUNK_SIZE_X;
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
for (; ty <= side; ++ty) {
|
||||
if (frameGenerate)
|
||||
break;
|
||||
chx = cx + tx * CHUNK_SIZE_X;
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
for (; tx >= -side; --tx) {
|
||||
if (frameGenerate)
|
||||
break;
|
||||
chx = cx + tx * CHUNK_SIZE_X;
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
for (; ty >= -side; --ty) {
|
||||
if (frameGenerate)
|
||||
break;
|
||||
chx = cx + tx * CHUNK_SIZE_X;
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
if (frameGenerate)
|
||||
break;
|
||||
++side;
|
||||
}
|
||||
|
||||
if (threads > 0) {
|
||||
for (int i = 0; i < threads; ++i)
|
||||
genThList[i].wait();
|
||||
|
||||
for (int i = 0; i < threads; ++i) {
|
||||
unsigned int x, y;
|
||||
Chunk* chunk = genThList[i].get();
|
||||
chunk->GetPosition(x, y);
|
||||
m_chunks.Set(x - m_center[0], y - m_center[1], chunk);
|
||||
}
|
||||
}
|
||||
|
||||
side = 0;
|
||||
threads = 0;
|
||||
|
||||
//if (!frameUpdate)
|
||||
// while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2) {
|
||||
// int tx = -side, ty = -side;
|
||||
|
||||
// for (; tx <= side; ++tx) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// for (; ty <= side; ++ty) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// for (; tx >= -side; --tx) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// for (; ty >= -side; --ty) {
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||
// if (ChunkAt(chx, 1, chy) &&
|
||||
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||
// updateThList[threads++] =
|
||||
// std::async(std::launch::async,
|
||||
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||
// }
|
||||
// }
|
||||
// if (frameUpdate)
|
||||
// break;
|
||||
// ++side;
|
||||
// }
|
||||
|
||||
//if (threads > 0) {
|
||||
// for (int i = 0; i < threads; ++i) {
|
||||
// updateThList[i].wait();
|
||||
// Chunk* chunk = updateThList[i].get();
|
||||
// chunk->FlushMeshToVBO();
|
||||
// }
|
||||
//}
|
||||
|
||||
threads = 0;
|
||||
|
||||
//int del = THREADS_DELETE_CHUNKS;
|
||||
//while (!m_tbDeleted.empty() && del--) { // Moins rapide que le bout en dessous, mais -beaucoup- plus stable.
|
||||
// m_tbDeleted.back()->FlushVBO();
|
||||
// m_tbDeleted.back()->~Chunk();
|
||||
// m_tbDeleted.pop_back();
|
||||
//}
|
||||
|
||||
/*while (!m_tbDeleted.empty() && !frameDelete) {
|
||||
if (m_tbDeleted.back()) {
|
||||
m_tbDeleted.back()->FlushVBO();
|
||||
delThList[threads] =
|
||||
std::async(std::launch::async,
|
||||
[](Chunk* chunk) { delete chunk; }, m_tbDeleted.back());
|
||||
m_tbDeleted.pop_back();
|
||||
if (++threads > THREADS_DELETE_CHUNKS) frameDelete = FRAMES_DELETE_CHUNKS;
|
||||
}
|
||||
else m_tbDeleted.pop_back();
|
||||
}*/
|
||||
|
||||
/*for (int x = 0; x < threads; ++x) {
|
||||
delThList[x].wait();
|
||||
delThList[x].get();
|
||||
}*/
|
||||
}
|
||||
|
||||
int World::GettbDeleted() const { return m_tbDeleted.size(); }
|
@@ -1,22 +1,18 @@
|
||||
#ifndef WORLD_H__
|
||||
#define WORLD_H__
|
||||
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <future>
|
||||
#include <thread>
|
||||
#include "define.h"
|
||||
#include "chunk.h"
|
||||
#include "array2d.h"
|
||||
#include "vector3.h"
|
||||
#include "player.h"
|
||||
#include "transformation.h"
|
||||
#include "shader.h"
|
||||
#include "array2d.h"
|
||||
#include "bullet.h"
|
||||
#include "textureatlas.h"
|
||||
#include "chunk.h"
|
||||
|
||||
class Chunk;
|
||||
class Player;
|
||||
class Bullet;
|
||||
|
||||
class World {
|
||||
@@ -25,6 +21,9 @@ public:
|
||||
~World();
|
||||
|
||||
Array2d<Chunk*>& GetChunks();
|
||||
void BuildWorld();
|
||||
|
||||
void SetSeed(uint64_t seed);
|
||||
|
||||
Chunk* ChunkAt(float x, float y, float z) const;
|
||||
Chunk* ChunkAt(const Vector3f& pos) const;
|
||||
@@ -32,24 +31,24 @@ public:
|
||||
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||
|
||||
void Update(int& rendercount, Bullet* bullets[MAX_BULLETS], Player& player, Transformation& world, Shader& shader, TextureAtlas& atlas, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
void Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
|
||||
void GetScope(unsigned int& x, unsigned int& y);
|
||||
|
||||
void ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block);
|
||||
void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
|
||||
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
|
||||
void CleanUpWorld(int& deleteframes, bool clear);
|
||||
int GettbDeleted() const;
|
||||
private:
|
||||
Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y);
|
||||
std::vector<Chunk*> m_tbDeleted;
|
||||
uint64_t m_seed = 0;
|
||||
|
||||
unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
|
||||
|
||||
void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
void RenderWorld(int& rendercount, Player& player, Transformation& world, Shader& shader);
|
||||
void UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
void TransposeWorld(Player& player, Bullet* bullets[MAX_BULLETS]);
|
||||
//void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||
void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]);
|
||||
|
||||
};
|
||||
#endif // WORLD_H__
|
151
SQCSim-srv/SQCSim-srv.vcxproj
Normal file
151
SQCSim-srv/SQCSim-srv.vcxproj
Normal file
@@ -0,0 +1,151 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{d3bb3300-25f0-42bf-a934-fac33b5c7d25}</ProjectGuid>
|
||||
<RootNamespace>SQCSimsrv</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="connection.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="server.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="connection.h" />
|
||||
<ClInclude Include="define.h" />
|
||||
<ClInclude Include="server.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
|
||||
<Project>{ee91ab12-4225-4a4d-931d-69d72f6d91fb}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
39
SQCSim-srv/SQCSim-srv.vcxproj.filters
Normal file
39
SQCSim-srv/SQCSim-srv.vcxproj.filters
Normal file
@@ -0,0 +1,39 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Fichiers sources">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Fichiers d%27en-tête">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Fichiers de ressources">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="server.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="connection.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="define.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="server.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="connection.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
30
SQCSim-srv/cmake/CMakeLists.txt
Normal file
30
SQCSim-srv/cmake/CMakeLists.txt
Normal file
@@ -0,0 +1,30 @@
|
||||
cmake_minimum_required(VERSION 3.18.4)
|
||||
|
||||
project(SQCSim-Server VERSION 0.1)
|
||||
|
||||
add_compile_options("-Wno-narrowing")
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_STANDARD_REQUIRED True)
|
||||
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out")
|
||||
|
||||
set(SQCSIM_COMMON_DIR "../../SQCSim-common/")
|
||||
|
||||
add_library(SQCSim-common
|
||||
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
||||
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
||||
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
||||
"${SQCSIM_COMMON_DIR}netprotocol.cpp"
|
||||
"${SQCSIM_COMMON_DIR}opensimplex.cpp"
|
||||
"${SQCSIM_COMMON_DIR}player.cpp"
|
||||
"${SQCSIM_COMMON_DIR}transformation.cpp"
|
||||
"${SQCSIM_COMMON_DIR}world.cpp"
|
||||
)
|
||||
|
||||
add_executable(SQCSim-server
|
||||
"../connection.cpp"
|
||||
"../server.cpp"
|
||||
"../main.cpp"
|
||||
)
|
||||
|
||||
target_link_libraries(SQCSim-server PUBLIC SQCSim-common)
|
55
SQCSim-srv/connection.cpp
Normal file
55
SQCSim-srv/connection.cpp
Normal file
@@ -0,0 +1,55 @@
|
||||
#include "connection.h"
|
||||
|
||||
|
||||
|
||||
Connection::Connection(SOCKET sock,
|
||||
sockaddr_in sockaddr,
|
||||
LoginInfo log,
|
||||
PlayerInfo play):
|
||||
m_sock(sock),
|
||||
m_addr(sockaddr),
|
||||
m_loginfo(log),
|
||||
m_playinfo(play) {
|
||||
|
||||
}
|
||||
|
||||
Connection::~Connection() { closesocket(m_sock); }
|
||||
|
||||
uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; }
|
||||
|
||||
uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
|
||||
|
||||
std::string Connection::GetName() const { return m_loginfo.name; }
|
||||
|
||||
void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); }
|
||||
|
||||
Output* Connection::getOutput(Timestamp time) {
|
||||
auto out = m_output_manifest.find(time);
|
||||
if (out != m_output_manifest.end())
|
||||
return &out->second;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Sync Connection::getSync(Timestamp time) {
|
||||
Sync sync;
|
||||
auto out = m_output_manifest.find(time);
|
||||
if (out != m_output_manifest.end()) {
|
||||
sync.timestamp = out->second.timestamp;
|
||||
sync.position = out->second.position;
|
||||
sync.sid = m_loginfo.sid;
|
||||
}
|
||||
return sync;
|
||||
}
|
||||
|
||||
SOCKET Connection::getSock() const { return m_sock; }
|
||||
|
||||
PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; }
|
||||
|
||||
sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
|
||||
|
||||
void Connection::CleanInputManifest(Timestamp time) {
|
||||
auto wat = m_input_manifest.find(time);
|
||||
|
||||
while (wat != m_input_manifest.begin())
|
||||
m_input_manifest.erase(wat--);
|
||||
}
|
47
SQCSim-srv/connection.h
Normal file
47
SQCSim-srv/connection.h
Normal file
@@ -0,0 +1,47 @@
|
||||
#ifndef CONNECTION_H__
|
||||
#define CONNECTION_H__
|
||||
|
||||
#include <deque>
|
||||
#include <map>
|
||||
#include "../SQCSim-common/player.h"
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "define.h"
|
||||
|
||||
using namespace netprot;
|
||||
|
||||
class Connection {
|
||||
public:
|
||||
Connection(
|
||||
SOCKET sock,
|
||||
sockaddr_in sockaddr,
|
||||
LoginInfo log,
|
||||
PlayerInfo play);
|
||||
~Connection();
|
||||
|
||||
std::unique_ptr<Player> player = nullptr;
|
||||
|
||||
uint64_t GetHash(bool self = true) const;
|
||||
uint64_t GetTeamHash() const;
|
||||
std::string GetName() const;
|
||||
|
||||
void AddInput(Input in);
|
||||
Output* getOutput(Timestamp time);
|
||||
Sync getSync(Timestamp time);
|
||||
SOCKET getSock() const;
|
||||
PlayerInfo* getInfo() const;
|
||||
sockaddr_in* getAddr() const;
|
||||
|
||||
void CleanInputManifest(Timestamp time);
|
||||
private:
|
||||
std::map<Timestamp, Input> m_input_manifest;
|
||||
std::map<Timestamp, Output> m_output_manifest;
|
||||
std::map<Timestamp, Chat> m_chatlog;
|
||||
|
||||
SOCKET m_sock;
|
||||
sockaddr_in m_addr;
|
||||
LoginInfo m_loginfo;
|
||||
PlayerInfo m_playinfo;
|
||||
|
||||
};
|
||||
#endif
|
14
SQCSim-srv/define.h
Normal file
14
SQCSim-srv/define.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#ifndef SRV_DEFINE_H__
|
||||
#define SRV_DEFINE_H__
|
||||
|
||||
#include "../SQCSim-common/define.h"
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <cctype>
|
||||
#include <string>
|
||||
|
||||
#define MAX_CONNECTIONS 16
|
||||
#define ID_LIST_SIZE 127
|
||||
#define SRV_MANUAL_SETUP true
|
||||
|
||||
#endif
|
8
SQCSim-srv/main.cpp
Normal file
8
SQCSim-srv/main.cpp
Normal file
@@ -0,0 +1,8 @@
|
||||
#include "server.h"
|
||||
|
||||
int main() {
|
||||
std::unique_ptr<Server> server = std::make_unique<Server>();
|
||||
if (server->Init() == 0)
|
||||
if (server->Ready() == 0)
|
||||
server->Run();
|
||||
}
|
291
SQCSim-srv/server.cpp
Normal file
291
SQCSim-srv/server.cpp
Normal file
@@ -0,0 +1,291 @@
|
||||
#include "server.h"
|
||||
|
||||
Server::Server(LOG_DEST log) {
|
||||
m_log = log;
|
||||
if (log == LOG_DEST::LOGFILE) {
|
||||
m_logfile = std::ofstream("server.log", std::ofstream::out);
|
||||
if (!m_logfile.is_open()) {
|
||||
m_log = LOG_DEST::CONSOLE; // Fallback console.
|
||||
Log("Ouverture fichier log: repli vers console.", true, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Server::~Server() {
|
||||
if (m_logfile.is_open())
|
||||
m_logfile.close();
|
||||
if (m_sock_udp)
|
||||
closesocket(m_sock_udp);
|
||||
if (m_sock_tcp)
|
||||
closesocket(m_sock_tcp);
|
||||
for (const auto& [key, player] : m_players)
|
||||
closesocket(player->getSock());
|
||||
m_players.clear();
|
||||
#ifdef _WIN32
|
||||
WSACleanup();
|
||||
#endif
|
||||
}
|
||||
|
||||
int Server::Init() {
|
||||
Log("Initialisation du serveur...", false, false);
|
||||
|
||||
#ifdef _WIN32
|
||||
if (WSAStartup(MAKEWORD(2, 2), &m_wsaData) != 0) { /* Initialisation de l'environnement reseau (Windows only) */
|
||||
Log("Initialisation WinSock.", true, true);
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
m_sock_udp = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if (m_sock_udp == INVALID_SOCKET) { /* Creation du socket UDP */
|
||||
Log("Creation Socket UDP.", true, true);
|
||||
return 2;
|
||||
}
|
||||
|
||||
m_sock_tcp = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if (m_sock_tcp == INVALID_SOCKET) { /* Creation du socket TCP */
|
||||
Log("Creation Socket TCP.", true, true);
|
||||
return 3;
|
||||
}
|
||||
|
||||
/* Creation structure donnes descripteur du socket serveur */
|
||||
sockaddr_in addr;
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_port = htons(SRV_PORT);
|
||||
addr.sin_addr.s_addr = htonl(INADDR_ANY);
|
||||
|
||||
if (bind(m_sock_udp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket UDP au port */
|
||||
Log("Association Socket UDP.", true, true);
|
||||
return 4;
|
||||
}
|
||||
|
||||
if (bind(m_sock_tcp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket TCP au port */
|
||||
Log("Association Socket TCP.", true, true);
|
||||
return 5;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Server::Ready() {
|
||||
int nbrjoueurs = 0,
|
||||
nbrconn = 0;
|
||||
bool readystart = false;
|
||||
do {
|
||||
Log("Entrez la duree de la partie: ", false, false);
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
try {
|
||||
m_game.countdown = std::stoi(m_buf.ptr);
|
||||
} catch(const std::exception& e) {
|
||||
Log(e.what(), true, false);
|
||||
m_game.countdown = 0;
|
||||
}
|
||||
} while (m_game.countdown < 1);
|
||||
do {
|
||||
Log("Entrez le seed de la partie: ", false, false);
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
try {
|
||||
m_game.seed = std::stoi(m_buf.ptr);
|
||||
} catch(const std::exception& e) {
|
||||
Log(e.what(), true, false);
|
||||
m_game.seed = 0;
|
||||
}
|
||||
} while (m_game.seed < 1);
|
||||
do {
|
||||
Log("Entrez le nombre de joueurs: ", false, false);
|
||||
std::cin.getline(m_buf.ptr, BUFFER_LENGTH);
|
||||
try {
|
||||
nbrjoueurs = std::stoi(m_buf.ptr);
|
||||
} catch(const std::exception& e) {
|
||||
Log(e.what(), true, false);
|
||||
nbrjoueurs = 0;
|
||||
}
|
||||
if (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS)
|
||||
Log("Nombre de joueurs invalide.", true, false);
|
||||
} while (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS);
|
||||
|
||||
m_game.gameType = 1;
|
||||
|
||||
if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
|
||||
Log("Ecoute sur le port TCP.", true, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
buildIdList(ID_LIST_SIZE);
|
||||
|
||||
Log("A l'ecoute sur le port: " + std::to_string(SRV_PORT), false, false);
|
||||
|
||||
while (!readystart) {
|
||||
sockaddr_in sockad;
|
||||
addrlen_t addrlen = sizeof(sockad);
|
||||
SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
|
||||
|
||||
if (sock < 0)
|
||||
Log("Erreur de connexion", true, false);
|
||||
else if (sock > 0) {
|
||||
std::string str = "Nouvelle connexion provenant de: ";
|
||||
str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
|
||||
|
||||
if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
|
||||
PlayerInfo play;
|
||||
|
||||
Packet pck = getPack(&m_buf);
|
||||
if (pck.type != PACKET_TYPE::LOGINF) {
|
||||
Log("Paquet invalide.", true, false);
|
||||
if (pck.type != PACKET_TYPE::ERR)
|
||||
netprot::emptyPack(pck);
|
||||
continue; // Passer au prochain appel si c'est pas un LoginInfo ou un LoginInfo invalide qui rentre.
|
||||
}
|
||||
LoginInfo* log = (LoginInfo*)pck.ptr;
|
||||
|
||||
log->sid = getUniqueId();
|
||||
log->tid = 0; // TODO: À changer si on implemente un mode en equipe.
|
||||
|
||||
Log(str.append(" Nom: ").append(log->name), false, false);
|
||||
str.clear();
|
||||
|
||||
Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false);
|
||||
|
||||
sendPack<LoginInfo>(sock, log, &m_buf.ptr, &m_buf.len);
|
||||
|
||||
play.id = getUniqueId();
|
||||
strcpy(play.name, log->name);
|
||||
|
||||
play.tid = log->tid;
|
||||
|
||||
sendPack<GameInfo>(sock, &m_game, &m_buf.ptr, &m_buf.len);
|
||||
std::unique_ptr<Connection> conn = std::make_unique<Connection>(sock, sockad, *log, play);
|
||||
|
||||
for (auto& [key, player] : m_players) {
|
||||
sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s
|
||||
sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur.
|
||||
}
|
||||
|
||||
m_players[log->sid] = std::move(conn);
|
||||
|
||||
delete log;
|
||||
|
||||
if (++nbrconn >= nbrjoueurs)
|
||||
readystart = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Server::Run() {
|
||||
Input in;
|
||||
sockaddr_in sockad;
|
||||
addrlen_t socklen = sizeof(sockad);
|
||||
|
||||
Log("Debut de la partie...", false, false);
|
||||
|
||||
m_world = std::make_unique<World>();
|
||||
m_world->SetSeed(m_game.seed);
|
||||
m_world->GetChunks().Reset(nullptr);
|
||||
m_world->BuildWorld();
|
||||
|
||||
for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
|
||||
conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f));
|
||||
Sync sync;
|
||||
sync.position = conn->player->GetPosition();
|
||||
sync.hp = conn->player->GetHP();
|
||||
sync.sid = key;
|
||||
sync.ammo = 0;
|
||||
sync.timestamp = 0;
|
||||
sync.timer = m_game.countdown;
|
||||
sendPack<Sync>(conn->getSock(), &sync, &m_buf);
|
||||
}
|
||||
|
||||
while (true) {
|
||||
if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
|
||||
Packet pck = getPack(&m_buf);
|
||||
switch (pck.type) {
|
||||
using enum netprot::PACKET_TYPE;
|
||||
case ERR: std::puts("ERROR!"); break;
|
||||
case INPUT: std::puts("INPUT!"); break;
|
||||
case OUTPUT: std::puts("OUTPUT!"); break;
|
||||
case SYNC: std::puts("SYNC!"); break;
|
||||
case TEAMINF: std::puts("TEAMINF!"); break;
|
||||
case SELFINF: std::puts("SELFINF!"); break;
|
||||
case PLAYINF: std::puts("PLAYINF!"); break;
|
||||
case LOGINF: std::puts("LOGINF!"); break;
|
||||
case CHUNKMOD: std::puts("CHUNKMOD!"); break;
|
||||
case PLAYERMOD: std::puts("PLAYERMOD!"); break;
|
||||
case PICKUPMOD: std::puts("PICKUPMOD!"); break;
|
||||
case GAMEINFO: std::puts("GAMEINFO!"); break;
|
||||
case ENDINFO: std::puts("ENDINFO!"); break;
|
||||
case CHAT: std::puts("CHAT!"); break;
|
||||
case ERRLOG: std::puts("ERRLOG!"); break;
|
||||
case LAST_PACK: [[falltrough]];
|
||||
default: std::puts("wtf?!"); break;
|
||||
}
|
||||
netprot::emptyPack(pck);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline std::string Server::LogTimestamp() {
|
||||
time_t rawtime;
|
||||
tm timeinfo;
|
||||
char buffer[50];
|
||||
|
||||
time(&rawtime);
|
||||
|
||||
#ifdef _WIN32
|
||||
localtime_s(&timeinfo, &rawtime);
|
||||
#else
|
||||
localtime_r(&rawtime, &timeinfo);
|
||||
#endif
|
||||
|
||||
strftime(buffer, sizeof(buffer), "%d-%m-%Y %H:%M:%S", &timeinfo);
|
||||
std::string str(buffer);
|
||||
|
||||
return "[" + str + "] ";
|
||||
}
|
||||
|
||||
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
|
||||
switch (m_log) {
|
||||
using enum LOG_DEST; // C++20!
|
||||
case LOGFILE:
|
||||
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||
break;
|
||||
case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!)
|
||||
default:
|
||||
std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
if (is_fatal) {
|
||||
if (m_logfile.is_open())
|
||||
m_logfile.close();
|
||||
if (m_sock_udp)
|
||||
closesocket(m_sock_udp);
|
||||
if (m_sock_tcp)
|
||||
closesocket(m_sock_tcp);
|
||||
for (const auto& [key, player] : m_players) {
|
||||
closesocket(player->getSock());
|
||||
}
|
||||
m_players.clear();
|
||||
#ifdef _WIN32
|
||||
WSACleanup();
|
||||
#endif
|
||||
exit(-1);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::buildIdList(size_t size) {
|
||||
std::set<uint64_t> lst;
|
||||
|
||||
srand(time(NULL));
|
||||
do lst.insert(((uint64_t)rand() << 32 | rand()));
|
||||
while (lst.size() < size);
|
||||
|
||||
m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
|
||||
}
|
||||
|
||||
uint64_t Server::getUniqueId() {
|
||||
uint64_t id = m_ids.back();
|
||||
m_ids.pop_back();
|
||||
return id;
|
||||
}
|
54
SQCSim-srv/server.h
Normal file
54
SQCSim-srv/server.h
Normal file
@@ -0,0 +1,54 @@
|
||||
#ifndef SERVER_H__
|
||||
#define SERVER_H__
|
||||
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include "../SQCSim-common/world.h"
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "define.h"
|
||||
#include "connection.h"
|
||||
|
||||
using namespace netprot;
|
||||
|
||||
class Server {
|
||||
public:
|
||||
enum LOG_DEST: unsigned char { CONSOLE, LOGFILE, LOG_LAST };
|
||||
|
||||
Server(LOG_DEST log = LOG_DEST::CONSOLE);
|
||||
~Server();
|
||||
|
||||
int Init();
|
||||
int Ready();
|
||||
void Run();
|
||||
|
||||
private:
|
||||
|
||||
#ifdef _WIN32
|
||||
WSADATA m_wsaData;
|
||||
#endif
|
||||
SOCKET m_sock_udp = 0,
|
||||
m_sock_tcp = 0;
|
||||
LOG_DEST m_log;
|
||||
std::ofstream m_logfile;
|
||||
|
||||
Buffer m_buf;
|
||||
|
||||
std::map<uint64_t, std::unique_ptr<Connection>> m_players;
|
||||
std::map <Timestamp, Chat> m_chatlog;
|
||||
std::vector<uint64_t> m_ids;
|
||||
GameInfo m_game;
|
||||
|
||||
std::unique_ptr<World> m_world = nullptr;
|
||||
const bool m_manual_setup = SRV_MANUAL_SETUP;
|
||||
|
||||
std::string LogTimestamp();
|
||||
void Log(std::string str, bool is_error, bool is_fatal);
|
||||
void buildIdList(size_t size);
|
||||
|
||||
uint64_t getUniqueId();
|
||||
|
||||
};
|
||||
|
||||
#endif
|
@@ -19,46 +19,41 @@
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="array2d.h" />
|
||||
<ClInclude Include="array3d.h" />
|
||||
<ClInclude Include="audio.h" />
|
||||
<ClInclude Include="blockinfo.h" />
|
||||
<ClInclude Include="bullet.h" />
|
||||
<ClInclude Include="chunk.h" />
|
||||
<ClInclude Include="connector.h" />
|
||||
<ClInclude Include="define.h" />
|
||||
<ClInclude Include="engine.h" />
|
||||
<ClInclude Include="matrix4.h" />
|
||||
<ClInclude Include="mesh.h" />
|
||||
<ClInclude Include="openglcontext.h" />
|
||||
<ClInclude Include="opensimplex.h" />
|
||||
<ClInclude Include="player.h" />
|
||||
<ClInclude Include="remoteplayer.h" />
|
||||
<ClInclude Include="shader.h" />
|
||||
<ClInclude Include="skybox.h" />
|
||||
<ClInclude Include="texture.h" />
|
||||
<ClInclude Include="textureatlas.h" />
|
||||
<ClInclude Include="tool.h" />
|
||||
<ClInclude Include="transformation.h" />
|
||||
<ClInclude Include="vector3.h" />
|
||||
<ClInclude Include="vertexbuffer.h" />
|
||||
<ClInclude Include="world.h" />
|
||||
<ClInclude Include="renderer.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="audio.cpp" />
|
||||
<ClCompile Include="blockinfo.cpp" />
|
||||
<ClCompile Include="bullet.cpp" />
|
||||
<ClCompile Include="chunk.cpp" />
|
||||
<ClCompile Include="connector.cpp" />
|
||||
<ClCompile Include="engine.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="mesh.cpp" />
|
||||
<ClCompile Include="openglcontext.cpp" />
|
||||
<ClCompile Include="opensimplex.cpp" />
|
||||
<ClCompile Include="player.cpp" />
|
||||
<ClCompile Include="remoteplayer.cpp" />
|
||||
<ClCompile Include="shader.cpp" />
|
||||
<ClCompile Include="skybox.cpp" />
|
||||
<ClCompile Include="texture.cpp" />
|
||||
<ClCompile Include="textureatlas.cpp" />
|
||||
<ClCompile Include="tool.cpp" />
|
||||
<ClCompile Include="transformation.cpp" />
|
||||
<ClCompile Include="vertexbuffer.cpp" />
|
||||
<ClCompile Include="world.cpp" />
|
||||
<ClCompile Include="renderer.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
|
||||
<Project>{ee91ab12-4225-4a4d-931d-69d72f6d91fb}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{A21FD938-1FEA-4687-AB86-0EABAC30877B}</ProjectGuid>
|
||||
@@ -112,8 +107,8 @@
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>external\irrKlang-1.6.0\include;external\glew170\include;external\devil178\include;external\sfml23\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>external\glew170\lib;external\devil178\lib;external\sfml23\lib;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
|
||||
<IncludePath>external\irrKlang-1.6.0\include;external\glew210\include;external\devil180\include;external\sfml251-32\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>external\glew210\lib\Release\Win32;external\sfml251-32\lib;external\devil180\lib\x86\Release;external\irrKlang-1.6.0\lib\Win32-visualStudio;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
@@ -122,8 +117,8 @@
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>external\irrKlang-1.6.0\include;external\sfml23\include;external\devil178\include;external\glew170\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>external\sfml23\lib;external\devil178\lib;external\glew170\lib;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
|
||||
<IncludePath>external\devil180\include;external\irrKlang-1.6.0\include;external\sfml251-32\include;external\glew210\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>external\sfml251-32\lib;external\devil180\lib\x86\Release;external\glew210\lib\Release\Win32;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
@@ -137,7 +132,7 @@
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
@@ -152,7 +147,7 @@
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
@@ -169,14 +164,14 @@
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>irrKlang.lib;sfml-main.lib;sfml-system.lib;sfml-window.lib;sfml-graphics.lib;GlU32.Lib;OpenGL32.Lib;DevIL.lib;ILU.lib;ILUT.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
@@ -191,14 +186,14 @@
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>irrKlang.lib;sfml-main.lib;sfml-system.lib;sfml-window.lib;sfml-graphics.lib;GlU32.Lib;OpenGL32.Lib;DevIL.lib;ILU.lib;ILUT.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
|
@@ -11,51 +11,21 @@
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="array3d.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="blockinfo.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="chunk.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="define.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="engine.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="matrix4.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="openglcontext.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="texture.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="transformation.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="vector3.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="player.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="shader.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="tool.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="vertexbuffer.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="array2d.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="skybox.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
@@ -65,23 +35,26 @@
|
||||
<ClInclude Include="textureatlas.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="world.h">
|
||||
<ClInclude Include="connector.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="bullet.h">
|
||||
<ClInclude Include="openglcontext.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="opensimplex.h">
|
||||
<ClInclude Include="tool.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="mesh.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="renderer.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="remoteplayer.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="blockinfo.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="chunk.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="engine.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
@@ -94,18 +67,9 @@
|
||||
<ClCompile Include="texture.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="transformation.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="player.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="shader.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="tool.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vertexbuffer.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
@@ -118,13 +82,19 @@
|
||||
<ClCompile Include="textureatlas.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="world.cpp">
|
||||
<ClCompile Include="connector.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="bullet.cpp">
|
||||
<ClCompile Include="tool.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="opensimplex.cpp">
|
||||
<ClCompile Include="mesh.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="renderer.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="remoteplayer.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
|
@@ -2,17 +2,17 @@
|
||||
|
||||
Audio::Audio() {
|
||||
m_engine = irrklang::createIrrKlangDevice();
|
||||
m_engine->setDopplerEffectParameters(1);
|
||||
m_engine->setRolloffFactor(1);
|
||||
m_engine->setDefault3DSoundMinDistance(1);
|
||||
m_engine->setDopplerEffectParameters(10);
|
||||
m_engine->setRolloffFactor(2);
|
||||
m_engine->setDefault3DSoundMinDistance(.1);
|
||||
m_engine->setDefault3DSoundMaxDistance(1000);
|
||||
}
|
||||
|
||||
Audio::Audio(const char * music) {
|
||||
m_engine = irrklang::createIrrKlangDevice();
|
||||
m_engine->setDopplerEffectParameters(1);
|
||||
m_engine->setRolloffFactor(1);
|
||||
m_engine->setDefault3DSoundMinDistance(1);
|
||||
m_engine->setRolloffFactor(2);
|
||||
m_engine->setDefault3DSoundMinDistance(.1);
|
||||
m_engine->setDefault3DSoundMaxDistance(1000);
|
||||
m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
|
||||
}
|
||||
@@ -28,10 +28,11 @@ void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
|
||||
irrklang::vec3df(vel.x, vel.y, vel.z));
|
||||
}
|
||||
|
||||
void Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume = 1) {
|
||||
sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), false, false, true, irrklang::ESM_NO_STREAMING, true);
|
||||
irrklang::ISound* Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped = false, float volume = 1) {
|
||||
sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, false, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true);
|
||||
sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z));
|
||||
sound->setVolume(volume);
|
||||
return sound;
|
||||
}
|
||||
|
||||
void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume = 1) {
|
||||
|
@@ -1,24 +1,30 @@
|
||||
#ifndef AUDIO_H__
|
||||
#define AUDIO_H__
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <irrKlang.h>
|
||||
#include <ik_ISoundSource.h>
|
||||
#else
|
||||
#include "./external/irrKlang-64bit-1.6.0/include/irrKlang.h"
|
||||
#include "./external/irrKlang-64bit-1.6.0/include/ik_ISoundSource.h"
|
||||
#endif
|
||||
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
#include "define.h"
|
||||
#include "vector3.h"
|
||||
|
||||
class Audio {
|
||||
private:
|
||||
irrklang::ISoundEngine* m_engine;
|
||||
irrklang::ISound* m_music;
|
||||
|
||||
public:
|
||||
Audio();
|
||||
Audio(const char* music);
|
||||
~Audio();
|
||||
irrklang::ISoundEngine* m_engine;
|
||||
|
||||
void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed);
|
||||
|
||||
void Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume);
|
||||
irrklang::ISound* Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped, float volume);
|
||||
|
||||
void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
|
||||
|
||||
|
@@ -1,32 +0,0 @@
|
||||
#include "bullet.h"
|
||||
#include "world.h"
|
||||
|
||||
Bullet::Bullet(Player& player) {
|
||||
m_startpos = m_currentpos = player.GetPOV() + player.GetDirection();
|
||||
m_velocity = player.GetDirection();
|
||||
}
|
||||
|
||||
Bullet::~Bullet() {}
|
||||
|
||||
bool Bullet::Update(World* world, Transformation& tran, float elapsedtime) {
|
||||
for (int x = 0; x < 1000; ++x) {
|
||||
m_currentpos += m_velocity * elapsedtime;
|
||||
|
||||
if (!world->ChunkAt(m_currentpos))
|
||||
return true;
|
||||
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
|
||||
world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
|
||||
return true;
|
||||
}
|
||||
else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Bullet::Transpose(int& x, int& z) {
|
||||
m_currentpos.x -= x * CHUNK_SIZE_X;
|
||||
m_currentpos.z -= z * CHUNK_SIZE_Z;
|
||||
m_startpos.x -= x * CHUNK_SIZE_X;
|
||||
m_startpos.z -= z * CHUNK_SIZE_Z;
|
||||
}
|
@@ -1,27 +0,0 @@
|
||||
#ifndef BULLET_H__
|
||||
#define BULLET_H__
|
||||
|
||||
#include "audio.h"
|
||||
#include "player.h"
|
||||
#include "vertexbuffer.h"
|
||||
#include "texture.h"
|
||||
|
||||
class World;
|
||||
|
||||
class Bullet {
|
||||
public:
|
||||
Bullet(Player& player);
|
||||
~Bullet();
|
||||
|
||||
bool Update(World* world, Transformation& tran, float elapsedtime);
|
||||
void Transpose(int& x, int& z);
|
||||
|
||||
private:
|
||||
Vector3f m_startpos;
|
||||
Vector3f m_currentpos;
|
||||
Vector3f m_velocity;
|
||||
|
||||
};
|
||||
|
||||
#endif // BULLET_H__
|
||||
|
69
SQCSim2021/cmake/CMakeLists.txt
Normal file
69
SQCSim2021/cmake/CMakeLists.txt
Normal file
@@ -0,0 +1,69 @@
|
||||
cmake_minimum_required(VERSION 3.18.4)
|
||||
|
||||
project(SQCSim-Client VERSION 0.8)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_STANDARD_REQUIRED True)
|
||||
|
||||
set(CMAKE_BUILD_DIRECTORY "./build")
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../")
|
||||
|
||||
set(SQCSIM_COMMON_DIR "../../SQCSim-common/")
|
||||
set(SQCSIM_EXTERN_DIR "../external/")
|
||||
|
||||
find_package(SFML COMPONENTS system window graphics REQUIRED)
|
||||
find_package(DevIL REQUIRED)
|
||||
find_package(OpenGL REQUIRED)
|
||||
find_package(GLEW REQUIRED)
|
||||
|
||||
find_library(IRRKLANG_LIBRARY
|
||||
NAMES libIrrKlang.so
|
||||
PATHS "${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/lib/linux-gcc-64/")
|
||||
|
||||
include_directories(
|
||||
${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/include/
|
||||
${SFML_INCLUDE_DIRS}
|
||||
${IL_INCLUDE_DIR}
|
||||
)
|
||||
|
||||
|
||||
add_library(SQCSim-common
|
||||
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
||||
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
||||
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
||||
"${SQCSIM_COMMON_DIR}netprotocol.cpp"
|
||||
"${SQCSIM_COMMON_DIR}opensimplex.cpp"
|
||||
"${SQCSIM_COMMON_DIR}player.cpp"
|
||||
"${SQCSIM_COMMON_DIR}transformation.cpp"
|
||||
"${SQCSIM_COMMON_DIR}world.cpp"
|
||||
)
|
||||
|
||||
add_executable(SQCSim-client
|
||||
"../audio.cpp"
|
||||
"../connector.cpp"
|
||||
"../engine.cpp"
|
||||
"../mesh.cpp"
|
||||
"../openglcontext.cpp"
|
||||
"../shader.cpp"
|
||||
"../skybox.cpp"
|
||||
"../texture.cpp"
|
||||
"../textureatlas.cpp"
|
||||
"../tool.cpp"
|
||||
"../vertexbuffer.cpp"
|
||||
"../renderer.cpp"
|
||||
"../remoteplayer.cpp"
|
||||
"../main.cpp"
|
||||
)
|
||||
|
||||
target_link_libraries(SQCSim-client PUBLIC SQCSim-common
|
||||
${IRRKLANG_LIBRARY}
|
||||
sfml-system
|
||||
sfml-window
|
||||
sfml-graphics
|
||||
GL
|
||||
GLU
|
||||
GLEW
|
||||
${IL_LIBRARIES}
|
||||
${ILU_LIBRARIES}
|
||||
)
|
||||
|
119
SQCSim2021/connector.cpp
Normal file
119
SQCSim2021/connector.cpp
Normal file
@@ -0,0 +1,119 @@
|
||||
#include "connector.h"
|
||||
|
||||
Connector::Connector() {}
|
||||
|
||||
Connector::~Connector() {}
|
||||
|
||||
int Connector::Init() {
|
||||
#ifdef _WIN32
|
||||
if (WSAStartup(MAKEWORD(2, 2), &m_wsaData) != 0) { /* Initialisation de l'environnement reseau (Windows only) */
|
||||
std::cout << "Initialisation WinSock." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
m_sock_udp = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if (m_sock_udp == INVALID_SOCKET) { /* Creation du socket UDP */
|
||||
std::cout << "Creation Socket UDP." << std::endl;
|
||||
return 2;
|
||||
}
|
||||
|
||||
m_sock_tcp = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if (m_sock_tcp == INVALID_SOCKET) { /* Creation du socket TCP */
|
||||
std::cout << "Creation Socket TCP." << std::endl;
|
||||
return 3;
|
||||
}
|
||||
|
||||
/* Creation structure donnes descripteur du socket serveur */
|
||||
sockaddr_in addr;
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_port = htons(CLI_PORT);
|
||||
addr.sin_addr.s_addr = htonl(INADDR_ANY);
|
||||
|
||||
if (bind(m_sock_udp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket UDP au port */
|
||||
std::cout << "Association Socket UDP." << std::endl;
|
||||
return 4;
|
||||
}
|
||||
|
||||
if (bind(m_sock_tcp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket TCP au port */
|
||||
std::cout << "Association Socket TCP." << std::endl;
|
||||
return 5;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Connector::Connect(const char* srv_addr, std::string name) {
|
||||
sockaddr_in add;
|
||||
m_srvsockaddr.sin_family = AF_INET;
|
||||
m_srvsockaddr.sin_port = htons(SRV_PORT);
|
||||
|
||||
if (inet_pton(AF_INET, srv_addr, &m_srvsockaddr.sin_addr) <= 0) {
|
||||
std::cout << "Addresse serveur invalide." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
|
||||
std::cout << "<EFBFBD>chec de la connexion." << std::endl;
|
||||
return 2;
|
||||
}
|
||||
|
||||
flag_t flag = 1;
|
||||
if (ioctl(m_sock_tcp, SOCK_NONBLOCK, &flag) < 0) {
|
||||
std::cout << "Impossible de mettre le socket en mode non-bloquant." << std::endl;
|
||||
return 3;
|
||||
}
|
||||
|
||||
netprot::Buffer bf;
|
||||
netprot::LoginInfo log;
|
||||
strcpy(log.name, name.c_str());
|
||||
|
||||
netprot::sendPack(m_sock_tcp, &log, &bf);
|
||||
|
||||
bool ready = false;
|
||||
int errors = 0;
|
||||
std::vector<netprot::Packet> lsPck;
|
||||
while (!ready) {
|
||||
lsPck = netprot::recvPacks(m_sock_tcp, &bf);
|
||||
|
||||
for (auto& pck : lsPck) {
|
||||
bool bypass_delete = false;
|
||||
netprot::PlayerInfo* pl = nullptr;
|
||||
switch (pck.type) {
|
||||
using enum netprot::PACKET_TYPE;
|
||||
case LOGINF:
|
||||
m_loginfo = netprot::LoginInfo((netprot::LoginInfo*)pck.ptr);
|
||||
break;
|
||||
case GAMEINFO:
|
||||
m_gameinfo = netprot::GameInfo((netprot::GameInfo*)pck.ptr);
|
||||
break;
|
||||
case PLAYINF:
|
||||
pl = (netprot::PlayerInfo*)pck.ptr;
|
||||
m_players[pl->id] = pl;
|
||||
bypass_delete = true;
|
||||
break;
|
||||
case TEAMINF:
|
||||
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
|
||||
break;
|
||||
case SYNC:
|
||||
m_origin = netprot::Sync((netprot::Sync*)pck.ptr);
|
||||
ready = true;
|
||||
break;
|
||||
default:
|
||||
errors++;
|
||||
break;
|
||||
}
|
||||
if (!bypass_delete)
|
||||
netprot::emptyPack(pck);
|
||||
}
|
||||
lsPck.clear();
|
||||
if (errors > 100)
|
||||
return 4;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint64_t Connector::getId() const { return m_loginfo.sid; }
|
||||
|
||||
unsigned int Connector::getSeed() const { return m_gameinfo.seed; }
|
||||
|
||||
netprot::Sync Connector::getOrigin() const { return m_origin; }
|
42
SQCSim2021/connector.h
Normal file
42
SQCSim2021/connector.h
Normal file
@@ -0,0 +1,42 @@
|
||||
#ifndef CONNECTOR_H__
|
||||
#define CONNECTOR_H__
|
||||
|
||||
#include <stdlib.h>
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "define.h"
|
||||
|
||||
class Connector {
|
||||
public:
|
||||
Connector();
|
||||
~Connector();
|
||||
|
||||
int Init();
|
||||
int Connect(const char* srv_addr, std::string name);
|
||||
uint64_t getId() const;
|
||||
unsigned int getSeed() const;
|
||||
netprot::Sync getOrigin() const;
|
||||
|
||||
|
||||
//void SendInput();
|
||||
//int Sync();
|
||||
|
||||
SOCKET m_sock_udp = 0,
|
||||
m_sock_tcp = 0;
|
||||
sockaddr_in m_srvsockaddr;
|
||||
|
||||
// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
|
||||
|
||||
std::map<uint64_t, netprot::PlayerInfo> m_players;
|
||||
private:
|
||||
#ifdef _WIN32
|
||||
WSADATA m_wsaData;
|
||||
#endif
|
||||
std::map<Timestamp, netprot::Input> m_inputmanifest;
|
||||
std::map<uint64_t, netprot::TeamInfo> m_teams;
|
||||
|
||||
netprot::LoginInfo m_loginfo;
|
||||
netprot::GameInfo m_gameinfo;
|
||||
netprot::Sync m_origin;
|
||||
|
||||
};
|
||||
#endif
|
@@ -1,72 +1,38 @@
|
||||
#ifndef DEFINE_H__
|
||||
#define DEFINE_H__
|
||||
#ifndef CLI_DEFINE_H__
|
||||
#define CLI_DEFINE_H__
|
||||
|
||||
//#define SFML_STATIC true
|
||||
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
#include <iomanip>
|
||||
#include <GL/glew.h>
|
||||
#include <SFML/Window.hpp>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <iostream>
|
||||
#include "../SQCSim-common/define.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#include <GL/glew.h>
|
||||
#include <gl/GL.h>
|
||||
#include <gl/GLU.h>
|
||||
#else
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#include <climits>
|
||||
#endif
|
||||
|
||||
#define CHUNK_SIZE_X 16
|
||||
#define CHUNK_SIZE_Y 128
|
||||
#define CHUNK_SIZE_Z 16
|
||||
#define MAX_SELECTION_DISTANCE 5
|
||||
#define SEED 12345
|
||||
#define SRV_ADDR "127.0.0.1"
|
||||
#define COUNTDOWN 300
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define WORLD_SIZE_X 64
|
||||
#define WORLD_SIZE_Y 64
|
||||
|
||||
#define FRAMES_RENDER_CHUNKS 4
|
||||
#define FRAMES_UPDATE_CHUNKS 4
|
||||
#define FRAMES_DELETE_CHUNKS 4
|
||||
|
||||
#define THREADS_GENERATE_CHUNKS 1
|
||||
#define THREADS_UPDATE_CHUNKS 1
|
||||
#define THREADS_DELETE_CHUNKS 1
|
||||
|
||||
#define VIEW_DISTANCE 256
|
||||
#define TEXTURE_SIZE 128
|
||||
#define MAX_BULLETS 64
|
||||
#define BULLET_UPDATES_PER_FRAME 20
|
||||
|
||||
#define BASE_WIDTH 640
|
||||
#define BASE_HEIGHT 480
|
||||
#endif
|
||||
|
||||
#ifdef NDEBUG
|
||||
#define WORLD_SIZE_X 16
|
||||
#define WORLD_SIZE_Y 16
|
||||
|
||||
#define FRAMES_RENDER_CHUNKS 1
|
||||
#define FRAMES_UPDATE_CHUNKS 1
|
||||
#define FRAMES_DELETE_CHUNKS 1
|
||||
|
||||
#define THREADS_GENERATE_CHUNKS 12
|
||||
#define THREADS_UPDATE_CHUNKS 5
|
||||
#define THREADS_DELETE_CHUNKS 2
|
||||
|
||||
#define VIEW_DISTANCE 1024
|
||||
#define TEXTURE_SIZE 512
|
||||
#define MAX_BULLETS 512
|
||||
#endif
|
||||
|
||||
|
||||
typedef uint8_t BlockType;
|
||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
|
||||
|
||||
//#define TEXTURE_PATH "../SQCSim2021/media/textures/"
|
||||
//#define SHADER_PATH "../SQCSim2021/media/shaders/"
|
||||
//#define AUDIO_PATH "../SQCSim2021/media/audio/"
|
||||
//#define CHUNK_PATH "../SQCSim2021/media/chunks/"
|
||||
|
||||
#define TEXTURE_PATH "./media/textures/"
|
||||
#define SHADER_PATH "./media/shaders/"
|
||||
#define AUDIO_PATH "./media/audio/"
|
||||
#define CHUNK_PATH "./media/chunks/"
|
||||
#define MENU_ITEM_PATH "./media/menu_items/"
|
||||
|
||||
#endif // DEFINE_H__
|
||||
|
0
SQCSim2021/docs/analyse_preliminaire.md
Normal file
0
SQCSim2021/docs/analyse_preliminaire.md
Normal file
1
SQCSim2021/docs/analyse_serveur.md
Normal file
1
SQCSim2021/docs/analyse_serveur.md
Normal file
@@ -0,0 +1 @@
|
||||
|
File diff suppressed because it is too large
Load Diff
@@ -1,25 +1,32 @@
|
||||
#ifndef ENGINE_H__
|
||||
#define ENGINE_H__
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include "../SQCSim-common/array2d.h"
|
||||
#include "../SQCSim-common/blockinfo.h"
|
||||
#include "../SQCSim-common/bullet.h"
|
||||
#include "../SQCSim-common/chunk.h"
|
||||
#include "../SQCSim-common/world.h"
|
||||
#include "../SQCSim-common/transformation.h"
|
||||
#include "../SQCSim-common/player.h"
|
||||
#include "define.h"
|
||||
#include "openglcontext.h"
|
||||
#include "texture.h"
|
||||
#include "transformation.h"
|
||||
#include "shader.h"
|
||||
#include "player.h"
|
||||
#include "chunk.h"
|
||||
#include "skybox.h"
|
||||
#include "audio.h"
|
||||
#include "textureatlas.h"
|
||||
#include "blockinfo.h"
|
||||
#include "array2d.h"
|
||||
#include "world.h"
|
||||
#include "bullet.h"
|
||||
#include "connector.h"
|
||||
#include "renderer.h"
|
||||
#include "remoteplayer.h"
|
||||
|
||||
class Engine : public OpenglContext {
|
||||
public:
|
||||
Engine();
|
||||
virtual ~Engine();
|
||||
virtual void DrawMenu();
|
||||
virtual void DrawSplachScreen();
|
||||
virtual void Init();
|
||||
virtual void DeInit();
|
||||
virtual void LoadResource();
|
||||
@@ -32,43 +39,76 @@ public:
|
||||
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
|
||||
|
||||
private:
|
||||
float GetScale() const;
|
||||
std::pair<float, float> GetScale() const;
|
||||
|
||||
int GetFps(float elapsedTime) const;
|
||||
int GetCountdown(float elapsedTime);
|
||||
|
||||
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
||||
|
||||
void InstantDamage();
|
||||
void SystemNotification(std::string systemLog);
|
||||
void KillNotification(Player killer, Player killed);
|
||||
void DisplayNotification(std::string message);
|
||||
void ProcessNotificationQueue();
|
||||
void DisplayCrosshair();
|
||||
void DisplayPovGun();
|
||||
void DisplayCurrentItem();
|
||||
void DisplayHud();
|
||||
void DisplayHud(int timer);
|
||||
void DisplayInfo(float elapsedTime, BlockType bloc);
|
||||
void DisplaySingleOrMultiplayerMenu();
|
||||
void DrawHud(float elapsedTime, BlockType bloc);
|
||||
void PrintText(float x, float y, float scale, const std::string& t);
|
||||
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
||||
|
||||
Connector m_conn;
|
||||
Shader m_shader01;
|
||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||
|
||||
World m_world = World();
|
||||
Renderer m_renderer = Renderer();
|
||||
|
||||
Texture m_textureSkybox;
|
||||
Texture m_textureFont;
|
||||
Texture m_textureCrosshair;
|
||||
Texture m_textureFont;
|
||||
Texture m_textureGun;
|
||||
Texture m_texturePovGun;
|
||||
Texture m_textureSkybox;
|
||||
Texture m_textureSoloMultiMenu;
|
||||
Texture m_textureTitle;
|
||||
|
||||
Skybox m_skybox;
|
||||
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
||||
|
||||
irrklang::ISound* m_powpow;
|
||||
irrklang::ISound* m_scream;
|
||||
irrklang::ISound* m_powpow,
|
||||
* m_scream;
|
||||
irrklang::ISound *m_whoosh[MAX_BULLETS];
|
||||
|
||||
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
|
||||
|
||||
Bullet* m_bullets[MAX_BULLETS];
|
||||
|
||||
std::map<uint64_t, Player*> m_players;
|
||||
|
||||
//Menu
|
||||
enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
|
||||
GameState m_gamestate = GameState::MAIN_MENU;
|
||||
Texture MenuTitleTexture;
|
||||
Texture MenuBGTexture;
|
||||
Texture MenuStartTexture;
|
||||
Texture MenuQuitTexture;
|
||||
Texture MenuOptionsTexture;
|
||||
Texture SplachScreenTexture;
|
||||
|
||||
float m_scale;
|
||||
float m_time = 0;
|
||||
float m_time_SplashScreen = 0;
|
||||
float m_Width = 0;
|
||||
float m_Height = 0;
|
||||
|
||||
int m_renderCount = 0;
|
||||
int m_countdown = COUNTDOWN;
|
||||
|
||||
bool m_damage = false;
|
||||
|
||||
bool m_wireframe = false;
|
||||
bool m_isSkybox = true;
|
||||
@@ -77,7 +117,12 @@ private:
|
||||
bool m_displayCrosshair = true;
|
||||
bool m_displayHud = true;
|
||||
bool m_displayInfo = false;
|
||||
bool m_resetcountdown = false;
|
||||
bool m_soloMultiChoiceMade = true;
|
||||
bool m_stopcountdown = false;
|
||||
|
||||
bool m_keyK = false;
|
||||
bool m_keyL = false;
|
||||
bool m_keyW = false;
|
||||
bool m_keyA = false;
|
||||
bool m_keyS = false;
|
||||
@@ -88,6 +133,13 @@ private:
|
||||
bool m_mouseC = false;
|
||||
bool m_mouseWU = false;
|
||||
bool m_mouseWD = false;
|
||||
//Pour trouver ou est la souris
|
||||
float m_mousemx = 0;
|
||||
float m_mousemy = 0;
|
||||
|
||||
bool m_networkgame = false;
|
||||
|
||||
std::string m_messageNotification = "";
|
||||
};
|
||||
|
||||
#endif // ENGINE_H__
|
||||
|
58
SQCSim2021/external/sfml251-32/doc/html/AlResource_8hpp_source.html
vendored
Normal file
58
SQCSim2021/external/sfml251-32/doc/html/AlResource_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
56
SQCSim2021/external/sfml251-32/doc/html/Audio_2Export_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/Audio_2Export_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
56
SQCSim2021/external/sfml251-32/doc/html/Audio_8hpp_source.html
vendored
Normal file
56
SQCSim2021/external/sfml251-32/doc/html/Audio_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
77
SQCSim2021/external/sfml251-32/doc/html/BlendMode_8hpp_source.html
vendored
Normal file
77
SQCSim2021/external/sfml251-32/doc/html/BlendMode_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/CircleShape_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/CircleShape_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
59
SQCSim2021/external/sfml251-32/doc/html/Clipboard_8hpp_source.html
vendored
Normal file
59
SQCSim2021/external/sfml251-32/doc/html/Clipboard_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
59
SQCSim2021/external/sfml251-32/doc/html/Clock_8hpp_source.html
vendored
Normal file
59
SQCSim2021/external/sfml251-32/doc/html/Clock_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
71
SQCSim2021/external/sfml251-32/doc/html/Color_8hpp_source.html
vendored
Normal file
71
SQCSim2021/external/sfml251-32/doc/html/Color_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
57
SQCSim2021/external/sfml251-32/doc/html/Config_8hpp_source.html
vendored
Normal file
57
SQCSim2021/external/sfml251-32/doc/html/Config_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
70
SQCSim2021/external/sfml251-32/doc/html/ContextSettings_8hpp_source.html
vendored
Normal file
70
SQCSim2021/external/sfml251-32/doc/html/ContextSettings_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
61
SQCSim2021/external/sfml251-32/doc/html/Context_8hpp_source.html
vendored
Normal file
61
SQCSim2021/external/sfml251-32/doc/html/Context_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/ConvexShape_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/ConvexShape_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
74
SQCSim2021/external/sfml251-32/doc/html/Cursor_8hpp_source.html
vendored
Normal file
74
SQCSim2021/external/sfml251-32/doc/html/Cursor_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
61
SQCSim2021/external/sfml251-32/doc/html/Drawable_8hpp_source.html
vendored
Normal file
61
SQCSim2021/external/sfml251-32/doc/html/Drawable_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
58
SQCSim2021/external/sfml251-32/doc/html/Err_8hpp_source.html
vendored
Normal file
58
SQCSim2021/external/sfml251-32/doc/html/Err_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
146
SQCSim2021/external/sfml251-32/doc/html/Event_8hpp_source.html
vendored
Normal file
146
SQCSim2021/external/sfml251-32/doc/html/Event_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/FileInputStream_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/FileInputStream_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
63
SQCSim2021/external/sfml251-32/doc/html/Font_8hpp_source.html
vendored
Normal file
63
SQCSim2021/external/sfml251-32/doc/html/Font_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
70
SQCSim2021/external/sfml251-32/doc/html/Ftp_8hpp_source.html
vendored
Normal file
70
SQCSim2021/external/sfml251-32/doc/html/Ftp_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
60
SQCSim2021/external/sfml251-32/doc/html/GlResource_8hpp_source.html
vendored
Normal file
60
SQCSim2021/external/sfml251-32/doc/html/GlResource_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
70
SQCSim2021/external/sfml251-32/doc/html/Glsl_8hpp_source.html
vendored
Normal file
70
SQCSim2021/external/sfml251-32/doc/html/Glsl_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
63
SQCSim2021/external/sfml251-32/doc/html/Glyph_8hpp_source.html
vendored
Normal file
63
SQCSim2021/external/sfml251-32/doc/html/Glyph_8hpp_source.html
vendored
Normal file
File diff suppressed because one or more lines are too long
98
SQCSim2021/external/sfml251-32/doc/html/GpuPreference_8hpp.html
vendored
Normal file
98
SQCSim2021/external/sfml251-32/doc/html/GpuPreference_8hpp.html
vendored
Normal file
@@ -0,0 +1,98 @@
|
||||
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Macros</h2></td></tr>
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<tr class="memitem:ab0233c2d867cbd561036ed2440a4fec0"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="GpuPreference_8hpp.html#ab0233c2d867cbd561036ed2440a4fec0">SFML_DEFINE_DISCRETE_GPU_PREFERENCE</a></td></tr>
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<tr class="memdesc:ab0233c2d867cbd561036ed2440a4fec0"><td class="mdescLeft"> </td><td class="mdescRight">A macro to encourage usage of the discrete GPU. <a href="#ab0233c2d867cbd561036ed2440a4fec0">More...</a><br /></td></tr>
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<p>File containing SFML_DEFINE_DISCRETE_GPU_PREFERENCE </p>
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<p class="definition">Definition in file <a class="el" href="GpuPreference_8hpp_source.html">GpuPreference.hpp</a>.</p>
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<a id="ab0233c2d867cbd561036ed2440a4fec0"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ab0233c2d867cbd561036ed2440a4fec0">◆ </a></span>SFML_DEFINE_DISCRETE_GPU_PREFERENCE</h2>
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<div class="memproto">
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<td class="memname">#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE</td>
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||||
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||||
</div><div class="memdoc">
|
||||
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||||
<p>A macro to encourage usage of the discrete GPU. </p>
|
||||
<p>In order to inform the Nvidia/AMD driver that an SFML application could benefit from using the more powerful discrete GPU, special symbols have to be publicly exported from the final executable.</p>
|
||||
<p>SFML defines a helper macro to easily do this.</p>
|
||||
<p>Place SFML_DEFINE_DISCRETE_GPU_PREFERENCE in the global scope of a source file that will be linked into the final executable. Typically it is best to place it where the main function is also defined. </p>
|
||||
|
||||
<p class="definition">Definition at line <a class="el" href="GpuPreference_8hpp_source.html#l00069">69</a> of file <a class="el" href="GpuPreference_8hpp_source.html">GpuPreference.hpp</a>.</p>
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SFML is licensed under the terms and conditions of the <a href="https://www.sfml-dev.org/license.php">zlib/png license</a>.<br>
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Copyright © Laurent Gomila ::
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