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@@ -868,7 +868,7 @@ void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
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fPosY = fPosYJump;
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fPosY -= charSize;
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ss << " Velocity : " << m_remotePlayer.GetVelocity();
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ss << " Velocity : " << m_otherplayerpos;
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PrintText(fPosX, fPosY, ss.str());
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ss.str("");
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fPosY -= charSize;
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@@ -1244,6 +1244,7 @@ void Engine::Render(float elapsedTime) {
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for (auto& [key, player] : m_players) {
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RemotePlayer* rt = (RemotePlayer*)player;
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rt->Render(m_animeAtlas, m_shader01, all, elapsedTime);
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m_otherplayerpos = rt->GetPosition();
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}
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//Vector3f dance = Vector3f(sin(gameTime), 0, cos(-gameTime));
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