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75 Commits

Author SHA1 Message Date
mduval76
9dd2e1b821 Fix pour resize dynamique de la fenetre de jeu (positionnement et scalaires).
Fix pour le maudit F10-fullscreen
2023-10-31 11:11:14 -04:00
mduval76
eed8f5f04a Push menu solo ou multi. 2023-10-29 15:39:29 -04:00
Claudel-D-Roy
e2fa4fea7c Merge branch 'SQC_17_HUD' 2023-10-27 14:53:45 -04:00
mduval76
fc4a22e844 Push sans le menu solo/multi. 2023-10-27 13:27:15 -04:00
MarcEricMartel
102153a093 Merge pull request #18 from CegepSTH/L-CSplash
Créé branche_L_C
2023-10-27 12:38:40 -04:00
mduval76
c7271f6217 Push skybox ciel éclairé 2023-10-25 02:06:29 -04:00
mduval76
8ebe7b95fc Push menu solo/multi avec titre et quads contenant choix. Manque persistence du menu en 2D et nom des choix dans les quads. 2023-10-25 01:01:25 -04:00
Claudel-D-Roy
5e29c9be54 push menu image 2023-10-23 17:11:13 -04:00
Louis-Charles Gaumond
f8680a318a Changement dans le splachscreen 2023-10-23 16:57:19 -04:00
mduval76
df5b7960b2 Push placement text notification queue 2023-10-23 16:11:35 -04:00
Louis-Charles Gaumond
f4d4f1eca0 Créé branche 2023-10-23 16:10:21 -04:00
MarcEricMartel
793da52871 Merge pull request #14 from CegepSTH/sqc-20_audiobullet
whoooosh!
2023-10-16 17:44:56 -04:00
MarcEricMartel
18a5d98c57 Merge branch 'master' into sqc-20_audiobullet 2023-10-16 17:43:32 -04:00
MarcEricMartel
81240c6f70 Merge pull request #11 from CegepSTH/linux
Serveur Linux
2023-10-16 17:38:59 -04:00
MarcEricMartel
f1ddd67655 Merge pull request #16 from CegepSTH/SQC-09
Sqc 09
2023-10-16 17:38:40 -04:00
MarcEricMartel
a054a7bff1 On l'a eu! 2023-10-16 17:36:04 -04:00
MarcEricMartel
b712c950c6 Merge branch 'master' into SQC-09 2023-10-16 16:35:26 -04:00
MarcEricMartel
9cbf20ba21 whoooosh! 2023-10-16 12:02:37 -04:00
Rynort
3f774d7c2e Réparation de la vitesse de la souris 2023-10-16 03:06:00 -04:00
mduval76
db0a39f64a Remaniement du HUD. TOUT est scalable aux dimensions du game window. % de vie ajouté. Font size multipliable. 2023-10-15 23:36:26 -04:00
MarcEricMartel
f2095f6e5b Merge branch 'linux' of https://github.com/CegepSTH/SQCSim2023 into linux 2023-10-07 11:43:55 -04:00
Marc-Eric Martel
93062e49e2 client linux fonctionnel 2023-10-04 15:01:48 -04:00
MarcEricMartel
c85f7df15e Merge branch 'master' into linux 2023-10-03 11:34:02 -04:00
Rynort
6668127f15 SQC-06 et une partie du SQC-09 2023-10-02 17:09:03 -04:00
MarcEricMartel
54c25e6f78 Merge pull request #13 from CegepSTH/thehell_affichageMESS
SQC-8_Messagerie
2023-10-02 16:37:02 -04:00
Jonathan Trottier
bf164af23b changement de la grosseur du texte
les touches K et L pour faire afficher du texte
2023-10-02 16:27:41 -04:00
Claudel-D-Roy
0d948e3a28 Merge branch 'master' of https://github.com/CegepSTH/SQCSim2023 2023-10-02 16:27:26 -04:00
Claudel-D-Roy
b97890fff3 BrasDuJoueur 2023-10-02 16:27:21 -04:00
MarcEricMartel
432b8545a7 Merge branch 'master' into affichage_des_messages 2023-10-02 16:14:22 -04:00
Jonathan Trottier
54e2f32aba comments 2023-10-02 15:58:08 -04:00
Jonathan Trottier
90fdc8ed1b deux méthodes pour afficher message systeme et notification de kill 2023-10-02 15:55:45 -04:00
Frederic Leger
47906776c8 Merge pull request #10 from CegepSTH/sqc_51-fin
Corrections fichiers pour avoir la version x86 du client fonctionnelle
2023-10-02 15:52:28 -04:00
Marc-Eric Martel
cddc59d6cf gitignore 2023-10-01 14:20:24 -04:00
Marc-Éric Martel
965e78309e Changements dans le CMakeLists du serveur pour la compatilité ARM 2023-10-01 14:17:42 -04:00
Marc-Eric Martel
0452920697 Enlevé l'erreur de narrowing 2023-10-01 14:02:43 -04:00
Claudel-D-Roy
fa9f0a3a8a Merge branch 'master' of https://github.com/CegepSTH/SQCSim2023 2023-10-01 13:59:07 -04:00
Claudel-D-Roy
43f3ce1428 Bouton pour menu 2023-10-01 13:58:59 -04:00
Marc-Eric Martel
8be8852596 Ajout CMakeLists.txt pour compiler le serveur en Linux 2023-10-01 11:52:07 -04:00
MarcEricMartel
8b3baa9063 Corrections fichiers pour avoir la version x86 fonctionnelle 2023-09-30 18:33:23 -04:00
mduval76
bfda5e8948 Merge pull request #9 from CegepSTH/sqc_51-fin
Sqc 51 fin - Vérifié
2023-09-30 17:16:38 -04:00
mduval76
aacb3b4ceb Merge pull request #8 from CegepSTH/sqc_xxx_cleanup
Cleanup de l'objet Bullet - Vérifié
2023-09-30 17:16:10 -04:00
MarcEricMartel
09dd3d332f Update SQCSim2021.vcxproj 2023-09-30 15:01:20 -04:00
MarcEricMartel
ef8a050545 Cleanup un peu TOC 2023-09-30 14:54:39 -04:00
MarcEricMartel
033365c961 Indépendance! 2023-09-30 14:46:54 -04:00
MarcEricMartel
ace555a93e Ajouts dans netprotocol 2023-09-30 10:27:05 -04:00
MarcEricMartel
6bea176979 Cleanup de l'objet Bullet 2023-09-29 17:02:57 -04:00
Frederic Leger
2532dfb258 Merge pull request #7 from CegepSTH/sqc_xxx_cleanup
cleanup de fichiers en double
2023-09-29 12:16:43 -04:00
MarcEricMartel
954b976f27 cleanup de fichiers en double 2023-09-29 12:04:08 -04:00
Claudel-D-Roy
180fd39f2e Merge pull request #6 from CegepSTH/sqc_13_connexion_srv
Sqc 13 connexion srv
2023-09-28 12:47:43 -04:00
MarcEricMartel
7e043eb9f8 Cleanup 2023-09-28 09:15:39 -04:00
MarcEricMartel
df52d4a084 Redressage des classes; seed est reçue du serveur 2023-09-27 17:34:25 -04:00
MarcEricMartel
7eabee38ad Cleanup 2023-09-27 15:44:56 -04:00
MarcEricMartel
4dbcb08a11 OH YEAH. 2023-09-27 11:24:41 -04:00
MarcEricMartel
8bc74624c3 Socket côté client! 2023-09-25 17:17:17 -04:00
MarcEricMartel
3ff2634e51 Merge branch 'master' into sqc_13_connexion_srv 2023-09-25 16:30:49 -04:00
MarcEricMartel
4c2e8a12ad serialization 2023-09-25 16:30:03 -04:00
Frederic Leger
d96c2a45c2 Merge pull request #5 from CegepSTH/sqc7_server
Sqc7 server
2023-09-25 16:15:40 -04:00
Claudel-D-Roy
f0912614a4 Merge branch 'master' of https://github.com/CegepSTH/SQCSim2023 2023-09-25 16:05:52 -04:00
Claudel-D-Roy
421632a0d7 Booster Image 2023-09-25 16:05:41 -04:00
Frederic Leger
e685396589 Merge branch 'master' into sqc7_server 2023-09-25 15:44:22 -04:00
Jonathan Trottier
15d3864e4a Merge pull request #4 from CegepSTH/sqc10_compte_à_rebours
ajout countdown + display
ainsi que le bouton stop() avec g
et reset() avec t
2023-09-25 15:40:05 -04:00
Frederic Leger
47d7fbfc27 shutdown sur fin countdown 2023-09-25 15:38:37 -04:00
MarcEricMartel
035436c639 ajout errlog 2023-09-25 08:53:23 -04:00
MarcEricMartel
20d15a1559 Début protocole 2023-09-25 08:23:52 -04:00
MarcEricMartel
6b2f7face7 Merge branch 'master' into sqc_13_connexion_srv 2023-09-25 08:23:38 -04:00
Claudel-D-Roy
1a215c823b Merge branch 'master' of https://github.com/CegepSTH/SQCSim2023 2023-09-24 13:11:31 -04:00
Claudel-D-Roy
9a0f162f33 Dessin pour animation de l'autre joueur 2023-09-24 13:11:28 -04:00
MarcEricMartel
2bb55e5bf6 Zigonnage dans le srv. 2023-09-24 11:07:03 -04:00
MarcEricMartel
51b0795c62 Début sockets. 2023-09-24 08:45:40 -04:00
Frederic Leger
703b432fb7 ajout countdown + display
t = reset countdown
g = stop countdown
2023-09-23 17:15:35 -04:00
MarcEricMartel
b7ca0253ca Merge branch 'master' into sqc7_server 2023-09-18 17:37:13 -04:00
Frederic Leger
9aa426b804 Merge pull request #3 from CegepSTH/HUD
Hud
2023-09-18 16:53:01 -04:00
MarcEricMartel
c3058070e5 Projet server. 2023-09-18 15:56:17 -04:00
MarcEricMartel
cf75843117 Merge pull request #2 from CegepSTH/escalade_de_bloc
escalade de bloc à évaluer
2023-09-18 15:52:43 -04:00
Jonathan Trottier
0c79d55a84 escalade de bloc à évaluer
l'escalade de bloc est fonctionnelle, mais le jump se fait parfois humainement, d'autre, où le jump se fait plus horizontalement que verticalement
2023-09-16 20:34:28 -04:00
870 changed files with 124459 additions and 1121 deletions

5
.gitignore vendored
View File

@@ -373,3 +373,8 @@ FodyWeavers.xsd
/x64/Release/SQCSim2023.exe
/x64/Debug/SQCSim2023.exe
/x64/Debug/SQCSim2021.pdb
/SQCSim-srv/cmake/*
!/SQCSim-srv/cmake/CMakeLists.txt
/SQCSim2021/cmake/*
!/SQCSim2021/cmake/CMakeLists.txt
/SQCSim2021/SQCSim-client

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@@ -0,0 +1,158 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
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<Configuration>Release</Configuration>
<Platform>Win32</Platform>
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<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
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<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{ee91ab12-4225-4a4d-931d-69d72f6d91fb}</ProjectGuid>
<RootNamespace>SQCSimcommon</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
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<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
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<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ClInclude Include="array3d.h" />
<ClInclude Include="blockinfo.h" />
<ClInclude Include="bullet.h" />
<ClInclude Include="chunk.h" />
<ClInclude Include="define.h" />
<ClInclude Include="matrix4.h" />
<ClInclude Include="opensimplex.h" />
<ClInclude Include="player.h" />
<ClInclude Include="netprotocol.h" />
<ClInclude Include="transformation.h" />
<ClInclude Include="vector3.h" />
<ClInclude Include="world.h" />
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<ClCompile Include="blockinfo.cpp" />
<ClCompile Include="bullet.cpp" />
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<ClCompile Include="netprotocol.cpp" />
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@@ -0,0 +1,84 @@
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<Filter Include="Fichiers sources">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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<ClInclude Include="world.h">
<Filter>Fichiers d%27en-tête</Filter>
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<Filter>Fichiers d%27en-tête</Filter>
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View File

@@ -1,15 +1,15 @@
#include "bullet.h"
#include "world.h"
Bullet::Bullet(Player& player) {
m_startpos = m_currentpos = player.GetPOV() + player.GetDirection();
m_velocity = player.GetDirection();
}
Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
Bullet::~Bullet() {}
bool Bullet::Update(World* world, Transformation& tran, float elapsedtime) {
for (int x = 0; x < 1000; ++x) {
bool Bullet::Update(World* world, float elapsedtime, int perframe) {
int max = 100 / perframe;
for (int x = 0; x < max; ++x) {
m_currentpos += m_velocity * elapsedtime;
if (!world->ChunkAt(m_currentpos))
@@ -30,3 +30,15 @@ void Bullet::Transpose(int& x, int& z) {
m_startpos.x -= x * CHUNK_SIZE_X;
m_startpos.z -= z * CHUNK_SIZE_Z;
}
Vector3f Bullet::getPos() const {
return m_currentpos;
}
Vector3f Bullet::getVel() const {
return m_velocity;
}
uint64_t Bullet::getTeamID(){
return m_tid;
}

29
SQCSim-common/bullet.h Normal file
View File

@@ -0,0 +1,29 @@
#ifndef BULLET_H__
#define BULLET_H__
#include "define.h"
#include "vector3.h"
class World;
class Bullet {
public:
Bullet(Vector3f pos, Vector3f dir);
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
~Bullet();
bool Update(World* world, float elapsedtime, int perframe);
void Transpose(int& x, int& z);
Vector3f getPos() const;
Vector3f getVel() const;
uint64_t getTeamID();
private:
Vector3f m_startpos,
m_currentpos,
m_velocity;
uint64_t m_tid = 0;
};
#endif // BULLET_H__

View File

@@ -1,13 +1,13 @@
#include "chunk.h"
#include "world.h"
Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
//std::ostringstream pos; // Vérifie l'existence d'un fichier .chunk avec sa position.
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
//std::ifstream input(pos.str(), std::fstream::binary);
//if (input.fail()) {
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(SEED);
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
m_blocks.Reset(BTYPE_AIR);
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
@@ -132,103 +132,11 @@ void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
void Chunk::FlushMeshToVBO() {
m_vertexBuffer.SetMeshData(m_vd, m_vcount);
m_vcount = 0;
delete[] m_vd;
}
void Chunk::FlushVBO() {
m_vertexBuffer.Flush();
}
void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST], World* world) {
float u, v, s;
// Update mesh
if (m_isDirty) {
int maxVertexCount = (CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z) * (6 * 4);
m_vd = new VertexBuffer::VertexData[maxVertexCount];
m_vcount = 0;
for (int x = 0; x < CHUNK_SIZE_X; ++x) {
for (int z = 0; z < CHUNK_SIZE_Z; ++z) {
for (int y = 0; y < CHUNK_SIZE_Y; ++y) {
if (m_vcount > USHRT_MAX)
break;
BlockType bt = GetBlock(x, y, z);
if (bt != BTYPE_AIR) {
blockinfo[bt]->GetTexture(u, v, s);
AddBlockToMesh(m_vd, m_vcount, bt, x, y, z, u, v, s, world);
}
}
}
}
if (m_vcount > USHRT_MAX) {
m_vcount = USHRT_MAX;
std::cout << "[ Chunk :: Update ] Chunk data truncaned , too much vertices to have a 16 bit index " << std::endl;
}
}
m_isDirty = false;
}
void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt,
int x, int y, int z, float u, float v, float s, World* world) {
unsigned int cex, cey;
world->GetScope(cex, cey);
int cx = x + (m_posX - cex) * CHUNK_SIZE_X, cy = z + (m_posY - cey) * CHUNK_SIZE_Z;
if (y == CHUNK_SIZE_Y - 1 || GetBlock(x, y + 1, z) == BTYPE_AIR) { // y
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .8f, .8f, .8f, u, v);
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .8f, .8f, .8f, u, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .8f, .8f, .8f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .8f, .8f, .8f, u + s, v);
}
if (y == 0 || GetBlock(x, y - 1, z) == BTYPE_AIR) { // -y
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .2f, .2f, .2f, u, v);
vd[count++] = VertexBuffer::VertexData(x, y, z, .2f, .2f, .2f, u, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .2f, .2f, .2f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .2f, .2f, .2f, u + s, v);
}
if (world->BlockAt(cx + 1, y, cy) == BTYPE_AIR) { // x
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .9f, .9f, .9f, u, v);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .9f, .9f, .9f, u, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .9f, .9f, .9f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .9f, .9f, .9f, u + s, v);
}
if (world->BlockAt(cx - 1, y, cy) == BTYPE_AIR) { // -x
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .5f, .5f, .5f, u, v + s);
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .5f, .5f, .5f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x, y, z, .5f, .5f, .5f, u + s, v);
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .5f, .5f, .5f, u, v);
}
if (world->BlockAt(cx, y, cy + 1) == BTYPE_AIR) { // z
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .4f, .4f, .4f, u, v);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .4f, .4f, .4f, u + s, v);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .4f, .4f, .4f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .4f, .4f, .4f, u, v + s);
}
if (world->BlockAt(cx, y, cy - 1) == BTYPE_AIR) { // -z
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, 1.f, 1.f, 1.f, u, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, 1.f, 1.f, 1.f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z , 1.f, 1.f, 1.f, u + s, v);
vd[count++] = VertexBuffer::VertexData(x, y, z , 1.f, 1.f, 1.f, u, v);
}
}
void Chunk::Render() const { m_vertexBuffer.Render(); }
bool Chunk::IsDirty() const { return m_isDirty; }
void Chunk::MakeDirty() { m_isDirty = true; }
void Chunk::MakeClean() { m_isDirty = false; }
void Chunk::MakeModified() { m_isModified = true; }

View File

@@ -1,9 +1,9 @@
#ifndef CHUNK_H__
#define CHUNK_H__
#include "define.h"
#include "array3d.h"
#include "array2d.h"
#include "vertexbuffer.h"
#include "array3d.h"
#include "blockinfo.h"
#include "opensimplex.h"
@@ -12,20 +12,14 @@ class World;
class Chunk {
private:
Array3d<BlockType> m_blocks = Array3d<BlockType>(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z);
VertexBuffer m_vertexBuffer;
bool m_isDirty = true;
bool m_isModified = false;
unsigned int m_posX; // Position du chunk dans l'array constituant le monde.
unsigned int m_posY;
VertexBuffer::VertexData* m_vd;
int m_vcount;
void AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s, World* world);
public:
Chunk(unsigned int x, unsigned int y);
Chunk(unsigned int x, unsigned int y, int64_t seed);
~Chunk();
void RemoveBlock(int x, int y, int z, World* world);
@@ -34,15 +28,9 @@ class Chunk {
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
void GetPosition(unsigned int& x, unsigned int& y) const;
void Update(BlockInfo* blockinfo[BTYPE_LAST], World* world);
void FlushMeshToVBO();
void FlushVBO();
void Render() const;
bool IsDirty() const;
void MakeDirty();
void MakeClean();
void MakeModified();
};

65
SQCSim-common/define.h Normal file
View File

@@ -0,0 +1,65 @@
#ifndef DEFINE_H__
#define DEFINE_H__
#include <iostream>
#include <chrono>
#define SRV_PORT 1025
#define CLI_PORT 1026
#define CHUNK_SIZE_X 4
#define CHUNK_SIZE_Y 64
#define CHUNK_SIZE_Z 4
#define MAX_SELECTION_DISTANCE 5
#define SEED 0
#define COUNTDOWN 300
#define WORLD_SIZE_X 64
#define WORLD_SIZE_Y 64
#define FRAMES_RENDER_CHUNKS 1
#define FRAMES_UPDATE_CHUNKS 1
#define FRAMES_DELETE_CHUNKS 1
#define THREADS_GENERATE_CHUNKS 8
#define THREADS_UPDATE_CHUNKS 6
#define THREADS_DELETE_CHUNKS 3
#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
#define TEXTURE_SIZE 512
#define MAX_BULLETS 512
typedef uint8_t BlockType;
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
typedef uint64_t Timestamp;
#ifdef _WIN32
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
#pragma comment(lib,"ws2_32.lib")
#include <ws2tcpip.h>
#include <Windows.h>
#include <cstdio>
#include <ctime>
#define popen _popen
#define pclose _pclose
#else // Pas _WIN32
#include <unistd.h>
#include <time.h>
#include <stdio.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <cstring>
#define SOCKET int
#define INVALID_SOCKET -1
#define closesocket close
#endif // _WIN32
#endif // DEFINE_H__

View File

@@ -0,0 +1,506 @@
#include "netprotocol.h"
void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::INPUT;
uint64_t time = in->timestamp;
uint8_t time8[sizeof(uint64_t)] = {(time >> 56) & 0xFF,
(time >> 48) & 0xFF,
(time >> 40) & 0xFF,
(time >> 32) & 0xFF,
(time >> 24) & 0xFF,
(time >> 16) & 0xFF,
(time >> 8 ) & 0xFF,
time & 0xFF};
memcpy(*buf + 1, time8, sizeof(uint64_t));
uint64_t sid = in->sid;
uint8_t sid8[sizeof(uint64_t)] = {(sid >> 56) & 0xFF,
(sid >> 48) & 0xFF,
(sid >> 40) & 0xFF,
(sid >> 32) & 0xFF,
(sid >> 24) & 0xFF,
(sid >> 16) & 0xFF,
(sid >> 8 ) & 0xFF,
sid & 0xFF};
memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
Keys keys = in->keys;
uint8_t keys8 = // Reste un bit.
keys.forward & 0b10000000 |
keys.backward & 0b01000000 |
keys.left & 0b00100000 |
keys.right & 0b00010000 |
keys.jump & 0b00001000 |
keys.shoot & 0b00000100 |
keys.block & 0b00000010 ;
memcpy(*buf + sizeof(uint64_t) + 2, &keys8, sizeof(uint8_t));
uint32_t vec[3];
memcpy(vec, &in->direction, sizeof(Vector3f)); // Pour d<>naturer les floats.
uint8_t vec8[3 * sizeof(uint32_t)] = {
(vec[0] >> 24) & 0xFF,
(vec[0] >> 16) & 0xFF,
(vec[0] >> 8) & 0xFF,
vec[0] & 0xFF,
(vec[1] >> 24) & 0xFF,
(vec[1] >> 16) & 0xFF,
(vec[1] >> 8) & 0xFF,
vec[1] & 0xFF,
(vec[2] >> 24) & 0xFF,
(vec[2] >> 16) & 0xFF,
(vec[2] >> 8) & 0xFF,
vec[2] & 0xFF};
memcpy(*buf + sizeof(uint64_t) + 3, vec8, sizeof(uint32_t) * 3);
*buflen = sizeof(uint64_t) + 3 + sizeof(uint32_t) * 3;
}
void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
}
void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
}
void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::TEAMINF;
size_t namesize = std::strlen(tinfo->name) + 1;
memcpy(*buf + 1, &tinfo->name, namesize);
uint64_t tid = tinfo->id;
uint8_t tid8[sizeof(uint64_t)] = {
(tid >> 56) & 0xFF,
(tid >> 48) & 0xFF,
(tid >> 40) & 0xFF,
(tid >> 32) & 0xFF,
(tid >> 24) & 0xFF,
(tid >> 16) & 0xFF,
(tid >> 8) & 0xFF,
tid & 0xFF
};
memcpy(*buf + namesize + 2, tid8, sizeof(uint64_t));
*buflen = namesize + sizeof(uint64_t) + 2;
}
void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::LOGINF;
size_t namesize = std::strlen(linfo->name) + 1;
memcpy(*buf + 1, &linfo->name, namesize);
uint64_t sid = linfo->sid;
uint8_t sid8[sizeof(uint64_t)] = {
(sid >> 56) & 0xFF,
(sid >> 48) & 0xFF,
(sid >> 40) & 0xFF,
(sid >> 32) & 0xFF,
(sid >> 24) & 0xFF,
(sid >> 16) & 0xFF,
(sid >> 8) & 0xFF,
sid & 0xFF
};
memcpy(*buf + namesize + 2, sid8, sizeof(uint64_t));
uint64_t tid = linfo->tid;
uint8_t tid8[sizeof(uint64_t)] = {
(tid >> 56) & 0xFF,
(tid >> 48) & 0xFF,
(tid >> 40) & 0xFF,
(tid >> 32) & 0xFF,
(tid >> 24) & 0xFF,
(tid >> 16) & 0xFF,
(tid >> 8) & 0xFF,
tid & 0xFF
};
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
}
void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::PLAYINF;
size_t namesize = std::strlen(pinfo->name) + 1;
memcpy(*buf + 1, &pinfo->name, namesize);
uint64_t id = pinfo->id;
uint8_t id8[sizeof(uint64_t)] = {
(id >> 56) & 0xFF,
(id >> 48) & 0xFF,
(id >> 40) & 0xFF,
(id >> 32) & 0xFF,
(id >> 24) & 0xFF,
(id >> 16) & 0xFF,
(id >> 8) & 0xFF,
id & 0xFF
};
memcpy(*buf + namesize + 2, id8, sizeof(uint64_t));
uint64_t tid = pinfo->tid;
uint8_t tid8[sizeof(uint64_t)] = {
(tid >> 56) & 0xFF,
(tid >> 48) & 0xFF,
(tid >> 40) & 0xFF,
(tid >> 32) & 0xFF,
(tid >> 24) & 0xFF,
(tid >> 16) & 0xFF,
(tid >> 8) & 0xFF,
tid & 0xFF
};
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
}
void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::GAMEINFO;
uint64_t game = ginfo->seed;
uint8_t seed8[sizeof(uint64_t)] = {
(game >> 56) & 0xFF,
(game >> 48) & 0xFF,
(game >> 40) & 0xFF,
(game >> 32) & 0xFF,
(game >> 24) & 0xFF,
(game >> 16) & 0xFF,
(game >> 8) & 0xFF,
game & 0xFF
};
memcpy(*buf + 1, seed8, sizeof(uint64_t));
game = ginfo->countdown;
uint8_t count8[sizeof(uint64_t)] = {
(game >> 56) & 0xFF,
(game >> 48) & 0xFF,
(game >> 40) & 0xFF,
(game >> 32) & 0xFF,
(game >> 24) & 0xFF,
(game >> 16) & 0xFF,
(game >> 8) & 0xFF,
game & 0xFF
};
memcpy(*buf + sizeof(uint64_t) + 1, count8, sizeof(uint64_t));
game = ginfo->countdown;
uint8_t gtype8[sizeof(uint64_t)] = {
(game >> 56) & 0xFF,
(game >> 48) & 0xFF,
(game >> 40) & 0xFF,
(game >> 32) & 0xFF,
(game >> 24) & 0xFF,
(game >> 16) & 0xFF,
(game >> 8) & 0xFF,
game & 0xFF
};
memcpy(*buf + sizeof(uint64_t) + 1, gtype8, sizeof(uint64_t));
*buflen = sizeof(uint64_t) * 3 + 1;
}
void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::CHAT;
uint64_t src = chat->src_id;
uint8_t src8[sizeof(uint64_t)] = {
(src >> 56) & 0xFF,
(src >> 48) & 0xFF,
(src >> 40) & 0xFF,
(src >> 32) & 0xFF,
(src >> 24) & 0xFF,
(src >> 16) & 0xFF,
(src >> 8) & 0xFF,
src & 0xFF
};
memcpy(*buf + 1, src8, sizeof(uint64_t));
uint64_t dst = chat->dest_id;
uint8_t dst8[sizeof(uint64_t)] = {
(dst >> 56) & 0xFF,
(dst >> 48) & 0xFF,
(dst >> 40) & 0xFF,
(dst >> 32) & 0xFF,
(dst >> 24) & 0xFF,
(dst >> 16) & 0xFF,
(dst >> 8) & 0xFF,
dst & 0xFF
};
memcpy(*buf + 1 + sizeof(uint64_t), dst8, sizeof(uint64_t));
uint64_t dstteam = chat->dest_id;
uint8_t dstt8[sizeof(uint64_t)] = {
(dstteam >> 56) & 0xFF,
(dstteam >> 48) & 0xFF,
(dstteam >> 40) & 0xFF,
(dstteam >> 32) & 0xFF,
(dstteam >> 24) & 0xFF,
(dstteam >> 16) & 0xFF,
(dstteam >> 8) & 0xFF,
dstteam & 0xFF
};
memcpy(*buf + 1 + sizeof(uint64_t) * 2, dstt8, sizeof(uint64_t));
size_t messize = std::strlen(chat->mess) + 1;
memcpy(*buf + 1 + sizeof(uint64_t) * 3, &chat->mess, messize);
*buflen = messize + sizeof(uint64_t) * 3 + 2;
}
void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::ERRLOG;
size_t messize = std::strlen(errlog->mess) + 1;
memcpy(*buf + 1, &errlog->mess, messize);
memcpy(*buf + 1 + messize, &errlog->is_fatal, sizeof(bool));
*buflen = messize + sizeof(bool) + 1;
}
bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
return false;
}
bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) {
return false;
}
bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
return false;
}
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(LoginInfo))
return false;
size_t namesize = std::strlen(buf) + 1;
if (namesize > 32)
return false;
memcpy(&tinfo->name, &buf[1], namesize);
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
tinfo->id =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
return true;
}
bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(LoginInfo))
return false;
size_t namesize = std::strlen(buf) + 1;
if (namesize > 32)
return false;
memcpy(&linfo->name, &buf[1], namesize);
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
linfo->sid =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
memcpy(diff, &buf[namesize + sizeof(uint64_t) + 1], sizeof(uint64_t));
linfo->tid =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
return true;
}
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(PlayerInfo))
return false;
size_t namesize = std::strlen(buf) + 1;
if (namesize > 32)
return false;
memcpy(&pinfo->name, &buf[1], namesize);
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
pinfo->id =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
memcpy(diff, &buf[namesize + sizeof(uint64_t) + 1], sizeof(uint64_t));
pinfo->tid =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
return true;
}
bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(GameInfo))
return false;
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[1], sizeof(uint64_t));
ginfo->seed =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
memcpy(diff, &buf[sizeof(uint64_t) + 1], sizeof(uint64_t));
ginfo->countdown =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
memcpy(diff, &buf[sizeof(uint64_t) * 2 + 1], sizeof(uint64_t));
ginfo->gameType =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
return true;
}
bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(Chat))
return false;
uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(src, &buf[1], sizeof(uint64_t));
chat->src_id =
(uint64_t)src[0] << 56 |
(uint64_t)src[1] << 48 |
(uint64_t)src[2] << 40 |
(uint64_t)src[3] << 32 |
(uint64_t)src[4] << 24 |
(uint64_t)src[5] << 16 |
(uint64_t)src[6] << 8 |
(uint64_t)src[7];
uint8_t dst[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(dst, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
chat->dest_id =
(uint64_t)dst[0] << 56 |
(uint64_t)dst[1] << 48 |
(uint64_t)dst[2] << 40 |
(uint64_t)dst[3] << 32 |
(uint64_t)dst[4] << 24 |
(uint64_t)dst[5] << 16 |
(uint64_t)dst[6] << 8 |
(uint64_t)dst[7];
uint8_t dstt[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(dstt, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint64_t));
chat->dest_team_id =
(uint64_t)dstt[0] << 56 |
(uint64_t)dstt[1] << 48 |
(uint64_t)dstt[2] << 40 |
(uint64_t)dstt[3] << 32 |
(uint64_t)dstt[4] << 24 |
(uint64_t)dstt[5] << 16 |
(uint64_t)dstt[6] << 8 |
(uint64_t)dstt[7];
size_t messsize = std::strlen(buf + sizeof(uint64_t) * 3) + 1;
if (messsize > 140)
return false;
memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
return true;
}
bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(ErrorLog))
return false;
size_t messsize = std::strlen(buf) + 1;
if (messsize > 140)
return false;
memcpy(&errlog->mess, &buf[1], messsize);
memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool));
return true;
}
netprot::PacketType netprot::getType(char* buf, const uint32_t buflen) {
if (buflen < 1 ||
buf[0] >= netprot::PACKET_TYPE::LAST_PACK ||
buf[0] <= netprot::PACKET_TYPE::ERR)
return netprot::PACKET_TYPE::ERR;
return buf[0];
}

120
SQCSim-common/netprotocol.h Normal file
View File

@@ -0,0 +1,120 @@
#ifndef NETPROTOCOL_H__
#define NETPROTOCOL_H__
#include "define.h"
#include <string>
#include "vector3.h"
/* Protocole Particulier de Partie <20> Plusieurs Personnes (PPPPP) */
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
namespace netprot {
typedef uint8_t PacketType;
enum PACKET_TYPE {
ERR, INPUT, OUTPUT, SYNC,
TEAMINF, SELFINF, PLAYINF, LOGINF,
CHUNKMOD, PLAYERMOD, PICKUPMOD,
GAMEINFO, ENDINFO , CHAT, ERRLOG,
LAST_PACK
};
struct Keys {
bool forward,
backward,
left,
right,
jump,
shoot,
block;
};
struct States {
bool jumping,
shooting,
hit,
powerup;
};
struct Input { // cli -> srv UDP ~frame
Timestamp timestamp;
uint64_t sid = 0;
Keys keys; // 0bFBLRJS__ bit-packing de bool.
Vector3f direction;
};
struct Output { // srv -> cli UDP ~frame
Timestamp timestamp;
uint64_t id = 0;
Vector3f position,
direction;
States states; // 0bJSH_____ bit-packing de bool.
};
struct Sync { // srv -> cli TCP ~second
Timestamp timestamp;
uint64_t sid = 0;
uint32_t timer = 0;
uint16_t ammo = 0;
uint8_t hp = 0;
Vector3f position;
};
struct TeamInfo { // cli <-> srv TCP once
char name[32];
uint64_t id = 0;
};
struct LoginInfo { // cli <-> srv TCP once
char name[32];
uint64_t sid = 0,
tid = 0;
};
struct PlayerInfo { // cli <-> srv TCP once
char name[32];
uint64_t id = 0,
tid = 0;
};
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
uint64_t seed;
uint32_t countdown;
uint8_t gameType; // TOOD: enum.
};
struct Chat { // cli <-> srv TCP event
uint64_t src_id = 0,
dest_id = 0,
dest_team_id = 0;
char mess[140]; // Good 'nough for twitr, good 'nough for me.
};
struct ErrorLog { // srv -> cli TCP event
char mess[140];
bool is_fatal;
};
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
void Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
PacketType getType(char* buf, uint32_t buflen); // srv/cli
}
#endif

View File

@@ -5,7 +5,7 @@ Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(po
m_velocity = Vector3f(0, 0, 0);
m_airborne = true;
m_hp = 0.75f; //TODO: Remettre à 1.0f
m_username = "Zelda Bee-Bop";
m_username = "Zelda Bee-Bop56";
}
void Player::TurnLeftRight(float value) {
@@ -66,8 +66,8 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
return delta;
}
void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio* audio) {
static irrklang::ISound* step; // Pour les sons de pas.
Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
Player::Sound snd = Player::Sound::NOSOUND;
static float timing = 0.f;
/* Gestion de collisions */
BlockType bt1, bt2, bt3;
@@ -88,7 +88,7 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio
if (bt3 != BTYPE_AIR) {
m_velocity.y = 0;
if (timing == 0.f) {
if (m_airborne) audio->Create3DAudioObj(step, AUDIO_PATH "hit.wav", GetPosition(), GetVelocity(), 1.f);
if (m_airborne) snd = Player::Sound::FALL;
timing = .3f;
}
m_airborne = false;
@@ -105,7 +105,15 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio
bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z);
bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
if (input.x > 0)
input.x = m_velocity.x = 0.5f;
else
input.x = m_velocity.x = -0.5f;
m_velocity.y = 0.3;
m_velocity.z *= .5f;
}
else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
input.x = m_velocity.x = 0;
m_velocity.z *= .5f;
}
@@ -113,7 +121,15 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio
bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z);
bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
if (input.z > 0)
input.z = m_velocity.z = 0.5f;
else
input.z = m_velocity.z = -0.5f;
m_velocity.y = 0.3;
m_velocity.x *= .5f;
}
else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
input.z = m_velocity.z = 0;
m_velocity.x *= .5f;
}
@@ -125,10 +141,10 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio
m_velocity.x += input.x * 2.f * elapsedTime;
m_velocity.z += input.z * 2.f * elapsedTime;
if (input.x == 0.f)
if (input.x == 0.f)
m_velocity.x *= .8f;
if (input.z == 0.f)
if (input.z == 0.f)
m_velocity.z *= .8f;
}
else {
@@ -152,23 +168,20 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio
static float bobbingtime = 0; // Gestion de la caméra
static bool leftright = false;
static bool isStep = false;
if (bobbingtime <= 360.f)
if (bobbingtime <= 360.f)
bobbingtime += elapsedTime * 20.f; else bobbingtime = 0;
if ((sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) < -.2f && !m_airborne) {
Vector3f vstep;
if (leftright)
vstep = Vector3f(GetPosition().x + GetDirection().z, GetPosition().y - 1.7f, GetPosition().z + GetDirection().x);
else vstep = Vector3f(GetPosition().x - GetDirection().z, GetPosition().y - 1.7f, GetPosition().z - GetDirection().x);
if (!isStep) {
audio->Create3DAudioObj(step, AUDIO_PATH "step.wav", vstep, GetVelocity(), .8f);
leftright = !leftright;
snd = Player::Sound::STEP;
}
isStep = true;
}
else isStep = false;
m_POV = m_position.y;
m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
return snd;
}
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {

View File

@@ -1,19 +1,21 @@
#ifndef _PLAYER_H__
#define _PLAYER_H__
#include "vector3.h"
#include "transformation.h"
#include "audio.h"
#include <cmath>
#ifndef PLAYER_H__
#define PLAYER_H__
class World;
#include <cmath>
#include "transformation.h"
#include "vector3.h"
class World;
class Player {
public:
enum Sound { NOSOUND, STEP, FALL };
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
void TurnLeftRight(float value);
void TurnTopBottom(float value);
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
void ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio* audio);
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
void ApplyTransformation(Transformation& transformation, bool rel = true) const;
Vector3f GetPosition() const;

View File

@@ -51,10 +51,10 @@ void Transformation::ApplyScale(const Vector3f& v)
ApplyScale(v.x, v.y, v.z);
}
void Transformation::Use() const
{
glLoadMatrixf(m_stack.top().GetInternalValues());
}
//void Transformation::Use() const
//{
// glLoadMatrixf(m_stack.top().GetInternalValues());
//}
const Matrix4f& Transformation::GetMatrix() const
{

View File

@@ -1,9 +1,10 @@
#ifndef TRANSFORMATION_H__
#define TRANSFORMATION_H__
#include <stack>
#include "define.h"
#include "matrix4.h"
#include "vector3.h"
#include <stack>
class Transformation
{
@@ -24,7 +25,7 @@ class Transformation
void ApplyScale(float x, float y, float z);
void ApplyScale(const Vector3f& v);
void Use() const;
//void Use() const;
const Matrix4f& GetMatrix() const;

410
SQCSim-common/world.cpp Normal file
View File

@@ -0,0 +1,410 @@
#include "world.h"
World::World() {}
World::~World() {}
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
void World::SetSeed(uint64_t seed) {
m_seed = seed;
}
Chunk* World::ChunkAt(float x, float y, float z) const {
int cx = (int)x / CHUNK_SIZE_X;
int cz = (int)z / CHUNK_SIZE_Z;
if (x < 0 || y < 0 || z < 0 ||
x >= WORLD_SIZE_X * CHUNK_SIZE_X ||
z >= CHUNK_SIZE_Z * WORLD_SIZE_Y ||
y > CHUNK_SIZE_Y)
return 0;
return m_chunks.Get(cx, cz);
}
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
Chunk* c = ChunkAt(x, y, z);
if (!c)
return defaultBlockType;
int bx = (int)x % CHUNK_SIZE_X;
int by = (int)y % CHUNK_SIZE_Y;
int bz = (int)z % CHUNK_SIZE_Z;
return c->GetBlock(bx, by, bz);
}
BlockType World::BlockAt(const Vector3f& pos, BlockType defaultBlockType) const {
return BlockAt(pos.x, pos.y, pos.z, defaultBlockType);
}
void World::TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]) {
int x = 0, y = 0;
if (player.x > (WORLD_SIZE_X * CHUNK_SIZE_X) * .6f) ++x;
else if (player.x < (WORLD_SIZE_X * CHUNK_SIZE_X) * .4f) --x;
if (player.z > (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .6f) ++y;
else if (player.z < (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .4f) --y;
if (!x && !y) return;
if (x > 0) {
for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
if (ax - x >= 0) {
m_chunks.Set(ax - x, ay,
m_chunks.Remove(ax, ay));
if (ax == WORLD_SIZE_X - 1 && m_chunks.Get(ax - x, ay))
m_chunks.Get(ax - x, ay)->MakeDirty();
}
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
}
else if (x < 0) {
for (int ax = WORLD_SIZE_X - 1; ax >= 0; --ax)
for (int ay = WORLD_SIZE_Y - 1; ay >= 0; --ay)
if (ax - x < WORLD_SIZE_X) {
m_chunks.Set(ax - x, ay,
m_chunks.Remove(ax, ay));
if (ax == 0 && m_chunks.Get(ax - x, ay))
m_chunks.Get(ax - x, ay)->MakeDirty();
}
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
}
if (y > 0) {
for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
if (ay - y >= 0) {
m_chunks.Set(ax, ay - y,
m_chunks.Remove(ax, ay));
if (ay == WORLD_SIZE_Y - 1 && m_chunks.Get(ax, ay - y))
m_chunks.Get(ax, ay - y)->MakeDirty();
}
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
}
else if (y < 0) {
for (int ax = WORLD_SIZE_X - 1; ax >= 0; --ax)
for (int ay = WORLD_SIZE_Y - 1; ay >= 0; --ay)
if (ay - y < WORLD_SIZE_Y) {
m_chunks.Set(ax, ay - y,
m_chunks.Remove(ax, ay));
if (ay == 0 && m_chunks.Get(ax, ay - y))
m_chunks.Get(ax, ay - y)->MakeDirty();
}
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
}
m_center[0] += x; m_center[1] += y;
player.x -= x * CHUNK_SIZE_X;
player.z -= y * CHUNK_SIZE_Z;
for (int index = 0; index < MAX_BULLETS; ++index)
if (bullets[index]) bullets[index]->Transpose(x, y);
}
void World::CleanUpWorld(int& deleteframes, bool clear = false) {
if (clear) {
while (m_tbDeleted.size() > 0) {
delete m_tbDeleted.back();
m_tbDeleted.pop_back();
}
}
if (!m_tbDeleted.empty() && !deleteframes) {
int deleted = 0;
while (deleted < THREADS_DELETE_CHUNKS) {
}
delete m_tbDeleted.back();
m_tbDeleted.pop_back();
deleteframes = FRAMES_DELETE_CHUNKS;
}
}
void World::GetScope(unsigned int& x, unsigned int& y) {
x = m_center[0];
y = m_center[1];
}
void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
UpdateWorld(player_pos, blockinfo);
//TransposeWorld(player_pos, bullets);
}
//
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
// if (updates == 0 && ChunkAt(chx, 1, chy) &&
// ChunkAt(chx, 1, chy)->IsDirty()) {
// ChunkAt(chx, 1, chy)->Update(blockinfo, this);
// updates = FRAMES_UPDATE_CHUNKS;
// }
//
//}
void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
Vector3f currentPos = player_pos;
Vector3f currentBlock = currentPos;
Vector3f ray = player_dir;
bool found = false;
if (block) return;
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
currentBlock += ray / 10.f;
BlockType bt = BlockAt(currentBlock);
if (bt != BTYPE_AIR)
found = true;
}
if (found)
if (blockType != BTYPE_AIR) {
found = false;
while ((currentPos - currentBlock).Length() >= 1.7f && !found) {
currentBlock -= ray / 10.f;
BlockType bt = BlockAt(currentBlock);
if (bt == BTYPE_AIR) { // V<>rification pour <20>tre s<>r que le bloc <20> changer n'est pas dans le joueur.
int Bx = (int)currentBlock.x;
int By = (int)currentBlock.y;
int Bz = (int)currentBlock.z;
int Px = (int)currentPos.x;
int PyA = (int)currentPos.y;
int PyB = (int)(currentPos.y - .9f);
int PyC = (int)(currentPos.y - 1.7f);
int Pz = (int)currentPos.z;
if (!(Bx == Px &&
(By == PyA ||
By == PyB ||
By == PyC) &&
Bz == Pz))
found = true;
}
}
}
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
int bx = (int)currentBlock.x % CHUNK_SIZE_X;
int by = (int)currentBlock.y % CHUNK_SIZE_Y;
int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
ChunkAt(currentBlock)->MakeModified();
block = true;
}
}
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
int bx = (int)pos.x % CHUNK_SIZE_X;
int by = (int)pos.y % CHUNK_SIZE_Y;
int bz = (int)pos.z % CHUNK_SIZE_Z;
ChunkAt(pos)->SetBlock(bx, by, bz, blockType, this);
ChunkAt(pos)->MakeModified();
}
void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]) {
int cx = player.x;
int cy = player.z;
static int frameGenerate = 1;
static int frameUpdate = 2;
static int frameDelete = 3;
int side = 0;
int threads = 0;
std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
//std::future<void> delThList[THREADS_DELETE_CHUNKS];
if (frameGenerate > 0) --frameGenerate;
if (frameUpdate > 0) --frameUpdate;
if (frameDelete > 0) --frameDelete;
if (!frameGenerate)
while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2 + CHUNK_SIZE_X) {
int tx = -side, ty = -side;
int chx = 0;
int chy = 0;
for (; tx <= side; ++tx) {
if (frameGenerate)
break;
chx = cx + tx * CHUNK_SIZE_X;
chy = cy + ty * CHUNK_SIZE_Z;
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
genThList[threads++] = std::async(std::launch::async,
[](unsigned int x, unsigned int y, uint64_t seed) {
return new Chunk(x, y, seed); },
chx / CHUNK_SIZE_X + m_center[0],
chy / CHUNK_SIZE_Z + m_center[1],
m_seed);
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
}
for (; ty <= side; ++ty) {
if (frameGenerate)
break;
chx = cx + tx * CHUNK_SIZE_X;
chy = cy + ty * CHUNK_SIZE_Z;
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
genThList[threads++] = std::async(std::launch::async,
[](unsigned int x, unsigned int y, uint64_t seed) {
return new Chunk(x, y, seed); },
chx / CHUNK_SIZE_X + m_center[0],
chy / CHUNK_SIZE_Z + m_center[1],
m_seed);
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
}
for (; tx >= -side; --tx) {
if (frameGenerate)
break;
chx = cx + tx * CHUNK_SIZE_X;
chy = cy + ty * CHUNK_SIZE_Z;
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
genThList[threads++] = std::async(std::launch::async,
[](unsigned int x, unsigned int y, uint64_t seed) {
return new Chunk(x, y, seed); },
chx / CHUNK_SIZE_X + m_center[0],
chy / CHUNK_SIZE_Z + m_center[1],
m_seed);
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
}
for (; ty >= -side; --ty) {
if (frameGenerate)
break;
chx = cx + tx * CHUNK_SIZE_X;
chy = cy + ty * CHUNK_SIZE_Z;
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
genThList[threads++] = std::async(std::launch::async,
[](unsigned int x, unsigned int y, uint64_t seed) {
return new Chunk(x, y, seed); },
chx / CHUNK_SIZE_X + m_center[0],
chy / CHUNK_SIZE_Z + m_center[1],
m_seed);
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
}
if (frameGenerate)
break;
++side;
}
if (threads > 0) {
for (int i = 0; i < threads; ++i)
genThList[i].wait();
for (int i = 0; i < threads; ++i) {
unsigned int x, y;
Chunk* chunk = genThList[i].get();
chunk->GetPosition(x, y);
m_chunks.Set(x - m_center[0], y - m_center[1], chunk);
}
}
side = 0;
threads = 0;
//if (!frameUpdate)
// while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2) {
// int tx = -side, ty = -side;
// for (; tx <= side; ++tx) {
// if (frameUpdate)
// break;
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
// if (ChunkAt(chx, 1, chy) &&
// ChunkAt(chx, 1, chy)->IsDirty()) {
// updateThList[threads++] =
// std::async(std::launch::async,
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
// }
// }
// for (; ty <= side; ++ty) {
// if (frameUpdate)
// break;
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
// if (ChunkAt(chx, 1, chy) &&
// ChunkAt(chx, 1, chy)->IsDirty()) {
// updateThList[threads++] =
// std::async(std::launch::async,
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
// }
// }
// for (; tx >= -side; --tx) {
// if (frameUpdate)
// break;
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
// if (ChunkAt(chx, 1, chy) &&
// ChunkAt(chx, 1, chy)->IsDirty()) {
// updateThList[threads++] =
// std::async(std::launch::async,
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
// }
// }
// for (; ty >= -side; --ty) {
// if (frameUpdate)
// break;
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
// if (ChunkAt(chx, 1, chy) &&
// ChunkAt(chx, 1, chy)->IsDirty()) {
// updateThList[threads++] =
// std::async(std::launch::async,
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
// }
// }
// if (frameUpdate)
// break;
// ++side;
// }
//if (threads > 0) {
// for (int i = 0; i < threads; ++i) {
// updateThList[i].wait();
// Chunk* chunk = updateThList[i].get();
// chunk->FlushMeshToVBO();
// }
//}
threads = 0;
//int del = THREADS_DELETE_CHUNKS;
//while (!m_tbDeleted.empty() && del--) { // Moins rapide que le bout en dessous, mais -beaucoup- plus stable.
// m_tbDeleted.back()->FlushVBO();
// m_tbDeleted.back()->~Chunk();
// m_tbDeleted.pop_back();
//}
/*while (!m_tbDeleted.empty() && !frameDelete) {
if (m_tbDeleted.back()) {
m_tbDeleted.back()->FlushVBO();
delThList[threads] =
std::async(std::launch::async,
[](Chunk* chunk) { delete chunk; }, m_tbDeleted.back());
m_tbDeleted.pop_back();
if (++threads > THREADS_DELETE_CHUNKS) frameDelete = FRAMES_DELETE_CHUNKS;
}
else m_tbDeleted.pop_back();
}*/
/*for (int x = 0; x < threads; ++x) {
delThList[x].wait();
delThList[x].get();
}*/
}
int World::GettbDeleted() const { return m_tbDeleted.size(); }

View File

@@ -1,22 +1,18 @@
#ifndef WORLD_H__
#define WORLD_H__
#include <fstream>
#include <string>
#include <vector>
#include <future>
#include <thread>
#include "define.h"
#include "chunk.h"
#include "array2d.h"
#include "vector3.h"
#include "player.h"
#include "transformation.h"
#include "shader.h"
#include "array2d.h"
#include "bullet.h"
#include "textureatlas.h"
#include "chunk.h"
class Chunk;
class Player;
class Bullet;
class World {
@@ -26,30 +22,32 @@ public:
Array2d<Chunk*>& GetChunks();
void SetSeed(uint64_t seed);
Chunk* ChunkAt(float x, float y, float z) const;
Chunk* ChunkAt(const Vector3f& pos) const;
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
void Update(int& rendercount, Bullet* bullets[MAX_BULLETS], Player& player, Transformation& world, Shader& shader, TextureAtlas& atlas, BlockInfo* blockinfo[BTYPE_LAST]);
void Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]);
void GetScope(unsigned int& x, unsigned int& y);
void ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block);
void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
void CleanUpWorld(int& deleteframes, bool clear);
int GettbDeleted() const;
private:
Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y);
std::vector<Chunk*> m_tbDeleted;
uint64_t m_seed = 0;
unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
void RenderWorld(int& rendercount, Player& player, Transformation& world, Shader& shader);
void UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]);
void TransposeWorld(Player& player, Bullet* bullets[MAX_BULLETS]);
void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]);
};
#endif // WORLD_H__

View File

@@ -0,0 +1,148 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{d3bb3300-25f0-42bf-a934-fac33b5c7d25}</ProjectGuid>
<RootNamespace>SQCSimsrv</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
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<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>Default</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
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<Link>
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="connection.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="server.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="connection.h" />
<ClInclude Include="define.h" />
<ClInclude Include="server.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
<Project>{ee91ab12-4225-4a4d-931d-69d72f6d91fb}</Project>
</ProjectReference>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Fichiers sources">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Fichiers d%27en-tête">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Fichiers de ressources">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="server.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="connection.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="define.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="server.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="connection.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@@ -0,0 +1,30 @@
cmake_minimum_required(VERSION 3.18.4)
project(SQCSim-Server VERSION 0.1)
add_compile_options("-Wno-narrowing")
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_STANDARD_REQUIRED True)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out")
set(SQCSIM_COMMON_DIR "../../SQCSim-common/")
add_library(SQCSim-common
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
"${SQCSIM_COMMON_DIR}bullet.cpp"
"${SQCSIM_COMMON_DIR}chunk.cpp"
"${SQCSIM_COMMON_DIR}netprotocol.cpp"
"${SQCSIM_COMMON_DIR}opensimplex.cpp"
"${SQCSIM_COMMON_DIR}player.cpp"
"${SQCSIM_COMMON_DIR}transformation.cpp"
"${SQCSIM_COMMON_DIR}world.cpp"
)
add_executable(SQCSim-server
"../connection.cpp"
"../server.cpp"
"../main.cpp"
)
target_link_libraries(SQCSim-server PUBLIC SQCSim-common)

54
SQCSim-srv/connection.cpp Normal file
View File

@@ -0,0 +1,54 @@
#include "connection.h"
Connection::Connection(SOCKET sock,
sockaddr_in sockaddr,
netprot::LoginInfo log,
netprot::PlayerInfo play):
m_sock(sock),
m_addr(sockaddr),
m_loginfo(log),
m_playinfo(play) {
}
Connection::~Connection() {
closesocket(m_sock);
}
uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; }
uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
std::string Connection::GetName() const { return m_loginfo.name; }
void Connection::AddInput(netprot::Input in) {
m_input_manifest.insert({ in.timestamp, in });
}
netprot::Output* Connection::getOutput(Timestamp time) {
auto out = m_output_manifest.find(time);
if (out != m_output_manifest.end())
return &out->second;
return nullptr;
}
netprot::Sync Connection::getSync(Timestamp time) {
netprot::Sync sync;
auto out = m_output_manifest.find(time);
if (out != m_output_manifest.end()) {
sync.timestamp = out->second.timestamp;
sync.position = out->second.position;
sync.sid = m_loginfo.sid;
}
return sync;
}
void Connection::CleanInputManifest(Timestamp time) {
auto wat = m_input_manifest.find(time);
while (wat != m_input_manifest.begin())
m_input_manifest.erase(wat--);
}

42
SQCSim-srv/connection.h Normal file
View File

@@ -0,0 +1,42 @@
#ifndef CONNECTION_H__
#define CONNECTION_H__
#include <deque>
#include <map>
#include "../SQCSim-common/player.h"
#include "../SQCSim-common/vector3.h"
#include "../SQCSim-common/netprotocol.h"
#include "define.h"
class Connection {
public:
Connection(
SOCKET sock,
sockaddr_in sockaddr,
netprot::LoginInfo log,
netprot::PlayerInfo play);
~Connection();
Player* player = nullptr;
uint64_t GetHash(bool self = true) const;
uint64_t GetTeamHash() const;
std::string GetName() const;
void AddInput(netprot::Input in);
netprot::Output* getOutput(Timestamp time);
netprot::Sync getSync(Timestamp time);
void CleanInputManifest(Timestamp time);
private:
std::map<Timestamp, netprot::Input> m_input_manifest;
std::map<Timestamp, netprot::Output> m_output_manifest;
std::map<Timestamp, netprot::Chat> m_chatlog;
SOCKET m_sock;
sockaddr_in m_addr;
netprot::LoginInfo m_loginfo;
netprot::PlayerInfo m_playinfo;
};
#endif

17
SQCSim-srv/define.h Normal file
View File

@@ -0,0 +1,17 @@
#ifndef SRV_DEFINE_H__
#define SRV_DEFINE_H__
#include "../SQCSim-common/define.h"
#include <iostream>
#include <sstream>
#include <cctype>
#include <string>
#define MAX_CONNECTIONS 16
#define ID_LIST_SIZE 127
#define BUFFER_LENGTH 150
typedef unsigned char LogDest;
enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST };
#endif

9
SQCSim-srv/main.cpp Normal file
View File

@@ -0,0 +1,9 @@
#include "server.h"
int main() {
Server* server = new Server();
if (server->Init() == 0)
if (server->Ready() == 0)
server->Run();
delete server;
}

327
SQCSim-srv/server.cpp Normal file
View File

@@ -0,0 +1,327 @@
#include "server.h"
Server::Server(LogDest log) {
m_log = log;
if (log == LOG_DEST::LOGFILE) {
m_logfile = std::ofstream("server.log", std::ofstream::out);
if (!m_logfile.is_open()) {
m_log = LOG_DEST::CONSOLE; // Fallback console.
Log("Ouverture fichier log: repli vers console.", true, false);
}
}
}
Server::~Server() {
if (m_logfile.is_open())
m_logfile.close();
if (m_sock_udp)
closesocket(m_sock_udp);
if (m_sock_tcp)
closesocket(m_sock_tcp);
#ifdef _WIN32
WSACleanup();
#endif
}
int Server::Init() {
Log("Initialisation du serveur...", false, false);
#ifdef _WIN32
if (WSAStartup(MAKEWORD(2, 2), &m_wsaData) != 0) { /* Initialisation de l'environnement reseau (Windows only) */
Log("Initialisation WinSock.", true, true);
return 1;
}
#endif
m_sock_udp = socket(AF_INET, SOCK_DGRAM, 0);
if (m_sock_udp == INVALID_SOCKET) { /* Creation du socket UDP */
Log("Creation Socket UDP.", true, true);
return 2;
}
m_sock_tcp = socket(AF_INET, SOCK_STREAM, 0);
if (m_sock_tcp == INVALID_SOCKET) { /* Creation du socket TCP */
Log("Creation Socket TCP.", true, true);
return 3;
}
/* Creation structure donnes descripteur du socket serveur */
sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_port = htons(SRV_PORT);
addr.sin_addr.s_addr = htonl(INADDR_ANY);
if (bind(m_sock_udp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket UDP au port */
Log("Association Socket UDP.", true, true);
return 4;
}
if (bind(m_sock_tcp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket TCP au port */
Log("Association Socket TCP.", true, true);
return 5;
}
return 0;
}
int Server::Ready() {
if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
Log("<EFBFBD>coute sur le port TCP.", true, true);
return 1;
}
char* buf = new char[150];
uint32_t buflen = 150;
bool readystart = false;
srand(time(NULL));
Log("<EFBFBD> l'<27>coute sur le port: " + std::to_string(SRV_PORT), false, false);
buildIdList(ID_LIST_SIZE);
m_game.countdown = 360;
m_game.gameType = 1;
m_game.seed = 9370707;
while (!readystart) {
sockaddr_in sockad;
unsigned int addrlen = sizeof(sockad);
SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
if (sock < 0)
Log("Erreur de connexion", true, false);
else if (sock > 0) {
std::string str = "Nouvelle connection provenant de: ";
char* strbuf = new char[BUFFER_LENGTH];
uint32_t strbuflen = BUFFER_LENGTH;
str.append(inet_ntop(AF_INET, &sockad.sin_addr, strbuf, strbuflen)).append(": ").append(std::to_string(sockad.sin_port));
if (recv(sock, buf, buflen, 0) > 0) {
netprot::LoginInfo log;
netprot::PlayerInfo play;
if (netprot::Deserialize(&log, buf, buflen)) {
log.sid = getUniqueId();
log.tid = 0;
str.append(" Nom: ").append(log.name);
Log(str, false, false);
str = "";
str.append(log.name).append(" SID: [").append(std::to_string(log.sid).append("]"));
Log(str, false, false);
//netprot::Serialize(&log, &buf, &buflen);
//send(sock, buf, buflen, 0);
//buflen = 150;
sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen);
play.id = getUniqueId();
memcpy(play.name, log.name, std::strlen(log.name) + 1);
play.tid = log.tid;
//netprot::Serialize(&m_game, &buf, &buflen);
//send(sock, buf, buflen, 0);
sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen);
Connection* conn = new Connection(sock, sockad, log, play);
m_players[log.sid] = conn;
readystart = true;
}
}
}
}
return 0;
}
void Server::Run() {
Log("Partie en cours...", false, false);
}
inline std::string Server::LogTimestamp() {
time_t rawtime;
struct tm timeinfo;
char buffer[80];
time(&rawtime);
#ifdef _WIN32
localtime_s(&timeinfo, &rawtime);
#else
localtime_r(&rawtime, &timeinfo);
#endif
strftime(buffer, sizeof(buffer), "%d-%m-%Y %H:%M:%S", &timeinfo);
std::string str(buffer);
return "[" + str + "] ";
}
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
switch (m_log) {
case LOG_DEST::LOGFILE:
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
break;
case LOG_DEST::CONSOLE:
default:
std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
break;
}
if (is_fatal) {
if (m_sock_udp)
closesocket(m_sock_udp);
if (m_sock_tcp)
closesocket(m_sock_tcp);
#ifdef _WIN32
WSACleanup();
#endif
}
}
void Server::buildIdList(size_t size) {
std::set<uint64_t> lst;
do lst.insert(((uint64_t)rand() << 25) % 8675309); // EIGHT SIX SEVENFIVE THREE AUGHT NIIIIIIiIIiiIiINE!
while (lst.size() < size);
m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
}
uint64_t Server::getUniqueId() {
uint64_t id = m_ids.back();
m_ids.pop_back();
return id;
}
// Test serialize/deserialize:
/*
netprot::LoginInfo log, log2;
std::cout << "Nom? ";
std::cin.getline(log.name, 32); // NO! STD::CIN >> VARIABLE;! EVEEEEEERRRR!!!
log.sid = 12345;
char* buf = new char[150];
uint32_t buflen = 150;
netprot::Serialize(&log, &buf, &buflen);
bool is_work = netprot::Deserialize(&log2, buf, buflen);
std::string str;
str.append(is_work ? "Y " : "N ").append(log2.name).append(": ").append(std::to_string(log2.sid));
Log(str, false, false);
*/
///* Recevoir paquet */
//while (true) {
// char buffer[2048];
// sockaddr_in client;
//
//#ifdef _WIN32 // Mais pourquoi?
// int clen = sizeof(client);
//#else
// unsigned int clen = sizeof(client);
//#endif
//
// int count = recvfrom(socket_udp, buffer, sizeof(buffer) - 1, 0, (sockaddr*)&client, &clen);
//
// if (count < 0) {
// Log("Erreur de reception de paquet.", socket_udp);
// return 4;
// }
//
// buffer[count] = '\0';
//
// /* G<>rer le paquet re<72>u */
// std::string commande(buffer);
//
// if (commande.find("echo ") == 0) { /* ECHO */
// std::string::size_type pos = commande.find(' ');
// std::string parametres = commande.substr(pos + 1);
//
// sendto(socket_udp, parametres.c_str(), parametres.length(), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("date ") == 0) { /* DATE */
// time_t rawtime;
// struct tm* timeinfo = new tm();
// char tbuffer[80];
//
// time(&rawtime);
//
//#ifdef _WIN32
// localtime_s(timeinfo, &rawtime);
//#else
// localtime_r(&rawtime, timeinfo);
//#endif
//
// strftime(tbuffer, 80, "%a %b %e %T %G", timeinfo);
//
// sendto(socket_udp, tbuffer, sizeof(tbuffer), 0, (const sockaddr*)&client, sizeof(client));
// delete timeinfo;
// }
// else if (commande.find("ping ") == 0) { /* PING */
// sendto(socket_udp, "pong", sizeof("pong"), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("usager ") == 0) { /* USAGER */
// std::string user;
//
//#ifdef _WIN32
// wchar_t userbuf[30];
// DWORD usersize = 30;
//
// GetUserNameW(userbuf, &usersize);
//
// std::wstring wuser = userbuf;
// user = std::string(wuser.begin(), wuser.end());
//#else
// char ptr[30];
// getlogin_r(ptr, sizeof(ptr) - 1);
// user = std::string(ptr);
//#endif
//
// sendto(socket_udp, user.c_str(), user.length(), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("exec ") == 0) { /* EXEC */
// std::string::size_type pos = commande.find(' ');
// std::string parametres = commande.substr(pos + 1);
//
// FILE* pipe = nullptr;
// char buffer[301]; // 300 caract<63>res + '\0'
// std::string reponse;
//
// pipe = popen(parametres.c_str(), "r");
//
// if (!pipe)
// reponse = "Erreur de commande!";
// else while (!feof(pipe)) {
// if (fgets(buffer, sizeof(buffer) - 1, pipe))
// reponse += buffer;
// }
//
// if (pipe)
// pclose(pipe);
//
// if (reponse.length() > 300)
// reponse = reponse.substr(0, 300);
// else if (reponse.length() < 1)
// reponse = "OK!";
//
// sendto(socket_udp, reponse.c_str(), reponse.length(), 0, (const sockaddr*)&client, sizeof(client));
// }
// else if (commande.find("bye ") == 0) { /* BYE */
// Log("", 0); // Message d'erreur pas de message d'erreur!
// return 0;
// }
// else sendto(socket_udp, "huh?", sizeof("huh?"), 0, (const sockaddr*)&client, sizeof(client)); /* DEFAULT */
//}
//
///* Ce bout de code ne devrait theoriquement jamais etre atteint, mais au cas. */
//Log("", 0);
//return 0;
//return false;
//}
//

54
SQCSim-srv/server.h Normal file
View File

@@ -0,0 +1,54 @@
#ifndef SERVER_H__
#define SERVER_H__
#include <fstream>
#include <vector>
#include <set>
#include <string>
#include "../SQCSim-common/world.h"
#include "../SQCSim-common/netprotocol.h"
#include "define.h"
#include "connection.h"
class Server {
public:
Server(LogDest log = LOG_DEST::CONSOLE);
~Server();
int Init();
int Ready();
void Run();
private:
#ifdef _WIN32
WSADATA m_wsaData;
#endif
SOCKET m_sock_udp = 0,
m_sock_tcp = 0;
LogDest m_log;
std::ofstream m_logfile;
std::map<uint64_t, Connection*> m_players;
std::map <Timestamp, netprot::Chat> m_chatlog;
std::vector<uint64_t> m_ids;
netprot::GameInfo m_game;
World* m_world = nullptr;
std::string LogTimestamp();
void Log(std::string str, bool is_error, bool is_fatal);
void buildIdList(size_t size);
uint64_t getUniqueId();
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
};
template <class T>
void Server::sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
netprot::Serialize(pack, buf, buflen);
send(sock, *buf, *buflen, 0);
*buflen = BUFFER_LENGTH;
}
#endif

View File

@@ -19,46 +19,39 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="array2d.h" />
<ClInclude Include="array3d.h" />
<ClInclude Include="audio.h" />
<ClInclude Include="blockinfo.h" />
<ClInclude Include="bullet.h" />
<ClInclude Include="chunk.h" />
<ClInclude Include="connector.h" />
<ClInclude Include="define.h" />
<ClInclude Include="engine.h" />
<ClInclude Include="matrix4.h" />
<ClInclude Include="mesh.h" />
<ClInclude Include="openglcontext.h" />
<ClInclude Include="opensimplex.h" />
<ClInclude Include="player.h" />
<ClInclude Include="shader.h" />
<ClInclude Include="skybox.h" />
<ClInclude Include="texture.h" />
<ClInclude Include="textureatlas.h" />
<ClInclude Include="tool.h" />
<ClInclude Include="transformation.h" />
<ClInclude Include="vector3.h" />
<ClInclude Include="vertexbuffer.h" />
<ClInclude Include="world.h" />
<ClInclude Include="worldrenderer.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="audio.cpp" />
<ClCompile Include="blockinfo.cpp" />
<ClCompile Include="bullet.cpp" />
<ClCompile Include="chunk.cpp" />
<ClCompile Include="connector.cpp" />
<ClCompile Include="engine.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="mesh.cpp" />
<ClCompile Include="openglcontext.cpp" />
<ClCompile Include="opensimplex.cpp" />
<ClCompile Include="player.cpp" />
<ClCompile Include="shader.cpp" />
<ClCompile Include="skybox.cpp" />
<ClCompile Include="texture.cpp" />
<ClCompile Include="textureatlas.cpp" />
<ClCompile Include="tool.cpp" />
<ClCompile Include="transformation.cpp" />
<ClCompile Include="vertexbuffer.cpp" />
<ClCompile Include="world.cpp" />
<ClCompile Include="worldrenderer.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
<Project>{ee91ab12-4225-4a4d-931d-69d72f6d91fb}</Project>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{A21FD938-1FEA-4687-AB86-0EABAC30877B}</ProjectGuid>
@@ -112,8 +105,8 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>external\irrKlang-1.6.0\include;external\glew170\include;external\devil178\include;external\sfml23\include;$(IncludePath)</IncludePath>
<LibraryPath>external\glew170\lib;external\devil178\lib;external\sfml23\lib;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
<IncludePath>external\irrKlang-1.6.0\include;external\glew210\include;external\devil180\include;external\sfml251-32\include;$(IncludePath)</IncludePath>
<LibraryPath>external\glew210\lib\Release\Win32;external\sfml251-32\lib;external\devil180\lib\x86\Release;external\irrKlang-1.6.0\lib\Win32-visualStudio;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
@@ -122,8 +115,8 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>external\irrKlang-1.6.0\include;external\sfml23\include;external\devil178\include;external\glew170\include;$(IncludePath)</IncludePath>
<LibraryPath>external\sfml23\lib;external\devil178\lib;external\glew170\lib;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
<IncludePath>external\devil180\include;external\irrKlang-1.6.0\include;external\sfml251-32\include;external\glew210\include;$(IncludePath)</IncludePath>
<LibraryPath>external\sfml251-32\lib;external\devil180\lib\x86\Release;external\glew210\lib\Release\Win32;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
@@ -175,8 +168,8 @@
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>irrKlang.lib;sfml-main.lib;sfml-system.lib;sfml-window.lib;sfml-graphics.lib;GlU32.Lib;OpenGL32.Lib;DevIL.lib;ILU.lib;ILUT.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
@@ -197,8 +190,8 @@
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>irrKlang.lib;sfml-main.lib;sfml-system.lib;sfml-window.lib;sfml-graphics.lib;GlU32.Lib;OpenGL32.Lib;DevIL.lib;ILU.lib;ILUT.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>

View File

@@ -11,51 +11,21 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="array3d.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="blockinfo.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="chunk.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="define.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="engine.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="matrix4.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="openglcontext.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="texture.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="transformation.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="vector3.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="player.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="shader.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="tool.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="vertexbuffer.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="array2d.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="skybox.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
@@ -65,23 +35,23 @@
<ClInclude Include="textureatlas.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="world.h">
<ClInclude Include="connector.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="bullet.h">
<ClInclude Include="openglcontext.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="opensimplex.h">
<ClInclude Include="tool.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="mesh.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="worldrenderer.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="blockinfo.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="chunk.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="engine.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
@@ -94,18 +64,9 @@
<ClCompile Include="texture.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="transformation.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="player.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="shader.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="tool.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="vertexbuffer.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
@@ -118,13 +79,16 @@
<ClCompile Include="textureatlas.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="world.cpp">
<ClCompile Include="connector.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="bullet.cpp">
<ClCompile Include="tool.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="opensimplex.cpp">
<ClCompile Include="mesh.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="worldrenderer.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>

View File

@@ -2,17 +2,17 @@
Audio::Audio() {
m_engine = irrklang::createIrrKlangDevice();
m_engine->setDopplerEffectParameters(1);
m_engine->setRolloffFactor(1);
m_engine->setDefault3DSoundMinDistance(1);
m_engine->setDopplerEffectParameters(10);
m_engine->setRolloffFactor(2);
m_engine->setDefault3DSoundMinDistance(.1);
m_engine->setDefault3DSoundMaxDistance(1000);
}
Audio::Audio(const char * music) {
m_engine = irrklang::createIrrKlangDevice();
m_engine->setDopplerEffectParameters(1);
m_engine->setRolloffFactor(1);
m_engine->setDefault3DSoundMinDistance(1);
m_engine->setRolloffFactor(2);
m_engine->setDefault3DSoundMinDistance(.1);
m_engine->setDefault3DSoundMaxDistance(1000);
m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
}
@@ -28,10 +28,11 @@ void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
irrklang::vec3df(vel.x, vel.y, vel.z));
}
void Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume = 1) {
sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), false, false, true, irrklang::ESM_NO_STREAMING, true);
irrklang::ISound* Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped = false, float volume = 1) {
sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, false, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true);
sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z));
sound->setVolume(volume);
return sound;
}
void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume = 1) {

View File

@@ -1,24 +1,30 @@
#ifndef AUDIO_H__
#define AUDIO_H__
#ifdef _WIN32
#include <irrKlang.h>
#include <ik_ISoundSource.h>
#else
#include "./external/irrKlang-64bit-1.6.0/include/irrKlang.h"
#include "./external/irrKlang-64bit-1.6.0/include/ik_ISoundSource.h"
#endif
#include "../SQCSim-common/vector3.h"
#include "define.h"
#include "vector3.h"
class Audio {
private:
irrklang::ISoundEngine* m_engine;
irrklang::ISound* m_music;
public:
Audio();
Audio(const char* music);
~Audio();
irrklang::ISoundEngine* m_engine;
void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed);
void Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume);
irrklang::ISound* Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped, float volume);
void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
@@ -29,4 +35,4 @@ public:
void PauseEngine();
};
#endif // AUDIO_H__
#endif // AUDIO_H__

View File

@@ -1,27 +0,0 @@
#ifndef BULLET_H__
#define BULLET_H__
#include "audio.h"
#include "player.h"
#include "vertexbuffer.h"
#include "texture.h"
class World;
class Bullet {
public:
Bullet(Player& player);
~Bullet();
bool Update(World* world, Transformation& tran, float elapsedtime);
void Transpose(int& x, int& z);
private:
Vector3f m_startpos;
Vector3f m_currentpos;
Vector3f m_velocity;
};
#endif // BULLET_H__

View File

@@ -0,0 +1,68 @@
cmake_minimum_required(VERSION 3.18.4)
project(SQCSim-Client VERSION 0.8)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_STANDARD_REQUIRED True)
set(CMAKE_BUILD_DIRECTORY "./build")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../")
set(SQCSIM_COMMON_DIR "../../SQCSim-common/")
set(SQCSIM_EXTERN_DIR "../external/")
find_package(SFML COMPONENTS system window graphics REQUIRED)
find_package(DevIL REQUIRED)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_library(IRRKLANG_LIBRARY
NAMES libIrrKlang.so
PATHS "${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/lib/linux-gcc-64/")
include_directories(
${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/include/
${SFML_INCLUDE_DIRS}
${IL_INCLUDE_DIR}
)
add_library(SQCSim-common
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
"${SQCSIM_COMMON_DIR}bullet.cpp"
"${SQCSIM_COMMON_DIR}chunk.cpp"
"${SQCSIM_COMMON_DIR}netprotocol.cpp"
"${SQCSIM_COMMON_DIR}opensimplex.cpp"
"${SQCSIM_COMMON_DIR}player.cpp"
"${SQCSIM_COMMON_DIR}transformation.cpp"
"${SQCSIM_COMMON_DIR}world.cpp"
)
add_executable(SQCSim-client
"../audio.cpp"
"../connector.cpp"
"../engine.cpp"
"../mesh.cpp"
"../openglcontext.cpp"
"../shader.cpp"
"../skybox.cpp"
"../texture.cpp"
"../textureatlas.cpp"
"../tool.cpp"
"../vertexbuffer.cpp"
"../worldrenderer.cpp"
"../main.cpp"
)
target_link_libraries(SQCSim-client PUBLIC SQCSim-common
${IRRKLANG_LIBRARY}
sfml-system
sfml-window
sfml-graphics
GL
GLU
GLEW
${IL_LIBRARIES}
${ILU_LIBRARIES}
)

101
SQCSim2021/connector.cpp Normal file
View File

@@ -0,0 +1,101 @@
#include "connector.h"
Connector::Connector() {}
Connector::~Connector() {}
int Connector::Init() {
#ifdef _WIN32
if (WSAStartup(MAKEWORD(2, 2), &m_wsaData) != 0) { /* Initialisation de l'environnement reseau (Windows only) */
std::cout << "Initialisation WinSock." << std::endl;
return 1;
}
#endif
m_sock_udp = socket(AF_INET, SOCK_DGRAM, 0);
if (m_sock_udp == INVALID_SOCKET) { /* Creation du socket UDP */
std::cout << "Creation Socket UDP." << std::endl;
return 2;
}
m_sock_tcp = socket(AF_INET, SOCK_STREAM, 0);
if (m_sock_tcp == INVALID_SOCKET) { /* Creation du socket TCP */
std::cout << "Creation Socket TCP." << std::endl;
return 3;
}
/* Creation structure donnes descripteur du socket serveur */
sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_port = htons(CLI_PORT);
addr.sin_addr.s_addr = htonl(INADDR_ANY);
if (bind(m_sock_udp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket UDP au port */
std::cout << "Association Socket UDP." << std::endl;
return 4;
}
if (bind(m_sock_tcp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket TCP au port */
std::cout << "Association Socket TCP." << std::endl;
return 5;
}
return 0;
}
int Connector::Connect(char* srv_addr, std::string name) {
sockaddr_in add;
m_srvsockaddr.sin_family = AF_INET;
m_srvsockaddr.sin_port = htons(SRV_PORT);
if (inet_pton(AF_INET, srv_addr, &m_srvsockaddr.sin_addr) <= 0) {
std::cout << "Addresse serveur invalide." << std::endl;
return 1;
}
if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
std::cout << "<EFBFBD>chec de la connexion." << std::endl;
}
char* buf = new char[150];
uint32_t buflen = 150;
netprot::LoginInfo log;
memcpy(&log.name, name.c_str(), name.size() + 1);
netprot::Serialize(&log, &buf, &buflen);
int se = send(m_sock_tcp, buf, buflen, 0);
delete[] buf;
buf = new char[150] {0};
buflen = 150;
int rpack = 0;
while (rpack < 2) {
recv(m_sock_tcp, buf, buflen, 0);
switch (netprot::getType(buf, buflen)) {
case netprot::PACKET_TYPE::LOGINF:
if (!netprot::Deserialize(&m_loginfo, buf, buflen)) {
std::cout << "Packet LoginInfo invalide." << std::endl;
return 2;
}
++rpack;
break;
case netprot::PACKET_TYPE::GAMEINFO:
if (!netprot::Deserialize(&m_gameinfo, buf, buflen)) {
std::cout << "Packet GameInfo invalide." << std::endl;
return 3;
}
++rpack;
break;
default:
std::cout << "Packet invalide." << std::endl;
break;
}
}
return 0;
}
uint64_t Connector::getId() const { return m_loginfo.sid; }
unsigned int Connector::getSeed() const { return m_gameinfo.seed; }

36
SQCSim2021/connector.h Normal file
View File

@@ -0,0 +1,36 @@
#ifndef CONNECTOR_H__
#define CONNECTOR_H__
#include <stdlib.h>
#include "../SQCSim-common/netprotocol.h"
#include "define.h"
class Connector {
public:
Connector();
~Connector();
int Init();
int Connect(char* srv_addr, std::string name);
uint64_t getId() const;
unsigned int getSeed() const;
//void SendInput();
//int Sync();
private:
#ifdef _WIN32
WSADATA m_wsaData;
#endif
std::map<Timestamp, netprot::Input> m_inputmanifest;
std::map<uint64_t, netprot::PlayerInfo> m_players;
std::map<uint64_t, netprot::TeamInfo> m_teams;
netprot::LoginInfo m_loginfo;
netprot::GameInfo m_gameinfo;
sockaddr_in m_srvsockaddr;
SOCKET m_sock_udp = 0,
m_sock_tcp = 0;
};
#endif

View File

@@ -1,72 +1,39 @@
#ifndef DEFINE_H__
#define DEFINE_H__
#ifndef CLI_DEFINE_H__
#define CLI_DEFINE_H__
//#define SFML_STATIC true
#include <iostream>
#include <chrono>
#include <iomanip>
#include <GL/glew.h>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include <iostream>
#include "../SQCSim-common/define.h"
#ifdef _WIN32
#include <windows.h>
#include <GL/glew.h>
#include <gl/GL.h>
#include <gl/GLU.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#include <climits>
#endif
#define CHUNK_SIZE_X 16
#define CHUNK_SIZE_Y 128
#define CHUNK_SIZE_Z 16
#define MAX_SELECTION_DISTANCE 5
#define SEED 12345
#define NETWORK_TEST false
#define SRV_ADDR "127.0.0.1"
#define COUNTDOWN 300
#ifdef _DEBUG
#define WORLD_SIZE_X 64
#define WORLD_SIZE_Y 64
#define FRAMES_RENDER_CHUNKS 4
#define FRAMES_UPDATE_CHUNKS 4
#define FRAMES_DELETE_CHUNKS 4
#define THREADS_GENERATE_CHUNKS 1
#define THREADS_UPDATE_CHUNKS 1
#define THREADS_DELETE_CHUNKS 1
#define VIEW_DISTANCE 256
#define TEXTURE_SIZE 128
#define MAX_BULLETS 64
#define BULLET_UPDATES_PER_FRAME 20
#define BASE_WIDTH 640
#define BASE_HEIGHT 480
#endif
#ifdef NDEBUG
#define WORLD_SIZE_X 16
#define WORLD_SIZE_Y 16
#define FRAMES_RENDER_CHUNKS 1
#define FRAMES_UPDATE_CHUNKS 1
#define FRAMES_DELETE_CHUNKS 1
#define THREADS_GENERATE_CHUNKS 12
#define THREADS_UPDATE_CHUNKS 5
#define THREADS_DELETE_CHUNKS 2
#define VIEW_DISTANCE 1024
#define TEXTURE_SIZE 512
#define MAX_BULLETS 512
#endif
typedef uint8_t BlockType;
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
//#define TEXTURE_PATH "../SQCSim2021/media/textures/"
//#define SHADER_PATH "../SQCSim2021/media/shaders/"
//#define AUDIO_PATH "../SQCSim2021/media/audio/"
//#define CHUNK_PATH "../SQCSim2021/media/chunks/"
#define TEXTURE_PATH "./media/textures/"
#define SHADER_PATH "./media/shaders/"
#define AUDIO_PATH "./media/audio/"
#define CHUNK_PATH "./media/chunks/"
#define MENU_ITEM_PATH "./media/menu_items/"
#endif // DEFINE_H__

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@@ -1,25 +1,31 @@
#ifndef ENGINE_H__
#define ENGINE_H__
#include <algorithm>
#include <cmath>
#include "../SQCSim-common/array2d.h"
#include "../SQCSim-common/blockinfo.h"
#include "../SQCSim-common/bullet.h"
#include "../SQCSim-common/chunk.h"
#include "../SQCSim-common/world.h"
#include "../SQCSim-common/transformation.h"
#include "../SQCSim-common/player.h"
#include "define.h"
#include "openglcontext.h"
#include "texture.h"
#include "transformation.h"
#include "shader.h"
#include "player.h"
#include "chunk.h"
#include "skybox.h"
#include "audio.h"
#include "textureatlas.h"
#include "blockinfo.h"
#include "array2d.h"
#include "world.h"
#include "bullet.h"
#include "connector.h"
#include "worldrenderer.h"
class Engine : public OpenglContext {
public:
Engine();
virtual ~Engine();
virtual void DrawMenu();
virtual void DrawSplachScreen();
virtual void Init();
virtual void DeInit();
virtual void LoadResource();
@@ -32,43 +38,73 @@ public:
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
private:
float GetScale() const;
int GetFps(float elapsedTime) const;
int GetCountdown(float elapsedTime);
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
void SystemNotification(std::string systemLog);
void KillNotification(Player killer, Player killed);
void DisplayNotification(std::string message);
void ProcessNotificationQueue();
void DisplayCrosshair();
void DisplayPovGun();
void DisplayCurrentItem();
void DisplayHud();
void DisplayHud(int timer);
void DisplayInfo(float elapsedTime, BlockType bloc);
void DisplaySingleOrMultiplayerMenu();
void DrawHud(float elapsedTime, BlockType bloc);
void PrintText(float x, float y, float scale, const std::string& t);
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
Connector m_conn;
Shader m_shader01;
BlockInfo* m_blockinfo[BTYPE_LAST];
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
World m_world = World();
WorldRenderer m_wrenderer = WorldRenderer();
Texture m_textureSkybox;
Texture m_textureFont;
Texture m_textureCrosshair;
Texture m_textureFont;
Texture m_textureGun;
Texture m_texturePovGun;
Texture m_textureSkybox;
Texture m_textureSoloMultiMenu;
Texture m_textureSoloText;
Texture m_textureMultiText;
Texture m_textureTitle;
Skybox m_skybox;
Audio m_audio = Audio(AUDIO_PATH "start.wav");
irrklang::ISound* m_powpow;
irrklang::ISound* m_scream;
irrklang::ISound* m_powpow,
* m_scream;
irrklang::ISound *m_whoosh[MAX_BULLETS];
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
Bullet* m_bullets[MAX_BULLETS];
//Menu
enum class GameState { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
GameState m_gamestate = GameState::MAIN_MENU;
Texture MenuTitleTexture;
Texture MenuBGTexture;
Texture MenuStartTexture;
Texture MenuQuitTexture;
Texture MenuOptionsTexture;
Texture SplachScreenTexture;
float m_scale;
float m_time = 0;
float m_time_SplashScreen = 0;
float m_titleX = 0;
float m_titleY = 0;
float m_Width = 0;
float m_Height = 0;
int m_renderCount = 0;
int m_countdown = COUNTDOWN;
bool m_wireframe = false;
bool m_isSkybox = true;
@@ -77,7 +113,12 @@ private:
bool m_displayCrosshair = true;
bool m_displayHud = true;
bool m_displayInfo = false;
bool m_resetcountdown = false;
bool m_soloMultiChoiceMade = false;
bool m_stopcountdown = false;
bool m_keyK = false;
bool m_keyL = false;
bool m_keyW = false;
bool m_keyA = false;
bool m_keyS = false;
@@ -88,6 +129,11 @@ private:
bool m_mouseC = false;
bool m_mouseWU = false;
bool m_mouseWD = false;
//Pour trouver ou est la souris
float m_mousemx = 0;
float m_mousemy = 0;
std::string m_messageNotification = "";
};
#endif // ENGINE_H__

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<div class="textblock"><code>#include &lt;SFML/Config.hpp&gt;</code><br />
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Macros</h2></td></tr>
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<tr class="memdesc:ab0233c2d867cbd561036ed2440a4fec0"><td class="mdescLeft">&#160;</td><td class="mdescRight">A macro to encourage usage of the discrete GPU. <a href="#ab0233c2d867cbd561036ed2440a4fec0">More...</a><br /></td></tr>
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<p>A macro to encourage usage of the discrete GPU. </p>
<p>In order to inform the Nvidia/AMD driver that an SFML application could benefit from using the more powerful discrete GPU, special symbols have to be publicly exported from the final executable.</p>
<p>SFML defines a helper macro to easily do this.</p>
<p>Place SFML_DEFINE_DISCRETE_GPU_PREFERENCE in the global scope of a source file that will be linked into the final executable. Typically it is best to place it where the main function is also defined. </p>
<p class="definition">Definition at line <a class="el" href="GpuPreference_8hpp_source.html#l00069">69</a> of file <a class="el" href="GpuPreference_8hpp_source.html">GpuPreference.hpp</a>.</p>
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